Full Name: Annabel Marie McConell Nicknames: Anna, Bella, Bell Age: 22 Birthdate: May 10 Sex: Female Sexual Orientation: Heterosexual
Height: 5'3 Weight: 130 lbs. Physical Description: Annabel is short, but busty with a nice butt. She has blonde hair and emerald green eyes. Most of the time she will have her hair in a low sideways ponytail. Since she is a teacher, she is mostly in her teaching uniform when at the school.
Personality: Annabel is a ball of sunshine. She is passionate. Being that as she was the only child, she can be selfish at times, but that is all she knows is looking out for herself. There is also another side to all the sunshine though, but is not known to her. It's not like it is darker, but more aggressive. This will be when she discovers herself and who she was meant to be. Backstory: Annabel is the only child from parents that where owners of an fortune 500 company that moved to Japan when she was just a baby. Sadly, they were never around. Annabel had a nanny raise her, but when she turned 13, she emancipated herself from her parents. They were obligated to pay for her a place to live, any school she wanted to go to through college, they had to support her until she was 25, and she was entitled to a trust fund as well. As if her parents cared, they just paid for her to live her life, but was withholding information from her. Her mother and great-mother were gravity children. Her mother rode in her younger years, but stopped once she met Anna's father and married. He told her that storm riding wasn't good for his image. Annabel has no clue that she is a gravity child having never rode a day in her life. Her friends in college did and they introduced her to the AT world, Now, as an English teacher fresh out of college, she has growing curiosity as her students inform her more of Air Treks. Did I get to mention she loves baseball? She is a huge red sox fan.
Country of Birth: USA
________________________________________|R|un |I|nformation Road: Sonia Rank: C Allias: Shadow: Race: Descendant of a GC TOTAL AP: 5/5
-----→ {Nitro Cushion l F} -------►This technique is the basis at which the Sonia Rider's begin their strenuous journey. Despite its low level, Nitro Cushion instantly becomes a necessity to those riders of the road. Unlike most other roads, the beginner move involves a breathing technique wherein the user forces decompression in the body through hyperventilation. This causes the already naturally saturated nitrogen in the body to become absorbed immediately. Throughout the user's body (especially in the joints) nitrogen bubbles will form. The stress from said reaction causes immense pain, but the result of natural air collecting allows the body an extensive increase in mobility. This affords an unnaturally high amount of flexibility and increase in maneuverability beyond that of normal human capability. This is an F Class trick.
-----→{Thorn l C} -------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. The resulting shock waves appear as compressed masses of energy, varying in size and capability by the rider's build and execution. These pressurized shock waves have the ability to tear into the wind, skewering it to the point it is null. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quantity over quality' balance that delivers a great deal of damage internally. This is a C Class technique.
-----→{Thorn Whip l C} -------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. However, the use of a wide kick amidst this execution alters the resulting shock wave's appearance. Instead of appearing separated, the thorns are released as an array of whips on the user's trecks. Still, these pressurized shock waves have the ability to tear into the wind, lacerating it to the point it is nullified. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quality over quantity' balance that delivers a great deal of damage internally. This is a C Class technique.
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes
-----→ {Roof Gap To Disaster One Foot "Air Line" l F} -------► A rather dangerous trick, the Air Line involves grinding down a power line, shooting sparks and an electric charge into the air. When used properly, the Air Line has been known to disperse techniques that use illusions to trick the mind.
-----→{Digger Wasp Lock l F} -------► This technique is for use in tight spaces like a pipe or hallway. By running their ATs on the wall, the user rapidly spins down the length of the space at the opponent. Ramming into the opponent while continuing the spin, the user grabs the opponent, spinning them rapidly. While the two are spinning, the user bombards the opponent with punches while pushing and pulling them into a complex body lock.
-----→{Upper Soul 23 Roll l F} -------►With this technique, even those with little jump can reach the sky. By holding on to a pole of sorts with one hand while running one’s ATs in a vertical grind, the user spins all the way up said pole. This skill is useful for scaling up buildings that are too tall to jump or keeping up with someone who can jump much better than yourself. However, the Upper Soul is not as fast as a jump.
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
[size=11][b]Full Name: [/b]Your Character's Name [b]Nicknames: [/b]If your character has any sort of nickname that you would play out, list it here. [b]Age: [/b]Your Characters Age. [b]Birthdate: [/b]What day and month your Character was born. [b]Sex: [/b]Your Character's Gender, however you define it. [b]Sexual Orientation: [/b]Your sexual orientation.
[b]Height: [/b]Your Character's Height, preferably listed in both American standard and metric. It helps determine size. [b]Weight: [/b]Your Character's Weight, preferably listed in both American standard and metric. It helps determine size. [b]Physical Description: [/b]Your Character's Appearance, preferably describing both physical traits, clothing, distinguishing marks of any kind, etc. Pictures are allowed to pass as an appearance. However, understand that anything that isn't described fully can be left to the discretion of those who role play with you. Anything that isn't described at all, you do not have.
[b]Personality: [/b]Put simply, how your character acts, or reacts to certain situations. It can be as general as you'd like. It acts as a guideline of what to expect from the tone of your character. [b]Backstory: [/b] This is where you can tell about your character's past, whether it's a general biography to this point, or a section of their history that was a key moment in their lives. It is passable so long as you do not have your character as a rank they have not attained, or have something absurdly inconceivable as part of your character's back story.
[b]Country of Birth: [/b]Where your Character hails from. [/size]
[size=11] [color=white]---[/color][b]Road Tricks[/b][/size] [spoiler][size=9][color=white]-----[/color][b]→[/b] {Trick Name l Rank} [color=white]-------[/color]► {Description.}
[color=white]-----[/color][b]→[/b]{Trick Name l Rank} [color=white]-------[/color]► {Description.}
[color=white]-----[/color][b]→[/b]{Trick Name l Rank} [color=white]-------[/color]► {Description.}[/size] [/spoiler]
[size=11][color=white]---[/color][b]Trick Passes[/b][/size] (You get 3 Free at creation) [spoiler][size=9][color=white]-----[/color][b]→[/b] {Trick Name l Rank} [color=white]-------[/color]► {Description.}
[color=white]-----[/color][b]→[/b]{Trick Name l Rank} [color=white]-------[/color]► {Description.}
[color=white]-----[/color][b]→[/b]{Trick Name l Rank} [color=white]-------[/color]► {Description.}[/size] [/spoiler]
[size=11][color=white]---[/color][b]Custom Tricks[/b][/size] [spoiler][size=9][color=white]-----[/color][b]→[/b] {Trick Name l Rank} [color=white]-------[/color]► {Description.}
[color=white]-----[/color][b]→[/b]{Trick Name l Rank} [color=white]-------[/color]► {Description.}
[color=white]-----[/color][b]→[/b]{Trick Name l Rank} [color=white]-------[/color]► {Description.}[/size] [/spoiler]
Full Name: Usien "Prince" Nakumara Nicknames: Asian Slash; "Prince" Age: 20 Birthdate: July 23 Sex: Male Sexual Orientation: Bi-Curious
Height: 6'0 Weight: 180 Lbs Physical Description: Moderate build. He is toned, and not heavily muscular where it shows. His eyes are golden and his hair tends to always find a way to be way too long in a sense. He is a few shades lighter, possessing a slight tan but not one that would be considered caramel like his father or pale like his mother. His wing span tends to be longer than usual which caused him be forced to play basketball. He has the body of an athlete but the mind of a nerd.
