narxfang
[Narxfang & Aurtrox]

█ █ ╫ C O R E ╫
█ █ ╫ A F F E C T A T I O N ╫
█ █ ╫ A R C H E T Y P E ╫
█ █ ╫ H I S T O R Y ╫
█ █ ╫ I N V E N T O R Y ╫
█ █ ╫ S E M B L A N C E ╫


█ █ ╫ C O R E ╫
█ *NAME ▬ Aurtrox Ap Krayeth
█ *AGE ▬ Unknown. + 1 37
█ *FACTION ▬ ℣ale.
█ *SEX ▬ Male.
█ *SPECIES ▬ Faunus (Swan)
█ *CURRENT TEAM ▬ N/A
█ *PARTNER(S) ▬ None.
█ NICKNAME(S) ▬ Swan, Trox, etc
█ OCCUPATION ▬ Headmaster of Beacon Academy.
█ █ ╫ A F F E C T A T I O N ╫
█ HEIGHT ▬ 5'9''
█ WEIGHT ▬ 150 Lbs
█ HAIR ▬ White
█ CLOTHING ▬ Usually a traditional white robe with some light armor on the side of his thighs.
█ ACCESSORIES ▬ Gloves, and tassels.
█ EYES ▬ Yellow.
█ BUILD ▬ Athletic.
█ TATTOOS ▬ None.
█ SCARS ▬ None.
█ MARKINGS/FAUNUS TRAITS ▬ Wings.
█ █ ╫ A R C H E T Y P E ╫
█ SKILLS & TALENTS
█ NATURAL ABILITIES
█ Primary Talent ▬ Aurtrox is excellent at taming animals. He seemed to be revered by even the most fearsome beasts. All except the Grimm of course.
█ Faunus Trait/Bonus Talent ▬ Aurtrox is able to fly for long periods of times unlike most flying Faunus. That said, he cannot stay airborne for too long, but significantly longer than other faunas species. His wings allow him to perform all sorts of aerial maneuvers. Twice his height in length. He cannot fly for more than 10 posts before he needs a cooldown. When he reaches ten posts of flight he will need to cooldown for at least one post and for each cooldown post he will regain one post of flight. His max speed is 30MPH, he isn't particularly fast, but his skill is in being agile and swift to use his wings for quick movements.
█ Other Talents ▬ Aurtrox has always possessed a keen sense of protection for those around him. He can almost always intercept a projectile if the person is within 9 feet or so. Assuming it is fired from a long distance. Secondly, Aurtrox is able to perform expert sleight of hand. Whether it is making an object look like it disappeared, or finding a way to hide something without others noticing.
█ LEARNT ABILITIES
█ Strongest Skill ▬ Agile aerial maneuvers.
█ Weakest Skill ▬ Aurtrox is weak against ranged.
█ Other Skills ▬ Sensing poison, dodging, and tactically positioning (i.e., he stays out of areas where one is vulnerable at all times).
█ LIKES
█ ▬ Those who think freely.
█ ▬ Fudge.
█ ▬ Milk & Cookies.
█ ▬ Trinkets of all sorts.
█ ▬ Crabs & Orcas.
█ DISLIKES
█ ▬ Bad table manners.
█ ▬ Olives & Mushrooms..
█ ▬ Crabs.
█ ▬ Mosquitoes.
█ ▬ Aurtrox fears solitude.
█ PERSONALITY TRAITS
█ ▬ Aurtrox is generally quirky fellow. He will usually come off as very refined and elegant, but sometimes throws that all out the window awkwardly.
█ ▬ Eloquent/Articulate.
█ ▬ He has always ruled incredibly fairly on all small things, yet his tactics on large matters always seemed to have a hidden meaning. He tries to teach people with his rulings.
█ ▬ Aurtrox is mentally sound as one could get. He has gone through many tribulations in the past to make him who he is today.
