My character's name: Robert Morris Character's journal link:http://www.gaiaonline.com/guilds/viewtopic.php?t=24688713 BRIEF DESCRIPTION OF MY CHARACTER The thud you are now hearing is the sound of ladies around the world swooning, and Sir Robert is not sorry. With a broad chest and muscular arms, he embodies strength and power, enough to wield his massive greatsword, [ THUNDERFURY, BLESSED BLADE OF THE WINDSEEKER ]. It's his duty to seek the greatest of glory, even if he has to save every single damsel in distress all at once with his hand tied behind his back and his eyes closed. He'll do it, you know. He totally will. Physical Description: Sir Robert is draped in glistening knightly battle gear, covered by a silk robe that looks way too expensive for actual fighting, but that's fine - he dramatically rips it off before a fight anyway. This is immediately followed by a slow motion whip of his lustrous man of gold hair, that always seems to be blowing charmingly in the wind that doesn't necessarily exist.
Your Arena Rank:G DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 25/50 BOSS REMAINING HP 13 TURNS TAKEN: 5 Items used: --
YOUR SKILLS
Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. Moxie: Every time you roll a miss you take NO damage from the boss for that turn. Full Revive: Revive all fallen party members. Can only be used once per battle. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
Your Arena Rank:Micheal - Rank G DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 65/80 BOSS REMAINING HP 7/ 130 TURNS TAKEN: 3/ Items used:
YOUR SKILLS
takes up that turn.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
Your Arena Rank:Micheal - Rank G DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 60/80 BOSS REMAINING HP 1/ 130 TURNS TAKEN: 4/ Items used:
YOUR SKILLS
takes up that turn.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
Micheal landed a small, short finishing blow. just enough to kill.
BATTLE DAMAGE
Your Arena Rank:Micheal - Rank G DAMAGE DONE: 2 DAMAGE TAKEN: 5 YOUR REMAINING HP: 55/80 BOSS REMAINING HP dead/ 130 TURNS TAKEN: 5/ Items used:
YOUR SKILLS
takes up that turn.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!