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Kio no Tenshi Vice Captain
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Posted: Fri Feb 10, 2017 7:41 pm
Username: Kio no Tenshi Character's Name: Hailey Blackwell
Magic Type Name: Aqua Liber (Water Book) Magic Type Element: Water Caster | Holder | Lost
Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. Each book can cast four different spells related to that books element. Aqua Liber can cast Apographon Aqua Catinus (Reflecting Water Disk), Acidus Pulvia (Acid Rain), Petilus Aculeus (Thin Needle), and Aqua Respirare (Water Breath).
Who can use this magic type: Anyone who has a basic understanding of the ancient language
Username: Kio no Tenshi Character's Name: Hailey Blackwell
Magic Type Name: Terra Liber (Earth Book) Magic Type Element: Earth Caster | Holder | Lost
Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. Each book can cast four different spells related to that books element. Terra Liber can cast Terra Praesidium (Earth Defense), Terra Manus (Earth Hands), Terra Ostes (Earthquake), and Terra Edere (Earth Eats).
Who can use this magic type: Anyone who has a basic understanding of the ancient language
Username: Kio no Tenshi Character's Name: Hailey Blackwell
Magic Type Name: Gelu Liber (Ice book) Magic Type Element: Ice Caster | Holder | Lost
Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. Each book can cast two different spells related to that books element. Gelu Liber can cast Gelu Arundo (Ice arrows) and Gelu Apographon (Ice Copy).
Who can use this magic type: Only those who are rank B or A and has an advanced understanding of the ancient language can use this book.
Username: Kio no Tenshi Character's Name: Hailey Blackwell
Magic Type Name: Tempestatem Liber (Storm book) Magic Type Element: Fire, Ice, and Lightening Caster | Holder | Lost
Description: The book only holds one spell, the spell effects a large area under which the user targeted. This book's spell is Chaos Tempestatem (Chaos Storm), storm books only hold one spell per book since the spells are so large in scale and take up a lot of energy.
Who can use this magic type: Only S rank and up who have mastered the ancient language.
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Posted: Fri Feb 10, 2017 7:44 pm
Kio no Tenshi Where did the ranks to your spells go? : o
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Posted: Fri Feb 10, 2017 7:52 pm
Haraaaa Kio no Tenshi Nvm you are apprrrroooooved <3
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Posted: Sat Feb 11, 2017 9:54 am
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Kio no Tenshi Vice Captain
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Posted: Sat Feb 11, 2017 12:36 pm
Username: Kio no Tenshi Character's Name: Hailey Blackwell
Magic Type Name: Ignis Liber (Fire/flame Book) Magic Type Element: Fire Caster | Holder | Lost
Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. Each book can cast four different spells related to that books element. Ignis Liber can cast four specific spells, Ignis Turbo (Fire/flame tornado), Ignis Grandinem (Fire/flame hail), Sanitas Ignus (Healing Fire/flame), and Silvestre Ignis (Wild fire/flame).
Who can use this magic type: Anyone who has a basic understanding of the ancient language
Username: Kio no Tenshi Character's Name: Hailey Blackwell:
Magic Type Name: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. Each book can cast four different spells related to that books element. Ventus Liber can cast Musca (Flying by wind), Pellere Murus (Pushing Wall), Sugere Ventus (Sucking Wind), Parvus Gladius Ventus (Little Swords of wind) Magic Type Element: Wind Caster | Holder | Lost
Description:
Who can use this magic type: Anyone who has a basic understanding of the ancient language
Username: Kio no Tenshi Character's Name: Hailey Blackwell
Magic Type Name: Fulmen Liber (Lightning Book) Magic Type Element: Lighting Caster | Holder | Lost
Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. Each book can cast two different spells related to that books element. Fulmen Liber can cast Fulmen Casses (Lightning Trap) and Fulmen Onus (Lightning Charge)
Who can use this magic type: Only those who are rank B or A and has an advanced understanding of the ancient language can use this book.
Username: Kio no Tenshi Character's Name: Hailey Blackwell
Magic Type Name: Canor Liber (Sound Book) Magic Type Element: Sound Caster | Holder | Lost
Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. Each book can cast two different spells related to that books element. Canor Liber can cast Rumpere Canor (Breaking Sound) and Sanguis Canor (Bleeding Sound).
Who can use this magic type: Only those who are rank B or A and has an advanced understanding of the ancient language can use this book.
