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RWBY: The Great Remnant War U/C

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In the Root of a Crisis that has brought all survivors to Mistral, all amble bodied members of society are being trained. A hunter is born. 

Tags: RWBY, Roleplaying, Action, Adventure, Fighting 

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Klayko
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Blessed Tactician

PostPosted: Wed Nov 01, 2017 8:31 pm

Username: Klayko

RPC Name: Sylvain Cole

Rank: D Rank

Class: Aura Type

Semblance Name: Bosque Obscuro (Dark Forest)

Semblance Description: Spanish for Dark Forest, Sylvain's ability has been passed down among the generation of his family and it is ever true that with each iteration, something is quite different with their semblance. In Sylvain's case, as the name implies, there is a dark connotation to it and it derives in the form of his bullets. They are not bullets in full retrospect, rather seeds, to which he can load within his rifle and fire off as if they were. As a result, they sport a sharp, piercing look, meant to drill, so if they were to make contact with someone, there is a high chance it can puncture. This is not what it's designed for however, a deceit of sorts, as their real intention is to naturally plant themselves into any material and as a result, bloom. From there on, the flowers themselves produce different effects based on the Dust that influences them. The Seeds take the appearance of the bullet head, but the bullet casing itself each hold a different dust to yield to various effects.These effects are not of the Dust's natural attribute, rather that on a pheromone state.

Semblance Ability: Sprout: Sylvain's Semblance true goal. The seeds goal are to burrow and sprout as a result. This is it's default ability.

D-Rank On Up

Caught up in the Rapture: Sylvain's Semblance when unaffected by dust. The flower is able to sprout and as a result, sprout thick and sturdy vines. These vines contain thorns of which are capable of ensnaring anything around it's small 10 cm radius.Their effect is to naturally slow the person down, the jabs of the thorn itself producing small cuts if said thorns p***k the skin. They can be easily pulled away from or torn as a result, which as a result, means this is the weakest of forms the flower can produce, but if timed in a certain location just right, it is capable of definitely stalling or holding down whatever it can sprout and ensnare. As his rank progresses however, Sylvain can make the vines quite sturdy and thicker, anyone being beneath said rank having relative difficulty getting out of them (It is as follows if said character is at A-Rank for example: A-Rank Characters - Able to get out of them with relative ease
B-Rank: They will have half the struggle
C-D Rank: They will have a hard time getting out of them from being tangled up).

Lullaby: When combined with Ice Dust, the seeds fire, the pollen and spore produced from it producing what can be perceived as an Icy feel, but not terrain. The aroma this emits is a combination of chamomile and lavender. As the name implies, it's made to render the victim to sleep, those who would smell of it. This effect is not instant, but it does produce a drowsy feeling. Drowsiness can last for one post, but if the person affected is around more than one within the next post, the effect increases. Stat effect: Drowsy (0.5 added to the user. If tallied up to 5, the victim will be rendered unconscious for two posts. If on the chance that there are two or more flowers in the same area, the 0.5x based on that number).

Soothing Breeze: When Infused with the Wind Dust, The Flower takes on a plant white in hue that produces a Eucalyptus scent. The smell is able to soothe small wounds for a small period of time, but is not able to heal something overtly major like a severed hand and/or a wound to an organ. The smell and effect as a result lasts for five seconds (one post).

Raging Passion: When combined with the dust of fire, the pheromones from this begin to heat an individual up, riling them up to what can be considered a primal state. Their physical strength will find an increase, but fair warning: Prolonged use and exposure will cause them to forget using their weapon and semblance as a result. The perks of this is that, well, you have a hulk, so to say. This Pheromone adds 0.5 to strength and stacks the longer the individual is around one or more of the same flowers.

