May I claim a Flurry please. I'm going to be a Pokemon Ranger, and a guardian like pokemon will be a lovely symbol of peace and hope. *prays for permission, really loves the design and backstory.*
Battle Info
Aerodactyl
Zephyer LVL 7 HP:70 pressure: Intimidates the opponent to not use the same move consecutively. If a pokemon with Pressure is in the active party, the RPer may activate this ability before encountering a wild pokemon to increase the chances of getting one of the two strongest wild pokemon levels by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Magnet Pull or Illuminate. ç•Iron Head: 80: 4/10 Chance to Flinch target ç•Thunder Fang: 65: 3/10 Chance of causing target to flinch, 4/10 Chance to paralyze target ç•Ice Fang: 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze ç•Wing Attack: 60 EXP:/17
Charmander
Azazel Hp 50/50 lvl 6 Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage ç•Scratch: 40: ~Growl: Lower targets physical attack one stage EXP: /16
Pidgey
Pidgey Sage LvL 3 Hp 30/30 Keen Eye: Prevents pokemon with this ability from losing accuracy normal: ç•Tackle: 40 exp /16
Item / Pokemon Encounter /3 Player Battle /15 Travel /3
Posted: Mon Sep 04, 2017 5:00 am
I'll take a lvl 10 Type: Null, please and thank you