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Reply ALICE Online Beta (Emily Marneth)
Halloween Event (Alyx and Rota) Goto Page: [] [<] 1 2 3 ... 4 5 [>] [»|]

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rotabyss rolled 2 100-sided dice: 98, 54 Total: 152 (2-200)

rotabyss
Crew

PostPosted: Fri Mar 25, 2016 3:09 am


Roll1 98+6= 104+90= 194+32= 226*1.5= 339 THSS
Roll2 0

Name:Rota
Level:18
HP: 384/390
AP: 71/21
LP: 2/2

As soon as the jagged edge of Rota's blade cleanly sliced of the head of his foe, the remaining corpse was able to get its meager revenge on him for such transgression. He was fine though, it was nothing he couldn't heal off. Alyx had done a good job of cleaning up the zombies as well, so there was only one left. Apparently he didn't want the kill shot either since he put up his shield. No matter, Rota had this in the bag. He hefted his mighty blade and came diagonally downwards on the last undead. they could move on after this.

Current skills in use:
THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
+1 THSS
:+2 to all rolls(group)
:+3 to all rolls (dungeons)
current equipment:

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name:Gloombeetle Ring(x2)
Type: Ring
+1 damage reduction per attack while worn.

Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Name: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 17 damage reduction via medium armor skill.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3 damage reduction.
by itself, mitigates a maximum of 8 damage via medium armor skill
Durability: 9/9
Quality: 0/9

Name: Beetle Medium Lower
Type: lower
Grade: medium
Stats: when worn as a set, provides a maximum of 18 damage reduction via medium armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 9 damage via medium armor skill
Durability: 9/9
Quality: 0/15

Name: Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 54/55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29

2nd set:
Emily Marneth rolled 14 100-sided dice: 66, 80, 83, 51, 2, 40, 6, 87, 45, 95, 22, 27, 30, 74 Total: 708 (14-1400)
PostPosted: Sat Mar 26, 2016 2:57 am


((attacking CZ10
1-50 Rota | 51-100 Alyx))

Alyx:
Level: 17
HP: 370
AP: 73+3=76
LP: 1

post 5
CZ1
HP: Alyx killed it

CZ2
HP: Alyx killed it

CZ3
HP: 27
CZ4
HP: Rota killed it

CZ5
HP: Rota killed it

+40 roll3


Alyx
77+85+10+6=178*1.5=267 block
0
CZ3
54+40=94 attack 47 defense
20=attack Rota
Rota
98+90+32+6=226*1.5=339 THSS
0

CZ3
94-(267/2)=94-133=-39=blocked by Alyx
Rota
339-47=292/4=73+83=156 damage to CZ3

It was a relatively minor task to deal with the last zombie. It struck Alyx' shield and grasped the metal, and Alyx held strong. Rota's attack dispatched the creature and spelled an end to this room. They were free to move on to the next chamber and save the Witch. He wondered how true the voice's words were: if the voice was getting stronger for every second that they wasted, then who knew what kind of trouble they'd get into if they hesitated for even a moment. If these were the trash mobs, then the next rooms could spell disaster if he was as clumsy as he had been. Upon entering the next room, they found six more zombies, these all different from the previous zombies. Two had a crunchy-looking sheen to their flesh. Two had thick syrup spilling from its open wounds, and the remaining two had thick, caramel goop dripping from their claws and teeth. Alyx knew better than to try and block everything in the room, so he readied Gloomshard and rushed forward, deciding to focus on the zombies with their dripping claws, since they seemed to be the most unknown variable here.

crunchy shell: +20 damage reduction per attack
CZ6
HP: 75
CZ7
HP: 75
nougat center: -20 roll1 per attack on zombie
CZ8
HP: 75
CZ9
HP: 75
sugar crash: -20 roll1 per attack on character
CZ10
HP: 75
CZ11
HP: 75
roll3: +42


Current skills in use:
block: 85 (150%)
Heavy Armor: 23
Evasion: 16
Endurance: 62
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls
: +3 to all rolls in dungeons, to include cartography

current equipment:
Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11

Name: Beetle Carapace Cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill

Name: Beetle Carapace Greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill


x3 Candy Rings: bonus to all suspicious candy gains

Gloombeetle Ring: +1 damage reduction per attack while worn.

Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.


2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 4/5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon


Emily Marneth

Captain

rotabyss rolled 2 100-sided dice: 97, 17 Total: 114 (2-200)

rotabyss
Crew

PostPosted: Sat Mar 26, 2016 11:20 pm


Roll1 97+6= 103+90= 193+32= 225*1.5= 337 THSS to CZ6
Roll2 0

Name:Rota
Level:18
HP: 385/390
AP: 100/21
LP: 2/2

With the re-death of the final zombie, Rota rushed towards the next room. While the words of the mysterious voice didn't bother him too much, part of him didn't want to find out if their claim that they continuously get stronger was true. Before he could mull over that prospect any more, he was met with more roadblocks. These ones seemed different than the others, and upon further inspection, some of them looked a little rigid. Rota smiled and ran towards one of them, knowing full well that this was the kind of job that Neo Abyssian lived for. He had built up a great deal of stamina, but he wasn't going to be content until he had a bit more.

Current skills in use:
THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
+1 THSS
:+2 to all rolls(group)
:+3 to all rolls (dungeons)
current equipment:

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name:Gloombeetle Ring(x2)
Type: Ring
+1 damage reduction per attack while worn.

Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Name: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 17 damage reduction via medium armor skill.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3 damage reduction.
by itself, mitigates a maximum of 8 damage via medium armor skill
Durability: 9/9
Quality: 0/9

Name: Beetle Medium Lower
Type: lower
Grade: medium
Stats: when worn as a set, provides a maximum of 18 damage reduction via medium armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 9 damage via medium armor skill
Durability: 9/9
Quality: 0/15

Name: Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 54/55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29

2nd set:
Emily Marneth rolled 10 100-sided dice: 25, 24, 65, 70, 22, 61, 13, 97, 59, 55 Total: 491 (10-1000)
PostPosted: Sun Mar 27, 2016 12:10 am


((attacking CZ11
1-50 Rota | 51-100 Alyx))

Alyx:
Level: 17
HP: 370-12-2=356
AP: 76
LP: 1

post 6

crunchy shell: +20 damage reduction per attack
CZ6
HP: Rota killed it

CZ7
HP: 75
nougat center: -20 roll1 per attack on zombie
CZ8
HP: 75
CZ9
HP: 75
sugar crash: -20 roll1 per attack on character
CZ10
HP: 75-63=12
CZ11
HP: 75
roll3: +42


Alyx
66+85+6+6=163*1.5=244 OHSS to CZ10
0
CZ6
83+42=125 attack 62 defense
51=attack Alyx
CZ7
2+42=44 attack 22 defense
40=attack Rota
CZ8
6+42=48 attack 24 defense
87=attack Alyx
CZ9
45+42=87 attack 43 defense
95=attack Alyx
CZ10
22+42=64 attack 32 defense
27=attack Rota
CZ11
30+42=72 attack 36 defense
74=attack Alyx
Rota
97+6+90+32=225*1.5=337 THSS to CZ6
0

Alyx
244-32=212/4=53+10=63 damage to CZ10
CZ6
125/4=31-19=12 damage to Alyx
CZ7
44/4=11-26=mitigated by Rota's armor
CZ8
48/4=12-19=mitigated by Alyx' armor
CZ9
87/4=21-19=2 damage to Alyx
CZ10
64/4=16-26=mitigated by Rota's armor, Rota gets -20roll1 on his next attack
CZ11
72/4=18-19=mitigated by Alyx' armor, Alyx gets -20roll1 on his next
Rota
339-62=277/4=69+83+5-20=137 damage to CZ6

Alyx' blade bit through his intended target, and he was run into by the pressing crowd of zombies. When one of them struck him, his body began to feel sluggish, and a status effect was applied that seemed to encumber him to some degree. He didn't know for sure which zombie had caused it, but he had his suspicions that it was one of the ones with the dripping claws and fangs. How exactly it was able to accomplish this task was unknown to him, but he was sure it had something to do with this god-forsaken dungeon. What had they gotten themselves into? No time to mourn the loss of their lives: Alyx stormed back into combat, attacking the same zombie he'd been working on before.