Haste: As the name implies, when mixed with the Gravity Dust, the flower bears a purple hue and sports the smell of Frankencense. This grants those affected by it's scent an increase to speed given that gravity has seemingly become forgotten around this flower. The Speed of the character is not greatly increased, but because there is a lack of weighty bounds of which the Earth naturally offers, they are able to move quite quick all the same. 0.5 is added to the Speed Stat and like with the rest, when said stat reaches the max of 5 (0.5 x 10 times = 5), the max this buff can offer is reached. Halfway (2.5) adds a + to the stat. Because the person is lighter as a result, their Strength weakens as a result and weakens as the Speed increases.

Slow: Infused with the Earth Dust, this stat serves to function against, slowing anyone present in the flowers's path of pollen trajectory. This serves against the Speed Stat, making the person slower with each time. but it does serve as a buff to the Strength stat at the same timeframe. The same rules apply to here.

B-Rank

Flower Minions: Sylvain can sprout little flowers, who uses their vines as legs and function as turrets or rather, snipers. They spit forth a bullet seed akin to the those he shoots to sprout them in the first place

A-Rank

At A-Rank, the buffs effects increase from a 0.5 value to 1.5 on a 20 value (Now able to increase up two ranks as a result. This carries over to even the lower Ranked abilities)

Sweet Love: One of the most common side effects of Pheromones: The ability to attract. Sylvain can make it quite hard for his victims, and him as a result if he were to be swayed by the scent. As with all his scents, these take time, but with the increase of his Rank, the value increases. The first scent starts at 1.5 (5) and the second reaching 10 quickly. Only Four flowers are needed to produce the full effect of this smell (20). The end result is as the name implies: Complete infatuation towards the person or object. This more often than not serves as a way to distract the target, making them easy to take out as a result. The full effect lasts two posts.

Freddy's Having a Nightmare: One of the powerful Scents as well, bearing the mix of cinnamon, spice and pumpkins. This scent comes from infusing the Orange Dust with the seed. As a result, it produces a pleasing scent that instead induces a victim with the pure feeling of dread, hallucination and fear. The last thing anyone truly wishes to feel are the aforementioned, so when it begins most aren't able to explain why calamity is beginning to fill their minds. If they are unable to overcome this fear, they run a high risk of passing out. This lasts for 1 post if affected by half and 2 if affected by the fullest. The hallucinations tend to have a lingering effect however and thus the victim must, in a sense, snap themselves back to proper reality.

S-Rank

Vision of Love: Sylvain is able to shot a seed that produces a large flower. It's effect is not initially known until it sprouts and explodes. As a result, it releases a powerful gust, that of which causes a various scent to release out with the petals. The scent and pollen as a result are very obvious, given the aroma and color they paint the air with as the various array of petals spin around like a small twister. Anyone caught within the path of trajectory is subject to whatever pheromone resides within it. Staying in said gust can render the person subject to said scent's effects, be it if it's to heal or render them asleep in short.

Total Rapture: His first ability returns in an even more powerful way, the vines sturdy like a thick tree and capable of moving outward like a monsoon, the thorns intact extra sharp. As a result, they can be rather destructive, sprouting from the ground and the flower itself is like one complete Venus Flytrap. Try not to get too close.



Drawbacks: Reload: Sylvain has to naturally reload his break-action rifle, being able to fire a round of 7 shots each time.

Being affected by the Aroma: Sylvain is not safe from the aromas that these flowers produce, both the positives and the negatives. As a result, he prefers to keep his distance and naturally, snipe from angles he know his nose will not reach, or of course, wear a mask itself.

Nothing Lasts Forever: These stats can only last for a short period of time. They do not permanently give the user an increase to their stats and or effects as a result, the smallest duration only lasting half a post. At halfway, said stat increases to a + (D goes to D+ for example), which can last one full post. The final achievement (D going to C on the stat for example) lasts only two posts.

Number of Flowers: Sylvain can only have a certain amount of flowers out at a given timeframe based upon his rank. At D-Rank, 2. At C-Rank, 3. At B-Rank, 4. At A-Rank, 5. At S-Rank, 10. As a result, if Sylvain grows another flower past his rank's limit, the first one withers back away into the ground.

