Weapon Description: The base form of Sünde Jäger is a pair of twin longswords, one made of high quality huntsman tier steel, and the other an interchangeable dustblade. They can be combined together via various locking mechanisms and liberal use of collapsible weapon tech. It has two additional long ranged forms that depend on whether or not Tristan uses a single long sword or his greatsword.
Weapon's Ability: Dust Blade, Ability to channel his semblance through it.
Posted: Fri Nov 03, 2017 12:39 am
Ryusei_Senketsu
Username: Ryusei_Senketsu
RPC Name: Tristan Garrick
Rank: A-Rank
Class:
Sembelence: WIP
Weapon Name: Sünde Jäger
Weapon Description: The base form of Sünde Jäger is a pair of twin longswords, one made of high quality huntsman tier steel, and the other an interchangeable dustblade. They can be combined together via various locking mechanisms and liberal use of collapsible weapon tech. It has two additional long ranged forms that depend on whether or not Tristan uses a single long sword or his greatsword.
Weapon Melee Form: This form is as shown in the image above, his weapon is a simple gauntlet for performing powerful punches. However, these gauntlets also hide a hidden weapon in each one, thin blades that come from under his wrist to allow him quick surprising japs, stabs and slicing.
Weapon Ranged Form: Remains the same as the image above. The small cylinder on the top of the gauntlets are guns.
Weapons Additional Form(s): N/A
Weapon's Ability: Guns shoot dust ammunition. Dust can also be used melee wise to give boost and give effects to his physical attacks.
Posted: Fri Nov 03, 2017 7:22 pm
Username: North Lotus RPC Name: Wave Duo Rank: D Class: Weapon
Sembelence: Excalibur Morgan
Weapon Name: Agni Swhattas Weapon Description: [ x ]
Weapon Melee Form:
- Terminal Black's base form takes the shape of a Zweihander, aka a Great Sword. It is a large blade type with a hollow center. At the dead center of the blade itself is a black bar with red stripes. This normally seems as simple decoration, but it is infact a thermal conversion engine. To assist with Wave's semblance it shares a function that coincides, adjusts, and enhances his normal power.
- The top of the blade is flat so does not normally get used for stabbing aside from blunt blows. However, the two halves of the blade split down the center where the hollow meets, allowing for the weapon's secondary ranged function to be used in the form of heat or cold blasts.
- The second base form of the weapon requires the weapon to retract into itself and take the shape of a skateboard. The wheels on this board are connected to the thermal conversational grid allowing for them to exert energy similar to that which Wave is currently using. Either heat or cold. This allows it to leave trails of flames or ice where he moves. In this mode, the ranged barrels sit at the tip of the board's underside so he can fire while riding if necessary.
Weapon Ranged Form:
- A special function of the Agni Schwattas model is that its blades can separate at the middle, revealing a single barrel chamber used to expel the built up heat or cold of the Thermal Conversion system. The rounds fired in those mode expand upon impact and are better suited to set things ablaze or freeze them. Not so much direct physical impact force.
- The second stage of this weapon is in is base suppressed mode, in which the weapon is packed in the form of a single barrel shotgun. There isn't anything particularly special about this mode aside from its ability to fire off dust based rounds, and can switch from traditional bullets to high pressure thermal rounds when necessary.
- Every time Agni Schwattas strikes an opponent, it siphons a bit of the opponent/object's heat. Each hit builds [ Conflagration ]. It takes [ 5 ] hits to build a full stack. However, should an opponent by afflicted by [ Creamtion ] ( a side effect of his semblance ), he can snatch the heat, and by extension the flames covering them, into the chambers of the weapon. This automatically gives him [ 1 ] stack of [ Conflagration ]. Each stack can be used to empower any of Wave's physical weapon based attacks with an AoE class after effect in the form of a heated explosion, or a ice covering burst. The use can be changed at any point using the Thermal Conversion mechanism. The way one can tell this method is in use is due to the nature of the energy released; it's coloration is shifted to a dusky black.
D Rank: 1 Absorption (1 use) C Rank: 1 Absorption (2 uses) B Rank: 1 Absorption (3 uses) A Rank: 2 Absorption (4 uses) S Rank: 1 Absorption (5 uses)
A sturdy rifle made just for hunting. It comes complete with a scope for range and has been modified at the barrel to let the bullets travel farther.
