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Lunadriel

PostPosted: Thu Jan 21, 2016 5:38 pm
Name Ideas - Yesterdays Dreamer (Might work on this, but something along these lines.)

Personality Ideas - Two personalities. Each is conscious of the other, and neither fights for control of the other. One is more predominant in youth, the other, with age.

Yesterday is a fine young mare, with bright ideas about her family and herd. She believes she can better herself by doing for others. Yesterday never forgets anything and becomes a bit of a knowledge sponge. From observing, and interaction with someone, she learns the things they need in day to day living. Going out of her way, she will find you anything you are missing. That way, she can learn what you do with said item. Or if you need to stock up on something, she is so quick to help. There is a deep love for the different skills and job sets the herd possesses. Gathering materials for others, makes her happy.

Dreamer is the bright soul, that keeps her minds eye looking towards tomorrow. When Yesterday doesn't have an obligation to tend to, Dreamer will use the time wisely. This way, Dreamer doesn't interfere with Yesterdays job as a budding collector. Dreamer dwells on day dreams of the future, and things yet to come. You might find her appearing as if she's dazed, a dreamy glow to her eyes. This side of her is secret, and she falls back into Yesterday whenever she is spoken to. This part of her personality will develop more later in life.

Plot Ideas -

Different, Like Me!: Yesterdays Dreamer has a silly bond with Freyr. Being that he looks different from her clawed parents, she feels connected to him in a way unlike the bond with her sisters. Not necessarily a stronger bond, just different. Having Freyr around, makes it easier for Yesterdays Dreamer to accept her differences. The two can hopefully embrace their differences, together. Dreamer will make up stories to entertain Freyr. One day, he's a strong prince, or the next, a knight that fights Dragon-Nightmares! It can be a silly game of imagination they play. Hopefully, Freyr enjoys, and plays back. Freyr will be like a brother to her. Naturally, since they have the same father raising them.

Allow Me: Yesterday bursts with glee, at an opportunity to help someone gather an herb. Her knowledge being limited, it takes her a couple of tries to get it right. But boy when she does, is she the happiest little filly you can imagine!

The Shadow: Yesterday follows everyone. Even when you might be eating, she is there with wide eyed wonderment, watching with intent. As you gaze at her, she gets all excited, and asks if you need anything. Some might humor her, just to get some space! "Sure kid, I need blue flower, with red thorns." =p

The Silent Observer: After someone sends her on a ghost chase, she'll realize that the best helper, is the silent one. With attention to detail, she begins to calmly watch the day to day actions of those around her. What they do, the tools they use, the supplies they depend on. In this way, she finds out what people might need, without even asking them. Then, she finds something useful to them, and leaves it somewhere for them to find, without saying who it was from. She begins to earn a reputation in this way.

Questions: Yesterdays Dreamer takes anytime with the Shepard seriously, and takes notes of questions to ask each time she is with them.

Supply Run: A Shaman recognizes her use, and sends her to get a few things. Having watched the shaman on several occasions, Yesterday is able to find what is needed a little easier. She still struggles with locating most of the stuff, but she's learning.

The Collector: After proving her self many times, the value she provides the herd as a Collector is realized. At her Coming of Age Ceremony, there is no doubt in her heart, that this is what Oneiroi has destined for her. For a few years, each time the Ceremony comes round, she will rededicate herself as a Collector.

Gifts of Three: Yesterdays Dreamer will be so excited for her siblings, and their new jobs in the herd. She will spend weeks preparing special thoughtful gifts for each of them, that match the job they are given. The gift she chooses for each of her sisters, will also reflect the things she learned while growing up with them. The gift she chooses for Freyr will have special touches, but she will purposely make it different from her sisters gifts, in a positive way.

The Collectors Shop: Yesterday becomes good at her job. Sometimes when she gathers something for someone in the herd, she gets extra supplies. That way when they come to her, she already has what they need on hand. This only works for supplies that don't expire.

The Dreamer: As she gets further into her adult years, her dreams will begin to become more prolific. This will be when she approaches the Luminary, or a Guardian; mother, or father. Depending on the type of dream, and the concern it gives her.

Tomorrows Dreamer: If her dreams are accepted, Dreamer will earn a new tittle among some in the herd. Not another name, but just a sort of title. Small dreams begin to come true. Harmless dreams, that could be coincidence, but Dreamer feels they are so much more than that. (This is all contingent on how the herd/Jet/She-Ra feels about her gift. It could be seen as something that's all in her head.)

The Living Dream: Dreamer seeks guidance, when reality, and dreams begin to blur together. Then all at once, amidst the confusion, she loses the ability to dream. Needing something or someone, to return her to the dream state. Perhaps a bonded familiar, or a blessed jewel, that will serve as a catalyst to the dream world. Then she is able to dream freely, and her dreams become more lucid.

The Coming of Age Ceremony: After being a Collector for so many years, Dreamer will begin to question if there's not something else Oneiroi would have her to do. She will seek guidance in her mother. Her mother can direct her to someone else, if she feels the need.

(Plots beyond this, herd wise, would be premature, without plotting with Jet and She-Ra first. With guidance, she could become a Shepard, or perhaps an Oracle. Or try both, on separate years. Even if only to return to being an Oracle the following year. Unless it is advised for her to stay a Collector. Plot bunnies! So the next two plot points, depend on the outcome of previous plots.)

The Shepard: Yesterday and her love of knowledge in the herds jobs, becomes useful. As a foal, she always enjoyed the teachings of her Shepard. Given how closely she's worked with everyone, and the various jobs they have, she believes she has something to contribute to the youth.

The Oracle: Yesterdays Dreamer uses both her knowledge as a Collector, and her prolific dreams, to help pray for the herd. She prides herself on great prayers, and ceremonies. Her stories too, become something grand. She animates The Telling of the First Herd, with a passion, a song, and a dance. Using her love of the current herd, and reflecting it in the history of their origin.

(Side plots below, can happen anytime.)

He Is Just a Dream: Dreamer turns her eye towards a Dream Creature, that seems to try and get her attentions often. Confusing her, and her herd values. She ignores him, and prays for clarity instead, and sound mind. Secretly, she hopes that the creature is persistent, and deemed holy enough for creation. When he leaves, she will morn silently, over the stallion that was only a dream.

Wishing Star: Dreamer confesses her dream to the Wishing Star, feeling lonely at the absence of the stallion in her dreams. What she wishes for, is a secret! Wishes don't come true, if you tell others about them! (Likely a wish for a true friend. =p)

Lifemate: Yesterdays Dreamer will never leave the herd, and seek companionship within the herd itself. Maybe her dream creature will return, and one day come to be a created into a living member. Or maybe she falls for a Champion that frequently protects with her while Collecting.