Rule out: The pheromones are quite capable of ruling one or the other out.
If someone is affected by Raging Passion, for example, the chances of using Lullaby on them with success are highly unlikely given how completely enraged they are from the affect.

 
PostPosted: Fri Nov 03, 2017 4:17 pm

Username: Aquos Dragoa

RPC Name: William Galo

Rank: C

Class: Physical

Semblance Name: Selvagem

Semblance Description: William's semblence allows him to shapeshift into any animal (non mythical). These forms not only give him the animals own characteristics ("speed/strength", claws, enhances senses, etc) as well as helps mask his presence from grimm.

Duration of shapeshift
C Rank - 3 posts
B Rank - 4 posts
A Rank - 5 posts

Semblance Ability: Although in animal form he gains characteristics of the particular animal, by merging dust temporarily with his own body he can imply other effects.
- All dust effects will wear out on his body after a course of 4 posts, or until applies a different dust

Fire, Ice, Lighting Dust: Gives the equivalent element around his body and consequently his attacks. (e.g. fire will burn, ice freeze/iceburn, and lightning shock)

Wind/Air Dust: Not only gives his attacks a powerful air strike, but when used with flying animals helps him manipulate his flight and movements allowing him to consequently boost his speed, but reduces his strength.
-Rather than the physical boost being on his Strength, it shifts to his Speed.

Gravity Dust: Allows him to alter his own center of gravity and the way his is affected by earths gravitational pull boosting his speed or strength.
-Raises Strength or Speed stat by 1 level.

(More will come as time goes on, I'll update accordingly)

Drawbacks: -Must apply dust in human form (so to apply a different dust must always shift back to human)
- Gets the same weakness/drawbacks/flaws of the animal he has become
- Having ones senses enhanced isn't always a good thing
- Animal form does not completely mask him from grimm, despite them not attacking animals. William is by nature a human and has emotions. To mask himself as long as possible he must be in a completely calm state. Any strong emotion can tip off the grimm.

 

Aquos Dragoa


North Lotus

Versatile Genius

PostPosted: Fri Nov 03, 2017 6:14 pm

Username: North Lotus

RPC Name: Wave Duo
Rank: D
Class: Weapon

Semblance Name: Excalibur Morgan

Semblance Description:
- Excalibur Black: [ Anti-World ] An incredibly violent based semblance. It functions by Wave pulling in the heat from around him, storing it within himself or his weapon, and expanding or fiercely firing the energy out in a blast of pure heat. The semblance, in it's most basic form, is merely thermal energy conversion. By taking in heat, the immediate zone around Wave will completely chill over and subsequently freeze. Using this conversion, creating weather based effects similar to tornadoes are possible.

The most used variation of this semblance, utilized by Wave, is storing the energy into his weapon [ Agnis Schiwattas ], he can force the purified heat to take the shape of an extended blade upon the weapons normal length. Combining the two forces creates an massive blade seemingly made of black heat capable of cleaving through metals and stone with ease.

Semblance Ability:
- Every attack inflicted by Excalibur Morgan causes a chain reaction on things hit. Because all heat surrounding Wave is being sucked into to fuel the weapon, with the friction of an object coming into contact with the super heated blade takes with, a massive explosion is set off. This is due to the clash between heat and cold. Those hit are set ablaze [ 1 ] post for every post they are unable to remove the fire. Each time an enemy takes a blow from the semblance, they are afflicted with [ 1 ] stack of [ Cremation ]. Depending on if the enemy has [ 2 ] stacks or not, [ Agnis Schiwattas ] can activate a special mechanism in its arsenal.

- It should be noted that Wave is, by all accounts, immune to the cold environment surrounding him during the usage of his semblance. This is due to the heat flowing through his weapon, and by extension, him. However, due to the nature of this ability, it's not suited for team play.


