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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

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xepher2

PostPosted: Wed Oct 04, 2006 2:13 pm


User-name: xepher2
Posting: As much as possible
Time zone: Eastern

~Character Data~
Name: Xepher
Village: Hidden stone
Clan/Bloodline: Hinotomi Clan
Element Affinity: Fire and earth
Age: 15
Gender: Male
Rank: Student

~Appearence~
Headband: Around his left arm
Height: 5'7"
Weight: 150
Hair: Short black hair that covers his left eye
Eyes: Green
Physical Description: Red shirt that ends at his arms and is tyed around his waist that reaches down to his knee, along with some sandals
Background: Xepher comes from a proud clan called the hinotomi clan, he is a proud ninja with somewhat of an ego
Personality: Likes to keep to himself, he will usually be whining about how bored he is and how hes ready anytime for a fight just to ease the boredom
Other: He has somewhat of a split personality when driven to extreme anger his split personality is released, a real demon you could say

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu:
Henge no Juntsu:
Kawarimi no Jutsu:
Bushin no Jutsu:

Lv: 1
Hp: 30
Cp: 30
Strength: 30
Dexterity: 35
Constitution:15
Intelligence: 10
Wisdom: 15
Charisma: 26
Chakra:29
Dodge Bonus: 6

Base Attack Bonus: 10
Attack Melee: 20
Attack Ranged: 15

Base Save Bonus: 0
Fort: 5
Rex: 10
Will: 5

Damage: (taijutsu and every wepon you use)

~Skills~

~Possessions~

Money:

¥en: 30
Ryo:

Equipment:
PostPosted: Wed Oct 11, 2006 6:40 pm


User-name: DominicRoemer
Posting: As much as i Can!
Time zone: Central USA
~Character Data~

Name: Kain
Village: Hidden Stone
Clan/Bloodline: Rikotor
Element Affinity: Earth, Wind
Age: 10
Gender: Male
Rank: Academy Student

~Appearance~


Headband: Around Waist, Green
Height: 5'6"
Weight: 90
Hair:Black Pointed Forward like Avy
Eyes: Large Green
Physical Description: Black Shirt all buttons closed, top two buttons open, multicolored necklace, black pants that are baggy, with straps around them.
Background: Comes from loving mother and father that pride themselves in Taijutsu, has a seal on his stomach that prevents him from using Ninjutsu and Genjutsu, given to him by an assasin, no one knows why...
Personality: Always optimist and ready to fight, Fights First, Asks Questions later
Other: Cannot use Chakra and Ninjutsu and Genjutsu

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Hp:
Cp:
Strength: 20
Dexterity: 12
Constitution:6
Intelligence:6
Wisdom:6
Charisma:6
Chakra:6
Dodge Bonus: 28

Base Attack Bonus: 1
Attack Melee: 21
Attack Ranged: 13

Base Save Bonus: 0
Fort:6
Rex: 12
Will: 6

Damage: (taijutsu and every wepon you use)

~Skills~


~Possessions~


Money:

¥en:
Ryo:

Equipment:

Dominicroemer


Nadier

PostPosted: Thu Oct 12, 2006 6:02 pm


User-name: Nadier
Posting: Whenever I can. I am on usually every day.
Time zone: GMT -6 (Central)

~Character Data~

Name: Isamu Hikaru (Surname’s first)

Village: Iwagakure

Clan/Bloodline: N/A

Element Affinity: Earth
Age: 10
Gender: Male
Rank: Academy Student
Level: 0

~Appearance~

Headband: None yet
Height: 4 feet, 5 inches
Weight: 67 lbs
Hair: Hikaru has brown hair with a sprinkle of early gray hairs. His father was the same way, graying very early in age. He keeps it cut short so it stays out of his face, but it grows surprisingly quick, needing to be cut again within a few weeks.
Eyes: Bluish gray, average size, shaped oval…y

Physical Description: Hikaru is by all means your run-of-the-mill kid. He has no obvious muscle mass because he avoids exercise whenever possible. His skin color is white with an even tan. He has a few scars on his arms and legs, but it’s just from being clumsy.

Clothing: At the moment, Hikaru wears a blue t-shirt with a white stripe running down the middle of it. He wears khaki shorts with a small rip going a few inches up the right leg. He detests hats of any kind, so never wears them. On his left arm he wears a cloth band around his wrist, which is colored the same as his shirt including the white stripe.

Background: Hikaru has always had a good life. He lived with his parents in Iwagakure for as long as he can remember (which is not that long). Because of his memory problems, he is not a good student, usually getting poor grades. His parents are kind folk, who cared for Hikaru as best as they were able. His father is a farmer, harvesting his crop to sell in town. His mother is from outside of Iwagakure, most likely from the Land of Fire. She kept her origins a secret from him for some reason or other. He went off to Iwagakure's Ninja Academy to become a Ninja to make his mother proud.

Personality: Hikaru could be considered weird by some. He does not posses the best memory in the world, and would often forget things minuets after he learned them. He is a little self-conscious of his memory capacity, and hates to think that he might forget everything and become even more of an idiot. He also has difficulty expressing his ire at things, and often ends up internalizing those negative feelings. As a result, he can sometimes have sudden outbursts of anger at people when under stress. He has a self induced mental barrier that prevents him from cussing, another trait that feeds that internal hate. He has trouble focusing on boring things like work, so he often stares off into space rather than do anything. He likes tangy foods and hates hot things, like peppers. His has a weak spot for girls, and hardly ever says no to anything they ask of him. You could sum him up in a few words. He is lazy, weird, always polite, and easily manipulate able by girls.

