Full Name: Ranmaru Hogosha (Permission granted by Kondo Kaicho) Nickname: Remy Age: Appears early twenties. True age is immeasurable. Birthdate: April 22nd Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S+
Height: Five foot Eleven Weight: One Hundred and Fifty Five Pounds
Bloodline: Hogosha
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "If you can delay it, then delay it. Only the important stuff cannot be skipped." Personality: Ranmaru wishes for nothing more than to sloth around and research the niche topics which interest him. He would rather sleep than put any effort into anything. However, he is also an incredible sincere and passionate man. His countless years of life has taught him procrastination, but also dedication.
Village: Land of Iron Title: Wanderer [ Zaishin ]
Background: A child of the prestigious Hogosha clan, the boy was raised in the painfully dull art of exorcising Yokai. While most of the clan took this responsibility with the responsibility it deserved, Ranmaru was bored by such rhetoric. Instead, in every incarnation he awoke, he decided to devote his time awake to one new passion project. The current passion project is that of the study of the primitive culture's, "ninjutsu", which is a taboo subject among the five royal clans. Despite the clan's disapproval, Ranmaru lives the life he chooses for himself.
▰▰▰ CLASSES AND STATS
Scholar: ▱▰▱ Peerless Summoner → You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon regardless of a bloodline connection of a signed user of a summoning contract you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. Second Class: Ninjutsu ▱▰▱ Ninjutsu Specialist → The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or activation payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Finally, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line.
Third: Medical ▱▰▱ Support Specialist → The user is capable of conferring a 1 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.
▱▰▱ Cross Class or Specialization: → Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation..
Chakra Pool: 3,300 Stamina Pool: 2,775 Chakra Element: Earth, Wind Chakra Color: Green Chakra Materialization: Particles Passive Stats Increases: • Strength ► 6 →→ N/A • Speed ► 6 →→ N/A • Reflex ► 6 →→ N/A • Fortitude ► 6 →→ N/A
Strengths: • Niche Research • Dedication Weaknesses: • Faulty Loyalty • Curiosity Fears: • Being regulated to tradition • Losing his hands
Modifiers: • Learns 12 additional ninjutsu and 6 additional medical per post • Doton, Fuuton, Fuuin, and bloodline overwhelm techniques of the same rank up to S-ranked. Personal Attributes: • Clay Molding: Doton and hogosha based bloodline techniques require no handseals and instead may be substituted through somantic gestures. • Master of Non: Maruton ninjutsu and fuuin require no handseals and instead may be substituted through somantic gestures. (Counts as 2 pas) • Wind Caller: Fuuton ninjutsu require no handseals and instead may be substituted through somantic gestures. • Devout Exorcist: The user's overwhelming property no longer only applies to Yokai and Miasma collisions but apply to targets who have those chakra as well as Demon, and Nature chakra. • Bloodline Savvy: Reduces the cost of bloodline techniques by five chakra. • Purification Barrier: The user's fuuinjutsu that form barriers or defenses are purified, causing those within the barrier with Nature Chakra, Corrupted Nature Chakra, Demon Chakra and Yokai Chakra suffer tiered burns for each post they are within the barrier or upon contact with the barrier. • Mastery of Stone: Physical contact with the user's Doton techniques inflicts ranked petrification that is one tier lower than would normally be done. ( B Rank techniques grant tier two petrification, Ect. ). Techniques that already grant petrification increase their tier by one.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両 123,000 XP: 36,000
Missions Complete: {all start at 0} D Rank | 0 C Rank | 30 B Rank | 0 A Rank | 22 S Rank | 72
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ Fighting a Yokai ] [ Negotiation a Temporary Alliance ] [ Bonds (Konoha Alliance) ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ 18k ] Events: 200 member and 2 year anniversary
▰▰▰ INVENTORY • Family Heirloom Wand of Hogosha (Occupies as a Baton) • x300 auto-learn techniques • x1 variable technique • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default • Rasengan (A-ranked)
Doton • Earth Military Movement Technique (E-ranked) • Swift Earth (X-ranked) • Rock Shield (X-ranked) • Double Suicide Decapitation (D-ranked) • Stone Shuriken (D-ranked) • Ground Shaking / Shockwaves (D or C-ranked, depending on use) • Mud Weights (C-ranked) • Mole Hiding (C-ranked) • Ant-Lion Technique (X-ranked) • Mud River (C-ranked) • Light Weight Rock, Ultra Light Weight, or Ultra Added Weight (E-C, or A) • Earthern Rising Spears / Rock Spears (C or B-ranked, depending on use) • Earthern Spear (B-ranked) • Earth Style Split (B-ranked) • Ten Thousand Ri Earth Style Wall (X-ranked) • Earth Dome Prison (B-ranked) • Rock Plate Coffin (B-ranked) • Earth Element Sword (B-ranked) • Earth Style Rampart Or Earth Style Wall (B-ranked) • Pulsating Earth (B-ranked) • Fist Rock (A-ranked) • Earth Plate Barrage (A-ranked) • Fist Rock (A-ranked) • Earth Dragon God Blast (A-ranked) • Covering Lid (A-S+ ranked) • Tsunami Technique (S-ranked) • Dragon Explosion (S-ranked) • Rock Finale (S+ ranked)
Fuuton • Wind Levitation: (E-ranked) • Retrieving Wind: (E-ranked) • Propelling Winds: (D-ranked) • Bursting Air Pockets (D-ranked) • Spinning Shield of Wind: (D-ranked) • Gale Surge (D-ranked) • Armor of Wind (C-ranked) • Tornado Trap (C-ranked) • High Air Pressure (C-ranked) • Low Air Pressure (C-ranked) • Sword of Wind (C-ranked) • Rotating Shuriken (C-ranked) • Tornado Barrage (B-ranked) • Violent Whirlwind: (B-ranked) • Flowing Wind Fist(B-ranked) • Dust Cloud: (B-ranked) • Hair Wind (B-ranked) • Nadeshiko-Style Hardliner Gale Fist: (B-ranked) • Nadeshiko-Style Hardliner Revolving Cut (B-ranked) • Assassin's Rush (B-ranked) • Solo Flight (A-ranked) • Godly Winds from the Mountain (A-ranked) • Beast Wave: Palm (A-ranked) • Wind Cutter (A-ranked) • Chaos Theory (A-ranked) • Giant Falcon Blast [As well as Bond of the Falchon] (S-ranked) • Orb of the Storm (S-ranked) • Rasenshuriken (S-ranked) • Heavenly Breath from the Mountains (S+ ranked)
Bloodline • Mastered
Sealing • Sealing E • Unsealing E • Detonation Seal E • Seal Connection D • Nature Sealing C • Scroll Communication C • Kuchiyose C • Reverse Summoning C • Rashomon B • Elemental Sealing Method B • Triple Rashomon A • Clone Sealing A • The Third Seal Sealing S • Secret Mark Seal • Release S • Summon Sealing S • Summoning • Quintuple Rashōmon S+
Sensory • Dragon’s Tattoo D • Whispering Walls C • Door Guard (Almighty Door Guard) C or A • Creeping Silhouette B • Gray Fog B • Kagura Mind's Eye B • Nature Lockdown A • Mind Power S • Clarity of the Beast S+
Medical • Extraction E • Poison Removal D • Bandage Skill D • Blood Coagulation D • Circulation of blood D • Lung Inflation D • Blood Transfusion C • Healing Hands C, B, A • Necrotic Flesh Removal C • Mental Medicine C • Temperature Control C • Movement Control C • Chakra Scalpel C • Pain Suppression B • Electrolyte Balance A • Ninja Medicine Creation A • Bone Healer Skill A • Cell Regeneration A • Mystical Hands Technique S • One's Life Resurrection S • Dragon Life Reincarnation S • Psychic Surgery S • Great Spiritual Cleansing S+ • Renew S+
