An opening! Not much of one, but it was something, when the punch connected but wasn't so rattling that it set some part of Haüyne's ribs, arms or face throbbing. He's close enough. Need something with more Um-pah-pah than my fists or face blocking. Now I just need to make sure I actually HIT.
It was worth the shot. Maybe. Nothing risked in gamble, nothing gained? It would be the last of the magic that the corrupted had to be able to call, unless downing a starseed somewhere on the fly or some other external source. And using up all magic at hand meant exhaustion afterwards.
"By the Sword!" A trace of fingers on the red wrist dagger and in a blink a liquid blade formed up and out to grasp and huck at the other corrupted.
__________________________
12 HP
Roll 1: 8-2 = 6 dmg
Roll 2: 2-2 = 0 dmg
Roll 3: 5-2 = 3 dmg
Roll 4: 7-2 = 5 dmg
Roll 5: 9-2 = 7 dmg
Sailor Scout Attack: By the Sword!
How it Works: Haüyne drags two nails of one hand along the 'wrist' dagger of the other hand, then summons out from there a thin sword of magical blood.
Range: The sword acts as a projectile, throwing no more than 15 ft.
Duration: Instantaneous (like magic missle)
Damage Summary: The sword makes surface-wounds; it is not corporeal enough to be used to inflict stabbing wounds in any way. In the case of blows that are thin-skinned areas (like the neck), the 'surface area wound' only still applies! It leaves deeper wounds on an arm than it would at the neck or under an arm where it might become OP by cutting an artery. More severe damage is only allowable by other player's consent and preference.
Weaknesses: It takes practice to aim the projectile, as it doesn't have the benefit of an aiming position like a bow. An enemy that blocks it with their weapon dispels it.
Frequency of Usage: Twice a battle
Silent Spy