Username: Kio no Tenshi Character's Name: Hailey Blackwell
Magic Type Name: Lux Liber (Light book) Magic Type Element: Light Caster | Holder | Lost
Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. Each book can cast two different spells related to that books element. Lux Liber can cast Magnus Dolus (Grand Trick) and Flagrare Lux (Burning light).
Who can use this magic type: Only those who are rank B or A and has an advanced understanding of the ancient language can use this book.
Username: Kio no Tenshi Character's Name: Hailey Blackwell
Magic Type Name: Caligatio Liber (Darkness book) Magic Type Element: Darkness/shadow Caster | Holder | Lost
Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. Each book can cast two different spells related to that books element. Caligotio Liber can cast Nox Cadere (Night Fall) and Umbra Fera (Shadow Beast)
Who can use this magic type: Only those who are rank B or A and has an advanced understanding of the ancient language can use this book.
Username: Kio no Tenshi Character's Name: Hailey Blackwell
Magic Type Name: Erumpo Tempestas Liber (Erupting Storm Book) Magic Type Element: Earth, Wind, and Fire Caster | Holder | Lost
Description: The book only holds one spell, the spell effects a large area under which the user targeted. This book's spell is Damnabilior Tempestas (Damnation Storm), storm books only hold one spell per book since the spells are so large in scale and take up a lot of energy.
Who can use this magic type: Only S rank and up who have mastered the ancient language.
Username: Kio no Tenshi Character's Name: Hailey Blackwell
Magic Type Name: Angelicus Tempestas Liber (Angelic Storm Book) Magic Type Element: Light, Water, Sound Caster | Holder | Lost
Description: The book only holds one spell, the spell effects a large area under which the user targeted. This book's spell is Lustro Tempestatem (Purifying Storm), storm books only hold one spell per book since the spells are so large in scale and take up a lot of energy.
Who can use this magic type: Only S rank and up who have mastered the ancient language.
Username: Kio no Tenshi Character's Name: Hailey Blackwell
Magic Type Name: Daemonis Tempestas Liber (Demon Storm Book) Magic Type Element: Darkness/Shadow, Fire, Earth Caster | Holder | Lost
Description: The book only holds one spell, the spell effects a large area under which the user targeted. This book's spell is Deponere Tempestatem (Demolishing Storm), storm books only hold one spell per book since the spells are so large in scale and take up a lot of energy.
Who can use this magic type: Only S rank and up who have mastered the ancient language.
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Posted: Sat Feb 11, 2017 3:38 pm
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Posted: Sat Feb 11, 2017 6:21 pm
Username: Holy Hakaishin Hiroto Character's Name: Skaldevo Palatas Curse Type Name: Luppectinem Curse Type Element: Moon Caster | Holder | Lost
Description: The Luppectinem, otherwise known as the Lycanthrope Curse, is a Curse that allows the user to become a Werewolf, sub-species of Werebeasts, and are one of the most known and feared among the species. Known most for their ability to shapeshift between their human and beast form, they are believed to be rare, or even non-existent due to their natural ability to hide and disguise themselves as humans, and perfectly fit into human society without being noticed. They are often, if not always, depicted as being a rival to the Vampire race, but whether that is true or not was never confirmed. The user is essentially a Werewolf who wasn't turned by another Werewolf. In essence, an "original" Werewolf who was born one, otherwise known as a "True Werewolf." The user is capable of making Turned Werewolves, also known as "False" Werewolves, are humans, or animals, who were turned into Werewolves by being bit or slashed by a Werewolf. Turned Werewolves are commonly pack members, under the leadership of the user who turned them, being controlled against their will, or having no control whatsoever as wolves. Thus, they are stuck within the pack unwillingly, unless they become capable of controlling their Werewolf powers and form, breaking free and abandoning the pack. Werewolves are natural hunters, and are carnivores, much like the wolves themselves. As such, they are known to only consume meat, but unlike the animal, they are capable of consuming any meat, even of other wolves, and humans as well. They are known for having a large appetite, and can consume large amounts of meat, even in human form, and even after being full. This does, however, mean that Werewolves still require their food in order to survive, making their immortality not absolute. A Werewolf, regardless whether it is a "true" or "false" one, can survive almost a year without any food, but only a month without water, but even then, the Werewolf becomes severely weakened after long periods of time without any nutrition, and become easier to kill.