Drawbacks:
- There is no true way to stave off the affects of the absorption once it starts. So Wave is unable to protect allies should they be close to him, making it very difficult to receive help if he's in a pinch.


 
PostPosted: Sun Nov 05, 2017 12:44 pm
Klayko

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Aquos Dragoa

North Lotus


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PostPosted: Mon Nov 06, 2017 5:27 pm

Username: Lady Amnel

RPC Name: Azmerelda Michealis

Rank: D

Class: Adept

Semblance Name: Damage Ripple

Semblance Description: After Azme deals the first blow, the damage from that will cause more damage. This can be applied to phsycai or range shot. She can also buff others by moving up thier strength up 1 letter they already have. but the more people she buffs the longer it takes to buff

D- rank: C
C rank : B
B- rank: A
A rank : S
Semblance Ability: Tandem Semblance abilities

Drawbacks: [How does this affect a character negatively?]
overuse causes physically pain to her upto a letter + as up is used when used in range it takes a strain on her stamina. after buffing others she become physically weak
 
PostPosted: Tue Nov 07, 2017 3:29 am
[This is not finished just wanted to put it before I finish it.]


Username: Black Fire Lord

RPC Name: Scylla Tempest

Rank: C

Class: Adept

Semblance Name: ROCK ‘N’ ROOOOOLLLLL!!!

Semblance Description: Rock 'N' Roll is the ability to produce and manipulate sound. She can produce higher sound than normal. Even something simple as whistling or singing. Her semblance works in tangent with her weapon and anything that produces sound on its own already. She can pretty much do anything sound can do. It grows through mainly control. At the lowest rank, she won't be able to control anything but A rank she'll be able to control the sound waves and pitch perfect. She will be able to use them to the maximum efficiency.

D rank: Has very little control over the sound mostly just blasting it out and unable to prevent from hitting everyone with the sound.

C rank: Can control the sound and can focus it more into actually directed attacks.

B rank: She has mostly full control only unable to control the soundwaves completely.

A rank: Has absolute full control over the sound waves and can now change them as desired. She is essentially able to make anything possible with sound happen.

Semblance Ability: [Dust power, Tandem Semblance abilities, etc.]

Drawbacks:

 

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PostPosted: Tue Nov 07, 2017 10:57 pm
Username: Neryem

RPC Name: Vana Gabriels
Rank: D
Class: Aura

Semblance Name: Warp Portal

Semblance Description: The user is able to create and manipulate a dark fog that acts as a portal, teleporting anything that comes into contact with it. This power is heavily reliant of coordinates and precision to connect the portals towards a certain location. They can even open a portal during the transition to filter out anything that they do not wish to travel through if they have quick enough reflexes. The user can also create multiple entry and exit points for whatever enters the fog to come out of. Additionally, the user is able to store whatever falls into the portal in a sort of "holding area" connected to themselves. The more they store in this area, the more physical pressure and strain they feel on their body.

Semblance Ability: Base: Vana has the ability to summon forth a portal in a location she chooses. In order for a portal to be created, she must have physically visited wherever she wishes to place an entry/exit point at, as well as judge the approximate location of it. After placing an entry point, if placed on a surface, the portal cause her to pass through any object and appearance on the other side.

(Further Ranks TBA)

Drawbacks: - This semblence is heavily reliant on Vana concentrating on her target. If her mind is affected by anything that impacts its processes, the portal creation will be slower/faster.
- Having more people interact with a portal causes a larger deal of stress on her body. Anything above 3 people at a time will cause her enough pain to pass out, instantly ejecting everything out of the nearest exit point.
 