Taijutsu {Remove if none} Channeling Martial Skill • Mastered
Strong Fist Style • Mastered
Soft Fist Style • Mastered
Oblivion Fist • Mastered
Heavenly Momentum Art • Mastered
Kote • Mastered
Bukijutsu {Remove if none} Doki Yari • Mastered
Kakumei no hono Ryu • Mastered
Tetsuishi no Ryu • Mastered
Honshi Art • Mastered
Tekiastsu Ryu • Mastered
Soko Sento • Mastered
Posted: Sun Jan 31, 2021 7:13 pm
▰▰▰ PERSONAL DATA
Full Name: Toki Suntory Nickname: Sunny Age: 17 Birthdate: 12/21 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S+
Hair Color: Golden Blond Eye Color: turquoise Height: 5 foof 7 inches Weight: One Hundred and two Pounds
Bloodline: None Non-Combat Outfit: Same as picture. Typically has arms and legs bare for sealing purposes. Combat Outfit: Elbow pads. Gloves with bracers on arms.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "No day but today." Personality: A wide-eyed idealist. Believes in unicorns and goodness. While appearing very naive, it's actually a front for a very mischievous kind of child. The conniving nature he has is never cynical, however, but instead whimsical. Like a creature of the fae he tends to be more about being playful than about the consequences which could befall such actions.
Village: Konohagakure Title: Genin Local Reputation: 412 Fame B-list local hero Global Reputation: 832 Fame A-list global hero
Biography: After losing both of his parents in the destruction of Uzushiogakure, Toki was alone and scared in the world of ninja. He was completely isolated until a blue blur of a woman approached him. Helping him find his footing, he grew close to her and formed a positive affect from her kindness. Mistaking her for the time god Zaliel, Toki took part in following her religion and proving himself to be a proper knight for his Goddess.
▰▰▰ CLASSES AND STATS
First Class: Bukijutsu ▱▰▱ Juggernaut → The user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an action for the technique, instead spending it upon an offensive action if the user chooses. Signature Style: Honshi Second Class: Scholar ▱▰▱ Erudite Academic → Instead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4). Third Class: Tamer ▱▰▱ Chance Encounter → You are allowed to have a pet with a mythological aspect to them. This branch requires the pet has a minimal of four TA points, (points may be borrowed from later in the class if a single class, as well as bypass that rule of TA per body rank until C-ranked). This pet may have one additional Tamer Attribute. In addition, this pet gains an additional 25 chakra and stamina per the body rank of the user. Finally, this pet may be summoned and dismissed either the summoning jutsu, or by any means of calling a pet, (whistling, shouting at the heavens, etc), as long as the means makes sense within roleplay. The chance encounter also blesses you with one of two options; either every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S), or, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S). ▱▰▱ Cross Class or Specialization: → Able to utilize any seal through contact with their weapon. Detects any hidden information on their person upon contact with weapon. These users are uniquely able to cut through seals by casting an unsealing technique through their blade. They are also able to physically cut Hex seals on their person by expending an activation and no chakra/stamina.
Chakra Pool: 2,665 Stamina Pool: 2,665 Chakra Element: Wind, Water Chakra Color: Golden Brown Chakra Materialization: Sunflowers and unicorns
Strengths: • Aiming • Trickery Weaknesses: • Grappling • Long term problems Fears: • Monsters that eat unicorns • Meteors
Modifiers: • Fuuin and sensory cost one less rank in cost • Bukijutsu techniques related to kunai cost 5 less chakra and stamina Personal Attributes: {Each RPC gets two personal attributes by default, with options for more depending on their choice of classes and bloodlines. Read carefully and consult the Personal Attributes System for more information.} ▱▰▱ Fast as an arrow | Toki's mastery of thrown weaponry allows him to perform the bukijutsu style which uses a bow and substitute it with kunai. This swap does not apply to any techniques which utilize the bow itself as a weapon, and only replaces techniques with a focus on the arrows fired. ▱▰▱ You didn't see anything... | Toki is able to amplify the smoke effect which befalls using the sealing and unsealing technique. When he uses named techniques he is able to have the smoke expel from the scroll and cause tier one blindness to everyone within ten feet of himself. ▱▰▱ Gotta go! | Toki is able to perform body flicker without need of hand seals. The technique exclusively also cost five chakra less. ▱▰▱ Tricky Tricks | Toki is able to utilize a kunai as a substitute for the visual stimulus necessary for visual based genjutsu. ▱▰▱ That should have hit! | Whenever one of Toki's kunai fails to hit a target, his next kunai based attack adds on an additional +2 to speed. This benefit does not apply if the attack was negated through a collision with an offensive or defensive technique. ▱▰▱ Sleight of hands | Allows for Toki to seal away anything on his person, even while in combat. Typical rules for the enclosing technique still apply. ▱▰▱ Beauty and the Beast | Allows for Toki to reduce the the amount of missions required for monster taming by two to a minimal of one. ▱▰▱ Master Tamer | Allows for Toki to reduce the the amount of missions required for monster taming by two to a minimal of one. ▱▰▱ Inner Devotion | Allows for Toki to reduce the the amount of missions required for religion by two to a minimal of one. ▱▰▱ Rewarded Faith | Allows for Toki to reduce the the amount of missions required for religion by two to a minimal of one. ▱▰▱ Always prepared! | Toki can use a kunai or dagger instead of a katana / one sword focused bukijutsu style. Cannot be used with any techniques of which it would not make any sense to the technique applied. ▱▰▱ Anime Armor | Allows for Toki to manifest his chakra in an aura around himself based off of his chakra color. This manifestation takes the properties of heavy armor, which includes all of its positive and negative features. Can summon this armor once every three post. ▱▰▱ Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories. ▱▰▱ Blessings of Valor | As a world-famous hero, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events. ▱▰▱ The Grand Order | Status effects affect the templar by [1] tier lower at a minimum of tier 1 when defending their religion's faithful and their houses of worship. This PA is only obtained by grand templars and is automatically obtained once that title is granted. ▱▰▱ Integrity | Grants the user 2 PAs, +5 Technique slots and +25 Chakra and Stamina per Body Rank starting at D. They are able to reduce a single status effect excluding mental statuses and trauma by one tier, to a minimum of Tier 1. Additionally, the user can utilize the Block/Dodge system for one rank lower than a single incoming collision once every two posts - This does not stack with the Scholar's Discipline Infinite Perception and cannot be used at the same time as it unless used for a separate collision.
