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huffnut
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PostPosted: Wed Oct 21, 2015 5:33 am


Zancuno
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Funny thing, I'm actually in a guild like this at the moment (not PMD but still Pokemon) which was only recently revived. How they have it working is by having three gms/mods rather than just one, or opposed to having too many, as well as a crunch-based system (no doubt to prevent godmodding).
As a person who plays tabletops such DnD as a hobby, I could help design such a system, if need be.

Sure actually I could make a few sub forums for this so that it can be mostly organized. Although I believe that in order to set it up, we need to form maps of some kind. It might take a great deal of planning but I believe that is what makes the better of role plays anyways. Just think, if we have issues with someone suddenly not posting, it can be solved by the players moving to another area thread. This solves the afk problem 0.0.
Hm, perhaps. Afk might be a bit harder to circumvent than that, unless my brain isn't processing what you said properly and apologize if that's the case in advance. Maps are always a fun thing to make, though, and can be quite useful. I suppose I can make a combat system as well as some stuff crunch-wise for character creation. Lots of experience with tabletops will allow me to mess around with how things could work. I know around five different mechanics that could be implemented.

Hmmm I was thinking that if one party member decided to go on a haitus in one map, the rest of the party could move to another map and continue on until the other comes back. It sounds un-fair yes, but in reality on the other map they won't have whatever the learned or got in the next map. I think in that way it helps rid of afk freezes. Sure we could put stipulations on what can be used for a character, although as with Gaia we got to be careful with battle mechanics. Mainly because you can roll only one die. Although this might actually be fun. The problem that I saw with the mystery dungeon guild is that the team completely decided how their mission would go. Although if we had something like Dungeon Masters, it would be more interesting because the mission or area wouldn't be so easily defeated, leaving the RPer to think.
Actually, you can roll multiple dice which means we could even use WoD mechanics, which needs buttloads of dice. But yeah got to be careful with mechanics and try not to overcomplicate things. And yes, Dungeon Masters (or Game Masters as other tabletops call it) are a good thing to have about and it allows for a more interactive setting. It's important to know that this will no doubt mean shorter post are more acceptable since the GM will provide description of what is seen or found and players will only have to react to it.

Makes a ton more sense actually. Honestly it sounds like we are literally piecing together an idea here. While on the side note, I'm working on the next guild event. Hopefully it should be an interesting topic. I saw Princess Auracat today but no word was replied back or post made. I haven't seen her online for weeks but at the same time she deals with school and borrowing a computer. I hope I can get most of the guild alive and also bring in some fresh blood.. or fur... maybe flesh for some.. Either way it almost sounds like I need to open up word and start making notes and building something for this rp idea. Maybe get some art involved.. but I have a ton of art to catch up on..

Edit: that avi makes me want to make a lucario minecraft skin based off it. (been doing that a lot)
Heh, I second the art business. Way busy these days. And yeah, we should start making notes.
And thanks, I figured no one has done many green lucario.
PostPosted: Wed Oct 21, 2015 11:31 am


huffnut
Zancuno
huffnut
Zancuno
huffnut
Hm, perhaps. Afk might be a bit harder to circumvent than that, unless my brain isn't processing what you said properly and apologize if that's the case in advance. Maps are always a fun thing to make, though, and can be quite useful. I suppose I can make a combat system as well as some stuff crunch-wise for character creation. Lots of experience with tabletops will allow me to mess around with how things could work. I know around five different mechanics that could be implemented.

Hmmm I was thinking that if one party member decided to go on a haitus in one map, the rest of the party could move to another map and continue on until the other comes back. It sounds un-fair yes, but in reality on the other map they won't have whatever the learned or got in the next map. I think in that way it helps rid of afk freezes. Sure we could put stipulations on what can be used for a character, although as with Gaia we got to be careful with battle mechanics. Mainly because you can roll only one die. Although this might actually be fun. The problem that I saw with the mystery dungeon guild is that the team completely decided how their mission would go. Although if we had something like Dungeon Masters, it would be more interesting because the mission or area wouldn't be so easily defeated, leaving the RPer to think.
Actually, you can roll multiple dice which means we could even use WoD mechanics, which needs buttloads of dice. But yeah got to be careful with mechanics and try not to overcomplicate things. And yes, Dungeon Masters (or Game Masters as other tabletops call it) are a good thing to have about and it allows for a more interactive setting. It's important to know that this will no doubt mean shorter post are more acceptable since the GM will provide description of what is seen or found and players will only have to react to it.

