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In the Root of a Crisis that has brought all survivors to Mistral, all amble bodied members of society are being trained. A hunter is born. 

Tags: RWBY, Roleplaying, Action, Adventure, Fighting 

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Noble Negative J3T
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PostPosted: Tue Nov 14, 2017 5:22 pm
Aquos Dragoa

Vertigo Kaiju

killer-wolf-kun


APPROVED. BTW. I WANT A GUNDAM!!! D<  
PostPosted: Wed Nov 15, 2017 7:08 pm

Username: The-DJ-Ghost

RPC Name: Shujin Shimada

Rank: C

Class: Weapon

Semblance Name: Electric currents

Semblance Description: One of the basic elemental nature dust that allows the user to generate lightning by increasing the high frequency vibrations of their aura, allowing for piercing damage and fast movement.

C Rank - Electric weapon (1 post)
B Rank - Electric swiftness (1 post)
A Rank - Stun (2 posts)

Semblance Ability: While uncommon, lightning can be infused into bladed weapons in a way through aura flow for increased piercing power through vibrations, with the added effect of inducing numbness. When the technique is released from their bodies, and thus not requiring physical contact, it does not move as fast or does as much damage as true lightning.

Drawbacks: due to the control the user has to exert over it, it moves far slower, which can give opponents time to still react.

 

The-DJ-Ghost

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Noble Negative J3T
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PostPosted: Wed Nov 15, 2017 9:44 pm
The-DJ-Ghost

Username: The-DJ-Ghost

RPC Name: Shujin Shimada

Rank: C

Class: Weapon

Semblance Name: Electric currents

Semblance Description: One of the basic elemental nature dust that allows the user to generate lightning by increasing the high frequency vibrations of their aura, allowing for piercing damage and fast movement.

C Rank - Electric weapon (1 post)
B Rank - Electric swiftness (1 post)
A Rank - Stun (2 posts)

Semblance Ability: While uncommon, lightning can be infused into bladed weapons in a way through aura flow for increased piercing power through vibrations, with the added effect of inducing numbness. When the technique is released from their bodies, and thus not requiring physical contact, it does not move as fast or does as much damage as true lightning.

Drawbacks: due to the control the user has to exert over it, it moves far slower, which can give opponents time to still react.



approved  
PostPosted: Sat Nov 18, 2017 4:49 pm

Username: Ghost_Rios

RPC Name: Onyxia LaRose

Rank: B

Class: Aura

Semblance Name: Shade Mist

Semblance Description: Engulfing her body in a black mist of sorts

Semblance Ability: she moves slightly faster, has a temporary invulnerability, and can pass though the smallest of cracks in this misty form. This form however lasts a short while (4-6 post). But as she trains and grows stronger it will last longer (8 post)

Drawbacks: She is more vulnerable to electricity, cannot pass through sealed areas, and the longer she is in it, or harder she pushes, she will come out of it tired and possibly pass out.

 

Ghost_Rios

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PostPosted: Sun Nov 19, 2017 11:55 pm
Ghost_Rios

Username: Ghost_Rios

RPC Name: Onyxia LaRose

Rank: B

Class: Aura

Semblance Name: Shade Mist

Semblance Description: Engulfing her body in a black mist of sorts

Semblance Ability: she moves slightly faster, has a temporary invulnerability, and can pass though the smallest of cracks in this misty form. This form however lasts a short while (4-6 post). But as she trains and grows stronger it will last longer (8 post)

Drawbacks: She is more vulnerable to electricity, cannot pass through sealed areas, and the longer she is in it, or harder she pushes, she will come out of it tired and possibly pass out.



Rank is wrong but besides that . its fine.  
PostPosted: Mon Nov 20, 2017 11:14 am

Username: It's Kerron.

RPC Name: King Caesar
Rank: D

Class: Physical

Semblance Name: Et Tu Brutai!?

Semblance Description:A fairly strange semblance, this one allows King to transmit damage taken to others he's came in contact with. In effect, this creates a situation that is disadvantageous for his targets. It is limited heavily at earlier ranks, but at the highest level of it's power this semblance can be heavily debilitating and tough to handle.

