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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Aznka

PostPosted: Mon Aug 07, 2006 9:41 pm


User-name: Aznka
Posting: Whenever I have free time. Once a week at the bare minimum. Usually, I try to get on every couple of days.
Time zone: GMT -6 (Central)

~Character Data~
Name: Harada Shinichi
Village: Kusagakure

Clan/Bloodline: Harada Clan. They are known for their mastery over japanese knives and swords. Several days after a child is born,
he/she is placed on a ceremonial mat surrounded by scores of swords. The child's eyes will normally change at the sight of so many dangerous weapons around them and the expression at this stage determines their general personality as they grow older. After the change, the child's eyes will explore each and every one of the blades, until he/she decides to place a hand on the weapon's handle. This becomes their main tool for life. Also, if the child places his/her right hand on the hilt, he/she will be stronger physically then mentally and if the left hand touched the handle, the opposite will happen. To the surprise of everyone present, Shinichi placed his right hand on a regular katana and the left on a kunai with his eyes cast downwards.

The Harada Clan is very small, but undeniably loyal to Kusagakure. The majority of the clan become ANBU and more than three-quarters of the clan was wiped out in the last major war. The survivors are commited to both rebuilding and defending Kusagakure. Their basic sword techniques are based on dances and strikes of the 12 zodiac animals. More on this later.

Element Affinity: Fire
Age: 8
Gender: Male
Rank: Academy Student
Level: 0

~Appearance~

Headband: None yet
Height: 4'11''
Weight: 80 lbs
Hair: The hair is dark red and shoulder-length with varied, spiky bangs in the front that partially cover half the headband.
Eyes: A deep green that normally conveys that he is holding something back.

Physical Description: Shinichi is lean, tall, and has above average muscles for his age. He has tan skin and his forearms have a double set of bones, the outer-most one one-fifth as thick as the original, inner bone. This trait is common among his clan and is gained from constant hits to the forearms by bladed weapons. The plates cannot be seen on the outside.

Clothing: He wears a black sleeveless shirt and full length dark green pants. There is a metal strap that extends from the upper left corner of his shirt to the lower right and it serves to hold his katana across his back. Shinichi wears black arm protectors ANBU style and thick, black gloves.

Background: Shinichi was shunned by his classmates and some of the adults because of his quiet nature and fire affinity, which they considered destructive and wild. They believed her was unintelligent because he prefers to express himself by actions rather than words. Since his father led the ANBU and his mother spied in the Fire Country, Shinichi often came home to an empty house and developed his own answer to problems. The afternoon before the first day of the ninja academy, 6 students possessing kekkai genkai tried to convince him not to become a shinobi, saying that all ninja need to be strong and that with the sword he will never be able to be so. In one circular movement, Shinichi attacked each of them, slashing his tormenters in areas which he knew would bring much pain, but no death. He spoke, the longest speech any outside his family have ever heard, "I am already a stronger person than any of you will ever be. To prove it by harrassing those you deem weak only shows your lack of intelligence and therefore your unavoidable failure in all areas of life except death." Since that day, he has been driven out of almost all public gatherings by the parents and family of the youths he attacked. After spending a week alone in the shinobi library, Shinichi came across a text that decribed the lives of ninja before the villages were created. It was then that he realised that the only joy in the world was to be strong enough to be his own self. In other words, people may aid him in acheiving his goals, but only he himself can obtain what he truly wants.


Personality: He is quiet and serious, only opening up to those that have earned his trust. At times he may be extremely wary, but he is easily fooled by those who he has close relations with. Shinichi does not like to spar with anybody weaker than himself, knowing that once he gets caught up in the excitement of battle, he does not end the fight unless he has killed his opponent. He admires anybody strong and is very respectful and devoted to his village and the ones he loves. Being this way, he prefers to stick with the strict regulations than to go off on his own path, believing that the rules were created for a purpose and that they were for the best. Shinichi is naturally curious and has read a great deal of books. He learns very quickly and is level headed and logical. Being quiet, he is often meek and would rather take an insult than reply back, saving his wrath for a later date.

Missions:

S:
0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-


Genjutsu-
Bunshin no Jutsu (Doppelganger Technique):
Henge no Jutsu (Transformation Technique)

Taijutsu-
Open Palm Technique - This style of fighting is originally a chinese style where the user manipulates their opponent's strength against them. They take the momentum of a blow and add it upon their own to strike back with half of their opponent's strength plus their own.
Requirements: Kusagakure ONLY [Must be taught by Kusakage Tenmoki]
Training Days: 7
Attack Formula:
Beginner: Academy - Chunin [1d20 + (10&#xOp;ponent's Total) + Taijutsu + WisMod]
Damage: Taijutsu + 10&#xOp;ponent's Str + Wisdom Modifier
Random Number: (1 + str) to (Damage + str)
This technique is created for people who have low strength. The Open palm technique can only be used after dodging an attack. You can't use it unless the attacker is throwing a punch for you to steal strength from.
If it is the first time your opponent has seen this technique then you +Base Attack Bonus onto your attack, but you can only +BAB once for that reason.