Current skills in use:
block: 85 (150%)
Heavy Armor: 23
Evasion: 16
Endurance: 62
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls
: +3 to all rolls in dungeons, to include cartography

current equipment:
Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11

Name: Beetle Carapace Cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill

Name: Beetle Carapace Greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill


x3 Candy Rings: bonus to all suspicious candy gains

Gloombeetle Ring: +1 damage reduction per attack while worn.

Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.


2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 4/5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon


Emily Marneth

Captain

rotabyss rolled 2 100-sided dice: 58, 44 Total: 102 (2-200)

rotabyss
Crew

PostPosted: Sun Mar 27, 2016 12:35 am


Roll1 58+6= 64+90= 154+32= 186-20= 166*1.5= 249 THSS to CZ7
Roll2 0

Name:Rota
Level:18
HP: 386/390
AP: 127/21
LP: 2/2

Like a stale cracker, the shell of the zombie was crushed beneath the might of Rota's blade. The zombie was rent asunder into a nondescript puddle of goo as he looked towards the other shelled zombie. As he brought his blade towards the foe a thought hit the front of his head. In transit, he had not naturally healed as he did in the other dungeon. Or after any combat for that matter. What this meant to the demon warrior was that this was meant to be practically one continuous combat from entrance to Nemesis. That was really bad in a way. While Rota could naturally heal and his armor was superb, he only healed so much over time and they didn't have any time to waste in here. Thankfully he had stockpiled healing crystals and potions, but those were only so potent. Light wounds at best. He would just have to avoid getting hit as much as possible. There was nothing else for it. Speaking of, his armor was really gunked up. it seemed one of the zombies was particularly sticky and thus made it harder to move. he would remember this insult for later as his blade continued its path towards the enemy it fought best.

Current skills in use:
THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
+1 THSS
:+2 to all rolls(group)
:+3 to all rolls (dungeons)
current equipment:

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name:Gloombeetle Ring(x2)
Type: Ring
+1 damage reduction per attack while worn.

Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Name: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 17 damage reduction via medium armor skill.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3 damage reduction.
by itself, mitigates a maximum of 8 damage via medium armor skill
Durability: 9/9
Quality: 0/9

Name: Beetle Medium Lower
Type: lower
Grade: medium
Stats: when worn as a set, provides a maximum of 18 damage reduction via medium armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 9 damage via medium armor skill
Durability: 9/9
Quality: 0/15

Name: Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 54/55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29

2nd set:
Emily Marneth rolled 2 100-sided dice: 81, 86 Total: 167 (2-200)
PostPosted: Sun Mar 27, 2016 12:48 am


((forgot a roll))


Emily Marneth

Captain

Emily Marneth rolled 8 100-sided dice: 85, 48, 19, 51, 46, 30, 21, 67 Total: 367 (8-800)


Emily Marneth

Captain

PostPosted: Sun Mar 27, 2016 1:07 am


((attacking CZ10
1-50 Rota | 51-100 Alyx))

Alyx:
Level: 17
HP: 356-7-6-11=332
AP: 97
LP: 1

post 7

crunchy shell: +20 damage reduction per attack
CZ6
HP: Rota killed it

CZ7
HP: Rota killed it

nougat center: -20 roll1 per attack on zombie
CZ8
HP: 75
CZ9
HP: 75
sugar crash: -20 roll1 per attack on character
CZ10
HP: Alyx killed it

CZ11
HP: 75
roll3: +42


Alyx
25+85+6+6=122*1.5=183-20=163 OHSS to CZ10
0
CZ7
65+42=107 attack 53 defense
70=attack Alyx
CZ8
22+42=64 attack 32 defense
61=attack Alyx
CZ9
13+42=55 attack 27 defense
97=attack Alyx
CZ10
59+42=101 attack 50 defense
55=attack Alyx
CZ11
81+42=123 attack 61 defense
86=attack Alyx
Rota
58+6+90+32=186*1.5=279-20=259 THSS to CZ7
0

