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poke mattix rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Fri May 22, 2015 8:29 am
BATTLE DAMAGE Your Arena Rank: Rank GDAMAGE DONE: 7 + 1 = 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 90/100 BOSS REMAINING HP 28/130 TURNS TAKEN: 2 Items used: Color: White YOUR SKILLS gaia_crown Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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phantompanther13 rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Fri May 22, 2015 8:29 am
Micheal was here, he would help. Maybe. BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 75/80 BOSS REMAINING HP 23/ 130 TURNS TAKEN: 1/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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poke mattix rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Fri May 22, 2015 8:31 am
Hi ouob BATTLE DAMAGE Your Arena Rank: Rank GDAMAGE DONE: 2 + 1 = 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 85/100 BOSS REMAINING HP 20/130 TURNS TAKEN: 3 Items used: Color: White YOUR SKILLS gaia_crown Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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phantompanther13 rolled 4 4-sided dice:
2, 4, 1, 4
Total: 11 (4-16)
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Posted: Fri May 22, 2015 8:32 am
Micheal was here he was going to help, though they didn't look like they needed it. too bad! BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE:11 DAMAGE TAKEN: 5 YOUR REMAINING HP: 70/80 BOSS REMAINING HP 10/ 130 TURNS TAKEN: 2/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Fri May 22, 2015 8:33 am
Micheal didn't bother to summon anything. BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 65/80 BOSS REMAINING HP 7/ 130 TURNS TAKEN: 3/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Fri May 22, 2015 8:35 am
And now it was dead. BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 60/80 BOSS REMAINING HP -2/ 130 TURNS TAKEN: 4/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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poke mattix rolled 2 4-sided dice:
4, 3
Total: 7 (2-8)
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Posted: Fri May 22, 2015 8:37 am
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poke mattix rolled 4 4-sided dice:
2, 4, 1, 1
Total: 8 (4-16)
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Posted: Fri May 22, 2015 8:39 am
Jason double loot + lucky cat
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phantompanther13 rolled 2 4-sided dice:
2, 4
Total: 6 (2-8)
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Posted: Fri May 22, 2015 8:40 am
double loots timez
Micheal picked up his things.
3 black tickets
2 sacred points ((yay!))
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