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Posted: Wed Nov 15, 2017 7:08 pm
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Noble Negative J3T Captain
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Posted: Wed Nov 15, 2017 9:44 pm
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Posted: Sat Nov 18, 2017 4:49 pm
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Noble Negative J3T Captain
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Posted: Sun Nov 19, 2017 11:55 pm
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Posted: Mon Nov 20, 2017 11:14 am
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Username: It's Kerron.
RPC Name: King Caesar Rank: D
Class: Physical
Semblance Name: Et Tu Brutai!?
Semblance Description:A fairly strange semblance, this one allows King to transmit damage taken to others he's came in contact with. In effect, this creates a situation that is disadvantageous for his targets. It is limited heavily at earlier ranks, but at the highest level of it's power this semblance can be heavily debilitating and tough to handle.
D Rank: One person becomes linked through contact, and about a fourth of the damage that King takes will be felt through this link. For emphasis, a broken arm may cause extreme pain through the link, but it will only result a heavy bruise. At this level, for the most part it is centered around pain transmission as the pain that is felt is fully transferred.
C Rank: One person is applicable to be linked to, but they take half of the same damage as King instead of a fourth. Now, with that broken arm example from above, the transference of damage would give a fracture instead of a bruise. The pain felt, however, is slightly more than what King would feel. Conversely, two targets can be afflicted and take a fourth of the damage instead, but they would only feel half of the same pain.
B Rank: Two targets can be marked via contact, and they both receive half damage instead of one fourth. This level also further increases the pain that is felt by anyone who takes damage through the link. It also is at this point possible to link three people via contact, but it again lowers the damage to each of them to one fourth.
A Rank: At this point a pair of targets marked get 3/4ths of the damage that King takes and feels almost double the pain that he feels. If three people have been made contact with, then they all take half of the damage instead. This reverb effect maintains the pain felt. In keeping with the broken arm, if King's arm is broken, the target marked at this rank will suffer a far more debilitating fracture than at the halfway mark.
S Rank: At the peak of it's power, all damage King takes is transmitted to a single marked target. This pain is also doubled to the afflicted subject. Two marked targets take 3/4th of the damage, as do three but the pain is still maintained.
Semblance Ability: TBA as discovered.
Drawbacks: No friend or foe ID, meaning that if King make's contact with someone with exposed skin, they become a marked target and the target least recently touched (if over the limit) is released. The skill's range is also limited to the same thread at all ranks. In the case of unreasonably large ranges, the semblance is limited to around 50m. Furthermore, the only way to unmark someone to mark others which, at some ranks, inadvertently weakens it's effect. Self-imposed damage also does nothing to his marked targets as well. Lastly, his weapons or covered body parts are not able to mark his targets.
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Noble Negative J3T Captain
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Posted: Wed Nov 22, 2017 11:24 am
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NOJAMNOJAMNOJAM Username: It's Kerron.
RPC Name: King Caesar Rank: D
Class: Physical
Semblance Name: Et Tu Brutai!?
Semblance Description:A fairly strange semblance, this one allows King to transmit damage taken to others he's came in contact with. In effect, this creates a situation that is disadvantageous for his targets. It is limited heavily at earlier ranks, but at the highest level of it's power this semblance can be heavily debilitating and tough to handle.
D Rank: One person becomes linked through contact, and about a fourth of the damage that King takes will be felt through this link. For emphasis, a broken arm may cause extreme pain through the link, but it will only result a heavy bruise. At this level, for the most part it is centered around pain transmission as the pain that is felt is fully transferred.
C Rank: One person is applicable to be linked to, but they take half of the same damage as King instead of a fourth. Now, with that broken arm example from above, the transference of damage would give a fracture instead of a bruise. The pain felt, however, is slightly more than what King would feel. Conversely, two targets can be afflicted and take a fourth of the damage instead, but they would only feel half of the same pain.
B Rank: Two targets can be marked via contact, and they both receive half damage instead of one fourth. This level also further increases the pain that is felt by anyone who takes damage through the link. It also is at this point possible to link three people via contact, but it again lowers the damage to each of them to one fourth.
A Rank: At this point a pair of targets marked get 3/4ths of the damage that King takes and feels almost double the pain that he feels. If three people have been made contact with, then they all take half of the damage instead. This reverb effect maintains the pain felt. In keeping with the broken arm, if King's arm is broken, the target marked at this rank will suffer a far more debilitating fracture than at the halfway mark.
S Rank: At the peak of it's power, all damage King takes is transmitted to a single marked target. This pain is also doubled to the afflicted subject. Two marked targets take 3/4th of the damage, as do three but the pain is still maintained.
Semblance Ability: TBA as discovered.