Personality: He is gentle and nice, but tends to always try to find the easiest and fastest way to get things done. He is heavily intrigued by things of unique natures or enigma in principle such as devices, treks, and roads. He is willing to help anyone who asks for help. When it comes to common interactions, he isn't the best when speaking with people, tending more on the shy side which he gets from his step Dad who was similar in nature except around his mother. He tends to easily get bossed around by women, willing do the work but complaining about it constantly. He is very secretive about his talents when it comes to his musical arts, but is very prideful of his creations. He has a backbone and will bark, but don't expect something as mighty as a roar.
Backstory: Prince was born into a house of storm riders. Both his parents rode, with his mother's side husband being a tuner. Watching him, he would end up having a love for creating things and would end up spending time more with him than his own paternal dad. Trapped in the lab for many days on end, he would become a boy genius, working on things at a young age and even building his first pair of treks at the age of 6. To nurture his love, his godmother would end up having him work as an assistant in her shop, allowing for him more and more practice making creations at home and as a part time job (illegally). He would end up continue this passion even during his teenage years. While growing up, he met a girl who was rich economically that rarely was around her parents. She would bully him (not really) and was more overbearing than the average kid. This would cause him to want to dye his hair to match her pink .He didn't dye it fully, but he ended up dying the tips of his hair pink which would end up being a tradition he would do while growing up. One day, they would end up leaving. She would end up moving away and they lost contact due to her not having a cellphone. Now, as a young man, he is a part time waiter by day and a tuner by night, trying to push the boundaries of what he could make. Your probably may have seen him as well.
Country of Birth: Kyoto, Japan
________________________________________|R|un |I|nformation Road: Ring Rank: C Allias: The Artist with the musical wind Shadow: Race: Descendant of Gravity Child TOTAL AP: 5/5
-----→ Metranome | F -------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.
-----→ Quick Fix| C Rank -------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.
-----→Deconstruction | C Rank -------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities. - You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating. [Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]
---Trick Passes (You get 3 Free at creation)
-----→ Spinning Wallride Overbank 1800| F -------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.
-----→Air Method to Spin That Grab Moonride| F -------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers. The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.
-----→Super Stride IV Sonic Boom| F -------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
Full Name: Alicia Alcott Nicknames: Alice Age: 21 Birthdate: Feb. 12th Sex: Female Sexual Orientation: Lesbian
Height: 5'4 Weight: Your Character's Weight, preferably listed in both American standard and metric. It helps determine size. Physical Description: Your Character's Appearance, preferably describing both physical traits, clothing, distinguishing marks of any kind, etc. Pictures are allowed to pass as an appearance. However, understand that anything that isn't described fully can be left to the discretion of those who role play with you. Anything that isn't described at all, you do not have.
Personality: Put simply, how your character acts, or reacts to certain situations. It can be as general as you'd like. It acts as a guideline of what to expect from the tone of your character. Backstory: This is where you can tell about your character's past, whether it's a general biography to this point, or a section of their history that was a key moment in their lives. It is passable so long as you do not have your character as a rank they have not attained, or have something absurdly inconceivable as part of your character's back story.
Country of Birth: Wales, United Kingdom
________________________________________|R|un |I|nformation Road: Fang x Flame = Raging Tiger Road (Fusion Road) Rank: C Allias: The Crimson Witch Shadow: Race: Human TOTAL AP: 5/5
Full Name: Serin Elsyin Nicknames: N/A Age: 19 Birthdate: 4/22 Sex: Male Sexual Orientation: Heterosexual
Height: 5'10" Weight: 170 lbs Physical Description: See Image, Nothing Special
Personality: Serin has a pretty cynical world view, however he rarely lets it stop him from doing things or having a life. He simply is aware of the world and that typically it is not on anyone's side. He is more or less nice if he feels like being nice....or mean if he feels like being mean, shut off if he feels like it. In general he is just a slew of whatever. Backstory: Serin grew up in Japan although he is not Japanese. He is pretty okay with it here. He was raised mostly normally, argued with family as normal, is pretty middle class in regards to money. He in fact only recently saved up the money to buy Air Treks, although he is still pretty good at them due to being pretty good at many things but not exactly amazing at everything.
Country of Birth: United States
________________________________________|R|un |I|nformation Road: None Rank: C Allias: None Shadow: None Race: Human TOTAL AP: 5/5
R.E.A.D → [170] → Acceleration:[0] → Battle Strength:[50][+50 Human Boost] → Stamina:[120] → Jump:[0] → Air Time:[50 Seconds] → Reaction:[60] → Air Reaction:[60]
→ Air Treks: Standard Air Treks
► Plain Store Bought Air Treks, they are a little worn. They are black and grey.
-----→ {Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes (You get 3 Free at creation)
-----→ Super Stride IV Sonic Boom l F-Rank -------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.
-----→Moon Walk l F Rank -------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.
-----→Air Method to Spin That Grab Moonride l F Rank -------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers. The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
Full Name: Abraham Briarwood Nicknames: Abe Age: 32 Birthdate: April 12th Sex: Male Sexual Orientation: Heterosexual
Height: 6'4" (193.04 cm) Weight: 184 lbs. (83.461 kg) Physical Description: Abraham is a distinguished man that likes to wear suits that are a bit loose on his body for easier movements when he is riding. His hair is black and goes down to the back of his neck, though it is a bit unkept. Nobody knows if it's because of his age or simply there from dye (and he'll keep it like that). He is usually seen either wearing dress shoes or his ATs. When he feels really fancy, however, he throw on a small cloak that hooks on to his right shoulder and gives off some puffy fur.
Personality: Abraham is a gentleman above all else. He is the opposite of what you would expect a rider of the Bloody Road to be. He is kind, gentle to others, and loves to talk with someone once topics that interest him are brought up. He enjoys have a cup of wine and loves to read. He is quite hard to anger, but once it is done the beast within is unleashed. It is even harder to annoy him, as he goes straight to anger, but it is possible. He will simply wish for death on the one annoying him, though will not act on it unless it goes past annoyance and straight to pissing him off.