Being a shapeshifter, the user can easily change their form between three forms; a human, a wolf, and their famous wolf-human hybrid form, a Werewolf. Their human forms function as disguises, not ones they create, but ones they are born with, and have their own unique face, just like any other human or animal born. Werewolves, most commonly the user aka True Werewolves, that are master shapeshifters, can allow their animalistic traits to become visible, even if it is merely their ears, tail, eyes or fangs as a partial transformation. The user tends to keep their canine behavior, even in Human form, however, it depends solely on the user's will and capability of holding back their natural instinct and urges. Werewolves are known for being incredibly powerful creatures. Even in human form, a Werewolf's physical strength is enough to overpower a human with ease, and even break bones and walls with punches. A Werewolf's physical strength varies between forms, while the human form being the "weakest" and the full wolf form being the strongest. The bite of a Werewolf is also considered devastating, the few lucky to survive it would later be turned into Werewolves themselves. But, a Werewolf bite is known for easily tearing humans and animals to shreds, and are rumored to even be capable of ripping steel apart with their jaws alone. Their speed is also remarkable, being capable of outrunning their prey with ease. Their speed also varies, and changes in accordance to their form, with their full wolf form being the fastest, as well as the strongest physically. However, that applies mostly for the average Werewolf. There exists Werewolves whom are capable of becoming even more powerful than that. Their strength tends to come with their age, the longer they've lived and hunted, the stronger they became. Even in human form, Werewolves boast inhuman strength and speed, even if their human bodies don't appear muscular or well built. As for their stamina, and endurance, Werewolves are capable of lasting hours upon hours in battle, and endure severe, and almost life-threatening injuries. Their regeneration only further adds to their terrifying strength in battle.
The user three primary forms, human, hybrid and full. A user who has mastered the ability to shapeshift can freely change between these forms at will. Turned Werewolves tend to take longer to master shapeshifting, and their shapeshifting process is notably slower, compared to True Werewolves, which can utilize shapeshifting much easier, to the degree that it is compared to them "breathing" in comparison. However, the most advantageous fact about their shapeshifting, is that it doesn't require any Magic energy to use, simply the mind and will to utilize it, and endure the pain that is caused by their bodies completely changing. The size of a Werewolf, both hybrid and full wolf, depend on the physical strength of the Werewolf. As such, the human form can be decieving, as it doesn't appear as muscular as the other forms, due to Werewolves being capable of hiding their body's true muscular figure in human form. The user can become much larger than a human adult, and may even be giant, though such instances of giant Werewolves are considered rare. The wolf form however, while not as advantageous as the hybrid form, is when a Werewolf is at the pinnacle of their strength. The wolf form is always the largest, as well as the most powerful, in terms of physical strength, and may even be extremely fast. At best, they could reach the size of an elephant.
The user is very difficult to kill, unless one is prepared for the worst. They are capable of regenerating limbs in short instances. Their shapeshifting automatically does this, restoring their destroyed cells, and reforming lost limbs, and healing wounds. However, the regeneration's speed and effectiveness depends on both the experience of a Werewolf in shapeshifting, and the period of time. During the day, when exposed to the sunlight, their regeneration is at their weakest, requiring hours to regenerate limbs, and are the easiest to kill, dying from decapitation for instance. However, at night, their regeneration and overall strength is amplified tremendously, and is when they become truly terrifying and dangerous creatures. They are capable of regenerating lost limbs in shorter spans of time, and act as if nothing happened. However, decapitation is still considered a severe weakness, and will kill a Werewolf, even at night. As for their immortality, Werewolves do not age, and can freely alter their age in human form. However, even then, Werewolves are still killable, thus denying them of "true immortality", but can live up to centuries, or even millennia.
This Curse does not have many natural weaknesses, their most well known are wolfsbane, a flower said to be poisonous to Werewolves, and just like the classic folklore, silver weaponry. Wolfsbane, as the name implies, is a flower that is poisonous to Werewolves, and even it's scent can give a Werewolf headache and make them unfocused and even sick. The flower isn't very rare, and it is in fact very common within the mountains. In order for wolfsbane to have any significant, or lethal effect on Werewolves, it must be consumed by the Werewolf causing it's entire body to stop functioning properly, most notably their shapeshifting, and thus regeneration, becoming much weaker, making them easier to kill via normal weapons. It is most commonly used to ward off Werewolves, rather than to kill, as their enhanced sense of smell can easily detect it, and thus make them stay away from any town that has a large amount of it. Even during the Full Moon Period, Werewolves still greatly detest the smell, and it can still kill them once consumed, albeit the effect takes much longer. Silver, on the other hand, is considered purely meant for killing Werewolves. They are traditionally used to make bullets for guns, but can also be made into weapons such as swords, or spears. Silver, while not poisonous, is the only thing that once it injures a Werewolf, it cannot regenerate from. Even during a Full Moon Period, wounds caused by silver cannot be healed, no matter how powerful the Werewolf is, and can effectively kill them when decapitated or stabbed through the heart via a silver weapon.