Makes a ton more sense actually. Honestly it sounds like we are literally piecing together an idea here. While on the side note, I'm working on the next guild event. Hopefully it should be an interesting topic. I saw Princess Auracat today but no word was replied back or post made. I haven't seen her online for weeks but at the same time she deals with school and borrowing a computer. I hope I can get most of the guild alive and also bring in some fresh blood.. or fur... maybe flesh for some.. Either way it almost sounds like I need to open up word and start making notes and building something for this rp idea. Maybe get some art involved.. but I have a ton of art to catch up on..

Edit: that avi makes me want to make a lucario minecraft skin based off it. (been doing that a lot)
Heh, I second the art business. Way busy these days. And yeah, we should start making notes.
And thanks, I figured no one has done many green lucario.

Makes sense. Honestly work has me busy. I actually have to work on the guild's birthday so I'll have to post it at Midnight (my time) tonight and monitor it before and after work. Art is being selective with me. I seem to want to draw only what comes to mind. I'm having troubles oddly with requests. Yeah I don't think I've ever seen a green lucario on Gaia before.


Zancuno

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huffnut
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PostPosted: Wed Oct 21, 2015 3:46 pm


Zancuno
huffnut
Zancuno
huffnut
Zancuno
huffnut
Hm, perhaps. Afk might be a bit harder to circumvent than that, unless my brain isn't processing what you said properly and apologize if that's the case in advance. Maps are always a fun thing to make, though, and can be quite useful. I suppose I can make a combat system as well as some stuff crunch-wise for character creation. Lots of experience with tabletops will allow me to mess around with how things could work. I know around five different mechanics that could be implemented.

Hmmm I was thinking that if one party member decided to go on a haitus in one map, the rest of the party could move to another map and continue on until the other comes back. It sounds un-fair yes, but in reality on the other map they won't have whatever the learned or got in the next map. I think in that way it helps rid of afk freezes. Sure we could put stipulations on what can be used for a character, although as with Gaia we got to be careful with battle mechanics. Mainly because you can roll only one die. Although this might actually be fun. The problem that I saw with the mystery dungeon guild is that the team completely decided how their mission would go. Although if we had something like Dungeon Masters, it would be more interesting because the mission or area wouldn't be so easily defeated, leaving the RPer to think.
Actually, you can roll multiple dice which means we could even use WoD mechanics, which needs buttloads of dice. But yeah got to be careful with mechanics and try not to overcomplicate things. And yes, Dungeon Masters (or Game Masters as other tabletops call it) are a good thing to have about and it allows for a more interactive setting. It's important to know that this will no doubt mean shorter post are more acceptable since the GM will provide description of what is seen or found and players will only have to react to it.

Makes a ton more sense actually. Honestly it sounds like we are literally piecing together an idea here. While on the side note, I'm working on the next guild event. Hopefully it should be an interesting topic. I saw Princess Auracat today but no word was replied back or post made. I haven't seen her online for weeks but at the same time she deals with school and borrowing a computer. I hope I can get most of the guild alive and also bring in some fresh blood.. or fur... maybe flesh for some.. Either way it almost sounds like I need to open up word and start making notes and building something for this rp idea. Maybe get some art involved.. but I have a ton of art to catch up on..

Edit: that avi makes me want to make a lucario minecraft skin based off it. (been doing that a lot)
Heh, I second the art business. Way busy these days. And yeah, we should start making notes.
And thanks, I figured no one has done many green lucario.

Makes sense. Honestly work has me busy. I actually have to work on the guild's birthday so I'll have to post it at Midnight (my time) tonight and monitor it before and after work. Art is being selective with me. I seem to want to draw only what comes to mind. I'm having troubles oddly with requests. Yeah I don't think I've ever seen a green lucario on Gaia before.
Yeah, you said it. And thing, I've begun to work on the crunch for rp. It's far from done but it's a start! I haven't decided what scale of dice and stats to use yet but I've got it down to five stats.
PostPosted: Thu Oct 22, 2015 1:24 am


Maps? easy solution...
http://www.gozzys.com/dungeon-maps
Boom! 1 Dungeon Generator... an easy solution to a floor plan.

Dilrax Stormpaw
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PostPosted: Sat Nov 07, 2015 1:19 pm


Dilrax Stormpaw
Maps? easy solution...
http://www.gozzys.com/dungeon-maps
Boom! 1 Dungeon Generator... an easy solution to a floor plan.

