
▰▰▰ PERSONAL DATA
Full Name: Ariella Sato
Nickname:Ari
Age: 12
Birthdate: July, 8
Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: White
Eye Color: Red
Height: 5'4"
Weight: 125
Bloodline: Explosive Clay Art and Magnet Release [ Jiton ]
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Everyone deserves to experience the true beauty of the world. Ariella intends to do this through the use of her clay and other artistic means.
Personality: Ariella is the type of person who holds herself to high standards. She carries herself how a proper lady should, perfect posture moves with elegance yet purposeful, speaks with a sense of class. Those who meet her can describe her as an absolute angel, as she would never purposely harm someone's feelings just because she can. She treated everyone equally despite who they are or where they came from. However, if one was to get on her nerves, Ariella will become passive-aggressive. It takes a lot for her to get pushed to the point of pure anger. Ariella is also an EXTREMELY loyal person. So loyal it could be seen as a fault. If she were to ever find someone she respected so greatly, she would follow any order without complaint just to please them. If they said to jump off a cliff, she would, without a second thought and a smile on her face. Although she is typically very gentle and nice, she can be quite cold if she feels it's what's best for the situation.
Village: Arashigakure
Title: Genin
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy
Biography: Ariella's parents both hail from well-known clans. One specializes in clay explosives while the other uses magnetic materials from the earth. Being ken two both clans Ariella has grown a large appreciation for the earth, specifically the beauty it can provide. One may think she would do anything within her power to preserve the earth as is, but Ariella sees the earth as an ever-changing thing. And this change in itself is what creates beauty. This mindset is the pure logic to why she has no qualms about the destruction her explosions may cause. Ariella's need to please comes from her parental background. Sadly, both parents held Ari to extremely high standards and because of this, her parents could be quite cruel if she were to fail a task or refuse to listen. She was raised to act like a "true" lady. As she grew older that feeling to please developed into an unhealthy sense of loyalty, and seeing herself as a tool for those she deems worth. Since she was held to such high standards by her parents, naturally her standards for those she chooses to follow are set high as well. So Ariella finding those worth of her blind loyalty is difficult to obtain.
▰▰▰ CLASSES AND STATS
First Class: Bloodline
▱▰▱ Dual Ancestry: → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
Second Class: Ninjutsu
▱▰▱ Harsh Elementalist: → The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.
▱▰▱ Cross Class or Specialization: → Bloodline – Ninjutsu: N/A
Chakra Pool: 800
Stamina Pool: 300
Chakra Element: Doton and Raiton
Chakra Color: Gold
Chakra Materialization: -
Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
• Strength ► 0
→→ N/A {Ex. Punch Hard PA, Move Fast Training}
• Speed ► 0
→→ N/A
• Agility ► 0
→→ N/A
• Endurance ► 0
→→ N/A
Strengths:
• All forms of traditional art for recreation (painting, drawing, pottery, etc.) Excels particularly with sculpture due to her bloodline.
• Creative
• Loyalty, there is nothing she won't do to appease those she deems worthy of her service.
Weaknesses:
• Loyalty, even though it's one of her greatest strengths. It's also one of her greatest weaknesses if used against her correctly
• Fights extended battles cause she strives to experience TRUE art for as long as possible
Fears:
• Small enclosed spaces
• Dying alone
Modifiers:
•
Personal Attributes:
▱▰▱ Art is an Explosion! | The user is able to use A Grand Display twice per battle rather than once. Additionally, the user's clay gains an elemental advantage to water like all doton but without the lightning weakness.
▱▰▱ Ephemeral Arts | The clansman receives the Artistic Creativity ability to apply exploding clay to their shinobi class's aesthetic without puppeteer, performer, and scholar classes. However, if the clansman is of those classes but has this PA then they receive [2] custom techniques per body rank (12 at S+) rather than [1]. This only applies to one class so if you have multiple creative classes then you must choose one of them.
