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Posted: Wed Dec 06, 2006 6:00 am
[I might not be able to post oft, I am grounded as it explains in the "Away" thread, but I am very interested in this roleplay.]
Username: Memory_Melancholy. Character Name: Finch Durchauss. Race: Human. Age: 23. Height: Five feet and three inches. Weight: 163 pounds. Weapon: Hand-to-hand combating, mainly her silver shortsword. Classification: Rogue. Appearance: Finch is by no means frail. Her frame is more muscular than most females and she is proud of this. The human is obviously female though due to her slightly plump rear, noticeable hips and of course her decent breasts. Most of her body is muscle, the lady loves a good fight! Light brown eyes slightly contrast to her tawny hair, which is wavy and curly. The length stops half an inch under her ears, curls line the back of her neck, some of them seem to nearly spike along the back of her head whilst her bangs are slightly poofed and waved to line along her face. The left half is slightly longer and poofed than the right, thus giving the rogue quite a unique hair style. Finch’s skin is softly paled, but not so that she nearly glows in the dark nor seems like a ghost, or worse- a “fair” princess. She is normally wearing her armor with stolen expensive clothing underneath. The armor consists of a grizzly bear helm, a leather studded breastplate, bronze greaves, a pair of spiked steel gauntlets, and bear claw boots. Due to this outfit, most mistake her for a barbarian. Finch has been trying to get a pair of decent pauldrons, but hasn't been able to steal any that she likes. Bio: Finch's life has been soured by the last war. Her father, Galdron Durchauss, [he had been given the name of his father's best friend whom was a blacksmith orc], he had served in the war and over the years from returning home the man began to turn insane. The young woman had been living on a farm by Red Bay with her parents, younger sister and older brother from whom she had learned to become so strong and determined. One night, the older brother was taken away by a group of Dark Elves. This event started Finch's hatred for Dark Elves and Elves in general. She is very cautious around them and will not be very sociable. At the age of twenty, she witnessed her younger sister [age 18] get married. With her mother hounding her to settle down, her father's raves and her brother's disappearance, Finch felt overwhelmed. She got a small pack, put on her armor and said good-bye to her family. Mounting a gypsy vanner mare, the female human has been wandering around Red Bay's territory the past three years and occasionally ambling to further human villages. Finch is not sure whether she is of the good nor the evil, she actually hopes not to get involved in any sort of conflict. She is now training herself further, she had found and slaughtered the wandering Dark Elves who had taken her brother, but mournfully had not found her beloved brother.
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Posted: Wed Dec 06, 2006 5:59 pm
It was dark, pitch black even. But that was what Shinzo lived with daily. In fact, light was a thing of pecularity underground. In fact having torches was a sign of power back in his home, for they could be seen both in the normal spectrum and the infrared.
But that didn't matter, for everything that lived below ground could see in the infrared, or didn't use sight. That was one reason that they avoided daylight at all costs. The sun is something like a demon to them. Though they worship demons...
Thier task was a simple one, pillage the encampment that had decided to stay the night a little too near one of the entrances to the underdark. Of course, if you didn't know it was there you would never find it. Unless you had exceptional skill in the locating of hidding passages.
Some dwarves and other creatures that work with the earth would be able to tell, but not from more then about 5 feet away. So even then they would have to know about where it was, or there would be no hope of finding it.
You say magic could find it? Well, you could find a telltale trace of magic. Thouse since it's magic designed to hide the door, you'd be hardpressed to notice it.
Of course that has nothing to do with Shinzo and his band. They left it easily, sealing it as allways. It would wait for them to return, and use the 'key' to open it. Though even that is hidden from outsiders who don't know what they are looking at when they see it.
It took about an hour for them to get to where the encampment was located. One of them easily got into the camp without being noticed. He quickly searched through the camp locating their leaders tent.
The leader of the band of men slept soundly, but just to make sure, the drow shot him in the side with a dart covered in poison that would knock the victim out within seconds. That was another thing the drow were known for, their powerful poisons.
This accomplished he swiped all the documents in the tent, along with a couple of bottles that caught his eye. He left just as he had come, without a trace or sound.
Returning to the group he made the hand gestures that drow talked with when they wanted silence. "It is done, now to destroy them in their sleep." Shinzo smiled and 'said' "leave none alive. Loot what you wish, but wait for my spell to move"
With that he started casting. Higher level sorcerers could cast spells without speaking them aloud, this is what he did. Thus none in the camp noticed until it was too late.
An explosion of fire lit up the small camp on the mountain side. It could probably seen from some distance away, but the drow didn't care. They all laughed as the camp was decimated with a single spell. Most were still alive, but they would cleaned up in a few minutes. Their death was almost guaranteed.
