Welcome to Gaia! ::

.|| Tendaji ||.

Back to Guilds

HQ for the B/C Shop "Tendaji" 

Tags: Roleplay, Tendaji, B/C Shop 

Reply ◈ Archives
[Jauhar] Jerami vs Koril || Winner: Koril! Goto Page: [] [<] 1 2

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit
Cornetified rolled 2 20-sided dice: 11, 9 Total: 20 (2-40)

Cornetified

Precious Loiterer

PostPosted: Tue Jan 09, 2018 9:20 pm


Battle post
Koril: Beast Charmer
Health: 14.5/23
Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4)
Opponents Def: 13

Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.(3/3)

Full attack attempt:
11+3=14 Successful attempt

9+3=12/2= 6 Dmg

Orpheus Solon
Orpheus Solon rolled 3 20-sided dice: 9, 4, 20 Total: 33 (3-60)
PostPosted: Tue Jan 09, 2018 9:25 pm


Battle post
Jerami: Mage
Health: 1.5/23
Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2)
Opponents Def: 11

Water: 5/5
Wind: 5/5
Earth: 4/5
Ice: 5/5
Heal: 5/5

Special Attacks:
Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.

Attempts a Dodge!

9 + 1 = 10, full dmg and misses his counter attack

Orpheus Solon

Stellar Dragon

Cornetified rolled 2 20-sided dice: 5, 10 Total: 15 (2-40)

Cornetified

Precious Loiterer

PostPosted: Tue Jan 09, 2018 9:28 pm


Battle post
Koril: Beast Charmer
Health: 14.5/23
Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4)
Opponents Def: 13

Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

Full attack attempt:
5+3=8 Miss

Orpheus Solon
Orpheus Solon rolled 3 20-sided dice: 6, 12, 18 Total: 36 (3-60)
PostPosted: Tue Jan 09, 2018 9:39 pm


Battle post
Jerami: Mage
Health: 1.5/23
Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2)
Opponents Def: 11

Water: 5/5
Wind: 5/5
Earth: 4/5
Ice: 5/5
Heal: 5/5

Special Attacks:
Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.

Attacks with Earth!

Jerami's attack: 5 + 6 = 11, hits
Jerami's Dmg: ( 5 + 12 )/2 = 8.5 dmg
Yes Special Effect! - 2 to Def for 3 Turns

Orpheus Solon

Stellar Dragon

Cornetified rolled 2 20-sided dice: 1, 14 Total: 15 (2-40)

Cornetified

Precious Loiterer

PostPosted: Tue Jan 09, 2018 9:41 pm


Battle post
Koril: Beast Charmer
Health: 6.5/23
Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4)
Opponents Def: 13

Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

Full attack attempt:
1+3=4 Miss

14+3=17/2=8.5/4=2.13 dmg to self
HP= 4.37/23

Orpheus Solon
Orpheus Solon rolled 2 20-sided dice: 6, 20 Total: 26 (2-40)
PostPosted: Tue Jan 09, 2018 9:51 pm


Battle post
Jerami: Mage
Health: 1.5/23
Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2)
Opponents Def: 11

Water: 5/5
Wind: 5/5
Earth: 3/5
Ice: 5/5
Heal: 5/5

Special Attacks:
Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.

Attacks with Water!

Jerami's attack: 5 + 6 = 11, hits
Jerami's Dmg: ( 5 + 20 )/2 = 12.5 dmg
Yes Special Effect! - 2 to Def for 1/3 Turns

Orpheus Solon

Stellar Dragon

Cornetified rolled 3 20-sided dice: 20, 3, 7 Total: 30 (3-60)

Cornetified

Precious Loiterer

PostPosted: Tue Jan 09, 2018 9:55 pm


Battle post
Koril: Beast Charmer
Health: 4.37/23
Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4)
Opponents Def: 13

Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

Dodge attempt:
20+2=22 Full dodge

Retaliate:
20+3=23/5= 4.6 Dmg

Orpheus Solon
Orpheus Solon rolled 3 20-sided dice: 12, 15, 7 Total: 34 (3-60)
PostPosted: Tue Jan 09, 2018 9:59 pm


Battle post
Jerami: Mage
Health: 1.5/23
Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2)
Opponents Def: 11

Water: 5/5
Wind: 5/5
Earth: 3/5
Ice: 5/5
Heal: 5/5

Special Attacks:
Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.

Attempts a Dodge!

12 + 1 = 13 full dmg and Forefeits!

Orpheus Solon

Stellar Dragon


Suhuba
Captain

PostPosted: Fri Jan 19, 2018 8:00 am


Match is Over!

Koril is the winner!

Koril (stage 2) will receive 30 EXP
Jerami (stage 2) will receive 15 EXP
Reply
◈ Archives

Goto Page: [] [<] 1 2
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum