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Posted: Sat Jul 01, 2006 5:59 am
Velris the Blade Whoa, how'd my thread get unstickied? Because when you edit and repost the first post of this thread it doesn't get reposted as sticky. Don't worry about it, I'll fix it when I notice 3nodding
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Posted: Sat Jul 01, 2006 9:20 am
That's strange, but thanks for resticking it whee
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Posted: Sun Jul 02, 2006 7:03 pm
Well, anyways... We need only one more character in the party -- A warrior-type... So, that means, someone's gotta be a fighter, barbarian, duskblade, knight, psychic warrior, paladin, swashbuckler, samurai, soulknife, ranger... That's all the warrior-type classes I can think of...
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Posted: Sun Jul 02, 2006 7:22 pm
http://www.sylnae.net/3eprofiler/view.php?id=26883here's Riven i still have to pick out weapons but i just wanted to make sure you hadn't forgotten her whee (and want to check that everthing's ok) sorry if its a copy of other char's(that was the idea whee ) and if theres not enough history, i couldnt think of anything sweatdrop
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Posted: Sun Jul 02, 2006 8:58 pm
I'd reccomend removing the points you put into Concentration and Survival and putting more into Hide, Move Silently, Open Lock, Search, Disable Device, and Diplomacy. That last one, Diplomacy, will be VERY useful in this adventure. Put 8 into it, and I'd recommend shuffling around other points to put as much as possible into those others I mentioned because they are the rogue's specialty. You don't really need the Profession skill, nor do you need Knowledge (local), Intimidate, Appraise, Craft, or Decipher Script. By removing points from all these, and Concentration and Survival, you'll have 23 points to distribute among the truly important ones. Remember, Diplomacy is very important in this adventure. Search will also be useful, as will the two stealth skills, Hide and Move Silently. But don't forget Open Lock and Disable Device.
You have a +2 magic bonus to all your saves for some reason, when you should have only a +2 to Reflex saves.
Actually, I would advise against Lightning Reflexes. Instead, I would take Two-Weapon Fighting so you have the chance of getting two sneak attacks. I'd wield a rapier in your main hand, and a short sword in your off hand. I'd also say take Weapon Finesse instead of Stealthy so your attack bonus is higher, and then take Stealthy later on... Level 6, I'd say.
So, if you're wielding two masterwork weapons, one in your main hand and one in your off hand, and you take the feats I suggested, your attack bonus will be +6 with both hands.
If you need help choosing magic items, I can give some suggestions.
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Posted: Mon Jul 03, 2006 3:40 pm
name is tasil im a barbiran for higher i work cheap. i clam the weapons on any aventure and i only need 5 gold a trip. and when i say weapons i mean the big sharp kind. i can read i use meduim armor i have a bad temper oh yes oh also a big softy like a kodieak or a grizzly on off time i read, drink and try to make the best food on the road love dragongs. and if i call you mate any truble from the other guy ill take care of it.
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Posted: Mon Jul 03, 2006 4:48 pm
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Posted: Mon Jul 03, 2006 6:12 pm
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Posted: Mon Jul 03, 2006 6:20 pm
Gloshuan Ithilgalad http://www.sylnae.net/3eprofiler/view.php?id=26883 it should be about done except for magic(HELP PLEASE(*small voice*i dont even kno if rogues get magic)) Of course rogues don't get magic. However, they are able to use magic devices if they have a high enough charisma check.
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Posted: Mon Jul 03, 2006 6:22 pm
dont sound like its obvious u forget i usually play rangers stare
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Posted: Mon Jul 03, 2006 6:50 pm
Gloshuan Ithilgalad dont sound like its obvious u forget i usually play rangers stare Oh, yeah... that's right... sweatdrop Well, anyways, if rogues could use magic, that'd make them extremely dangerous, given the fact that they are dangeous for their sneaking and hiding abilites, so they'll come up behind you and blast you with a spell. But, it's bad enough that they can use magical devices, anyways... sweatdrop
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Posted: Mon Jul 03, 2006 7:53 pm
Cross Vansaint name is tasil im a barbiran for higher i work cheap. i clam the weapons on any aventure and i only need 5 gold a trip. and when i say weapons i mean the big sharp kind. i can read i use meduim armor i have a bad temper oh yes oh also a big softy like a kodieak or a grizzly on off time i read, drink and try to make the best food on the road love dragongs. and if i call you mate any truble from the other guy ill take care of it. update name Brutoth of Clan Kodiak human, CG breast plate under fures use great ax
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Posted: Tue Jul 04, 2006 4:37 pm
Alright, Dimitri and Cross, get your character sheets done, and Binary Samurai, get your backround done and choose some spells. Then we'll be able to start this thing... I can't wait to run this campaign. It's really exciting. Hopefully someone speaks Goblin ^_^
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Posted: Tue Jul 04, 2006 4:39 pm
i dont think i picked Goblin.....................
u want me to go back and fix that if no one else picks it?
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Posted: Tue Jul 04, 2006 5:25 pm
Goblin would help. Also you have some money to spend. First, find another weapon besides the scimitar for your off-hand. First of all, its not a light weapon, so your two-weapon fighting penalties would be greater. Secondly, you're not proficient with it. I'd say instead of the scimitar, use a short sword, dagger, light hammer... ect. Its gotta be a "light" weapon and not a "one-handed" or "two-handed" weapon and you've got to be proficient with it.
So, after you find a usable weapon for your off hand. Then, get masterwork versions of all your weapons. A masterwork weapon grants a +1 bonus to attack rolls with that weapon. This will cost an extra 300 gold per weapon. Don't worry, you have the money.
Then, get a +1 version of your armor (I say get studded leather). This will cost an extra 1150 gold. A +1 version will increase the armor bonus by 1, and decrease the armor check penalty by 1. So, a suit of +1 studded leather will cost 1175 gold, have an armor bonus of +4, and a check penalty of 0. Its the same as normal studded leather in all other respects.
With the money you have left you might invest in a Ring of Protection +1. This costs 2000 gold and will increase your deflection modifier to your AC by 1. You could also get a Amulet of Natural Armor +1 as well, which costs 2000 gold and gives you a natural armor of 1.
Also you don't need the buckler. You'll get a penalty on your offhand attack if you use it.
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