BATTLE DAMAGE
Your Arena Rank: [ G ]
DAMAGE DONE: 14
DAMAGE TAKEN: 5
YOUR REMAINING HP: 95
BOSS REMAINING HP 16
TURNS TAKEN: 2
Items used: none
Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
- Recover: Once per battle, recover 25% of your own max HP (round up)
Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.