PostPosted: Wed Nov 08, 2017 10:48 am

Username: Kurai_wolf

RPC Name: Noel Iris Arcadia

Rank: B

Class: weapon

Semblance Name: The Frankentina

Semblance Description: Frakentina is an elemental semblence belonging to Noel and her father when it was called Frakenstein. Sparks tend to fly when activated using the users energy and heartrate to charge the semblence like a battery, and when charged they seem to come alive hence the name. It then uses theses charges for various electrical based ability and weapons. Maintaining and using this semblence doesn't use much energy but since the user tends to move a lot it can be tiring as well as the using of it's charges for various things. Innately getting hit with electricity automatically charges it (at least one charge per getting shocked), and the user has electrical resistance . Inversely however water attacks that drench the body when charged short circuit and shock even the user making the charge useless as well as negate her resistances to electrical damage. Users can relax when they already have a charge and keep the charge.
D-rank: "After a couple (2) posts of movement and getting her heart rate up Noel's aura will charge into electricity. The visual effects will spark around her with a static orb flying around her back. This state powers up her melee as long as she holds a charge. The electricity around her will leave a minor shock to her melee. However she can now "max charge" her weapons to new abilities, she can also use the charge on various electrical machines to charge or overload them at the cost of the charge she holds, using the max charge as a palm thrust deals a short range stunning effect. However this only works on small machines."

C-rank: "Her powers furthur increase the base state and she can now hold two charges if she hasn't used the first after another two posts (meaning four posts without help of being shocked). The lightning around her gets worse as she hits harder and is faster. She can now use one of the charges she has gained to magnetize a metal object hit with the charge to make a make shift telekinesis, so long as she keepts the first charge, she can't use the magnetism if she doesn't have both charges.

B-rank: "Furthering her living battery carreer she gets a third and final charge of her semblence after another two posts after not using the first two (six posts in total, less if her charges were shocked into her). The electricity around her now can leave small burns and the three static orbs around her now look like Taiko drums. Like C rank she can further her Max Charge to Over-Clock her weapons using two or three charges. Overclocking as an ability without machinery allows her to teleport a short distance at the cost of two of her charges. Overclocking also can charge or overload medium machines (two charges) or large machines (three charges)

A-rank: "Noel's natural resistance to electricity has evolved into nullfication meaning lightning attacks won't affect her now unless she is drenched with water. Her absorbtion of the electricity doesn't change but she can now use her charges to shoot lightning and do various actual lightning based attacks. Such as throwing one of the drums and turning that into a lightning bolt that strikes down like a grenade, or summoning a storm at her finger tips even controling the shape and form of the lightning she emits. She can even charge non-mechanical weapons that don't have machinery with an electrical charge now."

S-rank: "When Noel has 3 charges her semblences she can control the magnetism she got at the second charge enough that it does expend her charges giving a form of metal telekinesis (this does not allow her to move her turret at will). She can magnetize multiple metal objects that don't weigh a ton to throw at her opponent. Once more if she uses all three charges she can collect all nearby metal objects that aren't held by something and form it into a golem like guardian arund her for time being. The guardian movements are based with magnetism but the scary thing is that it's abilities will change depending on the metals used to make it. Normally a giant with claws or a hammer like arm when random metals are used but if actual weapons are involved it's a variable one person army but this depends on her surroundings. Golem lasts 5 posts before it wears out leaving Noel low on aura."
Semblance Ability: Elemental aura

Drawbacks:
- takes a bit to kick in
- Attacks are weaker when she doesn't have a charge
- water short circuits her so she'd have to restart the charge, as well as shocks her.

 

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PostPosted: Wed Nov 08, 2017 11:31 pm

Username: Omnipotent Seraphim

RPC Name: Quidel Yazzie

Rank: D

Class: Aura

Semblance Name: Belial's Hecatoncheir

Semblance Description: When activated, a flaming effigy forms around the Quidel and becomes an extension of their will, acting and attacking on their behalf. By default, the effigy is anchored to Quidel and him to it: in its less developed forms it will move around with the user; in its more completed forms Quidel will be suspended within the effigy, being brought with it as it moves around. This connection allows the effigy to shield against physical attacks, one that becomes more difficult to penetrate as it is manifested more fully. If it is damaged, the effigy does not regenerate and it can only be repaired either by advancing it to the next developmental stage or by dispersing it and then forming it anew. As stated before the semblance has two stages. A half manifestation & a full manifestation. In addition to this, the flames in which the effigy and its limbs are comprised of become hotter the more pain he receives.

