Spell Name: Gust Magic Name: Wind Magic Magic Type: Caster Description: User summons a strong wind to the area surrounding them. The diameter varies with how powerful the user is. Rank: Basic
Spell Name: Tailwind Magic Name: Wind Magic Magic Type: Caster Description: User propels themself forwards using a gust of wind in order to increase their speed Rank: Basic
Spell Name: Sky Drop Magic Name: Air Magic Magic Type: Caster Description: User summons a tornado underneath their opponent to send them high into the air before dissipating to leave the opponent to fall back to the ground. Rank: Basic
Advanced Wind Magic:
Spell Name: Hysteria Storm <-- specific to Shino Dekomori Magic Name: Wind Magic Magic Type: Caster Description: User creates an enormous wind storm around themselves designed to destroy everything in its path Rank: Advanced
Basic Air Magic:
Spell Name: Air Bubble Magic Name: Air Magic Magic Type: Caster Description: User creates a pocket of air around their head to make it possible to swim underwater for a limited amount of time. Rank: Basic
Spell Name: Aerial Blast Magic Name: Air Magic Magic Type: Caster Description: User sends a forceful blast of air at their opponent designed to knock them back. Rank: Basic
Posted: Mon Dec 12, 2016 6:03 pm
Spell Name: Seed of Tartarus Magic Name: Curse: Yami no Kemono Magic Type: Caster Description: This is a pretty basic and easy to use spell. It involves the user holding out their hand, and gathering their Curse in it. In Yami no Kemono's case, it appears as a purple, pulsating orb, surrounded by darkness and shadows. The user can throw this orb, or place it behind their opponent, though it can't stick to anything. Upon detonation, it releases multiple waves of the Curse in every direction. If hit by it, it can drain part of your life force, to fuel the next attack. Rank: Basic
Spell Name: Fangs of Hell Magic Name: Curse: Yami no Kemono Magic Type: Caster Description: The user holds out both arms and turns their hands, so that their palms are facing each other. They then curve their fingers, to make it look like they're making a jaw of some sort. Then, upon raising their arms, gathers their Curse in front of them, to create giant, shadowy looking jaws, dripping with the strange, purple aura. The then slam their hands down, clasping them together. The disembodied jaw then chomps down on their opponent, draining their life force if they got hit. It has the potential to kill, but only if you get caught in the teeth. Rank: Basic
Spell Name: Gauntlet of Hades Magic Name: Curse: Yami no Kemono Magic Type: Caster Description: The user envelops their hand in the Curse, causing it to appear much like a gauntlet. True to the Curse's appearance, on the top of the gauntlet is the pulsating, purple orb, covered by shade and darkness. With this spell, the user is able to enhance their punch with Yami no Kemono's life force stealing, and adding a bit of extra damage behind the punch, to inflict more damage upon the enemy. Rank: Basic
Spell Name: Claws of the Dark Beast Magic Name: Curse: Yami no Kemono Magic Type: Caster Description: Much like Gauntlet of Hades, but instead causes the user's hand(s) to appear much like large, black hands, with dripping, purple claws. These claws appear to be larger than the user's own body, but are able to be moved around effortlessly, due to being nothing more than darkness. But that doesn't stop it from inflicting grievous damage upon the enemy. These can be used to slash one's enemy, dig into the ground or possibly through walls, or crush someone or something. Rank: Basic
Spell Name: Infernal's Descent Magic Name: Curse: Yami no Kemono Magic Type: Caster Description: The user jumps into the air, cloaking their body in the darkness of the Curse. They then descend downwards in a spinning motion, seeming to form into a sort of terrifying drill. Even if this attack misses the intended target, it causes the user to burrow underground, and release spikes from below the ground, impaling anything that they may come into contact with. Rank: Basic
Spell Name: Pillars of Hell Magic Name: Curse: Yami no Kemono Magic Type: Caster Description: The user places their hands together, as if praying, before pulling them apart, two small orbs within their hands. They then slam their hands into the ground, facing their opponent. As they do this, the ground below begins to rumble and crack, signaling something coming. Pillars of darkness, with a strange purple core within them rise from the ground, headed towards the opponent in a triangle formation (imagine the top tip of a triangle facing the user, and spreading out as it heads towards the target). Rank: Advanced
Spell Name: Nightmare Edge Magic Name: Curse: Yami no Kemono Magic Type: Caster/Holder Description: The user holds out their hand, their Curse "leaking" from their hands and onto the ground. But instead of splattering, it seems to form a hilt of sorts. And as more of the Curse leaks, it seems to form the shape of a scythe for the user to wield. Being hit by this scythe will not cause any wounds to the body, but can damage the opponent's soul. But it does not destroy it, just weakens it, so that they're unable to keep up the will to battle. Rank: Advanced
Spell Name: Roar of the Abyss Magic Name: Curse: Yami no Kemono Magic Type: Caster Description: The user throws back their head, and lets out a loud, deep roar. After this, their mouth leaks with their Curse, causing it to fall onto the ground, sinking into it. After enough leaks, a large, beastly head, remnant of a dragon's, with glowing, purple eyes, a strange purple aura, and the rest being darkness. This head dashes towards the user's opponent, letting out a deafening roar as it approaches, aiming to "devour" them. If it manages to devour someone, it drains much of their life force before spitting them back out and disappearing. Rank: Advanced
Spell Name: Darkness Devours Magic Name: Curse: Yami no Kemono Magic Type: Caster Description: This spell seems to be more for trapping or holding, instead of attack. The user holds their hands out towards the opponent, chains coming from their hands. If the opponent gets wrapped in these chains, the chains begin to grow, forming together in a bubble. This bubble is made from darkness, but still somehow allows the captive to be able to see outside. But it's impossible to see inside (unless you're the user). Interestingly enough, this spell doesn't drain the opponent's life force. Rank: Advanced
Spell Name: Devoured by the Abyss Magic Name: Curse: Yami no Kemono Magic Type: Caster Description: The strongest spell that Yami no Kemono has in its arsenal. But this spell is so much different in the fact that it isn't an attack. Nor is it really a defensive spell. Instead, it's a transformation spell, that turns its user into an Etherious Form, much like the Etherious Demons have. Due to the user not truly being an Etherious, they are unable to transform whenever they feel the need. So with this spell, they can attain that form, majorly upgrading their Curse spells. But the downfall is that the user can only use their Curse spells in this form. All others are locked off. The transformation seems to different from person to person, but each one seems to make their clothing darker, sometimes even black, and their skin a ghostly pale. Rank: Ultimate
Spell Name: Solar Dragon's Roar Magic Name: Solar Dragon Slayer Magic Type: Caster Description: The most basic yet effective spell that is first taught to a dragon slayer. This commonly known ability allows the user collects solar magic, a mix of fire and light, in their stomach, then compressing it into their mouth. Unleashing it in a wave of golden and white burning hot solar magic towards their target. Rank: Basic
Spell Name: Solar Dragon's Devouring Talon Magic Name: Solar Dragon Slayer Magic Type: Caster Description: A Solar Dragon Slayer is able to summon light and heat together into their hand, giving it a hooked talon shape, that they then use it to hit their targets in an arc with a swipe upwards. Rank: Basic
Spell Name: Solar Dragon's Fire Sword Magic Name: Solar Dragon Slayer Magic Type: Caster Description: The user's whole arm is encased with hot solar energy flaming around it, to which they are able to slice through many things with their arm acting as a real sharp sword. This normally deals a lot of damage to their targets. Rank: Basic
Spell Name: Solar Dragon's Lightning Ball Magic Name: Solar Dragon Slayer Magic Type: Caster Description: This spell has the user gather solar energy into a tight compressed ball, to which they hurtle at their enemy, exploding upon contact and causing little lighting like bolts to shoot out of it, thus furthering the damage. Rank: Basic
Spell Name: Solar Dragon's Reflector Magic Name: Solar Dragon Slayer Magic Type: Caster Description: This is a unique technique; it's the perfect counterattack to opposing magic. It works by allowing the user to manipulate the heat surrounding them, and instead of blocking the opposing attack, it is utilized with a higher concentration to where it is then capable of bending the opposing magical projectile away from the user, as well as some physical attacks. However, this technique is difficult to use as it can only manipulate so many magical particles at a time and it requires precise timing. Thus, this spell grants the user immunity to most attacks, and can defend other allies with Solar Dragon's Reflector. Rank: Basic
Spell Name: Solar Dragon's Missile Balls Magic Name: Solar Dragon Slayer Magic Type: Caster Description: The user's hands glow white and golden and they can release small ball orbs, shooting like missiles from the user's hands towards their targets. They can also be used for defensive purposes and help to block other magic attacks, by exploding into them. Solar Dragon Slayers can also shoot them from theirs mouths. Rank: Basic
Spell Name: Solar Dragon's Dagger Magic Name: Solar Dragon Slayer Magic Type: Caster Description: Its user can condense solar energy into thin daggers at their targets. This attack allows them to summon twenty and shoot them off multiple times like a bow and arrow. A golden light normally follows it to the target. Rank: Basic
Spell Name: Solar Dragon's High Wing Magic Name: Solar Dragon Slayer Magic Type: Caster Description: Solar Dragon Slayers can form razor sharp "wings" made out of pure solar energy on their backs. They can't fly, but can slash at enemy's with them like extra sharp appendages. Their hands are also filled with bright solar energy as well. Rank: Basic
Spell Name: Solar Dragon's Tail Lash Magic Name: Solar Dragon Slayer Magic Type: Caster Description: Both legs are coated with intense solar energy and heat which she uses to swipe out at enemies. Sometimes, as an alternate to the spell, her magic is able to compress into a tail like form and her legs glow as well so that she can hit her target with three appendages and deal thrice as much damage. Rank: Basic
Spell Name: Solar Dragon's Blind Spot Magic Name: Solar Dragon Slayer Magic Type: Caster Description: It's user can gather all of the solar energy within the atmosphere and concentrate it onto one spot. It forms a glowing golden circle under the target and then fires it as a super-dense high temperature energy shot in the form of a pillar from the ground. An advantage to this skill is that the user doesn't need to see where their target is, just have a picture in mind either from using their heightened hearing or smelling, making it perfect for very long ranged attacks. Another perk of this spell is that if enemies start trying to run when she forms a magic circle over their heads, it'll continue to follow them. But most of them don't get a chance to even try and run, as the spell strikes in the span of a second. Rank: Basic
Spell Name: Solar Dragon's Fusion Canon Magic Name: Solar Dragon Slayer Magic Type: Caster Description: Fusing immense solar energy, and light and heat waves together, the user puts the sides of their hands together, palms facing outwards, and gathers the solar energy into the user's palms. It forms into a small compact ball before unleashing a large powerful stream lined blast straight towards her opponent. Making this spell perfect for long distance, but deals more damage the closer she gets Rank: Basic
Spell Name: Solar Dragon's Twin Dragon's Fang Magic Name: Solar Dragon Slayer Magic Type: Caster Description: Using it mostly to finish battles right away due to the great amount of power on this technique. First, the user must gather light on his left and right hand. Afterwards the user creates two twin dragons one referred as the Light Dragon and the other as Flame Dragon. When the twin dragon's find a target they will chase them to death, not resting until utterly destroying their opponent. Smashing through barriers, resisting magical attacks. Even if the opponent possessed a great feat of speed the dragon's would continue to chase after them. Both dragon's leave natural catastrophe's behind their wake such as burning an entire forest. The dragon's are extremely durable being able to pass through metal walls and leave holes on the walls on it's wake. Both dragon's are capable of throwing blasts of their respective elements. They possess monstrous endurance being able to endure a Dragon's Roar and continue moving at the same speeds. This spell is often dubbed as the Solar Dragon's Hunt. The user can choose within crushing the opponent with these or simply restrain them. The user can also ride on the dragon's as a use of transport Rank: Advanced
Spell Name: Solar Dragon's Parhelion Magic Name: Solar Dragon Slayer Magic Type: Caster Description: To perform the spell, the user must absorb any signs of solar energy close to themself gathering channeling all of the heat and light inside their body eventually leaking out into their hand in which he condenses the heat and light, their hand looks completely gleaming causing blind effects for a longer time than any other spell hidden on their arsenal. After this process if finished, the user now jumps into the air and upon returning back to the ground on their fall, they punch the ground with all their might revealing to crack the ground itself due to the incredible force of this spell. This, causes the energies released from their hand and body to extend unto a volcano erupting in a fan-like pattern. This spell used to defeat a group of opponents at the same time. Being able to destroy a complete guild with only this one technique. The spell also serves defensively at times as the amazing quantity of heat and light is able to deflect several attacks at the same time without even flinching. This can happen when instead of extending the technique sideways, the user focuses on the amazing blast to go upwards instead, resembling an indestructible tower of some sorts. It should be noted that anything this spell touches is turned to ashes immediately as the heat is strong enough even being similar to acid itself. A weakness of this spell is that the user will end extremely tired after this spell unless the area they are within contains sunlight. Even fainting at times after performing said technique without a power source. This spell has been shown to roast everything it is close too burning several mages's bodies at the same time leaving only their skeleton visible. Rank:Advanced
Spell Name: Solar Ray Magic Name: Solar Dragon Slayer Magic Type: Caster Description: Through the use of Solar Dragon Slayer Magic, the user is capable of transforming their own body into solar energy, turning the user's body into a mass of solar radiation, to which can only be utilized when the sun is out, as it requires them to pass through the sun's rays. Together with the signature intangibility of Elemental Magic, which allows Solar Dragon Slayers to let physical and Magical attacks pass harmlessly through their body's when they're transformed. This form also grants the user some traits typical of real solar energy: which is shown when the user is capable of freely moving around at high speeds through the atmosphere, and to travel over long distances, rapidly appearing at her destination from places far away from sight as though as they are teleporting. Used with as much heat as the user wants, the user can also sear anything crossing their path, with the temperature of their bodily solar energy being high enough to wreak havoc throughout. However, user's can only maintain this form while in motion. Rank: Advanced
Spell Name: Solar Scales Magic Name: Solar Dragon Slayer Magic Type: Caster Description: The user covers part of their body (or the entirety of it) with scales made purely of glittering gold scales, increasing their offense and defense, swiftness, and their maneuverability, along with protecting their bodies. These scales are incredibly durable as they can take multiple hits without shattering or producing a single fracture. They provide protection from fire, lightning and various other elements. They are also powerful enough to shatter solid boulders and fracture bones. It can even shatter swords and other types of weapons. Everyone who uses Solar Scales has a different armor due to the spell being tailored to the users height, build, and even connects with their personality on some level. Rank: Advanced
Spell Name: Solar Drive Magic Name: Solar Dragon Slayer Magic Type: Caster Description: This move is used with caution as it takes a huge amount of magical energy in order to enhance the user's offensive attacks. It's where the user's heat is fused with their bloodstream and the adrenaline they're experiencing during combat. This in turn reacts with their own body and magical energy, increasing the Strength, Speed, and potential they possesses tenfold. Users enter a state of enhanced awareness and peak physical ability. They are also cloaked in intense golden heat. While in this state, a Solar Dragon Slayer demonstrates heightened reflexes as it amplifies their solar dragon slayer magic without exhausting themselves. Visually, this causes a large amount of golden heat energy to emit from all parts of their body Rank: Advanced
Posted: Sat Dec 17, 2016 3:41 pm
Ascension Ceremony
» Magic Type: Ancient Caster
» Spell Type: Supportive
» Rank: Ultimate
» Description: Ascension Ceremony (帰天, Kiten) is an ancient and powerful transformation available to those that have gained the power to slay gods. Ascension Ceremony is a heightened form and strongest ability a God Slayer is given access to. Accessing the form grants the the power comparable to that of an enlightened one. However, like all great power, it does come at a price. The more and more the user enters the form, the harder it is for them to change back into their normal form. Eventually turning them into the the very thing they set out to slay. While in this form, the user is often referred to as a Demigod (半神,Hanshin). Achieving this form, is stated as being easy once mastered, but dangerous when first attempting to do so. To access this form, the user will pour large amounts of energy from their respected slayer style into their second origin, overloading it to the point their body begins the spew out the energy. The user will then pull the energy back into their magical origin, compressing the large power into their own body and materialize the user as their own magic. Over the years this process has also become known as Transcendence (超越, Chōetsu Lit: To Rise Above). Once achieved, the user must train in order to keep the form active and to master it. Once mastered, the user is able to enter the form at a moments notice, even without release their magical power.
Unlike that of other similar transformations, a users Ascension can fail. A result of the the user enters a corrupted transformation, this process became known as Arehateru (荒れ果てる,To Fall into Ruin). This happens as a result of the users body being overflowed with Kegariseiki (汚れ精気, Corrupted Essence), a corrupted version of ethernano. A energy born from negative emotions, it is stated to be created from and fuels hatred and malice. Upon drawing in this energy, the users entire magical energy and body becomes corrupted. This often gives the user a more demonic appearance and magical presence.
Ascension Ceremony is treated as a catalyst, which strengthens the user's overall power 20x that of its normal form. Because of this significant power jump, it makes the user on the tier of a demigod. All spells are pitch black colored with an indigo tint.
» Limitations: Can only manipulate other user's magic range from C-A // Overexertion or exiting this stage can lead to unconsciousness, extreme levels of fatigue or even death // Requires alot of magic to cast and alot to maintain. (S-rank spell x2 for casting & times 1.5 per post spell is active.)
» Known Users: God Slayers
Celestial God's Bellow
» Magic Type: Ancient Caster
» Spell Type: Offensive
» Rank: Advanced
» Description: This spell, Celestial God's Bellow, is utilized by inhaling sharply, until the user cannot inhale anymore, then, compressing magical energy in their mouth, after they've compressed enough magic power in their mouth, they turn it into divine energy, with a loud screech, they release the energy they've built up, this spell is insanely swift, reaching the target, even if far away, in a matter of seconds, if they are close enough. This spell is multi-hitting, therefore, if the target gets hit, the seemingly endless stream of divine energy keeps dealing damage, though, it usually lasts about four seconds, after initial release. This spell is the most easy to master, but, if the user mastered this spell to a degree where they could modify the shape of the blast, how long it will last, and range and even burn. The user could also manipulate it to a degree where they could hit multiple targets, with one shot. The user is usually faster than the blast itself, therefore, they could get behind the opponent, and send out another blast, for a combo attack.
» Limitations: One directional spell // fire time use can go up to 40 yards
» Known Users: Celestial God Slayers
Celestial God's Chakram
» Magic Type: Ancient Caster
» Spell Type: Offensive
» Rank: Basic
» Description: A spell in which the user creates a disc light, which he throws at a target. Upon contact with an object, the disk explode emitting a blinding light.
» Limitations: Tracks only up to 20 yards from the user
» Known Users: Celestial God Slayers
Celestial God's Astral Surge
» Magic Type: Ancient Caster
» Spell Type: Offensive
» Rank: Advanced
» Description: Summons seven pillars of light from the sky and strikes the enemy with all of them at once. The destructive power of this technique is similar to that of a meteor.
» Limitations: Somewhat easily avoidable if timed correctly in conjunction to dodging // destructive impact is equal to Grand Chariot
» Known Users: Celestial God Slayers
Celestial God Slaying Divine Art: Radiant Raven
» Magic Type: Ancient Caster
» Spell Type: Offensive
» Rank: Ultimate
» Description: A very powerful and deadly spell that's only used by Celestial God Slayer's. This spell is started and charged by moving both of his arms in a circular motion until the bottom of his hands meet. The hand on top has the index and middle fingers pointing upwards, while the other hand has all the fingers pointing downwards. While doing this, he is surrounded by a light and dark aura which formulates into a giant raven coated in a mixture of solar and lunar magic. Once completely charged, the raven plunges itself high into the air and dives straight down like that of a missile and collides with its target, creating a huge vertical explosion, and it's blast radius is seemingly controllable leaving only a large crater behind. If the user is too close to the target, then this spell can be used as a double-edged sword spell which can kill the user due to using a lot of magic power.
» Limitations: 2-3 charging posts to cast // Can kill the user if too close to target // Exhausts a huge amount of magic power
» Known Users: Celestial God Slayers
Nuke
» Magic Type: Ancient Caster
» Spell Type: Offensive
» Rank: Advanced
» Description: The user raises his hand engulfed in pure stellar energy whose brightness and intensity irregularly increase by a large factor after which he punches his opponent. When the punch connects it sends the opponent flying away and results in a massive stellar explosion which forms a mushroom cloud in the atmosphere much like a nuclear bomb does after being detonated.
» Limitations: (Spell range? Less destructive power? Has to have at least 2)
» Known Users: (Who are allowed to use this kind of spell?)
Celestial God's Palm
» Magic Type: Ancient Caster
» Spell Type: Offensive
» Rank: Advanced
» Description: This God Slayer spell that is a little more complicated than the other simple spells. the user gathers energy into his/her palm, and this spell is often mistaken to be a lightning magic spell because of how similar they look. However, it is using a spell that involves light, not lightning. The user turns his/her palm towards his/her opponent and a large ray of light comes out of his/her palm. It's mean to be long distance, though he/she likes to make the spell even more deadly by getting up really close and then setting the spell off.
Spell Name: Celestial God Splicer Magic Name: Celestial Slayer Magic (God) Magic Type: Lost Caster Description: The user creates a field of celestial magic around his right hand, creating a blade powerful enough to bifurcate a much bigger being. It can also be used as a medium to fire celestial magic blasts, or as a defensive move to block strong blasts. The user can also construct it as a strong weapon. Rank: Basic
Celestial Fierce God Splicer
Spell Name: Celestial Fierce God Splicer Magic Name: Celestial Slayer Magic (God) Magic Type: Lost Caster Description: The more powerful variant of the Celestial God Splicer. A much more lethal spell than the parent. By adding extra magic power, the user can shift the spell into a weapon to access in battle. Rank: Advanced
Posted: Sun Dec 18, 2016 2:55 am
◎◎ Main Magic: (Phantom Magic) ◎◎
◎ User can create, shape and manipulate their own or others' spiritual power, which is generated by every sentient being that possesses a soul, or in places with powerful spiritual influence. They can convert it into various forms of energy, manifest it into solid form, or merge into existing objects.
BASIC SPELLS
» Ghostly Vortex: Using their weapon in an arcing motion, the user unleashes a massive twister 40ft tall of phantom magic that scoops their target up into the air and then flings them in hopes of smashing into a solid structure be it a building or crater the ground. If the target is caught in the twister the target is subjected to cutting & slashing damage while in the vortex.
» Wailing Skull Rain: The user forms a massive sphere of phantom magic. The tremendous force is unleashed in the form of numerous skull-like bolts{the size of an adult pitbull} that bombards the target area. The number of skulls is determined by how much spiritual energy is charged{1post = 20 bolts. 2post of bombardment, 10 bolts each post}.
» Specter's Wail: A seemingly stronger, more potent version of a Dragon's Roar, the user takes a deep breath and releases a large, extremely powerful burst of purple light from his mouth; such a spell is capable of easily reducing buildings to rubble, carving a large, almost cavernous hole in the ground in the process.
» Spectral Bomb Field: The user creates a series of bombs from phantom magic in the opponent's direction, disregarding accuracy and with no intent on actually hitting the enemy. With efficient magical control, the multiple phantom-made bombs are set in the area covering a 35ft radius, completely surrounding them. Finally, Genesis commands the bombs, which change from a lavander to silver in color, to explode, filling the sky with a blinding light of emerald green and inflicting a massive amount of damage, each explosion having a 20ft blast radius.
» Spectral Malevolence Maelstrom: On his command he swarms his opponent with silver phantom magic in the form of ghouls. If successful the target is enclosed in a dome with a 60ft radius of these ghouls before it condenses and explodes in a beautiful light of lavender & silver from the built up spiritual pressure with a blast radius of 70ft.[Think of Byakuya's bankai for a similar visual & effect]
» Soul Fist: Strikes the opponent with its fist burning with lavender fire. It may also fire projectiles of energy from his fist.
ADVANCED SPELLS
» Spectral Helix: The user extends both arms before themselves, their open palms facing, the fingers pointed towards the target. Sparks of mana are generated between their arms, growing larger and larger, and gradually extending to the surrounding area. With their arms completely clad in mana, the user fires a massive, concentrated helix shaped beam of the aforementioned magic energy at their target. As the beam travels at blinding speed it moves in a helix formation, and just before hitting the target it splits apart, both sides circling around to catch the target in a pincer attack. Said beam is capable of creating a chain of explosions throughout an area. The destructive explosion at the end of the pincer attack has a 80ft blast radius, which is followed by an aftershock quake.
» Ghostly Fist Assault: Charging immense phantom magic into his fists, the user pummels his foe with a flurry of punches {100punches}, emitting powerful shockwaves in the aftermath. Immense magical & crushing damage is dealt with this technique.
» Reaper Soul Strike: Fires seven super-heated spheres of purple-silver light at the opponent. The blast radius is 50ft for each sphere.
» Phantasmic Soul Detonation: This spell launches condensed magic in the form of tangible net, generated from his hand length 20-50ft in front of him in a cone shape, and simply throws it over the intended target with a simple thrust of his hand. The net further binds and restricts an opponent or opponents' movements by constricting to their form. The net appears elongated and somewhat narrow. Afterwards Razgriz ignites the net with the spark of magical energy, creating magical laughing skulls to bloom along the vertical length of the net, which sprout up like linked land-mines in a domino formation, leading toward the target bound under the constrictive net. When the skulls come into direct contact with the intended target{s}, they create a tremendously large and devastating explosion with a 80ft blast radius.
» Phantasmic Soul Flash: Is an energy wave attack used by Razgriz. It is one of his most powerful advanced spells. In order to perform this technique, he draws her hands back and gathers up all of her magic. Then, he thrusts his palms forward and discharges a massive purple-silver beam of light towards his opponent.
◎◎ Sub Magic: (Elder Soul Takeover) ◎◎
◎ -The Elder Beings are the survivors of a powerful ancient race that existed prior to the current ruling class of deities or mortals. Normally embodying the dark and chaotic forces of pre-civilized society, Elder Beings are feared and demonized as agents of anarchy and ruin, often warring with gods and mortals. A common trait of Elder Beings is that they are imprisoned in some fashion, awaiting the day they can be unleashed upon the world again.
The Elder Beings of this takeover magic are the 7 most notorious beings known. They are known as the Infamous Seven. These 7 souls were once mortal belonging to a powerful ancient race of cursed elemental warriors known as the Maldictus, each powerful in their own right during their time alive. Each rampaged across the world and were soon seen as a malevolent force that had to be dealt with. Like all rebellious power it had to be contained and as such the rulers of that age rose to challenge these seven destructive mortals. Unable to fully defeat them, the elders opened a rift into Purgatory, and sealed the Infamous Seven within. Now they hail from within the domain of Purgatory, the realm between the living & dead. In the endless time they spent in this prison they turned their never-ending torment into power. In time they took on the an aspect of the chaotic world they came to call home transforming into something far from human and mastered the magic that accompanied it. Each one now held the power of Purgatory in the fom of aspects, such as Rage, Arrogance, Vanity, Ruin, Repentance, Sorrow, & Loneliness. Their only desire now was to be free from the prison to finish what they started. In order to do so one must perform a summoning spell for them. In exchange for their essence the user must give up a piece of themselves, be it a memory, an emotion, or even a limb. Though some of the Infamous Seven require a special memory in order to complete the ritual for their power. There's only one known being who has successfully done so.
BASIC SPELLS
» Elder Soul: Hyriun, Wind of Arrogance: The master of wind, Hyriun is the seeker of knowledge and due his vast amount has become full of himself and his mental superiority, thus ruling the purgatorial world of arrogance. Though elegant in form and graceful in motion, the capricious and ruthless nature of this bloodthirsty being engenders mindless terror even among friend & foe alike. His wrath often erupts without warning, and descends upon his victims with unbridled fury, using blairing winds as cover for his attacks. In order to command his power, one must surrender the greatest piece of knowledge at their disposal. With every flap of his wings, a tornado is created. Many tornado can be created at the same time by rapidly flapping his wings, and also manipulated to come together into a larger tornado. However, if there are too many of them on the field spinning in different directions, they will start to cancel each other out. Hyriun can control the tornadoes for further types of manipulation. Tornadoes more than a mile in width are possible for him to create, but literally impossible for him to control. Creating one is considered a reckless, idiotic move on his part, and even he is smart enough to never attempt such a thing. On average when he creates something large enough to be called a tornado that he can control, it's about 190 feet in width, with average wind speed at 200 mph. They last two turns at most, and destroy everything in their path. Hyriun would keep these to one per 1v1 fight, but typically avoids creating one at all since there's hardly ever a scenario where one is even remotely necessary.
» Elder Soul: Leviathan, Sea of Vanity: Leviathan, the endless Sea of Vanity. Revered for his beauty as a mortal when he was still human, now he is nothing more than a living coil of water. Lurking in the depths of purgatory, Leviathan drowns all that crosses his path. In order to claim his strength the practitioner must relinquish their beauty to the aesthetically obsessed being in some way. Leviathan grants vessels with the ability to command moisture in the air within 90 yard radius, making the air very dry and arid. As such he is able to mold the water from the air in various forms, from concussive spheres to piercing spears. He is able to fire up to 20 sphere/spears once every other post, adding 10 more spheres/spears each time.
» Elder Soul: Oberon, Rose of Repentance: Oberon, Rose of Repentance, is the elder soul of forgiveness. Though his embodiment is not one you would expect he is still as vicious as his elder souls kin. Oberon believes that the greatest form one can repent is by giving up their own life in order to atone for their sins. In order to wield his power one must swear to help those who need to repent do so.........by ending that persons life. His ability is to create cement/stone hard botanical parts from any part of his body. This includes vines, thorns, or petal heads, among many bio organic shaped botanical parts. With 50 meters of the body, the user can form only one type of botanical part per post. The botanical parts are manually manipulated by the user and usually can become very thin like string or thick like trees. The user starts out with 20 vines, thorns, or petal heads, but gains 20 each post. The maximum amount of vines, thorns, or petal heads that can be produced are 100. The vines, thorns, or petal heads are more susceptible to extreme thermal and polar temperatures as well as heavy levels of unstable kinetic processes I.E: Tornadoes, Explosions, supersonic cutting/drilling forces.
ADVANCED SPELLS
» Elder Soul: Infierno, Rage's Flaming Envoy: The incarnation of fire and wrath, and is ruler of the purgatorial realm of Rage. Even the other Elder Souls, Infierno is highly given to savagery, his temper quick to erupt in a conflagration of death. His very presence ignites the air, his claws melt the strongest steel, and his twisted horns scorch the heavens. Those who would face him must be prepared to withstand the fires of purgatory. In order to gain his essence on must surrender the emotion of rage to him. He feeds on wrath & anger and must have a significant amount from the user in order for the bargain to be complete. The ability the user gains from Infierno is to project burning feathers from his gigantic wings onto surfaces or targets that ignite into wildfire that in turn also severely dehydrates and numbs. The feathers act much like mines that are triggered by the user's own magical energy and thus can be delayed for either 1 or 2 additional post before exploding. The eruptions are no bigger than 2 meters per post, but when used in unison, a total of 3 can be set off. The user can only project as much as 5 per every 2 post and still retains it's use as either a projectile or a blade when disconnected from the body.
» Elder Soul: Tetrion, Stone of Loneliness: The indomitable will of the earth made manifest, Tetrion is the stone of solitude. But woe betide those fool enough to provoke this colossus─for when his anger is waked, the very earth trembles and heaves under the unstoppable fury of his mountainous bulk. In order to gain his blessing one must bare the forever lonely life of solitude as Tetrion has done. Tetrion's power upon release is the ability to move the earth in staggering ways unlike earth magic. He can levitate and send rocks of any size up to a bolder weighing 400 pounds, not to mention combine said boulders to make a mini mountain if need be. The size and weight of the rock decides on the speed and impact damage. The smaller rocks such as pebbles are extremely fast and can cause quite a lot of trauma to the body, think of them like bullets. Boulders hold more weight and are much harder to manipulate thus they're slow but if hit with one, it's like running into a wall, able to cause quite a lot of damage to the opponent. For defensive measures, Tetrion can use boulders and rocks to block attacks as well.
» Elder Soul: Kokabiel, Oracle of Sorrow: Kokabiel, Oracle of Sorrow. He rules the purgatorial realm of sorrow & regret. He is the embodiment of humanities sorrow. Spending eons collecting the the regret of the world, it has cause for him to become quite knowledgeable in the ways of the world. When one forms a contract with him, they must face their greatest regret personally, as Kokabiel wil manifest it for you to battle. Kokabiel has the ability to absorb an opponent's spell through a dimensional pocket thus increasing the attack's speed and potency. The entire process occurs within seconds. This ability can only hold 7 spells at once. With this ability the user is able open up spacial rifts around his prey. Kokabiel can create portals which connect to the dimensional pocket created to store incoming spells. By clapping his hands once, these portals can appear and absorb both physical & projectile attacks. By clapping his hands twice, Kokabiel calls forth a portal that manifests the absorbed attack, which he is capable of doing as many times as he wishes.
◎◎ Sub Magic: Dark Core Magic ◎◎
◎ User can create, shape and manipulate dark energy, usually drawn from inter-dimensional or other similar sources. It can be channeled to a variety of effects as an absence of light, a solid, gaseous and/or liquid substance that can be shaped/manifested in various ways. Unlike Darkness Magic, which draws from the similar source, dark energy focuses on direct, destructive and violently outwards directed aspect of the spectrum.
BASIC SPELLS » Oblivion Roulette: A series of powerful energy balls that are summoned by the user placing one hand above their head as several dark core magic spheres orbit in mid air. With a twist of their wrist, they fire a barrage of dark core spheres all at once and finishes it off with a large dark core sphere.
» Dark Razor Storm: Raz charges a first razor disc, and then he throws in rapid succession a series of discs which have the ability to cut the opponent apart. Another variation of the move sees Raz throwing a single dosc that splits into numerous smaller discs that attack the opponent from all directions.
» Vicious Eruption: The user rises his right hand with his index and middle fingers up. Then, he brings his right arm to his left side and finally, he moves his arm back to the right and unleashes a huge Exploding Wave.
» Killing Force Blitz: First, the user extends his index finger forward and charges an energy sphere on his finger tip. Then, he fires many small energy spheres that home in on the opponent, inflicting a high amount of damage.
ADVANCED SPELLS
» Dark Core Guillotine: The user first puts his hands in front of his face and then he extends his arms to create balls of energies coming from both the palm of his hands. These balls then turn to be discs, much like the ones in Dark Razor Storm. Raz throws these discs and before hit the opponent, they merge into each other, forming a much larger and deadly disc, ultimately reaching the opponent and striking one for some time resulting in a minor explosive blast. {This is a far better form of "Dark Razor Storm"}
» Oblivion Volcano: This is a powerful attack in which the user manipulates their magical energy to disrupt the planet's geomagnetic field. With a swift upwards motion of the hand, the user can create a massive atomic explosion that has the potential to cause an almost endless crater in the desired area. {This is a far better form of "Vicious Eruption"}
» Malice Bomb: To perform the technique, Raz charges black & purple energy around him and unleashes it in the form of a gigantic explosion with him as the nexus, inflicting a massive amount of damage.
◎◎ Sub Magic: Spirit Flame Magic ◎◎
◎ The user can generate and manipulate spiritual flames, to burn down souls and make themselves stronger with each soul they burn.
BASIC SPELLS » Spirit Flame Pillar: When using this spell, Raz summons a tremendous pillar of ghost flames that ensnares an opponent in its center and scorches the opponent with its intense heat.
» Dancing Wisp Assault: He summons a big silver fire ball, from where come several tentacles-like flames which surrounds the target. The flames then gather in a huge fire pillar on the opponent.
ADVANCED SPELLS » Spirit Flame Tsunami: When using this spell, the Magic Symbol appears behind him while he recites the spell. While he is reciting it, a large amount of silver flames gather toward the symbol until enough spectral flames to flood a city is gathered. When he unleashes it, it takes the form of a giant tsunami. He can freely manipulate what shape the tsunami can take, from a giant sword to an animal like a dragon or wolf.
» Soul Fire Thrust: Raz summons and concentrates a large amount of spirit flames around his sword. This turns it into a huge vortex of flames capable of igniting everything it touches instantly as he thrusts it forward.
» Spector's Heat Prison: Raz creates several silver fire pillars around his target. After rotating around Raz's target for a few minutes, the pillars close in and merge, encasing the target in a pillar of silver flames, inducing heat damage.
◎◎ Sub Magic: Cosmic Lightning Magic ◎◎
◎ The user can manipulate the magical side of lightning that has different properties of normal lightning. This power may have a variety of magical effects such as transformation capabilities, healing and an enhanced physique.
BASIC SPELLS » Cosmic Smiting: this is a spell that makes purple a strong thunder strike from the sky on a designated target.
» Jupiter Blade: When Sinbad uses it, he draws lightning down from the sky. Once the lightning has been summoned and stored in the sword, it releases an enormous lightning blast, able to fill the sky with light.
ADVANCED SPELLS » Lightning Blade Array: When Raz uses this spell, the giant magic symbol appears in the air above him. The symbol starts to be covered in a cosmic lightning until it completely overcomes the symbol. When the symbol is completely covered, thousands of golden colored swords rain down from the sky, completely covering the opponent.
◎◎ Ultimate Magic Attacks ◎◎
» Phantasmic Waltz: Reaper's Lance: The caster places their palms together and concentrates energy to their hands. An image of a lance is formed in their mind; the only difference being the energy flowing off of each end in a fashion reminiscent of flames, making it look more arrow-like, taking shape once the caster pulls away their palms to reveal it. This weapon can be used as a projectile or physical weapon. When thrown, it produces an incredibly destructive explosion on impact rivaling a nuke. As a melee weapon, it has incredibly potent cutting powers.
» Phantasmic Waltz: Wrath of Spirits: Charging immense phantom magic, the user hops into the air and concentrates his power to erupt seven pillars of wailing ghosts on the field below him. He finishes the move by causing the pillars to rapidly close in on the target, inflicting heavy damage across a wide area as they move. Once brought together all seven pillar explode in silver flames. 100ft Blast radius.
» Phantasmic Waltz: Fist of the Reaper: This is Razgriz's trump card. He charges almost all his magical energy into his right arm. When he releases it, it is in the form of a giant ghostly like visage that consumes all in its path if successful. The sheer force of this attack is highly destructive and destroys the surrounding area. The more he uses this technique the more he increases the chance of his right arm becoming useless, his life is at risk as well.The range of this techniques is between 50-180ft and can only travel in the direction its fired, and is extremely fast in movement speed.{Think of Goku's dragon fist in terms of how it looks or Heie's Dragon of the Darkness Flame}.
» Phantasmic Waltz: Malevolent Soul Dance: The user uses his hands & mouth to simultaneously unleash a powerful barrage of phantasmic energy beams which, because of their density and grouping, appear to fuse together into one large laser blast. He can change the direction of this attack while firing, making it extremely difficult to avoid. The numerous silver beams appear like mini skulls and can explode on contact. [Think of when Stark fought Shunsui]
» Phantasmic Waltz: Phantasmic Force Bomb: Razgriz 2nd most powerful attack. He places his hands forward, forming a sphere of silver energy with a purple sphere inside the center and has silver electricity flowing around it. If he charges the attack for a few seconds, it seems to take on a decagon shape, but most commonly looks like a circle. Once he fires it, it leaves a purple trail of energy behind before it hits the target and causes a small, nuke sized explosion 100ft that destroys everything caught in the explosion blast. Razgriz takes backlash from firing the bomb.
» Phantasmic Waltz: Spirit Lord Shredder: Using both his swords, it's drenched in intensified phantom magic and with blinding speed the user unleashes an assault of 360 slashes all around the target. With each slash phantom fire energy jumps off the sword, striking randomly leaving 3ft holes in the ground and can cause severe burns if a person is hit by them. The only way to survive it is to have both a durable weapon & high reflexes.
» Elder Soul: Azreal, Soul of Ruin: Azreal, the Soul of Ruin, keeper of the dead, harvester of wicked souls. He is the Shepard of the dead and rules the Purgatory realm of Ruin, and is bar far the most feared and powerful of the elder souls. Unlike the others, in order to wield his enormous power, one must make a simple promise. If they should die wielding his power, then Azreal is granted their soul. His ability allows him to summon a legion of legion of ghost flame skulls, seemingly numbering in the hundreds. The skulls are controlled mentally by Azreal, and will chase down the enemy with the intent to cling via a bite. Upon biting the enemy or getting close enough, the skulls erupt in explosions of varying size and power. The user can summon as many as their magic energy can handle, thus overwhelming the enemy with their sheer numbers. However, the skulls possess a critical weakness; they can only harm any objects they have bitten before exploding, so if they are forced to explode by a mid-range attack, the opponent is protected from the blast.
» Dark Armageddon: Dark Legion: The user expels 100 dark core orbs from the mouth for an attack. They are touch sensitive and explode the second they touch something, including each other with a blast radius of 60ft. Once the legion is complete they rain down on the target like seeker missiles, chasing down the signature of the enemy's magic.
» Dark Armageddon: Dark Nebula Bomb: Dark Core Magic's most powerful attack, which can destroy an entire mountainside easily. He pushes his chest forward, sending pure dark core essence from his chest and outward. Small black & purple streams of energy fly out and start to form a ball of energy of the same color in front of him that becomes silver in the center. He puts so much energy into the ball that it takes up the whole sky before he condenses it into a ball the width of his torso. It is then release at blinding speed and explodes on impact causing it to release a mountain-sized explosion with a blast radius of 100ft and a aftershock of 50ft.
» Spirit Wildfire: Soul Scorching Slash: When summoned, it becomes a giant warrior made of silver fire while wielding a huge sword made of fire. It is able to pierce through the hardest of objects and barriers little to no resistance.
» Cosmic Storm: Judgment Bolt Blade: When this spell is used, an enormous blade of concentrated lightning in the form of Raz's longer nodachi is released from above to impale anything below it. It has enough power to pierce clean through several sheets of bedrock and earth causing a nuke size explosion as a result.
Spell Name: Ignis Turbo (Fire/flame tornado) Magic Name: Ignis Liber (Fire/flame Book) Magic Type: Caster Description: Ignis Turbo creates a spinning inferno that burns the target or anyone/anything that gets to close to it, if Ignis Turbo gets dropped on top of a target it instantly incinerates the target. The tornado moves in whatever direction it pleases but will always end up heading for the target. Rank: Basic
Spell Name: Ignis Grandinem (Fire/flame hail) Magic Name: Ignis Liber (Fire/flame Book) Magic Type: Caster Description: Ignis Grandinem creates medium size flaming balls that rain down upon the intended area. Anything caught in the affected area will have flaming hail rained on top of them, burning those that get caught under the spell. Affected area is about 1 mile radius. Rank: Basic
Spell Name: Sanitas Ignus (Healing Fire/flame) Magic Name: Ignis Liber (Fire/flame Book) Magic Type: Caster Description: Sanitas Ignus is a healing spell, it cauterizes major bleeding wounds. Although it it's a healing spell it still hurts as normal cauterization and can leave scars. Rank: Basic
Spell Name: Silvestre Ignis (Wild fire/flame) Magic Name: Ignis Liber (Fire/flame Book) Magic Type: Caster Description: Silvestre Ignis is a spell that spouts flames is random directions, causing everything but the caster to be caught on fire, these flames are uncontrollable and act just as a wild fire. Rank: Basic
Spell Name: Apographon Aqua Catinus (Reflecting Water Disk) Magic Name: Aqua Liber (Water Book) Magic Type: Caster Description: This well crests a disk of water about half the height of the caster, this disk reflects spells back at the opponent, it does not block or reflect physical attacks though. Rank: Basic
Spell Name: Acidus Pulvia (Acid Rain) Magic Name: Aqua Liber (Water Book) Magic Type: Caster Description: This spell effects a 1 mile radius, the spell creates acid rain that falls on the effected area, dissolving cloth and skin. It does not affect building, metals, stones, or anything harder than bone. Rank: Basic
Spell Name: Petilus Aculeus (Thin Needle) Magic Name: Aqua Liber (Water Book) Magic Type: Caster Description: This spell creates a short thin line of water that is highly pressurizes. From the pressure of the thin water line can cut through steel, however the needle of water is no longer than a knitting needles. Rank: Basic
Spell Name: Aqua Respirare (Water Breath) Magic Name: Aqua Liber (Water Book) Magic Type: Caster Description: This spell allows the caster plus one other the breath under water for no more than three hours. Rank: Basic
Spell Name: Terra Praesidium (Earth Defense) Magic Name: Terra Liber (Earth Book) Magic Type: Caster Description: This spell also creates a disk half the height of the caster, this spell blocks physical attacks but can easily be destroyed by spells. Rank: Basic
Spell Name: Terra Manus (Earth Hands) Magic Name: Terra Liber (Earth Book) Magic Type: Caster Description: This spell forms a gauntlet made from stone on the caster's free hand, allowing the caster to be able to physically attack their target. Rank: Basic
Spell Name: Terra Ostes (Earthquake) Magic Name: Terra Liber (Earth Book) Magic Type: Caster Description: This spell affects half a radius, creating an earthquake that can shake the target down, this spell can affects a larger area if more energy was up into in, however this spell also drains a lot of energy. Making the caster extremely tired afterward. Rank: Basic
Spell Name: Terra Edere (Earth Eats) Magic Name: Terra Liber (Earth Book) Magic Type: Caster Description: This spell affects only the target and what is in reaching distance of the target. This spell creates a chasm underneath the target causing the target to fall in before the chasm closes, sealing the target in the earth. This sell consumes a lot of energy, leaving the caster tired afterward. Rank: Basic
Spell Name: Musca (Flying by wind) Magic Name: Ventus Liber (Wind Book) Magic Type: Caster Description: This spell creates whirls of wind that lift the target or the caster high into the air, caring the caster or target five miles from where they had originally started and it goes in the direction that only the caster wants to go. Rank: Basic
Spell Name: Pellere Murus (Pushing Wall) Magic Name: Ventus Liber (Wind Book) Magic Type: Caster Description: This spell creates a wall of wind stopping the target or opponent from getting close to the caster, instead the strong gusts of wind push the target or opponent backwards and away from the caster. Rank: Basic
Spell Name: Sugere Ventus (Sucking Wind) Magic Name: Ventus Liber (Wind Book) Magic Type: Caster Description: This spell can suck the air right out of the lungs of the target or opponent by creating a cyclone of wind that acts like a vacuum. Rank: Basic
Spell Name: Parvus Gladius Ventus (Little Swords of wind) Magic Name: Ventus Liber (Wind Book) Magic Type: Caster Description: This spell creates twenty small swords made from wind that slash at the target leaving little cuts all over. Rank: Basic
Posted: Tue Dec 20, 2016 11:30 pm
Spell Name: Fulmen Casses (Lightning Trap) Magic Name: Fulmen Liber (Lightning Book) Magic Type: Caster Description: This spell covers a radius of 2 miles, this spell brings lightning down in the targeted area, each lightning strike hits the ground a centimeter away from where the last strike hit. The spell only lasts 30 minutes, but in that time limit there are over 300,000 lighting strikes in the targeted area. Rank: Advanced
Spell Name: Fulmen Onus (Lightning Charge) Magic Name: Fulmen Liber (Lightning Book) Magic Type: Caster Description: During combat this spell can be cast and charged, once it gets to full capacity (three- four posts) The caster discharges a large amount of electricity that has been stored up on their body. Rank: Advanced
Spell Name: Rumpere Canor (Breaking Sound) Magic Name: Canor Liber (Sound Book) Magic Type: Caster Description: When the caster uses this spell they let out a loud yell, at 200 dB. This usually explodes or kills the target, however using this spell renders the user speechless for a week and can only be used once a week. Rank: Advanced
Spell Name: Sanguis Canor (Bleeding Sound) Magic Name: Canor Liber (Sound Book) Magic Type: Caster Description: When this spell is cast the user lets out a high-pitched screech at 150db usually rupturing the eardrum and causing permeate deafness to the target. However using this spell renders the user speechless for about three days and can only be used once every fourth day. Rank: Advanced
Spell Name: Gelu Apographon (Ice Copy) Magic Name: Gelu Liber (Ice book) Magic Type: Caster Description: This spell crests fifteen ice clones of the caster that move and talk, this spell is meant to confuse the target so the caster can either escape or do a surprise attack. Rank: Advanced
Spell Name: Gelu Arundo (Ice arrows) Magic Name: Gelu Liber (Ice book) Magic Type: Caster Description: This spell creates fifty arrows made from ice that get launched at the target. Rank: Advanced
Spell Name: Flagrare Lux (Burning light) Magic Name: Lux Liber (Light book) Magic Type: Caster Description: This spell magnifies any light one hundred times over and turns it into a large beam that is directed at the target, the magnified light can burn or seriously injure the target if it is hit. This spell requires light or any sort to be in the area. Rank: Advanced
Spell Name: Magnus Dolus (Grand Trick) Magic Name: Lux Liber (Light book) Magic Type: Caster Description: When this spell is cast the light is bent and used to create illusions that will severely confuse the target, not only for who/what they are after but also for where the target is at. This also allows the caster to escape. Rank: Advanced
Spell Name: Umbra Fera (Shadow Beast) Magic Name: Caligatio Liber (Darkness book) Magic Type: Caster Description: When this spell is cast the user is able to summon one shadow or dark beast from legends or myths, The more energy put into summoning the beast the stronger the beast is however the beast requires energy to keep under control or it will attack whoever it pleases. Rank: Advanced
Spell Name: Nox Cadere (Night Fall) Magic Name: Caligatio Liber (Darkness book) Magic Type: Caster Description: When this spell is cast the user is able to block out the light of the sun for 40 minutes, this spell also lowers the temperature of the effected area to minus 243 F intently freezing anyone or anything caught in the affected area. (Only lasts one post) Rank: Advanced
Name: विध्वंसक [Vidhvansak/The Destroyer] Weapon Type: Sword Picture: [x] Description: Said to be one of the hottest blades in Fiore next to the 'Power Destroyer', the Destroyer is a reequip weapon of the Fire Knight. Made from magically-enhanced lava and dragon flame, this blade possesses severe burning capabilities, and can melt metal within seconds of contact. Abilities: Standing within the nearest twenty feet of the blade will most like guarantee uncomfortable levels of warmth in the air; water evaporates, ice melts, the user's skin begins to quickly flush, and their clothing begins to smoke. That is only a passive ability; the blade's actual capabilities are actually revealed with each swing, which delivers a searing third degree burn if swung and in contact with flesh. Fabrics actually are set aflame with a single touch of this blade. As well as having close-ranged attack, this blade also possesses an 'Area of Effect' ability, in which the user raises said blade in the air, which releases a mini-hurricane up to 100ft in diameter, of a thick-fiery mixture, destroying anything in its path. But after this ability, the sword begins to turn into ash, but it can be summoned again after a five post cool down period, good as new. Rank: Advanced
Name: बाधा रिमूवर [Baadha Rimoovar/The Obstacle Remover] Weapon Type: Sword Picture: [x] Description: This Reequip blade made of meteor, is not an offensive weapon, as if it more supportive (Though it can be used like a regular sword). It is actually a negating weapon for certain spells, ironically- heavily excluding flame magic. Abilities: With a single swipe of this sword, the user releases a red hued arch of magical energy in the nearest 50ft, which negates elemental magics that are of Basic Rank. The only reason this cannot negate flame magic, is because the user would prefer to eat it instead of negating it completely. Rank: Basic
Name: बाधा रिमूवर Pt 2 [Baadha Rimoovar/The Obstacle Remover Part 2] Weapon Type: Sword Picture: [x] Description: This Reequip blade made of meteor, is not an offensive weapon, as if it more supportive (Though it can be used like a regular sword). It is actually a more advanced version of the Original Obstacle Remover, which could only negate basic elemental spells. Abilities: With a single swipe of this sword, the user releases a red hued arch of magical energy in the nearest 60ft, which negates elemental magics that are of Advanced Rank. The only reason this cannot negate flame magic, is because the user would prefer to eat it instead of negating it completely. Rank: Advanced
Name: तलवार के कमांडर [Talavaar Ke Kamaandar/Commander of the Swords] Weapon Type: Sword Picture: [x] Description: A powerful Reequip sword that possesses the ability over the 'basis' of life, and is capable is disintegrating matter that makes contact with the blade, but not all matter. Advanced weapons and armor have a slightly better chance against a blade of such high caliber; though basic weapons, projectiles, and armor are very vulnerable to this sword. Abilities: This sword is capable of disintegrating matter, whether a solid, liquid, or gas. It is somewhat similar to disassembly magic, but instead splits the object cell by cell, particle by particle, until each fragment is so far away from one another, that each fragment just becomes lost in time, hence disintegrating the object. The user can also accidentally cause themselves to disintegrate if they so happen to accidentally stab themselves. Though it is not hopeless. If stabbed or sliced with the blade, the part struck can still be brought back together, give or take a few cells. But it's a difficult process to draw every particle to one another, and requires a lot of concentration and magical energy to do so. Rank: Advanced
Name: क्रिएटिव पावर [Krietiv Paavar/The Creative Power] Weapon Type: Sword Picture: [x] Description: A beautiful reequip sword in a glistening rainbow hue, one or the more beautiful blades in the user's collection. This blade possesses the power of all four major elements: Water, Fire, Earth, and Wind/Air. Abilities: Fire Mode: The entire blade turns a bright red hue, and delivers fire burning damage. Is enhanced with the user's fire dragon magic. Water Mode: The entire blade turns a baby blue, and delivers cooling water damage. Earth: The blade turns into a glistening grey, like steel, and cuts far better than most blades. Wind: The blade turns invisible, and delivers air slashing damage. It may also create mini-tornadoes up to twelve feet high.
All of the blades are able to launch arch projectiles that are at most 10ft long, of the activated element. Rank: Basic
Name: पावर का विनाश [Paavar Ka Vinaash/The Destruction of Power] Weapon Type: Sword Picture: [x] Description: An extremely powerful reequip blade specifically used to destroy non-human or immortal beings, popularly: Dragons. Abilities: This blade is cloaked in pure fire dragon flame, and is the poster-weapon for slaughtering fire dragons or other non-human fire beasts. But it is not limited to just that. It is also easier to slaughter non-human beasts with this blade, fire beasts are just far easier to slaughter than something like an earth or light dragon, which would take more time. This was the very first blade that the user has ever made, hence hey possess a high range of sword fighting skill when equipped with this blade, and could very well just use it on a mortal human if they desire. This blade is similar to the destroyer, as it is capable of emitting an ungodly heat, it is actually hotter than the destroyer by a few more hundred degrees. This means that this begins to actually burn the user's clothing off, as well as those within the nearest 30ft. Rank: Advanced
Name: Mobeena Weapon Type: Sword Picture: [x] Description: The usual sword that the user carries around with, can be swapped with other reequip weapons. The user has no previous memory of how or where she got this blade, as it appears to be rather average compared to the others. Abilities: Only the user seems to be the only one to wield this blade, those that are foolish to wield it if they are not of the user's bloodline (like a child or parent of the user) will find that the blade is extremely heavy, and just cannot be lifted- period. Rank: Basic
Name:The Protector Weapon Type: Shield Picture: [x] Description: A reequip shield crafted by the user under the inspiration of her missing dragon father, Infereon. This shield is also used for the user's guardian magic, and is a fire-based weapon, granting fire damage and giving extra protection from other fire spells, and ice spells. Abilities: The shield is extremely hot to the touch, and one touch could give you a nasty second degree burn. But what makes this shield especially powerful, is its ability to create a fiery shield at the user's command, as if it can understand her. The shield produces an actually red flame, and this flame spreads all around the shield, and grows larger in the shape of the shield. In total, the fire can grow as large as six feet tall, granting heavy fire damage and concussive damage. That means that if the user wishes to use their guardian magic to 'charge' at an enemy, the foe will be faced with a fiery blunt blow. Blade that touch this shield tend to stick to it, as many blades will melt upon contact with the sword. Rank: Advanced
Name: Coat of Arms Weapon Type: Shield Picture: [x] Description: Appears to be a standard shield, but can withstand far more than the average scrap of metal, even a bullet. Abilities: When the user charges with their guardian magic, all blunt damage is enhanced, as this shield is near-indestructible, even to flames or a bullet. Getting hit with this shield would guarantee a lot of pain in the process. Rank: Basic
Name: Fire Maiden Armor Type: Light Armor/ Fire Magic Picture: [x] Description: A skimpy gorgeous suit that is primarily fire-based. Abilities: All of the user's fire abilities are enhanced when this armor is on. Distances and sizes increase by 30ft respectively. The user also becomes immune to fire magic, including basic God and Devil Slaying Flames, but they are not totally immune to any advanced spells that they may have. Their flames are also more powerful, making them significantly stronger than the common fire mage. Rank: Advanced
Name: Holy Maiden Armor Type: Light Armor/ Light Magic Picture: [x] Description: A EXTREMELY SKIMPY piece of cloth that somehow possesses ANY form of protection, mainly from light magic. Abilities: The user is not only immune to Basic-Level Light Magic Spells, but they are also able to manipulate light, while incorporating their own flame. Mainly, the user can create a powerful eighty foot beam of the combination of light and fire. Rank: Basic
Name: Midnight Maiden Armor Type: Light Armor/Darkness Magic Picture: [x] Description: No longer have the energy to discuss her taste in fashion. This 'armor' incorporates darkness and gravity magic, creating a more 'lunar' magic type. Abilities: Not only is the user immune to basic darkness spell, but they are also able to create miniature black holes, which are at most- 10ft in diameter, but still just as deadly. The user also becomes significantly heavier, to the point where their attacks hit harder. This is arguably their strongest piece of 'armor.' Rank: Advanced
Name: The Water Maiden Armor Type: Light Armor/ Water Magic Picture: [x] Description: A piece of cloth, in essence, that acts as a means of defense against water magics, all while utilizing such spells. Abilities: Not only does this armor allow the user to become immune to Basic-Level Water Magic spells, but it also allows the user to actually breathe underwater. For more offensive purposes, the user is able to control nearby bodies of water, which means that they are able to counter a water projectile with ease. Rank: Basic
Posted: Sat Dec 24, 2016 8:14 pm
Spell Name: Fire Dragon's Fists Magic Name: Fire Dragon Slaying Magic [3rd Gen] Magic Type: Caster/ Lost Description: Sebastian engulfs her fists in bright red flames, with each swing, a rocket of flames shoots out in succession, firing eat bolt of flame up to 50ft away. The user may hit up close to their victim; not only granting blunt damage, but a second degree burn to boot. From Wiki. Rank: Basic
Spell Name: Fire Dragon's Claws Magic Name: Fire Dragon Slaying Magic [3rd Gen] Magic Type: Caster/ Lost Description: Sebastian ignites herr feet or hands with flames and proceeds to assault the opponent with a powerful fire-enhanced kick or punch, with the flames greatly augmenting the power of said attack. She can also create flames from her feet, greatly enhancing speed and allowing her to jet-propel in any direction she desires. Sebastian can also combine the jet-propulsion capabilities of this spell for use with other techniques. From Wiki. Rank: Basic
Spell Name: Fire Dragon's Roar Magic Name: Fire Dragon Slaying Magic [3rd Gen] Magic Type: Caster/ Lost Description: Sebastian first inhales, gathering fire in her mouth, and then releases such fire in the direction of her opponent, creating a large, exploding fireball which damages and burns up to 80ft away, causing massive explosive damage. Second degree burns is also another side effect of being struck by the flames and living to tell the tale. From Wiki. Rank: Basic
Spell Name: Fire Dragon's Hot Tub Magic Name: Fire Dragon Slaying Magic [3rd Gen] Magic Type: Caster/ Lost Description: The user engulfs their entire body in flames to heat up the surrounding area. This is powerful enough to make water reach scalding temperatures. From Wiki. Rank: Basic
Spell Name: Fire Dragon's Glorious Wings Magic Name: Fire Dragon Slaying Magic [3rd Gen] Magic Type: Caster/ Lost Description: Sebastian rushes forward against two opponents. While doing so, she produces a large stream of fire from each of her arms, which, when it comes in contact with the foes, burns them and at the same time sends them flying away behind them due to the blunt force of the produced fire. From Wiki. Rank: Basic
Spell Name: Fire Dragon's Drop Bomb Magic Name: Fire Dragon Slaying Magic [3rd Gen] Magic Type: Caster/ Lost Description: Generating a large flame with their hands joined together, Sebastian creates a circular orb of flame that can span up to the size of fifty feet. As she begins to slowly pull her hands apart from each other, the orb begins to slowly come down to the ground. Once the orb lands on the ground, everything in the area minus Sebastian, is caught in the massive 50ft explosion, third degree burns is a common side effect of the blast. Rank: Advanced
Spell Name: Fire Dragon's Dramatic Come Back Magic Name: Fire Dragon Slaying Magic [3rd Gen] Magic Type: Caster/ Lost Description: Sebastian is able to drawn in any ranking regular fire projectile to her mouth, and any Basic Level God and Devil Slaying fire magic projectile. She then fires back the projectile up to 50ft, using some of her own fire magic to add more to the blast. Rank: Basic
Spell Name: Fire Dragon's Magnificent Spiral Magic Name: Fire Dragon Slaying Magic [3rd Gen] Magic Type: Caster/ Lost Description: Sebastian raises both hands over her head; front the ground up, a cylinder spinner of fire begins to grow longer, encircling Sebastian who is in the center. As her hands move to the side, the cylinder begins to expand to the nearest 80ft of the user, causing a great deal of fire damage. Rank: Advanced
Spell Name: Fire Dragon's Arrow Onslaught Magic Name: Fire Dragon Slaying Magic [3rd Gen] Magic Type: Caster/ Lost Description: Sebastian raises her hand, summoning forth a fiery onslaught of arrows within the nearest 40ft. Rank: Basic
Spell Name: Fire Dragon's Embrace Magic Name: Fire Dragon Slaying Magic [3rd Gen] Magic Type: Caster/ Lost Description: Sebastian's entire body warms up to a comfortable temperature, which can be used for proper insulation of heat in colder areas, as well as keeping others warm with her hug. Rank: Basic
Spell Name: Fire Dragon's Gown Magic Name: Fire Dragon Slaying Magic [3rd Gen] Magic Type: Caster/ Lost Description: All of Sebastian's clothing temporarily transform into a beautiful gown of fire, with the skirt of this gown being at 50ft, spreading throughout the area. When she twirls around, a 70ft spiral of brilliant flames spreads through the area in a deadly blaze, granting third degree burns. Rank: Advanced
Name: 'Just Some Pendant' Item Type: Pendant Picture: [x] Description: A beautiful pendant of origins that Sebastian no longer remembers. It contains actual dragon's breath from her own dragon father, Infereon- which she does not know. Abilities: This pendant can consume basic devil and god slaying flames, and advanced fire dragon flames to store for up to ten posts, for later use, if desired by the user. This greatly amplifies the user's fire magic power. Rank: Advanced
Name: Hubert Item Type: Stress Ball Picture: [x] Description: A cynical, miserable, talking stress ball- possibly more stress than Sebastian. Abilities: Just a great "destressor." Rank: Basic
Posted: Mon Dec 26, 2016 6:58 pm
Spell Name: Chain Tendrils Magic Name: Chain Magic Magic Type: Caster Description: A rune appears below Sebastian feet; this octagonal rune releases up to eight magically-infused chains out of its eight angles. Each chain possesses a sharp arrowhead-like blade that pierces through a target. Rank: Advanced
Spell Name: Chain Mending Magic Name: Chain Magic Magic Type: Caster Description: Sebastian summons a single chain to wrap around a wound. The chain begins to dissolve into the wound, healing it. The more severe the wound, the longer it will take for the chain to heal. Rank: Advanced
Spell Name: Chain Puppetry Magic Name: Chain Magic Magic Type: Caster Description: Sebastian is able shoot out smaller chains from her fingers, up to one for each finger, making it ten. Each chain possesses a smaller needle at the end, which can be used to latch onto people or objects. She can do this for up to twenty feet away. Rank: Advanced
Spell Name: Chain Strengthening Magic Name: Chain Magic Magic Type: Caster Description: Sebastian is able to enhance the quality of her shields with chains, making the sword blunter. She is also able to incorporate her fire magic, making the shield possess some fire burning damage. Rank: Basic
Spell Name: Swap Magic Name: Territory Magic Magic Type: Caster Description: The user possesses the ability to switch places with other people who are in close proximity. It can only be limited to one person at a time. Rank: Advanced
Spell Name: Spatial Prison Magic Name: Territory Magic Magic Type: Caster Description: The caster has the option to imprison any living being of their choice inside their "space", and if the caster desires so, can sap their Magic Power away. Their space is a bubble of different hues of red, which has oxygen within the inside to keep the victim alive. It cannot be destroyed by outside sources, but from within. Rank: Advanced
Spell Name: Teleportation Magic Name: Territory Magic Magic Type: Caster Description:The user has the ability of teleporting people and/or objects of their choice to the nearest mile away, but it must have been a location that the user has visited. This is done by a touch of the user's hand. Rank: Advanced
Spell Name: Spatial Vehicle Magic Name: Territory Magic Magic Type: Caster Description:The user has the ability of to teleport themselves into a location within the nearest two miles. This is done by creating a spatial orb around them, which then shrinks down along with the user until it disappears. The orb then reappears in the user's desired location. Up to four people may fit into this orb. Rank: Basic
Spell Name: Ice Devil's Rage Magic Name: Ice Devil Slaying Magic Magic Type: Caster Description: After inhaling, Rin releases a large blue blizzard of cold air, ice and snow from his mouth, directing it towards an area of his choosing. The blizzard inflicts great damage upon those it contacts, causing everyone unable to resist it to be sent flying away with great force. It also leaves behind a trail of destruction in its wake, heavily damaging the area it passes through. Range: 200 feet. Duration: 1 post. Rank: A Rank: Basic
Spell Name: Ice Devil's Zeroth Long Sword Magic Name: Ice Devil Slaying Magic Magic Type: Caster Description: Rin covers his right fist with his left palm and separates them, creating an ethereal sword in between his two hands that delivers a swift cut to the target while encasing them in solid ice. Range: 0-50 feet. Duration: 3 posts. Rank: A Rank: Basic
Spell Name: Ice Devil's Zeroth Twin Blades Magic Name: Ice Devil Slaying Magic Magic Type: Caster Description: An advanced form of the Zeroth Long Sword. After first creating the long sword, Rin unsheathes his katana and encases it in bright blue flames. He utilizes both weapons at the same time, delivering an initial strike with his fire sword to further incapacitate the opponent before delivering a finishing blow with his Zeroth long sword. The combined force of the attack is enough to cause severe damage to the target and to the immediate surrounding area. Range: 0-50 feet. Duration: 4 posts. Rank: S Rank: Advanced
Spell Name: Ice Devil's Zeroth Destruction Bow Magic Name: Ice Devil Slaying Magic Magic Type: Caster Description: Rin creates an intricate bow made of ice and charges it with an ice arrow that is fired at the target at high speeds. Once the arrow makes contact with its target, it turns into a spiky array of ice. Range: 100 feet. Duration: 1 post. Rank: A Rank: Advanced
Ice-Make Magic
Spell Name: Ice Blade: Seven Slice Dance Magic Name: Ice-Make Magic Magic Type: Caster Description: After creating sharp blades made of ice on his arms, Rin rapidly slashes his enemy seven times. Five of these strikes are individual strikes while the final two are a dual strike, after which the ice is destroyed. He is also able to use the spell by freezing his own blood. Range: 0-1 feet. Duration: 1 post. Rank: A Rank: Basic
Spell Name: Ice-Make: Super Freeze Arrow Magic Name: Ice-Make Magic Magic Type: Caster Description: By using Ice-Make: Ice Geyser, Rin can reach to a high point to shoot his arrow. After the shot, the speed of the arrow increases with gravity and air pressure, grievously wounding the enemy. Range: 300 feet. Duration: 1 post. Rank: A Rank: Basic
Spell Name: Ice-Make: Ice Geyser Magic Name: Ice-Make Magic Magic Type: Caster Description: Using uses both hands to freeze the ground in front of him, Rin creates a single tower of ice spikes that can impale opponents. The technique can be altered slightly to create a curve-formation in front of him by foregoing freezing the ground and casting the spell with both hands in different sides. Range: 100 feet. Duration: 1 post. Rank: A Rank: Basic
Spell Name: Ice-Make: Ice Wall Magic Name: Ice-Make Magic Magic Type: Caster Description: An enhanced version of Ice-Make: Ice Geyser, this spell freezes the opponent rather than impaling them. Range: 100 feet. Duration: 1 post. Rank: A Rank: Basic
Spell Name: Ice-Make: Freeze Lancer Magic Name: Ice-Make Magic Magic Type: Caster Description: An enhanced version of Ice-Make: Lance, Rin puts his fist over his palm and creates lances made of ice that attack the target from different directions. Each lance is powerful enough to destroy rock. Range: 65 feet. Duration: 2 posts. Rank: A Rank: Basic
Spell Name: Ice-Make: Ice Impact Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin brings his right fist down on his left palm, creating a massive, intricately-designed hammer with ice spikes at the head. The giant hammer is brought down onto the targeted area, creating a great impact upon contact. Range: 100 feet (distance); 250 feet (height); 85 feet (width). Duration: 1 post. Rank: A Rank: Basic
Spell Name: Ice-Make: Igloo Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin places both hands on the ground, creating a dome made of ice around the target to trap them. The dome appears to be transparent and has strength enough to contain the explosive force of several bombs. Range: 50 feet. Duration: 3 posts (unless dispelled or overpowered). Rank: A Rank: Basic
Spell Name: Ice-Make: Diamond Cage Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin creates a diamond-esque sphere of unmeltable ice on the target’s body. Such a spell is capable of destroying the body of the person trapped inside, along with the ice itself. The down side to this technique is that the sphere loses its hardness the farther away it gets from Rin until it eventually shatters, freeing the trapped individual. Range: 0-45 feet (breaks apart upon reaching maximum). Duration: 1-4 posts (depends on strength of magic, distance, etc.). Rank: A Rank: Basic
Spell Name: Ice-Make: Lance Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin puts his fist over his palm and creates multiple lances. He directs them towards his target and impales them. Range: 40 feet. Duration: 2 posts. Rank: B Rank: Basic
Spell Name: Ice-Make: Floor Magic Name: Ice-Make Magic Magic Type: Caster Description: A spell in which Rin slams a hand on the floor, creating a slippery layer of ice over it. He can also freeze the surfaces of bodies of water with this spell and slide on the resultant floor. Additionally, this technique can be used to immobilize targets by freezing their legs. Range: 275 feet. Duration: 4 posts. Rank: B Rank: Basic
Spell Name: Ice-Make: Prison Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin creates a large rectangular cage out of ice. Range: 0-95 feet. Duration: 5 posts (unless dispelled or overpowered). Rank: B Rank: Basic
Spell Name: Ice-Make: Ice Cannon Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin crafts a long-barreled cannon capable of firing ice cannonballs, dealing massive amounts of damage to the target. Range: 125 feet. Duration: 1 post. Rank: B Rank: Basic
Spell Name: Ice-Make: Grappling Hook Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin creates a pair of four-pointed grappling hooks with chains that connect with the Ice-Make aura around his hands, allowing him to lift himself. Range: 6-215 feet. Duration: 1 post. Rank: B Rank: Basic
Spell Name: Ice-Make: Death Scythe Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin crafts a giant scythe made out of ice and jumps into the air. While in the air, he swings it at the opponent for increased momentum. Range: 0-8 feet. Duration: 3 posts. Rank: B Rank: Basic
Spell Name: Ice-Make: Crescent Blades Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin fires a barrage of crescent-shaped ice projectiles, allowing him to attack multiple targets at once. Range: 0-95 feet. Duration: 3 posts. Rank: B Rank: Basic
Spell Name: Ice-Make: Sword Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin creates a sword made of ice for melee combat. The sword is strong enough to use against normal swords and can also be launched as projectiles. Range: 0-8 feet. Duration: 3 posts. Rank: C Rank: Basic
Spell Name: Ice-Make: Shield Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin creates a large shield in front of him that protects everything behind it. Range: 50 feet (height); 20 feet (width). Duration: 2 posts. Rank: C Rank: Basic
Spell Name: Ice-Make: Clone Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin creates a copy of himself out of ice. This spell can be used to avoid attacks or to create a distraction for a surprise attack. Range: 0-2000 feet. Duration: 5 posts (unless dispelled or overpowered). Rank: C Rank: Basic
Spell Name: Ice-Make: Stairs Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin makes stairs of ice so he can get to previously unreachable locations. Range: 0-1000 feet. Duration: 1 post. Rank: C Rank: Basic
Spell Name: Ice-Make: Knuckle Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin creates several fists of ice that strike the target from below. Range: 55 feet. Duration: 1 post. Rank: C Rank: Basic
Spell Name: Ice-Make: Saucer Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin creates a giant spinning ice disk which possesses cutting power equivalent to a buzz saw, launching it at his target. Range: 0-115 feet. Duration: 1 post. Rank: C Rank: Basic
Spell Name: Ice-Make: Thieving Hand Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin forms a human hand out of ice. The hand’s long “arm” enables him to surreptitiously steal items without their rightful owners noticing. Range: 0-100 feet. Duration: 2 posts. Rank: C Rank: Basic
Spell Name: Ice-Make Unlimited: One Sided Chaotic Dance Magic Name: Ice-Make Magic Magic Type: Caster Description: Utilizing the usual Ice-Make stance, Kaya begins to emit ice from her palm. With remarkable shaping speed, she creates a vast amount of swords and axes that are all made of ice in various shapes and sizes. These weapons are connected by a large chain of ice that spirals around her several times, with the blades pointing outwards. Kaya then swings one arm forward and the other backwards, sending the large chain of weapons towards the target and freezing the area around them. Range: 0-145 feet. Duration: 2 posts. Rank: S Rank: Advanced
Spell Name: Ice-Make: Rampart Magic Name: Ice-Make Magic Magic Type: Caster Description: Rin forms a massive wall of ice that is capable of stopping any opponent in their tracks. The downside to this spell is that it consumes a large amount of magic power. Range: 1000 feet (height and width). Duration: 4 posts (unless dispelled or overpowered). Rank: S Rank: Advanced
Fire Magic
Spell Name: Blue Shower Magic Name: Fire Magic Magic Type: Caster Description: Rin summons forth his Magic Seal, from which a number of fierce, blue flames in the form of elongated circles are fired at the enemy in a scattered formation, targeting a mildly wide area. Range: 1000 feet. Duration: 1 post. Rank: A Rank: Basic
Spell Name: Fire Bullet Magic Name: Fire Magic Magic Type: Caster Description: Rin releases a large, bullet-like stream of fire towards his target. The spell is powerful enough to send the opponent flying several thousand feet. Range: 0-400 feet. Duration: 1 post. Rank: A Rank: Basic
Spell Name: Red Carpet Magic Name: Fire Magic Magic Type: Caster Description: A spell in which the flames take on unique properties, becoming solid, flexible and seemingly harmless. The flames are then turned into a small blaze which grows larger and larger and begins to spiral around Rin, who proceeds to stand on the flames' tip. The flames, now much larger, act as a mean of transportation, allowing him to fly by standing on them. At such a point, the fire takes on the shape of a fierce, flexible "column", or- as befitting the spell's name- an unconventional red carpet. Rin typically employs this spell to dodge enemy attacks and to remain out of the enemy's range. Range: 0-300 feet. Duration: 5 posts unless dispelled, 3 post cool-down. Rank: B Rank: Basic
Spell Name: Prominence Whip Magic Name: Fire Magic Magic Type: Caster Description: With an arched movement of his arm, Rin summons forth a number of fiery, curved purple beams which are fired towards the target. Each beam tracks the target down and moves to strike them separately from the others. On contact, the beams generate a large explosion, similar in appearance to blue fireworks. Range: 10-800 feet. Duration: 1 post. Rank: B Rank: Basic
Spell Name: Prominence Typhoon Magic Name: Fire Magic Magic Type: Caster Description: Rin stretches his arms wide open to either side of himself, creating a spiraling column of fire that is released and sent flying towards the enemy. Range: 1000 feet. Duration: 1 post. Rank: B Rank: Basic
Spell Name: Red Skull Magic Name: Fire Magic Magic Type: Caster Description: Rin extends his hands upwards, conjuring a ball of fire which he then lobs at his opponent. The sphere is adorned by a figure similar to a stylized, cartoonish skull that possesses a somewhat material form. Direct contact with the skull can inflict enough blunt damage to break bones while simultaneously causing severe burns to the target. Range: 0-250 feet. Duration: 1 post. Rank: B Rank: Basic
Spell Name: Flame of Rebuke Magic Name: Fire Magic Magic Type: Caster Description: Rin creates golden flames from the palm of his hand, launching them in the direction of his opponent. As the flames propel forward, they grow larger in size until a massive wall of flames is created. These flames are extremely powerful, being capable of destroying a decent-sized village. Range: 3 miles in width, 2500 feet in height. Duration: 1 post. Rank: S+ Rank: Advanced
Spell Name: Hell Prominence Magic Name: Fire Magic Magic Type: Caster Description: Rin builds up blue energy in front of him. Said energy is subsequently released into a large, long and powerfully destructive laser-like beam that is capable of creating a chain of explosions throughout an area at least the size of Hargeon. Range: 5000 feet. Duration: 1 post. Rank: S Rank: Advanced
Sword Magic
Spell Name: Yasha's Empty Flash Magic Name: Sword Magic Magic Type: Caster Description: A technique that allows Rin to slash whatever he is attacking without touching it with the blade, shattering even Magic armor or weapons with one attack. It is also able to cut any organ inside the victim's body without severing clothes and/or skin. Range: 0-9 feet. Duration: 1 post. Rank: A Rank: Basic
Spell Name: Narukami Magic Name: Sword Magic Magic Type: Caster Description: Rin creates a dark wave from his sword, which cuts through everything in its path. This technique has been shown capable of cutting through even Gajeel Redfox's Iron Dragon Scales. Range: 0-25 feet. Duration: 1 post. Rank: A Rank: Basic
Spell Name: Tsuranuki Magic Name: Sword Magic Magic Type: Caster Description: A spell that makes Rin's blade longer and more powerful. It provides him with the ability to cut through even the toughest of materials. Range: 0-7 feet. Duration: 4 posts. Rank: A Rank: Basic
Spell Name: Garuda Flame Magic Name: Sword Magic Magic Type: Caster Description: A technique that creates fire from Rin's blade and attacks the opponent. It possesses the same properties as Yasha's Empty Flash and is powerful enough to destroy the legendary Erza Scarlet's Flame Empress Armor. Range: 0-9 feet. Duration: 1 post. Rank: S Rank: Advanced