Math Class
Notes:
Like the Colours of the Spectrum, specific Numbers each have meanings, and power they can influence over othe aspects. Whether it be the degree of distance between two bodies, of the length of time your sustain a spell's effects, Numbers rule the world. So, if you can apply and invoke their power in Spell casting you become capable of many amazing things. It is a difficult skill to hone, as it requires the perfect focus of the mind simultaneous to the actual casting.
In order to draw on the natural power of a specific number, you need to draw a magic square. The Minimum number of squares within a magic square is nine, but you can go infinitely larger... Keep in mind that the number of squares in each row influences the strength of the Magic Square too.
In this case, 3 stands for the Trinity, the balance of power. A good number for a magic square.
Each line in your square will add up to your chosen number perfectly, and will reduce perfectly
You reduce the number by adding its component parts, 1 + 5 = 6.
.4.9.2.
.3.5.7.
.8.1.6.
Six is the number indicative of love, domesticity, family affairs, as in of the alignment loyalties, and loyalty. Six consists of the first male number, three, mixed with the first female number, two, and therefore characterizes productive and harmonious balance.
Geometries, on the other hand are far more interesting... Each shape has its own properties. You can work these symbols into your magic casting. Shapes into your Circle Magic diagrams, for instance, or emblems on your Golems that give them power.
These Shapes are the first half of what makes Geometry so powerful, the second part...The Aspects, are what make it so potent.
All skills, especially magical ones, consist of two parts. A Required Part, and an Augmenting part. You must always have the required ingredients for the spell, or skill, to work. However, the augmenting aprts are to offer certain strengths, qualities, or properties to the spell work. Therefore, if you have another component with the same of extremely similar properties, it can be Substituted instead.
Obviously, a stronger version of a component will produce a more effective result. You can either weigh the essence of an ingredient, or you can look for its rarity. Generally rarer, or more expensive components will yeild a stronger result. However, if you are in a pinch - say...In the Outside, and you can't find an optimum Augmenting component, a Substitution can mean the difference between life and death.
An example of such substitution would be using an alternate form of quartz. Such as replacing chalcedony with milk quartz - they're both light in colour and high in silica.
Amethyst, for instance is quite perfect for dousing, whereas its less-esteemed counterpart crystal quartz, or clear quartz, is perfect for cleansing!
the Art of Geometries deals in manipulating shapes and angles.
There are two types of Geometrics: Inclusive and Inducive.
Inclusive means that the power the shape holds takes effect on anything within the shape, whether it be Two-Dimensional or Three-Dimensional. These can easily be constructed around, drawn around, or the item placed within them to have a desired effect. Some are helpful and others hindering. The forms used to affect whatever they surround are called Shapes.
Inducive means that the effect between two or more entities or bodies causes a form of energy or influence between them that will then affect any object caught in their path, or within their effect radius. These are most often applied to planets, stars, and forces like friction and gravity.
As one becomes more adept, one can begin to spin lines of geometrics out of the essence in the surrounding world to fabricate these Inducive Geometrics.
The reactions between the objects involved in Inducive Geometrics are called Aspects.
Two-Dimensional shapes hold different properties than their three-dimensiaonal counter-parts. In this particular example, Circles are the most powerful of the protective Shapes. Circles are intensified if drawn with potent materials, such as salt for purification and against spiritual attack, blood against physical attack, purified water against monsters, and sacred earth against Outsiders.
Spheres, on the otherhand, are clairvoyant, offering vision, clarity and foresight to scryers and prophets. As a rule they can contain concepts and energies, and not physical matter.
The ultimate application arises from optimum positioning of the desired target at primal centre of the key Shape.