Who can use this magic type: Etherious, Born Werewolves, and Turned Werewolves
Username: Holy Hakaishin Hiroto Character's Name: Skaldevo Palatas
Curse Type Name: Haunting Curse Curse Type Element: Dark Caster | Holder | Lost
Description: The Haunting Curse is an enigma of an ability that comes in the form of a red and black creature that tends to have a mind of its own; sometimes appearing with a face of a dragon-like beast. Due to the maniacal and dismal appearance and elemental nature of it, it has been classified under the umbrella term of Darkness Magic and a form of Magulity Sense, although the spirit itself has been able to show abilities akin to space manipulation through the creation of voids.
This ability derives both its power and its name from the spirit that Skaldevo has symbiotic curse. The demon that comes to share a symbiotic relationship with the host is actually a Etherious Halfling named Xubal who was born with a frail body; this was mainly due to the curse he had inherited from his Etherious parent, the Haunting Curse. Xubal living within Skaldevo is easily powerful enough to kill any person swiftly; however, they prefer letting the object of their hatred live a long life of torment and suffering, watching those he knows suffer and die. They then inflict a terrible curse on the people or places that they haunt. When a user is unable to contain the strength of Xubal, they will often be subjected to these curses and suffering, living out the rest of their lives until they die and join in the mass of Xubal in search of another host to inhabit. This search is required due to Xubal’s need for a resting place away from the harm of those out to exorcise them, as well as an ethernano energy source to feed off in order to maintain their solid form. This Halfling of dark matter holds a unique ability outside of their dark properties, pulling on the inter-dimensional forces between the spirit world and that of the physical world, allowing for them to "consume space" in essence. Although this void creation is the result of the spirits sending whatever comes into their domain into the space between the physical and spirit world, essentially destroying its existence.
Skaldevo is also able to emit his curse power and control Xubal with a unique construct that allows it to block out any photon of light from entering through. Xubal will appear a black hue due to the impermeability of light from the dark souls, even the hateful vengeance of the phantoms causing sparks of electricity to jump across it's body, as well as giving it a red hue of rage. The phantasmal nature of it allows him to form it into a variety of solid constructs that can be used in combat. This can range from shields, swords, appendages, or fluid forms of these shadow magic barrier particles. This ability to manipulate his curse power to work in kind with the photon-absent area, also gives him one of the most useful techniques found in this ability. Though the techniques generated from this dark magic barrier particles is indeed both strong and versatile, the potency of the ability is strongly intertwined with Skaldevo’s emotions. For the more sinister the emotion, the stronger Xubal will be. This is because the dark magic barrier particles in the body reacts strongly with the synaptic firing pattern and hormone emission associated with negative emotions, giving it a more rapid and sturdy construct. When Xubal feasts on this energy it gives them a far greater strength as their natural instinct of vengeance and pain will take over, allowing them to overpower almost anything that comes their way.
Who can use this magic type: Ehterios
Username: Holy Hakaishin Hiroto Character's Name: Skaldevo Palatas
Magic Type Name: Beast Supremacy Magic Type Element: Nature Caster | Holder | Lost
Description: The basic function of Beast Supremacy Magic is to, indeed, become superior to beasts. In essence, it provides the user with the capability to dominate over the will of any beast that is in their radius, and therefore allow them to do the user's bidding. And while it appears to be a rather simplistic process that can be replicated with suggestion magics of other origin, the Beast Supremacy Magic works rather differently in its entirety - through the aspect of supremacy. Magic is correlated with willpower and resolve - these two core aspects of a mage are what determines the strength of their magic. This is what differentiates mages such as Bluenote from Gildarts Clive. While they both may have similar levels of magic, if one's willpower surpasses the other, a competition between magical power is useless. This, in turn, is applied within this magic to control beasts in a rather unorthodox way. Through establishing a "superiority" by Finn towards other beasts, he is capable of subjugating them under his own control for a significant period of time. This control extends to solely manipulating their actions, however, for the user is unable to completely mitigate the personality of the beasts controlled.