Half manifestation: In this stage, Quidel creates various flaming phantom body parts of a fearsome giant to copy whatever body part he moves; for example, should Quidel a punch or kick, a gigantic disembodied arm or foot appears and mimics the movement. The body's gigantic parts generated by this stage possess strength and attacking power proportionate to their size (though not as powerful as when in its full manifestation, due to not having a full body), making this semblance quite powerful.

Full manifestation: Quidel brings forth the entire giant blazing effigy, a visage of a living Hecatoncheir{Six-armed} giant made of fire, standing at about fifty meters tall. It wields gauntlets similar to Quidel's, but with a slightly different look. While in use, Quidel and his fist & feet maintain a glow of flaming energy. The giant copies his movements to devastating effect, allowing it to deal out colossal amounts of damage. Its strength is proportionally far greater than that of Quidel, due to its size. Despite its enormous size, the giant is also deceptively fast, as it instantly copies all of Quidel's movements.



Semblance Ability:TBA

Drawbacks: Symbiotic Link: Quidel's Semblance possesses a critical weakness: a powerful bond exists between them, causing any harm inflicted on the effigy to be reflected onto its master. This essentially makes Quidel a larger target to a sufficiently powerful opponent. However, this same bond allows the effigy to be restored if his wounds are healed, making it unique among Semblances. According to his foster father, it has such immense destructive power that Quidel has no idea how powerful it can be. In addition, because of his high pain tolerance, Quidel can overextend himself, which can result in death, as he could bleed out not realizing he has lost significant amounts of blood.


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PostPosted: Thu Nov 09, 2017 9:46 am
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PostPosted: Fri Nov 10, 2017 12:28 am

Username: Killer-wolf-kun

RPC Name: Bao

Rank: B

Class: Weapon

Semblance Name: Shiva

Semblance Description: Though it would seem from his face that his semblance would be elemental, his semblance is an Spectral like arm that comes to his aid during combat, in order to help him in various ways during combat, even allowing him to control them to the point of handling his tools.

D-Rank: He is able to manifest a third arm, with slight build to it, it is able to hold smaller items and isn't as strong as his actual arms, though it is able to move around and accurately preform tasks that he sets it up to do, even with his current low control of the power.

C-Rank: The arm that he has manifested grows a bit bigger, and is able to handle medium sized items up to half his weight, and even pack a punch. Though at this rank, at the cost of having the same strength of the previous arm, he is able to manifest two arms able to work in tandem with each other.

B-Rank: He is able manifest two arms of C rank's strength and move them freely. They allow him free range to use multiple weapons of medium class and allow him the freedom to become more diverse in positions he is able to make them, this makes getting out of traps, and binds simpler, by using the semblance from his biceps rather than his back.

A-Rank: Now with the strength of the hands from before being doubled, he is able to manifest a new set of hands with C ranked strength and allow him to have six arms available for use, this would also help his ventures by being able to push his defensive aura outward through these and defending attacks, usually harder to defend.

S-Rank: With all arms at their max strength, he is able to not only use them for physical battle, but also precise moves. With this level of control, he is able to also stretch each arm out, extending his range around 10 meters, and use another multiplied body part, eyes, which allow him to see behind him as well as infront of him at the same time, limiting his weakpoints to a great degree.

Semblance Ability: Tandem Semblance abilities

Drawbacks: Using the arms puts a strain on his body, even if they look to be ethereal at points. Cutting them off, though able to manifest them again gives him the same pain as a true wound of that nature, thus, greatly effecting his aura. And to this degree, using this also drains him quicker, making him limit the uses of the arms [10 posts] [-2 per set of arms]

 
PostPosted: Mon Nov 13, 2017 8:05 pm
WIP

Username: It's Kerron.