Summoning Contract-

~Stats~
LV:
0
XP: 99/100
Hp: 9
Cp: 2
Strength: 8 + 2 (+0)
Dexterity: 12 + 4 (+3)
Constitution: 8 + 1 (-1)
Intelligence: 8 + 2 (+0)
Wisdom: 12 + 2 (+2)
Charisma: 6 + 1 (-2)
Chakra: 8 + 1 (-1)
Dodge Bonus: 15

Base Attack Bonus: 0
Attack Melee: 0
Attack Ranged: 3

Base Save Bonus: 0
Fort: 0
Rex: 3
Will: 2

Damage: taijutsu = 1-6

~Skills~

-Social Skills-
Bluff (Cha): 0
Diplomacy (Cha): 0 + 1
Disguise (Cha): 0
Gather Information (Cha): 0 + 1
Handle Animal (Cha): 0
Intimidate (Cha): 0
Innuendo (Cha): 0
Perform (Cha): 0
Read Lips (Wis): 2 + 1
Sense Motive (Wis): 3 + 1
Seduction (Cha): 0

-Physical Skills-
Balance (Dex): 3
Disable Device (Int): 0
Escape Artist (Dex): 3
Hide (Dex): 3
Listen (Wis): 3
Move Silently (Dex): 3 + 1
Sleight of Hand (Dex): 3
Survival (Wis): 2
Swim (Str): 0 + 1
Treat Injury (Wis): 2
Tumble (Dex): 3 + 1
Use Rope (Dex): 3

-Mental Skills-
Concentration (Con): 0
Forgery (Int): 0
Knowledge (Int): 0
Repair (Int): 0
Research (Int): 0
Search (Int): 0
Spot (Wis): 2 + 1

-Ninja Skills-
Chakra Control (Int): 0 + 2
Ninjutsu (Chk): 0
Genjutsu (Int): 1
Taijutsu (Str): 1 + 3
Katana: 1 + 1

~Possessions~
1 old shinai

Money:

¥en:
170
Ryo:

Equipment:
PostPosted: Tue Sep 05, 2006 4:09 pm


User-name: Tara Kikuta
Posting: Whenever I can
Time zone: EAstern Standard time


~Character Data~

Name: Sora Himiru
Village: Kusagakure
Clan/Bloodline: N/A
Element Affinity:
Age: 8
Gender: Female
Rank: Academy Student

~Appearance~

User Image
(Imagine her a little younger wink
Headband: None
Height: 4"1/2
Weight: 75
Hair: Dark red, looks to be brown, the back of her head has a slight lighter shade of red.
Eyes: Deep brown eyes that get a green tint when in the sunlight
Physical Description: She's a very cute child. Fair skin, skinny enough, what else do you need to know?
Clothing: Usually wears a skirt that has a cloth attachment to it that reaches the ground. As a top she has a black tank top, on her right arm only does she have a greyish sleeve.
Background: Her family has been ninja's for as long as anyone can remember although they have never really been very exceptional at anything which drives her to become the best. She wants to learn everything she can so that she can achieve that goal. She has trained hard at home. She knows mostly only Taijutsu moves and little ninjutsu and genjutsu, only the basics which are taught to her in the academy. At home she tries to train with her fathers sword whick is very long and quite large. She want's one of her own.
Personality: She's very quiet on normal circumstances and very shy. When she is forced into something she doesn't want to do though she can get rather agressive.
Other:

Missions:

S:
A:
B:
C:
D:


Jutsu:


Ninjutsu-
Ninjutsu
Himiru Style: A fighting style passed down in her family where the user fights with hands placed like tiger claws. They aim for the heart so that it stuns the opponent for a period of time (depending on the user's skill) giving them the chance to finish them off while their stuck.

Stage 1: Lv 0-25: 20 second Stunning effect (a single post lasp)
Stage 2: Lv 26-45: 40 second Stunning effect (2 post lasp)
Stage 3: Lv 46-65: 1 minute Stunning effect (3 post lasp)
Stage 4: Lv 66-85: 2 minute Stunning effect (4 post lasp)
Stage 5: Lv 86+: 5 minute Stunning effect (5 post lasp)

During the amount of posts that the person is stunned they can't use Ninjutsu or Genjutsu but they can defend themselves in other ways.

Cp
Stage 1: Lv 0-25 -- -2
Stage 2: Lv 26-45 -- -10
Stage 3: Lv 46-65 -- -20
Stage 4: Lv 66-85 -- -40
Stage 5: Lv 85 + -- -50

Damage
Stage 1: Lv 0-25 -- 1-5
Stage 2: Lv 26-45 -- 3-7
Stage 3: Lv 46-65 -- 7-11
Stage 4: Lv 66-85 -- 16-19
Stage 5: Lv 85 + -- 32-35
(Dammage goes +2, +4, + 8, +16)

Training:
Stage 1: 5 weeks -1 if the person is specifically a Taijutsu user
Stage 2: 8 extra weeks -1 if the person is specifically a Taijutsu user
Stage 3: 11 extra weeks -1 if the person is specifically a Taijutsu user
Stage 4: 14 extra weeks (1 year + 2 months)-1 if the person is specifically a Taijutsu user
Stage 5: 17 extra weeks (1 year +5 months) -1 if the person is specifically a Taijutsu user

Genjutsu-
Bunshin No Jutsu (Clone Skill)


Taijutsu-
Konoha Leaf Kick (not very powerfull)

Summoning Contract-

~Stats~

LV: 0
Hp: 9
Cp: 2
Strength:11
Modifier: 0
Dexterity:9
Modifier: -1
Constitution: 8
Modifier: -1
Intelligence: 12
Modifier: 1
Wisdom: =10
Modifier: 0
Charisma: 6+2=8
Modifier: -1
Chakra: 6+3=8
Modifier: -1
Dodge Bonus: 8

Base Attack Bonus: 1
Attack Melee: 0
Attack Ranged: 2

Base Save Bonus: 0
Fort: 0
Rex: 1
Will: 0


Damage: (taijutsu and every wepon you use)

~Skills~


-Social Skills-
Bluff (Cha):
Diplomacy (Cha):
Disguise (Cha):
Gather Information (Cha):
Handle Animal (Cha):
Intimidate (Cha):
Innuendo (Cha):
Perform (Cha):
Read Lips (Wis):
Sense Motive (Wis): 1
Seduction (Cha):

-Physical Skills-

Balance (Dex): 1
Disable Device (Int):
Escape Artist (Dex):
Hide (Dex):
Listen (Wis):
Move Silently (Dex):
Sleight of Hand (Dex):
Survival (Wis):
Swim (Str):
Treat Injury (Wis):
Tumble (Dex):
Use Rope (Dex):

-Mental Skills-

Concentration (Con):
Forgery (Int):
Knowledge (Int):
Repair (Int):
Research (Int):
Search (Int):
Spot (Wis):

-Ninja Skills-

Chakra Control (Int): 2
Ninjutsu (Chk):
Genjutsu (Int):
Taijutsu (Str): 6
Ninja Weapon: 2

_____
~Possessions~

Tekagi: Tekagi are also known as knuckle claws. They are four blades connected to gloves by each knuckle. These dealy claws are often used in surprise melee attacks to attack someone when they are off-guard since the claws are easy to conceal in a kimono.
Damage:
Range: Melee
Special:


Kubikiri Houcho: A Zabuza like sword although this sword is maybe a third less long than Zabuza's was. This specific sword carries a dragon's tail (inscribed) onto the actual blade while the side of the hilt looks like the dragon's head.
Damage: 4 - 18 + str mod + 1/2 str if 2 handed.
Range: Melee + 5 feets.
( Cannot properly wield it yet, can only wield it with two hands )

Money:

¥en:
Ryo:

Equipment:

~~~~~~~~~~~
Lvl. 0
Experience: 72/100
Hp: 9

Tara Kikuta


Dew-Drinker

PostPosted: Sun Sep 24, 2006 8:32 pm


User-name: Ivory_vamp
Posting: Wouldn't you like to know?
Time zone: Central Time (Canada)
~Character Data~

Name: Yuki Tenmoki
Village: Kusa
Clan/Bloodline: Nothing special
Element Affinity: Earth and Wind
Age: 30
Gender: Female
Rank: Kusakage

~Appearance~

Headband: Is worn underneath her hat.
Height: 5' 4"
Weight: 135 lbs.
Hair: Yuki's hair is a light green color that drapes down to her mid back.
Eyes: White eyes, that resemble the Hyuuga clan's, but possess no special power.
Physical Description: Yuki is slightly overweight, since she became a nurse. Her skin is a soft peach that still has its youthful glow. You can tell she has began to age, but it does not damage her beauty.
Clothing: Yuki wears the widely known, Kage outfit, with her own modifications. The robe's neckline is cut a little lower to reveal a small amount of her bust while a green sash wraps around her hips to keeps the robes in place.
Background: Yuki married into the Tenmoki household when she was 17 years old. Her husband, Bato, is a strong man usually off doing missions for the village. Yuki was a ninja, until her best friend, Yume, left the village. Yuki's dreams were similiar to Yume's, but not entirely. She loved her village and wanted to do something for Kusa other than fight. Yuki still practices her justsu's, but doesn't do any intense training.
Only three years after her beloved friend, Yume, left the village her husband, who is also Yume's brother, recieved word that she was in danger. Yuki wasn't told the details and she didn't want to know. She accepted Yume's death and the responsibility of taking care of her daughter, Aya. Yuki and Bato have agreed not to tell Aya about her mother and father until the time calls for it. After reaching the rank of Sannin, Yuki had retired as a ninja to study medicine and the human body as a nurse.
Personality: Yuki is sometimes a cold person with a sharp tounge, but you can never hide the motherly side. Eventhough her attitude is somewhat stubborn, Yuki will always do what is right even if her idea wasn't the best one. She lives her life for her children and does her best to coach them to becoming strong ninjas. But now, since she is Kusakage, she must live her life for all the children of Kusakage.
Other:

Missions:

S: 3
A: 7
B: 36
C: 13
D: 25

Jutsu:

Ninjutsu-

Sensatsu Suisho (A Thousand Flying Water Needles of Death)
This jutsu freezes water into the shape of sharp needles, which then home in on the opponent from all directions. To perform this Jutsu, the user must be near a body of water.
Cp cost: 10 +2 per needle.
Damage: 4 - 8 per needle.
Requeriments: Water Affinity. Must be close to a body of water.
Training days: 10 days.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: -6 Cp per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (10), Chakra Control (20)
Training: 12 days.

Hidden Grass Technique
The user shoves his fingers into the ground to where he can feel grass roots. He then allows the roots to fee of his chakra to make the grass grow tall and uncontrolably. Once the grass has reached it's peak, the user knows where his target his and can easily hide or move silently within the grass blades. Good sneak attack or escape technique.
Cp Cost: -1 per 10 square feet + -1 per foot grown
Damage: N/A
Requirements: Kusagakure only.
Training: 7 days or 5 days with earth affinity.

Replacement Technique
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Rope Escape Technique
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Shadow Shuriken
Similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), the user throws one shuriken at the victim and then uses this jutsu to create multiple copies of the shuriken to make the attack more powerful.
Cp cost: 2 per shuriken created.
Damage: Normal shuriken damage
Requeriments: Kage Bushin. At leaste one shuriken.
Training days: 6 Days.

Earth Release: Earth Shore Return
After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 20
Damage: N/A
Requeriments: Level 10 higher
Training days: 15 days.

Poison Mist
The user breathes out a toxic gas from their body that can also be used as a handy smokescreen.
Cp cost: 30
Damage: N/A "poison"
Requeriments: Int 30 + Chakra 30+
Training days:30 days.
Poison Effect: 2d10 cont damage + 1d4 con damage per turn you spend breathing the cloud of smoke
Save: Reflex: 10 + character level + chakra mod. "To avoild"
Fort: 10 + character level + chakra mod. To resist the poison.

Medical Technique: Minor Heal ()

Water Clone Technique
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requeriments: Water Affinity.
Training days: 3 days.

