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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

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Qyp
Crew

Manly Lunatic

PostPosted: Wed Jun 08, 2016 3:06 am


Rin Kairiu
Qyp
Rin Kairiu
Is the plan to limit to just Konoha, or continue with all villages? If you want all, I suggest you limit each village to three clans and two kekkei genkai. Furthermore, have a limitation on who gets in. Say one person per kekkei genkai, and maybe two or three for the clans. Each player can only be in one clan or bloodline, out of all the villages. Give others a chance. So all are only allowed to have one "special" character. I think it would be better to emphasize how good "normal" shinobi can be and those that have normal shinobi should benefit from that in some manner. Perhaps they get an extra jutsu at certain ranks or something, while clan and bloodline is focuses on specific jutsu.

I also think choice for who gets into the clans should be left up to contest, rather than first come first serve. Or perhaps, as no one should start right off the bat with a clan or bloodline character, those spots can be rewards for particularly good behavior in the guild?

I also think crew should avoid playing any clan and bloodline characters, unless they are NPCs and unless they were a member that won such a character slot before becoming crew. Crew are supposed to be well behaved, and we wouldn't want to give the wrong impression, like favoritism or something.

Interesting idea, though limitations can also put people off joining in... like, we want balance, yeah, but we do not want to "You can have 1 piece of hay from a hay stack"... I do get what you mean. I agree we should limit to one special character at a time. Maybe one character at a time in general. So we could broaden the clans a bit, and Kekkei Genkai only, no Kenkai Tota. Though if Lava Release is in Earth, then it can't be at Water also... or what ever. Magnet is in Lightning, and not in Wind... etc.
Anyways, because they can only have ONE CHARACTER, they have to choose wisely. They cannot give up on a character once they start to develop it either, or the crew will come up with a story to kill it off I suppose... or maybe not, maybe come up with a way to seal it... technically still exists and the one character rule still applies... if they want to carry on RPing, petition for a plot to get their character unsealed... XD

Yeah we need some kind of petition or voting system for people to put forward their character for approval, before they can use it, yeah. That would be good.

But definitely some good ideas, that we can work on.

The problem with that is... sure they only have one character, but what is everyone wants to be an uchiha or a hyuuga? Then that's all we have and frankly it's really boring.

No one has to have a clan or bloodline to be a good or creative character, in fact having those limits what you can actually do with said character, that's why I suggested having slots in each village to give many people a chance, limiting them to only one clan or bloodline character to not have just a couple people monopolizing it.

If we, say, get a lot of people and all slots for clan and bloodlines are taken, then we can consider expanding the number of those slots. At the starts of the guild, we can mark it as a possibility when enough people join, that way it gives older members the option to save their potential clan or bloodline character for when they reopen rather than picking something else and then whining when they do reopen.

If we limit to one character, then few are going to want to put in the time, effort, and creativity to make a normal shinobi, so I suggest a limit of three characters.

Oh riiiight limiting number of characters per clan... yeah that works... Expending slots would be okay too, maybe start at 3, and work our way up... wait for a good popularity to start expanding...

In some MMOs, you can unlock another character slot via getting to a certain level... you get a chuunin, another character slot opens for you. But you have to choose either, another clan, another village, or just a non-clan person I guess...

Then lets say, once you get 3 Jounin, you may have a Sennin or Missing-nin, or if it works for one of those characters, you can pick one to gradually become a Sennin/Missing-nin. Just so some people can be a villain. Yeah? Make them work for getting something epic.
PostPosted: Wed Jun 08, 2016 3:17 am


Rin Kairiu
PupSage
Rin Kairiu

The XP idea is an interesting one, though I'm still, personally, for keeping experience points and such out of the RP for simplicity's sake.

If it is agreed upon that the next guild uses a system of parallels, I'm certain your assistance will be very much appreciated.

Aliens.... I want to hate everything that is naruto now.... uuuuughhhhh......


As far as exp goes, I love ... no wait I heart LOVE heart the experimental random encounter system that Hiru made and it makes for a lot better exp gaining system than having to make up stuff about training for 30 paragraphs.

Also, watch this to catch up and learn about the aliens. Blarg.


That... That was horrible...

I would not consider it canon unless Kishimoto wrote that episode... that s**t was not in the manga. Well, the aliens thing is sadly canon, but I do not care about what happened after Kaguya was defeated, and there was so space s**t until after that.