RPC Name: King Caesar
Rank: D

Class: Physical

Semblance Name: Et Tu Brutai!?

Semblance Description:A fairly strange semblance, this one allows King to transmit damage taken to others he's came in contact with. In effect, this creates a situation that is disadvantageous for his targets. It is limited heavily at earlier ranks, but at the highest level of it's power this semblance can be heavily debilitating and tough to handle.

D Rank: One person becomes linked through contact, and about a fourth of the damage that King takes will be felt through this link. For emphasis, a broken arm may cause extreme pain through the link, but it will only result a heavy bruise. At this level, for the most part it is centered around pain transmission as the pain that is felt is fully transferred.

C Rank: One person is applicable to be linked to, but they take half of the same damage as King instead of a fourth. Now, with that broken arm example from above, the transference of damage would give a fracture instead of a bruise. The pain felt, however, is slightly more than what King would feel. Conversely, two targets can be afflicted and take a fourth of the damage instead, but they would only feel half of the same pain.

B Rank: Two targets can be marked via contact, and they both receive half damage instead of one fourth. This level also further increases the pain that is felt by anyone who takes damage through the link. It also is at this point possible to link three people via contact, but it again lowers the damage to each of them to one fourth.

A Rank: At this point a pair of targets marked get 3/4ths of the damage that King takes and feels almost double the pain that he feels. If three people have been made contact with, then they all take half of the damage instead. This reverb effect maintains the pain felt. In keeping with the broken arm, if King's arm is broken, the target marked at this rank will suffer a far more debilitating fracture than at the halfway mark.

S Rank: At the peak of it's power, all damage King takes is transmitted to a single marked target. This pain is also doubled to the afflicted subject. Two marked targets take 3/4th of the damage, as do three but the pain is still maintained.

Semblance Ability: TBA as discovered.

Drawbacks: No friend or foe ID, meaning that if King make's contact with someone with exposed skin, they become a marked target and the target least recently touched (if over the limit) is released. The skill's range is also limited to the same thread at all ranks. In the case of unreasonably large ranges, the semblance is limited to around 50m. Furthermore, the only way to unmark someone to mark others which, at some ranks, inadvertently weakens it's effect. Self-imposed damage also does nothing to his marked targets as well. Lastly, his weapons or covered body parts are not able to mark his targets.

 

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Vertigo Kaiju

Aged Shade

PostPosted: Mon Nov 13, 2017 11:21 pm

Username: Vertigo Kaiju

RPC Name: Innes Arndt

Rank: D

Class: Adept

Semblance Name: Artificer

Semblance Description: Innes' semblance is hereditary and reflective of his family's reputation as inventors. Innes can physically manifest his aura and mold it with his thoughts into potentially anything he wishes as long as he has a clear idea of the object he is creating. The durability of the creation is tied to his aura and it will exist as long as he is concentrating on it. When concentration is broken the object will dissipate.

D Rank - Due to Innes' limited experience with combat or crafting he is only able to create basic objects. Most commonly he will use his semblance to create arrows for his bow. He can also create simple objects like blades or shields. Outside of combat he can only create very basic objects (as complex as maybe a pair of scissors but not much more so). Creating arrows is simple but creating more than fifteen starts to take a noticeable toll on his aura. Larger objects use up proportionally more aura.

C Rank - With practice Innes has reduced the amount of aura needed to manifest an object. He can now create up to thirty arrows with little detriment to his aura.

B Rank - Significantly improving his understanding of his semblance, Innes can create more complex objects. He could make something with moving parts like a gun or pair of binoculars as long as he understands the basic principles that govern them.

A Rank - Innes having mastered the primary elements of his semblance can create anything that he has a basic comprehension of. He could replicate another person's weapon, though it could be less effective if there is a hidden trait he is unfamiliar with. The detriment to his aura is minimal for simple objects but rises with size and or complexity.

S Rank - (purely hypothetical) Innes can recreate anything he sees using his semblance.