Shinobi Missions Complete: D Rank | 10 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 56
Crafting Trees • Scroll Crafting || → Grandmaster • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 3 S Rank | 3
Career Profession Titles • Religion || → Grand Templar of Zelel - Disciplined Wind Ninshuu • Arena || → Novice Dark Horse • Performing Artist || → Virtuso Dancer • Monster Hunter || → Grand Master
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 10 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • 100 kunai (sealed inside body as per discipline perk) • 20 explosive notes (sealed inside) • 10 flash bombs (sealed inside) • 10 smoke bombs (sealed inside) • 10 meters of wire (sealed inside) • 5 large shields (sealed inside) • 5 Katanas (sealed inside) • 400 shuriken (training of Honshi art, sealed within body) • 2 D-ranked scroll • 2 C-ranked scroll w. 100 shuriken (Cost a total of 2,400 ryo) • 2 C-ranked scroll • 2 B-ranked scroll • 2 A-ranked scroll • 2 S-ranked scroll • 2 S+-ranked scroll (All scrolls cost 7k together) • 1 S+ ranked Ameterasu (sealed in body) • 10k spent on all crafting related cost. Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 40 / 110 • Genjutsu | 00 / 78 • Iryojutsu | 00 / 00 • Taijutsu Styles | 05 / 05 • Bukijutsu Styles | 06 / 09
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E • Escaping Skill [ Nawanuke no Jutsu ] | E Rank • Korabo l Rank S+ • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default • Temporary Body Paralysis Technique [ Kanashibari no Jutsu ] | Rank D • Manipulate Advancing Blades [ Soushuuha ] | Rank C-S • Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C • Shadow Clones l Rank B • Sword of Kusanagi: Long Sword of Sky [ Kusanagi no Tsurugi: Kuu no Tachi ] | Rank B • Spiral Sphere [ Rasengan ] | Rank A | Variable • Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment
Sealing • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal • Time Sealing [ Tebanasu Fuuin ] | Rank E • Detonation Technique [ Bakuhatsu no Jutsu] | Rank X | Universal • Seal Connection [ Fuuin Tsunagu ] | Rank D | Passive • Unsealing Technique: Shuriken [ Kaifūjutsu: Shuriken ] | Rank D | Variable • Winding Smoke Technique [ Maki Kemuri no Jutsu ] | Rank D • Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal • Scroll Communication Technique [ Sukurōru tsūshin no Jutsu ] | Rank C | Universal • Nature Summoning [ Shizen no Kuchiyose ] | Rank C • Disabling Touch | Rank X • Element Sealing Method [ Godai Houin no Michi ] | Rank X | Universal | • Twin Rising Dragons [ Soushouryuu ] | Rank C • Expansion [ Kakuchō ] | Rank B | Universal • Summoning: Rashōmon [ Kuchiyose: Rashōmon ] | Rank B | Universal • Tool Manipulation: Heavenly Chain Disaster [ Sougu: Tensasai ] | Rank B | Augment • Danzo's Sealing Jutsu | Rank B • Inverse Four Dark Mist Array [ Shikoku Mujin ] | Rank B • Summoning: Food Cart Destroyer Technique [ Kuchiyose: Yatai Kuzushi no Jutsu ] | Rank B | Augment • Seal: Good Ward [ Fuin: Guddowādo ] | Rank B • Element Sealing Method [ Godai Houin no Michi ] | Rank X | Universal | • Triple Summoning: Rashōmon [ Kuchiyose: Sanjuu Rashōmon ] | Rank A • Clone Sealing [ Bunshin Houin ] | Rank A • Evil Sealing Method [ Fuuja Houin ] | Rank A • Beast Sealing Technique [ Kemono Fuuin no Jutsu ] | Rank A • Seal Breaking | Rank X | Restricted • Sealing: The Bird's Nest [ Shīringu: Tori no su ] | Rank S • Seal: Hijacked [ Shīru: Haijakku sa reta ] | Rank S+
Sensory • Origins [ Kigen ] | Rank D • Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D • Door Guard [ Monko no Keibou ] | Rank C • Astral Location [ Asutorarurokēshon ] | Rank C • Exposed Arts [ Roshutsu shita geijutsu ] | Rank B • Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ] • Fragile Mask [ Koware yasui masuku ] | Rank B • Sensor: Complete Focus [ Kenchiki: Kanzen'na shōten ] | Rank B • Leech [ Hiru ] | Rank X [ Learned as A ] • Brawler's Nature [ Buraurā no seishitsu ] | Rank A • Mind Power [ Renriki ] | Rank S
Wind • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E • Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D • Tornado Trap [ Tatsumaki Wana ] | Rank C • Jade Severe Gale Wind [ Suiranreppuu ] | Rank X (learned as B) • Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B • Solo Flight [ Tandokuhikou ] | Rank A • Twin Dragon of the Storm [ Arashi no tsuindoragon ] | Rank S • • • •
Water • Water Manipulation [ Mizu Soujuu ] | Rank E-X • Water Sword [ Mizu no Yaiba ] | Rank E-B • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive • Tornado of Water [ Mizu no Tatsumaki ] | Rank C • Water Release: Pillar Encirclement [ Suiton: Hashira Kakomu ] | Rank B • Water Torrent Technique [ Suise no Jutsu ] | Rank A • Water Collision Destruction [ Suishouha ] | Rank S • • • •
▰▰▰Pet Name: Vee Might Nickname: Vee Age: Lol Species: Lizard familiar Height: two foot eight Weight: fifty six pounds Physical Features:{What fur color, the wing span, etc.}}
▰▰▰TA Invested: 12 Chakra: 3,850 Stamina: 3,850 Chakra Elements: Wind and Non-elemental Enhanced Sense: Scent Mirrored Techniques: Everything Mirrored Stats: All Total Activation: 3 activations Tamer Attribute: ▱▰▱ Connected | Vee Might is able to combine himself into the summoning scrolls unique to the custom scroll crafting. This allows him to take the unique features of the summon (the additional chakra / stamina, the additional stats, and the abilities and unique moves to it) at the cost of the summon and the pet acting independently. Only occurs while a summon is summoned. ▱▰▱ Vee Endurance | Vee Might's endurance is increased by 2 to a possible maximum of 10. ▱▰▱ Heroic Spirit | Vee Might is able to gain legendary armor summons gain one rank lower than the rank of the tamer. ▱▰▱ The Grand Order | Status effects affect the templar by [1] tier lower at a minimum of tier 1 when defending their religion's faithful and their houses of worship. This PA is only obtained by grand templars and is automatically obtained once that title is granted.