Weapon Melee Form: It takes the form of a Bo-Staff, pulled forth from the Rifle's barrel only after extending it out further. It's the basic Staff, but it does have blunter forms akin to a rounded mace at the ends. These store dust and seeds, that of which makes it possible for them to be crushed and as a result, released into the air like powder. They recreate the same effects of the Pheromone-Infused Flowers that grow, only in powder form.
Weapon Ranged Form: It's Primary form is to take the appearance of a rifle, which closely resembles a Repeater Rifle. However, it also serves to have a Break-Action Capability and is often reloaded that way more so while fired off repeatedly like said Repeating.The scope attached to it is for personal modification for him to stare down the sights a bit further.
Weapons Additional Form(s): The last form is a Revolver itself, created as a result from pulling the Bo-Staff out from the Rifle and this gun itself has a bladed end. Said Revolver takes the path that the Rifle used to perform, firing seeds off like bullets, but this time in the form of 6 rather than the usual Rifle's 12.
Weapon's Ability: The Weapon can operate with regular bullets to even dust infused shells, but Sylvain is known to use it for the seeds of which his Aura produces. They take the sharp defined state of bullets meant for piercing and as a result, their nature is to burrow into the ground and instantly grow into a flower as a result. He can fit the shell casings around said seeds with dust, which causes them to have different effects. As a Bo-Staff, he is able to crush the seeds with said dust inside the end parts of the staff itself, producing a incense like effect as a result with said pheromones. The Revolver serves similar purposes as the Rifle, but with the blade, Sylvain is capable of placing seeds within an open wound on a victim. The result isn't deadly, rather it's just a more direct way for the pheromones to take action.
Klayko Crew
Blessed Tactician
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Hirio of the Hoh
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Posted: Mon Nov 06, 2017 3:24 pm
Username: Holy Hakaishin Hiroto
RPC Name: Jay Zialin
Rank: D
Class: Adept
Sembelence: Trapper
Weapon Name: Horn Shift
Weapon Description:
Weapon Melee Form: Horn Shift has various melee forms, ranging from a Gladius, a Spear, and Battle Axe.
Weapon Ranged Form: The closest thing Horn Shift has to a ranged form is it's shield which can deploy it's blades when thrown, acting as a chakram.
Weapons Additional Form(s): [Any other form it may take]
Weapon Description: (Bullet Hell look) Noel's weapon is quite a scary one. Bullet hell is a weapon made to sustain a massive ammounts cover fire with it's duel arm pistols and turret made. This weapon was made from parts from her biological father's weapon. Made to rip things to shreds when the Assault Valkyrie has to defend a point or move around. As such when you hear it's barrels rotating it's best be time to run, as noel is gearing up to bring the rain. The scary thing is that it works in tandem with her semblence giving it an overcharge which either makes it fire faster and hotter or gives her a one shot rail cannon that devastes the battlefield. Also she has the ability to switch the ammo of both forms to rubber bullets for comedic effects.
Weapon Melee Form: Bullet Hell does not have a melee form, though taking up her fists as she fights she can punch with it. this is usually followed by her shooting at close range. However this ammounts to just hitting someone with metal so usually she fights with her semblence.
Weapon Ranged Form: The normal form Noel's bullet hell takes is a backpack with two small arm guns looking almost like small miniguns. Their power comes from the ammount of bullets and spread they can shoot at once, while lacking in a bit of power and accuracy. The are excellent at close to shread enemies and mid-range to pepper a large area in bullets almost like rain drops but long range the spread is too wide. While it does have a single fire mode by reducing the fire rate for accuracy it that mode does not have the power of it's massive ammunition and the bullets are still weak, but does have a hair trigger. The backpack does nothing really besides carry a few items noel might have. Max Charge: "Burning rivets": When used with max charge semblence the fire rate of the bullet hell is higher, the spread is lessened but not to the point of it's single fire. The barrels burn red but that is not a bad thing, instead it adds a heated bullet to the hailstorm it fires giving it some degreen of increased power and added incendiary damage. However the burning rivets only last for 3 posts, and cools for 2 posts before Noel has to max charge them again." Overclock: "Bolt Magnum": "When the frakentina uses an overclock charge to power the bullet Hell it temporarily loses it's automatic fire. Switching it to single fire mode three static orbs fly around each gun. When fired the static orb super charges the shot into a lighting bolt like laser that explode like a small grenade. When she runs out of shots the guns return to normal."