~Missions~

S: 0
A: 0
B: 0
C: 0
D: 0

~Jutsu~

Ninjutsu- none

Genjutsu- none

Taijutsu- none

Summoning Contract- none

~Stats~
LV: 0
Hp: 10
Cp: 2
Strength: 6+6=12
Modifier: +1
Dexterity: 6+2=8
Modifier: -1
Constitution: 6+5=11
Modifier: +0
Intelligence: 6+1=7
Modifier: -2
Wisdom: 6+1=7
Modifier: -2
Charisma: 6+2=8
Modifier: -1
Chakra: 6+3=9
Modifier: -1
Dodge Bonus: 7

Base Attack Bonus: 0
Attack Melee: 1
Attack Ranged: -1

Base Save Bonus: 0
Fort: 0
Rex: -1
Will: -2

Damage: taijutsu = 2-7

~Skills~
None

~Possessions~
Equipment: None
General stuff: Pack of gum

~Money~

¥en: 20
Ryo:
PostPosted: Sun Oct 15, 2006 1:01 pm


User-name: Kiron01
Posting: every day
Time zone: eastern
~Character Data~

Name: kiron
Village: hidden stone
Clan/Bloodline: none
Element Affinity: fire
Age: 12
Gender: male
Rank: Academy Student

~Appearance~


Headband: none yet
Height: 5'7
Weight: 104
Hair: dirty blonde cut short
Eyes: solid icy blue
Physical Description: have lean muscle covering my body
Clothing: has a black cloak that hangs to the ground, with bottons on one side to close it up if he wishes. he have a dark blue shirt with loose black pants. he has a tattoo's of lightning running down his right arm all the way to his hand. he has two scars, one running down his back all the way to his hip and the other over his left eye.
Background: Was born in hidden stone village amd grew up in the town. Was always an outcast. at the age of 3 his father died and he grew up protecting his mother. His family was never rich or had anything of value for food. So most often he went hungry, wandering the streets looking for odd jobs to do to feed the family. At 8 his mother pasted away and he was left to wander the streets looking for food. After his mom died he vowed to himself to protect anything he loved, so he joined the academy looking for ways to protect those that he loved.
Personality: kiron keeps mostly to himself. Does talk every now and then, definatly to people he knows. Is serious when ever the time arises and doesnt not smile much after his parents died.

Other: none

Missions:

S:0
A:0
B:0
C:0
D:0

Jutsu:

Ninjutsu-
Bunshin no Jutsu
Kawarimi no jutsu
Henge No Jutsu

Genjutsu-
none

Taijutsu-
none

Summoning Contract-
none

~Stats~

LV.0
Hp:6
Cp:6
Strength:6(+3)
Dexterity:6(+3)
Constitution:6
Intelligence:6(+2)
Wisdom:6(+2)
Charisma:6
Chakra:6(+7)
Dodge Bonus:6(+3)

Base Attack Bonus:0
Attack Melee:0
Attack Ranged:0

Base Save Bonus:0
Fort:0
Rex:0
Will:0

Damage: (taijutsu and every wepon you use)

~Skills~
none

~Possessions~
Kunai
Shuriken
Metal Plated Gloves
Exploding Tags

Money:

¥en:0
Ryo:0

Equipment:
5x - Kunai
13x - Shuriken
8x - Exploding Tags

Kiron01


Shining_Nel

PostPosted: Sat Oct 21, 2006 5:07 pm


User-name: Light_Shinobi
Posting: Alot
Time zone: Eastern Zones
~Character Data~

Name: Mimi Shinkirou
Village: Stone Vilage
Clan/Bloodline: n/a
Element Affinity: Earth + Water
Age: 13
Gender: Female
Rank: Genin
~Appearance~


Headband: Around her forehead under her hair
Height: 5’3”
Weight: 121 lbs
Hair: blue
Eyes: yellow
Physical Description: Almost no muscle development, normal physique, enhanced physical attributes
Clothing: White sleeveless shirt, white arm warmers, Blue skirt, Black boots
Background: Ever since she was a child her parents were always worrying about her because she was delicate and became over protective of her. As the years flew by she developed a shy nature and has had an extremely hard time making new friends. Around the age of 12 she ran away from home to the Stone Village to become a shinobi to show her parents that she wasn’t so delicate…she hopes.
Personality: Shy
Other:

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-

Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requeriments: Genjutsu 10 Ranks
Will Save: 10 + character level + charisma mod.

Suzu Senbon no Genkaku (Illusion Bell Needles)
Technique which uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create various illusions (has a random D-Rank Genjutsu effect).
Cp cost: 4 per minute the jutsu is hold.
Requeriments: Needles. Genjutsu 16 Ranks
Will Save: 10 + character level + charisma mod.

Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate.
Cp cost: 10
Requeriments: Genjutsu 15 Ranks
Save: Will 10 + chatacter level + charisma mod.
Intelligence check DC "Same as above"

Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique)
Type: Unknown, probably: B-rank, Supplementary, All ranges
A second atmospheric layer of Genjutsu is placed among the first illusion performed at firsthand.
Cp cost: 25
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.

Taijutsu-

Summoning Contract-
~Stats~

LV. 1
Hp: 9
Cp: 10
Strength: 8 = -1
Dexterity: 14 = 2
Constitution: 8 = -1
Intelligence: 22 = 6
Wisdom: 8 = -1
Charisma: 8 = -1
Chakra: 24 = 7
Dodge Bonus: 11

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 3

Base Save Bonus: 0
Fort: -1
Rex: 2
Will: -1

Damage: (taijutsu and every wepon you use)
Taijutsu- 1-5
Kunai- (Melee: 1-2) (Ranged: 3-6)
Tessen or War Fan- (Melee: 1-2) (Ranged: 3-5)
Shuriken- 3-4
Bow and Arrows- 1-8

~Skills~
30 Genjutsu (+6 DC)
2 Treat Injury

~Possessions~


Money:

¥en: 0
Ryo: 0

Equipment:
Kunai: 6
Shuriken: 10
Bow: 1
Arrows: 10
Tessen: 2
Zouketsugan (blood pill): 3
First Aid Kit: 1
Needles: 12
PostPosted: Wed Oct 25, 2006 6:01 pm


User Name: Just_being_me
Time Zone: eastern (us time)
Posting: at least twice a day on weekdays more on weekends.


~Character Data~

Name: Rykuu
Village: ((don’t have one yet))

Element Affinity: Earth
Age: 11
Gender: male
Rank: Academy Student
Level: 0

~Appearance~

Headband: Black cloth and is placed one the upper thigh
Height: 5’0
Weight: 108
Hair: Rykuu has Thick black Spiked hair all around his hair has some blonde coloring all around it to give him that cool guy or dangerous look.
Eyes: His eyes Are hazel and have been known to change with his mood. They maintain a normal mix of colors when he’s in a good mood. But put him in a bad mood is eyes tend to give a hint of orange in them and when depressed Dark blue color. His eyes maintain a normal size and shape of a teardrop.

