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Villainy 101: The Fundamentals of Being a Villain Goto Page: [] [<] 1 2

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themightyjello


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PostPosted: Wed Sep 27, 2006 11:31 am


Conversely, there are the Misguided Heroes, who are heroic in every sense of the word save for that their conviction is too solid for their own good. They exist for an ideal, and are blinded to all else as they pursue it. A Misguided Hero believes that what they are doing is right, and is necessary to make things right, despite what sacrifices may have to come from it.

A soldier who blindly follows orders because he believes wholeheartedly in his country, despite what attrocities he may have to commit. Also, the soldier who does not follow orders because he believes them to be ineffective, and chooses his own path over that which is dictated to him because the ends justify the means. A student who is taught by a heartless master to achieve results through exploitation and cruelty. These are all examples of a Misguided Hero in roleplay.

Most often, the Misguided Hero rates very highly in dedication to his cause, but very perception of the difference between right and wrong. They often brand regular heroes as things such as 'soft', 'weak', 'afraid'... anything which contrasts the amount of conviction that they have. They tend to be egotistical, but not always, usually low on people skills, and keep company with either likeminded individuals or lackeys who will follow their orders without question.


From anime, an example of this would be Kuchiki Byakuya from Bleach.
From games, an example of this would be Seifer from Final Fantasy 8.


This Misguided Hero often tends to also take the place of the Rival.
PostPosted: Tue Oct 24, 2006 12:50 pm


Backbone of the Villain Arsenal: Backstabbing.


That's right. A real villain does it from behind, just like a rogue. When you least suspect it, when you're most vulnerable for it, or after promising you that they wouldn't... BAM, knife in the back.

Fighting clean is for the good guys, we don't need that s**t. Hide weapons and pull them on an opponent after you tell him how dishonorable it is for him to be attacking you while unarmed. Take hostages and promise to let them go if the hero submits, then kill them anyways. A minefield of traps and disposable minions that was made just to wear down the good guys so that you can finish them off at your leisure when they're defenseless.

A fair fight? Tchyeah... in your dreams.


themightyjello


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Darshendros the Eternal

Malevolent Sex Symbol

PostPosted: Tue Nov 14, 2006 4:05 am


Here's something I forgot to include in the lesson plan: Contingency plans.

Every villain needs one, because eventually you will have your a** handed to you. The villain should always have a plan in reserve in case something bad happens... like heroes destroy your base or you find yourself in a losing situation. Most contingency plans offer ways to escape from harm, or if you get locked up somewhere, all you have to do is call your lawyer and you'll be out on bail and off to some other country where the authorities can't extradite you.

You can't always expect to escape though. Other plans feature more drastic measures, such as cloning yourself in a secret lab so that when you are killed your spirit will instantly remove itself to the cloned body, and you'll be alive once more. Then you can plot your revenge. There are various plans you can play with. It's up to you which one works best.
PostPosted: Fri Jun 08, 2007 4:20 am


I believe you forgot the ex-villains, whom which I call the Oldies.

These are the villains that were evil once, but turned for some reason, whether they suddenly saw the path of destruction they created, got some sense beat into them, see the light, forced to go civillan, etc. Then, years later, they suddenly miss the old days, or the 'Golden Age', if you will. They start thinking about how villainy has fallen, then decide to go into their million dollar savings and call some villainy friends.

Soon, you have what I call the Ressurection. The Oldies go all, "I HAVE RETURNED!!!!"-ish and commit crimes and such. After a while, they have their fun and all, but then the heros come in. After fighting for a while, whether it be 2 months or 3 years, they either die, be sent to prison, or, if they are lucky, get away and never rise again.

Delirium_Butterfly


Murdoc the Fallen

PostPosted: Sun Aug 26, 2007 8:05 pm


The Beast

Being the Beast means being fearless. After all, the only thing you have to fear is fear itself... and you are fear. There is no foe more terrifying than the relentless, unstoppable juggernaut that offers no options other than to flee while pissing yourself.

There are other types of villains out there. Some of them are actually quite good at what they do. But they aren't the beast. They don't tear down buildings as they stalk relentlessly onwards in pursuit of their chosen victim. They don't break people's fists with their face, or hurl a struggling hero through a high-rise window instead of bothering to crush it like they so easily could. Other types of villains may be defeated by a hero's last-resort super attack during the course of a fireball fight, or seconds from the culmination of their dastardly plan. As the Beast you are incapable of being defeated by anything less.

Why? Because you're the ******** Juggernaut, b***h.

When you arrive on scene there is only one option left: run like hell. They can't win. They may slow you down but it will never stop you... not until the end. Maybe you don't come up with the most sinister plans, or possess the power to level a city with the utterance of a single phrase, but you catch swords in your teeth and punch people through concrete pillars.

Remember, what's important is that the Beast doesn't even try to dodge. He doesn't need to.




Examples of the Beast include:

From movies, the Terminator (all versions).
From comics, the Juggernaut from X-Men.
From anime, Broly from DBZ.
From reality, Schwarzenegger.

And anything ever named Nemesis.
PostPosted: Wed Sep 03, 2008 5:11 pm


[I'm sure I don't need to point this out, but the above post obviously falls under the Brute Archetype . . .]

twisted PSYCHOPATH
Psychopaths are villains who have crossed the line between sanity and madness. Their motivations are often quite unclear, and they are extremely good in the creation of death and anarchy. Though psychopaths come in many forms, such as the raging maniac frothing at the mouth as she gnaws on someone's face, or the weirdo giggling like a little girl as he ******** his most recent victim, they all have one thing in common: their warped perception of reality makes them untrustworthy, unpredictable, and above all, dangerous.

The Joker is an example of a psychopath villain

Master Nemesis

Eloquent Lunatic

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