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Cornetified rolled 2 20-sided dice:
11, 9
Total: 20 (2-40)
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Posted: Tue Jan 09, 2018 9:20 pm
Battle post Koril: Beast Charmer Health: 14.5/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 13
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.(3/3)Full attack attempt: 11+3=14 Successful attempt
9+3=12/2= 6 Dmg
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Orpheus Solon rolled 3 20-sided dice:
9, 4, 20
Total: 33 (3-60)
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Posted: Tue Jan 09, 2018 9:25 pm
Battle post Jerami: Mage Health: 1.5/23 Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2) Opponents Def: 11
Water: 5/5 Wind: 5/5 Earth: 4/5 Ice: 5/5 Heal: 5/5
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Attempts a Dodge!
9 + 1 = 10, full dmg and misses his counter attack
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Cornetified rolled 2 20-sided dice:
5, 10
Total: 15 (2-40)
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Posted: Tue Jan 09, 2018 9:28 pm
Battle post Koril: Beast Charmer Health: 14.5/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 13
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action. Full attack attempt: 5+3=8 Miss
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Orpheus Solon rolled 3 20-sided dice:
6, 12, 18
Total: 36 (3-60)
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Posted: Tue Jan 09, 2018 9:39 pm
Battle post Jerami: Mage Health: 1.5/23 Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2) Opponents Def: 11
Water: 5/5 Wind: 5/5 Earth: 4/5 Ice: 5/5 Heal: 5/5
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Attacks with Earth!
Jerami's attack: 5 + 6 = 11, hits Jerami's Dmg: ( 5 + 12 )/2 = 8.5 dmg Yes Special Effect! - 2 to Def for 3 Turns
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Cornetified rolled 2 20-sided dice:
1, 14
Total: 15 (2-40)
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Posted: Tue Jan 09, 2018 9:41 pm
Battle post Koril: Beast Charmer Health: 6.5/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 13
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action. Full attack attempt: 1+3=4 Miss
14+3=17/2=8.5/4=2.13 dmg to self HP= 4.37/23
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Orpheus Solon rolled 2 20-sided dice:
6, 20
Total: 26 (2-40)
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Posted: Tue Jan 09, 2018 9:51 pm
Battle post Jerami: Mage Health: 1.5/23 Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2) Opponents Def: 11
Water: 5/5 Wind: 5/5 Earth: 3/5 Ice: 5/5 Heal: 5/5
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Attacks with Water!
Jerami's attack: 5 + 6 = 11, hits Jerami's Dmg: ( 5 + 20 )/2 = 12.5 dmg Yes Special Effect! - 2 to Def for 1/3 Turns
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Cornetified rolled 3 20-sided dice:
20, 3, 7
Total: 30 (3-60)
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Posted: Tue Jan 09, 2018 9:55 pm
Battle post Koril: Beast Charmer Health: 4.37/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 13
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action. Dodge attempt: 20+2=22 Full dodge
Retaliate: 20+3=23/5= 4.6 Dmg
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Orpheus Solon rolled 3 20-sided dice:
12, 15, 7
Total: 34 (3-60)
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Posted: Tue Jan 09, 2018 9:59 pm
Battle post Jerami: Mage Health: 1.5/23 Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2) Opponents Def: 11
Water: 5/5 Wind: 5/5 Earth: 3/5 Ice: 5/5 Heal: 5/5
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Attempts a Dodge!
12 + 1 = 13 full dmg and Forefeits!
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Posted: Fri Jan 19, 2018 8:00 am
Match is Over!
Koril is the winner!
Koril (stage 2) will receive 30 EXP Jerami (stage 2) will receive 15 EXP
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