Earth Element: Grass Needles: Uses chakra to make the grass harden into what would feel like steel needles.
Cp cost: 6 per minute
Damage: 10 + Chakra mod
Requirements: Kasugakure Only
Training Days: 4-5 days

Cp cost: 1 per square foot
Damange: N/A
Requirements: Kasugakure Only
Training days: 2-4 days

Earth Release: Inner Decapitation Technique
The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground.
Cp cost: 6
Damage: N/A
Requeriments: Genin or highter rank. Must be trained to learn the jutsu.
Training days: 3 to 7 days. 2 - 5 With earth Affinity.

Earth Release: Underground Projection Fish Technique
Using the Oboro Bunshin no Jutsu (Haze Clone Technique), the user can use the clones to confuse their enemies and then hide within the earth. However, when using this jutsu together with the Oboro Bunshin, the actual attackers can then strike at their target from the ground, amidst the confusion.
Cp cost: 6 pts.
Damage: You actual damage.
Requeriments: Amegakure no sato only.
Training days: 10 Days.

Earth Release: Split Earth Turn Around Palm
This technique allows the ninja to control nearby rocks and stones that surround the enemy and will begin to hit and spin about crushing all those trapped within it.
Cp cost: 15
Damage: 5 - 35 + chakra mod.
Requeriments: Level 15+, Chakra 30+
Training days: 15 Days.

Hidden Mouth Needles
Cp cost: N/A
Damage: Needle "Senbon" damage.
Requeriments: Dexterity 20+
Training days: 10 Days.

Temporary Paralysis Technique
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Hidden Shadow Snake Hand

Earth Release: Earth Flow River
The user performs a technique that forms a rapid river of mud on the ground beneath the opponent.
Cp cost: 20
Damage: N/A
Requeriments: Earth Affinity.
Training days: 6 days.

Earth Release: Earth Dragon Bullet
Cp cost: 50
Damage: 10 - 30 per bullet.
Requeriments: Earth Affinity. Chakra 50+
Training days: 15 days.

Earth Release: Swamp of the Underworld
This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape.
Cp cost: 50
Damage: N/A
Requeriments: Chakra 80+
Training days: 25 days.

Secret Healing Wound Destruction

Water Release: Great Explosion Technique
A technique that creates a massive tidal wave of water in all directions.
Cp cost: 30
Damage: 40 - 90 + chakra mod.
Requeriments: Chakra 30 +Water Affinity.
Training days: 10 days.

Water Release: Pressure Cannon
A strong jet stream of water is blasted out of the user's mouth.
Cp cost: 20
Damage: 20 - 50 + chakra mod.
Requeriments: Water affinity.
Training days: 2 days

Genjutsu-
Bunshin no Justsu
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu
Cloak of Invisibility Technique
A Thousand Flying Water needles of Death

Demonic Illusion: False Surrounding Technique
Cp cost: 10
Requeriments: Genjutsu 15 Ranks
Training days: 5
Save: Will 10 + chatacter level + charisma mod.
Intelligence check DC "Same as above"

Demonic Illusion: Double False Surrounding Technique
Cp cost: 25
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.

Demonic Illusion: Tree Beind Death Technique
Cp cost: 30
Requeriments: Genjutsu 50 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.

Demonic Illusion: Hell Viewing Technique
Cp cost: 30
Requeriments: Genjutsu 40 Ranks
Training days: 5 days
Will save: 15 + character level + charisma mod.

Demonic Illusion: Maggot Summoning - This is a technique that was passed down to Yuki by her father. The user gives the immpression that they will be summoning a creature, but creates the illusion that they have summon a horde of maggots that begin to eat at the target's flesh.
Sly Mind Affect Technique
Bringer-of-Darkness Technique

Taijutsu-
Goken
Leaf Gale
Leaf Great Whirlwind
Leaf Strong Whirlwind

Open Palm Technique - This style of fighting is originally a chinese style where the user manipulates their opponent's strength against them. They take the momentum of a blow and add it upon their own to strike back with half of their opponent's strength plus their own.
Requirements: Kusagakure ONLY [Must be taught by Kusakage Tenmoki]
Training Days: 7
Attack Formula:
Beginner: Academy - Chunin [1d20 + (10&#xOp;ponent's Total) + Taijutsu + WisMod]
Intermediate: Chunin - Anbu [1d20 + (30&#xOp;ponent's Total) + Taijutsu + WisMod]
Sub-Master: Anbu - Kage [1d20 + (50&#xOp;ponent's Total) + Taijutsu + WisMod]
Master: Lvl 80^ [1d20 + (90&#xOp;ponent's Total) + WisMod]
Damage: Taijutsu + Opponent's Str + Wisdom Modifier
This technique is created for people who have low strength. The Open palm technique can only be used after dodging an attack. You can't use it unless the attacker is throwing a punch for you to steal strength from.
If it is the first time your opponent has seen this technique then you +Base Attack Bonus onto your attack, but you can only +BAB once for that reason.


Dodging Palm Technique
