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shyanimegrl rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Fri May 22, 2015 1:12 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 110 BOSS REMAINING HP TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Fri May 22, 2015 1:13 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 105 BOSS REMAINING HP 883 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Fri May 22, 2015 1:15 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 100 BOSS REMAINING HP TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Fri May 22, 2015 1:16 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 11 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95 BOSS REMAINING HP 869 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Fri May 22, 2015 1:17 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 90 BOSS REMAINING HP TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Fri May 22, 2015 1:18 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 10 DAMAGE TAKEN: 5 YOUR REMAINING HP: 85 BOSS REMAINING HP 856 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Fri May 22, 2015 1:20 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 11 DAMAGE TAKEN: 5 YOUR REMAINING HP: 80 BOSS REMAINING HP 845 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Fri May 22, 2015 1:21 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 75 BOSS REMAINING HP TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Fri May 22, 2015 1:23 pm
dfajogua
mind control to me x3 1/3
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shyanimegrl rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Fri May 22, 2015 1:24 pm
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shyanimegrl rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Fri May 22, 2015 1:25 pm
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shyanimegrl rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Fri May 22, 2015 1:27 pm
orz BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: miss ((now under mind control again)) DAMAGE TAKEN: 41 ((sum includes mind control turns and this turn)) YOUR REMAINING HP: 34 BOSS REMAINING HP 845 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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Posted: Fri May 22, 2015 2:36 pm
Kari chowed down on a Nulberry just before she joined the fray. BATTLE DAMAGE Your Arena Rank: Rank G DAMAGE DONE: 1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 175/180 BOSS REMAINING HP 844/999 TURNS TAKEN: n/a Items used: Nulberry YOUR SKILLS gaia_crown [ Rank 1] Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. gaia_crown [ Rank 2] Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points. gaia_crown [ Rank 3] Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. gaia_crown [ Rank 4] Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown [ Rank H] Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. gaia_crown [ Rank G] Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Myoukin rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Fri May 22, 2015 2:39 pm
BATTLE DAMAGE Your Arena Rank: Rank G DAMAGE DONE: 2 DAMAGE TAKEN: 5 YOUR REMAINING HP: 170/180 BOSS REMAINING HP 842/999 TURNS TAKEN: n/a Items used: Nulberry YOUR SKILLS gaia_crown [ Rank 1] Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. gaia_crown [ Rank 2] Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points. gaia_crown [ Rank 3] Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. gaia_crown [ Rank 4] Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown [ Rank H] Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. gaia_crown [ Rank G] Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Myoukin rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Fri May 22, 2015 2:40 pm
Quote: Specialist: Enemy is stunned for 0/3 turns. BATTLE DAMAGE Your Arena Rank: Rank G DAMAGE DONE: 4 (Haha, crit baby~) DAMAGE TAKEN: 5 YOUR REMAINING HP: 165/180 BOSS REMAINING HP 838/999 TURNS TAKEN: n/a Items used: Nulberry YOUR SKILLS gaia_crown [ Rank 1] Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. gaia_crown [ Rank 2] Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points. gaia_crown [ Rank 3] Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. gaia_crown [ Rank 4] Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown [ Rank H] Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. gaia_crown [ Rank G] Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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