█ █ ╫ H I S T O R Y ╫
█ BACKGROUND ▬ Autrox was born in a noble family of faunus who lived in the great northern isles above Vale. They had their own kingdom, albeit so small that none of the other's really acknowledged it. There people were happy due to the lack of strife, and economic prosperity. For many years they lived in this wonderful peace, but all good things come to an end at some point. The Grimm had grown in such power that they had to make a choice; to stay locked up in their own palace with very little freedom to travel outside, or to leave and seek refuge in one of the greater kingdoms. Aurtrox's father, Arthurius, was adamant that they stay, but nobody else felt the same. Eventually a horde of griffon grimm attacked the castle in overwhelming power. During the fight Aurtrox's mother was murdered and dragged off into the sky. Arthurius locked himself in his chambers weeping for many days. When he finally came to he commanded Aurtrox to lead their people to the kingdom of Vale and take refuge there. Aurtrox did not hesitate. He bravely led his people to safety, only a few were taken by the darkness along the way. Once in Vale Aurtrox dedicated himself to his studies. He took advantage of the vast resources and eventually became not only one of the most renown academics, but an excellent fighter. He was nominated by nearly half of the kingdom's elite to become the next headmaster of beacon academy. Aurtrox has already shown that his methods of training have worked far greater than his predecessor. His students quickly climbed to the top of the military ranks and secured peace not only in vale, but its immediate hinterlands. With this new leadership, Vale might actually succeed in reestablishing its connections to the other kingdoms. Aurtrox's first goal; Atlas.
█ █ ╫ I N V E N T O R Y ╫
█ SPECIAL WEAPON
█ ▬ Argonaut Shield
█ ▬ A shield created with advanced technology from Vale's finest scientists. Roughly 2 and a half feet wide and 3 feet tall. It is dust powered. Its primary ability is related to the rocket engine installed on the side. Aurtrox can use this to suspend himself in air, punch people with his shield with extra force, or merely move his shield into position faster. Typically he uses his wings to move backwards, and his shield to lash forwards at his foes. The Shield can actually charge electric devices, be used to communicate with others like a scroll, project holograms (for communication not combat), and other various functions instead of transforming into a ranged weapon. Of course this means Aurtrox has no ranged attacks. When combined with dust it can only function defensively. That is to say that if ice dust was used as fuel and he blocks one of your attacks your weapon would freeze to his shield, or merely have frozen blocks of ice attached to your weapon. If hardlight dust is put into it it has the ability to expand an additional 3 feet in all directions for up to three posts. Hardlight dust cannot be used to fuel the engine though. The shield can help him stay in the air for an additional 5 posts for every piece of dust he fuels into it.
█ ▬ The only other form his shield can take is that of a back pack with extra storage. Aurtrox often keeps medical supplies in his shield as well as extra provisions. The storage portion can be separated for battle within a moment's notice.
█ ▬ The shield runs on solar power primarily, but it also uses aura and dust if need be.
█ ▬ Drawbacks: Cannot transform to do ranged attacks, is ultra close ranged even when used for melee attacks, and when it attacks it cannot utilize dust.
█ OTHER WEAPONS
█ ▬ Aurorius (Katana named after his mother). Four feet long.
█ ▬
█ ▬
█ ITEMS
█ ▬ Some extra thigh armor.
█ ▬ Steel Para-cord. You always need rope! 100 feet.
█ ▬ Ultra light weight tent fabric stored in his shield.
█ █ ╫ S E M B L A N C E ╫
█ *NAME ▬ Angel Glyphs
█ *AURA COLOR ▬ White & Pink
█ *DESCRIPTION Aurtrox's family line has a semblance called 'Angel Glyphs.' These glyphs appear white, and when activated or destroyed briefly turn/flash pink. Each glyph can only be activated once before they flash pink and shatter. At each level these glyphs can do new things. The glyphs cannot change their function after being made. These things can be done on top of a few basic things that all glyphs can do (e.g., become a physical barrier to step on, lock a door, etc). Aurtrox is limited to 10 major glyphs of each kind per set of 10 posts (of his own) within a single round of combat. Aurtrox requires 5 posts (of his own) to rest as a basic cooldown before he can start up combat again as before.
█ ▬ General Description: Aurtrox gains new glyphs at each level that have their own unique strengths and weaknesses. Each one is susceptible to a certain kind of attack, and has its own specific function.
█ ▬ (Level 0//0-99 posts) At this level the Angel Glyphs can only heal when activated. Whether an ally or enemy steps on the glyph they get healed for the amount of energy Aurtrox put into the glyph. This ability can have enhanced healing when combined with dust. For example If someone is suffering from extreme electrical damage (such as when they are hit by a lightning bolt), this glyph when combined with lighting dust, can drastically improve the healing, but only for damage that matches the dust affinity. A single Glyph is able to stop/heal most bleeding, cuts, stab wounds and heal minor poison. 3 Glyphs would be required to heal major poison or wounds. Aurtrox's healing glyphs are incapable of 'life support' like healing as they are a quick burst of healing. At most they can snap bones back into place and reconnect severed limbs (at least 3 glyphs per major wound). It takes two posts (of the person healed) to fully feel the affects.
