╔═══════════════════════════════════════════════╗ “Saeko!” the Scizor flew across the field quickly, knocking the tops of the flowers she flew low over, it was like watching a fighter jet move. She was fast and skilled, he could tell by the way she carried herself. As the Pokemon landed she had the posture and air of a warrior, he was impressed by the impact the Pokemon could make simply by being on the field. She fought technically and skillfully like an assassin. With the vast amount of resistances she had she would definitely be a staple. “How you feeling girl? You alright?”
“Sci” a sharp sound came from her mouth as if she was saying ‘obviously’ The Pokemon stood at about the same height as Toru, he was pretty impressed by this new acquisition. Reaching out his fist to bump the pincer of the Pokemon she looked down and nodded, bumping his fist and looking at him to await her next move.
“Get back out there and enjoy this, soon we’ll put you to the test beautiful.” With that the Scizor shot back across the field where she disappeared into the long grass. The two recognized the strength of one another without a doubt, Toru had felt this way before about strong trainers and he knew there was already a bond built on power.
Takanobu ( Tyrunt ) █ Serious █ Rock ◆ Dragon █ Male Hp:090Lv: 009 Exp: 11/19 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Stomp - Lv.10 Held item: Ability:Strong Jaw: All biting attacks used by this pokemon do x1.3 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ Type ◆ Normal █►Tail Whip▐ - Lower targets physical defense one stage █ Type ◆ Normal █►Tackle▐ - 50 █ Type ◆ Normal █►Roar▐ - Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) █ Type ◆ Rock █►Stealth Rock▐ - Damages Opponent Switching into Battle. Damage is Based on Weakness to Rock;
Effective 1/4x = 1/32 Max Hp Effective 1/2x = 1/16 Max Hp Effective 1x = 1/8 Max Hp Effective 2x =1/4 Max Hp Effective 4x = 1/2 Max Hp ╠═══════════════════════════════════════════════╣ Tobio ( Ralts ) █ Calm █ Psychic ◆ Fairy █ Male Hp:100Lv: 010 Exp: 2/20 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Disarming Voice - Lv. 11 Held item: Ability:Synchronize: When this Pokémon becomes poisoned, paralyzed or burned, so does the opponent. However Fire Type Pokémon and those with Water Veil cannot be Burned. Poison & Steel Type Pokémon and those with Immunity cannot be Poisoned and those with the Limber Ability cannot be Paralyzed ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ Type ◆ Psychic █►Teleport▐ - Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. █ Type ◆ Psychic █►Confusion▐ - 50: 4/10 Chance to cause confusion █ Type ◆ Normal █►Double Team▐ - Raises evasiveness one stage █ Type ◆ Ice █►Icy Wind▐ - 55: Lower targets speed one stage ╠═══════════════════════════════════════════════╣ Asahi ( Cyndaquil ) █ Rash █ Fire █ Male Hp:090Lv: 009 Exp: 1/19 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Ember - Lv. 10 Held item: Ability:Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ Type ◆ Normal █►Tackle▐ - 50 █ Type ◆ Normal █►Leer▐ - Lower targets physical defense one stage █ Type ◆ Normal █►Smokescreen▐ - Lower targets accuracy one stage █ Type ◆ Fire █►Heat Wave▐ - 95: 4/10 Chance of Burn ╠═══════════════════════════════════════════════╣ Yachi ( Mudkip ) █ Sassy █ Water █ Female Hp:080Lv: 008 Exp: 16/18 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Mud Slap - Lv. 9 Held item: Ability:Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ Type ◆ Normal █►Tackle▐ - 50 █ Type ◆ Normal █►Growl▐ - Lower targets physical attack one stage █ Type ◆ Water █►Water Gun▐ - 40 █ Type ◆ move type █►Name▐ - Effect ╠═══════════════════════════════════════════════╣ Saeko ( Scizor ) █ Brave █ Bug ◆ Steel █ Female Hp:100Lv: 010 Exp: 6/20 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ False Swipe - Lv. 13 40: Always leaves at least 1 HP Held item: Ability:Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ Type ◆ Steel █►Bullet Punch▐ - 60: (Priority +1) █ Type ◆ Fairy █►Play Rough▐ - Play Rough: 90: 1/2 chance to lower targets physical attack one stage █ Type ◆ Normal █►Focus Energy▐ - All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10. █ Type ◆ Dark █►Pursuit▐ - 60: Double damage if the opponent is switching out (Priority +7) ╠═══════════════════════════════════════════════╣ Pokemon #6 ╠═══════════════════════════════════════════════╣ Pokemon #7 ╠═══════════════════════════════════════════════╣ Pokemon #8 ╠═══════════════════════════════════════════════╣ Pokemon #9 ╠═══════════════════════════════════════════════╣ Pokemon #10 ╠═══════════════════════════════════════════════╣ Pokemon #11 ╠═══════════════════════════════════════════════╣ Pokemon #12
╠═══════════════════════════════════════════════╣ Bag