Do you have a rank in the herd you are eyeing for your foal? - Collector, with potential for other positions when she is more of an elder.


Herd Stuff

Who do the herd Wordship? - The her members worship the Oneiroi, Sons of the Goddess Nyx. In particular Morpheus the winged God of Dreams, Phobetor the God of Nightmares and Phantasus the God of Illusion. Very fitting for a Dreamwalker herd.
How would a member of the herd see a stranger? - As but a dream. As they visit, they are looked at as dream creatures, not actually alive. It is not common, for some to be deemed holy or sacred, and be prayed over; blessed into creation. Those that visit and are unkind, are considered Nightmares, and are dealt with accordingly. Likely, if a murderous kalona came to the lands, he would be considered a Nightmare, and a trial from the Oneiroi. This type of trial, is to help keep the Dreamwalkers strong.
What happens to someone who leaves the herd? - They die. T^T But not really. Dreamwalers don't die! Rather, they return to the Dream Realm. In the case of someone leaving, it's seen as them taking their body with them, so that they might be resurrected through prayer. (If they return to the herd.) Even so, they mourn it as a death, taking solace in the promise of the after life of the Dream Realm, knowing they will see them again someday.
How does the herd view those who don't believe? - (Pfft! Naysayers! Get it...NAYsayers? Cause...they are horses? XD *shot* Kidding.) They are considered dimwitted, and worst case, a trial from Oneiroi. Depending on the severity of their non-belief, and how they react. Not including foals, or the young, since they are still learning. Those that doubt, are kept away from young impressionable minds, in order to shield the young from their falsehoods.

((Jet!!! She-Ra!!! I absolutely adore this herd! =D Thank you kindly for this opportunity, and for reading my entry. I had to post my entry now, or I was going to keep adding more plots. ^^; ))

 
PostPosted: Thu Jan 21, 2016 6:42 pm
Name Ideas Naida (fea water nymph)

Personality Ideas -

As a foal, Naida was exceptionally curious and she always needed to completely understand everything. She often watched the herd’s healers go about their business and, like children do, she often emulated their actions.

Naida has a beautiful, calming voice which really helps when she is caring for her patients.

She is, however, quite impatient and can be short with others, especially if she sees them as ignorant or just plain lazy.

Her greatest flaw is probably that she is uncertain of the herd’s gods. Naida knows that it would be disastrous for her doubt to be uncovered by the others and she is careful to keep her opinions to herself.


Plot Ideas -

As a foal
Playing doctor: As we all know, Freyr, Naida’s half-brother, is being trained by their father and often gets a bit roughed up during the exercise. Naida is interested in herbalism and the healing "powers" some plants seem to have. One day, she gets the idea to treat his scratches and sore muscles with some balm she concocts after watching another healer at work. Hilarity ensues( mud,leaves and a wiggly worm O: ). However, this is the event that sets her on the path of shamanism.

Doubts: Naida’s curious and precocious nature leads to her questioning many of the notions held by the herd and even her parentage. How do they explain her appearance and that of her siblings? Who’s really dreaming?

As an adult
Brewing up a storm: As a young adult, Naida has become a quite the herbalist and is gaining a reputation for her potent concoctions. Unfortunately, not all attention is good and her practical approach to herbal medicine and healing ruffles the feathers of a couple more senior members of the herd.

Nightmare: Fet up with an inept collector, Naida decides to take things into her own hooves and sets out to gather her own reagents. On her excursion she encounters a web-winged stranger who turns out to be a handful.

Do you have a rank in the herd you are eyeing for your foal? - Shaman


Herd Stuff

Who do the herd Worship? - The DreamWalkers worship the Oneiroi, Sons of the Goddess Nyx. In particular Morpheus (the winged God of Dreams), Phobetor (the God of Nightmares), and Phantasus (the God of Illusion).

How would a member of the herd see a stranger? - The Dreamwalkers see outsiders as dream creatures that are not truly alive.

What happens to someone who leaves the herd? - Those that exit the herd are believed to be sent back to the Dream Realm with the possibility that they can be returned to the herd through prayer.

How does the herd view those who don't believe? - The herd sees non-believers as “dimwitted” or even as “a test by the Oneiroi that must be dispatched.” Forceful or angry arguments are the kind that will likely be viewed as a test whereas gentle, less demanding probes are seen as innocent questions.
 

Pandora Talie
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Wasteland Wyvern

Dangerous Demigod

PostPosted: Thu Jan 21, 2016 11:10 pm
Name Ideas Kelleeka (Nicknamed: Whisper)
Personality Ideas Kelleeka is a very sweet, caring, and soft spoken mare. She lives to aid the herd and believes in its ideals to her very core. She would never do anything to harm her family and abhors the mention of violence.
She seeks to learn about everything she can, often being caught watching with a curiosity gleaming in her eyes. She can never truly learn enough and always seeks more so she will often question the elder ones so she might learn just that tidbit more. Though she would never seek to anger the elders so she never asks more than her fair share.
Plot Ideas

Seeking Knowledge - A repeatable plot that would show her gaining knowledge of some sort.

Plague of Nightmares - This is not her being attacked by an outsider nightmare but by something called a Night Terror. This will be her great issue in her life and she will have to seek a way to overcome the horrid beasts that plague her sleeping hours.

Herbs and Remedies - Her first lesson in the herbal ways and how to use certain plants to heal.

My Blessed One - This will be her meeting a winged wolf and how they become bonded to one another.

Do you have a rank in the herd you are eyeing for your foal? Shaman


Herd Stuff

Who do the herd Wordship? - The DreamWalkers worship the Oneiroi, Sons of the Goddess Nyx. Morpheus the winged God of Dreams, Phobetor the God of Nightmares and Phantasus the God of Illusion.
How would a member of the herd see a stranger? - They are seen as a dream creature and not truly viewed as a living being by the herd.
What happens to someone who leaves the herd? - They are considered dead by the herd and are mourned. If a member who left willingly returns a small ceremony takes place that welcomes the member back and dims their memory of the outside world so it seems only a figment of a half forgotten dream.
How does the herd view those who don't believe? - They are considered dim-witted individuals at best and seen as a test at worst. Simple minded creatures such as these are often assigned menial tasks to keep from tainting them with false information.