Qyp
Crew

Manly Lunatic


Qyp
Crew

Manly Lunatic

PostPosted: Wed Jun 08, 2016 3:37 am


Oh you know what... how about RPG skill trees...

So like...

Ninjutsu
Taijutsu
Genjutsu
Summoning
Kenjutsu
and some others... like passive abilities, and such?

So instead of numbers beside those, it would be like...

Ninjutsu = Stronger in Elemental or Non-elemental

Summoning = Beasts or tools or what ever else you could possibly summon

Taijutsu = Speed or Strength or what ever as your main advantage

Genjutsu = Casting vs Releasing

Kenjutsu or general weapons

that is just a basic idea, but you get what I mean?
PostPosted: Wed Jun 08, 2016 4:52 am


Qyp
Oh you know what... how about RPG skill trees...

So like...

Ninjutsu
Taijutsu
Genjutsu
Summoning
Kenjutsu
and some others... like passive abilities, and such?

So instead of numbers beside those, it would be like...

Ninjutsu = Stronger in Elemental or Non-elemental

Summoning = Beasts or tools or what ever else you could possibly summon

Taijutsu = Speed or Strength or what ever as your main advantage

Genjutsu = Casting vs Releasing

Kenjutsu or general weapons

that is just a basic idea, but you get what I mean?


So you are proposing a breakaway from d20 and shift focus to a more mmo type build. It could work in a sense, but it would be a lot more work on us.

PupSage

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Rin Kairiu

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PostPosted: Wed Jun 08, 2016 3:38 pm


Qyp


Oh riiiight limiting number of characters per clan... yeah that works... Expending slots would be okay too, maybe start at 3, and work our way up... wait for a good popularity to start expanding...

In some MMOs, you can unlock another character slot via getting to a certain level... you get a chuunin, another character slot opens for you. But you have to choose either, another clan, another village, or just a non-clan person I guess...

Then lets say, once you get 3 Jounin, you may have a Sennin or Missing-nin, or if it works for one of those characters, you can pick one to gradually become a Sennin/Missing-nin. Just so some people can be a villain. Yeah? Make them work for getting something epic.


Yeah, I like the idea of players getting more characters after getting to certain levels with their old ones. Also, the number of slots should be less for bloodlines compared to clans. After all, bloodlines are supposed to be rare.Then after all slots are taken and there is popularity enough for the RP, more clan and bloodline slots can open.

Upgrading a jounin to a senin or something after getting 3 to jounin is a nice idea.

I have no real opinion on skill tree vs d20.
PostPosted: Wed Jun 08, 2016 6:22 pm


PupSage
Qyp
Oh you know what... how about RPG skill trees...

So like...

Ninjutsu
Taijutsu
Genjutsu
Summoning
Kenjutsu
and some others... like passive abilities, and such?

So instead of numbers beside those, it would be like...

Ninjutsu = Stronger in Elemental or Non-elemental

Summoning = Beasts or tools or what ever else you could possibly summon

Taijutsu = Speed or Strength or what ever as your main advantage

Genjutsu = Casting vs Releasing

Kenjutsu or general weapons

that is just a basic idea, but you get what I mean?


So you are proposing a breakaway from d20 and shift focus to a more mmo type build. It could work in a sense, but it would be a lot more work on us.

Well we could try to mix and mingle the skill trees into the d20... like, have certain aspects of d20 for interaction and training, while the skill tree determines what jutsu you can learn and such... something like that... I wold need to figure out which kind of skill trees we would be better off using...

Say we go with 3 main trees, instead of heaps of trees like in say, Skyrim.

Ninjutsu would cover well, all ninjutsu aspects. Like Elemental, non-elemental, summoning, etc.

Taijutsu would cover all physical aspects, strength, speed, stamina, dexterity, etc.

Genjutsu will cover willpower, genjutsu, protection from genjutsu, and other aspects of the mind.

Then we would have like each skill have a number of levels... like say Dexterity has 5/5 levels to unlock. You need to put 5 skill points into it to unlock it's full potential. You then get a 2% bonus per level or something... on dexterity stuff. or something like that.

You get what I mean?

Qyp
Crew

Manly Lunatic


Qyp
Crew

Manly Lunatic

PostPosted: Wed Jun 08, 2016 6:24 pm


Rin Kairiu
Qyp


Oh riiiight limiting number of characters per clan... yeah that works... Expending slots would be okay too, maybe start at 3, and work our way up... wait for a good popularity to start expanding...