This technique is used when avoiding an attack. The user uses the momentum from their movement in dodging to add it to their attack. If the dodge fails during the attack, the user takes the blow, but their attack is also successful.
Requirements: Must know Open Palm Technique.
Training Days: 4
Attack Formula:
Beginner:[Roll 2 dice] First = 1d20 + Dodge. Second = Half of Dodge total + 1d20 + Strength Mod.
Advanced: To reach the advanced level, the user must have used this technique 30 times in battle. [Roll 2 Dice] First = 1d20 + Dodge. Second = Dodge total + 1d20 + Strength Mod.
Damage: Successful Dodge = + 50% Str - 50 % target's dodge.
Unsuccessful Dodge = -1/4 Str and -10% target's dodge


S-Rank

Six Palms Taijutsu
This taijutsu is a very powerful and hard technique to use in battle. The user must have a dodge DOUBLE that of the attack in order to do this taijutsu. By moving in a star shape pattern around the target, the user can focus the five main elements at each point. At each passing to the star points, the user hits the central focus of the target's chakra (Heart)(5 Hits). The 1st hit should be used with an element the user is familiar with. The 5th hit should be the affinity the user is most familiar with, which will cause all the elements to resinate and come forth. When the star is completed the user sends one final blow to the heart causing all the focal points of the elements to hit at once.
User Image
Fire Water Wind Earth Lightning
Requirements: Must know Open Palm Taijutsu Sub-Master Level and have 2 element affinities.
Cp Cost: -6cp
Training Days: 26
element training pattern
final blow attack
movement
meditation
Attack Formula: 1d20 + Wis + Taijutsu
Damage: Double Taijutsu

.
3nodding


Summoning Contract- "The Centipede"
Cp cost: 20 + 10 per highter level the creature goes.
Example: Gamabunta would cost 130 chakra points while a small frog would cost only 20.
Damage: Depending on summon's power.
Requeriments: Chakra 30+
Training days: 20 Days.

~Stats~

LV. 64
Experience: 2,650/25,000
Hp: 1857
Cp: 2368
Strength: 83 [+36]
Dexterity: 74 [+32]
Constitution: 65 [+27]
Intelligence: 92 [+41]
Wisdom: 91 [+40]
Charisma: 80 [+35]
Chakra: 81 [+35]
Dodge Bonus: + 82

Base Attack Bonus: 32/16
Attack Melee: +68
Attack Ranged: + 64

Base Save Bonus: 32
Fort: + 59
Rex: + 64
Will: + 72

Damage: 37-42

~Skills~
Diplomacy [Char 35]
Intimidate [Char 35 + 1 = 36]
Sense Motive [Wis 40 +90 = 130]
Read Lips [Wis 40]
Balance [Dex 32]
Disable Device [Int 41]
Escape Artist [Dex 32]
Hide [Dex 32 + 11 = 43]
Listen [Wis 40]
Move Silently [Dex 32 + 50 = 82]
Sleight of Hand [Dex 32 + 50 = 82]
Treat Injury [Wis 40 + 2 = 42]
Tumble [Dex 32]
Concentration [Con 27 + 2 = 29]
Knowledge [Int 41]
Research [Int 41]
Search [Int 41]
Spot [Wis 40]
Chakra Control [Chak 35 + 50 = 80]
Ninjutsu [Chak 35 + 50 = 85]
Genjutsu [Int 41 + 100 = 141]
Taijutsu [Str 36 + 30 = 66]



~Possessions~
Crab Summoning Scroll

Money:
[170 yen = 1 US dollar]
¥en: 5,000
Ryo: 170

Equipment: Bandages and smoke bombs, 8 Kunais, 4 shurikens.
PostPosted: Sun Sep 24, 2006 8:38 pm


User Name: Baylu_eras
Time Zone: Central Time (CANADA)
Posting: At minimum, Once a day.

Character Data

Name: Tenmoki Aya
Village: Kusagakure no sato
Clan/Bloodline: Tenmoki/ Water Spirit.

In-game Stats:
Reduced damage when attacked by Water Jutsus: + 1 per 4 levels Ninjutsu/Character = Damage Reduction)
Reduced damage when attacked by Ice Jutsus: + 1 per 4 levels Ninjutsu/Character = Damage Reduction)
Bonus Swimming Points: (Swimming/5 = Bonus Points)
Once Swimming has reached 40 ranks, Aya can breath underwater.
Bonus Water Jutsu attacks: ( Same = Damage Range Increase)
Bonus Ice Jutsu attacks: ( Same = Damage Range Increase)

Jutsu:
Body Manipulation Technique
Since the human body has a high water level within it, Aya thoughts went from controlling bodies of water to controlling water within bodies. It will take her many trials and thinking to create this jutsu.
Cp Cost: 10 Cp per manipulated movement
Damage: N/A
Requirements: Intelligence 20, Ninjutsu 10 ranks
Training: 2 weeks
Special: 1d20 + Fortitude Save -10 Cp


Element Affinity: Water
Age: 8
Gender: Female
Rank: Academy Student

Appearance

Headband: N/A
Height: 4' 0"
Weight: 58 lbs.
Hair: White hair, chin length, well kept and smooth looking.
Eyes: Light blue eyes with dark blue swirls around the pupils.
Physical Description: Average girl with lean body and rather flat chested. She has a great smile and bright face that gives a warm welcoming to anyone.
Clothing: White long-sleeve shirt that wraps around like a robe. The shirt is rather tight fitting and continues down to her thighs with slits on each side. Underneath the white shirt she wears the familiar fish net mesh. Aya wears a pair of loose fitting black pants which are tied tightly around her ankles with white bandages. And the standard shoes.