 
PostPosted: Fri Jan 22, 2016 12:27 am
Name Ideas - Astraia: Greek name meaning "starry one."
Personality Ideas - Astraia is a girl with big dreams and a lot of ambition. She is driven to one day hold a position of leadership as her parents do and guide the herd as wisely as her mother has, should the Oneiroi smile upon her. Ambition is never a bad thing, though sometimes it can lead to Astraia attempting something that she can not feasibly finish on her own the same can be said for her dreams, as they tend to be a little to grand in the scheme of thing. Often times she is seen with Freyr when he is not learning from their father and the pair can be seen playing and exploring the safer areas of the herds territory, although Astraia often attempts to goad him into exploring a little further with her every time; she can be a little mischievous and insistent while in the search of some fun.
Plot Ideas -

As a foal:

Beyond the Boundary: One day Astraia and Freyr travel further than what is considered safe in the herd's territory and come to face a Nightmare, albeit a lesser one. The two must face this nightmare as it is a test given to them by the Oneiroi and they must find a way to either defeat it or chase it away. Because they are still young foals, they do not pose much of threat to the wildlife and it is determined to try and attack the two. With resourcefulness and quick thinking, the two manage to scare it off and return to the herd with only a few scratches and light injuries from the lesser Nightmare and are successful in facing their test. After the pair's misadventure, perhaps the scariest thing of all is returning to two very worried and very upset parents.

A Dream Too Big: Not all Dreams are meant to be and Astraia is known to have the biggest of them. One day she attempts to make her dream (perhaps a gift to her parents and siblings) a reality and shoulders every moment of it by herself, attempting to complete tasks that a foal simply cannot do on their own. While keeping the end goal a secret from her family, wishing to surprise them with the gift, she bites off more than she can chew and is unable to create a finished product that is nearly as glamorous as she had envisioned it. Defeated and upset, Astraia presents her gift halfheartedly to her family and learns a valuable lesson that sometimes Dreams are too big for a single Soquili.

We Sisters Three: Although Astraia loves her sisters, she sometimes can't help but feel there is a distance between them. In order to understand if this distance is simply and illusion and test brought on to her, Astraia attempts to spend time with her two sisters and understand them and their differences better. After all, some of the strongest bonds are made through the differences between individuals.

As an adult:

Coming of Age: The time has finally come for the Coming of Age Ceremony. Excited and nervous, it is time for Astraia to finally choose her spot among the herd. While she dreams to one day be a leader for her people, the young one is nervous about misreading the signs that have been given to her by the Oneiroi. Unsure of her place within her people, she wavers between remaining Mortal and learn of the other positions within the herd or begin her adulthood in position of leadership. Looking for guidance, Astraia goes to the Oracles of the herd and asks them to help make her path a little more clear. Through their conversation Astraia finds herself drawn to the responsibilities of an Oracle and through Prayer and Meditation she is able to solidify her calling to the role.

Friendship In the Time of Forgiveness: As Soquili get older, personalities change and the dynamics of friendships change. This can be true for the relationship between Astraia and Freyr. As the two became involved with their positions within the herd, a distance formed between them and emotions grew bitter. After a hurtful exchange of words, the two hardly speak to one another, though the lack of each other's companionship grows more noticeable with every passing day. In search of repairing their friendship, Astraia strives to find a perfect gift for Freyr in time for the Forgiveness Ceremony. In order to find this gift, Astraia consults her parents, fellow Oracles, and prays to the Oneiroi to guide her and give her a sign. After finally getting the inspiration she needs, Astraia ventures to find this gift on her own, risking her safety to the possibility of Nightmares attacking her on her search. She returns victorious in time for the Ceremony, during which she is uncharacteristically nervous as she is unsure if Freyr is truly ready to forgive her.

Never Stray From the Path: As an Oracle, it is Astraia's job to make sure the herd is following the path the Oneiroi have set for them as wells as well as guide them through emotional trials. Her conviction wavers when a particularly difficult case arises and leaves her wondering if her guidance is truly helpful and if being an Oracle was truly her calling. In order to find her place once again, Astraia prays for a sign or test from the Oneiroi that will show her that being an Oracle is her place among her people.

Do you have a rank in the herd you are eyeing for your foal? - Oracle


Herd Stuff

Who do the herd Wordship? - The DreamWalkers worship the Oneiroi who are the sons of the Goddess Nyx. They worship Morpheus the God of Dreams, Phobetor the God of Nightmares, and Phantasus the God of Illusions.
How would a member of the herd see a stranger? - A herd member would see a stranger as a Dream creature not yet prayed into existence. Of course, not all Dream creatures are prayed into existence and it is often seen as taboo to interact with someone not yet prayed into reality. A herd member may choose to interact with and show affection to a dream creature, but it is considered perverse and not something that should be openly discussed. Violent stranger are considered Nightmares and are viewed as a test brought to them by the Oneiroi to show the herds worthiness of being the Onerioi's chosen people and these creatures are banished or chased back into the Dream Realm.
What happens to someone who leaves the herd? - When a member of the herd leaves, they are mourned for they have returned to the Dream Realm and have chosen to take their with them to one day be prayed back into existence. Herd members will no long interact or communicate with someone who has gone to the Dream Realm but they will find solace in the fact that one day they too will join them in the Dream Realm.
How does the herd view those who don't believe? - There is no toleration of nonbelievers in the herd. The DreamWlakers are fully devoted to their Faith and while it is acceptable that foals and newly created members ask questions to clarify their teachings, members that have been with the herd for a long period of time are seen as dimwitted for not understanding simple concepts. The quieter skeptics are kept away from the foals and newly created in order to keep the young ones pure and untainted by those that question the herd's beliefs.

 


HoneyTeaTree


Anxious Goat


Lita Rutherford

Undead Treat

PostPosted: Fri Jan 22, 2016 4:13 am
Name Ideas Mattea - "Gift of god"
Personality Ideas - Mattea is a playful and exuberant foal, enjoying running and "playing" - which is what she calls training. She is certain of her place in the herd, wishing to be like her father, a strong protector of the herd. As she grows, she will grow into a kind, soft spoken mare. Her desire to protect her herd is strong, but she will always give those who approach a chance for peace prior to any banishing. To an outsider she would appear callous and loony as she very much believes that her herd is the true reality and that it is a wondrous thing. She does not tolerate any indication that her herd is incorrect in their thoughts. She would often be found preying for new members of the herd so that she may have more family to be close to.
Plot Ideas -

As Foal -

Let's get down to Business - Mattea is just a little mortal still, but posative on her way in life. Inspired by her father, she is determined to start her training as early as possible. I would like to discuss/RP out how this does down. Do they agree with her starting her training so early? Do they insist she try out other things first? Or does Ramiel start her training right away, taking her insistence as proof she is destined for role of Champion?

I don't have much else idea wise for as a foal, however I'd be more then happy to have her be there for others plots.