There are several requirements to utilizing Beast Supremacy Magic. The first of these is that the magic works solely through making some sort of eye contact with the beast in question, making it difficult to use as freely as Dragon Supremacy Magic, per-say. Furthermore, in order to effectively utilize this magic, one must have the magical energy of a beast to use it - in this case, a user of Take-Over is the most effective way of achieving this. This is due to the mixing of the beast's magical power in combination with the user's own, making it much easier to establish "supremacy". In accordance with these requirements, there are also weaknesses associated with establishing "supremacy" over beasts. Firstly, the control of multiple beasts becomes extremely difficult, due to attempting to broadcast the user's willpower over a large radius and a number of different magical signatures. As well as this, beasts with a strong individuality and willpower will generally be unaffected by this magic, unless the user is able to show enough strength to beat them into submission, this is primarily due to the contest of will generally going in favor of those who have higher magical power. In turn, using this against very strong magical beasts is highly ineffective. And, breaking down the willpower of the user themselves is also an effective way to counter this magic.
Who can use this magic type: Anyone
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Posted: Sat Feb 11, 2017 6:45 pm
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Posted: Sat Feb 11, 2017 8:07 pm
Username: Haraaaa Character's Name: Nebula Seth
Magic Type Name: Demon Magic Magic Type Element: Darkness Caster | Holder | Lost
Description: Demon Magic revolves around the summoning of demons through the use of faded-silver Demon Coins which are capable of producing different kinds of damage, depending on the kind of demon summoned. It is believed that the Magic is malevolent and will weigh more on the wielder's shoulders as "sins" with a "ungodly aura". However, such Magic suffers from two notable drawbacks: the summoning of demon will shorten the caster's life span and will inflict great pain onto them every time the summoned demon is defeated.
One magical Demon Coin is equivalent to a "cost" of 10. Albeit unknown exactly how much a single coin equates to, each coin represents a certain span of the user's life, and hence stronger angelic beings require more of these magical Demon Coins. Should the summoned demon be defeated, the coins will disintegrate and materialize, followed by the Magic's drawbacks. So far, the strongest demon one can summon needs 10 Angel Coins, equating to a cost of 100.
To activate the Magic, the caster first puts their hands onto their chest to summon Demon Coins. The user declares the "cost" they are willing to pay, which causes the coins to appear in the users palm, and proceeds to let the coins levitate up into the air. As the coins release an intense light, the user calls out the name of the demon that equates to the cost they previously decided on, causing the demon to appear and deliver damage to the target. However, in some instances it is shown that the user may not need a cost to summon the angels. Who can use this magic type: Sinners
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Posted: Wed Feb 15, 2017 4:16 pm
Username: Angel of Hollowness Character's Name: Ascuns Larua Persona
Magic Type Name: Mythical Masquerade Magic Type Element: Mask(?) Caster | Holder | Lost
Description: The users of this power can create various masks for oneself or for others. Some masks can augment the user's own powers to great levels, others grant the user magical spells, and some give curses on to others. The pros of this power are that they have a wide array of different powers, making for a very good arsenal. And they can be pretty useful in a cinch. The cons are that if said mask is removed, whether by the wearer or an "outside" source, then the powers of the mask disappear instantly, until put back on again. You can only wear one mask at a time, and cannot wear two at once. You also must take off your current mask to put on another, or else the powers of the second mask won't come into play.
Who can use this magic type: Ascuns Larua Persona Username: Angel of Hollowness Character's Name: Ascuns Larua Persona
Magic Type Name: Mythical Bardsmanship Magic Type Element: Multiple Caster | Holder | Lost
Description: The bards were held in high esteem in ancient European cultures due to their affinity with words, creating oral poems and dealing with words. This ability was normally reserved by holy men and sages, because words were considered (even today) as one of the most powerful mediums for magical powers: While regular magicians could conjure curses, bards were specialized in humiliating their foes to the point that they were hated and despised for years, sometimes for all of eternity if the verses where immortalized. In later times, however, the role of the bard was confused with that of minstrels and both eventually mixed and melded until they became indistinguishable.
Mystical bards are capable of using mystical abilities and fusing them with musical prowess to create spells that can either heal, curse or destroy enemies with an arsenal of multiple different effects.
Who can use this magic type: Ascuns Larua Persona
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Posted: Wed Feb 15, 2017 4:38 pm
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Posted: Wed Feb 15, 2017 9:33 pm
Username: Kio no Tenshi Character's Name: Lily-Marie Aethelred
Magic Type Name: Liquid Magic Magic Type Element: Liquids Caster | Holder | Lost
Description: The user can cast spells that only target liquids, turning the liquid the user chooses into whatever is most desired. It can be used as a weapon by creating whips, swords, needles, and other items or it could be used a prank bu splashing, moving, and just flat out disappearing. The only liquid the user can not use it blood.