Drawbacks: No friend or foe ID, meaning that if King make's contact with someone with exposed skin, they become a marked target and the target least recently touched (if over the limit) is released. The skill's range is also limited to the same thread at all ranks. In the case of unreasonably large ranges, the semblance is limited to around 50m. Furthermore, the only way to unmark someone to mark others which, at some ranks, inadvertently weakens it's effect. Self-imposed damage also does nothing to his marked targets as well. Lastly, his weapons or covered body parts are not able to mark his targets.
Approved
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Posted: Wed Nov 22, 2017 8:06 pm
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Noble Negative J3T Captain
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Posted: Thu Nov 23, 2017 7:46 am
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Posted: Fri Nov 24, 2017 9:41 pm
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Username: Yaroki RPC Name: Ashlynn Rose Rowans Rank: A Class: Physical Semblance Name: Kronos
Semblance Description: Ashlynn's semblance is Kronos a powerful ability that allows her to manipulate the aspects of momentum (mass×velocity) in order to control the momentum of forces, individuals or objects. With Kronos Ash can increase the momentum of attacks, such as making flick of a finger hit like a punch to the face; or decrease the momentum, such as stopping projectiles fired at her. It also allows Ashlynn to increase her own body's momentum giving the appearance of moving at extreme speeds, or decrease an opponent's momentum so they feel as if they are fighting underwater. Initially directed by hand gestures, Kronos can be used mentally at later levels, and even having momentum"mines" spots that slow an opponent. At the highest levels of mastery Kronos can even manipulate the aspects of Momentum individually of each other, meaning she can increase or decrease mass or velocity.
D-Rank Ashlynn can enhance her speed (+) by increasing her momentum, for 3 post. At this level Kronos can also be used to slow opponent's momentum by the same level she can increase her own. Ashlynn can also stop up to (5) projectiles by holding up her palm and stopping the momentum.
C-Rank Having learned learned to utilize Kronos better, Ashlynn can increase her momentum and decrease her opponent's by (+) for 6 post and stop (10) projectiles. Ashlynn can also now increase the momentum of her attacks causing the impact of physical attacks to increase by (+) for the attack. The final boon for working on Kronos to this level is Ashlynn can create instant momentum, which is incredibly helpful for surprise attacks.
B-Rank Ashlynn can now increase her momentum and decrease her opponent's momentum by (+) for 10 post while also stop 20 projectiles or 5. She can slightly increase or decrease the mass of things by (¼) it's size. Ashlynn can also direct the momentum attacks and opponents to slightly change the trajectory; however it only works on opponents if they're not expecting it, if they know about it this ability mist can counter it easily. Ashlynn can also set momentum "mines" that last for 15 post without being activated before dispersal, once activated they last only 2 post of extreme decreased momentum (two ranks to speed stat)
A-Rank Having mastered Kronos to this level she can now increase her momentum and decrease her opponent's momentum by (1 rank) for 13 post while also being able to stop momentum of up 25 projectiles/attacks or 10 Grimm. She can slightly increase or decrease the mass of things by (½) it's size. Having mastered the manipulation of momentum to such an extent Ashlynn can enter "Battle Mode"; in this state Ashlynn's speed is accelerated by (1) rank, the impact of blunt attacks are increased by (+) and she's able to cancel momentum forced on her body (she can't be knocked down or pushed back). While powerful Battle Mode is powerful it's not without flaws; though unable to be knocked back she can be hurt, it does put a strain on her body the longer she uses it (5-7 post is ¼ drain on her, 8-10 ½ drain on her energy, 10-15 post it completely drains her, should she ever try longer than 15 post she will be hospitalized unable to move for 5 post or fight for 30 post, there is the possibility of death depending on her wounds.)
S-Rank Ashlynn can now increase her momentum and decrease her opponent's momentum by (1 rank) for 13 post while also stop 30 projectiles/attacks or 20 Grimm She can slightly increase the mass of things equal their size. Finally she can enter Perfect Battle Mode which increases both strength and speed to their maximum levels but by doing this gives her a maximum of (7) post before her body starts to be torn apart from pushing it beyond its limits. After this Ashlynn is unable to move.
Semblance Ability: Dust can be added to her Momentum Mines to add effects to damage when sprung.
Drawbacks: Aside from over use making her exhausted , Kronos puts a strain on Ashlynn's body to the point she moves significantly slower (one rank less). Kronos is also restricted to what Ashlynn can see, meaning despite a being seemingly unbeatable semblance surprise attacks can still hit her without much trouble. There are also some techniques that have an additional drain on her body.