As Adult -

Oh dear, I've died... - During a scuffle with a nightmare, Mattea find's herself outside of her herd lands. Shocked, she comes to the conclusion she has failed the Oneiroi's test and has lost the battle, passing on. She will at first accept this as the Oneiroi's will, and will try to make the best of this new dream world existence. She will make friends, telling tales of her herd and her wonderful life before. But soon she will feel a pull and, positive her family is praying for her to return to them, will fight to make her way back to the herd lands. There is room during this period for her to have a hand in other plots, have children with outsiders, or simply explore. I wouldn't want her gone from the herd for a terribly long time, and I would like to discuss more about what would be ok and what wouldn't be ok with you guys. I do think this would be one of the big plots for her adult-hood, but again I would like to discuss it with you guys to make sure things stay herd kosher.

Pray for my Heart - To happen after "Oh dear, I've died", Mattea has returned to the herd and is overjoyed to have been returned to life. However a nagging dream has pulled at her mind, a vague memory of someone she had encountered on the other side. She seeks advice from the herd, wishing to prey for this dream creature to come to her but unsure if it would upset the gods. Potentially - The "dream creature" followed Mattea back to the herd lands and "haunts" her, trying to convince her that the things they did and the life she lived outside of the herd was reality. She would take this badly, threatening the dream creature if he or she continues to push the matter. If she had foals while "dead" perhaps the "dream creature" would bring them in order to try to sway her. Would like this to end with the "dream creature" joinging the herd, as well as any children that may have been about.

Do you have a rank in the herd you are eyeing for your foal? - Champion, though she would wish to be a Guardian she would happily take any position to protect her herd.


Herd Stuff

Who do the herd Wordship? - Morpheus, Phobetor, and Phantasus
How would a member of the herd see a stranger? - Those not of the herd are dream creatures, not truly alive or real. If persistent, they can be prayed into being by the herd. If violent, they must be run off or banished.
What happens to someone who leaves the herd? - They have passed on, taking their bodies with them in case they wish to return once more.
How does the herd view those who don't believe? - They are not the brightest bulbs, simpletons or idiots at the best, threats to everyone at the worst. Depending on their level of insistence they are either treated as fools and kept away from those that may me swayed easily (foals) or they are banished like nightmares.

 
PostPosted: Fri Jan 22, 2016 9:55 am
Name Ideas Marzena; meaning "dreamed one"
Personality Ideas - Marzena is a foal full of energy. She is always getting into something, always seeking knowledge and training. Her inability to speak does not slow her down in the least and she is constantly making her views and opinions known. Never doubt her or try to dominate her. Doing so will only cause her to push forward, if just to prove an individual wrong. The one thing that Marzena can absolutely not stand is the belittling of her herd and their beliefs. Anyone who voices such blasphemies in front of her will quickly find themselves the target of her ire.
Plot Ideas -
Foal:
The Blessed and the Cursed- Marzena is fresh from the basket. All around her are the delightful chatters of those welcoming her into existence. She wishes to join in the excitement, attempting to make the same sort of sound. However, when she opens her mouth, only a gasp escapes. The young foal has discovered that she is mute. How will Marzena deal with this discovery? Have the Oneiroi cursed her... or is it a blessing in disguise?
The Path Less Traveled By- In her later foal years, Marzena is still a Mortal but has felt the call of the Oneiroi. There are two rankings within the herd that the Oneiroi have drawn her attention to, but that is all the knowledge they have given her. To be a Champion or a Collector- that is the question the Oneiroi have put before the young Mortal. Both fulfill her desire for travel and adventure, though only one path is true.

Adult:
Is All That We See or Seem...- Marzena is exploring the outskirts of the herd's realm when a dream like no other appears to her. He is persistent in trying to get her attention, declaring that he is not a dream but a reality. She knows this not to be true yet feels a pull towards him. A tug-of-war of wills begins between the two- she indicating that she must pray while he exclaims that she needs less faith and more skepticism. It is up to Marzena to figure out what she must do in the face of such a wondrous dream. Will she remain devout in her faith or fall to the temptations of a dream?
Do you have a rank in the herd you are eyeing for your foal? - Either Champion or Collector


Herd Stuff

Who do the herd Wordship? - The herd worships the Oneiroi- Morpheus, Phobetor, and Phantasus- sons of the night Goddess Nyx.
How would a member of the herd see a stranger? - As a dream creature that hasn't been made real or alive. Only through prayer, and persistence, can such a creature be brought into reality.
What happens to someone who leaves the herd? - They do not die but merely return to the Dream Realm. Those left behind in reality mourn for this loss, though hold solace in the fact that they will one day be reunited. Any member who leaves can only be resurrected through Prayer, subsequently losing all memories of their time and interactions within the Dream Realm.
How does the herd view those who don't believe? - DreamWalkers are devout in their beliefs. Skepticism and disbelief are not tolerated. Foals and newly created members are the only exceptions since they are considered to still be learning. In the case of members who have been with the herd for a long time, they are seen as dimwitted for their inability to understand simple concepts and are kept away from the newly created and foals.
 

Kaya Wolf Moon

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PostPosted: Fri Jan 22, 2016 10:32 am
(( I may or may not end up adding to this xD Depends on if more ideas come o3o <3 ))
Name Ideas Azazel - name for a fallen angel

Personality Ideas - When Azazel first came out of her basket, everyone knew she was different. Her siblings had an air of the parents despite a few 'twists', but no one could quite place why she felt different. A member of the herd suggested naming her 'Azazel' for a fallen angel. Maybe she was a gift from the Gods? Or an accident? Either way, some of the herd praised Azazel while others did not. Especially the other foals.

Early on, the foals would make fun of Azazel. They were foals, so who could blame them? Azazel would always try to be friendly no matter if the words and/or actions hurt. She always put on a brave face. It wasn't until one of the foals got hurt and Azazel was the first to help did the foals stop making fun of her. Her desire to help eventually led to her what she wanted to be: a healer.

Azazel was never timid, but not quite outspoken either. She would listen when others spoke and speak when spoken to. If she had something to say, it would show on her face, but she would not speak until she felt like it was her turn or when someone asked her to.

When she's by herself, Azazel very much 'floats' through life. She's peaceful and doesn't have much to say unless something catches her attention. Wildlife fascinates her and she's always looking for a something new to help her heal others.

Plot Ideas -
- [Foal - Teasing] Because foals are foals, Azazel goes through teasing from her fellow foals. It's undecided if her siblings decide to join in on that or not, but it causes Azazel to learn and put on her 'brave' face.

- [Foal - Wrong Herb! Part 1] Azazel accidently goes and eats the wrong thing, causing her to be extremely sick. She is, at first, afraid to tell anyone because she feels the Gods are angry with her for some unknown reason. She decided to forego the Oracle and go straight to a Shaman. This is when her interest in being a Shaman starts.