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Posted: Wed Dec 06, 2006 8:52 pm
http://i84.photobucket.com/albums/k13/FinchNazi/Lightening.jpg[The link above is a photo of Rothun, Finch's gypsy vanner mare.] A thick cloud of vaporized breath rose from the huge mare's nostrils to spiral upwards, spreading in the dark night air along with that of the mounted human's. The calm horse burrs lightly as she ambles along the dry trail to the nearby village. It had been a week since the rogue had visited her favorite bar, her good friends go to relax and the bartender has been like an uncle to her. Not that Finch is a drinker, but it is a grand time to go and poke fun at the drunkards that are there. A wane moon glances down at the traveling woman as she reaches a more lit area. The small village is a fishing village, humans and halfings get along just fine. Squat huts balance on short stilts in case of a surprise flood, the bar and tavern are the only places to have anything to do after a day’s work. Or in Finch’s line of work, a day of theft. Whenever some extra gold, jewelry, weapons, or supplies are snatched up, she gladly returns to the village to distribute it among her friends. Some is sent to her family, who are in the next village that is based on farming, but Finch has never gone back to visit. Training, stealing and vainly searching for her brother has consumed her mind. Fatigue has also worn down the human. Most that have been hoodwinked out of their goods are not released from a rogue's hands to live. Not that Finch is bothered by murdering. Some massacres take hours due to the need to stalk and sneak with care. By now the rogue has dismounted, the mare has learned over years to always ascend to the bar when they reach this village. "I'll only be half an hour, Rothun." It is a danger to remain in the village too long, lest the rogue is to be taken by guards. Finch pats her steed's neck, loosely tying the reins around a post in the front. She takes a moment to admire her mare. Rothun has grown strong and great over their years together. Her wispy mane and tail add an awing grace when she moves...that's Finch's opinion, of course. The pattern on her fur is admirable and its light hue contrasts to the dark brown saddle and reins. Patting the patient horse once more, the rogue turns about and strides into the bar. Since it is rather late, there are already slurring and hobbling drunks about. A few negative figures are huddled in the corners, sober regulars turn to give Finch a nod of greeting. There is a loud chuckle, the burly man behind the bar counter addresses the woman. "Hail, lass! Get over here!" With a smirk, the rogue easily glides over and sits atop an empty section of the counter to hug the red maned man, "Hail, Untas. I regret to report that I have no treasures tonight…" "Think nothing of it, dear friend. If you want to make anything up, I have heard of a nearby ruins..." This sparks her interest. Releasing the slightly rounded older man, Finch's eyes glint as she sits forward on the counter. Of course there'd be talk of the latest rumors and gossip, but for now the topic of possible treasure is very important to the woman. Little did Finch know that her trusted Untas was also about to present her a personal quest to perform.
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Posted: Thu Dec 07, 2006 3:39 pm
Tents were ablaze, smoldering debris littered the ground. The animals in the area where busy making themselves scarce, in case another inferno erupted.
But to the Ka'rar's eyes the most beautiful part was the people slowly un-entangling themselves and trying to figure out what had happened. A few, near the center lay dead. The rest lay moaning, burned badly or hurt from flying debris. The few guards that were there were scrambling around gathering up their dropped weapons and looking for the source of the blast. Of course it was already too late too late for them.
With Shinzo's first step his men nearly flew down the mountainside. Their battle lust had only been wet by the surprise attack. They wanted blood. In Shinzo's mind nothing could stop them now, and when they were done, all that would remain would be a pile of the leftovers slowly burning in the center. This was one of the only reasons that he would venture to the surface, to sate his lust for blood.
His walking carried him into a place where from the camp the moon was directly behind him, framing him in a sense. It was then that his thoughts were interrupted by a shout. "Drow coming down the" He never finished his sentence for a blade cleanly sliced through his throat. It was quickly followed a dark elf holding the blade and laughing as if the blood spurting from the dieing mans neck was hilarious.
The rest of guards turned in time to defend themselves, but their meager skills were no match for a band of Drow. In moments all but one had been killed, this last one was saved on orders from someone back at home. Shinzo couldn't remember who, only that they had wanted one alive. For what purpose he didn't know, but he guessed it was to torture until they gave up certain information that the torturer desired. Of course, if he didnt know... Well lets just say that didn't matter.
It took them about two hours to loot through the remains, taking what they wanted. The rest they piled up in the center, along with the corpses of the slain. A few words from Shinzo lit the pile up, making a rather large bonfire. "Felix, you watch this weakling." He spoke aloud with contempt in his voice as he pointed at the one man who had been spared. If they were of another race there would have been some sort of complaint. But to complain as a drow, was to ask for death, and it would be granted.