In some MMOs, you can unlock another character slot via getting to a certain level... you get a chuunin, another character slot opens for you. But you have to choose either, another clan, another village, or just a non-clan person I guess...

Then lets say, once you get 3 Jounin, you may have a Sennin or Missing-nin, or if it works for one of those characters, you can pick one to gradually become a Sennin/Missing-nin. Just so some people can be a villain. Yeah? Make them work for getting something epic.


Yeah, I like the idea of players getting more characters after getting to certain levels with their old ones. Also, the number of slots should be less for bloodlines compared to clans. After all, bloodlines are supposed to be rare.Then after all slots are taken and there is popularity enough for the RP, more clan and bloodline slots can open.

Upgrading a jounin to a senin or something after getting 3 to jounin is a nice idea.

I have no real opinion on skill tree vs d20.

Yeah bloodlines we will keep to the bare minimum. Do you mean like Sharingan and stuff? Hmmm... this is why we would have an approval system of characters... approve a character before it goes through, to prevent like, stupid use of a bloodline, or something anyways...
PostPosted: Wed Jun 08, 2016 7:28 pm


Well ... 5e D&D introduced subclasses, which happen at level 3.

So for instance, the Fighter, which would be our kenjutsu master or something.

Levels 1-2 you are just a fighter, but at level 3 you choose from the following subclasses:
Champion- Focuses on weapon diversity and damage.
Battlemaster- Focuses on cool battle maneuvers to control the battlefield.
Eldrich Knight- Gains a limited amount of magic, but only spells that do damage or prevent it.
Purple Dragon Knight- This guy is all about helping his party. He heals (very small heals), he lets people make extra attacks, he can revive you when you are down. Real team player.

PupSage

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PostPosted: Wed Jun 08, 2016 8:25 pm


Qyp
Rin Kairiu
Qyp


Oh riiiight limiting number of characters per clan... yeah that works... Expending slots would be okay too, maybe start at 3, and work our way up... wait for a good popularity to start expanding...

In some MMOs, you can unlock another character slot via getting to a certain level... you get a chuunin, another character slot opens for you. But you have to choose either, another clan, another village, or just a non-clan person I guess...

Then lets say, once you get 3 Jounin, you may have a Sennin or Missing-nin, or if it works for one of those characters, you can pick one to gradually become a Sennin/Missing-nin. Just so some people can be a villain. Yeah? Make them work for getting something epic.


Yeah, I like the idea of players getting more characters after getting to certain levels with their old ones. Also, the number of slots should be less for bloodlines compared to clans. After all, bloodlines are supposed to be rare.Then after all slots are taken and there is popularity enough for the RP, more clan and bloodline slots can open.

Upgrading a jounin to a senin or something after getting 3 to jounin is a nice idea.

I have no real opinion on skill tree vs d20.

Yeah bloodlines we will keep to the bare minimum. Do you mean like Sharingan and stuff? Hmmm... this is why we would have an approval system of characters... approve a character before it goes through, to prevent like, stupid use of a bloodline, or something anyways...

Yes I mean the Uchiha and Hyuuga when I say bloodlines. Clans are the Nara and such. They have special jutsue, but not special blood/body parts.
PostPosted: Thu Jun 09, 2016 5:04 am


Rin Kairiu
Qyp
Rin Kairiu
Qyp


Oh riiiight limiting number of characters per clan... yeah that works... Expending slots would be okay too, maybe start at 3, and work our way up... wait for a good popularity to start expanding...

In some MMOs, you can unlock another character slot via getting to a certain level... you get a chuunin, another character slot opens for you. But you have to choose either, another clan, another village, or just a non-clan person I guess...

Then lets say, once you get 3 Jounin, you may have a Sennin or Missing-nin, or if it works for one of those characters, you can pick one to gradually become a Sennin/Missing-nin. Just so some people can be a villain. Yeah? Make them work for getting something epic.


Yeah, I like the idea of players getting more characters after getting to certain levels with their old ones. Also, the number of slots should be less for bloodlines compared to clans. After all, bloodlines are supposed to be rare.Then after all slots are taken and there is popularity enough for the RP, more clan and bloodline slots can open.

Upgrading a jounin to a senin or something after getting 3 to jounin is a nice idea.

I have no real opinion on skill tree vs d20.