▰ Character: Toki Suntory ▰ Link to profile: [x] ▰ Flying Sparrow | Rank X | Class [ Bukijutsu ]| Cost [Spiritual] As Toki lets lose a thrown projectile, chakra forms freely around it. The chakra takes the form of a sparrow of dust which guides the attack away from other attacks. This does not allow the sparrows to bypass being blocked by a specifically designed defensive technique, nor does it stop the sparrows from being dodged. It only nullifies one time the sparrows from being intercepted by another offensive technique. If the sparrows collide with a target then they will lodge themselves into the target as a thrown projectile would.
▰ The most beautiful boy ▰Category: Enchantment ▰Rank: [ Rank D ] ▰Primary Sense: [ Sight ] ▰Additional Senses: [ Scent ] ▰Base Duration: 1 Post ▰Upkeep: Chakra ▰Trigger: Handseal ▰Source: Other ▰Status Effect: Tier One Insanity if attracted, tier one blindness if not. ▰Description: The user projects themselves as a being of immense beauty. Upon looking at the user the target of the genjutsu will either feel compelled to look away from the user because of their beauty, or be so intoxicated by it that they feel themselves becoming slightly insane by the user's beauty and scent. This technique stimulates the sensations of arousal in a completely PG-13 way and is not used for anything overtly perverted.
▰ Type of Mechanism:Digital Seal Transferring Device ▰ Tier of Mechanism: ▰ Mechanism's Rank: D-A ▰ Mechanism Description: Allows Toki to set the coordinates of the summoning jutsu for his personal summons to his pet familiar. This device automatically sets the target of the summon to Vee Might. The cost is half of the rank of the summoning as well as the cost of the summoning itself. In return, using this device cost no activation. Can only be used while the tamer and pet are in the same topic.
▰▰▰ Akashi Rank D | Chakra: 255 | Stamina: 255 Str: 0 | Spd: 0 | Agi: 0 | End: 5 Akashi is a small, golden turtle which is small enough to comfortably rest on Toki's shoulder. He's always in a state of dozing off, and he prefers to sleep than to fight. Akashi also has a very large appetite, and is an omnivore despite being a turtle. Despite this, Akashi is an incredibly loyal, and passionate fighter when the situation arises.
Ability:Return Toki is able to substitute Akashi with any thrown weapon attack. Akashi can then return to the Toki's shoulder immediately after with an E-ranked amount of stamina.
▰ My Human | Rank C | Cost: Complex Akashi uses chakra to blur in front of the summoner. The turtle then braces for impact by revilatizing its legendary armor or even increasing it to the rank of this technique if adequate stats are granted.
▰ Gunto's Magic Shell | Rank D | Cost: Chakra Akashi turns himself into a shield the same golden color as his body. While in this state the holder of the shield retains the endurance stat of the user.
▰ Turtle Yo-Yo | Rank D | Cost: Chakra Akashi turns himself into a pseudo yo-yo, where the shell turns into a blunt object and his neck extends and becomes leathery for the sake of being the string. This form allows Toki to use chain scythe and whip styles. The whip / yo-yo thing can extend a maximum of thirty feet.
▰▰▰ Armor of Fire Rank C | Chakra: 500 | Stamina: 500 Str: 4 | Spd: 2 | Agi: 0 | End: 0 The Armor of fire is a small, egg looking rock. When fused with Vee Might it takes the appearance of a fire champion. Otherwise the stone remains dormant. It has a strange warmth to it, and those who hold it feel the stone's passion for courage and resolve.
Ability:Fires of Courage Grants the holder of the armor (or wearer) access to the fire element, and allows the user to know all fire ninjutsu B-ranked and lower. In addition, these jutsus may be fired directly from the armor itself, requiring no handseals. Finally if worn then the user is treated as having heavy armor worn. If the armor is broken then this summon can still be used, but its armor property disappears.
▰ Heat Resistant | Rank C | Cost: Passive Grants the holder of the armor (or wearer) resistance to fire based attacks. Attacks of the fire element C-ranked and below have no effect on the holder, and the user suffers one less tier of burning and trauma from being hit unguarded by fire attacks B-ranked and higher.
▰ Heating Up | Rank C | Cost: Passive Grants the holder of the armor (or wearer) a boon to their fire based attacks. Water based techniques lose their elemental superiority against fire attacks performed by the holder or wearer of the armor. This automatically applies to all techniques C-ranked and below, but for water techniques B-ranked and higher the user pays a supplemental cost with no activation of half the original cost.
▰ Armor of Purity | Rank B | Cost: Passive Negates the effects of armor destroying techniques or manipulating forces of armor (magnetism, etc), from affecting the armor. B-ranked techniques and lower automatically fail to affect the armor, while A-ranked and higher force the user to pay a supplemental cost with no activation of half the technique's rank to try and affect the armor to negate it. Once this technique negates an effect the armor is then immune to that effect for six post.
▰▰▰ Armor of Lightning Rank B | Chakra: 1200 | Stamina: 640 Str: 4 | Spd: 2 | Agi: 2 | End: 0 The Armor of lightning is a small, egg looking rock. When fused with Vee Might it takes the appearance of a steed of lightning. Otherwise the stone remains dormant. It has a feels like it has a current akin to a heartbeat, and those who hold it feel the strong bonds of their friendships course through their minds.
Ability:Storm of Friendship Grants the holder of the armor (or wearer) access to the lightning element, and allows the user to know all lightning ninjutsu A-ranked and lower. In addition, these jutsus may be fired directly from the armor itself, requiring no handseals. Finally if worn then the user is treated as having heavy armor worn. If the armor is broken then this summon can still be used, but its armor property disappears.
▰ Lightning Resistant | Rank B | Cost: Passive Grants the holder of the armor (or wearer) resistance to lightning based attacks. Attacks of the lightning element B-ranked and below have no effect on the holder, and the user suffers one less tier of paralysis and trauma from being hit unguarded by lightning attacks A-ranked and higher.
▰ Rising Voltage | Rank B | Cost: Passive Grants the holder of the armor (or wearer) a boon to their lightning based attacks. Wind based techniques lose their elemental superiority against lightning attacks performed by the holder or wearer of the armor. This automatically applies to all techniques B-ranked and below, but for wind techniques A-ranked and higher the user pays a supplemental cost with no activation of half the original cost.