They left the area, with only small traces still there, other then the bonfire that is. There were telltale signs of what had happened, but after the next rain they would ll be gone.
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Posted: Thu Dec 07, 2006 7:12 pm
Aretal Baenre made his way to his mothers chambers. Matron Baenre had summoned him in the middle of a training session; he was training the first born nobles of the other seven families on the ruling council.
Matron Baenre was an old hag who was far past her mark of death. She must be nearly as old as Menzoberranzan itself!
Aretal bowed low and removed the cowl of his piwafii (An enchanted cloak that each noble fighter recieves upon graduation of Melee Megathere. It allows it user to blend with it surroundings.) from his head. Matron Baenre waved in acknowlagement and allows him to approach. "You know of our recent raids?" "Very well, really." "Do you know why I have called you here?" "..." Aretal stood straight up and looked at his mother with a very incredulous stare. He had a very good idea of what she wanted, but he was not about to admit it. "I want you to lead the next raid. I say this because it isn't going to be a normal raid. We will be raiding the home of those wretched faries!" The statement caught Aretal a bit off guard, but he did not lose his composure and allowed her to continue. "We will strike fear into the hearts of Valineer. We will not allow them to think that they are safe for even a moment and I figured, 'who better than the weapons master himself to lead to raid?'" Aretal nodded his appreciation. "I will give you a substantial force. About one hundred fighters and some of my Lolth-blessed mages. You will leave for the surface tomarrow, so prepare your things. I will set everything else up. Now go." With nothing more than a "Thank you, Matron Baenre." He walked out of her chambers and pulled his cowl over his head. He then went back to his training session, if they haven't killed each other yet.
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Posted: Thu Dec 07, 2006 9:28 pm
[Babbalui, why not try to get a distance key on your map? That'd give everyone a clear idea of the land's mass. It is a very detailed map already of course. I just revised my last post, thinking that the black circles indicated the underground paths...but it were the red ones. Although I feel foolish, I'm going to stick with my revised post. Plummeting into ruins is fun.]
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Posted: Fri Dec 08, 2006 1:15 pm
[When I have time, I will get a relative map key on the distance. It seems as if we have all entered our first posts for the most part, so I believe some interaction between characters is needed soon. wink Why is no one a dwarf? Sheesh! I think I am going to make a Dwarven character by the name of Bruenor, if any of you know him. wink ]
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Posted: Fri Dec 08, 2006 4:30 pm
((Sounds familiar, or at the least I can guess where he is from. It's been ages since I've read any forgotten realms books. I should do that sometime... Is he gonna be from that clan of dwarves in the spine of the world that Drizz't stays with for a while?))
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Posted: Fri Dec 08, 2006 8:44 pm
[I'm afraid I have no idea of what you two are mentioning. And it is a shame there are no dwarves just yet, but I'm sure there'll be some in the future. Babbalui, you'll be responsible for three characters! The most I've had in one roleplay is nine. Of course now it's six, I needed three to die off to add some remorse.]
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Posted: Sat Dec 09, 2006 9:04 am
[Well, I won't be as in depth with each character, but I will get the job done. wink Bruenor is best friends with Drizzt, but Drizzt won't be incorporated too often in this RP.]
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Posted: Sat Dec 09, 2006 5:41 pm
[Good luck then. domokun ]
His hazel eyes sparkled more than his balding scalp, a graying beard and moustache mask the informing lips. "It is a Dark Elf ruin. I know you aren't fond of pointed devils at all, but the eastern chamber should hold a pair of human brand pauldrons..." Untas grinned as the woman's eyes widened and her body leaned forth, he knew how badly she had been searching for a pair. Finch's face blooms into an innate rogue grin. Venturing to abandoned places, going against all odds and seeking some sort of treasure. She keeps her hands clenched on the edge of the counter so as to not fall down due to leaning. "Since I know you'll be off within a few minutes, the ruins are just somewhere in southern Kedves." With a light laugh, the bear-helmed rogue gives Untas a pat on the shoulder and turned about on her rump to get down from the counter to lunge out the front bar door. On her way out a drunk gave a gracious smack on her rear to which the female human turned and delivered a hard fist to his jaw. The night is still just as fresh as ten minutes ago. Rothun perks her ears and raises her large face, the forelock sways lightly over a dark left eye. With an admiring smile Finch unties her four legged child and mounts. Numerous young voices cry out, chanting the mounted human’s name. Ah, my public calls for me. Laughing at her own jest, the rogue turns Rothun around to view a group of young children running at her. "Finch, Finch! Are you going on another adventure?" an excited girl of eight years with bright eyes and dirty red hair jumps up with her friends. The rogue smiles warmly and leans her arms on the sturdy saddle. "Indeed I am little ones, I wish to find a new armor piece. Not that I would ever forget about you all. I will bring the princesses new jewelry and the princes their daggers." Giving a nod and a theatrical wave to the smiling children, Finch backs Rothun away from the bar and has her trot out of the village, heading for Kedves.