Background: Aya was originally born in the Hidden Mist Village. Her mother, Yume, is native to Kusa. She had left the village to live a life free from the ninja way, but found herself in love with a man who was a ninja. Yume began to live in the Hidden Mist as her new home. Everything was peaceful until the birth of Aya, her daughter. Aya's birth had complications and was aided by a monk who blessed Aya with the powers of the Water God to save her life. The Anbu of the Hidden Mist insisted that Shiko, Aya's father, give the child to the village and raise her as a ninja. Yume didn't want Aya to become the Hidden Mist's weapon, so she wanted to leave.
Shiko was then tricked by the Anbu into believing that Yume was a spy for Kusa. Yume contacted her brother, who sent out ninja to rescue Yume. During the fight between Yume and Shiko the ninjas arrived, but Yume was already dead, killed by Shiko. It was then that Shiko realized she wasn't a spy. Shiko gave Aya the necklace that had been passed down through his family that contained the tears of the Water God. Shiko couldn't accept what he had done to Yume and confronted the village, who in turn killed Shiko.
Aya was brought to Kusa, where she lives with her Aunt, Yuki, Uncle, Bato and their son, Kyo, who is two years senoir Aya. The two children were brought up as brother and sister. Aya has never been told anything about the Hidden Mist, her mother or father.
Personality: Aya is a ray of sunshine where ever she goes. People seem to be naturally attracted to her and rely on her easily. She doesn't like to leave people alone just because she wouldn't want to be. Always motivated to do something and determined to finish what she has started, Aya is a star pupil.
Other: http://i80.photobucket.com/albums/j186/5oup/Gaia/TeamColoredEdges.jpg [I'm on the left and then its Izuki and then Kioshi. I drew it too! ^-^]

Jutsus and Missions

Missions:
S:
A:
B:
C:
D:
Jutsu:

Ninjutsu-

Genjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A

Taijutsu-

Open Palm Technique - This style of fighting is originally a chinese style where the user manipulates their opponent's strength against them. They take the momentum of a blow and add it upon their own to strike back with half of their opponent's strength plus their own.
Requirements: Kusagakure ONLY [Must be taught by Kusakage Tenmoki]
Training Days: 7
Attack Formula: [1d20 + (10&#xOp;ponent's Total) + Taijutsu + WisMod]

Summoning Contract-

Stats

LV. 1
Experience: 21/100
Hp: 12
Cp: 5
Strength: 7 + 5
Mod: (1)
Dexterity: 11 + 4
Mod: (+2)
Constitution: 9 + 1
Mod: (+0)
Intelligence: 10 + 2
Mod: (+1)
Wisdom: 8 + 3
Mod: (+0)
Charisma: 10 + 1
Mod: (+0)
Chakra: 10 + 2
Mod: (+1)
Dodge Bonus: 12



Base Attack Bonus: 1
Attack Melee: 2
Attack Ranged: 3

Base Save Bonus: 0
Fort: 0
Rex: 2
Will: 0

Damage:
2 - 7 Taijutsu

Skills

Bluff: (Cha)
Diplomacy: (Char) + 1
Disguise: (Cha)
Gather Information: (Char) + 1
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha) Dance: + 1
Sense Motive: (Wis) + 1
Read Lips: (Wis) + 1
Seduction: (Cha)

Balance: (Dex)
Disable Device: (Int)
Escape Artist: (Dex) + 1
Hide: (Dex) 2 + 1
Listen: (Wis)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Survival: (Wis)
Swim: (Str) + 4
Treat Injury: (Wis) + 1
Tumble: (Dex) 4 + 2
Use Rope: (Dex)

Concentration: (Con)
Craft: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)
Spot: (Wis) + 3

Chakra Control: (Int) 1 + 2
Ninjutsu: (Chk) 1 +
Genjutsu: (Int)
Taijutsu: (Str) 2 + 4
Fuuin Jutsu: (Int)
Kawarimi: + 3
Kunai:
Shuriken:
Ninja Weapons:
Bo: + 1
Sneak Attack:



Possessions
Necklace: A light blue phile that is tied around her wrist securely. Eventhough its made of glass, no matter what damage is has gone through, there has never been a crack.

Money:

¥en: 0
Ryo: 0

Equipment: Kunai, shurikens, medical bandages and a few snacks.

Baylu Eras


Sylvok Myr

PostPosted: Mon Sep 25, 2006 6:42 am


User-name: Zuhalter
Posting: As much as I can
Time zone: Eastern Time (US)

~Character Data~

Name: Kioshi Tenmoki
Village: Kusa
Clan/Bloodline: Tenmoki
Element Affinity: Earth
Age: 10
Gender: Male
Rank: Academy Student

~Appearance~

Headband: Don't have one yet.
Height: 4'5
Weight: 65 lbs.
Hair: Black curly hair about 1 inch long.
Eyes: Pale, empty blue eyes.
Physical Description: Kioshi is a little scronnier than most boys his age, but not too noticeable. He's not the tallest, but not the shortest.
Clothing: Kioshi wears a baggy light blue sweatshirt with a pair of dark tan pants, exposing his shins and the notable blue sandles all ninjas wear. Underneath his sweatshirt is an olive colored t-shirt with the Kusagakure symbol on it.