Alyx
163-50=113/4=28+10=38 damage to CZ10
CZ7
107/4=26-19=7 damage to Alyx
CZ8
64/4=16-19=mitigated by Alyx' armor
CZ9
55/4=13-19=mitigated by Alyx' armor
CZ10
101/4=25-19=6 damage to Alyx, -20 to next roll1
CZ11
123/4=30-19=11 damage to Alyx, -20 to next roll1
Rota
259-53=206/4=51+83+5-20=119 damage to CZ7

Alyx took another substantial hit to his HP, and was brought down to roughly 80% his total health. If this was the second room of this dungeon, he was excited and somewhat frightened to see the rest of this ordeal. Whatever was waiting further into this event had to be interesting, but more than anything it had to be worth it. Who would make them go through all this trouble for anything less than incredible rewards? This dungeon was leagues more advanced than anything they'd encountered elsewhere, and after fighting the Joyful One they'd gotten some pretty fantastic rewards. This dungeon was the last holiday special event quest, so it should be something worth doing. If nothing else, it was a refreshing change from the monotony of slaughtering level one monsters. There were three zombies left, and Alyx turned his attention to the last one that was drooling eau de diabetes, determined to put an end to this.

Current skills in use:
block: 85 (150%)
Heavy Armor: 23
Evasion: 16
Endurance: 62
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls
: +3 to all rolls in dungeons, to include cartography

current equipment:
Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11

Name: Beetle Carapace Cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill

Name: Beetle Carapace Greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill


x3 Candy Rings: bonus to all suspicious candy gains

Gloombeetle Ring: +1 damage reduction per attack while worn.

Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.


2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 4/5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
rotabyss rolled 2 100-sided dice: 34, 89 Total: 123 (2-200)
PostPosted: Sun Mar 27, 2016 1:22 am


Roll1 34+6= 40+90= 130+32= 162*1.5= 243 THSS to CZ11
Roll2 0

Name:Rota
Level:18
HP: 385/390
AP: 147/21
LP: 2/2

And the final cruncher was felled by Rota's blade. Now that that was done, he seemed to remember a zombie getting all too feely with him. He did not like unwanted popping of his personal bubble, so it was time to explosively decompress theirs. He turned to the one that was being largely ignored by Alyx and dashed towards it, bringing his blade up from beside his right heel and above his left shoulder when he had gotten in sufficient range. He had had a good track record so far with these zombies. he just needed to continue knocking them down like morbid dominoes until they were done with this dungeon. hopefully it would be shorter than the last one, or else their leader would be nigh unkillable.

Current skills in use:
THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
+1 THSS
:+2 to all rolls(group)
:+3 to all rolls (dungeons)
current equipment:

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name:Gloombeetle Ring(x2)
Type: Ring
+1 damage reduction per attack while worn.

Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Name: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 17 damage reduction via medium armor skill.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3 damage reduction.
by itself, mitigates a maximum of 8 damage via medium armor skill
Durability: 9/9
Quality: 0/9

Name: Beetle Medium Lower
Type: lower
Grade: medium
Stats: when worn as a set, provides a maximum of 18 damage reduction via medium armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 9 damage via medium armor skill
Durability: 9/9
Quality: 0/15

Name: Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 54/55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29

2nd set:

rotabyss
Crew

Emily Marneth rolled 7 100-sided dice: 65, 9, 85, 52, 84, 16, 73 Total: 384 (7-700)


Emily Marneth

Captain

PostPosted: Sun Mar 27, 2016 1:44 am


((attacking CZ8
1-50 Rota | 51-100 Alyx))

Alyx:
Level: 17
HP: 356-7-6-11=332
AP: 108+24=132-9=123
double strike +8
LP: 1

post 8

nougat center: -20 roll1 per attack on zombie
CZ8
HP: 75
CZ9
HP: 75
sugar crash: -20 roll1 per attack on character
CZ11
HP: Rota killed it

roll3: +42


Alyx
85+85+6+6=182*15=273 OHSS to CZ11
0
CZ8
19+42=61 attack 30 defense
51=attack Alyx
CZ9
46+42=88 attack 44 defense
30=attack Rota
CZ11
21+42=63 attack 31 defense
67=attack Alyx
Rota
34+6+90+32=162*1.5=243 THSS to CZ11
0