D Rank: One person becomes linked through contact, and about a fourth of the damage that King takes will be felt through this link. For emphasis, a broken arm may cause extreme pain through the link, but it will only result a heavy bruise. At this level, for the most part it is centered around pain transmission as the pain that is felt is fully transferred.

C Rank: One person is applicable to be linked to, but they take half of the same damage as King instead of a fourth. Now, with that broken arm example from above, the transference of damage would give a fracture instead of a bruise. The pain felt, however, is slightly more than what King would feel. Conversely, two targets can be afflicted and take a fourth of the damage instead, but they would only feel half of the same pain.

B Rank: Two targets can be marked via contact, and they both receive half damage instead of one fourth. This level also further increases the pain that is felt by anyone who takes damage through the link. It also is at this point possible to link three people via contact, but it again lowers the damage to each of them to one fourth.

A Rank: At this point a pair of targets marked get 3/4ths of the damage that King takes and feels almost double the pain that he feels. If three people have been made contact with, then they all take half of the damage instead. This reverb effect maintains the pain felt. In keeping with the broken arm, if King's arm is broken, the target marked at this rank will suffer a far more debilitating fracture than at the halfway mark.

S Rank: At the peak of it's power, all damage King takes is transmitted to a single marked target. This pain is also doubled to the afflicted subject. Two marked targets take 3/4th of the damage, as do three but the pain is still maintained.

Semblance Ability: TBA as discovered.

Drawbacks: No friend or foe ID, meaning that if King make's contact with someone with exposed skin, they become a marked target and the target least recently touched (if over the limit) is released. The skill's range is also limited to the same thread at all ranks. In the case of unreasonably large ranges, the semblance is limited to around 50m. Furthermore, the only way to unmark someone to mark others which, at some ranks, inadvertently weakens it's effect. Self-imposed damage also does nothing to his marked targets as well. Lastly, his weapons or covered body parts are not able to mark his targets.

 

___youwillknownihilism


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PostPosted: Wed Nov 22, 2017 11:24 am
NOJAMNOJAMNOJAM

Username: It's Kerron.

RPC Name: King Caesar
Rank: D

Class: Physical

Semblance Name: Et Tu Brutai!?

Semblance Description:A fairly strange semblance, this one allows King to transmit damage taken to others he's came in contact with. In effect, this creates a situation that is disadvantageous for his targets. It is limited heavily at earlier ranks, but at the highest level of it's power this semblance can be heavily debilitating and tough to handle.

D Rank: One person becomes linked through contact, and about a fourth of the damage that King takes will be felt through this link. For emphasis, a broken arm may cause extreme pain through the link, but it will only result a heavy bruise. At this level, for the most part it is centered around pain transmission as the pain that is felt is fully transferred.

C Rank: One person is applicable to be linked to, but they take half of the same damage as King instead of a fourth. Now, with that broken arm example from above, the transference of damage would give a fracture instead of a bruise. The pain felt, however, is slightly more than what King would feel. Conversely, two targets can be afflicted and take a fourth of the damage instead, but they would only feel half of the same pain.

B Rank: Two targets can be marked via contact, and they both receive half damage instead of one fourth. This level also further increases the pain that is felt by anyone who takes damage through the link. It also is at this point possible to link three people via contact, but it again lowers the damage to each of them to one fourth.

A Rank: At this point a pair of targets marked get 3/4ths of the damage that King takes and feels almost double the pain that he feels. If three people have been made contact with, then they all take half of the damage instead. This reverb effect maintains the pain felt. In keeping with the broken arm, if King's arm is broken, the target marked at this rank will suffer a far more debilitating fracture than at the halfway mark.

S Rank: At the peak of it's power, all damage King takes is transmitted to a single marked target. This pain is also doubled to the afflicted subject. Two marked targets take 3/4th of the damage, as do three but the pain is still maintained.

Semblance Ability: TBA as discovered.