▰ Armor of Purity | Rank A | Cost: Passive Negates the effects of armor destroying techniques or manipulating forces of armor (magnetism, etc), from affecting the armor. A-ranked techniques and lower automatically fail to affect the armor, while S-ranked and higher force the user to pay a supplemental cost with no activation of half the technique's rank to try and affect the armor to negate it. Once this technique negates an effect the armor is then immune to that effect for six post.
▰▰▰ Armor of Light Rank A | Chakra: 1850 | Stamina: 1140 Str: 4 | Spd: 2 | Agi: 0 | End: 2 The Armor of light is a small, egg looking rock. When fused with Vee Might it takes the appearance of the legendary hero of light. Otherwise the stone remains dormant. Holding or wearing this stone gives the user the sensation of achievement, as they feel all of their hopes and dreams rise to the surface.
Ability:Maker of Miracles Grants the holder of the armor (or wearer) access to the light kekkei genkai, and allows the user to know all light techniques S-ranked and lower. In addition, these jutsus may be fired directly from the armor itself, requiring no handseals. Finally if worn then the user is treated as having heavy armor worn. If the armor is broken then this summon can still be used, but its armor property disappears. The armor also gives the user the ability of flight.
▰ Light Resistant | Rank B | Cost: Passive Grants the holder of the armor (or wearer) resistance to light based attacks. Attacks of the light variety A-ranked and below have no effect on the holder, and the user suffers one less tier of blindness and trauma from being hit unguarded by light attacks S-ranked and higher.
▰ Maker of Light | Rank A | Cost: Passive Grants the holder of the armor (or wearer) resistance to fire and lightning based attacks. Attacks of the fire and lightning element B-ranked and below have no effect on the holder, and the user suffers one less tier of burning / paralysis and trauma from being hit unguarded by fire and lightning attacks A-ranked and higher.
▰ Armor of Purity | Rank S | Cost: Passive Negates the effects of armor destroying techniques or manipulating forces of armor (magnetism, etc), from affecting the armor. S-ranked techniques and lower automatically fail to affect the armor, while S+-ranked and higher force the user to pay a supplemental cost with no activation of half the technique's rank to try and affect the armor to negate it. Once this technique negates an effect the armor is then immune to that effect for six post.
▰ Character: Vee Might (Toki's Pet Familiar) ▰ Link to profile: [x] ▰ Vee Punch | Rank X | Ninjutsu [ Wind ]| Cost [ Spiritual ] Can only use when Vee Might wears no armor. Vee Might spins his two arms as they become blades of cyan wind. He then attempts to hit the target with the two arms. This technique can hit either two different targets or one singular one. If one singular target then for two activations Vee Might may korabo this attack onto itself. Applies tier one vertigo when used between D-B, and tier 2 A rank and beyond. ▰ Vee Headbutt | Rank S+ | Taijutsu [ Wind ]| Cost [ Complex ] Can only use when Vee Might wears no armor. Vee might summons a gust of wind under his feet as he propels like a rocket toward the target. Wind chakra swirls around him as he manifest as a comet like force. Tier four vertigo is applied to the target who is assaulted by this technique. The attack moves fast enough to catch an opponent who is attempting to body flicker, so long as they do not attempt to leave the topic. ▰ Fire Rocket | Rank X | Ninjutsu [ Fire ]| Cost [ Spiritual ] This technique is only accessible to Vee Might while he wields the armor of fire. Allows Vee Might to fire forth three fireballs from his gauntlets. These fireballs have a homing property which allows them to negate collision with other attacks. This does not allow the fireballs to bypass being blocked by a specifically designed defensive technique, nor does it stop the fireballs from being dodged. It only nullifies one time the fireballs from being intercepted by another offensive technique. This technique applies tier one burning for ranks D-B, and tiered two burning A-ranked and beyond. ▰ Flame Shield | Rank S+ | Bukijutsu [ Fire ]| Cost [ Complex ] This technique is only accessible to Vee Might while he wields the armor of fire. Covers the user in a coat of fire as they fly straight toward the target. Tier four burning is applied to the target who is assaulted by this technique. The attack moves fast enough to catch an opponent who is attempting to body flicker, so long as they do not attempt to leave the topic. ▰ Blue Lightning | Rank X | Ninjutsu [ Lightning ]| Cost [ Spiritual ] This technique is only accessible to Vee Might while he wields the armor of lightning. Allows Vee might to channel his chakra into the three spikes on his back and fire forth a stream of blue lightning at the target. After the first round of this technique, Vee Might may keep the attack active on following post for half of it's original cost and no additional activations. This technique applies tier one paralysis when used at ranks D-B, and tier two paralysis when used A-ranked and beyond. ▰ Electric Byte | Rank S+ | Bukijutsu [ Lightning ]| Cost [ Complex ] This technique is only accessible to Vee Might while he wields the armor of lightning. The user leaps and spins into a lightning buzz saw as they fly straight toward the opponent. Tier four paralysis is applied to the target who is assaulted by this technique. The attack moves fast enough to catch an opponent who is attempting to body flicker, so long as they do not attempt to leave the topic. ▰ Magna Blast | Rank X | Ninjutsu [ Light ]| Cost [ Spiritual ] This technique is only accessible to Vee Might while he wields the armor of light. Allows Vee Might to fire from his armor a set of light based missiles which target every enemy on the field. This technique affects each target equal to the rank of the original technique. Can only be used once every three post. Applies tier one blindness when used at ranks D-B, and tier two blindness A-ranked and beyond. ▰ Sword of the Champion | Rank S+ | Bukijutsu [ Light ]| Cost [ Complex ] This technique is only accessible to Vee Might while he wields the armor of light. Vee might forms into his hand a katana sword made from pure light. All attacks made from this weapon are treated as S+ rank in power regardless the rank of the attack used with it. Anything the sword strikes is sliced through in its entirety, as the size of the object struck bears no matter. For example, if this technique were to collide with a meteor, then it would slice through the entirety of the diameter of the meteor. While this technique can be used as a weapon on subsequent turns, it can also be used as an attack on the initial round of summoning the blade. The blade last for eight post after it has been summoned.
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank: C Hair Color: Gray Eye Color: Amber Height: 5'4 Weight: Why do you want to know? Are you a cop? Bloodline: Arashi & Hatake Non-Combat Outfit: Combat Outfit:
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "We don't abandon our own." Personality: Overprotective uncle kind of guy. Hates how much he cares. Will defend others at the cost of everything. Extremely pessimistic. Carries a profound sense of caring despite this.