Physical Description: Rykuu’s skin seems to maintain a dark tan to his skin kinda around the same color, as the desert sand would have. His muscles are well defined you can see that Rykuu poses physical strength but his muscles aren’t definitely defined just well done. Rykuu has very many scars. There is one behind his head were when he was little he jumped off a flight of stairs thinking he could fly and landed on a table therefore splitting it open. He also Head butted a Hard rock table and cracked the edge of it doing it again he split his forehead open and has a scar there. Rykuu also has a scar that retains the shape of some sort of fish on his left hand; it’s on the index finger and the first knuckle up. He also has a scar on his left leg were he cut himself with a Ninja tool while running to practice his aim. Rykuu Has gone threw a painful ordeal. Getting a tattoo he has one on his left shoulder blade it has a cross with wings coming out of them and under it reads. “In Loving memory of mom” in a banner.

Clothing: Rykuu wears this Shirt that’s fairly large on him and it poses two Dragons entwined to make out what seems to be a ying-yang Symbol on his shirt. The shirt color is black and the dragons are of orange and blue. The shirt is a short-sleeved shirt and under it he wears a long sleeved mesh shirt. Were under it reveals his tattoo from a gapping hole in his shirt that he refuses to get repaired. Rykuu wears long baggy Blue jean Pants. On his upper thigh he has a headband mimicking that of his villages but instead of it being metal it’s a plastic forehead protector that he wear’s on his upper thigh. Rykuu wears no shoes or socks to protect his feet and Achilles tendon.

Background: Rykuu’s Mom died when he was five years old. She was a ninja and his dad was a construction worker for the village. One day the Kage of the village requested Rykuu’s mom to come up to the office. She followed up there and accepted a mission that was classified as a class S mission she took a team of 3. His mom was killed during an intense fight with the Intruder but the last thing she ever said to her comrades were “Tell my son to live strong, I want him to live a good life and become a powerful ninja” the message was delivered to him and he takes those words to heart with him. He now lives with his just his father.

Personality: Rykuu has a personality like no other. He’s a very smart Bright kid but lacks common sense. He’s book smart and battle smart but he has no common sense what so ever but what little he has doesn’t really help him in his life. He has little or no friends so far his father is the only thing he even considers a friend since that’s the only person who he talks too besides his sensei in the academy. Rykuu has a tendency to scare the other children because of his muscles he has built up and because he rarely talks. Rykuu is pretty much seems like a loner but if you get the time to know him he turns out to be a kind hearted guy and wishes the best in people even if it tends to be better than him.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu- none

Genjutsu- none

Taijutsu- none

Summoning Contract- none

~Stats~
LV: 0
Hp: 8
Cp: 1
Strength: 6+3=9
Modifier: -1
Dexterity: 6+6=12
Modifier: +1
Constitution: 6+4=10
Modifier: -2
Intelligence: 4+4=8
Modifier: +0
Wisdom: 6+4=10
Modifier: +0
Charisma: 6+0=6
Modifier: -2
Chakra: 6+1=7
Modifier: -2
Dodge Bonus: 11

Base Attack Bonus: 1
Attack Melee: 0
Attack Ranged: 2

Base Save Bonus: 0
Fort: 0
Rex: 1
Will: 0

Damage: taijutsu = 1-6

~Skills~

~Possessions~


Money:

¥en:
Ryo:

Equipment

Kobayashi_Akira


Keyshaun

PostPosted: Thu Nov 02, 2006 2:33 pm


User-name: Keyshaun
Posting: 5-6 days a week
Time zone: Eastern/US
~Character Data~
Name: Hito Kyashi
Village: Stone
Clan/Bloodline: None.
Element Affinity: Earth
Age: 19
Gender: Male
Rank: Chuunin

~Appearance~

Headband: Straight across his forehead.
Height: 6ft
Weight: 182lbs
Hair: Black ponytail
Eyes: Dark brown.

Physical Description: Kyashi has a slight muscular build (mostly lean). He has a slight round nose, medium sized lips, medium eyebrow density. He has a light mustache and goatee. He also has a small light scar across the bridge of his nose. He also has a tan complexion and the symbol of the stone village tatooed on his arm.

Clothing: Kyashi is usually seen wearing the tradition stone village chuunin uniform with black sandals and a black shirt under his vest and black short pants.

Background: Hito Kyashi was born to two modest stone village jounins. As a child, Kyashi was not raised by his parents, he mostly was fed by his babysitter while his parents were out executing their duties. Sometimes his parents would take him on a trip to the forest, usually to train. He started his training way before the academy age making him top in his class when he reached that level. His family was sometimes looked down upon seeing that his father's biological father was a loyalist during the civil war. This only added energy to Kyashi's ego to do his best. One time, his father made him sleep in his bed with pointed needles surrounding him for "training". Kyashi escaped the pressure while hanging out with his best friend Numiyo until he left to the sound village. Kyashi encountered Numiyo during the chuunin test. Sadly, Numiyo died to the hands of one of Kyashi's teammates. Kyashi passed the test later on and became a intelligent chuunin.

Personality: Hito Kyashi is very serious at times and can reveal anyone's weakpoints with his own twisted comedy. When it comes down to buisness Kyashi is well-tempered and calm in pressure, he is also very strategic.

Other: Kyashi uses mostly ninjutsu because he thinks it's the smartest way of fighting.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu


Henge no Jutsu (Transformation Technique)


Kakuremino no Jutsu (Cloak of Invisibility Technique)


Kawarimi no Jutsu (Replacement Technique.)


Nawanuke no Jutsu (Rope Escape Technique)

Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)



Genjutsu-

Taijutsu- Sennen Goroshi (One Thousand Years of Death)

Dainamikku-Entori (Dynamic Entry)

Summoning Contract- .....