Backstory: Abraham was born to a family of moderate wealth in Northern Europe. While not exactly rich his family didn't have to worry about money and lived quite comfortably. As such, Abraham was raised as any other person would be. School, friends, family, and whatever else could fill up his time. The same routine for years and years until he graduated High School. Once he did, the young man set his eyes on America. He would go to the new country for College. He wanted to study to become an Engineer. Once there, however, he heard about the boom of ATs in Japan and areas around it. He just had to see it. He dropped his studies and would immediately go to Japan as fast as he could. Once there, his world was shattered and his mind astounded. ATs were amazing to him. Using the money he had saved up over the years, Abraham decided to live there, learn the language, and above all else learn to become a proper Storm Rider. Once he could Ride at a normal level he felt like everything in the world was right. He now rides for his own benefits and to simply relax, though he aims to go higher.
Country of Birth: Denmark
________________________________________|R|un |I|nformation Road: Bloody Road Rank: C Allias: The Gentleman of Death Shadow:Cerberus Race: Human TOTAL AP: 2/5
R.E.A.D → [170]+50 → Acceleration:[50] → Battle Strength:[75] → Stamina:[35] → Jump:[60] → Air Time:[67.5] → Reaction:[42.5] → Air Reaction:[47.5]
-----→{ Bloody Roll Soul 1800°l RD} -------► {Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body.}
-----→{Bloody Fang l C} -------► {The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production.}
-----→ {l} -------► {}
-----→{l} -------► {}
-----→{l} -------► {}
-----→{l} -------► {}
-----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes (You get 3 Free at creation)
-----→ {In Step: Reverse Turn Stance l F} -------► {The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.}
-----→{Moon Walk l F} -------► {The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.}
-----→{Super Stride IV Sonic Boom l F} -------► {This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.}
-----→{Trick Name l Rank} -------► {Description.}
---Custom Tricks
-----→ {The Piper and The Unicorn l F} -------► {Riding the Bloody Road requires intense leg jerking movements and execution power. Adding to the equation by utilizing the rider's joint flexibility in range alongside the road's trick to guide their leg kicks. The combination allows the Bloody Rider to structure the degree angle of their fangs. Example: Acute to Obtuse}
-----→{Saucer Crush l C} -------► {A unique solution to the Bloody Road's close ranged production weakness. The "Saucer Crush" employs the usage of a high speed rotation about a single point. The user will first place a hand on the ground palm down, using their outstretched arm as the centre of their circle. Afterwards the rider will dash once in a circular path, speeding about their center point while simultaneously lifting one of their legs. The high speed three hundred and sixty degree drift is followed by the production of a Fang spread incredibly thin. This quickly fading fang makes up the entire extended circumference of the rider's nearly in place turn, slicing into the shins, knees, or thighs (dependent on height difference between user and target) of enemies within a five foot radius of the rider. The "Saucer Crush" is meant to remove a majority of the effected rider's mobility by deeply cutting into their lower body. Though less flashy than the normal shower of blood, the resulting 'spray' from impact is still quite apparent.}
-----→{Corkscrew Fang Drill l C} -------► {The user will, from a halted position, speed forward to max speed and then suddenly stop. Once the stop hits, then the user will throw their body forward and twist around so that they throw their legs forward towards the intended target. With this motion, they will also begin to spin and constantly transfer the kinetic energy that they have just gathered into a fang that is maintained at a constant rate for up to ten seconds. This fang acts like a drill and does an incredible amount of damage if it hits at a vital point. The fang is not released from the Air Treks while the attack is being used. Instead, this fang takes the shape of the drill and moves the same way. However, someone can only learn this trick if they have at least 15 Jump stat. Also, this can only be used for a certain amount of time, up to ten seconds, based on the amount of Jump that the user has. 15 Jump = 3 seconds 20 Jump = 5 seconds 25 Jump = 7 seconds 30 Jump = 9 seconds 40 Jump = 10 seconds}
-----→{Behemoth's Tail l C} -------► {The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations. -If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack.}
Full Name: Zane Daisetsu Nicknames: El Muerto Age: 19 Birthdate: July 31. Sex: Male Sexual Orientation: Hetero
Height: 6'1 Weight: 180 Physical Description: Picture tells you all you need to know. He does clean up well
Personality: Protective, crazy, fun loving, flirty
Backstory: Zane is your average kid so to speak. He likes anime and loves to meet women and more importantly ride. At the age of 14, he looked at all the riders and teams being formed and almost would do anything to become a storm rider. So, after a few moments of things he is unproud of, Zane finally received the chance and joined ----- He had to leave town for a couple of years in order to solve family issues but is now back and ready for adventure. As he came back around the age of 17, the team was no more. It seemed for some reason the team was disbanded. He wasn't sure whether from a parts war or emblem match. Or some other means. Either way, he would end up working on his skills and riding his own path. His skills aren't where they use to be , but he willing to work hard to become King again.
Country of Birth: New Orleans, Louisiana
________________________________________|R|un |I|nformation Road: Gaia Rank: C Allias: El Muerto; Monkey Shadow:WUKONG Race: Descendant of Gravity Child TOTAL AP: 5/5
-----→ Seismic Sonar l E Rank -------► A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around any thing that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon. This is an E Class trick
-----→ GBF l C Rank -------► ○ The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage. This is a C Class trick. }
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes (You get 3 Free at creation)
-----→ Super Stride IV Sonic Boom l F -------► ○ This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.
-----→Air Method to Spin That Grab Moonride l F -------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers. The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop. Stamina: 1
-----→Spinning Wallride Overbank 1800 l F -------►Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling. }
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
Full Name: EverHardt, Michi Hanne Nicknames: Tonks Age: 17 Birthdate: 19 March Sex: ♀Female Sexual Orientation: Straight as a Blade of Grass
Height: 5ft 2ins Weight: 10 st Physical Description: Michi has a fair complexion with Vibrant Amber eyes, Her raven hair is long and falls to her hips, and has multi colored highlights, Michi wears j-rock clothing and likes a lot of colour in her chosen outfits. Personality: Michi is not your average weak female. She is strong-willed and will not stop in telling you what she thinks if she has an opinion, Michi Is However a bit of a pervert and considers herself one of the lads. Despite being female, she does not consider herself a girly girl and cringes when faced with stereotypical girl activities. She has an Obsession with horror films and loves to prank. Although getting to know her can be very odd-balled once she is your friend she is loyal to the core. Backstory: Like any child born of this earth I was born to a mother and a father. Anyway, this biography is about me and I do not know where to start! I don’t think I’ve done anything wonderfully fantastic to jot down here yet. I was raised normally by loving parents, but somehow I found this eager want to differ from the normality that was my lifestyle. I dunno why but finishing school and the proper airs and graces of a girl was not exactly my style.. A choice between Rock or Classical, it will always be rock and roll and after doing all they could to make me act like a lady I was thrown out and applied as a transfer student.. and so here I am! Enjoying the rifts and thrills of owning my own band called Devils Toybox on the side of scooping up cash in the Storm Riding biz. Hopefully, I can make it big in the A.T world but until then I guess I will have to settle with making people's ears bleed. Well i did some really Shitty things Went Back and tried being a lady.. I guess i just ain't cut out for that s**t..so i am Back in Japan hoping of hopes to see old faces maybe make some new ones i've grown now But has my Notoriety grown?