Who can use this magic type: Anyone
Username: Kio no Tenshi Character's Name: Lily-Marie Aethelred
Magic Type Name: Beast Soul/Takeover Magic Magic Type Element: N/A Caster | Holder | Lost
Description: This allows the user to take on the form of specific creatures they have run across in their travels, along with specific abilities associated with those creatures.
Who can use this magic type: Anyone
Username: Kio no Tenshi Character's Name: Lily-Marie Aethelred
Magic Type Name: Illusianary Magic Magic Type Element: N/A Caster | Holder | Lost
Description: The user is able to cast simple spells on their self to make them look more attractive to those that lay eyes on them, whether it be by a smile, a wink, or checking out the whole body. Those who become aware of the magic being used are harder to charm.
Who can use this magic type: Anyone
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Kio no Tenshi Vice Captain
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Posted: Sat Feb 18, 2017 1:01 pm
Username: Holy Hakaishin Hiroto Character's Name: Xai Zhen
Magic Type Name: Warring Drunkard Magic Type Element: N/A Caster | Holder | Lost
Description: Warring Drunkard is considered to be one of the most obscure magics out there. Though it's supplementary in nature, it's one of the few magics that's considered to be both a Caster Magic & Holder Magic. It's also classified as a fighting style because of the way its used & the principles surrounding it. The reason why this magic is called Warring Drunkard is because of the state that the user is in whenever its effects are activated; while their body becomes enhanced to greater heights, their personality becomes more violent and unpredictable. By consuming alcohol, at least a liter, the user's body undergoes a metamorphosis of sorts — caused by their eternano enhancing the alochol, magnified by his magical power. The more the user ingests, the stronger the user becomes; in a sense, this can be considered to be a form of Enchantment — as their magical power has a direct effect on a specific target, even though they may have no foreknowledge pertaining to said art.
Thanks to this magic, the user's able to tolerate very high amounts of alcohol in a given sitting, whereas others would've died from alcohol poisoning. While the magic is active, the user emits a radiating aura that's caused from the combination of his body heat, the alcohol, and sweat seeping from his body and being mixed in with his magical power; said aura is so intoxicating that it effectively influences all things within the vicinity. It's often stated that it's difficult to properly combat this magic because of the sheer stench of said aura disorients one's senses and movements, as if they were in a drunken stupor. This effect is indiscriminate if not properly controlled.
As this is more of a physical enhancement above all else, the user becomes a destructive force — capable of standing up to, and in certain cases outright surpassing even the best of martial artists and close-range fighters. This is due to following the principle: "the more you drink, the drunker you get, and the stronger you become" as orthodox as it sounds. To match the user's sudden violent and unpredictable persona, the attacks launched under this magic's effects are explosive and powerful, destroying all obstacles in his path; luckily, due to the user's high alcohol tolerance, they are able to discern friend from foe whilst in this magic-induced drunken psuedo-transformation. In certain cases, there have been times where the user is able to alight their strikes; essentially, due to pure alcohol serving as a perfect conduit for flame conduction, and his very aura being the by-product of the aforementioned, when the user rapidly strikes the air in front of them using their enhanced capabilities, sheer speed and friction affects the alcohol-stained atmosphere — setting it ablaze in a given fan-like formation. In addition to their blows being incredibly powerful by sheer force alone, the addition of the flames will add a burning effect along with even more damage — making each of the user's movements very hazardous and difficult to deal with.
Typically, since this magic is partially modeled after an alcoholic, it goes without saying that it has its drawbacks; for example, if the user doesn't have alcohol, they cannot activate the magic, putting them in a tight bind in some cases should they have this magic as their main. Furthermore, the magic is sustained by the amount of alcohol the user downs at a time, which also affects the amount of power they gain from it. However, this can be rather advantageous, as it can be used in bursts when needed. The magic wears off after some time, and like all drunks, the user gains a hangover and becomes incapacitated. Soon after, they are unable to employ the magic for a certain period, being between a few hours to a few days, which is also dependent on how much alcohol they have consumed.
Who can use this magic type: Anyone who has undergone training by Spir Fikowan.