~Stats~
LV. 10
Hp: 14
Cp: 7
Strength: 10 + 10 = 20
Dexterity: 10 + 8 = 18
Constitution: 10 + 8 = 18
Intelligence: 10 + 10 = 20
Wisdom: 10+ 8 = 18
Charisma: 10 + 8 = 18
Chakra: 10 + 8 = 18
Dodge Bonus: 10 + 8 = 18

Base Attack Bonus:
Attack Melee:
Attack Ranged:

Base Save Bonus:
Fort:
Rex:
Will:

Damage:

~Skills~

~Possessions~

Money:

¥en:
Ryo:

Equipment:


PostPosted: Sat Nov 04, 2006 2:09 pm


User-name: Bloodweb
Posting: Often as Possible
Time zone: Pacific
~Character Data~
Name: Kurokurai, Timor
Village: Iwagakure
Clan/Bloodline: N/A
Element Affinity: Fire
Age: 10
Gender: Male
Rank: Jounin

~Appearance~

Headband: Straped around his neck
Height: 5'0"
Weight: 110 lb.s
Hair: White
Eyes: Green
Physical Description: Small and seemingly fragile
Clothing: Standard Jounin vest with long loose fitting black shirt on underneath. Long chains of shurikens are strapped to chest and more in small back pocket. Normal Jounin pants and shoes.
Background: Beign raised parents who were both Missing-nins Timor was often found jumping from place to place never really connecting with anyone, which was a life style he enjoyed. But at the young age of 8 his parents were cornered by hunter-nin and were killed in front of him. His hair has been white from shock ever since. Since that time he has been living with a orphanage which he loves, but doesn't really like.
Personality: Precision and tolerance are two of his bigest traits. Enjoy the comfort of another human being, but not an extended relationship.
Other:
Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
-Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

-Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.


Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground.
Cp cost: 6
Damage: N/A
Requeriments: Genin or highter rank. Must be trained to learn the jutsu.
Training days: 3 to 7 days. 2 - 5 With earth Affinity.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Kuchiyose no Jutsu (Summoning Technique)
This Jutsu, using a contract, Seal, and the user's blood, binds an animal to the user. The type of animal is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the animal can be summoned to perform a task or help the user in battle.

The summon usually is subservient to the summoner. However, the more powerful summons, for instance Gamabunta, or Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices.

Other types of summonings include weapons, puppets, or even powerful objects, such as the Rashōmon gates.
Cp cost: 20 + 10 per highter level the creature goes.
Example: Gamabunta would cost 130 chakra points while a small frog would cost only 20.
Damage: Depending on summon's power.
Requeriments: Chakra 30+
Training days: 20 Days.


Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 12 + 2 per ball.
Damage: 10 - 20 per ball that hits.
Requeriments: Fire Afinity.
Training days: 10 days

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.

Ranshinsho (Important Body Points Disturbance)
By attacking the base of the brain stem with chakra converted to electricity, the user is able to flip the brain's movement signals to the arms and legs. For example, if one tried to move their right arm, their left leg would move in the way they wanted their right arm to move.
Cp cost: 10
Damage: Normal Taijutsu hit damage.
Requeriments: Knowledge anatomy 50 ranks.
Training days: 20 days

Shosen Jutsu
By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra.. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact.
Cp cost: 20 + 1 per extra 20 points healed.
Damage: Heals 20 hp per chakra point used
Requeriments: Heal 50 ranks.
Training days: 6 days.

Shuriken Kage Bunshin no Jutsu (Shuriken Shadow Clone Technique)
Similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), the user throws one shuriken at the victim and then uses this jutsu to create multiple copies of the shuriken to make the attack more powerful.
Cp cost: 2 per shuriken created.
Damage: Normal shuriken damage
Requeriments: Kage Bushin. At leaste one shuriken.
Training days: 6 Days.

Bunshin Daibakuha (Clone Great Explosion)
This jutsu works in combination with the Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), and creates a Shadow Clone that will explode on command, potentially killing or injuring those caught in the blast.
Cp cost: 20 "To make explode"
Damage: 50 - 80 + chakra mod.
Requeriments: Kage bushin no jutsu. Ninjutsu knowledge 50.
Training days: 30 days.


Genjutsu-
-Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Academy students learn it on the accademy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bushin


-Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.


Taijutsu-

Summoning Contract- Mothes

~Stats~
LV. 30
Hp: 15+210=225
Cp: 23+630=653
Strength: 30 mod.10
Dexterity: 60 mod.25
Constitution: 20 mod.5
Intelligence: 30 mod.10
Wisdom: 20 mod.5
Charisma:22 mod.6
Chakra: 50 mod. 20
Dodge Bonus: 10+25+5=40

Base Attack Bonus: 30/25/20/15/10/5/1
Attack Melee: 30+10=40/35/30/25/20/15/10
Attack Ranged: 30+25=55/50/45/40/35/30/25

Base Save Bonus: 15
Fort: 15+5= 20
Rex: 15+25=40
Will: 15+5=20

Damage: (taijutsu and every wepon you use)
Hand to Hand:1-6+10=11=16

Naginata: The naginata is a pole weapon that was traditionally used in Japan by members of the samurai class. It has become associated with women, and in modern Japan, it is studied by women more than men. It consists of a wood shaft with a curved blade fashioned onto the end, and is similar to the European glaive. Usually, it also had a sword-like guard (tsuba) between the blade and shaft.
Range: Melee + 10 feets.
Special: Can be trowed at a rank of 50 feets
Damage: 1 - 12 + 10= 11-22+116=11-138+2=13-140

Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Range: 40 Fts.
Special: Can throw six shuriken per turn. "In other words 4 from each hand."
Damage:1-2+25=26-27+110=36-137

1470
~Skills~ 42+330=372
~Social Skills~
(Wis)Sense Motive:5+12=17

~Physical Skills~
(Wis)Listen:5+10=15
(Wis)Treat Injury:5+10=15

~Mental Skills~
(Int)Craft(Blacksmith):10+85=95
(Con)Concentration:5+10=15
(Int)Knowledge(anatomy):10+40=50
(Int)Search:10+5=15
(Wis)Spot:5+10=15


~Ninja Skills~
(Int)Chakra Control: 10+20=30
(Chk)Ninjutsu: 20+10=30
Shuriken:550
Ninja Weapons(Naginata): 580


~Possessions~

Money:

¥en:
Ryo:

Equipment:
Naginata(masterwork) x1
Shuriken(s) x 40

Bloodweb

Dapper Genius


Egor_Stranyvittch

PostPosted: Fri Nov 10, 2006 3:48 pm


User-name:Egor_stranyvittch
Posting:everyday
Time zone:US Eastern
~Character Data~