Drawbacks: No friend or foe ID, meaning that if King make's contact with someone with exposed skin, they become a marked target and the target least recently touched (if over the limit) is released. The skill's range is also limited to the same thread at all ranks. In the case of unreasonably large ranges, the semblance is limited to around 50m. Furthermore, the only way to unmark someone to mark others which, at some ranks, inadvertently weakens it's effect. Self-imposed damage also does nothing to his marked targets as well. Lastly, his weapons or covered body parts are not able to mark his targets.



Approved  
PostPosted: Wed Nov 22, 2017 8:06 pm

Username: Vertigo Kaiju

RPC Name: Ashely Williams (name pending)

Rank: D

Class: Physical

Semblance Name: Dragon Install

Semblance Description: Ash’s semblance reflects her violent nature and was amplified via training with a sorcery-type aura user. Initially it only made her stronger and would set things around her on fire. With training the Dragon Install came to change her appearance and augment her strength and speed while still lighting everything around her on fire.
Ash’s reaction time increases when using her semblance. This does not mean she can run significantly faster but she can keep up with faster movements and adjust her body accordingly (she can react and move against faster attacks but her running speed is only increased by half of the semblance bonus but her body will otherwise move with the full bonus).
Bonuses and penalties remain the same at each rank unless otherwise specified.

Rank D - “Ready?”: At D-rank Ash’s semblance makes her amber aura visible and amplifies it, making it look as though it is a large flame engulfing her body. Her strength and speed are both increased by one letter rank and anything she comes into contact with will be lit on fire at the point of contact. Because she is not practiced at using the semblance it will only last for two turns and exhausts just over a third of her aura. She can only use “Ready?” once per fight and must be given time to rest before she can use it again (one non-combat post or is healed in some way by an ally). She can only activate her semblance under duress, when she is either very angry or her adrenaline is up.

Rank C - “Midnight Train”: Getting used to utilizing her semblance, Ash can now maintain her form for three posts. She can maintain the form for five turns but it will then cost half of her maximum aura. She can now activate the form as long as she gets her blood pumping.

Rank B - “Dragon Install”: Unlocking the true potential of her semblance Ash now changes form when it is unleashed. Her body becomes pitch black like a burning charcoal with ethereal flames licking at the contours of her armor and body. Her eyes will glow with an inhuman light. Now anything within a foot of her body will catch fire. Her strength and speed are increased by two letter ranks. She can only maintain this form for three posts and it uses sixty percent of her aura.

Rank A - “Ride the Fire”: Ash can maintain “Dragon Install” for three posts only exhausting thirty percent of her aura or five posts using fifty percent.

Rank S - “Free”: (hypothetical) Ash has mastered Dragon Install. She can take her install form easily upon command. She gains two letter ranks to each of her stats and her endurance goes up while in install form. She can now shoot flames from her hands and mouth up to fifty feet. She can channel her flames instead into her cannon and fire flame mortars. She can maintain this form for five posts costing forty percent of her aura or seven posts for sixty percent.

Semblance Ability: Ash can channel her semblance through her weapon, when her form changes those changes apply to her weapon as well. Fire effects also count for her weapon and shots fired from her cannon gain fire effects.
Fire dust increases the temperature of her flames. Other forms of dust seem to have no effect with her semblance.

Drawbacks: Dragon Install exacts a heavy toll on Ash's aura and makes her physically tired. For one post after Dragon Install has ended she will have all her stats decreased by a letter rank each.


[I'm entirely aware of how silly this is, it is intentionally a direct reference to a video game character, I'm just curious to see how it is received. If you have questions or want in on the joke just PM/DM me.]  

Vertigo Kaiju

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PostPosted: Thu Nov 23, 2017 7:46 am
Vertigo Kaiju

Username: Vertigo Kaiju

RPC Name: Ashely Williams (name pending)

Rank: D

Class: Physical

Semblance Name: Dragon Install

Semblance Description: Ash’s semblance reflects her violent nature and was amplified via training with a sorcery-type aura user. Initially it only made her stronger and would set things around her on fire. With training the Dragon Install came to change her appearance and augment her strength and speed while still lighting everything around her on fire.
Ash’s reaction time increases when using her semblance. This does not mean she can run significantly faster but she can keep up with faster movements and adjust her body accordingly (she can react and move against faster attacks but her running speed is only increased by half of the semblance bonus but her body will otherwise move with the full bonus).
Bonuses and penalties remain the same at each rank unless otherwise specified.