Alyx
273-31=242/4=60+10=70 damage to CZ11
CZ8
61/4=15-19=mitigated by Alyx' armor
CZ9
88/4=22-26=mitigated by Rota's armor
CZ11
63/4=15-19=mitigated by Alyx' armor
Rota
243-31=212/4=53 damage to CZ11

Alyx thrust his blade into the chest of the remaining debuff-zed, and Rota carved it into uneven chunks, leaving only two zombies remaining, both of which had disgusting syrup oozing from their broken flesh. Alyx' blade was readied for the strike, and it began to shimmer as he decided to finish this room as quickly as possible. All it should take is a properly aimed double strike and he should be able to take this b*****d down. They'd be able to move forward, and everything would be fine. One step closer to rescuing the Witch and getting out of this event quest. As refreshing as this all was, Alyx was legitimately worried about his life if they stayed in this place for too long.

THIS ROUND:

Alyx
65+85+6+6-2=160*1.5=240 OHSS to CZ8
9+85+6+6-9=97*1.5=145 OHSS to CZ8
0
CZ8
52+42=84 attack 32 defense
84=attack Alyx
CZ9
16+42=58 attack 29 defense
73=attack Alyx

Alyx
240-32=208/4=52+10=62 damage to CZ8, -20 on Alyx' next roll1
145-32=113/4=28+10=38 damage to CZ8, -20 on Alyx' next roll1
CZ8
84/4=21-19=2 damage to Alyx
CZ9
58/4=14-19=mitigated by Alyx' armor

Current skills in use:
OHSS: 85 (150%)
Heavy Armor: 23
Evasion: 16
Endurance: 62
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls
: +3 to all rolls in dungeons, to include cartography

current equipment:
Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11

Name: Beetle Carapace Cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill

Name: Beetle Carapace Greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill


x3 Candy Rings: bonus to all suspicious candy gains

Gloombeetle Ring: +1 damage reduction per attack while worn.

Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.


2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 4/5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
rotabyss rolled 2 100-sided dice: 2, 48 Total: 50 (2-200)
PostPosted: Sun Mar 27, 2016 3:55 am


Roll1 2+6= 8+90= 98+32= 130*1.5= 195 THSS CZ9
Roll2 0

Name:Rota
Level:18
HP: 388/390
AP: 168/21
LP: 2/2

Rota had repaid the debt with interest to the Zombie. With all the sticky nuisances out of the picture, he could focus his attention on the last two zombies and be done with this room to go onto the next. he would not allow whatever sinister purpose this entity had in store for the witch. He focused on the leftover zombie that was getting ignored by Alyx and slammed his blade down as hard as he could muster. At least he wasn't sticky anymore...

Current skills in use:
THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
+1 THSS
:+2 to all rolls(group)
:+3 to all rolls (dungeons)
current equipment:

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name:Gloombeetle Ring(x2)
Type: Ring
+1 damage reduction per attack while worn.

Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Name: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 17 damage reduction via medium armor skill.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3 damage reduction.
by itself, mitigates a maximum of 8 damage via medium armor skill
Durability: 9/9
Quality: 0/9

Name: Beetle Medium Lower
Type: lower
Grade: medium
Stats: when worn as a set, provides a maximum of 18 damage reduction via medium armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 9 damage via medium armor skill
Durability: 9/9
Quality: 0/15

Name: Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 54/55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29

2nd set:

rotabyss
Crew

Emily Marneth rolled 14 100-sided dice: 99, 77, 64, 82, 24, 39, 84, 19, 29, 5, 9, 75, 20, 87 Total: 713 (14-1400)


Emily Marneth

Captain

PostPosted: Mon Mar 28, 2016 5:09 pm


((attacking CZ12
1-50 Rota | 51-100 Alyx
Rush zombies get four rolls: 3,4,3,4. Their defense roll is calculated using the lower of the roll3's. ))

Alyx:
Level: 17
HP: 332-2=330
AP: 123
LP: 1

post 9

nougat center: -20 roll1 per attack on zombie
CZ8
HP: Alyx killed it

CZ9
HP: Rota killed it

sugar crash: -20 roll1 per attack on character
CZ11
HP: Rota killed it

Sugar Rush
CZ12
HP: 85
CZ13
HP: 85
Double Stripe
CZ14
HP: 85
CZ15
HP: 85
roll3: +44