Semblance Ability: Artificer is primarily used by Innes to either create arrows when he runs out of ammunition or to create shields if he is directly attacked. Objects created by the semblance could hypothetically be infused with dust to create various outcomes but it would be dependent on what he creates.

Drawbacks: Because Artificer draws directly from Innes' aura it takes an immediate toll. The larger or more complex the creation the greater the toll. He could hypothetically knock himself unconscious by attempting to push his semblance too far.
Due to the semblance requiring focus, if he were distracted badly enough the object would dissipate (if he had a weapon manifested in his hand, but was blind-sided by an attack the weapon would disappear).

 
PostPosted: Tue Nov 14, 2017 4:24 pm

Username: Aquos Dragoa

RPC Name: Ava Eris

Rank: D

Class: Adept

Semblance Name: Ore Artificer (I discussed things with Vertigo. o uo story reason ;p so similarities are intentional)

Semblance Description: Ava semblence is hereditary, from a line of inventors, although hers developed a unique twist. Like others from the "same family" she can create whatever her imagination can muster. However, rather than it being physical manifestation of aura, it is created and/or molded from metal. Ava by merging her aura with any metallic particles (be it in the air, ground or any other source) can manipulate the shape into basically anything. Another interesting part of this aura is she can control what she creates without needing to physical move them, giving off the illusion of telekinesis although it is merely her just controlling the aura within her creations.

As can be imagined, the speed of her creations depends on the source. For example, if she has no "direct source" (e.g. like a chuck of metal) it takes longer to gather the particles necessary to create (the smaller the object the faster vice versa. Also some earth is more rich in minerals than others), however, once she has created something she can easily remold it. If Ava has a "direct source" it is merely a matter of just altering its shape. as such it is a much faster process.

Because she creates things using a actual physical material even if she stops focusing or controlling it, it will remain in the shape she last manipulated it into (unless destroyed).

Ava does not have to physical be in contact with what she is manipulating. She also often uses it in conjunction with her shotgun to not only easily create bullets directly into the barrel, but also manipulate their trajectory (e.g. turn or even come back to her) etc.

~D Rank - At this skill Ava can only gather/affect metal in a 15 meter radius. She can only create small objects (cat size more or less) and weapons (must still be within the same size, so swords and guns). She can also only create 3 objects/weapons at a time.
She can make 5 shotgun shells at a time, but in order to manipulate their trajectory she can't be controlling other objects/weapons.

~C Rank - At this skill Ava can only gather/affect metal in a 25 meter radius. She can begin to make larger objects and weapons - "medium size" - (around wolf size for reference). She can only have 4 small objects/weapons or 1 medium at a time.
She can make 10 shotgun shells at a time, but in order to manipulate their trajectory she can't be controlling other objects/weapons.

~B Rank - At this skill Ava can only gather/affect metal in a 35 meter radius. She can only have 5 small objects/weapons or 3 medium at a time.
She can make 10 shotgun shells at a time, but in order to manipulate their trajectory she can't be controlling other objects/weapons.

~A Rank - At this skill Ava can only gather/affect metal in a 50 meter radius.
She can begin to make even larger objects and weapons - "large size" - (around killer whale for reference). She can only have 6 small objects/weapons or 3 medium or 1 large at a time.
She can make 15 shotgun shells at a time, but in order to manipulate their trajectory she can't be controlling other objects/weapons.

Semblance Ability: N/a

Drawbacks: For rp purpose and fairness she can not manipulate other peoples weapons or armors, but she can manipulate her own armor.
If she doesn't have a direct already formed source, it is a slower process and is not adequate for short battles.
Regardless of source takes time to mold so must be begun in advance especially for larger they are. Bullets are probably one of the few things she can make nearly instantly.
Creation stage is not suited for fast paced battle.
Can have quite a toll on her aura: the larger and more under control drains faster.


ooc: -coughs-

Aquos Dragoa

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