Username: Holy Hakaishin Character's Name: Xai Zhen
Magic Type Name: Muscle Magic Magic Type Element: N/A Caster | Holder | Lost
Description: Also known as Uninhibited Muscle Power, this magic gives the user the ability to accurately regulate how much of their maxim strength they can release, ranging from 0% to 100%, allowing them to transcend the limitation of strength most humans Humans are capable of using only 30% of their muscles' potential strength, even when hyped up on steroids, due to a biological block. Only a few people have gone past this with even fewer reaching full potential. Every one of those situations was a life or death situation, when special hormones such as adrenaline are able to allow us to override the block, hence how people refer to this reaction as "fight-or-flight". The reason why this Defense Mechanism Superpower can only remain as a defense mechanism is because the stress reaction deprives other systems of energy, like for example digestion and the immune system, hence why chronically stressed people are more likely to get sick, and also because any amount of exertion above the one-third limit causes our muscles, and even tendons, to tear themselves from the bone, rip themselves apart, or even start to liquefy. Of course, the severity of the damage depends on the intensity of the stressor, how far beyond the limits one goes, and for how long. Imagine hitting a wall, but worse. If you hit something hard enough, you're gonna break your own bones and limbs, short-term. The user on the other hand can exceed that, giving them peak human, enhanced, and even Supernatural strength depending on what percentage they're using and not feel any side effects. They can swap between percentages at an instant, allowing them to up their strength without needing to focus. However 100% Muscle Power is the only exception to this as he needs at least 2 posts to fully enter this percentage. 100% muscle usage is different from peak human strength in that it has little to no relation to actual muscle mass. While having more muscle mass does increase the overall strength, someone of average physical strength who uses 100% of their muscle capability could overpower someone with Peak Human Strength, who would be using the normal percentage.
Who can use this magic type: Those with a physically fit body that can withstand the magic
Username: Holy Hakaishin Character's Name: Xai Zhen
Magic Type Name: Combatia Magic Type Element: N/A Caster | Holder | Lost
Description: Combatia, as the name suggests, is a magic art that is typically used by wizards who primarily choose to use a more straight-forward style of combat to fight against their opponents, such as punches, kicks, jabs, and whatnot. Although wizards are much more stronger than typical humans, as well as extremely durable, it is commonly known that a small percentage of actual magic is applied toward each physical attack they deal, be it an enemy or a simple obstacle standing in their path. However, Combatia's main purpose is to increase the volume of magic the user can expel per every attack fired from their body, transforming a single punch into wreaking ball with the capacity to topple entire buildings into rubble. This is commonly achieved by allowing the user to manipulate the relationship the magic they possesses has with their own body in the form of an altered form of magical aura they can produce, strengthening the basic properties of their bodies as well as their primary functions in order to better enhance their Combatia capabilities. Combatia, as the name suggests, is the ability to augment a mage's physical abilities. It is not to be confused with ordinary magic augmentation, Combatia can augment multiple aspects of a mage's physical and magical capabilities such as muscles density/impact, advanced senses, defenses, magic energy, aura volume, and reaction time. Do to it's nature, users of this magic are capable of turning their very bodies into dangerous weapons, imitating the characteristics of swords, armors, and firearms. Booster Magic possesses the near extinct ability to influence Ethernano particles inside the user's body and their environment. This ability, at it's it peak, is capable of manipulating and altering the magical "container" inside a mage in order to take their dormant powers to the next level. If mastered, a mage could theoretically achieve a status of super hyper awareness, a form that pushes their magical abilities to the highest possible levels a human being can achieve.
In should be noted however that Combatia's single-most greatest ability lies in it's capacity to give the user absolute freedom to shape the form, shape, natural characteristics that their Magical Aura has. Ordinarily, Magical Aura is used as means to defend or intimidate others, often discarded as an actual weapon to be used in the middle of a fight. However, int in the use of Combatia, it is weaponized into a destructive force of nature wit the capacity to be reshaped into nearly any form they desire, ranging from creating simple balls, swords, melee weapons, etc. As crude as this sounds, it is the property change that makes it unique rather than changes it can take; much like with nature, magic itself has many natural states that it can take, such as emphasizing destruction to destroy, constituting creation to build, embodying enhancement to support, or completely displaying their own unique variation on the properties that their magical aura can take when unleashed. The user can manipulate this kind of energy in various ways. However, this ability deals with the energy they produce magically, so the aura that is formed from one's mental focus and strong emotions puts heavy emphasis on the overall volume and feats one can achieve in molding their magic. Users of this power are able to increase their natural abilities, attract and repel the aura of others, sense the aura, and project it in various forms that best compliments them. The user can generate aura that can surround, envelope, cover, or partially affect a person or object of their choosing and adopt their aura's unique characteristics.