Country of Birth: England
________________________________________|R|un |I|nformation Road: Resonance Road (Gaia x Ring) Rank: C Allias: Tonks Shadow: A Graveyard Race: Human
R.E.A.D → [170] → Acceleration:[45] → Battle Strength:[50][+25] → Stamina:[45][+25] → Jump:[30] → Air Time:[40][62.5] → Reaction:[45][67.5] → Air Reaction:[42.5][50]
-----→ Metranome l F -------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.
-----→Seismic Sonarl E -------► A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon. This is an E Class trick.
-----→ GBF l C -------► The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new-found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage. This is a C Class trick.
---Trick Passes
-----→ {Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
___________• (Purple Haze) ______________○(Purple haze is a guitar that Michi has with her near always, weather she is carrying it in its guitar case or on its strap, she is often wearing it or playing it ) ___________• Pet Ferret Called Sparkz ______________○(He is a chestnut brown with a rather cute puppy face. Although he likes being petted....without warning he can bite!)
___________• Medic Satchel ______________○( Medic Satchel consists of: A full (Basic) Medical Kit A full Change of Clothes And a Mini case of Tools that also holds a Plectrum and a change of guitar strings. ) ___________• a Coffin Shaped Purse ______________○ Consists of: 150 Yen A Key-ring’s Swiss Army Knife Student Bus Pass A Packet of Tic Tacs (For fresh breath)
[size=11][b]Full Name: [/b]EverHardt, Michi Hanne [b]Nicknames: [/b] Tonks [b]Age: [/b]17 [b]Birthdate: [/b]19 March [b]Sex: [/b]♀Female [b]Sexual Orientation: [/b]Straight as a Blade of Grass
[b]Height: [/b]5ft 2ins [b]Weight: [/b]10 st [b]Physical Description: [/b]Michi has a fair complexion with Vibrant Amber eyes, Her raven hair is long and falls to her hips, and has multi colored highlights, Michi wears j-rock clothing and likes a lot of colour in her chosen outfits. [b]Personality: [/b]Michi is not your average weak female. She is strong-willed and will not stop in telling you what she thinks if she has an opinion, Michi Is However a bit of a pervert and considers herself one of the lads. Despite being female, she does not consider herself a girly girl and cringes when faced with stereotypical girl activities. She has an Obsession with horror films and loves to prank. Although getting to know her can be very odd-balled once she is your friend she is loyal to the core. [b]Backstory: [/b] Like any child born of this earth I was born to a mother and a father. Anyway, this biography is about me and I do not know where to start! I don’t think I’ve done anything wonderfully fantastic to jot down here yet. I was raised normally by loving parents, but somehow I found this eager want to differ from the normality that was my lifestyle. I dunno why but finishing school and the proper airs and graces of a girl was not exactly my style.. A choice between Rock or Classical, it will always be rock and roll and after doing all they could to make me act like a lady I was thrown out and applied as a transfer student.. and so here I am! Enjoying the rifts and thrills of owning my own band called Devils Toybox on the side of scooping up cash in the Storm Riding biz. Hopefully, I can make it big in the A.T world but until then I guess I will have to settle with making people's ears bleed. Well i did some really Shitty things Went Back and tried being a lady.. I guess i just ain't cut out for that s**t..so i am Back in Japan hoping of hopes to see old faces maybe make some new ones i've grown now But has my Notoriety grown?
[b]Country of Birth: [/b] England [/size]
[b][size=14]________________________________________|R|un |I|nformation[/size][/b] [size=11] [b]Road: [/b] Resonance Road (Gaia x Ring) [b]Rank: [/b]C [b]Allias: [/b] [b]Shadow:[/b] [b]Race: [/b] Human [/size]
[size=11] [color=white]---[/color][b]Road Tricks[/b][/size] [spoiler][size=9][color=white]-----[/color][b]→[/b] Metranome l F [color=white]-------[/color]► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.
[color=white]-----[/color][b]→[/b]Seismic Sonarl E [color=white]-------[/color]► A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon. This is an E Class trick.
[color=white]-----[/color][b]→[/b] GBF l C [color=white]-------[/color]► The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new-found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage. This is a C Class trick.[/size] [/spoiler]
[size=11][color=white]---[/color][b]Trick Passes[/b][/size] [spoiler][size=9][color=white]-----[/color][b]→[/b] Upper Soul 23 Roll l F [color=white]-------[/color]► With this technique, even those with little jump can reach the sky. By holding on to a pole of sorts with one hand while running one’s ATs in a vertical grind, the user spins all the way up said pole. This skill is useful for scaling up buildings that are too tall to jump or keeping up with someone who can jump much better than yourself. However, the Upper Soul is not as fast as a jump.
[color=white]-----[/color][b]→[/b]Roof Gap To Disaster One Foot "Air Line" l F [color=white]-------[/color]► A rather dangerous trick, the Air Line involves grinding down a power line, shooting sparks and an electric charge into the air. When used properly, the Air Line has been known to disperse techniques that use illusions to trick the mind.