Village: None Title: None Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Hey so do you remember Suna? It was this place in the desert which had a kage a whole system? We even had nuclear power back there? Well that got destroyed post UHV. The village in the sand became consumed by the sand. Despite this, while his parents passed from the onslaught, Koroto endured the restless dunes of the desert. His innate power protected him from the elements and kept him alive. And while he struggles to find meaning beyond survival, he is looking for others to provide that meaning for him.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. Bloodline: ▱▰▱ Blood Knight → Your bloodline and implant techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3 ▱▰▱ Cross Class or Specialization: → If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by [1] rank and cannot be reduced beyond this. Gain an Additional 5 Custom slots dedicated to your bloodline.
Chakra Pool: 710 Stamina Pool: 710 Chakra Element: Lightning, Water Chakra Color: Gray Chakra Materialization: Crackling Aura
Strengths: • Practical Assessments • Quick Judgment Calls Weaknesses: • Apathy • Refusal to the call Fears: • Unicorns • Turtles Modifiers: • Bloodline techniques the user casts are reduced by [1] rank and cannot be reduced beyond this • Personal Attributes: ▱▰▱ Hatake's Fury | Bloodline and Raiton techniques have their chakra cost reduced by five per rank of the technique and gain an additional 4 Ninjutsu slots per body rank for raiton techniques. Additionally, the Hatake can now use their Raiton based techniques with single handed seals. ▱▰▱ Chidori Specialist | Grants [3] custom techniques to be used as variants of Chidori, these custom jutsu are considered a Chidori Variant. The user may also apply clan Augment techniques to Chidori, Chidori Variant and Raikiri Jutsu. In addition, the user's chidori techniques bypass all armor entirely. Raikiri is considered a Chidori Variant technique. Only techniques with the name [Chidori] or [Raikiri] are effected by this PA. ▱▰▱ Sonic Boom | Lightning based techniques used by the Hatake are granted a concussive blast in the form of a sonic boom upon impact. This concussive blast has a range of five feet per rank of the parent technique. Those within the area of the blast have a knock-back effect applied if their body rank is lower than the parent technique. In addition, deafness is applied upon impact for two posts. ▱▰▱ Black Lightning | Raiton techniques are black in color, have disintegrative properties, and impart full body paralysis equal to the rank of the technique if 10 chakra is added to the black lightning per rank. Ranton techniques become naturally paralytic at no extra cost. ▱▰▱ Wrath of the Storm | The user can pay an extra 5 chakra per rank of the technique to empower their Raiton or Suiton techniques with Ranton chakra. This turns the techniques into laser-based attacks and are treated as bloodline techniques. This is most effective for Blood Knight discipline Ranton users who can use this method to overwhelm. Alternatively, Elemental Specialists can pay an extra 10 chakra per rank on their Ranton techniques to classify them as Raiton or Suiton ninjutsu and gain overwhelming. Lastly, members of this clan are able to inflict Disintegration Status at [1] Tier lower from the rank of jutsu used. For example, Rank C-B would be Tier 1, Rank A-S Tier 2, Rank S+ Tier 3. (Max: Tier 3) ▱▰▱ Conductive Destruction | Ranton users are masters of their elements so one Raiton and one Suiton ninjutsu can be self-Koraboed for only one offensive activation. This ability can only be used once per three posts. If both Raiton and Suiton techniques are used in the same post then they are all reduced by 5 chakra per rank of the technique. ▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両 8,000 XP: 4,000 Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 20 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Titles • Cooking || → Master Chef • {Profession} || → {Current Title}
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 20 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 12 / 12 • Genjutsu | 12 / 12 • Iryojutsu | 00 / 00 • Taijutsu Styles | 02 / 02 • Bukijutsu Styles | 02 / 02
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Lightning •
Water •
Bloodline • {Remove if none}
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu Kaiser Armor • Up to Stage 5
Bukijutsu {Remove if none} Infinite One-Sword Style • Up to Stage 4
Taijutsu {Remove if none} Light Touch Style • Up to Stage 4
Bukijutsu {Remove if none} Arcane Knight Order • Up to Stage 4
Full Name: Yagabayal Nickname: The Mad Witch Evil Name: The Bane of Ninshuu Age: Literally older than time itself. At least, that's what she believes Birthdate: 10/31 Gender:Ancient
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank:S+ Hair Color: Grayed out Eye Color: Glossy Purple Height: Firm Five Feet Weight: Lighter than normal. Old people are like that. Bloodline: None. Chose Loyalty ▱▰▱ Loyalty | Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +10 Techniques Slots or +1 Style of the user's preference. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction.
▰▰▰ SOCIAL AND PERSONALITY Nindo: "Some of you may die, and that's a risk that I'm willing to take." Personality: Wicked. Yagabayal is the monster your parents warn you about at night. She's sadistic, cruel, and would happily bathe in blood if it can be squeezed into the daily agenda. At the same time she's also focused, diligent, and self-righteous. She believes that she is doing the right thing, which allows her to bulldoze through anyone and anything. Village: None Title: N/A Local Reputation: 516 ▱▰▱ Now you have a strong amount of connections to the local gangs and may even be leading one yourself. The local shops now cough up a 50% discount so half off. You also get 25% additional XP from local crime missions. ▱▰▱ You are among the most wanted criminals in your community and country. The local authorities have almost given up on trying to apprehend you because of your criminal mastery. You might be a gang leader or a lone wolf but either way most of the locals know to stay out of your way. In addition to the benefits from your former B List status, you can create up to three legendary items for your faction rather than one if you are in a faction. The locals also offer you tribute in ryo equal to mining/plantation rights weekly profit even if you do not own a business. Global Reputation: 5,344 ▱▰▱ You have become wanted by every government and international law enforcement entity in the world. In return, you are paid double the amount of ryo for international crime missions and gain 25% extra experience (XP) from such assignments. ▱▰▱ You're an evildoer whose very presence causes the world to quake. It seems like every soul across the shinobi world fears your name and you will be hated across history. Since you are so well-known you can hire a squadron for your criminal activities for 5K less ryo. You may also add an infamous name to your profile (under the full name section) befitting of your nefarious deeds. Biography: Yagabayal believes herself to be older than ninjutsu. Whether this is true or just something she has concocted through myriad recreational substances, she believes that she lived at an age where people simply weaved the world as they saw fit through arcane means. Then, after the introduction of the Goddess Evergreen, humanity lost its divine spark, and had to utilize chakra in order to recover some semblance of their former glory. In her genocidal crusade to set the world right she was ultimately imprisoned by a group who later became recorded as the originators of the Arcane Order Sword and Shield style. Yagabayal had been imprisoned for several millennia, if she is to be believed, and has finally escaped in order to try and liberate humanity once more.
▰▰▰ CLASSES AND STATS First Class: Ninjutsu ▱▰▱ Harsh Elementalist → The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. Second Class: Ninjutsu ▱▰▱ Elemental Mastery → The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class. ▱▰▱ Ninjutsu Prime: → The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at B rank and three at S rank regardless of the number of elements the ninja has. Overwhelming properties do not apply to techniques above S Rank. If you have a kekkei genkai which requires two elements, and if both of the elements required are elements you have chosen to have overwhelming, then your kekkei genkai is also treated as having overwhelming. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Ninjutsu Specialists also gain an additional 25 chakra per body rank. Third Class: Medical ▱▰▱ Combat Medic → Shinobi of this discipline gain the ability Korabo their Taijutsu or Bukijutsu with Medical Jutsus for a single action once every [3] posts. The user's body is more attuned to adrenaline, which allows them to receive a benefit from their techniques which use them every other post versus every three post. In addition, the user gains a 1 point increase in a chosen stat per body rank but must utilize all increases in the same stat. The user's body is treated with the durability of medium armor without any drawbacks. The shinobi gains three tai slots, one at D rank, one at C rank, and then one at A-ranked. Finally, the user is able to augment their Seal of 100 Seal. Not only does this discipline allow the user to utilize the technique Cherry Blossom Hurricane twice, but once every [2] posts the user is able to store chakra into their Strength of 100 chakra pool without consuming an activation. The user also deals with trauma they receive at one rank less than other ninja. Chakra Pool: 5,000 Stamina Pool: 4,130 Chakra Element: All Five Baby Chakra Color: Sinister golden Chakra Materialization: Witchy Wisps Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.} • Strength ► 6 →→ Style Progressions • Speed ► 6 →→ Medical Discipline • Agility ► 6 →→ Style Progressions • Endurance ► 6 →→ Style Progressions
Strengths: • Incredibly Machiavellian • Master of her craft Weaknesses: • Bloodthirsty • Apathetic Fears: • Ovens large enough to be shoved into • Giant houses which could fall on her Modifiers: • The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. • Personal Attributes: ▱▰▱ Ancient Knowledge | Yagabayal is able to Reduce the paragraph count of crafting by up to [2] with a minimum of [1] required to advance in a crafting title. This is because she's older than dirt. ▱▰▱ Witchcraft | Yagabayal is able to Reduce handsigns to one-handed or somatic gestures as long as the time required to mold the chakra is the same. ▱▰▱ Elemental PA: Fire Attunement | PA granted by Elemental Mastery. Allows for any summon Yagabayal creates through the Scroll Crafting System to utilize any fire ninjutsu Yagabayal has access to. The summon must use its own resources to cast the ninjutsu. ▱▰▱ Elemental PA: Water Attunement | PA granted by Elemental Mastery. Allows for any summon Yagabayal creates through the Scroll Crafting System to utilize any water ninjutsu Yagabayal has access to. The summon must use its own resources to cast the ninjutsu. ▱▰▱ Elemental PA: Earth Attunement | PA granted by Elemental Mastery. Allows for any summon Yagabayal creates through the Scroll Crafting System to utilize any earth ninjutsu Yagabayal has access to. The summon must use its own resources to cast the ninjutsu. ▱▰▱ Elemental PA: Lightning Attunement | PA granted by Elemental Mastery. Allows for any summon Yagabayal creates through the Scroll Crafting System to utilize any lightning ninjutsu Yagabayal has access to. The summon must use its own resources to cast the ninjutsu. ▱▰▱ Elemental PA: Wind Attunement | PA granted by Elemental Mastery. Allows for any summon Yagabayal creates through the Scroll Crafting System to utilize any wind ninjutsu Yagabayal has access to. The summon must use its own resources to cast the ninjutsu. ▱▰▱ Plunder of the Vagabond | As a globally feared villain, you will forever be able to obtain Endgame perks with only three-quarters of the experience required [ 1,500 XP and 15,000 XP ]. ▱▰▱ Trickery | Yagabayal has 5 additional custom slots. ▱▰▱ Treatful | Yagabayal has 5 additional custom slots.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} XP: 81,320 (28,320) Passive XP: 5,100 (Took 1,700 from Taylor, Selina, and Ryutaro which puts her at 5,100) Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 181
Crafting Trees • Scroll Crafting || → Grand Master • Enchantment || → Grand Master • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 32
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 42
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ 3,000 (Spent on 2 PA's) & 56,000 (36 boons of 50 chakra and stamina]
▰▰▰ INVENTORY • x2 daggers • x70 old people candies • x1 Curse Mark • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES Limitations: • Ninjutsu | 00 / 125 (I have One Hundred and Forty-Five technically for my primary element, but I don't actually even know if there are 145 ninjutsu of any particular element.) • Genjutsu | 98 / 98 • Iryojutsu | 41 / 50 • Taijutsu Styles | 06 / 06 • Bukijutsu Styles | 06 / 06
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default • All
Iryojutsu • All E-ranked (Free) • Tenketsu Target | Rank D • Poison Removal [ Jokyo Dokubutsu ] | Rank D • Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable • Status: Injection Needle [ Chūshashin ] | Rank D • Status: Affliction Needle | Rank D • Blood Transfusion Skill [ Chishio Tensou no Jutsu ] | Rank C • Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C • Necrotic Flesh Removal [ Eshi Tekijo ] | Rank C | Variable • Chakra Syringe [ Chakra shirinji ] | Rank C | Variable • Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable • Tenketsu Reinforcement [ Tenketsu Kyouka ] | Rank C | Variable • Tenketsu Weakening [ Tenketsu Suitai ] | Rank C | Variable • Tenketsu Connection [ Tenketsu Tsunagu ] | Rank C • Healing Tag [ Chiyu-satsu ] | Rank C • Destruction Tag [ Hametsu-satsu ] | Rank C • Adept Cleanse [ Jōzu arau ] | Rank C • Taste Modification [ Ajiwau ] | Rank B • Healing Hands Technique [ Chiyute no Jutsu ] | Rank B • Pain Suppression [ Itami Yokusei ] | Rank B • Smell Modification [ Kyuukaku ] | Rank B • Dead Soul Technique [ Shikon no Jutsu ] | Rank B • Strength of Fifty Technique: Healing Mode | Rank B • Strength of Fifty: Devastation Mode | Rank B • Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A • Electrolyte Balance [ Denkaishitsu Heikin ] | Rank A • Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A • Cell Regeneration [ Saisei no Saibou ] | Rank A • Adrenaline Spike I Rank A • Ninja Medicine Creation [ Ninja Kigusuri Souzou ] | Rank A • Exhaustion [ Konpai ] | Rank A • Important Body Points Disturbance [ Ranshinshou ] | Rank A • Killing Hands Technique [ Satsugaite no Jutsu ] | Rank A • Mystical Hand Technique [ Shousen Jutsu ] | Rank S • One's Life Resurrection [ Kishou Tensei ] | Rank S • Dragon Life Reincarnation [ Ryūmei Tensei ] | Rank S • Psychic Surgery [ Shinreitejutsu ] | Rank S • Strength of 100 Seal | Rank S Restricted • Strength of 100: Flower Burst | Rank S Restricted • Strength of 100: Hard Light | Rank S Restricted • Great Spiritual Cleansing [ Subarashī Supirichuarukurenjingu ] | Rank S+ • Renew [ Kōshin suru ] | Rank S+
Taijutsu
Flowing Arts • Mastered
Kyotoryuu • Mastered
Kaiser Armor • Mastered
Mirror Image Art • Mastered
Channeling Martial Skill • Mastered
Mach Fist Style • Mastered
Bukijutsu Sobaga Deba Sentou • Mastered
Kakumei no Hono Ryu • Mastered
Teikiatsu Ryu • Mastered
Tetsunami Ryu • Mastered
Tetsuishi no Ryu • Mastered
Meteor Crasher • Mastered
Posted: Sat Oct 12, 2024 8:36 am
▰▰▰ PERSONAL DATA
Full Name: Chikato Alamoso Nickname: Sunshine Age: 15 Birthdate: 12/12 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank: D Hair Color: Red Eye Color: Sky blue Height: 5'7 Weight: Why do you want to know? Are you a cop? Bloodline: Nagadera & Seinaru Enjo Non-Combat Outfit: Combat Outfit:
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "Sometimes, it just takes a little light to match the deepest darkness." Personality: Lackadaisical and kind. Master of instinctual acting and terrible long term problem solver. Treats everyone like a friend for better and for worse. Seldom finds reason to be serious.