Rank D - “Ready?”: At D-rank Ash’s semblance makes her amber aura visible and amplifies it, making it look as though it is a large flame engulfing her body. Her strength and speed are both increased by one letter rank and anything she comes into contact with will be lit on fire at the point of contact. Because she is not practiced at using the semblance it will only last for two turns and exhausts just over a third of her aura. She can only use “Ready?” once per fight and must be given time to rest before she can use it again (one non-combat post or is healed in some way by an ally). She can only activate her semblance under duress, when she is either very angry or her adrenaline is up.

Rank C - “Midnight Train”: Getting used to utilizing her semblance, Ash can now maintain her form for three posts. She can maintain the form for five turns but it will then cost half of her maximum aura. She can now activate the form as long as she gets her blood pumping.

Rank B - “Dragon Install”: Unlocking the true potential of her semblance Ash now changes form when it is unleashed. Her body becomes pitch black like a burning charcoal with ethereal flames licking at the contours of her armor and body. Her eyes will glow with an inhuman light. Now anything within a foot of her body will catch fire. Her strength and speed are increased by two letter ranks. She can only maintain this form for three posts and it uses sixty percent of her aura.

Rank A - “Ride the Fire”: Ash can maintain “Dragon Install” for three posts only exhausting thirty percent of her aura or five posts using fifty percent.

Rank S - “Free”: (hypothetical) Ash has mastered Dragon Install. She can take her install form easily upon command. She gains two letter ranks to each of her stats and her endurance goes up while in install form. She can now shoot flames from her hands and mouth up to fifty feet. She can channel her flames instead into her cannon and fire flame mortars. She can maintain this form for five posts costing forty percent of her aura or seven posts for sixty percent.

Semblance Ability: Ash can channel her semblance through her weapon, when her form changes those changes apply to her weapon as well. Fire effects also count for her weapon and shots fired from her cannon gain fire effects.
Fire dust increases the temperature of her flames. Other forms of dust seem to have no effect with her semblance.

Drawbacks: Dragon Install exacts a heavy toll on Ash's aura and makes her physically tired. For one post after Dragon Install has ended she will have all her stats decreased by a letter rank each.


[I'm entirely aware of how silly this is, it is intentionally a direct reference to a video game character, I'm just curious to see how it is received. If you have questions or want in on the joke just PM/DM me.]


you gucci  
PostPosted: Fri Nov 24, 2017 9:41 pm

Username:
Yaroki
RPC Name:
Ashlynn Rose Rowans
Rank:
A
Class:
Physical
Semblance Name:
Kronos

Semblance Description:
Ashlynn's semblance is Kronos a powerful ability that allows her to manipulate the aspects of momentum (mass×velocity) in order to control the momentum of forces, individuals or objects. With Kronos Ash can increase the momentum of attacks, such as making flick of a finger hit like a punch to the face; or decrease the momentum, such as stopping projectiles fired at her. It also allows Ashlynn to increase her own body's momentum giving the appearance of moving at extreme speeds, or decrease an opponent's momentum so they feel as if they are fighting underwater. Initially directed by hand gestures, Kronos can be used mentally at later levels, and even having momentum"mines" spots that slow an opponent. At the highest levels of mastery Kronos can even manipulate the aspects of Momentum individually of each other, meaning she can increase or decrease mass or velocity.


D-Rank
Ashlynn can enhance her speed (+) by increasing her momentum, for 3 post. At this level Kronos can also be used to slow opponent's momentum by the same level she can increase her own. Ashlynn can also stop up to (5) projectiles by holding up her palm and stopping the momentum.


C-Rank
Having learned learned to utilize Kronos better, Ashlynn can increase her momentum and decrease her opponent's by (+) for 6 post and stop (10) projectiles. Ashlynn can also now increase the momentum of her attacks causing the impact of physical attacks to increase by (+) for the attack. The final boon for working on Kronos to this level is Ashlynn can create instant momentum, which is incredibly helpful for surprise attacks.