- [Foal - Wrong Herb! Part 2] Instead of Azazel eating the herb this time, it's a foal! (It could be anyone, including her sisters!) The foal now feels like they're being punished for something (maybe making fun of Azazel) and feels horribly guilty. Instead of them feeling worse, Azazel finds the herb that helped her recover and gives it to the foal.

- [Foal - You're a Dream!] Azazel accidentally meets a foal that is outside of the herd. They have fun, but Azazel constantly reminds them that they are a dream and not real. Sadly, the foal will believe this and run to their parents/guardian upset. I can see this being a reaccuring friend for Azazel.

- [Young adult - Venturing Off] Part of me sees her leaving every so often to learn something new. She'll most likely end up a Shaman, so she'd need to learn and gather more information, even if it was a 'dreamlike' state.

- [Adult - Brought back to life but... Pregnant?] I think it would be fun for her to meet someone outside of the herd and accidently get impregnated. I know memories outside of the herd are kind of faded and 'dreamlike' so... I just think this would be fun and amusing XD;

Do you have a rank in the herd you are eyeing for your foal? - Oracle or shaman. I think the ideas in my head are leaning towards Shaman.


Herd Stuff
Who do the herd Wordship? - Oneiroi - namely Morpheus, Phobetor, and Phantasus

How would a member of the herd see a stranger? - They see strangers as illusions of what could be. Visitors/strangers are not 'alive' in their eyes. Everything outside their realm is a 'dream'.

What happens to someone who leaves the herd? - Leaving the herd is considered 'death'. They can be 'brought back' to life with prayer. If brought back to life, their memory is (in a sense) altered to make it seem like a dream instead of things that may have happened.

How does the herd view those who don't believe? - They do not tolerate those that do not believe, minus foals whom are still in the learning stages. Those who don't believe are considered 'dimwitted'.
 
PostPosted: Fri Jan 22, 2016 3:28 pm
Name Ideas (You are free to change this when your kid pops if your idea no longer fits) - Julāhē Supanē (Punjabi for Dream Weaver)
Personality Ideas - Julāhē will know she's a little... odd... from the moment she pops out. Not because she looks different or anything like that. But due to her changeling status, there will always be that sense that she doesn't quite belong. As a result, she will work harder to make a place for herself, to make herself useful to anyone around her. This will lead to her being a very helpful and considerate child, and a very conscientious adult.
Plot Ideas - I don't have specific plot ideas, more like a running story for her progress. As stated for her personality, she'll start off trying to find a place for herself, feeling misplaced regardless of what she's taught. She'll embrace the teachings and belief wholeheartedly, of course, and will wonder sometimes if maybe this feeling of not belonging is a subtle message from the gods that she was doing something wrong, or that there was something more meant for her. As a foal, she will throw herself into trying to make herself useful with mixed results. Growing older, she'll probably find herself slotted into the Collector's role, just because she's so willing to run errands and go hunting for things that are needed, every action tying back to the overwhelming desire to belong. There will come a time, however, when she won't be able to take it anymore, that strange feeling that something isn't quite right. When she finally reaches her limit, she'll do something that had always terrified her before. She'll seek out advice and hopefully blessings, but eventually she'll leave her home and her family to walk among the dreams, thinking that perhaps she had been a mistake and that was where she truly belonged. This, as it'll turn out, will be a mistake. She'll gain a few experiences in the dreams, but the feeling of not belonging won't go away. Ultimately, however, she will learn quite a bit about healing, herbs, and other such things and will return home once again. She'll take her memories of the dreams as being the Oneiroi's way of training her for her true purpose... As a Shaman. It's in this role that she'll finally find satisfaction in helping others.
Do you have a rank in the herd you are eyeing for your foal? - Collector and then eventually Shaman


Herd Stuff

Who do the herd Wordship? - The Oneiroi, specifically Morpheus, Phobetor and Phantasus.
How would a member of the herd see a stranger? - Dream creatures who are not wholly alive unless prayed into existence.
What happens to someone who leaves the herd? - That member is considered to have returned to the Dream Realm.
How does the herd view those who don't believe? - These non-believers are viewed as either dimwitted or tests sent by the gods.

 

divena

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SilverShieldwolf

Alien Shapeshifter

PostPosted: Fri Jan 22, 2016 7:34 pm
Name Ideas Isleen
Personality Ideas - Determined. Isleen wants to be the best, but another part of knows that it is going to take a lot of progress and work. She works hard to show that even as a changling she can still be great.
Plot Ideas - ((things may change as she grows, but Isleen gives me this feeling so far))
As a foal she feels sorry for herself, until someone nudges her in to seeing the greatness inside of her. It probably will take years before she gets to that strong confident Shepherd, but she will get there.
After being a Shepherd to the herd, her protective instincts kick in. This could be after she has baskets herself, or her siblings, and she starts training to be a Champion.
Do you have a rank in the herd you are eyeing for your foal? - Shepherd and someday Champion


Herd Stuff

Who do the herd Wordship? - Oneiroi, particularly Morpheus the winged God of Dreams, Phobetor the God of Nightmares and Phantasus the God of Illusion.
How would a member of the herd see a stranger? - Dream creatures who are not truly alive
What happens to someone who leaves the herd? - They are believed to have returned to the Dream Realm
How does the herd view those who don't believe? - They are at best considered dimwitted and treated as such and at worst considered a test by the Oneiroi that must be dispatched

 
PostPosted: Sun Jan 24, 2016 7:08 pm
Name Ideas Ananke (Necessity/Destiny); mother of the Three Fates
Kalpana; imagining/fantasy in Sanskrit
Moira; Alternate word for the Fates; meaning fate/destiny
Parisa; "like a fairy" in Persian

Personality Ideas Ananke is quiet and soft spoken, but as she is a changeling there is also something a bit 'off' about her. True she believes in the lore of the herd, follows their teachings and beliefs, but there are times perhaps that she believes a bit too strongly. Moments when it seems like she might have two feet planted firmly in the ground of the herd, and the other two are slipping into the dreamlands around them. As a filly she might 'bend' the rules a bit, interacting with dreams that are not yet acknowledged by the herd. Ideally the first of these would be a positive interaction that she gets away with (maybe the party returns later and is eventually acknowledged and prayed for by the herd). The second might be negative (such as her encountering a Skinwalker and challenging them, as they are a dream and cannot harm her, but of course do injure her and this leads to the herd discovering the threat) that is of course discovered and then dealt with. These two experiences would lead her to more closely following the rules of the herd, and would be within the parameters of foalish mistakes. (However, the hope is that they lay the groundwork for her to eventually attain Eldership as an adult).

