User-name: Kova_hawkfire
Posting: as much as i possibly can
Time zone: pacific
~Character Data~
Name: Aribeth yamaneko (Wild cat / lynx)
Village: Iwagakure
Clan/Bloodline: yamaneko (Wild cat / lynx)
Element Affinity: Wind and Water
Age: 19
Gender: Female
Rank: Jounin
~Appearance~

Headband: one her head to part her bangs from the rest of her hair
Height: 5'9
Weight: 126
Hair: about shoulder length pink color hair parted from her hangs to the rest becuase of her headband and a small ponytail on the back of her head, but most of her hair freely waves around
Eyes: light blue, the color of the sky when there are no clouds out.
Physical Description: very thin and agile with very nimble fingers, she can easily hide in a crowd or blend in.
Clothing: Black mask to hide her face. blackfishnet shirt that shows her stripless bra with her chounin vest over it and tipless gloves, long black pants with black ninja sandals.
Background:
Aribeth was born into a normal family with no brothers or sisters to her knowlage. Her father was always out on a get quick rich schem. But her mother was the income of her family. She grew up prestige bye going to private schools untill her mother caught her reading and studying on chakra. Her mother was surprised to she her daughter following in her footsteps and sent her to the acadamy.
There she learned the basics that you needed to learn to become a great nin. She graduated at the top of her class and was well on her way to become a chunnin at young age.
She spent days and nights praticeing and perfecting her techniues with her mother who was an anbu at the time. Her mother was her hero, she helped her and did not shun her for her ability to do great things. Instead she inspired her to push the limits.
After completeing her chunnin exams she rushed home to tell her mother, only instead to find her father with a cake and tears in his eyes. He informed her that her mother had been killed on a mission by another unknown nin. He handed her her mothers anbu mask and left her to herself to express her emotions.
It took Aribeth a while to recover the tradgity of her mothers death and stop greeving over it. She took this new found saddness and made it one of her strong points to never let a loved one be killed on her watch. She would take hits for team mates to make sure everyone would return home safe.
After many missions she was nominated to become an anbu and she accepted the task with her mother mask in hand, she requested to use her mother mask to be her own. It was granted and aribeth was now at the same place her mother was. She told her father and the celebrated before she had to go on her first mission. A few years later Aribeth gave up the Anbu title and became jounin to help younger people reach their goals.
Personality: hot headed person with a quick mood swing.
Other:
Missions:
S:
A:
B:
C:
D:
Jutsu:
Ninjutsu-
-Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.
Hyoton: Haryu Muuko (Ice Release: Piercing Dragon Fierce Tiger)
The user creates a large tiger out of nearby ice. Due to being so cold, it can freeze nearby water around it while attacking its target.
Cp cost: 50
Requeriments: Wind + Water affinity.
Damage: 200 - 400 + chakra modifier.
Training days: 20 days. .
Kamaitachi no Jutsu (Cutting Whirlwind Technique)
A Jutsu that, using a giant fan, creates huge gusts of wind mixed with chakra capable of cutting the target apart. This whirlwind is powerful enough to repel and destroy multiple types of throwing weapons and can even reflect sound waves right back at their original source.
Cp cost: 20
Damage: 40 - 50 + chakra modifier.
Requirements: Wind Affinity, chakra 20+
Training days: 15 days.
Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique)
A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target.
Cp cost: 70
Damage: 200 - 450 + chakra mod. "Reflex Halfs"
Requeriments: Water Affinity. chakra 40+
Training days: 20 Days.
Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.
Kuchiyose no Jutsu (Summoning Technique)
This Jutsu, using a contract, Seal, and the user's blood, binds an animal to the user. The type of animal is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the animal can be summoned to perform a task or help the user in battle.
The summon usually is subservient to the summoner. However, the more powerful summons, for instance Gamabunta, or Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices.
Other types of summonings include weapons, puppets, or even powerful objects, such as the Rashōmon gates.
Cp cost: 20 + 10 per highter level the creature goes.
Example: Gamabunta would cost 130 chakra points while a small frog would cost only 20.
Damage: Depending on summon's power.
Requeriments: Chakra 30+
Training days: 20 Days.
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.
Genjutsu-
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Academy students learn it on the accademy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bushin
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.
Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate.
Cp cost: 10
Requeriments: Genjutsu 15 Ranks
Training days: 5
Save: Will 10 + chatacter level + charisma mod.
Intelligence check DC "Same as above"
Taijutsu-
Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.
Sennen Goroshi (One Thousand Years of Death)
A very simple Taijutsu technique with a very over-dramatised name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blindspot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode.
Damage: 10 - 20 + str.
Requeriments: "Sick mind ?"
Training days: 0
Dainamikku-Entori (Dynamic Entry)
Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Damage: Double taijutsu damage.
Requeriments: Jump 10 ranks. Taijutsu 10 ranks.
Training days: 2 days.
Summoning Contract- Cat
~Stats~
LV. 30
Hp: 670
Cp: 632
Strength: 12+18=30 (+10)
Dexterity: 12+38=50 (+20)
Constitution: 12+18= 30 (+10)
Intelligence: 12+18= 30 (+10)
Wisdom: 12+8=20 (+5)
Charisma: 12+10=22 (+6)
Chakra: 12+38=50 (+20)
Dodge Bonus: 10+ 5 (wis) + 20 (dex) = 35
Base Attack Bonus: 30/25/20/15/10/4
Attack Melee: 40/35/30/25/10/14
Attack Ranged: 50/45/40/35/30/24
Base Save Bonus: 15
Fort: 15+10=25
Rex: 15+20=35
Will: 15+5=20
Damage: (taijutsu and every wepon you use)
~Skills~378
- Social skills-
Bluff: (Cha)18+6=24
Seduction: (Cha)10+6=16
-Mental Skills-
Spot: (Wis)20+5=25
-Physical Skills-
Balance: (Dex)20+20=40
Escape Artist: (Dex) 20+20=40
Hide: (Dex) 20+20=40
Jump: (Str) 10+10=20
Move Silently: (Dex) 20+20=40
Sleight of Hand: (Dex) 10+20=30
Tumble: (Dex)20+20=40
-Ninja Skills-
Chakra Control: (Int) 30+10=40
Ninjutsu: (Chk) 30+20(chk)=50
Genjutsu: (Int) 20+ 10(int)= 30
Taijutsu: (Str) 40+10(str)=50
Ninja Weapons: (Ninja to)40
Sneak Attack: 50
~Possessions~
Money:
¥en:
Ryo:
Equipment:
Hand Fan: (2)
Kunai
sad 10) The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 fts. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str mod. In melee
Range: Melee or Ranged 50 Fts.
Special: Can be used in both melee and ranged combat.
Shuriken
sad 10) The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 Dex mod
Range: 40 Fts.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."
Kibaku Fuda
sad 10) A piece of paper marked with the character "Explode" (Baku). The tag can be placed on various objects and will detonate after a certain amount of time.
Kemuridama
sad 5) An item which creates a dense cloud of smoke that can provide an opportunity to attack. "Smoke Bombs"
Scrolls: (5)Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a pouch. This will save space and not sacrifice a much needed piece of equipment which may be required later. The scroll allows the ninja to summon creatures, people and items to their aid.
Metal Wire
sad 20 yards) Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in rappeling, or as a method to tie down and restrict the movement of an opponent
Ninja to: The ninja to is the sword of the ninja, it was not as well crafter as the Katana but was just as useful in combat. The ninja to is 6 inches shorter than the katana and possess a straight blade instead of a curbed one. The ninja to is the sword carried by ANBU squads.
Damage: 1 - 8 + str.
Range: Melee.
Special: ANBU sword.