B-Rank
Ashlynn can now increase her momentum and decrease her opponent's momentum by (+) for 10 post while also stop 20 projectiles or 5. She can slightly increase or decrease the mass of things by (¼) it's size. Ashlynn can also direct the momentum attacks and opponents to slightly change the trajectory; however it only works on opponents if they're not expecting it, if they know about it this ability mist can counter it easily. Ashlynn can also set momentum "mines" that last for 15 post without being activated before dispersal, once activated they last only 2 post of extreme decreased momentum (two ranks to speed stat)


A-Rank
Having mastered Kronos to this level she can now increase her momentum and decrease her opponent's momentum by (1 rank) for 13 post while also being able to stop momentum of up 25 projectiles/attacks or 10 Grimm. She can slightly increase or decrease the mass of things by (½) it's size. Having mastered the manipulation of momentum to such an extent Ashlynn can enter "Battle Mode"; in this state Ashlynn's speed is accelerated by (1) rank, the impact of blunt attacks are increased by (+) and she's able to cancel momentum forced on her body (she can't be knocked down or pushed back). While powerful Battle Mode is powerful it's not without flaws; though unable to be knocked back she can be hurt, it does put a strain on her body the longer she uses it (5-7 post is ¼ drain on her, 8-10 ½ drain on her energy, 10-15 post it completely drains her, should she ever try longer than 15 post she will be hospitalized unable to move for 5 post or fight for 30 post, there is the possibility of death depending on her wounds.)

S-Rank
Ashlynn can now increase her momentum and decrease her opponent's momentum by (1 rank) for 13 post while also stop 30 projectiles/attacks or 20 Grimm She can slightly increase the mass of things equal their size. Finally she can enter Perfect Battle Mode which increases both strength and speed to their maximum levels but by doing this gives her a maximum of (7) post before her body starts to be torn apart from pushing it beyond its limits. After this Ashlynn is unable to move.

Semblance Ability:
Dust can be added to her Momentum Mines to add effects to damage when sprung.

Drawbacks:
Aside from over use making her exhausted , Kronos puts a strain on Ashlynn's body to the point she moves significantly slower (one rank less). Kronos is also restricted to what Ashlynn can see, meaning despite a being seemingly unbeatable semblance surprise attacks can still hit her without much trouble. There are also some techniques that have an additional drain on her body.

 

Yaroki

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PostPosted: Sat Nov 25, 2017 1:08 am

Username: Crush Crush

RPC Name: Hayate Ryuzaki

Rank: D

Class: Adept

Semblance Name: Tempest

Semblance Description: Tempest allows Hayate to create and manipulate wind. It can be used on offence by cutting or slicing as well as using high wind speeds to cause blunt damage. Use of miscellaneous objects allows for them to be used as projectiles. Another way to strike would be through the use of whirlwinds or tornadoes. The semblance can be used defensively too by manipulating wind into barriers, blowing outward in all directions. It can also help with quick movements, using the force of the wind to dodge as well as slowing the descent of falls. The duration for the semblance is dependent on aura depletion. There is a limit to the range of his semblance in the form of a radius that can grow larger with higher ranks.

D-Rank: 10 meter radius, small object weighing up to 40lbs can be lifted at this rank. The maximum wind speed is 40 mph. Lacerations from slicing wind are minor causing cuts that aren't very deep.

C-Rank: 20 meter radius, small object weighing up to 80lbs can be lifted at this rank. The maximum wind speed is 60 mph. Lacerations from slicing wind are stronger and cuts are deeper, but still nothing that can't be dealt with easily.

B-Rank: 30 meter radius, small object weighing up to 160lbs can be lifted at this rank. The maximum wind speed is 100 mph. Lacerations from slicing wind are major and the cuts are deep and can cause serious damage, should probably get that looked at..

A-Rank: 40 meter radius, small object weighing up to 280lbs can be lifted at this rank. The maximum wind speed is 160 mph. Lacerations from slicing wind are severe and the cuts are very deep, these have the potential to be fatal if not treated.

