Battle post
Mano: Melee Hunter
Health: 12/29
Attk: (+8 ) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5)
Opponents Def: 18
Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Fury: Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.
Attempts a Dodge!
7 + 3 = 10, full dmg + Forefeits!
F CD: 5/5
.|| Tendaji ||.
HQ for the B/C Shop "Tendaji"