█ ▬ (Level 1//0-199 posts) At this level Aurtrox can summon 'Richochet' glyphs that react to physical attacks only. Any physical attack that directly hits these kinds of glyphs get's bounced back the equal force. The glyph then shatters upon activation. Depending on the type of physical attack the glyph may just explode with knock back force (usually an attack that is also area of effect based, or otherwise not a single point of contact). These glyphs can be destroyed by aura attacks.If this ability is combined with dust it reflects the attacks back with a dust enhanced blow.
█ ▬ (Level 2//200-299 posts) At this level Aurtrox's angel glyphs gain the power to absorb direct aura attacks and send the energy to Aurtrox himself. These glyphs do not absorb passive aura being released. They can also be destroyed by physical attacks. These glyphs are immune to dust. They can only absorb the portion of an aura attack that would hit within a 10 ft range around Aurtrox though.
█ ▬ (Level 3//300-399 posts) At this level the glyphs gain the ability to turn into Turrets. This is not nearly as impressive as it sounds. The glyph will automatically fire out bolts that intercept a ranged projectiles. Each glyph can fire up to 6 bolts but then it shatters. These turret glyphs can be preemptively destroyed by physical or aura attacks and thus must be guarded to be effective. These turrets can only sense projectiles within a 100 meter radius around them and thus will not fire until a projectile has come within said distance. Their main function is to stop the projectile or move it off of its normal path. The bolts latch onto the projectile and exert constant force on it. If the projectile doesn't move off its course the bolts then detonate with the force of a directional grenade. If the projectile is an explosive, or otherwise has an area of effect the bolts will immediately detonate though. When augmented with dust these glyphs fire out dust infused bolts that inflict the target projectile with the natural effects of the dust (e.g., gravity dust might shift the gravity around the projectile to move it, or yellow lightning dust might apply an electrical shock or blast to it). His healing glyphs now only count as half a glyph at his final level.
█ *DRAWBACKS ▬ Glyphs all can be destroyed by some sort of attack as specified, except healing glyphs, but those can be utilized by enemies unless destroyed or used by an ally ahead of time. Glyphs cannot change function once made. They all cost energy and drain Aurtrox. and lastly if he passes out all glyphs shatter. Aurtrox will also be limited to no more than 2 glyphs of any one type within a single post as to limit his output. Projectile defense only works against projectiles that would cause harm to Aurtrox. Thus, if an enemy is standing by Aurtrox and fires down upon allies the glyph will not intercept the projectiles. This is also why it won't shoot down ally projectiles in general as they rarely are fired at Aurtrox.
xLulie
Deadly_Tiger
Ghost254
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x
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✘ Judge, Jury, and Executioner
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Greetings, I shall be your judge this evening. Whether that bodes good or ill for you is something we will see in our time together. While I usually have a knack for flair, i'll keep this much simple. I'll list any questions or concerns I have below on what needs to be done before we can get you approved, but i'll be free to contact on less... visible areas.
Judgement:
Core:
1. Let crew know his actual age..
Archetype:
2. Weakest skill: ranged
Upon further review, how is his weakness range? He has flight, aerial maneuvers, dodging, and tactical positioning; all skills/ talents that help him avoid attacks (especially from range). If his weakest skill was his own accuracy, it would fit more. Because as it stands, he is a hard target to hit from range.
3. Other skill: Sensing poison
How does he sense poison; does he use smell, sight, feeling, etc?
4. Other talent: Projectile interception
I would limit how many he can per post If its a rain of bullets, he doesn't know its coming, or bullets coming from completely different sides it'd be pretty hard to intercept them all.
Inventory:
5. You kept mention of solar power in drawbacks, please remove that power source.
Semblance:
6. The glyphs do a bit too much/too varied with the semblance, since most other Glyph based semblances only have one purpose that improve over time. Currently, his glyphs can: heal, form platforms/carry weight, act as defensive barriers, reflect attacks, absorb and restore aura, and become turrets. So at least 6 different functions; and it still outcompetes healing semblances because it can heal major wounds at level 0 when thats a level 3 ability for all others. Please choose one theme of function for the glyphs and have the levels reflect that function of glyph improving over time.
∰-Conclusion
This is all I currently see the need to change/ be clarified for now. This does not mean it shall be the end of it, as more questions may arise as we progress and I may have missed something. I am willing to be flexible on some thing if given good reason to, and i'll be open for any discussion you have or if you need any help with this. Thank you for your taking the time to go through this, and I will post another judgement if necessary once we've gone through all this. Hopefully this will be the only judgement needed, and you can fully begin your adventure in beacon...whether pleasant or otherwise. Feel free to contact me at any point... just send a message with the crows.
✘ Status: Inquiring
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