*A soft-spoken and loving female, as a foal it is likely that she is somewhat eager to go see 'dreams' (before learning that you should not really interact with them until they are prayed into existance). However as she is loyal to the beliefs of the herd she would quickly course-correct and fall into line (after the aforementioned two mis-steps).
*While her different (changeling) appearance can make her feel somewhat 'different' than her siblings, she is comforted by frequent prayers to the Oneiroi. As such, she becomes a devout and true believer in the herds ways.
*There is also a somewhat 'dreamlike' quality to her personality, her eyes have a bit of a faraway look (as though dreaming or devoting a portion of her thoughts to praying much of the time).
*Particularly loyal in prayer to Phantasus the God of Illusion, she holds him as a patron of a kind, crediting him with her off-appearance.
*At a young age she was very intrigued by herbs and healing
*As an adult she is protective of foals and honored to help shape their beliefs to align with the herd's. She loves teaching, sharing the mythology of the Oneiroi with the young/newly awakened.

Plot Ideas Picking a Path: *She will start by shadowing a Shaman and trying to learn any healing/herbcraft etc they might care to show her
Odd One Out: *As a foal there will be some confusion over her appearance and how different it is from that of the herd (especially her immediate family). This will lead to her doing a lot of soul-searching and soaking up all of the myths/teachings that she can ((later influencing her decision to transfer into a Shepherd Role))
Dream Herder: *Maybe one of the more persistant parties begins to push their luck, and she either takes action to run them off or they earn her attention as someone that might possibly be worth awakening. This might lead her to making moves within the herd to encourage them to 'pray' this dream to life.
Giving into Destiny: *Role Change (Shaman to Shepherd)
Do you have a rank in the herd you are eyeing for your foal? A Shaman, she transitions to a Shepherd
(Ideally this would involve her encountering a youngster/newly awakened with a question and in helping them attain better understanding of the herd beliefs she also finds her calling within the herd itself).

While her initial steps among the herd will be a foal somewhat caught between two worlds and therefore she'll make some mistakes, as she grows up Ana will likely 'stabilize' and grow in strength as she pursues her elected path. In early adulthood it is likely she'll realize that while she enjoyed healing, her heart lies in helping those find the truth path to belief among the herd. She's made some of the mistakes the young ones have or might, and therefore can share with them these lessons and hopefully help them avoid making the same (or more grievous) errors. As such, she will have a few periods of growth and change before coming into herself, and hopefully find true satisfaction as a Shepherd that will eventually grow into an Elder. ((The goal is indeed to max her stats and pursue Eldership))


Herd Stuff

Who do the herd Wordship? - Oneiroi, who are the sons of the Goddess Nyx. They owe particular allegiance to Morpheus, Phobetor, and Phantasus.
How would a member of the herd see a stranger? - The herd is more likely to acknowledge strangers as dreams, and they are not viewed as real beings. Likely to be considered somewhat separate and possibly a bit of an annoyance. A benign stranger/outsider would need to be "prayed" existance (or recognition) to be viewed as a real entity. However, showing affection to them before this occurs is considered perverse and is not spoken of. Those that are violent (evil, etc) are considered Nightmares and seen as a test that the Oneiroi have sent to the herd as a test of faith and strength. They must be driven off or killed.
What happens to someone who leaves the herd? - It is entirely possible for dreams to die, either through true death or by "leaving" the herd. Though they may take their bodies in this 'departure from life' it is still seen as a death of a sort, and though they may be resurrected through prayer (or return to the herd) they would otherwise be considered dead by the herd. Should they return, the Oneiroi erase their memories or make their time spent outside the herd (the afterlife) as something of a dream. They may also bear scars of their time elsewhere, and view this away time as a test.
How does the herd view those who don't believe? - As the herd is strongly devoted to their beliefs, they do not tolerate outsiders that might question them. The newly awakened or foals have something of a pass, as it is believed they are 'still learning" and can be sent to the Oracles or Shepherds for further learning. Those that continue to kick up a fuss may be considered dim (and treated something like a village idiot) or as a test sent by the Oneiroi that must therefore be handled. The reaction of the herd depends on the disposition of the questioning party. If they are forceful or angry they'd be viewed as a test (a threat). If they are quiet/questioning, they'd be considered simple, and kept away from foals or those they might influence with false information.
 

~Latonia de la Courtel~

Eloquent Witch


techabyte
Crew

Inquisitive Gawker

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PostPosted: Sun Jan 24, 2016 7:25 pm
Name Ideas
xxxxx Ots’neba Chama - Translates to Dream Eater
Personality Ideas
xxxxx Ots'neba is a very quiet, composed mare. She doesn't often speak out of turn, and will react very politely to the world around her. She has high respect to all of the Dreamwalkers who graces her with their presence, and enjoys being able to spend time with each and every one of them. She sees the world with her eyes wide open, and takes in every aspect of what is going on around her. She is quick witted, though careful not to reveal her secrets too soon. She trains hard to ensure that all those around her are safe and well protected, even if it means driving herself to the bone.
xxxxx The translation of her name gives her a sort of strength. She has a firm belief that she was placed upon this sacred land to protect those from the Nightmares that wander the earth. All nightmares. Be them physical or mental. She fights off any who threaten their land, protecting them with all her might. And when it comes to the mental nightmares that could taint those around her; the ones that could destroy their homeland from within... She listens. She tries to extract those nightmares from the family she has claimed as her own. And she will continue to take the pain and torment of the world upon her own shoulders, so that those she ares for can live a happy life. Every so often she will wander alone within the lands to clam herself down, to release those nightmares to the Gods to be banished forever and never attack their people again.
xxxxx She trusts and adores her entire family. They are just who she would love to be with for the remainder of her life. She doesn't have the will to leave the herd at all, be it of her own want or of some form of force. Ots'neba is the dream eater; and she will protect those around her by eating their nightmares.

Plot Ideas
xxxxx - The world outside of theirs is an odd one. And not even Ots'neba is willing to venture out of it. But what can she do when an outsider, a dream comes to them.
xxxxx - Nightmares have started to plague their dream land, and it has started to draw it's course on Ots'neba. She can't hold it all together for long. And she looses herself in front of some of her closest friends.
xxxxx - Ots'neba doesn't know where she fits into the herd; aside from the fact she knows she must be there for everyone who needs her. She goes to the highest ranks of the herd, the ones most connected to their Gods, and asks them about where she fits in this life, and how she can help.
xxxxx [ I tend to plot as I go/develop with people easier. These are just a few ideas, that can branch off to several other plots. ]

Do you have a rank in the herd you are eyeing for your foal?
xxxxx Undesignated? She would be developing into something higher or something new all together. Would like to discuss with Jet and She-Ra more to fully understand/develop the idea.