Weapons Additional Form(s): "Bullet Hell's additional form can be considered it's true form as Noel kicks off her backpack, and grabs the reigns of stationary turrent. In this form the bullets it's first now are both accurate and powerful without losing range and fire rate. The issue with this form is the fact it's a stationary turret meaning noel can't move and if she can't move she can't recharge her semblence without help. While the sheild guard in front is strong it does leave her back exposed a bit. The bases locks to whatever ground it's set on so it can be used on a car, airship, or something mobile to make it move but half the time that doesn't happen." Max charge: "Static barrier": "Charging a max charge into the turret mode activaes a 180 degree static barrier using the guards on the side. This barrier lasts five powers and can take some punishment from ballistic long range damage giving her a field of protection from long range. However the barrier can start to crack and break if hit hard enough by big attacks and does do much against close range attacks if the opponent forces themselves through the barrier besides slows them down a bit. Overclock: "Storm Rail": "Using overcloak in turret mode uses all the charges (not just the normal two of overclock) Noel has for good reason. Her turrent while trainsform one more time the barrels will extrence and rotate charging an attack. The six static balls will move towards the front of the barrels spinning and forming a ring as gets ready for Storm rail. putting her entire semblence into a single attack she uses a single shot rail gun ment to pierce and destroy her opposition but afterwards most her aura is spent and can't even recharge her semblence until she gets a break. An all or nothing final attack."
Weapon's Ability: Dust{Fire Dust} mixed Ammunition, Which can be used for various effects as using the heat to make rounds armor piercing, as well as expelling a stream of fire.
Weapon Description: The main weapon is a box with two wire ports, connected on each of the two sides. It houses 5 blades, all which are utilized by the user. The pack is placed at his waist and his weapons are arranged so that they are able to be sheathed without crossing each other, using up little room. For the most part the weapons seem normal, though each one has a certain aspect that allows it to shine in a slightly unique way.
Weapon Melee Form: There are two tanto [small blades] two katana [ medium blades], and a Nodachi, which are normal melee weapons that reside in the box, each one sharp with melee capabilities.
Weapon Ranged Form: The Tanto, are able to be thrown as projectiles and retracted using the wire bits that are connected to their hilts. While the Katana, are able to use dust clips that are able to manifest the dust into two projectile slashes per clip.
Weapons Additional Form(s): By inserting 3 clips of dust into the Nodachi, it is able to become temporarily [2 posts] Imbued with the powers of that element, though after this it takes a bit to cool down, [5 posts] and can not do this again.
Weapon's Ability: Dust powered
Posted: Mon Nov 13, 2017 10:59 pm
Username: Vertigo Kaiju
RPC Name: Innes Arndt
Rank: D
Class: Adept
Sembelence: Atificer
Weapon Name: Justice
Weapon Description: Justice is a massive long bow with a hard-light string and holographic sight.
Weapon Melee Form: Justice can straighten into a seven foot long bo staff. The hard-light mechanism that creates the bow string can also be used as a sort of short whip at the end of the staff for utility purposes.
Weapon Ranged Form: Justice's primary form is a long bow, described above.
Weapons Additional Form(s): none
Weapon's Ability: Dust can be added to arrow to create various effects reflective of the dust used. Innes' semblance allows him to create arrows with his aura which can also be infused with dust via a compartment near the arrow rest.
Vertigo Kaiju
Aged Shade
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Aquos Dragoa
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Posted: Tue Nov 14, 2017 3:40 pm
Username: Aquos Dragoa
RPC Name: Ava Eris
Rank: D
Class: Adept
Sembelence: Ore Artificer (AA)
Weapon Name: Burst
Weapon Description: Her weapon is a shotgun with very elaborate decorations along the sides. The ammo it uses can be the average bullet or dust bullets.
Weapon Melee Form: In her main melee form her weapon turns into a longsword with fancy decor as well. Unlike her shotgun, she doesn't use dust of any sort with her weapon in this form.
Weapon Ranged Form: Her shotgun, as described above, is her weapon's main and ranged form.
Weapons Additional Form(s): A halberd spear. Also does not use dust.
Weapon's Ability: Various dust bullets (shotgun form). Due to her semblence she can quickly make her own metal bullets without needing to reload (shotgun form).