Village: Arashigakure Title: Genin Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: A half pint with too much history in his lineage. Although his parents had little to no ninjutsu prowess, Chikato came from a thin line of ancestry to both the shinobi clan of Nagadera, and the Samurai clan of Seinaru Enjo. And, after being pressured by both family ties after being the first in hundreds of years to show potential in either, he ran away from home after finding a meaningful friendship and working alongside him to become an APD officer.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. Taijutsu: ▱▰▱ Brawler → Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information. ▱▰▱ Cross Class or Specialization: → Taijutsu – Bloodline: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique./i]
Chakra Pool: 475 Stamina Pool: 500 Chakra Element: Lightning, Water Chakra Color: Gray Chakra Materialization: Crackling Aura
Strengths: • Practical Assessments • Quick Judgment Calls Weaknesses: • Long term problems • Personal Inadequacies Fears: • Letting his friend down • Not being worthy of the badge Modifiers: • Bloodline: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. •The user's effected fire based techniques effected by the active flame are reduced by 5 chakra for every other rank of the technique. ( D, B and S Rank ). In addition, fire based techniques are considered one rank lower against the user. Personal Attributes: ▱▰▱ Shining Shame | Lightning and Fire release techniques of the user may apply blindness status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules). ▱▰▱ Light of Abandonment | Casting light techniques now causes ambient light sources to form around or on you. These orbs of light start out as E rank but will grow one rank stronger for every technique cast up to S Rank. These techniques may be used at any time with the user's techniques, combining with a ranked technique for a single activation to be treated as Korabo. Creating and strengthening these orbs costs one rank less than the original light technique used. ▱▰▱ Illuminated Dishonor | When additional chakra is applied to the light which radiates from your chakra network, it becomes blinding to sensors. Those with passive sensory or dojutsu which see chakra will suffer tiered jamming based on the rank of extra chakra applied; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. In addition, dojutsu users also suffer blindness tiered based on the body rank of the user; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. The same rank of chakra must be expended by the sensor or dojutsu user to avoid this penalty. ▱▰▱ Flames of Salvation | The user's effected fire based techniques effected by the active flame are reduced by 5 chakra for every other rank of the technique. ( D, B and S Rank ). In addition, fire based techniques are considered one rank lower against the user. ▱▰▱ Inferno Mastery | The user gains four additional ninjutsu slots to be used specifically for katon techniques per body rank. Additionally, hand signs may be executed with one hand. The user's fire techniques all cause an additional post of burning while adding an additional tier of burning/burns to fire based techniques. ▱▰▱ Fanning Flames | The user's fire based techniques may be doubled in size for no additional cost. This does not effect the strength of the user's fire based techniques. In addition, should the user's fire ninjutsu or clan techniques interact with another fire based technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally. ▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} XP: 0 {starts at 0} Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • An Ungodly amount of wire • kunai x12 • Smoke bombs x30 • A cloth used for various techniques. • Explosive tags x20 •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 16 / 16 • Genjutsu | 06 / 06 • Taijutsu Styles | 02 / 02 • Bukijutsu Styles | 01 / 01
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default • Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E • Magic Cloak of Invisibility Technique [ Kakuremino no Jutsu ] | Rank E • Escaping Skill [ Nawanuke no Jutsu ] | E Rank • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X • Feigning Sleep Technique [ Tanukineiri no Jutsu ] | Rank E • Temporary Body Paralysis Technique [ Kanashibari no Jutsu ] | Rank D • Manipulate Advancing Blades [ Soushuuha ] | Rank E-B • Explosive Note Detonation [ Bakuhatsu-on Bakuhatsu ] | Rank X • Aerial Shift [ Kūchū Shifuto ] | Rank X • Collaboration [ Korabo ] | Rank X | Passive
Fire • Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X • Cinder Technique [ Tanebi no Jutsu ] | Rank E • Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive • Veil Technique [ Fukumen no Jutsu ] | Rank E • Flare Technique[ Shoumeidan no Jutsu ] | Rank E • Flaming Palm Technique [ Houka Hira no Jutsu ] | Rank D | Variable • Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D • Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive • Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C • • • •
Lightning • Telegram Flash [ Denpō Sekka ] | Rank E • Flickering Light [ Touei no Jutsu ] | Rank E • Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E • Static Strings [ Seidenki Ito no Jutsu ] | Rank E • Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive • Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E • Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D • Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D • Control Loss [ Seishuu Sonshitsu ] | Rank C • Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C • • • • •
Bloodline (Hikariton and Enjou) • All up to C-ranked
Genjutsu
Illusory • Mist Servant Technique [ Kasumi Juusha no Jutsu ] D • • •
Enchantment • Approaching Allies Technique [ Sekkin Kyoushoukoku no Jutsu ] D • Journey into Black Darkness Technique [ Kokuangyou no Jutsu ] C •
Instance • Beating of the Body [ Karada no Rinchi ] C • • •
Chain • Sudden Trap [ Totsuzen no Wana ] D • • •
Taijutsu Elemental Channeling • Up to Stage Three
Mach Fist Style • Up to Stage Three
Bukijutsu {Remove if none} Junbei Toorima • Up to Stage Three