Name:Frax Kastra
Village:Iwagakure
Clan/Bloodline: N/A
Element Affinity: Rock, Fire
Age:12
Gender:Male
Rank:Student

~Appearance~


Headband:rough grey, tightens and wears over the back of the hand
Height:5' 7"
Weight:132
Hair razz urple long spikes going down evrywher but his forehead one long band on his right and a short one on his left
Eyes: Grey
Physical Description: well built for when he actually grows
Clothing:A plain black T-shirt under a black leather vest and bar-bell black pants
Background:Kastra Frax has grown up living on his own for quite some time now. His parents were killed in the Ninja Wars, and like so many others, Kastra was left alone. As a only child he has no reference to what he should aspire to be. All he has ever wanted to be is accepted by others. Thats why he was so happy to be accepted into the Academy. He soon realized he had no one to help him prepare, or train, and he had no friends to boot. Kastra was soon after dreading the first day of the academy
Personality:He is usually a shy and timid individual. But as he opens up to people he is a strong minded and trustworthy friend.
Other surprised nly goal is to be accepted

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV.0
Hp:10+
Cp:3+
Strength:8 -1
Dexterity:8 -1
Constitution:10
Intelligence:8 -1
Wisdom:10
Charisma:6 -2
Chakra:14 +2
Dodge Bonus:

Base Attack Bonus: 0
Attack Melee: -1
Attack Ranged: -1

Base Save Bonus: 0
Fort: 0
Rex: -1
Will: 0

Damage: (taijutsu and every wepon you use)

~Skills~


~Possessions~


Money:

¥en:0
Ryo:0

Equipment: N/A
PostPosted: Sat Nov 11, 2006 1:36 pm


User-name: mr.bacon64
Posting: often
Time zone: Eastern
~Character Data~

Name: nick bacon64(Call me mr.bacon64)
Village: Hidden Stone Village
Clan/Bloodline: uchiah
Element Affinity: fire
Age: 13
Gender: Male
Rank: chunin

~Appearance~


Headband: Made of a red cloth and wrapped around his arm
Height: 5’2"
Weight: 105 lbs
Hair: Black and spiked everywhere like it has been unbrushed
Eyes: dark brown with a positive dark about them
Physical Description: He has a slightly abnormal muscle structure and various cuts around his body from fighting.
Clothing:black pants black shirt black coat black shoes and black socks
Background: was cursed by a witch and now posseses evil cat deman powers trained for years under his sensay kakashi
Personality:mean not nice stuborn and barly cares for others
Other:get him to angry and he will turn into a cat deman and is currently trying to controle it

Missions:

S: 6
A: 7
B: 8
C: 9
D: 10

Jutsu: fire types

Ninjutsu- alot

Genjutsu- alot

Taijutsu- alot

Summoning Contract- evil demans

~Stats~

LV. 64
Hp: 6400
Cp: 100
Strength: 30
Dexterity: 30
Constitution: 30
Intelligence: 30
Wisdom: 30
Charisma: 30
Chakra: 600
Dodge Bonus: 20

Base Attack Bonus: 100
Attack Melee: 200
Attack Ranged: 600

Base Save Bonus:
Fort: 100
Rex: 100
Will: 100

Damage: (taijutsu and every weapon you use)
Taijutsu: 100-200

~Skills~
Ninjutsu: 100
Taijutsu: 100

~Possessions~


Money: 1000

¥en:1000
Ryo: 1000

Equipment:weapons lots of waepons

White_Hat_Jack


Truffles Unwrapped

PostPosted: Sat Nov 11, 2006 6:29 pm


User-name: truffles unwrapped
Posting: Hopefully rather often. I can be rather active when there's things to do!
Time zone: Central, though I am online at random hours all throughout the day.
~Character Data~

Name:Hisoka Yukio
Village: Iwagakure
Clan/Bloodline:None
Element Affinity: Water
Age: 18
Gender: Male
Rank: Chuunin

User Image - Blocked by "Display Image" Settings. Click to show.


~Appearance~


Headband:Yukio wears his forehead protector across his forehead, in its proper position. He often encourages his students to do the same when they recieve theirs. The cloth is a simple black.
Height: 5'6"
Weight: 140lbs.
Hair: Yukio's hair is a very light blonde, almost white in appearance. It reaches just to his shoulders in length and he keeps it tied back in a poney tail. This was supposed to keep it away from his eyes, however more often than not, some of his hair slips free from its hold and falls loosely in his face.
Eyes: When not hidden behind his rebellious hair, Yukio's eyes are probably the first thing anyone notices about the rather humble chuunin. They are large and round and vividly blue. His mother often said that it was because he carried so much water in his personality... however Yukio is quick to correct her and explain the genetics behind eye color.
Physical Description: Not an impressive height or build, Yukio is holsomely average in every way. His skin is slightly tanned, foretelling of all the classes he holds outdoors. He looks very much like a teacher, and he would be quite complimented if you told him so.
Clothing: Yukio wears very simple, functional clothing. A long sleeved, turtle neck like shirt, deep blue in color. The collar of which can be pulled up to cover his nose and mouth in ninja like fashion. He also wears a simple black vest with several inside carrying pockets obscured from obvious sight. A simple, black sinch is worn around his waist at the top of his pants, which are slightly loose and tied off by his sandals at the bottom.
Background: Yukio had quite an average life. He never knew his father, and he was raised as an only child with his mother. Because of this, Yukio is very much a momma's boy. Growing up, Yukio had quite a vivid imagination and sensative nature. His mother hesitated when he told her he wanted to enroll at the academy, but Yukio never wanted for anything, so she eventually gave in. He took his studies very seriously and worked very hard. But after reaching chuunin level in an average amount of time, his advancement seemed to hit a plateu. This bothered him at first, and was the cause of much frustration. Once he was appointed to teach at the academy, all his dreams of going further halted. He enjoyed teaching the younger children very much, and he's quite happy staying as a chuunin to do so.
Personality: Yukio is very kind and patient. He takes his job very seriously, and works very hard to make sure every graduating class is prepared for what comes next. He's the kind of teacher that remembers all of his students by name, and keeps track of their advancement. Around his peers and his superiors, he can be rather timid and shy. He tries though.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 10
Hp:
Cp:
Strength: 16 (3)
Dexterity: 20 (5)
Constitution: 18 (4)
Intelligence: 20 (5)
Wisdom: 24 (7)
Charisma: 20 (5)
Chakra: 20 (5)
Dodge Bonus:

Base Attack Bonus: 10
Attack Melee: 13
Attack Ranged: 15

Base Save Bonus: 5
Fort: 9
Rex: 10
Will: 12

Damage: (taijutsu and every wepon you use)

~Skills~


Bluff: (Cha)
Diplomacy: (Char)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Sense Motive: (Wis)
Read Lips: (Wis)
Seduction: (Cha)

Balance: (Dex)
Disable Device: (Int)
Escape Artist: (Dex)
Hide: (Dex)
Listen: (Wis)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Survival: (Wis)
Swim: (Str)
Treat Injury: (Wis)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)
Craft: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)
Spot: (Wis)

Chakra Control: (Int)
Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

¥en:
Ryo:

Equipment:
PostPosted: Sat Nov 11, 2006 8:22 pm


User-name: Kova_hawkfire
Posting: as much as i possibly can
Time zone: pacific
~Character Data~
Name: Aribeth yamaneko (Wild cat / lynx)
Village: Iwagakure
Clan/Bloodline: yamaneko (Wild cat / lynx)
Element Affinity: Wind and Water
Age: 19
Gender: Female
Rank: Jounin

~Appearance~

User Image

Headband: one her head to part her bangs from the rest of her hair
Height: 5'9
Weight: 126
Hair: about shoulder length pink color hair parted from her hangs to the rest becuase of her headband and a small ponytail on the back of her head, but most of her hair freely waves around
Eyes: light blue, the color of the sky when there are no clouds out.
Physical Description: very thin and agile with very nimble fingers, she can easily hide in a crowd or blend in.
Clothing: Black mask to hide her face. blackfishnet shirt that shows her stripless bra with her chounin vest over it and tipless gloves, long black pants with black ninja sandals.
Background:
Aribeth was born into a normal family with no brothers or sisters to her knowlage. Her father was always out on a get quick rich schem. But her mother was the income of her family. She grew up prestige bye going to private schools untill her mother caught her reading and studying on chakra. Her mother was surprised to she her daughter following in her footsteps and sent her to the acadamy.
There she learned the basics that you needed to learn to become a great nin. She graduated at the top of her class and was well on her way to become a chunnin at young age.
She spent days and nights praticeing and perfecting her techniues with her mother who was an anbu at the time. Her mother was her hero, she helped her and did not shun her for her ability to do great things. Instead she inspired her to push the limits.
After completeing her chunnin exams she rushed home to tell her mother, only instead to find her father with a cake and tears in his eyes. He informed her that her mother had been killed on a mission by another unknown nin. He handed her her mothers anbu mask and left her to herself to express her emotions.
It took Aribeth a while to recover the tradgity of her mothers death and stop greeving over it. She took this new found saddness and made it one of her strong points to never let a loved one be killed on her watch. She would take hits for team mates to make sure everyone would return home safe.
After many missions she was nominated to become an anbu and she accepted the task with her mother mask in hand, she requested to use her mother mask to be her own. It was granted and aribeth was now at the same place her mother was. She told her father and the celebrated before she had to go on her first mission. A few years later Aribeth gave up the Anbu title and became jounin to help younger people reach their goals.
Personality: hot headed person with a quick mood swing.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

-Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Hyoton: Haryu Muuko (Ice Release: Piercing Dragon Fierce Tiger)
The user creates a large tiger out of nearby ice. Due to being so cold, it can freeze nearby water around it while attacking its target.
Cp cost: 50
Requeriments: Wind + Water affinity.
Damage: 200 - 400 + chakra modifier.
Training days: 20 days. .

Kamaitachi no Jutsu (Cutting Whirlwind Technique)
A Jutsu that, using a giant fan, creates huge gusts of wind mixed with chakra capable of cutting the target apart. This whirlwind is powerful enough to repel and destroy multiple types of throwing weapons and can even reflect sound waves right back at their original source.
Cp cost: 20
Damage: 40 - 50 + chakra modifier.
Requirements: Wind Affinity, chakra 20+
Training days: 15 days.

Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique)
A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target.
Cp cost: 70
Damage: 200 - 450 + chakra mod. "Reflex Halfs"
Requeriments: Water Affinity. chakra 40+
Training days: 20 Days.

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Kuchiyose no Jutsu (Summoning Technique)
This Jutsu, using a contract, Seal, and the user's blood, binds an animal to the user. The type of animal is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the animal can be summoned to perform a task or help the user in battle.
The summon usually is subservient to the summoner. However, the more powerful summons, for instance Gamabunta, or Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices.
Other types of summonings include weapons, puppets, or even powerful objects, such as the Rashōmon gates.
Cp cost: 20 + 10 per highter level the creature goes.
Example: Gamabunta would cost 130 chakra points while a small frog would cost only 20.
Damage: Depending on summon's power.
Requeriments: Chakra 30+
Training days: 20 Days.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.


Genjutsu-

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Academy students learn it on the accademy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bushin

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.

Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate.
Cp cost: 10
Requeriments: Genjutsu 15 Ranks
Training days: 5
Save: Will 10 + chatacter level + charisma mod.
Intelligence check DC "Same as above"

Taijutsu-
Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Sennen Goroshi (One Thousand Years of Death)
A very simple Taijutsu technique with a very over-dramatised name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blindspot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode.
Damage: 10 - 20 + str.
Requeriments: "Sick mind ?"
Training days: 0

Dainamikku-Entori (Dynamic Entry)
Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Damage: Double taijutsu damage.
Requeriments: Jump 10 ranks. Taijutsu 10 ranks.
Training days: 2 days.