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Posted: Sat Nov 25, 2017 1:08 am
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Username: Crush Crush
RPC Name: Hayate Ryuzaki
Rank: D
Class: Adept
Semblance Name: Tempest
Semblance Description: Tempest allows Hayate to create and manipulate wind. It can be used on offence by cutting or slicing as well as using high wind speeds to cause blunt damage. Use of miscellaneous objects allows for them to be used as projectiles. Another way to strike would be through the use of whirlwinds or tornadoes. The semblance can be used defensively too by manipulating wind into barriers, blowing outward in all directions. It can also help with quick movements, using the force of the wind to dodge as well as slowing the descent of falls. The duration for the semblance is dependent on aura depletion. There is a limit to the range of his semblance in the form of a radius that can grow larger with higher ranks.
D-Rank: 10 meter radius, small object weighing up to 40lbs can be lifted at this rank. The maximum wind speed is 40 mph. Lacerations from slicing wind are minor causing cuts that aren't very deep.
C-Rank: 20 meter radius, small object weighing up to 80lbs can be lifted at this rank. The maximum wind speed is 60 mph. Lacerations from slicing wind are stronger and cuts are deeper, but still nothing that can't be dealt with easily.
B-Rank: 30 meter radius, small object weighing up to 160lbs can be lifted at this rank. The maximum wind speed is 100 mph. Lacerations from slicing wind are major and the cuts are deep and can cause serious damage, should probably get that looked at..
A-Rank: 40 meter radius, small object weighing up to 280lbs can be lifted at this rank. The maximum wind speed is 160 mph. Lacerations from slicing wind are severe and the cuts are very deep, these have the potential to be fatal if not treated.
Semblance Ability: Dust can be added to add additional types of damage or effects. Using wind/air dust will further increase the strength of the semblance temporarily.
Drawbacks: Creating wind depletes the aura faster than if he just manipulates it. As shown above, there is a limit to the range in which the semblance can be used.
(Still new to all this, but I think I managed. lol)
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Posted: Sat Nov 25, 2017 5:08 pm
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Username:
RPC Name: El Cid
Rank: D
Class: Weapon Class
Semblance Name: Murakumo 叢雲 (Gathered Clouds)
Semblance Description: The user creates a dense, dark grey storm cloud, at any location within a 30 foot circumference around them, to mark an intended destination. The storm cloud weakens the vision of anyone inside the cloud. After this is done, they can at will enter a dimensional void that instantaneously teleport them to the location of the storm cloud. The storm cloud can be applied to almost any area, including an opponent or other surrounding feature. If a developing storm cloud is stuck to an opponent, then it grows on them rather than the environment. Because this semblance is able to affect anything, they can also use this technique to teleport other objects or people, though the size of the object and the distance of the location dictates the amount of aura required. When the storm cloud loses all of its [ storm ] stacks, the cloud dissipates. At higher ranks, the storm cloud increases in size. The user can teleport in any part of the storm cloud they desire. The user can also sense Aura within their storm cloud using [ storm sense ], but can't differentiate who. If El coats his weapon with a storm cloud, he can attack an enemy and attach the storm cloud to the enemy or their weapon. At that point the enemy, or their weapon, is infected with a [ storm chaser ] stack. Once infected, the storm cloud will begin to grow in size according to the below stipulations. Flowing the cloud through El's weapon doesn't allow it to grow, but he can still teleport to it.
D Rank: At D-Rank, the storm cloud grows to a 10 feet circumference over one post. The storm cloud at this rank has one [ storm ] stack. When El teleports to the storm cloud, the cloud loses this stack and dissipates. El can also coat his weapon in the storm cloud and teleport to Agamemnon at will.
C Rank: At C-Rank, the storm cloud grows to a 20 feet circumference over two posts post, at ten feet per post. The storm cloud at this rank has two [ storm ] stacks. When El teleports to the storm cloud, the cloud loses a stack. Once both stacks are used, the cloud dissipates. El can also coat his weapon in the storm cloud and teleport to Agamemnon at will. El can teleport a person and large objects with him at this stage, and any stage after this.
B Rank: At B-Rank, the storm cloud grows to a 30 feet circumference over three post, at ten feet per post. The storm cloud at this rank has three [ storm ] stacks. When El teleports to the storm cloud, the cloud loses a stack. Once the three stacks are used, the cloud dissipates. El can also coat his weapon in the storm cloud and teleport to Agamemnon at will.
A Rank: At A-Rank, the storm cloud grows to a 40 feet circumference over four post, at ten feet per post.. The storm cloud at this rank has four [ storm ] stacks. When El teleports to the storm cloud, the cloud loses a stack. Once the four stacks are used, the cloud dissipates. El can also coat his weapon in the storm cloud and teleport to Agamemnon at will.