Semblance Ability: Dust can be added to add additional types of damage or effects. Using wind/air dust will further increase the strength of the semblance temporarily.

Drawbacks: Creating wind depletes the aura faster than if he just manipulates it. As shown above, there is a limit to the range in which the semblance can be used.

(Still new to all this, but I think I managed. lol)
 
PostPosted: Sat Nov 25, 2017 5:08 pm

Username:

RPC Name: El Cid

Rank: D

Class: Weapon Class

Semblance Name: Murakumo 叢雲 (Gathered Clouds)

Semblance Description: The user creates a dense, dark grey storm cloud, at any location within a 30 foot circumference around them, to mark an intended destination. The storm cloud weakens the vision of anyone inside the cloud. After this is done, they can at will enter a dimensional void that instantaneously teleport them to the location of the storm cloud. The storm cloud can be applied to almost any area, including an opponent or other surrounding feature. If a developing storm cloud is stuck to an opponent, then it grows on them rather than the environment. Because this semblance is able to affect anything, they can also use this technique to teleport other objects or people, though the size of the object and the distance of the location dictates the amount of aura required. When the storm cloud loses all of its [ storm ] stacks, the cloud dissipates. At higher ranks, the storm cloud increases in size. The user can teleport in any part of the storm cloud they desire. The user can also sense Aura within their storm cloud using [ storm sense ], but can't differentiate who. If El coats his weapon with a storm cloud, he can attack an enemy and attach the storm cloud to the enemy or their weapon. At that point the enemy, or their weapon, is infected with a [ storm chaser ] stack. Once infected, the storm cloud will begin to grow in size according to the below stipulations. Flowing the cloud through El's weapon doesn't allow it to grow, but he can still teleport to it.

D Rank: At D-Rank, the storm cloud grows to a 10 feet circumference over one post. The storm cloud at this rank has one [ storm ] stack. When El teleports to the storm cloud, the cloud loses this stack and dissipates. El can also coat his weapon in the storm cloud and teleport to Agamemnon at will.

C Rank: At C-Rank, the storm cloud grows to a 20 feet circumference over two posts post, at ten feet per post. The storm cloud at this rank has two [ storm ] stacks. When El teleports to the storm cloud, the cloud loses a stack. Once both stacks are used, the cloud dissipates. El can also coat his weapon in the storm cloud and teleport to Agamemnon at will. El can teleport a person and large objects with him at this stage, and any stage after this.

B Rank: At B-Rank, the storm cloud grows to a 30 feet circumference over three post, at ten feet per post. The storm cloud at this rank has three [ storm ] stacks. When El teleports to the storm cloud, the cloud loses a stack. Once the three stacks are used, the cloud dissipates. El can also coat his weapon in the storm cloud and teleport to Agamemnon at will.

A Rank: At A-Rank, the storm cloud grows to a 40 feet circumference over four post, at ten feet per post.. The storm cloud at this rank has four [ storm ] stacks. When El teleports to the storm cloud, the cloud loses a stack. Once the four stacks are used, the cloud dissipates. El can also coat his weapon in the storm cloud and teleport to Agamemnon at will.

S Rank: At S-Rank, the storm cloud grows to a 50 feet circumference over five post, at ten feet per post.. The storm cloud at this rank has five [ storm ] stacks. When El teleports to the storm cloud, the cloud loses a stack. Once the five stacks are used, the cloud dissipates. El can also coat his weapon in the storm cloud and teleport to Agamemnon at will.

Semblance Ability: Due to the nature of the storm cloud, El can utilize a lightning dust and set off a lightning storm within the storm cloud to shock anyone within the cloud. El can also use a steam dust to increase the size of the storm cloud by 20 feet over two posts. Using a water dust can cause water vapor to collect within the cloud, and using a ice dust can cause anyone within the cloud to freeze respectively for two posts. Using a barrier dust on the storm cloud can force people to stay in, or out, of the cloud for two posts. Lastly, using a gravity dust on the storm cloud can cause anyone within the storm cloud to feel heavy and cannot jump, reduce their speed by one rank until the cloud dissipates. El can also utilize a wind dust for varying effects on the cloud.