[color=white]-----[/color][b]→[/b]Super Stride IV Sonic Boom l F [color=white]-------[/color]► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.[/size] [/spoiler]
[size=11][color=white]---[/color][b]Custom Tricks[/b][/size] [spoiler][size=9][color=white]-----[/color][b]→[/b] {Trick Name l Rank} [color=white]-------[/color]► {Description.}
[color=white]-----[/color][b]→[/b]{Trick Name l Rank} [color=white]-------[/color]► {Description.}
[color=white]-----[/color][b]→[/b]{Trick Name l Rank} [color=white]-------[/color]► {Description.}[/size] [/spoiler]
[size=7][color=#ffffff]___________[/color][/size] [size=10]•[/size] [size=10] (Purple Haze) [/size] [size=7][color=#ffffff]______________[/color][/size] [size=10]○[/size] [size=9](Purple haze is a guitar that Michi has with her near always, weather she is carrying it in its guitar case or on its strap, she is often wearing it or playing it [img]http://www.chinaguitarsupplier.com/products/gothicguitar/gothicguitar-06.jpg [/img])[/size] [size=7][color=#ffffff]___________[/color][/size] [size=10]•[/size] [size=10] Pet Ferret Called Sparkz [/size] [size=7][color=#ffffff]______________[/color][/size] [size=10]○[/size] [size=9](He is a chestnut brown with a rather cute puppy face. Although he likes being petted....without warning he can bite!) [/size] [size=7][color=#ffffff]___________[/color][/size] [size=10]•[/size] [size=10] Medic Satchel [/size] [size=7][color=#ffffff]______________[/color][/size] [size=10]○[/size] [size=9]([img]http://hopeforzombies.com/wp-content/uploads/2012/02/Medic-Satchel1-343x285.jpg [/img] Medic Satchel consists of: A full (Basic) Medical Kit A full Change of Clothes And a Mini case of Tools that also holds a Plectrum and a change of guitar strings. )[/size] [size=7][color=#ffffff]___________[/color][/size] [size=10]•[/size] [size=10] a Coffin Shaped Purse[/size] [size=7][color=#ffffff]______________[/color][/size] [size=10]○[/size] [size=9] Consists of: 150 Yen A Key-ring’s Swiss Army Knife Student Bus Pass A Packet of Tic Tacs (For fresh breath) [/size]
Full Name: Abraham Briarwood Nicknames: Abe Age: 32 Birthdate: April 12th Sex: Male Sexual Orientation: Heterosexual
Height: 6'4" (193.04 cm) Weight: 184 lbs. (83.461 kg) Physical Description: Abraham is a distinguished man that likes to wear suits that are a bit loose on his body for easier movements when he is riding. His hair is black with a single white streak through it. Nobody knows if it's because of his age or simply there from dye (and he'll keep it like that). He is usually seen either wearing dress shoes or his ATs. When he feels really fancy, however, he throw on a small cloak that hooks on to his right shoulder and gives off some puffy fur.
Personality: Abraham is a gentleman above all else. He is the opposite of what you would expect a rider of the Bloody Road to be. He is kind, gentle to others, and loves to talk with someone once topics that interest him are brought up. He enjoys have a cup of wine and loves to read. He is quite hard to anger, but once it is done the beast within is unleashed. It is even harder to annoy him, as he goes straight to anger, but it is possible. He will simply wish for death on the one annoying him, though will not act on it unless it goes past annoyance and straight to pissing him off.
Backstory: Abraham was born to a family of moderate wealth in Northern Europe. While not exactly rich his family didn't have to worry about money and lived quite comfortably. As such, Abraham was raised as any other person would be. School, friends, family, and whatever else could fill up his time. The same routine for years and years until he graduated High School. Once he did, the young man set his eyes on America. He would go to the new country for College. He wanted to study to become an Engineer. Once there, however, he heard about the boom of ATs in Japan and areas around it. He just had to see it. He dropped his studies and would immediately go to Japan as fast as he could. Once there, his world was shattered and his mind astounded. ATs were amazing to him. Using the money he had saved up over the years, Abraham decided to live there, learn the language, and above all else learn to become a proper Storm Rider. Once he could Ride at a normal level he felt like everything in the world was right. He now rides for his own benefits and to simply relax, though he aims to go higher.
Country of Birth: Denmark
________________________________________|R|un |I|nformation Road: Bloody Road Rank: C Allias: The Gentleman of Death Shadow:Cerberus Race: Human TOTAL AP: 2/5
R.E.A.D → [170]+50 → Acceleration:[50] → Battle Strength:[75] → Stamina:[35] → Jump:[60] → Air Time:[67.5] → Reaction:[42.5] → Air Reaction:[47.5]
-----→{ Bloody Roll Soul 1800°l RD} -------► {Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body.}
-----→{Bloody Fang l C} -------► {The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production.}
-----→ {l} -------► {}
-----→{l} -------► {}
-----→{l} -------► {}
-----→{l} -------► {}
-----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes (You get 3 Free at creation)
-----→ {In Step: Reverse Turn Stance l F} -------► {The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.}
-----→{Moon Walk l F} -------► {The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.}
-----→{Super Stride IV Sonic Boom l F} -------► {This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.}
-----→{Trick Name l Rank} -------► {Description.}
---Custom Tricks
-----→ {The Piper and The Unicorn l F} -------► {Riding the Bloody Road requires intense leg jerking movements and execution power. Adding to the equation by utilizing the rider's joint flexibility in range alongside the road's trick to guide their leg kicks. The combination allows the Bloody Rider to structure the degree angle of their fangs. Example: Acute to Obtuse}
-----→{Saucer Crush l C} -------► {A unique solution to the Bloody Road's close ranged production weakness. The "Saucer Crush" employs the usage of a high speed rotation about a single point. The user will first place a hand on the ground palm down, using their outstretched arm as the centre of their circle. Afterwards the rider will dash once in a circular path, speeding about their center point while simultaneously lifting one of their legs. The high speed three hundred and sixty degree drift is followed by the production of a Fang spread incredibly thin. This quickly fading fang makes up the entire extended circumference of the rider's nearly in place turn, slicing into the shins, knees, or thighs (dependent on height difference between user and target) of enemies within a five foot radius of the rider. The "Saucer Crush" is meant to remove a majority of the effected rider's mobility by deeply cutting into their lower body. Though less flashy than the normal shower of blood, the resulting 'spray' from impact is still quite apparent.}
-----→{Corkscrew Fang Drill l C} -------► {The user will, from a halted position, speed forward to max speed and then suddenly stop. Once the stop hits, then the user will throw their body forward and twist around so that they throw their legs forward towards the intended target. With this motion, they will also begin to spin and constantly transfer the kinetic energy that they have just gathered into a fang that is maintained at a constant rate for up to ten seconds. This fang acts like a drill and does an incredible amount of damage if it hits at a vital point. The fang is not released from the Air Treks while the attack is being used. Instead, this fang takes the shape of the drill and moves the same way. However, someone can only learn this trick if they have at least 15 Jump stat. Also, this can only be used for a certain amount of time, up to ten seconds, based on the amount of Jump that the user has. 15 Jump = 3 seconds 20 Jump = 5 seconds 25 Jump = 7 seconds 30 Jump = 9 seconds 40 Jump = 10 seconds}
-----→{Behemoth's Tail l C} -------► {The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations. -If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack.}
Full Name: Usien "Prince" Nakumara Nicknames: Asian Slash; "Prince" Age: 20 Birthdate: July 23 Sex: Male Sexual Orientation: Bi-Curious
Height: 6'0 Weight: 180 Lbs Physical Description: Moderate build. He is toned, and not heavily muscular where it shows. His eyes are golden and his hair tends to always find a way to be way too long in a sense. He is a few shades lighter, possessing a slight tan but not one that would be considered caramel like his father or pale like his mother. His wing span tends to be longer than usual which caused him be forced to play basketball. He has the body of an athlete but the mind of a nerd.
Personality: He is gentle and nice, but tends to always try to find the easiest and fastest way to get things done. He is heavily intrigued by things of unique natures or enigma in principle such as devices, treks, and roads. He is willing to help anyone who asks for help. When it comes to common interactions, he isn't the best when speaking with people, tending more on the shy side which he gets from his step Dad who was similar in nature except around his mother. He tends to easily get bossed around by women, willing do the work but complaining about it constantly. He is very secretive about his talents when it comes to his musical arts, but is very prideful of his creations. He has a backbone and will bark, but don't expect something as mighty as a roar.
Backstory: Prince was born into a house of storm riders. Both his parents rode, with his mother's side husband being a tuner. Watching him, he would end up having a love for creating things and would end up spending time more with him than his own paternal dad. Trapped in the lab for many days on end, he would become a boy genius, working on things at a young age and even building his first pair of treks at the age of 6. To nurture his love, his godmother would end up having him work as an assistant in her shop, allowing for him more and more practice making creations at home and as a part time job (illegally). He would end up continue this passion even during his teenage years. While growing up, he met a girl who was rich economically that rarely was around her parents. She would bully him (not really) and was more overbearing than the average kid. This would cause him to want to dye his hair to match her pink .He didn't dye it fully, but he ended up dying the tips of his hair pink which would end up being a tradition he would do while growing up. One day, they would end up leaving. She would end up moving away and they lost contact due to her not having a cellphone. Now, as a young man, he is a part time waiter by day and a tuner by night, trying to push the boundaries of what he could make. Your probably may have seen him as well.
Country of Birth: Kyoto, Japan
________________________________________|R|un |I|nformation Road: Ring Rank: C Allias: The Artist with the musical wind Shadow: Race: Descendant of Gravity Child TOTAL AP: 5/5
-----→ Metranome | F -------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.
-----→ Quick Fix| C Rank -------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.
-----→Deconstruction | C Rank -------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities. - You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating. [Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]
---Trick Passes (You get 3 Free at creation)
-----→ Spinning Wallride Overbank 1800| F -------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.
-----→Air Method to Spin That Grab Moonride| F -------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers. The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.
-----→Super Stride IV Sonic Boom| F -------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
Full Name: Free Maxwell Nicknames: Age: 17 Birthdate: August 14th Sex: Male Race: Descendant of Gravity Child Sexual Orientation: Bi
Height: 170cm [5'6"] Weight: 59.4kg [131lbs] Physical Description: X
Personality: Free appears to be apathetic or unemotional most of the time. On the surface that doesn't change often, but he's not incapable of being happy, making (bad) jokes, or the usual normal emotions, it just doesn't show all the time. The only deviation to his usual behaviour is while riding AT's, it's not a huge difference, but he is more susceptible to acting violent or put winning over anything else. Despite all that, he does value friendship and will help others for the sake of that.
Backstory: From the start, Free wasn't going to live the most normal life. He was born in New York and is an only child. His mother is a model by day and a storm rider by night and his father worked for the ATP and passed away when Free was a teenager. Certainly this combination was destined to fail and how they found love in the first place remains a mystery. Perhaps he'd ask his mother one day. Either way, Free learned of her second calling as a storm rider on accident, but decided it was for the best to keep her secret from his father. His parents both rode AT's, but with competing ideals. Even with that knowledge, it seemed to push him further toward becoming a storm rider himself. Free and his mother came to an understanding that she'd teach him all he wanted to know about storm riding, but he'd need to focus on education. Luckily for him, that was a rather easy task, his personality helped him stay focused. Free was a good student, but never applied himself to doing more than what was needed. With his goal of becoming a storm rider in mind and finishing high school, his mother was finally willing to let him go. Despite growing up in New York, Free always had a strong desire to leave the states and be a storm rider on his own terms. What better place to do that than the origin of storm riding, Japan. It was a tough choice for his mother to let him go, but she knew what it was like to be in his position. No matter the case, she is basically funding his storm riding until he can manage on his own.
Country of Birth: America (New York)
________________________________________|R|un |I|nformation Road: Bloody Rank: C Allias: None yet Shadow:Catastrophe
► A standard pair of AT's, the colour of the boot is predominantly black with all the trim vermilion(red) coloured. The wheels are black with a line of the same vermilion colour on the sides.
Bloody Roll Soul 1800° | D | STA: 2 | Wear: 3% Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their trek engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.
Bloody Fang | C | STA: 3 | Wear: 5% The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production. This is a C Class trick.
Trick Name | Type | Rank | STA: # | Wear: #% Description
---Trick Passes
In Step: Reverse Turn Stance | F | STA: 1 | Wear: 1% The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.
Spinning Wallride Overbank 1800 | F | STA: 1 | Wear: 1% Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.
Super Stride IV Sonic Boom | F | STA: 1 | Wear: 1% This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by crisscrossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.
Trick Name | Type | Rank | STA: # | Wear: #% Description
---Custom Tricks
Trick Name | Type | Rank | STA: # | Wear: #% Description
Trick Name | Type | Rank | STA: # | Wear: #% Description
Trick Name | Type | Rank | STA: # | Wear: #% Description
Full Name: Free Maxwell Nicknames: Age: 17 Birthdate: August 14th Sex: Male Race: Descendant of Gravity Child Sexual Orientation: Bi
Height: 170cm [5'6"] Weight: 59.4kg [131lbs] Physical Description: X
Personality: Free appears to be apathetic or unemotional most of the time. On the surface that doesn't change often, but he's not incapable of being happy, making (bad) jokes, or the usual normal emotions, it just doesn't show all the time. The only deviation to his usual behaviour is while riding AT's, it's not a huge difference, but he is more susceptible to acting violent or put winning over anything else. Despite all that, he does value friendship and will help others for the sake of that.
Backstory: From the start, Free wasn't going to live the most normal life. He was born in New York and is an only child. His mother is a model by day and a storm rider by night and his father worked for the ATP and passed away when Free was a teenager. Certainly this combination was destined to fail and how they found love in the first place remains a mystery. Perhaps he'd ask his mother one day. Either way, Free learned of her second calling as a storm rider on accident, but decided it was for the best to keep her secret from his father. His parents both rode AT's, but with competing ideals. Even with that knowledge, it seemed to push him further toward becoming a storm rider himself. Free and his mother came to an understanding that she'd teach him all he wanted to know about storm riding, but he'd need to focus on education. Luckily for him, that was a rather easy task, his personality helped him stay focused. Free was a good student, but never applied himself to doing more than what was needed. With his goal of becoming a storm rider in mind and finishing high school, his mother was finally willing to let him go. Despite growing up in New York, Free always had a strong desire to leave the states and be a storm rider on his own terms. What better place to do that than the origin of storm riding, Japan. It was a tough choice for his mother to let him go, but she knew what it was like to be in his position. No matter the case, she is basically funding his storm riding until he can manage on his own.
Country of Birth: America (New York)
________________________________________|R|un |I|nformation Road: Bloody Rank: C Allias: None yet Shadow:Catastrophe
► A standard pair of AT's, the colour of the boot is predominantly black with all the trim vermilion(red) coloured. The wheels are black with a line of the same vermilion colour on the sides.
Bloody Roll Soul 1800° | D | STA: 2 | Wear: 3% Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their trek engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.
Bloody Fang | C | STA: 3 | Wear: 5% The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production. This is a C Class trick.
Trick Name | Type | Rank | STA: # | Wear: #% Description
---Trick Passes
In Step: Reverse Turn Stance | F | STA: 1 | Wear: 1% The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.
Spinning Wallride Overbank 1800 | F | STA: 1 | Wear: 1% Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.
Super Stride IV Sonic Boom | F | STA: 1 | Wear: 1% This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by crisscrossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.
Trick Name | Type | Rank | STA: # | Wear: #% Description
---Custom Tricks
Trick Name | Type | Rank | STA: # | Wear: #% Description
Trick Name | Type | Rank | STA: # | Wear: #% Description
Trick Name | Type | Rank | STA: # | Wear: #% Description
Full Name: EverHardt, Michi Hanne Nicknames: Tonks Age: 17 Birthdate: 19 March Sex: ♀Female Sexual Orientation: Straight as a Blade of Grass
Height: 5ft 2ins Weight: 10 st Physical Description: Michi has a fair complexion with Vibrant Amber eyes, Her raven hair is long and falls to her hips, and has multi colored highlights, Michi wears j-rock clothing and likes a lot of colour in her chosen outfits. Personality: Michi is not your average weak female. She is strong-willed and will not stop in telling you what she thinks if she has an opinion, Michi Is However a bit of a pervert and considers herself one of the lads. Despite being female, she does not consider herself a girly girl and cringes when faced with stereotypical girl activities. She has an Obsession with horror films and loves to prank. Although getting to know her can be very odd-balled once she is your friend she is loyal to the core. Backstory: Like any child born of this earth I was born to a mother and a father. Anyway, this biography is about me and I do not know where to start! I don’t think I’ve done anything wonderfully fantastic to jot down here yet. I was raised normally by loving parents, but somehow I found this eager want to differ from the normality that was my lifestyle. I dunno why but finishing school and the proper airs and graces of a girl was not exactly my style.. A choice between Rock or Classical, it will always be rock and roll and after doing all they could to make me act like a lady I was thrown out and applied as a transfer student.. and so here I am! Enjoying the rifts and thrills of owning my own band called Devils Toybox on the side of scooping up cash in the Storm Riding biz. Hopefully, I can make it big in the A.T world but until then I guess I will have to settle with making people's ears bleed. Well i did some really Shitty things Went Back and tried being a lady.. I guess i just ain't cut out for that s**t..so i am Back in Japan hoping of hopes to see old faces maybe make some new ones i've grown now But has my Notoriety grown?
Country of Birth: England
________________________________________|R|un |I|nformation Road: Resonance Road (Gaia x Ring) Rank: C Allias: Tonks Shadow: A Graveyard Race: Human
R.E.A.D → [170] → Acceleration:[45] → Battle Strength:[50][+25] → Stamina:[45][+25] → Jump:[30] → Air Time:[40][62.5] → Reaction:[45][67.5] → Air Reaction:[42.5][50]
-----→ Metranome l F -------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.
-----→Seismic Sonarl E -------► A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon. This is an E Class trick.
-----→ GBF l C -------► The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new-found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage. This is a C Class trick.
---Trick Passes
-----→ {Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
___________• (Purple Haze) ______________○(Purple haze is a guitar that Michi has with her near always, weather she is carrying it in its guitar case or on its strap, she is often wearing it or playing it ) ___________• Pet Ferret Called Sparkz ______________○(He is a chestnut brown with a rather cute puppy face. Although he likes being petted....without warning he can bite!)
___________• Medic Satchel ______________○( Medic Satchel consists of: A full (Basic) Medical Kit A full Change of Clothes And a Mini case of Tools that also holds a Plectrum and a change of guitar strings. ) ___________• a Coffin Shaped Purse ______________○ Consists of: 150 Yen A Key-ring’s Swiss Army Knife Student Bus Pass A Packet of Tic Tacs (For fresh breath)
[size=11][b]Full Name: [/b]EverHardt, Michi Hanne [b]Nicknames: [/b] Tonks [b]Age: [/b]17 [b]Birthdate: [/b]19 March [b]Sex: [/b]♀Female [b]Sexual Orientation: [/b]Straight as a Blade of Grass
[b]Height: [/b]5ft 2ins [b]Weight: [/b]10 st [b]Physical Description: [/b]Michi has a fair complexion with Vibrant Amber eyes, Her raven hair is long and falls to her hips, and has multi colored highlights, Michi wears j-rock clothing and likes a lot of colour in her chosen outfits. [b]Personality: [/b]Michi is not your average weak female. She is strong-willed and will not stop in telling you what she thinks if she has an opinion, Michi Is However a bit of a pervert and considers herself one of the lads. Despite being female, she does not consider herself a girly girl and cringes when faced with stereotypical girl activities. She has an Obsession with horror films and loves to prank. Although getting to know her can be very odd-balled once she is your friend she is loyal to the core. [b]Backstory: [/b] Like any child born of this earth I was born to a mother and a father. Anyway, this biography is about me and I do not know where to start! I don’t think I’ve done anything wonderfully fantastic to jot down here yet. I was raised normally by loving parents, but somehow I found this eager want to differ from the normality that was my lifestyle. I dunno why but finishing school and the proper airs and graces of a girl was not exactly my style.. A choice between Rock or Classical, it will always be rock and roll and after doing all they could to make me act like a lady I was thrown out and applied as a transfer student.. and so here I am! Enjoying the rifts and thrills of owning my own band called Devils Toybox on the side of scooping up cash in the Storm Riding biz. Hopefully, I can make it big in the A.T world but until then I guess I will have to settle with making people's ears bleed. Well i did some really Shitty things Went Back and tried being a lady.. I guess i just ain't cut out for that s**t..so i am Back in Japan hoping of hopes to see old faces maybe make some new ones i've grown now But has my Notoriety grown?
[b]Country of Birth: [/b] England [/size]
[b][size=14]________________________________________|R|un |I|nformation[/size][/b] [size=11] [b]Road: [/b] Resonance Road (Gaia x Ring) [b]Rank: [/b]C [b]Allias: [/b] [b]Shadow:[/b] [b]Race: [/b] Human [/size]
[size=11] [color=white]---[/color][b]Road Tricks[/b][/size] [spoiler][size=9][color=white]-----[/color][b]→[/b] Metranome l F [color=white]-------[/color]► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.