Alyx
65+85+6+6-2=160*1.5=240 OHSS to CZ8
9+85+6+6-9=97*1.5=145 OHSS to CZ8
0
CZ8
52+42=84 attack 32 defense
84=attack Alyx
CZ9
16+42=58 attack 29 defense
73=attack Alyx
Rota
2+6+90+32=130*1.5=195 THSS to CZ9
0

Alyx
240-32=208/4=52+10=62 damage to CZ8, -20 on Alyx' next roll1
145-32=113/4=28+10=38 damage to CZ8, -20 on Alyx' next roll1
CZ8
84/4=21-19=2 damage to Alyx
CZ9
58/4=14-19=mitigated by Alyx' armor
Rota
195-29=166/4=41+83=124 damage to CZ9

Alyx had killed his zombie, but Rota had murdered the other one with prejudice, as was his wont. They were ready to go into the next room. Alyx began walking toward the exit, checking over his stats. He was still okay on health, but not as okay as Rota. He was down to one more Light Arte, but he was drowning in AP. He could probably wreck this dungeon with Artes from here on in, but he was going to have to be careful about taking more damage before they got deep into the s**t. This dungeon seemed to have a fairly high difficulty at its base, but it could very well have a steep curve, too. If the boss of the floor dungeon was so much stronger than the monsters in the dungeon, then if this dungeon had a boss, it could be a terrifying prospect.

THIS ROUND:
Alyx
99+85+6+6=196*1.5=294-40=254 OHSS to CZ12
0
CZ12
64+44=108 attack
82=attack Alyx
24+44=68 attack 34 defense
39=attack Rota
CZ13
84+44=128 attack
19=attack Rota
29+44=73 attack 36 defense
5=attack Rota
CZ14
9+44=53 attack 26 defense
75=attack Rota
CZ15
20+44=64 attack 32 defense
87=attack Alyx

Alyx
254-34=220/4=55+10=65 damage to CZ12
CZ12
108/4=27-19=8 damage to Alyx
68/4=17-26=mitigated by Rota's armor
CZ13
128/4=32-26=6 damage to Rota
73/4=18-26=mitigated by Rota's armor
CZ14
53/4=13-26=mitigated by Rota's armor
CZ15
64/4=16-19=mitigated by Alyx' armor

Current skills in use:
OHSS: 85 (150%)
Heavy Armor: 23
Evasion: 16
Endurance: 62
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls
: +3 to all rolls in dungeons, to include cartography

current equipment:
Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11

Name: Beetle Carapace Cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill

Name: Beetle Carapace Greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill


x3 Candy Rings: bonus to all suspicious candy gains

Gloombeetle Ring: +1 damage reduction per attack while worn.

Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.


2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 4/5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
rotabyss rolled 2 100-sided dice: 9, 11 Total: 20 (2-200)
PostPosted: Thu Mar 31, 2016 12:25 am


Roll1 9+6= 15+90= 105+32= 137*1.5= 205 THSS to CZ14
Roll2 0

Name:Rota
Level:18
HP: 389/390
AP: 168/21
LP: 2/2

With that last zombie down, Rota turned and moved on. he had to keep up this pace that he had set for himself. When they got to the next room he noticed some weird striped zombies, and some that were uncharacteristically hyperactive. He decided to go after one of the striped ones first, since they were likely less of a threat. Flickers of flame escaped his maw as he hefted his mighty blade and brought it down upon the zombie standing in his way. They were only three rooms in, this needed to go faster.

Current skills in use:
THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
+1 THSS
:+2 to all rolls(group)
:+3 to all rolls (dungeons)
current equipment:

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name:Gloombeetle Ring(x2)
Type: Ring
+1 damage reduction per attack while worn.

Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Name: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 17 damage reduction via medium armor skill.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3 damage reduction.
by itself, mitigates a maximum of 8 damage via medium armor skill
Durability: 9/9
Quality: 0/9

Name: Beetle Medium Lower
Type: lower
Grade: medium
Stats: when worn as a set, provides a maximum of 18 damage reduction via medium armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 9 damage via medium armor skill
Durability: 9/9
Quality: 0/15

Name: Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 54/55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29

2nd set:

rotabyss
Crew

Emily Marneth rolled 12 100-sided dice: 57, 88, 2, 75, 62, 40, 90, 18, 25, 34, 70, 6 Total: 567 (12-1200)


Emily Marneth

Captain

PostPosted: Thu Mar 31, 2016 12:51 am


((attacking CZ12
1-50 Rota | 51-100 Alyx
Rush zombies get four rolls: 3,4,3,4. Their defense roll is calculated using the lower of the roll3's. ))

Alyx:
Level: 17
HP: 330-8=322
AP: 123+26=149
LP: 1

post 10

Sugar Rush
CZ12
HP: 85-75=10
CZ13
HP: 85
Double Stripe
CZ14
HP: Rota killed it

CZ15
HP: 85
roll3: +44


Alyx
99+85+6+6=196*1.5=294 OHSS to CZ12
0
CZ12
64+44=108 attack
82=attack Alyx
24+44=68 attack 34 defense
39=attack Rota
CZ13
84+44=128 attack
19=attack Rota
29+44=73 attack 36 defense
5=attack Rota
CZ14
9+44=53 attack 26 defense
75=attack Rota
CZ15
20+44=64 attack 32 defense
87=attack Alyx
Rota
9+6+90+32=137*1.5=205 THSS to CZ14
0

Alyx
294-34=260/4=65+10=75 damage to CZ12
CZ12
108/4=27-19=8 damage to Alyx
68/4=17-26=mitigated by Rota's armor
CZ13
128/4=32-26=6 damage to Rota
73/4=18-26=mitigated by Rota's armor
CZ14
53/4=13-26=mitigated by Rota's armor
CZ15
64/4=16-19=mitigated by Alyx' armor
Rota
205-26=179/4=44+83=127 damage to CZ14


Alyx took a little bit of a hit, but he didn't really even flinch from it. One of Rota's targets was destroyed, and Alyx had carved a pretty nasty chunk out of the zombie he'd been targeting, but hadn't put it down for the count. He decided to finish this one off before moving on, though, since it seemed to be twitching and thrashing at a speed Alyx wasn't accustomed to having aimed at himself. Weren't zombies supposed to be slow? This one was moving almost as quickly as Alyx when he gave it his all. And it was decomposing. It should be vibrating itself apart at this rate, but it was striking even more solidly than the zombies from the previous rooms. If the curve remained this steep, Alyx would have to really pull out the stops. He didn't look forward to that as an option, though.

THIS ROUND

Alyx
57+85+6+6=154*1.5=231 OHSS to CZ12
0
CZ12
2+44=46 attack 23 defense
75=attack Alyx
62+44=106 attack 53 defense
40=attack Rota
CZ13
90+44=134 attack 67 defense
18=attack Rota
25+44=69 attack 34 defense
34=attack Rota
CZ15
70+44=114 attack 57 defense
6=attack Rota

Alyx
231-23=208/4=52+10=62 damage to CZ12
CZ12
46/4=11-19=mitigated by Alyx' armor
106/4=26-26=mitigated by Rota's armor
CZ13
134/4=33-26=7 damage to Rota
69/4=17-26=mitigated by Rota's armor
CZ15
114/4=28-26=2 damage to Rota


Current skills in use:
OHSS: 85 (150%)
Heavy Armor: 23
Evasion: 16
Endurance: 62
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls
: +3 to all rolls in dungeons, to include cartography

current equipment:
Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11

Name: Beetle Carapace Cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill

Name: Beetle Carapace Greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill


x3 Candy Rings: bonus to all suspicious candy gains

Gloombeetle Ring: +1 damage reduction per attack while worn.

Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.


