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This is Halloween Crossroads 

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Reply { ARCHIVED } ----------------- Knights, May 2015
[R4] [Shadow Dragon] (DONE) Goto Page: [] [<] 1 2

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shyanimegrl rolled 4 4-sided dice: 3, 4, 2, 4 Total: 13 (4-16)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sat May 23, 2015 9:28 am


Danirate launched piercing thrusts at the shadow.

BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 14
DAMAGE TAKEN: 5
YOUR REMAINING HP: 95
BOSS REMAINING HP 16
TURNS TAKEN: 2
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


shyanimegrl rolled 1 10-sided dice: 5 Total: 5 (1-10)
PostPosted: Sat May 23, 2015 9:30 am


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 6
DAMAGE TAKEN: 5
YOUR REMAINING HP: 90
BOSS REMAINING HP 10
TURNS TAKEN: 4
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 10-sided dice: 6 Total: 6 (1-10)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sat May 23, 2015 9:31 am


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 7
DAMAGE TAKEN: 5
YOUR REMAINING HP: 85
BOSS REMAINING HP 3
TURNS TAKEN: 6
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


shyanimegrl rolled 1 10-sided dice: 6 Total: 6 (1-10)
PostPosted: Sat May 23, 2015 9:33 am


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 7
DAMAGE TAKEN: 5
YOUR REMAINING HP: 80
BOSS REMAINING HP -4
TURNS TAKEN: 8
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 4-sided dice: 1 Total: 1 (1-4)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sat May 23, 2015 9:35 am


((Phew it's lootin time for evryboday 8 D))

1. Nulberry. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! User Image - Blocked by "Display Image" Settings. Click to show.
2: BLACK TICKETx3. Please log these in your journal. You can exchange them for prizes here.
3. BLACK TICKETx3. Please log these in your journal. You can exchange them for prizes here.
4. SACRED POINTx3. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
phantompanther13 rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Sat May 23, 2015 5:42 pm


Trisha gathered her things

3 sacred points

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
Carhop Cavalier rolled 1 4-sided dice: 1 Total: 1 (1-4)

Carhop Cavalier

Familiar Teenager

PostPosted: Sat May 23, 2015 8:02 pm


Lex took his things and got out of dodge.

Loot
Nullberry
Reply
{ ARCHIVED } ----------------- Knights, May 2015

Goto Page: [] [<] 1 2
 
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