S Rank: At S-Rank, the storm cloud grows to a 50 feet circumference over five post, at ten feet per post.. The storm cloud at this rank has five [ storm ] stacks. When El teleports to the storm cloud, the cloud loses a stack. Once the five stacks are used, the cloud dissipates. El can also coat his weapon in the storm cloud and teleport to Agamemnon at will.
Semblance Ability: Due to the nature of the storm cloud, El can utilize a lightning dust and set off a lightning storm within the storm cloud to shock anyone within the cloud. El can also use a steam dust to increase the size of the storm cloud by 20 feet over two posts. Using a water dust can cause water vapor to collect within the cloud, and using a ice dust can cause anyone within the cloud to freeze respectively for two posts. Using a barrier dust on the storm cloud can force people to stay in, or out, of the cloud for two posts. Lastly, using a gravity dust on the storm cloud can cause anyone within the storm cloud to feel heavy and cannot jump, reduce their speed by one rank until the cloud dissipates. El can also utilize a wind dust for varying effects on the cloud.
Drawbacks: El cannot differentiate who is in the storm cloud with [ storm sense ]. Using any dust within the storm cloud can affect anyone within the storm cloud, including El. [storm chaser ] can be applied to allies as well.
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Noble Negative J3T Captain
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Posted: Sun Nov 26, 2017 11:16 am
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Posted: Sun Nov 26, 2017 3:36 pm
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Username: North Lotus
RPC Name: Raskreia Aytolis Rank: D Class: Physical
Semblance Name: Knights of the Round "Rebellion Against God"
Semblance Description: - Knights of the Round: [ Anti-Army ] A heavily combat focused Semblance. It functions by manifesting what appears to be an innumerable amount of weapons of all types around Raskreia to create a sort of "field of war", resembling a graveyard of weapons. Out of this field, specifically twelve weapons of various types will spawn and float around Raskreia in a slow cycle. These weapons can be directly manipulated and controlled without her having to put a single hand on them. Though they have no further functions besides being weapons, and cannot be equipped with dust, they are still by all means dangerous. Each of the weapons is said to have once belonged to legendary warriors of the past, but now the main functions of those weapons are lost, only to be used in their most basic states.
Semblance Ability: - Each post, one of the twelve weapons will glow a sinister red, giving it a single stack of [ Ragnarok ]. Should ever twelve posts pass in combat while the semblance is active, and all twelve weapons glow with the power of the stack, Raskreia can activate the true usage of her semblance. By sacrificing her field of weapons, she can instead have them appear out of space behind her in a circle, and fire forth at the enemy in a seemingly endless stream of weapons. This stream of firing can be held and/or used for [ 2 ] posts maximum. Needless to say, the weapons created do not, and cannot harm Raskreia herself, as they are only a formulation of her aura.
- Passively stores [ 1 ] stack of [ Ragnarok ] each post.
- [ 12 ] stacks is required to use the main ability.
- The amount of posts it can be held per rank: D Rank: 2 C Rank: 3 B Rank: 4 A Rank: 5 S Rank: 6
- Once the power shuts down, there is a [ 1 ] post wait period before it can begin charging again.
Drawbacks: - No one besides Raskreia can make use of the weapons in her field, and because they serve to protect her, they are hostile to those around her, even allies, if she's not focused.
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Posted: Mon Nov 27, 2017 12:52 pm
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Username:
RPC Name: Xandria Aystolis
Rank: D
Class: Weapon
Semblance Name: Knight's Order
Semblance Description: A semblence that matches her fighting style perfectly of fighting from afar and never having to fight up close, making her opponents at a range shes comfortable with, shes able to do this by making 3 robot nodes that hover around Xandria to act as sensory nodes to keep her safe, shoot at anyone who doesn't permit as friendly, and act as her eyes and ears in battle. Each robot node will automatically lock onto any opponent she doesn't find a friendly and will fire beams at them, anything foreign within her field will be prioritized by the nodes, anything not pre-established on her list will be shot at. Each node can make a small shield together as well, to block incoming attacks to keep Xandria safe. Each robot node can only withstand [3] hits from the same rank before it is destroyed, as each robot is destroyed the power of their attack and shield are weakened. Every rank will give them an additional point but that number is reduced by 1 if struct by a higher ranked attack. Starting base field is 20 feet, each rank will increase it by 5.
Semblance Ability: Whatever dust rounds she put in her main weapon, the robot nodes will mimic that dust ability and will fire laser beams made up of whatever dust ability she put into her original gun.
Drawbacks: - If an opponent leaves the field the robots will no long aim for them, until they reenter it. - people have to be pre-established with Xandira that they're allies, anyone else she doesn't know about will get shot at, friend or foe alike. - Her robot nodes can only do one or the other, if their attacking they can't defend me, if their defending me they can't attack. All three have to be doing the same thing in order for it to work.
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