Drawbacks: El cannot differentiate who is in the storm cloud with [ storm sense ]. Using any dust within the storm cloud can affect anyone within the storm cloud, including El. [storm chaser ] can be applied to allies as well.

 

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PostPosted: Sun Nov 26, 2017 11:16 am
Judgement Cross
lucy in the sky with diamonds

Crush Crush
reminds me of a paramore song.

Yaroki
keeping close eye on you


ALL APPROVED  
PostPosted: Sun Nov 26, 2017 3:36 pm

Username: North Lotus

RPC Name: Raskreia Aytolis
Rank: D
Class: Physical

Semblance Name: Knights of the Round "Rebellion Against God"

Semblance Description:
- Knights of the Round: [ Anti-Army ] A heavily combat focused Semblance. It functions by manifesting what appears to be an innumerable amount of weapons of all types around Raskreia to create a sort of "field of war", resembling a graveyard of weapons. Out of this field, specifically twelve weapons of various types will spawn and float around Raskreia in a slow cycle. These weapons can be directly manipulated and controlled without her having to put a single hand on them. Though they have no further functions besides being weapons, and cannot be equipped with dust, they are still by all means dangerous. Each of the weapons is said to have once belonged to legendary warriors of the past, but now the main functions of those weapons are lost, only to be used in their most basic states.

Semblance Ability:
- Each post, one of the twelve weapons will glow a sinister red, giving it a single stack of [ Ragnarok ]. Should ever twelve posts pass in combat while the semblance is active, and all twelve weapons glow with the power of the stack, Raskreia can activate the true usage of her semblance. By sacrificing her field of weapons, she can instead have them appear out of space behind her in a circle, and fire forth at the enemy in a seemingly endless stream of weapons. This stream of firing can be held and/or used for [ 2 ] posts maximum. Needless to say, the weapons created do not, and cannot harm Raskreia herself, as they are only a formulation of her aura.

- Passively stores [ 1 ] stack of [ Ragnarok ] each post.

- [ 12 ] stacks is required to use the main ability.

- The amount of posts it can be held per rank:
D Rank: 2
C Rank: 3
B Rank: 4
A Rank: 5
S Rank: 6

- Once the power shuts down, there is a [ 1 ] post wait period before it can begin charging again.

Drawbacks:
- No one besides Raskreia can make use of the weapons in her field, and because they serve to protect her, they are hostile to those around her, even allies, if she's not focused.

 

North Lotus

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PostPosted: Mon Nov 27, 2017 12:52 pm

Username:

RPC Name: Xandria Aystolis

Rank: D

Class: Weapon

Semblance Name: Knight's Order

Semblance Description: A semblence that matches her fighting style perfectly of fighting from afar and never having to fight up close, making her opponents at a range shes comfortable with, shes able to do this by making 3 robot nodes that hover around Xandria to act as sensory nodes to keep her safe, shoot at anyone who doesn't permit as friendly, and act as her eyes and ears in battle. Each robot node will automatically lock onto any opponent she doesn't find a friendly and will fire beams at them, anything foreign within her field will be prioritized by the nodes, anything not pre-established on her list will be shot at. Each node can make a small shield together as well, to block incoming attacks to keep Xandria safe. Each robot node can only withstand [3] hits from the same rank before it is destroyed, as each robot is destroyed the power of their attack and shield are weakened. Every rank will give them an additional point but that number is reduced by 1 if struct by a higher ranked attack. Starting base field is 20 feet, each rank will increase it by 5.

Semblance Ability: Whatever dust rounds she put in her main weapon, the robot nodes will mimic that dust ability and will fire laser beams made up of whatever dust ability she put into her original gun.

Drawbacks:
- If an opponent leaves the field the robots will no long aim for them, until they reenter it.
- people have to be pre-established with Xandira that they're allies, anyone else she doesn't know about will get shot at, friend or foe alike.
- Her robot nodes can only do one or the other, if their attacking they can't defend me, if their defending me they can't attack. All three have to be doing the same thing in order for it to work.




Noble Negative J3T
 
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The Tools of Combat: Customs Forum

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