▱▰▱ Grand Illumination | The explosive radius of any exploding clay technique is doubled and explosive techniques apply tiered burning status by rank. Additionally, the user receives [5] ninjutsu per body rank dedicated to doton and an additional 200 chakra.
▱▰▱ Deconstructed Essence | When custom metal armors, weapons, and items are successfully reduced to iron sand by the deconstruction ability, the jiton user is able to retain [1] of the custom abilities of the original item in their iron sand for the duration of the battle. Up to [3] custom abilities from [3] separate weapons can be obtained in a single battle. Additionally, you receive 200 extra chakra to your pool, which is useful for deconstruction.
▱▰▱ Martial Magnetism | After establishing direct physical contact and using the Magnetizing Technique on an enemy, the magnetic attraction between the Jiton user and the enemy becomes so strong that the enemy's agility is reduced by [1] point per body rank of the user for a maximum reduction of [6] points at S+ rank. Physical contact can include using a melee weapon. You also learn [2] additional taijutsu or bukijutsu styles, one at D-Rank the other at B-Rank.
▱▰▱ Electromagnetism | For an additional 10 chakra, all Raiton techniques can magnetize the target individual(s) or object(s) on direct contact and apply T1 burns from E-B Rank and T2 burns from A-S+ Rank. Using this method also allows Raiton techniques to turn the magnetic field created by the Magnetic Manipulation technique into an electromagnetic (EM) field. The result of this is that the Raiton technique can instantly travel over the area of the EM field while being manipulated by the user around allies. Doing this does not consume a combat action. Finally, you are granted [10] ninjutsu slots exclusively for Raiton techniques.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両30,100
XP: 310
Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete:
D Rank | 1
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Career Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Career Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ]
Training Claim: [ x ]
Professions Claim: [ x ]
Events Claim:
Endgame Claim: [ Post how much narrative XP was used here ]
Thanksgiving 2022: +10 Technique Slots (undecided), 50 chakra/stamina, and 30,000 Ryo
▰▰▰ INVENTORY
•
•
•
•
•
•
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 00 / 18
• Additional Exclusive Slots: Raiton | 00 / 10
• Genjutsu | 00 / 08
• Taijutsu Styles | 00 / 02
• Bukijutsu Styles | 00 / 01
Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
{Doton}
•
{Raiton}
•
Bloodline: Explosive Clay
• Explosive Release: Clay Molding [ Bakuton: Kurei Seikei ] | Rank X
• Explosive Release: Explosive Bullets [ Bakuton: Baku Tama ] | Rank E
• C1 | Rank D
• Explosive Release: Grenade Belt [ Bakuton: Tekidan Sanjaku ] | Rank X
•
•
Bloodline: Magnetic Release
• Magnetic Manipulation [ Jiba Soujuu ]
• Magnet Release: Magnetizing Technique [ Jiton: Jika no Jutsu ]
• Iron Bullet [ Hagane Dama ] | Rank D
• Iron Clone Technique [ Hagane Bunshin no Jutsu ] | Rank C-A
• Iron Clone Manipulation [ Hagane Bunshin Soujuu ] | Rank D
• Iron Shield [ Hagane no Tate ] | Rank C-A
• Iron Sand Pellet Cannon [ Satetsu Peretto Taihō ] | Rank C | Augment
• Magnet Release: Pushing/Pulling Technique [ Jiton: Oshiateru/Hipparu no Jutsu ] | Rank C | Augment
•
•
Genjutsu
Illusory
• {Remove if none}
Enchantment
• {Remove if none}
Instance
• {Remove if none}
Chain
• {Remove if none}
Taijutsu {Remove if none}
{Style name here}
• {Stage progression / techniques learned}
Bukijutsu {Remove if none}
{Style name here}
• {Stage progression / techniques learned}
Full Name: Ariella Sato
Nickname:Ari
Age: 12
Birthdate: July, 8
Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: White
Eye Color: Red
Height: 5'4"
Weight: 125
Bloodline: Explosive Clay Art and Magnet Release [ Jiton ]
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Everyone deserves to experience the true beauty of the world. Ariella intends to do this through the use of her clay and other artistic means.
Personality: Ariella is the type of person who holds herself to high standards. She carries herself how a proper lady should, perfect posture moves with elegance yet purposeful, speaks with a sense of class. Those who meet her can describe her as an absolute angel, as she would never purposely harm someone's feelings just because she can. She treated everyone equally despite who they are or where they came from. However, if one was to get on her nerves, Ariella will become passive-aggressive. It takes a lot for her to get pushed to the point of pure anger. Ariella is also an EXTREMELY loyal person. So loyal it could be seen as a fault. If she were to ever find someone she respected so greatly, she would follow any order without complaint just to please them. If they said to jump off a cliff, she would, without a second thought and a smile on her face. Although she is typically very gentle and nice, she can be quite cold if she feels it's what's best for the situation.
Village: Arashigakure
Title: Genin
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy
Biography: Ariella's parents both hail from well-known clans. One specializes in clay explosives while the other uses magnetic materials from the earth. Being ken two both clans Ariella has grown a large appreciation for the earth, specifically the beauty it can provide. One may think she would do anything within her power to preserve the earth as is, but Ariella sees the earth as an ever-changing thing. And this change in itself is what creates beauty. This mindset is the pure logic to why she has no qualms about the destruction her explosions may cause. Ariella's need to please comes from her parental background. Sadly, both parents held Ari to extremely high standards and because of this, her parents could be quite cruel if she were to fail a task or refuse to listen. She was raised to act like a "true" lady. As she grew older that feeling to please developed into an unhealthy sense of loyalty, and seeing herself as a tool for those she deems worth. Since she was held to such high standards by her parents, naturally her standards for those she chooses to follow are set high as well. So Ariella finding those worth of her blind loyalty is difficult to obtain.
▰▰▰ CLASSES AND STATS
First Class: Bloodline
▱▰▱ Dual Ancestry: → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
Second Class: Ninjutsu
▱▰▱ Harsh Elementalist: → The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.
▱▰▱ Cross Class or Specialization: → Bloodline – Ninjutsu: N/A
Chakra Pool: 800
Stamina Pool: 300
Chakra Element: Doton and Raiton
Chakra Color: Gold
Chakra Materialization: -
Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
• Strength ► 0
→→ N/A {Ex. Punch Hard PA, Move Fast Training}
• Speed ► 0
→→ N/A
• Agility ► 0
→→ N/A
• Endurance ► 0
→→ N/A
Strengths:
• All forms of traditional art for recreation (painting, drawing, pottery, etc.) Excels particularly with sculpture due to her bloodline.
• Creative
• Loyalty, there is nothing she won't do to appease those she deems worthy of her service.
Weaknesses:
• Loyalty, even though it's one of her greatest strengths. It's also one of her greatest weaknesses if used against her correctly
• Fights extended battles cause she strives to experience TRUE art for as long as possible
Fears:
• Small enclosed spaces
• Dying alone
Modifiers:
•
Personal Attributes:
▱▰▱ Art is an Explosion! | The user is able to use A Grand Display twice per battle rather than once. Additionally, the user's clay gains an elemental advantage to water like all doton but without the lightning weakness.
▱▰▱ Ephemeral Arts | The clansman receives the Artistic Creativity ability to apply exploding clay to their shinobi class's aesthetic without puppeteer, performer, and scholar classes. However, if the clansman is of those classes but has this PA then they receive [2] custom techniques per body rank (12 at S+) rather than [1]. This only applies to one class so if you have multiple creative classes then you must choose one of them.
▱▰▱ Grand Illumination | The explosive radius of any exploding clay technique is doubled and explosive techniques apply tiered burning status by rank. Additionally, the user receives [5] ninjutsu per body rank dedicated to doton and an additional 200 chakra.