[color=white]-----[/color][b]→[/b]Seismic Sonarl E [color=white]-------[/color]► A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon. This is an E Class trick.
[color=white]-----[/color][b]→[/b] GBF l C [color=white]-------[/color]► The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new-found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage. This is a C Class trick.[/size] [/spoiler]
[size=11][color=white]---[/color][b]Trick Passes[/b][/size] [spoiler][size=9][color=white]-----[/color][b]→[/b] Upper Soul 23 Roll l F [color=white]-------[/color]► With this technique, even those with little jump can reach the sky. By holding on to a pole of sorts with one hand while running one’s ATs in a vertical grind, the user spins all the way up said pole. This skill is useful for scaling up buildings that are too tall to jump or keeping up with someone who can jump much better than yourself. However, the Upper Soul is not as fast as a jump.
[color=white]-----[/color][b]→[/b]Roof Gap To Disaster One Foot "Air Line" l F [color=white]-------[/color]► A rather dangerous trick, the Air Line involves grinding down a power line, shooting sparks and an electric charge into the air. When used properly, the Air Line has been known to disperse techniques that use illusions to trick the mind.
[color=white]-----[/color][b]→[/b]Super Stride IV Sonic Boom l F [color=white]-------[/color]► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.[/size] [/spoiler]
[size=11][color=white]---[/color][b]Custom Tricks[/b][/size] [spoiler][size=9][color=white]-----[/color][b]→[/b] {Trick Name l Rank} [color=white]-------[/color]► {Description.}
[color=white]-----[/color][b]→[/b]{Trick Name l Rank} [color=white]-------[/color]► {Description.}
[color=white]-----[/color][b]→[/b]{Trick Name l Rank} [color=white]-------[/color]► {Description.}[/size] [/spoiler]
[size=7][color=#ffffff]___________[/color][/size] [size=10]•[/size] [size=10] (Purple Haze) [/size] [size=7][color=#ffffff]______________[/color][/size] [size=10]○[/size] [size=9](Purple haze is a guitar that Michi has with her near always, weather she is carrying it in its guitar case or on its strap, she is often wearing it or playing it [img]http://www.chinaguitarsupplier.com/products/gothicguitar/gothicguitar-06.jpg [/img])[/size] [size=7][color=#ffffff]___________[/color][/size] [size=10]•[/size] [size=10] Pet Ferret Called Sparkz [/size] [size=7][color=#ffffff]______________[/color][/size] [size=10]○[/size] [size=9](He is a chestnut brown with a rather cute puppy face. Although he likes being petted....without warning he can bite!) [/size] [size=7][color=#ffffff]___________[/color][/size] [size=10]•[/size] [size=10] Medic Satchel [/size] [size=7][color=#ffffff]______________[/color][/size] [size=10]○[/size] [size=9]([img]http://hopeforzombies.com/wp-content/uploads/2012/02/Medic-Satchel1-343x285.jpg [/img] Medic Satchel consists of: A full (Basic) Medical Kit A full Change of Clothes And a Mini case of Tools that also holds a Plectrum and a change of guitar strings. )[/size] [size=7][color=#ffffff]___________[/color][/size] [size=10]•[/size] [size=10] a Coffin Shaped Purse[/size] [size=7][color=#ffffff]______________[/color][/size] [size=10]○[/size] [size=9] Consists of: 150 Yen A Key-ring’s Swiss Army Knife Student Bus Pass A Packet of Tic Tacs (For fresh breath) [/size]
Full Name: Serin Elsyin Nicknames: N/A Age: 19 Birthdate: 4/22 Sex: Male Sexual Orientation: Heterosexual
Height: 5'10" Weight: 170 lbs Physical Description: See Image, Nothing Special
Personality: Serin has a pretty cynical world view, however he rarely lets it stop him from doing things or having a life. He simply is aware of the world and that typically it is not on anyone's side. He is more or less nice if he feels like being nice....or mean if he feels like being mean, shut off if he feels like it. In general he is just a slew of whatever. Backstory: Serin grew up in Japan although he is not Japanese. He is pretty okay with it here. He was raised mostly normally, argued with family as normal, is pretty middle class in regards to money. He in fact only recently saved up the money to buy Air Treks, although he is still pretty good at them due to being pretty good at many things but not exactly amazing at everything.
Country of Birth: United States
________________________________________|R|un |I|nformation Road: None Rank: C Allias: None Shadow: None Race: Human TOTAL AP: 5/5
R.E.A.D → [170] → Acceleration:[0] → Battle Strength:[50][+50 Human Boost] → Stamina:[120] → Jump:[0] → Air Time:[50 Seconds] → Reaction:[60] → Air Reaction:[60]
→ Air Treks: Standard Air Treks
► Plain Store Bought Air Treks, they are a little worn. They are black and grey.
-----→ {Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes (You get 3 Free at creation)
-----→ Super Stride IV Sonic Boom l F-Rank -------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.
-----→Moon Walk l F Rank -------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.
-----→Air Method to Spin That Grab Moonride l F Rank -------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers. The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
Full Name: Zane Daisetsu Nicknames: El Muerto Age: 19 Birthdate: July 31. Sex: Male Sexual Orientation: Hetero
Height: 6'1 Weight: 180 Physical Description: Picture tells you all you need to know. He does clean up well
Personality: Protective, crazy, fun loving, flirty
Backstory: Zane is your average kid so to speak. He likes anime and loves to meet women and more importantly ride. At the age of 14, he looked at all the riders and teams being formed and almost would do anything to become a storm rider. So, after a few moments of things he is unproud of, Zane finally received the chance and joined ----- He had to leave town for a couple of years in order to solve family issues but is now back and ready for adventure. As he came back around the age of 17, the team was no more. It seemed for some reason the team was disbanded. He wasn't sure whether from a parts war or emblem match. Or some other means. Either way, he would end up working on his skills and riding his own path. His skills aren't where they use to be , but he willing to work hard to become King again.
Country of Birth: New Orleans, Louisiana
________________________________________|R|un |I|nformation Road: Gaia Rank: C Allias: El Muerto; Monkey Shadow:WUKONG Race: Descendant of Gravity Child TOTAL AP: 5/5
-----→ Seismic Sonar l E Rank -------► A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around any thing that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon. This is an E Class trick
-----→ GBF l C Rank -------► ○ The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage. This is a C Class trick. }
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes (You get 3 Free at creation)
-----→ Super Stride IV Sonic Boom l F -------► ○ This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.
-----→Air Method to Spin That Grab Moonride l F -------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers. The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop. Stamina: 1
-----→Spinning Wallride Overbank 1800 l F -------►Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling. }
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}