2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 4/5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
rotabyss rolled 2 100-sided dice: 19, 99 Total: 118 (2-200)
PostPosted: Thu Mar 31, 2016 5:40 am


Roll1 19+6= 25+90= 115+32= 147*1.5= 220 THSS to CZ15
Roll2 0

Name:Rota
Level:18
HP: 384/390
AP: 185/21
LP: 2/2

Rota had killed one of the striped ones, and had actually gotten back to a point that he felt at 100% again...and then one of the spazzes hit him two times before he could even think between them. He had no way of knowing if that was just a special attack of theirs, but if he were to hazard a guess he supposed that it was a standard thing that they had a perpetual Double Strike. fun. He continued to focus on the striped ones. If they were going to be gimmickless, he might as well get them out of the way. he turned to the other one and brought his blade down as hard as he could muster, just waiting to get revenge on the spazzes.

Current skills in use:
THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
+1 THSS
:+2 to all rolls(group)
:+3 to all rolls (dungeons)
current equipment:

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name:Gloombeetle Ring(x2)
Type: Ring
+1 damage reduction per attack while worn.

Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Name: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 17 damage reduction via medium armor skill.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3 damage reduction.
by itself, mitigates a maximum of 8 damage via medium armor skill
Durability: 9/9
Quality: 0/9

Name: Beetle Medium Lower
Type: lower
Grade: medium
Stats: when worn as a set, provides a maximum of 18 damage reduction via medium armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 9 damage via medium armor skill
Durability: 9/9
Quality: 0/15

Name: Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 54/55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29

2nd set:

rotabyss
Crew

Emily Marneth rolled 6 100-sided dice: 76, 35, 78, 20, 2, 2 Total: 213 (6-600)


Emily Marneth

Captain

PostPosted: Thu Mar 31, 2016 10:06 pm


((attacking CZ12
1-50 Rota | 51-100 Alyx
Rush zombies get four rolls: 3,4,3,4. Their defense roll is calculated using the lower of the roll3's. ))

Alyx:
Level: 17
HP: 322
AP: 149+20=169
LP: 1

post 11

Sugar Rush
CZ12
HP: Alyx killed it

CZ13
HP: 85
Double Stripe
CZ14
HP: Rota killed it

CZ15
HP: Rota killed it

roll3: +44



Alyx
57+85+6+6=154*1.5=231 OHSS to CZ12
0
CZ12
2+44=46 attack 23 defense
75=attack Alyx
62+44=106 attack 53 defense
40=attack Rota
CZ13
90+44=134 attack 67 defense
18=attack Rota
25+44=69 attack 34 defense
34=attack Rota
CZ15
70+44=114 attack 57 defense
6=attack Rota
Rota
19+6+90+32=147*1.5=220 THSS to CZ15
0

Alyx
231-23=208/4=52+10=62 damage to CZ12
CZ12
46/4=11-19=mitigated by Alyx' armor
106/4=26-26=mitigated by Rota's armor
CZ13
134/4=33-26=7 damage to Rota
69/4=17-26=mitigated by Rota's armor
CZ15
114/4=28-26=2 damage to Rota
Rota
220-57=163/4=40+83=123 damage to CZ15


Alyx took a glancing blow from the flailing zombie, but shrugged it off his armor in typical fashion. Two zombies down, and only one more to go. There was something cathartic about slaughtering zombies. Alyx wasn't sure what it was, but it was definitely there. He ripped his sword out of the zombie and looked down at his cracked shield. This wasn't working. "Rota! I need a moment." The Gloomking looked around to make sure that there was only one enemy left, and hopped back to give Rota the space he needed to do his work. Alyx flicked his menu open and started flying through his menus. He needed the big guns.

THIS ROUND

Alyx
76=0. Accessing inventory
35+16=51/2=25*.75=18 evasion
CZ13
78+44=122 attack 61 defense
20=attack Rota
2+44=46 attack 23 defense
2=attack Rota


Current skills in use:
OHSS: 85
Heavy Armor: 23
Evasion: 16
Endurance: 62
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls
: +3 to all rolls in dungeons, to include cartography

current equipment:
Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11

Name: Beetle Carapace Cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill

Name: Beetle Carapace Greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill


x3 Candy Rings: bonus to all suspicious candy gains

Gloombeetle Ring: +1 damage reduction per attack while worn.

Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.


2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 4/5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
Reply
ALICE Online Beta (Emily Marneth)

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