▱▰▱ Deconstructed Essence | When custom metal armors, weapons, and items are successfully reduced to iron sand by the deconstruction ability, the jiton user is able to retain [1] of the custom abilities of the original item in their iron sand for the duration of the battle. Up to [3] custom abilities from [3] separate weapons can be obtained in a single battle. Additionally, you receive 200 extra chakra to your pool, which is useful for deconstruction.
▱▰▱ Martial Magnetism | After establishing direct physical contact and using the Magnetizing Technique on an enemy, the magnetic attraction between the Jiton user and the enemy becomes so strong that the enemy's agility is reduced by [1] point per body rank of the user for a maximum reduction of [6] points at S+ rank. Physical contact can include using a melee weapon. You also learn [2] additional taijutsu or bukijutsu styles, one at D-Rank the other at B-Rank.
▱▰▱ Electromagnetism | For an additional 10 chakra, all Raiton techniques can magnetize the target individual(s) or object(s) on direct contact and apply T1 burns from E-B Rank and T2 burns from A-S+ Rank. Using this method also allows Raiton techniques to turn the magnetic field created by the Magnetic Manipulation technique into an electromagnetic (EM) field. The result of this is that the Raiton technique can instantly travel over the area of the EM field while being manipulated by the user around allies. Doing this does not consume a combat action. Finally, you are granted [10] ninjutsu slots exclusively for Raiton techniques.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両30,100
XP: 310
Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete:
D Rank | 1
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Career Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Career Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ]
Training Claim: [ x ]
Professions Claim: [ x ]
Events Claim:
Holiday 2022:
- 1 taijutsu style
- 30,000 ryo
- 10 technique Ninjutsu slots
- 5 more custom technique slots
- 100 chakra x2
Blessings of Valor: [ No ]
- 1 taijutsu style
- 30,000 ryo
- 10 technique Ninjutsu slots
- 5 more custom technique slots
- 100 chakra x2
Blessings of Valor: [ No ]
Endgame Claim: [ Post how much narrative XP was used here ]
Thanksgiving 2022: +10 Technique Slots (undecided), 50 chakra/stamina, and 30,000 Ryo
▰▰▰ INVENTORY
•
•
•
•
•
•
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 00 / 18
• Additional Exclusive Slots: Raiton | 00 / 10
• Genjutsu | 00 / 08
• Taijutsu Styles | 00 / 02
• Bukijutsu Styles | 00 / 01
Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
{Doton}
•
{Raiton}
•
Bloodline: Explosive Clay
• Explosive Release: Clay Molding [ Bakuton: Kurei Seikei ] | Rank X
• Explosive Release: Explosive Bullets [ Bakuton: Baku Tama ] | Rank E
• C1 | Rank D
• Explosive Release: Grenade Belt [ Bakuton: Tekidan Sanjaku ] | Rank X
•
•
Bloodline: Magnetic Release
• Magnetic Manipulation [ Jiba Soujuu ]
• Magnet Release: Magnetizing Technique [ Jiton: Jika no Jutsu ]
• Iron Bullet [ Hagane Dama ] | Rank D
• Iron Clone Technique [ Hagane Bunshin no Jutsu ] | Rank C-A
• Iron Clone Manipulation [ Hagane Bunshin Soujuu ] | Rank D
• Iron Shield [ Hagane no Tate ] | Rank C-A
• Iron Sand Pellet Cannon [ Satetsu Peretto Taihō ] | Rank C | Augment
• Magnet Release: Pushing/Pulling Technique [ Jiton: Oshiateru/Hipparu no Jutsu ] | Rank C | Augment
•
•
Genjutsu
Illusory
• {Remove if none}
Enchantment
• {Remove if none}
Instance
• {Remove if none}
Chain
• {Remove if none}
Taijutsu {Remove if none}
{Style name here}
• {Stage progression / techniques learned}
Bukijutsu {Remove if none}
{Style name here}
• {Stage progression / techniques learned}
▰▰▰ ACADEMY STUDENT
Learned E Rank Technique
•
Learned E Rank Technique
•
Quote:
Quote:
Quote: