Things Quetzálcoatl owns
Personal Items:
IC RP Items:
Broken Dagger (unused) — A fragment of an obsidian blade set in an ornate tungsten hilt. Centuries of exposure to the elements has completely blunted its edge. It can be found anywhere in the Dark Kingdom or Destiny City. To activate its latent magic, the character must offer the hilt to a youma. Doing so will compel the youma to obey the character's basic commands for the next five minutes, regardless of the character's rank or affiliation. This item will not work on greater youma. Permission must be obtained for this item to work on event youma or personal youma. Once the time concludes, the blade disintegrates, leaving behind the tungsten hilt.
Permanent RP Items:
Gifts/Mementos:
Pets:
Wisp - These wisps can magically bond to a powered character and will manifest to hover nearby when they are powered up. If a civilian manages to bond with the wisp, it will disappear until the civilian powers up. This prize can be claimed by any character, even if they did not participate in any Star Festival prompts or events. Players do not need to choose a character to win the prize immediately, but must let The Space Cauldron know who they are claiming if they decide after threads are locked on July 11th.
When someone completes ten roleplays with the wisp somehow involved or mentioned, they can then pursue a solo or roleplay where the wisp will explode in a burst of energy, only to reform in the shape of a companion creature. This creature will be small, no larger than a medium sized dog, but they can take the form of any magical or non magical creature. Unlike Knight Summons' these are not battle companions. They will take on a solid form and will become tangible; they do not need to eat, but they may choose to do so. They do not seem to get sick, but if they are injured they will bleed white energy, and can only heal in powered domains.
They will most commonly remain in a characters private powered domain (their office or most frequented area of Negaspace if a Negaverse character, their homeworld if a Senshi, their Wonder if a Knight, their Realm or the common space of Mirrorspace, etc.) but can also accompany characters randomly when they power up.
These creatures can be permanently destroyed as if they were any other living creature; if they are damaged beyond the point of healing, they will evaporate into mystical white light. They have eternal lifelines and will never perish of old age, but if they are destroyed they cannot be recovered. They do not appear to have any magical abilities, although they can appear abnormal or magical, and they have incredible intelligence for any animal creature. These creatures cannot write, talk, or communicate verbally, but they are smart enough to problem solve, read emotions, and respond to commands.
While these creatures may accompany their companion in their civilian life, it would be dangerous to be seen with the same creature while powered up and down. They tend to thrive near magical locations, and greatly prefer a private powered domain, but they may get bored and visit even while powered down. They are bonded to the starseed of their companion, and even a side swap cannot break this bond. The Cosmic Companions cannot be given away or traded. If a character with a bond dies, the Cosmic Companion may be rehomed, but this will need to be approved through plot.
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