Herd Stuff

Who do the herd Wordship? -
xxxxx The Oneiroi, sons of the Goddess Nyx.
How would a member of the herd see a stranger? -
xxxxx Strangers are seen as dream creatures that do not truly exist.
What happens to someone who leaves the herd? -
xxxxx Leaving the herd is seen as a death, where the herdmember has taken the body with them. They can be brought back from the Dream Realm with prayers, if the member decides to return from the dead.
How does the herd view those who don't believe? -
xxxxx Dreamwalkers are highly devoted to their culture and their beliefs. They view those who do not believe as a sort of test to their strength and devotion, and gentle prods are seen as just innocent questions that need to be answered properly.
 
PostPosted: Mon Jan 25, 2016 2:24 am
Name Ideas xenomorph
Personality Ideas - She will be philosophical, musing on the nature of existence, dreams and reality. Taking a great amount of interest in the nature of dream creatures and the nightmares that her tests are composed of. Seeking to prove herself to the gods though the passing of trials.
Plot Ideas -
foal:
Lost in the mist: Childhood games draw her into the mist when she wanders into a skinwalker claiming it's pelt. Chased through the mist- until the guardian fights the test off and leads her safely home. The shame of failing the test will haunt her through adulthood.

I am not worthy: Seeking to prove herself to the gods as worthy after the first failed test- she will push herself to be better, not resting until she has passed her test. as a young adult failing to do so- she will leave the herd in shame.

Adult:
Discovering herself: She will wander for a short while before feeling the call of the herd- missing her reality. Returning with a scar and the confidence and drive to take her role in the herd. How long will she have to wait with the memories of the world outside the mist in her mind.
Returning from the dead: everything outside becomes dreams, but her philosophy is clouded. What is real? what is a dream? She will seek out guidance.
memories of a past life: Her interest in the nature of dreams and nightmares will lead her to seek out strangers and speak with them. Not to push her own belief systems, but rather to learn. Their stories serving to restore the fuzzy fragments of her dreams of her past life lost in her rebirth. What secrets will come up?

Do you have a rank in the herd you are eyeing for your foal? - Oracle or guardian, depending on size and physical presence.


Herd Stuff

Who do the herd Wordship? - The Oneiroi, the three sons of Nyx. Morpheus, Phantasus and Phobetor. Respectfully representing Dreams, Illusion and Nightmares.
How would a member of the herd see a stranger? - As a creature from dreams, the herd must pray to grant them reality. Violent dream-creatures are seen as tests by the Oneiroi, and called Nightmares. Banished or chased back to the dream realm.
What happens to someone who leaves the herd? - In true death those weary of reality leave their body behind. Those who wish to return to the Herd take their body with them. Departed members made real again through Prayer to be reborn. Outside encounters become hazy dreams. scars obtained while outside seen as trials passed in the afterlife.
How does the herd view those who don't believe? - As a test, new initiates would be seen as naïvety and given leeway and lessons. Continued lack of understanding would depend on their nature. Gentle personalties would be seen as simple and given menial tasks. Aggressive individuals would be be seen as Nightmares, and treated as such.
 

ABVirus


stormflower

Fanatical Shapeshifter

PostPosted: Thu Jan 28, 2016 8:13 am
Name Ideas Zaizan-Armenian name meaning "rainbow.", Arceli-Spanish name meaning "altar of the sky.", Kohinoor-Persian meaning "mountain of light", Zora- Serbian "light of dawn"(Im a tad undecided xD)

Personality Ideas She is very caring and loving, she has a very regal and elegant demeanor always remaining very poised. She does have a silly side, especially around young ones. As a foal she is very light-hearted and always has a smile on her face, she has not seen much sadness in her young days which makes her a little naive until she has some dream creature encounters and gains more insight.

As an adult she wants to help those she meets in any way she can, hoping to find those dreams deserving to be real. Her family and herd is everything to her and she admires her mother and sees her as the greatest role model. She realizes she is different from her sisters, but is not treated any differently and doesn't see herself as 'special' she is how the gods made her and she will use her gifts to benefit the herd in every way she can.

Plot Ideas Im unfortunately horrible at coming up with plots until I can rp them a little and truly discover who they are however....For this girl always being happy I see her having a life-changing encounter with one dream creature. Perhaps another foal that is lost or has lost a parent recently and has a heart breaking sadness. At this time she is still learning the herds ways and wouldn't understand why they cant be made real to try and help heal their hurt. She will learn a hard lesson in how the dream world is and how one is made real through prayer and being seen as sent by the Oneiroi.

Once she is older Id like to see her become an Oracle and would like to develop plot/rp with her mother at the start of this journey when she feels the calling of the Oneiroi to uphold the gods words and teachings.

Love in dreams, I would like for her to find a first love in a dream. She would often visit him/her but when her beliefs are made known to them they think her crazy when she speaks of praying for them to be granted true life and it leaves her heart broken and she concentrates on her herd and family and the little ones in the herd.

True Love? Discouraged from finding a true love Id like for her to either find another dream and befriend them until they admit their feelings for her and then she realizes her feelings, but gets scared and doubts their feelings and disappears returning to her herd and prays for guidance until she gets the answer and returns to her love and tells of her herd and they accept her and they ask for prayers for them to be made alive and come into the herd.

-works in progresses all of them, but some basic thoughts i have right now would want more things with family and other herd members for sure-
Do you have a rank in the herd you are eyeing for your foal? I would see her as an Oracle mostly but could also be a Shepherd, Id have to see how she developed as she grew.


Herd Stuff

Who do the herd Wordship? - Oneiroi, Sons of the Goddess Nyx. In particular Morpheus the winged God of Dreams, Phobetor the God of Nightmares and Phantasus the God of Illusion
How would a member of the herd see a stranger? -Dream creature that would have to be prayed into existence
What happens to someone who leaves the herd? - They are not seen as dead, but have returned to the Dream Realm
How does the herd view those who don't believe? - If new members or foals seen as still learning, persistent skepticism as treated as and seen as dimwitted and may be considered a test b the Oneiroi and must leave, other wise depends on that soquilis demeanor

 
PostPosted: Fri Jan 29, 2016 1:13 pm
Name Ideas Cassiopeia ("Cassi" as a filly, "Cass" or her full name as an adult. BUT...her parents and siblings might still call her "Cassi", or perhaps even someone she grows especially close to in the future...)