Background: Kioshi was born and raised in Kusa, with his "sister", Aya. He is a great student with excellent grades when it comes to book smarts. Kioshi doesn't make an extra effort to make friends and doesn't really have any, except for Aya. At times, he feels jealous of his sister and her ability to melt in with any type of conversation, but she does always try to cue him in. Kioshi is always reluctant to train, so he spends his time reading books about the human body and various justsus. During his first year at the academy, he didn't make any friends and most of the kids barely know he exists. That doesn't bother Kioshi though. He enjoys the quiet and lonliness most of the time.
Personality: He is a very quiet child, like his name describes. His determination is strong, but people see him lacking confidence, because he doesn't talk much. Kioshi doesn't like to get in quarrels and will subject himself to another's will to avoid conflict. Kioshi has great concentration, but lacks reaction. You can often find him reading books at the Konoha library.
Other: ((Having a picture drawn..Look in Aya's profile above. My character is farthest to the right.))

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Earth Element: Allows plants to feed off his chakra to grow. Very low level.

Genjutsu-
Bunshin no Jutsu [Learned in the first year of the Academy]
Henge no Jutsu [Learned in the first year of the Academy]

Taijutsu-

Summoning Contract-

~Stats~

LV. 0
Experience: 0/100
Hp: 9
Cp: 10
Strength: 7 + 1 [-1]
Dexterity: 6 [-2]
Constitution: 8 [-1]
Intelligence: 11 [0]
Wisdom: 12 [+1]
Charisma: 8 [-1]
Chakra: 10 [0]
Dodge Bonus: 9
Base Attack Bonus: 0
Attack Melee: -1
Attack Ranged: -2
Base Save Bonus: 0
Fort: -1
Rex: -2
Will: +1

Damage:
Boomerang [-1]
Needles [0]

~Skills~
8pts

Sense Motive (+1)
Listen (+1)
Knowledge (+1)
Chakra Control (+2)
Ninjustu (+1)
Genjutsu (+2)
[Determined to improve]
Taijutsu
Read Lips
Disable Device
Craft
Repair
Spot

~Possessions~

Money:
¥en:
Ryo:
Equipment: Kunai, shurikens, needles, smokie bombs and boomerangs.
PostPosted: Mon Sep 25, 2006 6:41 pm


User-name: BH13
Posting: I'm on about an hour everyday.
Time zone: Central Standard
~Character Data~

Name: Chidori Izuki
Village: Konoha
Clan/Bloodline: Chidori
Element Affinity: Lightning
Age: 9
Gender: Male
Rank: Academy Student

~Appearance~


Headband:
Height: 4' 6"
Weight: 71 lbs.
Hair: His hair is brown, short and messy.
Eyes: One blue eye and one green eye.
Physical Description: Izuki is built for speed. He doesn't look as muscular as most of the boys, but he is still fit.
Clothing: Izuki wears the ninja mesh, which is cover up by a blue vest that reaches down to his upper stomach. He wears blue pants which aren't too tight or too baggy.
Background: Izuki was born into the Chidori family, a native people to the grass. Their family has always had a talent for the lightning element. Their family has also been known for the speed and unbelievable energy. Izuki has been well-known to carry out the family's name and their characteristics. As a small boy, he enjoyed running around on rugs and shocking the other kids with his finger. Eventhough Izuki's family is well-known in Kusagakure, he came from outside the village. The boy had never known his mother, and his father is barely around enough for Izuki to be friends with. Although, he's always excited when his father comes home. Izuki spends most of his time at the Tenmoki house with Yuki-sama and her children. He is entering his second year at the academy.
Personality: Optimistic, cheerful, energectic
Other: Aya is drawing a picture!

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Bunshin no jutsu
Cp: 1 per bunshin

Taijutsu-


Summoning Contract-

~Stats~

LV. 0
Experience: 94/100
Hp: 11
Cp: 3
Strength: 6 + 1[-2]
Dexterity: 11 + 2 [1]
Constitution: 11 + 2 [1]
Intelligence: 6 [-2]
Wisdom: 11 + 1 [1]
Charisma: 8 + 1[-1]
Chakra: 9 + 1 [0]
Dodge Bonus: 11

Base Attack Bonus: [0]
Attack Melee: [-2]
Attack Ranged: [1]

Base Save Bonus: [0]
Fort: 1
Rex: 1
Will: 0

Damage: 1-4 Taijutsu
~Skills~


Bluff: (Cha)
Diplomacy: (Char)
Disguise: (Cha)
Gather Information: (Cha) + 1
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Sense Motive: (Wis) +2
Read Lips: (Wis) + 1
Seduction: (Cha)

Balance: (Dex)
Disable Device: (Int)
Escape Artist: (Dex) +1
Hide: (Dex)
Listen: (Wis)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Survival: (Wis)
Swim: (Str) +2
Treat Injury: (Wis) +1
Tumble: (Dex) +1
Use Rope: (Dex)

Concentration: (Con)
Craft: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)
Spot: (Wis)

Chakra Control: (Int) +1
Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi: +1
Kunai:
Shuriken: + 1
Ninja Weapons:
Sneak Attack:


~Possessions~


Money:

¥en:
Ryo:

Equipment: Shuriken, Kunai, smoke bomb, bandages, antidote.
 

Pruri3nt

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