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Reply { ARCHIVED } ----------------- Knights, May 2015
{ SPECIAL BOSS SUMMON } Alpha and Omega Goto Page: [] [<] 1 2 3 ... 4 5 [>] [»|]

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Bloodlust Dante rolled 1 10-sided dice: 2 Total: 2 (1-10)

Bloodlust Dante

Fortunate Hellraiser

PostPosted: Thu May 28, 2015 10:06 pm


BATTLE DAMAGE

Your Arena Rank: G
DAMAGE DONE: 2+1
DAMAGE TAKEN: 5
YOUR REMAINING HP: 25/100
BOSS REMAINING HP 398/500
TURNS TAKEN: ---
Items used: Nulberry!

YOUR SKILLS

If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn.
- Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
- Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
- Full Revive: Revive all fallen party members. Can only be used once per battle.


Bloodlust Dante rolled 1 10-sided dice: 2 Total: 2 (1-10)
PostPosted: Thu May 28, 2015 10:09 pm


BATTLE DAMAGE

Your Arena Rank: G
DAMAGE DONE: 4+1 *CRIT- Dub 2's*
DAMAGE TAKEN: 5
YOUR REMAINING HP: 20/100
BOSS REMAINING HP 393/500
TURNS TAKEN: ---
Items used: Nulberry!

YOUR SKILLS

If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn.
- Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
- Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
- Full Revive: Revive all fallen party members. Can only be used once per battle.



Bloodlust Dante

Fortunate Hellraiser

Bloodlust Dante rolled 1 10-sided dice: 3 Total: 3 (1-10)

Bloodlust Dante

Fortunate Hellraiser

PostPosted: Thu May 28, 2015 10:11 pm


BATTLE DAMAGE

Your Arena Rank: G
DAMAGE DONE: 3+1
DAMAGE TAKEN: 5
YOUR REMAINING HP: 15/100
BOSS REMAINING HP 389/500
TURNS TAKEN: ---
Items used: Nulberry!

YOUR SKILLS

If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn.
- Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
- Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
- Full Revive: Revive all fallen party members. Can only be used once per battle.


Bloodlust Dante rolled 1 10-sided dice: 7 Total: 7 (1-10)
PostPosted: Thu May 28, 2015 10:12 pm


BATTLE DAMAGE

Your Arena Rank: G
DAMAGE DONE: 7+1
DAMAGE TAKEN: 5
YOUR REMAINING HP: 10/100
BOSS REMAINING HP 381/500
TURNS TAKEN: ---
Items used: Nulberry!

YOUR SKILLS

If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn.
- Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
- Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
- Full Revive: Revive all fallen party members. Can only be used once per battle.



Quote:
I have space for 4 Knights, I am in possession of a Full revive to use, a Knight with a group buff skill and maybe healing is optimal, maybe even someone with a backup Full revive.

Bloodlust Dante

Fortunate Hellraiser


phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Fri May 29, 2015 12:32 am


"WOOP WOOP!" With a battle cry Micheal came swinging in.


Micheal also buffed everyone up.

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: (not damage but...) 50
DAMAGE TAKEN: 5
YOUR REMAINING HP: 75/80
BOSS REMAINING HP 331/500
TURNS TAKEN: 2/
Items used:

YOUR SKILLS

takes up that turn.


Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:

charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.


5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10





Bloodlust Dante
dropping a buff for you
PostPosted: Fri May 29, 2015 12:54 am


Now to summon up a devil bigger than this thing... what was up with all the tiny.... were those spiders?


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE:0
DAMAGE TAKEN: 5
YOUR REMAINING HP: 70/80
BOSS REMAINING HP 331/500
TURNS TAKEN: 4/
Items used:

YOUR SKILLS

takes up that turn.


Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:

charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.


5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Fri May 29, 2015 1:13 am


It was nulberry timez

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE:10
DAMAGE TAKEN: 5
YOUR REMAINING HP: 65/80
BOSS REMAINING HP 321/500
TURNS TAKEN: nulberry
Items used:

nulberry timez

YOUR SKILLS

takes up that turn.


Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:

charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.


5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




turn 1
phantompanther13 rolled 1 10-sided dice: 1 Total: 1 (1-10)
PostPosted: Fri May 29, 2015 1:14 am


And he completely missed, distracted trying not to think about spiders.


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE:10
DAMAGE TAKEN: 5
YOUR REMAINING HP: 60/80
BOSS REMAINING HP 311/500
TURNS TAKEN: nulberry
Items used:

nulberry timez

YOUR SKILLS

takes up that turn.


Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:

charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.


5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




turn 2

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 6 Total: 6 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Fri May 29, 2015 1:16 am


...


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE:16
DAMAGE TAKEN: 5
YOUR REMAINING HP: 55/80
BOSS REMAINING HP 295/500
TURNS TAKEN: nulberry
Items used:

nulberry timez

YOUR SKILLS

takes up that turn.


Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:

charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.


5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




turn 3
phantompanther13 rolled 1 10-sided dice: 5 Total: 5 (1-10)
PostPosted: Fri May 29, 2015 1:18 am


.......


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE:15
DAMAGE TAKEN: 5
YOUR REMAINING HP: 50/80
BOSS REMAINING HP 280/500
TURNS TAKEN: nulberry
Items used:

nulberry timez

YOUR SKILLS

takes up that turn.


Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:

charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.


5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




turn 4

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 1 Total: 1 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Fri May 29, 2015 1:21 am


And Micheal missed again. His devil did not.



BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE:10
DAMAGE TAKEN: 5
YOUR REMAINING HP: 45/80
BOSS REMAINING HP 270/500
TURNS TAKEN: nulberry
Items used:

nulberry timez

YOUR SKILLS

takes up that turn.


Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:

charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.


5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10



phantompanther13 rolled 1 10-sided dice: 10 Total: 10 (1-10)
PostPosted: Fri May 29, 2015 1:23 am


Micheal's pet left him but he only took it upon himself to work harder.


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE:10
DAMAGE TAKEN: 5
YOUR REMAINING HP: 40/80
BOSS REMAINING HP 260/500
TURNS TAKEN: nulberry
Items used:

nulberry timez

YOUR SKILLS

takes up that turn.


Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:

charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.


5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 8 Total: 8 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Fri May 29, 2015 1:28 am


...


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE:8
DAMAGE TAKEN: 5
YOUR REMAINING HP: 35/80
BOSS REMAINING HP 252/500
TURNS TAKEN: nulberry
Items used:

nulberry timez

YOUR SKILLS

takes up that turn.


Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:

charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.


5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10



phantompanther13 rolled 1 10-sided dice: 4 Total: 4 (1-10)
PostPosted: Fri May 29, 2015 1:30 am


...


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 4
DAMAGE TAKEN: 5
YOUR REMAINING HP: 30/80
BOSS REMAINING HP 248/500
TURNS TAKEN: nulberry
Items used:

nulberry timez

YOUR SKILLS

takes up that turn.


Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:

charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.


5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 10 Total: 10 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Fri May 29, 2015 1:31 am


...

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 10
DAMAGE TAKEN: 5
YOUR REMAINING HP: 25/80
BOSS REMAINING HP 238/500
TURNS TAKEN: nulberry
Items used:

nulberry timez

YOUR SKILLS

takes up that turn.


Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:

charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.


5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10



Reply
{ ARCHIVED } ----------------- Knights, May 2015

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