Through natural progression via training and practice, the user can improve the quality of their and magic output they can summon via Combatia. It's main method of combat utilizes a wizards magic by producing Magical Aura tasked with different roles ranging from attack, defense, support, or overall enhancement: if the user is capable of keeping aura from leaking away from the body,and compressing it with the intended effect of producing a layer of magical energy around the surface of their skin, acting as a powerful barrier meant to block out attacks. When focuses on outputting a high amount of magical aura and keeping it centered around their body, expanding the size and intensity of it, the user can increase the destructive aspects it can inflict toward other objects, destroying them by enhancing the damage output to considerable levels. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use. When expanding the field of their aura onto other objects, this allows the user to extend their magical aura onto an object, to enhance every physical property it has to astounding new levels, depending on the overall structure of aura they are applying; by expanding the aura and compressing the energy at the same time, it would strengthen and protect the object, making it an even greater weapon sporting a powerful defense and offense. This is the technique is often used to increase the base properties of whatever the user touches, as well as transforming seemingly useless objects into additional weapons, such as a sharpening simple leaf into a sharp sword, enhancing the impact strength of a pencil into a sledgehammer, or heightening the speed and piercing power of a small rock into that of a bullet.
Advanced versions of these abilities do exist, such as a defensive technique where a user maintaining a constant aura over their entire body, allowing them to defend against attacks from any direction without the need move or dodge. When a user wants to power up certain attacks that use a specific limb, they can divert most of their magical aura into a specific area of their body, concentrating it all into one particular body part. This makes that one body part exceptionally powerful, but leaves the rest of the body completely unprotected; however, with the sacrifice of defense, an ungodly level of offensive power is gained in return, quite easily transforming their next attack into a lethal blow with the capacity of dealing death. This is used by some wizards, particularly Dragon Slayers, as an offensive technique in order to power up their physical moves. This rapidly allows any wizard to customize the style and function their magical aura can take in the heat of battle, enabling them to acquire the best features their aura can obtain that best suits their needs. It should be noted however that wizards who dominate this state of mastery are often able to morph the shape and size of their aura to considerable levels unlike other wizards, since Combatia enhances the magic output their bodies are originally capable of to a whole new level; when a wizard uses this style of magic, it naturally causes changes inside not only their physical body, but their Magic Origin as well, allowing them to better handle their newfound power by altering the way they expend or produce magic and aura. This can best be summed up as being the equivalence of upgrading a car's engine to a higher horsepower, with a wizard gaining a new ability to produce higher quality aura with a greater degree of manipulative properties that best suits the user's needs and personal style.
The nature or natural attributes any aura has is also manipulable, such as adopting the characteristics of other particular substances or materials that would aid them while confronting a particular attacks; common nature changes range from having aura become denser and heavier for something to move or interact with, thus slowing it down. Another is by hardening it into becoming as solid as steel, making an ideal aura type to strike or stop incoming objects. Another example lies in making it act similarly to gum - with the aura's consistency into an incredibly sticky and elastic substance somewhat akin to bubble gum, the aura is also extremely durable and flexible, as it can both stretch and contract, capable of being attached from multiple objects or people either by pointing at their target or through direct physical contact.
Who can use this magic type: Anyone
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Posted: Thu Mar 23, 2017 6:26 pm
Username: Holy Hakaishin Hiroto Character's Name: Nyoshu Toxscala
Magic Type Name: Fist Magic Magic Type Element: N/A Caster | Holder | Lost
Description: A Caster Type Magic that allows the user to focus their magical power into their fists so that they can increase their offensive abilities. Similar to Palm Magic, this greatly boosts the strength of the user's punches to the point where simple hits can shatter boulders or bring down pillars. With fighting styles that focus on punches, especially Boxing, Fist Magic can be extremely powerful and able to level opponents with ease in a single punch. When activating this magic, seals appears over each fist and burn into the back of the user's palms before slowly fading. This signals that the user's fists have now been enchanted with the magic. When striking against a target, the impact makes a discernible sound of metal clanging against a surface. Not only their fists, but the entire arms have become as tough as iron and they are able to withstand attacks without any visible signs of harm. This allows the user to clash against other attacks with their bare fists, even being able to block bladed weapons and not receive a scratch. Some users have also been able to block or bat away projectile spells with their bare hands without injury. While most primarily use this magic in conjunction with close quarter combat skills, it also possesses several unique properties depending on which spell they use. Aside of greatly augmenting the user's punching power, this magic can also be used to knock back opponents and even cast a ranged spell to attack opponents from afar. It even possesses the ability to break down spells directed at them, marking incredible versatility.
Who can use this magic type: Anyone
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