Yeah bloodlines we will keep to the bare minimum. Do you mean like Sharingan and stuff? Hmmm... this is why we would have an approval system of characters... approve a character before it goes through, to prevent like, stupid use of a bloodline, or something anyways...

Yes I mean the Uchiha and Hyuuga when I say bloodlines. Clans are the Nara and such. They have special jutsue, but not special blood/body parts.

Right right.

Qyp
Crew

Manly Lunatic


Rin Kairiu

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PostPosted: Thu Jun 09, 2016 11:31 am


Qyp


Alrighty, so what has been decided on...

New Guild: Definitely.

New Plot: Absolutely.

Player Characters: Start with one, most characters available to more you work with the one/s you have.

Bloodline/Clan Characters: Limited. Bloodline has fewer slots than clans.

Still needing discussion...

New System: D20, Parallel, Skill Tree, or different?

Player Characters: When and how are new character slots unlocked. Specifics.

Bloodline/Clan Characters: Does each player only get one from this group? Are they allowed to get one right off the bat? By what system is it decided a person is approved to have a clan or bloodline characters? Perhaps after successfully getting one or two other characters to chunin?

New Plot: What is it? When, where? Why? Focus on one village or several or all? Genre of plot may influence new system creation.
PostPosted: Thu Jun 09, 2016 12:00 pm


I have a strong vote towards either 5e or a similar system. New World of Darkness Mage the Awakening for instance would mesh VERY well and would let people make up jutsu within specific bounds without us having to approve stuff.

1 character to start, a second charact unlocked at Chunin, a third at jonin. Bloodlines given to people who have attained jonin rank and shown themselves to be active in the guild for at least 3 months straight. We will do the rule where half of earned exp is given to new characters if a character is killed or retired.

New plot ... part of me wants to rewind to the beginning. Our cannon starts at ep 1 of Naruto.

Part of me wants to keep core concepts and advance the timeline a bit. Amegakure introduced tech to the world via the end of a gun barrell. Combine that with ninjutsu and you have a crazy enemy.

PupSage

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Qyp
Crew

Manly Lunatic

PostPosted: Thu Jun 09, 2016 6:32 pm


Alright...

I forgot to quote some people... if they still active.

ProtoXtreme


MiniMidget
PostPosted: Thu Jun 09, 2016 6:33 pm


Rin Kairiu
Qyp


Alrighty, so what has been decided on...

New Guild: Definitely.

New Plot: Absolutely.

Player Characters: Start with one, most characters available to more you work with the one/s you have.

Bloodline/Clan Characters: Limited. Bloodline has fewer slots than clans.

Still needing discussion...

New System: D20, Parallel, Skill Tree, or different?

Player Characters: When and how are new character slots unlocked. Specifics.

Bloodline/Clan Characters: Does each player only get one from this group? Are they allowed to get one right off the bat? By what system is it decided a person is approved to have a clan or bloodline characters? Perhaps after successfully getting one or two other characters to chunin?

New Plot: What is it? When, where? Why? Focus on one village or several or all? Genre of plot may influence new system creation.

I would like a good main plot and some minor plots...

So main goes around Konoha, and subplots for other villages, mainly for some kind of broad interaction...

Qyp
Crew

Manly Lunatic


Qyp
Crew

Manly Lunatic

PostPosted: Thu Jun 09, 2016 6:37 pm


PupSage
I have a strong vote towards either 5e or a similar system. New World of Darkness Mage the Awakening for instance would mesh VERY well and would let people make up jutsu within specific bounds without us having to approve stuff.

1 character to start, a second charact unlocked at Chunin, a third at jonin. Bloodlines given to people who have attained jonin rank and shown themselves to be active in the guild for at least 3 months straight. We will do the rule where half of earned exp is given to new characters if a character is killed or retired.

New plot ... part of me wants to rewind to the beginning. Our cannon starts at ep 1 of Naruto.

Part of me wants to keep core concepts and advance the timeline a bit. Amegakure introduced tech to the world via the end of a gun barrell. Combine that with ninjutsu and you have a crazy enemy.

Eh, I would rather have the story start from Part II somewhere, maybe just from the end, screw it, we will just not allow the crazy Fourth Ninja War jutsu that was godly. We will not have the silly aliens thing though, that was not canon until Boruto movie... so let us just ignore that. Never happened. Like to keep the past more mysterious.

Rather not have guns honestly...
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The Way of the Ninja [Naruto RolePlaying Guild]

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