Personality Ideas - As a filly, Cassi is playful with a tendency to be a little mischievous. But she doesn't like being alone. It's much more fun if she gets others to join in her games! She makes it easy to go along with her (perhaps spotlighting potential leadership qualities), until...things go awry. Which they usually do. But her childish schemes are typically only worth an earful of scolding at worst (probably due to her mother's patient nature). If ever her friends get wrapped up when one of her plans tanks, she finds herself accidentally getting them in trouble along with her. Her strong sense of loyalty and caring nature, however, make her quick to patch things up and try to make up for things tenfold. She doesn't have a bad bone in her body and never intends to upset anyone! She just likes to have fun. The tricky part is figuring out what games are okay or not. But she's a fast learner and loves making others happy more than anything.

Once grown, the veil of childhood is lifted and Cas is now aware of life and its heavy responsibilities. And anxieties. What used to be genuine swells of bravado, eager grins, and adventurous schemes turn to false confidence, porcelain smiles, and careful planning in everything she does, big or small. Her enjoyment of company seems to have diminished, and the mare is often on her own. On the surface, she seems carefree, buoyant, contagiously optimistic--still a filly in many ways. But self-doubt has crept in, and Cas begins working harder to feel good enough--but for what? She's too afraid of the answer...

Plot Ideas - Devout from a young age, Cassiopeia's path to becoming an Oracle is easily paved. She enjoys what life has to offer, and enjoys helping those who share it with her even more. She feels a special closeness with the gods--unique, perhaps, in that she has formed a strong sense of friendship with them through prayer. As an Oracle, she is very much a theologian of the gods. It is important to her to not only connect herself to the gods, but to connect the herd as well. She wants nothing more than for everyone to keep favor with the Oneiroi, and even to gain it. Praying has brought her many answers and truths, but also many more questions than she ever wished to ask. And it is an undeniable truth that too many thoughts can thicken into a dark fog that clouds the mind and spirit...

In the future, one of her meditations will bring her a thought--an idea--that will refuse to go away. Instead it will grow and grow, like a vine that darkens and grows thorns, twisting itself around her heart, gripping tighter until she can barely think of, or feel, anything else.

'What if the Oneiroi would choose to take someone back to the Dream Realm with no warning? What if there was no choice? What if there was no banishment? To no longer be...real, and to not have a say in the matter. For no one to have a say in the matter. No one but the Oneiroi...'

Uncertainty as to why they would, but that they could, they might, they very well may...no explanations necessary. They could decide someone is no longer worthy--not good enough. All return to the Dream Realm eventually, yes, but to be forced there by the will of the Oneiroi...to simply be stripped from one's life, away from one's family, before one has planned, before one has finished, and not because of banishment...she shudders at the thought. It grows, manifests, over time. Her smiles grow less genuine, her heart colder... She doesn't yet know how to prevent such a possibility from happening, or even if the Oneiroi would ever do such a thing as what she fears. But she knows good things are rewarded. She must work harder, must inspire the herd, must pray more, must pour her heart into the Ceremonies...the answers she seeks may come in time. Or, she dreads, never at all... But until she can be certain, she engages in her private battle, never letting anyone know, as it rages on and on, dragging her down and away over time. She knows she could lean on others as she used to--as she's supposed to--but somehow she can't bring herself to. Fear holds her back. In truth, though she has come to appear aloof, she doesn't wish to be alone. She longs to be surrounded by friends as she was in her youth. She wants to share her burdens and let others in. Her anxieties, however, are very good at preventing her happiness. But of course...someone may come to learn of her struggles. After all, Cassiopeia's book of fate has yet to be fully written...

(I would love to tweak any of this as her Changeling nature/traits unfold, how her family and/or herd views this, and any changes they may bring about. And obviously I'd be fine with tweaking absolutely anything in general. Plots and collaborations are always loved.)

Do you have a rank in the herd you are eyeing for your foal? - Oracle


Herd Stuff

Who do the herd Wordship? - The Oneiroi--Morpheus, Phobetor, and Phantasus.
How would a member of the herd see a stranger? - They'd view them as someone not real--an apparition, part of a dream.
What happens to someone who leaves the herd? - They enter the Dream Realm. It is "death", but if they take their bodies with them, they can come back if someone Prays it so.
How does the herd view those who don't believe? - Simpletons at best, threats at worst.

 

[Eskimo]
Crew

Anxious Cat


StrawberryRoseTea

Interstellar Vampire

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PostPosted: Sat Jan 30, 2016 5:11 am
Name Ideas - Tondra (like thunder) or Tamiel (perfection of god) it depends on which spiritual direction I feel she will take once I see the filly.

Personality Ideas - She is in no way down to earth and lives almost completely within her own little spiritual world. While she believes wholeheartedly in the traditions within which she was raised she goes a bit beyond what the normal members of the herd would. So far as to communicate with the Dream creatures and to be curious about the knowledge able to be gained beyond the herd as a member of the dead and how it might be able to better the lives of the living. She adores all of her family and is entirely loyal to their teachings but feels that she is meant for something great and is guided by the gods personally. However while she may be special she tries to raise her siblings up with her, commending them in her "conversations" with the Oneiroi. She feels that in her explorations beyond traditional belief she is doing the will of the Oneiroi. Occasionally she sees or feels things that others do not.
Plot Ideas -

Lost- As a foal she will end up following one of the wisps that only she can see away from the herd and into the mountains. She narrowly escapes danger many times. Then the wisp disappears and she must rely on the will of the Oneiroi to allow her safe passage home.

Dreams- She dreams of the life of one who lived outside of the herd while they were "dead" and is able to comfort them with tidbits of knowledge that clears up situations they don't quite remember that have been causing them unrest.

Challenges- She encounters a non-believeing dream creature and attempts to enlighten them based on her own beliefs rather than strictly the herds so that they can be prayed into reality more easily.

Confrontation- faced with a nightmare she must draw upon her own resources to save herself and discover what she is capable of both spiritually and physically.

Do you have a rank in the herd you are eyeing for your foal? - Not yet as I want her to develop her personality a bit within the herd before choosing a life path in which she will interact with the different members and there is no way of knowing how she will get along with whom before she reaches the point of needing to choose. Especially with her exceptionally dreamy personality.


Herd Stuff

Who do the herd Wordship? - The Oneiroi. Sons of the Goddess Nyx. Morpheus the God of Dreams, Phobetor the God of Nightmares and Phantasus the God of Illusion.

How would a member of the herd see a stranger? - They are not truly alive but just a figment of the dream realm. If they are persistent they may be granted reality as sent by the Oneiroi. If they are violent or malicious they are seen as nightmares and dealt with by the Guardian and Champions.

What happens to someone who leaves the herd? - They are seen as dead and having taken their bodies with them to wander the dream realm. They may return but must be resurected through prayer and have their memories erased and replaced with a dream so as not to mantain attachments to any they met while traveling.

How does the herd view those who don't believe? - they are considered dimwitted or, if persistent enough, sent as a test by the Oneiroi.

 
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