Summoning Contract- Cat

~Stats~
LV. 30
Hp: 670
Cp: 632
Strength: 12+18=30 (+10)
Dexterity: 12+38=50 (+20)
Constitution: 12+18= 30 (+10)
Intelligence: 12+18= 30 (+10)
Wisdom: 12+8=20 (+5)
Charisma: 12+10=22 (+6)
Chakra: 12+38=50 (+20)
Dodge Bonus: 10+ 5 (wis) + 20 (dex) = 35

Base Attack Bonus: 30/25/20/15/10/4
Attack Melee: 40/35/30/25/10/14
Attack Ranged: 50/45/40/35/30/24

Base Save Bonus: 15
Fort: 15+10=25
Rex: 15+20=35
Will: 15+5=20

Damage: (taijutsu and every wepon you use)

~Skills~378
- Social skills-
Bluff: (Cha)18+6=24
Seduction: (Cha)10+6=16

-Mental Skills-
Spot: (Wis)20+5=25

-Physical Skills-
Balance: (Dex)20+20=40
Escape Artist: (Dex) 20+20=40
Hide: (Dex) 20+20=40
Jump: (Str) 10+10=20
Move Silently: (Dex) 20+20=40
Sleight of Hand: (Dex) 10+20=30
Tumble: (Dex)20+20=40

-Ninja Skills-
Chakra Control: (Int) 30+10=40
Ninjutsu: (Chk) 30+20(chk)=50
Genjutsu: (Int) 20+ 10(int)= 30
Taijutsu: (Str) 40+10(str)=50
Ninja Weapons: (Ninja to)40
Sneak Attack: 50

~Possessions~
Money:

¥en:
Ryo:

Equipment:
Hand Fan: (2)

Kunai sad 10) The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 fts. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str mod. In melee
Range: Melee or Ranged 50 Fts.
Special: Can be used in both melee and ranged combat.

Shuriken sad 10) The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 Dex mod
Range: 40 Fts.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."

Kibaku Fuda sad 10) A piece of paper marked with the character "Explode" (Baku). The tag can be placed on various objects and will detonate after a certain amount of time.

Kemuridama sad 5) An item which creates a dense cloud of smoke that can provide an opportunity to attack. "Smoke Bombs"
Scrolls: (5)Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a pouch. This will save space and not sacrifice a much needed piece of equipment which may be required later. The scroll allows the ninja to summon creatures, people and items to their aid.

Metal Wire sad 20 yards) Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in rappeling, or as a method to tie down and restrict the movement of an opponent

Ninja to: The ninja to is the sword of the ninja, it was not as well crafter as the Katana but was just as useful in combat. The ninja to is 6 inches shorter than the katana and possess a straight blade instead of a curbed one. The ninja to is the sword carried by ANBU squads.
Damage: 1 - 8 + str.
Range: Melee.
Special: ANBU sword.

thepoisonedmuffin


neji_aka_itachi

PostPosted: Sat Nov 11, 2006 8:49 pm


User-name: neji_aka_itachi
Posting: about twice a day
Time zone: CST
----------------------------
~Character Data~
Name: Cahera Rorah
Village: Kumogakure
Clan/Bloodline: Cahera
Element Affinity: Stone
Age: 8
Gender: Male
Rank: Academy Student
----------------------------
~Appearance~
User Image
Headband: None
Height: 4'10
Weight: 79
Hair: Long black hair
Eyes: blue
Physical Description: one scar on his shoulder, overall fine

Clothing: black shorts, black net top, black open jacket with blue trim, hand wraps, leg wraps, wraps on face up to nose

Background: Rorah is a very smart and commited person. He loves to train and spar with people better than him. Other than that he is not very social and does what he has to do. He is a very shady character. All his classmates like him and he is very popular. He is said to be genin level, even though he is still in his first few weeks of training. He has three cousins, Keno Mokorou, Sheno Mokorou, and Keen Shoola.

Rorah loves sparring with his cousins. Usually, it would be Rorah and Keen vs. Keno and Sheno. Keno and Sheno were twins who always try their best.

Personality:He i ery shady and no one really know much about him. His grandfather was a Kag and died trying to protect his village. People around the village believe that is where he gets his smarts and skills.

Other:
----------------------------
Missions:

S:
A:
B:
C:
D:
----------------------------
Jutsu:
Ninjutsu-
----------------------------
Taijutsu-
----------------------------
Genjutsu-
----------------------------
Summoning Contract-
----------------------------
~Stats~
LV. 0
Hp: 6
Cp: -1

Strength: 7 [-1]
Dexterity: 9 [+0]
Constitution: 8 [-1]
Chakra: 8 [-1]
Intelligence: 9 [+0]
Wisdom: 7 [-1]
Dodge Bonus: 8 [-1]

Base Attack Bonus: 0
Attack Melee: 7 [-1]
Attack Ranged: 9 [+0]

Base Save Bonus: 0
Fort: 8 [-1]
Rex: 9 [+0]
Will: 7 [-1]

Damage:
----------------------------
~Skills~

----------------------------
~Possessions~

Money:
Ryo:

Equipment:
 
PostPosted: Sun Nov 12, 2006 1:00 pm


User-name: Giglamesh
Posting: Typialcy everyday.
Time zone: USA Central standard time
~Character Data~
Name: Gogandantes Giglamesh
Village: Iwagakure
Clan/Bloodline: none
Element Affinity: Fire, Earth
Age: 17
Gender: male
Rank: acdemy student
~Appearance~

Headband:
Has a black bandana worns covering top of head with steel plate covering forehead as it should be.
Height: 6' 8"
Weight: 250
Hair: Has long black hair pulled back in pony tail and french braided to about mid shoulder blade. He has longs back mostly combed over to left side of face covering left side of face wich is kept in place by the Iwagakure bandana.
Eyes: Right eye blue, Left eye no pupil as it is white glass.
Physical Description: Has a large scar over left eye, wich resulted in fake eye, from left side of forehead over eye and down on to cheek to lower jaw. Is very tall with a incredibly muscular body. Has a black serpentine dragon tatoo which head is at his left shoulder which sprial down around arm and stops at forearm.
Clothing: (Changes every rank.)Giglamesh and giglamesh in more formal attire Once i become a jounin ill look like that most likley. He wears baggy black pants and a shear almost see through black hoodie with sleves ripped off. He has the black toeless shoes/sandals, and he wears a large white trench coat with black inner lining and sleves ripped off. He wears wraps up the his knees and elbows, and he wears the fingerless gloes with Iwagakure symbol plat on the back of hand over the wrap. Depending on weather he wears the hood up, or he has it pulled out hanging over out from trench coat. A Dangeling skull earring on right ear.
Background: I come from distant shores And have trained my hole life in martial arts. My physcial power was always overwhelming due to size and how much i train. In time my master found out one of the reasons why i was so strong was that in my attacks i focoused chakra with out knowing. So he sent me to where i could better learn to use and master it in time.
Personality: Typicaly lazy in free time, but trains heavily when i have the time. Has a horrible and violent temper, but typicaly calm and laid back.
Other: Giglamesh tends to not use ranged weapons and keeps them ones he can when oppnetens use agint him, to later use them as materials for black smithing.