It took the two roamers a half hour to reach the southern area of Kedves. Passing gnarled trees, murky ponds and crumbling hills of rock, Finch keeps the gypsy vanner at a slow canter. Up ahead is a worn door in the side of a hill with two stone cylinders framing it. Easing Rothun to a trot and then a walk does the woman dismount to leave the mare in the dark. Withdrawing her silver shortsword, the rogue cautiously coaxes the door to open. There is only a gloomy void tumbling over some rotting stairs to greet any to enter. Finch coughs lightly from the musky aroma before walking down the creaking steps. Oddly enough, there are a few lit torches. Ignoring this ominous fact, the woman takes a torch and raises it slightly to inspect the hall. Both sides have strange lettering on them. A bitter feeling wells within her as the rogue doesn’t doubt that the markings are of the pointed devil language. The term "pointed devil" has become a more dishonorable nickname to all elves, created by humans that so dislike them. Finch now walks down the dim hall with her bear boots' claws making dull clacking sounds on the grainy floor. Trudging into a dank cavern, two tunnels are exposed to light brown eyes that are shadowed by the maw of a silently roaring grizzly bear head. One of the tunnels seems to be an old storage area with a wooden door in the back and old crates stacked along the right wall, the other tunnel goes on further in the ruins and appears to have some light at the end. Finch takes the latter of the tunnels, knowing she can pillage the crates later to find the children their gifts. The torch burns softly on the end of her right arm, her left arm always ready to withdraw her sword if needed. Since there is light in the tunnel's back area the rogue feels slightly calmed that the pauldrons will be an easy find. Venturing into a small room with a stone pathway in the middle, Finch pauses as she gets an eyeful of the source to the tunnel's lighting. Foot-long crystals are sticking out of the walls and few boulders, all a dazzling dark green hue. She admires these crystals a moment longer before looking to the pathway and seeing what appears to be some sort of altar on a risen area of stone. Jogging up the path, small grooves are made by the claws on her boots. Upon reaching the altar there is much disappointment for the rogue. It appears that someone has already taken the pauldrons although there is a stale bit of parchment in their place. Finch uses her free hand to delicately pick up the letter, her spiked gauntles clinking on it's own fingers softly.
I have taken your treasure. If you want it so badly then come and find me, for I am one with the Feather. Don't bother looking in the sky nor the mountains. And do not go near any homes nor flowing fountains. You think as I do, for you too are with the Feather. So come and find me little sister, so that we may be together.
Reading the last line, the woman's heart nearly knocks out her ribcage. The last line let her know of the "one with the Feather" verses, her mother had the siblings named after birds. There's Kestrel the youngest, Finch of course, and the lost eldest named Hawk. With a quivering sigh she is about to fold it and tuck it into her gauntlet sleeve when she notices one last scribble on the back. It reads "Nomads", plain and simple. All this time her brother had been just out of her reach. When I had killed those abductors, he was no where in sight though...I suppose I'll get all of the finer details once I see him again. If some barbarian hasn't slaughtered him. Now with the note in her gauntlet, Finch returns to the front cavern and wanders into the storage area. Sifting through the crates she is able to find eight throwing knives, two rings and four lovely bracelets. Perfect for the little ones back in the village of Oltine. Satisfied with her findings the young woman stands up and returns to the front cavern, placing the torch where she had found it and opening the door to fresh air. Rothun had been patiently waiting for her, busily grazing. It feels good to leave behind an area where pointed devils once dwelled.
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Posted: Tue Dec 12, 2006 10:25 am
[Is it too late to join? If not... Username: Rope Character Name: Filion "Lutris" Trip 'Sa Race: Human Age: 20 Height: 5'5" Weight: 135 Ibs Weapon: Staff and Book Classification ((Figher, wizard, healer, etc.)): Cleric Appearance: Lutris sports a two-piece white robe with a robe tied around his waist. He wears big brown gloves and boots. His hair is nose length and light brown. Always wears a smile! Bio: Lutris is this man's nickname, but he's used it for so long, he doesn't care to use his regular name. He loves to read books, and the book he carries is a document of different White Magic Spells (he wasn't born with magic, he has to cast it by learning it). The rope around his waist is for emergencies.
I'll make an intro for him if I may join this guild. ^^]
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Posted: Thu Dec 14, 2006 3:45 pm
[I've been refraining from putting in a post, since it seems silly to have 5 different stories going on. ^_^. I'll wait until someone comes near my little patch of swamp/forest, or.... hm.... just make a drow! Yay for bad guys!]
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