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Saraf vs Bushi - FIN || Winner: Saraf! Goto Page: [] [<] 1 2

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Orpheus Solon rolled 3 20-sided dice: 20, 8, 17 Total: 45 (3-60)

Orpheus Solon

Stellar Dragon

PostPosted: Wed Aug 10, 2016 10:33 am


Battle post
Eadenur: Thief
Health: 5.35/30
Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-26 (+5)
Opponents Def: 13

Special Attacks:
Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.

Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.

Attempting a Dodge!

20 + 5 = 25, no dmg

Bushi's Dmg: ( 20 + 7 )/5 = 5.4 dmg
Orpheus Solon rolled 3 20-sided dice: 12, 16, 12 Total: 40 (3-60)
PostPosted: Wed Aug 10, 2016 10:35 am


Battle post
Saraf: Knight
Health: 4.55/29
Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-22 (+5)
Opponents Def: 13

Special Attacks:

Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Attempting a Dodge!

12 + 5 = 17, half dmg

Saraf's Attack: 16 + 7 = 23, hits
Saraf's Dmg: ( 12 + 7 )/5 = 4.75 dmg

Orpheus Solon

Stellar Dragon

Orpheus Solon rolled 3 20-sided dice: 4, 2, 14 Total: 20 (3-60)

Orpheus Solon

Stellar Dragon

PostPosted: Wed Aug 10, 2016 10:38 am


Battle post
Eadenur: Thief
Health: 0.6/30
Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-26 (+5)
Opponents Def: 13

Special Attacks:
Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.

Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.

Attempting a Dodge!

4 + 5 = 7, full dmg

Bushi's Attack: 2 + 7 = 9, misses
Bushi's Dmg: ( 20 + 7 )/5 = 5.4 dmg
Orpheus Solon rolled 2 20-sided dice: 12, 17 Total: 29 (2-40)
PostPosted: Wed Aug 10, 2016 10:41 am


Battle post
Saraf: Knight
Health: 4.55/29
Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-22 (+5)
Opponents Def: 13

Special Attacks:

Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Saraf's Attack: 12 + 7 = 19, hits
Saraf's Dmg: ( 17 + 7 )/2 = 12 dmg

Orpheus Solon

Stellar Dragon

Orpheus Solon rolled 3 20-sided dice: 5, 16, 11 Total: 32 (3-60)

Orpheus Solon

Stellar Dragon

PostPosted: Wed Aug 10, 2016 10:42 am


Battle post
Eadenur: Thief
Health: 0.6/30
Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-26 (+5)
Opponents Def: 13

Special Attacks:
Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.

Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.

Attempting a Dodge!

5 + 5 = 10, full dmg

Bushi Forfeits!
PostPosted: Thu Aug 11, 2016 7:26 pm


Match is Over!

Saraf is the winner!

Saraf (stage 3) will receive 30 EXP
Eadenur (stage 3) will receive 15 EXP

Suhuba
Captain

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