Hmmm.... I'm pretty sure that there is a mystery dungeon map generator somewhere.... Maybe a mix of different map generators. Seriously, I know PMD doesn't have many roman type of ruins that actually maintain the look. This has grown so much as an idea.
PostPosted: Sat Nov 07, 2015 1:25 pm


huffnut
Zancuno
huffnut
Zancuno
huffnut
Actually, you can roll multiple dice which means we could even use WoD mechanics, which needs buttloads of dice. But yeah got to be careful with mechanics and try not to overcomplicate things. And yes, Dungeon Masters (or Game Masters as other tabletops call it) are a good thing to have about and it allows for a more interactive setting. It's important to know that this will no doubt mean shorter post are more acceptable since the GM will provide description of what is seen or found and players will only have to react to it.

Makes a ton more sense actually. Honestly it sounds like we are literally piecing together an idea here. While on the side note, I'm working on the next guild event. Hopefully it should be an interesting topic. I saw Princess Auracat today but no word was replied back or post made. I haven't seen her online for weeks but at the same time she deals with school and borrowing a computer. I hope I can get most of the guild alive and also bring in some fresh blood.. or fur... maybe flesh for some.. Either way it almost sounds like I need to open up word and start making notes and building something for this rp idea. Maybe get some art involved.. but I have a ton of art to catch up on..

Edit: that avi makes me want to make a lucario minecraft skin based off it. (been doing that a lot)
Heh, I second the art business. Way busy these days. And yeah, we should start making notes.
And thanks, I figured no one has done many green lucario.

Makes sense. Honestly work has me busy. I actually have to work on the guild's birthday so I'll have to post it at Midnight (my time) tonight and monitor it before and after work. Art is being selective with me. I seem to want to draw only what comes to mind. I'm having troubles oddly with requests. Yeah I don't think I've ever seen a green lucario on Gaia before.
Yeah, you said it. And thing, I've begun to work on the crunch for rp. It's far from done but it's a start! I haven't decided what scale of dice and stats to use yet but I've got it down to five stats.

I've seen what you have made so far... hmmm I can list four main ways that aura is used:
1. Offense
2. Defense
3. Temporary Creation (Using aura and surroundings to make vortexes in a shape of an object.)
4. Healing (One of the less known but simple, Heal Pulse and a few others)

Angurios' wings could be described as a temporary formation of wings via aura but limit aura use in flight.

I might want to update that thread when I get the chance.


Zancuno

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PostPosted: Sat Nov 07, 2015 5:48 pm


Zancuno
huffnut
Zancuno
huffnut
Zancuno
huffnut
Actually, you can roll multiple dice which means we could even use WoD mechanics, which needs buttloads of dice. But yeah got to be careful with mechanics and try not to overcomplicate things. And yes, Dungeon Masters (or Game Masters as other tabletops call it) are a good thing to have about and it allows for a more interactive setting. It's important to know that this will no doubt mean shorter post are more acceptable since the GM will provide description of what is seen or found and players will only have to react to it.

Makes a ton more sense actually. Honestly it sounds like we are literally piecing together an idea here. While on the side note, I'm working on the next guild event. Hopefully it should be an interesting topic. I saw Princess Auracat today but no word was replied back or post made. I haven't seen her online for weeks but at the same time she deals with school and borrowing a computer. I hope I can get most of the guild alive and also bring in some fresh blood.. or fur... maybe flesh for some.. Either way it almost sounds like I need to open up word and start making notes and building something for this rp idea. Maybe get some art involved.. but I have a ton of art to catch up on..

Edit: that avi makes me want to make a lucario minecraft skin based off it. (been doing that a lot)
Heh, I second the art business. Way busy these days. And yeah, we should start making notes.
And thanks, I figured no one has done many green lucario.

Makes sense. Honestly work has me busy. I actually have to work on the guild's birthday so I'll have to post it at Midnight (my time) tonight and monitor it before and after work. Art is being selective with me. I seem to want to draw only what comes to mind. I'm having troubles oddly with requests. Yeah I don't think I've ever seen a green lucario on Gaia before.
Yeah, you said it. And thing, I've begun to work on the crunch for rp. It's far from done but it's a start! I haven't decided what scale of dice and stats to use yet but I've got it down to five stats.

I've seen what you have made so far... hmmm I can list four main ways that aura is used:
1. Offense
2. Defense
3. Temporary Creation (Using aura and surroundings to make vortexes in a shape of an object.)
4. Healing (One of the less known but simple, Heal Pulse and a few others)

Angurios' wings could be described as a temporary formation of wings via aura but limit aura use in flight.

I might want to update that thread when I get the chance.

well actually there's two more applications which govern its use and how it can be used, these are the basic principles but there are many smaller attributes of aura use and control, limited by ones own skill and which path they chose.

Offence
Defence
Clairvoyance (perceiving things or events in the future or beyond normal sensory contact, though the use of aura sense)
Channelling/Control (using and redirecting an element, [eg being hit by and redirecting a bolt of lighting back to the source] or puppetry of an object)
visual/Solid Manifestation (visually display of ones aura or manifesting it into a sold transparent form, which can be shaped through skilled control)
healing and restoration (mending and healing injury's and wounds)
PostPosted: Sat Nov 07, 2015 7:37 pm


Dilrax Stormpaw

Zancuno

Alright, I guess that can be a thing to implement for the combat system. The list of options are still not complete (need to make a few more colors as well as auras), but it's going somewhere.
After that, there will be a few decision making to do, such as possible ideas for improvement (exp gain).

huffnut
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PostPosted: Wed Nov 11, 2015 12:39 am


huffnut
Dilrax Stormpaw

Zancuno

Alright, I guess that can be a thing to implement for the combat system. The list of options are still not complete (need to make a few more colors as well as auras), but it's going somewhere.
After that, there will be a few decision making to do, such as possible ideas for improvement (exp gain).

Dilrax Stormpaw

Hmm.. well aura itself is a building process. If you want I could build a separate thread for this where I could try to identify the different traits of the different species. As for experience gain, you could make a system for that. Although the exp rewards could be either one of these possibilities: level up moves/abilities or aura increase. Since Aura is tied into your life force, using it in huge amounts can be especially deadly. If you just happen to use all of your extent well... you got the ending of "Lucario and The Mystery of Mew" all over again (meaning you die). One trick that some have adapted to resolve this is: After an aura attack is launched or used the aura loses form, turns invisible and is re-absorbed. Although the very problem with this is that you don't get the entirety back because some was dislocated and absorbed into the surroundings just like any other kind of energy. Aura can be re-generated though through proper rest and healthy diet. You could say that instead of the extra energy being stored as glycogen or fat, partials might radiate into the aura and become more. This cannot be scientifically proven but think, what happens when a ghost takes a bit of your energy? It obviously didn't reach into your body and pull out glucose.

Well what I just posted after the choice sentence became contradictory. If you wanted to you could make the system to where, you build up more reserve when leveling up and gain a better control of it. You could build abilities at certain points to do things like: regain more dispersed aura, faster aura regeneration, form more tools/shields/weapons/shapes, and finally one of the last ones might be aura integration (where you take a bit of your aura and infest a non-living aura to temporarily bend to your will. Lets just say something like..... a lock. You take a bit of your aura and infest the object's aura to form a temporary key used to unlock it... Maybe another example would be like plants. You infest it's aura to help it grow at a fast rate and control the direction of it's growth.) I said that should be last because it's... pretty OP.... That last one could tie into Channeling in case you somehow stole another object's aura and used it as your own.
PostPosted: Wed Nov 11, 2015 6:57 am


Dilrax Stormpaw

Zancuno

Alright, a page for specific species would be helpful. You did have one up before but I'm not sure where it went. Also, the reason why I set up character creation like this was so you could create a unique lucario. For example, a fiery aura doesn't automatically mean Hellurio, etc. As for aura drain, the stats I put up were the permanent kind of stats. For aura, we can use a stat called essence. Essence will equal the total sum of the Lucario's stats and will decrease when using aura abilities or when an enemy uses an essence drain attack. Essence drain will take twice as long to recover from than normal essence loss. When essence reaches zero, it is the equivalent of death as the can no longer reside within its host body. The other stat will be wounds, calculated by toughness and a die roll. When a lucario's wounds go below zero, critical effects ensue untill death is inevitable or treatment is applied. It is also possible to give a small stat based toward luck, that can be permanently expended to avoid dying and living to see another day...or not depending on the situation. Several, systems have a stat like this under many different names such as fate points, infamy, and willpower.

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PostPosted: Thu Nov 12, 2015 4:58 pm


Zancuno
huffnut

Alright, a page for specific species would be helpful. You did have one up before but I'm not sure where it went. Also, the reason why I set up character creation like this was so you could create a unique lucario. For example, a fiery aura doesn't automatically mean Hellurio, etc. As for aura drain, the stats I put up were the permanent kind of stats. For aura, we can use a stat called essence. Essence will equal the total sum of the Lucario's stats and will decrease when using aura abilities or when an enemy uses an essence drain attack. Essence drain will take twice as long to recover from than normal essence loss. When essence reaches zero, it is the equivalent of death as the can no longer reside within its host body. The other stat will be wounds, calculated by toughness and a die roll. When a lucario's wounds go below zero, critical effects ensue untill death is inevitable or treatment is applied. It is also possible to give a small stat based toward luck, that can be permanently expended to avoid dying and living to see another day...or not depending on the situation. Several, systems have a stat like this under many different names such as fate points, infamy, and willpower.


what if 'essence' and 'wounds'(damage) resulted in passing out when 0, but the lower both numbers the more severe, such as if one was still 50 and the other 0, you would have a high chance of passing out and a small chance of death, but if both were 0 then you had a very high chance of death, at least an 80%-90% chance to...
------------------------------------
Traits > Colors; Yellow: "Also known as the shiny lucario, they have a tenancy to be more energetic but see others as being lessor in comparison to them selves"
---------------------
being a shiny is like being a part of the "mile high club"... so why not make it so? even if i might be contradicting my own self a little...
PostPosted: Fri Nov 13, 2015 5:43 am


Zancuno
Dilrax Stormpaw

I was having a bit of trouble with that since how I was crunching out the colors and was giving each a unique strength/disadvantage. I was hoping to avoid the social crunch system altogether because it might be that some would want to play a very different personality from the same color, and it would force the character into being such a person.
As for wounds, that's another way the system could go. The one you just mentioned is very similar to how Shadowrun does it. But yeah, this would be the point when damage types come handy as it can place critical conditions and such. For example, a character who was electrocuted is not likely to bleed to death like someone who was cut and instead might suffer nerve damage. Damage could be split into three, maybe four, damage types such as Bashing, Rending and Energy. Unconsciousness is more easily applied to Bashing, while bleeding might make more sense for Rending.
Thanks for the suggestions. I'll see what I can do. This is an idea still in the making so it will take time to finish.

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PostPosted: Fri Nov 13, 2015 6:23 am


huffnut
Zancuno
Dilrax Stormpaw

I was having a bit of trouble with that since how I was crunching out the colors and was giving each a unique strength/disadvantage. I was hoping to avoid the social crunch system altogether because it might be that some would want to play a very different personality from the same color, and it would force the character into being such a person.
As for wounds, that's another way the system could go. The one you just mentioned is very similar to how Shadowrun does it. But yeah, this would be the point when damage types come handy as it can place critical conditions and such. For example, a character who was electrocuted is not likely to bleed to death like someone who was cut and instead might suffer nerve damage. Damage could be split into three, maybe four, damage types such as Bashing, Rending and Energy. Unconsciousness is more easily applied to Bashing, while bleeding might make more sense for Rending.
Thanks for the suggestions. I'll see what I can do. This is an idea still in the making so it will take time to finish.

on that idea, if you split the damage you could have it like this for example:

Wounds: physical damage/injury, cuts ect

Elemental: damage inflicted by elements and ability, fire, poison, electrocuted, ect

Mental: damage inflicted to mental ability's/stats and willpower, eg weakend aura/ability's and skills, concussion/black out recovery, ect...

Physical: damage inflicted to physical ability's/stats and body. eg nerve damage, crippled limbs ect...

if that helps give some idea's...
PostPosted: Sat Nov 14, 2015 11:37 am


Zancuno
Dilrax Stormpaw

Hm, those are pretty good. Though, I'll have to figure out certain things on how I would implement them. Just a thing I might change, I might rename Physical with Debilitate just so it doesn't get mixed up with Wounds.
I guess after that, the most important part now is figuring how to scale the stats so they're all balanced. I have some ideas for this but I've been to busy to test it.

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PostPosted: Sat Nov 14, 2015 9:05 pm


huffnut
Zancuno
Dilrax Stormpaw

Hm, those are pretty good. Though, I'll have to figure out certain things on how I would implement them. Just a thing I might change, I might rename Physical with Debilitate just so it doesn't get mixed up with Wounds.
I guess after that, the most important part now is figuring how to scale the stats so they're all balanced. I have some ideas for this but I've been to busy to test it.

hmmm if we really thought about it, you could implement elements into the aura system. This element would be the element featured in the games via Hidden Power. Although that's a bit of a stretch. Also we could implement attack specialties:
Close Combat/ would be able to take damage more often but able to use full power
Ranged/ does 2/3 of damage but less likely to take damage
Area (like filling the room with flames: Hellurio)/ does 1/4 of damage but affects all in range. The issue being that it restricts movement and raises chances for damage.
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