Missions:

S:
A:
B:
C:
D:

Jutsu:
Ninjutsu-


Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Genjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Taijutsu-

Summoning Contract-

~Stats~
LV. 1
Hp: 13
Cp: 4 + 0cha= 4

Strength: 8 + 8 = 16 (3)
Dexterity: 8 + 12 = 20 (5)
Constitution: 8 + 4 = 12 (1)
Intelligence: 8 + 4 = 12 (1)
Wisdom: 8 + 2 = 10 (0)
Charisma: 8 + 2 = 10 (0)
Chakra: 8 + 4 = 12 (1)
Dodge Bonus: 10 + 5dex + 1int= 16

Base Attack Bonus: 1
Attack Melee: 1 + 3str= 4
Attack Ranged: 1 + 5dex= 6

Base Save Bonus: 0
Fort: 0 + 1con= 1
Rex: 0 + 5dex= 5
Will: 0 + 0wis= 0

Damage: (taijutsu and every wepon you use)
4-9 melee damage

~Skills~

~Possessions~

Money:

¥en:
Ryo:

Equipment:

giglamesh

Beloved Lunatic


Cosmic Henshin

PostPosted: Mon Nov 27, 2006 7:11 pm


User-name: CutterZ
Posting: A whole ton
Time zone: Eastern
~Character Data~

Name: Ray Hyuuga
Village: Stone Village (Used to be Leaf Village)
Clan/Bloodline: Hyuuga
Element Affinity: n/a
Age: 13
Gender: Male
Rank: Genin

~Appearance~


Headband: Casually its around his neck, battle wise its over his mouth
Height: 5’6”
Weight: 157 lbs
Hair: Black with streaks of grayish silver and spiked back and down
Eyes: Blue
Physical Description: A pretty normal physique for someone of his age, Kinda muscular but not enough to really show.
Clothing: Black tanktop with ripped off sleves and grey pants with some slash marks in them. He has a bandage wraped around his right bicep and his left fore arm.
Background: Soito had an average life since birth, his father was a Hunter Ninja and his mother was an ANBU shinobi. When Soito was at the age of 7, his mother was on a mission trying to find a person who had snuck into the village to steal some secret techniques. The felon found out that his mother was after him so he went to her house to kill Soito to distract her but she got there just in time to protect him and she got badly injured protecting him but she lived. She had lost all feeling in her left arm and had to retire as an ANBU shinobi. Soito was so horrfied at this sight at such a young age, he never spoke again not even to his mother. This didn’t stop him from becoming a ninja himself but it did prevent him from living a normal life.
Personality: He never talks anymore, noone knows if he really cant or if he just doesn’t. He has a gentle personality and is a good listener. (lol)
Other:

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: N/A
Damage: N/A
Requeriments: Dexterity 20+
Training days: None.

Genjutsu-

Taijutsu-

Juuken (Gentle Fist)
This is the opposite of the Tekken (Iron Fist) Taijutsu style. The attacks are softer, more open palm, and cause damage by flowing chakra into the opponent's inner coil system of chakra veins and tenketsu (chakra holes). Attacking through the inner coil system allows them to cause damage to their opponent's internal organs, which nobody can train, as the chakra veins surround all the chakra producing organs, most notably the heart.
Damage: Normal taijutsu damage becomes 4-16 + Chakra mod.
Special: Add Dexterity mod to attack bonus instead of Strength mod

Hakkeshou Kaiten - Eight Divination Palms of the Hand, Heavenly Spin
Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack. If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.
Damage: n/a
Cp cost: 10 +2cp per feet extended.
Special: You can use Kaiten to stop enemie attacks unless the enemy rolls a 20 or you are un able to counter with juuken in time. Enemies close to the Kaiten recive damage equal to half your chakra mod.

Hakke Rokujuuyonshou - Eight Divination Signs, Sixty-Four Palms of the Hand
Hakke Rokujuuyonshou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the 126 tenketsu of the opponent's body. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes the tenketsu, stopping the chakra flow of the opponent. This then limits their opponents ability to use jutsu.
Cp cost: 32
Damage: 64
Special: You must roll an attack roll to see if your attack hits unless you are 5 levels higher than your opponent.
If hit, the opponent cannot use any chakra for the next 10 minutes. [100 rounds.]
You can decide whenever you are doing lethal or subdual damage when using this technique.


Hakke Hyakunijuuhachishou - Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand.
Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times.
Cp cost: 64
Damage: 128
Special: You must roll an attack roll to see if your attack hits unless you are 10 levels higher than your opponent.
If hit the opponent cannot use any chakra for the next 2 days.
You can decide whenever you are doing lethal or subdual damage when using this technique.



Summoning Contract-

~Stats~

LV. 1
Hp: 10
Cp: 10
Strength: 8 (-1)
Dexterity: 20 (5) / Byakugan: 28 (9)
Constitution: 10 (0)
Intelligence: 12 (1)
Wisdom: 10 (0) / Byakugan: 18 (4)
Charisma: 8 (-1)
Chakra: 24 (7)
Dodge Bonus: 15 / Byakugan: 23

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 6 / Byakugan: 10

Base Save Bonus: 0
Fort: 0
Rex: 5
Will: 0 / Byakugan: 4

Damage: (taijutsu and every wepon you use)
Basic Taijutsu: 1-6
Gentle Fist: 8-20
Kunai Melee: 1-2
Kunai Ranged: 6 - 9
(Byakugan) Kunai Ranged: 10 - 13

~Skills~
Bloodline Limit Hyuuga
Hyuuga Juuken Kempo Ryuu
(12 points)

~Possessions~


Money:

¥en: 0
Ryo: 0

Equipment:
Kunai x7
Reply
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