╔═══════════════════════════════════════════════╗ “What do you guys think?” He sat on the ground in between Takanobu and Tobio, the two Pokemon he had begun his journey with. He knew neither of them could or would answer if they could. Together the two of them made up a part of their trainer, Tobio’s calm attitude was enough that he would hardly respond to Toru at all, but he always heard and listened to him. Takanobu on the other hand was serious and seemed to never have fun, a bit greater than what Toru was but he liked that. The small dinosaur followed him as often as he could and stuck close to his trainer. He always put 100% into every battle. The three made up the core of the team Daichi was striving for. Looking around the park he looked at Yachi, who paced around with her tail in the air, and Saeko zipping in and out of the tall grass followed by the small glow of Asahi attempting to chase her down. It was shaping up to be pretty good. He liked what he had built so far and it wouldn’t be long before their first real test. He grinned, “Yeah… me to.” ╠═══════════════════════════════════════════════╣
Takanobu ( Tyrunt ) █ Serious █ Rock ◆ Dragon █ Male Hp:090Lv: 009 Exp: 12/19 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Stomp - Lv.10 Held item: Ability:Strong Jaw: All biting attacks used by this pokemon do x1.3 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ Type ◆ Normal █►Tail Whip▐ - Lower targets physical defense one stage █ Type ◆ Normal █►Tackle▐ - 50 █ Type ◆ Normal █►Roar▐ - Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) █ Type ◆ Rock █►Stealth Rock▐ - Damages Opponent Switching into Battle. Damage is Based on Weakness to Rock;
Effective 1/4x = 1/32 Max Hp Effective 1/2x = 1/16 Max Hp Effective 1x = 1/8 Max Hp Effective 2x =1/4 Max Hp Effective 4x = 1/2 Max Hp ╠═══════════════════════════════════════════════╣ Tobio ( Ralts ) █ Calm █ Psychic ◆ Fairy █ Male Hp:100Lv: 010 Exp: 3/20 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Disarming Voice - Lv. 11 Held item: Ability:Synchronize: When this Pokémon becomes poisoned, paralyzed or burned, so does the opponent. However Fire Type Pokémon and those with Water Veil cannot be Burned. Poison & Steel Type Pokémon and those with Immunity cannot be Poisoned and those with the Limber Ability cannot be Paralyzed ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ Type ◆ Psychic █►Teleport▐ - Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. █ Type ◆ Psychic █►Confusion▐ - 50: 4/10 Chance to cause confusion █ Type ◆ Normal █►Double Team▐ - Raises evasiveness one stage █ Type ◆ Ice █►Icy Wind▐ - 55: Lower targets speed one stage ╠═══════════════════════════════════════════════╣ Asahi ( Cyndaquil ) █ Rash █ Fire █ Male Hp:090Lv: 009 Exp: 2/19 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Ember - Lv. 10 Held item: Ability:Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ Type ◆ Normal █►Tackle▐ - 50 █ Type ◆ Normal █►Leer▐ - Lower targets physical defense one stage █ Type ◆ Normal █►Smokescreen▐ - Lower targets accuracy one stage █ Type ◆ Fire █►Heat Wave▐ - 95: 4/10 Chance of Burn ╠═══════════════════════════════════════════════╣ Yachi ( Mudkip ) █ Sassy █ Water █ Female Hp:080Lv: 008 Exp: 17/18 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Mud Slap - Lv. 9 Held item: Ability:Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ Type ◆ Normal █►Tackle▐ - 50 █ Type ◆ Normal █►Growl▐ - Lower targets physical attack one stage █ Type ◆ Water █►Water Gun▐ - 40 █ Type ◆ move type █►Name▐ - Effect ╠═══════════════════════════════════════════════╣ Saeko ( Scizor ) █ Brave █ Bug ◆ Steel █ Female Hp:100Lv: 010 Exp: 7/20 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ False Swipe - Lv. 13 40: Always leaves at least 1 HP Held item: Ability:Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ Type ◆ Steel █►Bullet Punch▐ - 60: (Priority +1) █ Type ◆ Fairy █►Play Rough▐ - Play Rough: 90: 1/2 chance to lower targets physical attack one stage █ Type ◆ Normal █►Focus Energy▐ - All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10. █ Type ◆ Dark █►Pursuit▐ - 60: Double damage if the opponent is switching out (Priority +7) ╠═══════════════════════════════════════════════╣ Pokemon #6 ╠═══════════════════════════════════════════════╣ Pokemon #7 ╠═══════════════════════════════════════════════╣ Pokemon #8 ╠═══════════════════════════════════════════════╣ Pokemon #9 ╠═══════════════════════════════════════════════╣ Pokemon #10 ╠═══════════════════════════════════════════════╣ Pokemon #11 ╠═══════════════════════════════════════════════╣ Pokemon #12
╠═══════════════════════════════════════════════╣ Bag
╔═══════════════════════════════════════════════╗ As his training continued along in the National Park he was eventually approached by a gardener, “Hey you stop messing with the flowers, you’re letting your Pokemon ruin the beauty of this park.”
“Tch,” Toru swung his head to look at the gardener, “Oh hey! My apologies, I get carried away in my own training and sometimes don’t notice that they’re causing this trouble. I’ll get out of your hair.”
“No no no! You can’t just ruin what I work to keep beautiful with your raucous training! I’m not gonna let you get away with this!” Reaching into a bag he had on his back he pulled out a pokeball and tossed it to the ground, a measly Seedot. Toru raised an eyebrow.
“You want to battle me? Saeko! Asahi!” The two Pokemon came running to his side, Takanobu and Tobio were already ready and Yachi was lazing behind him. His team was ready, and so was he for his first trainer battle on his Pokemon journey. His voice calmed right down as he took his hands from his pockets and pointed forward, “Takanobu you’re leading the charge.”
Grass Type Trainer Hoppip Lv – 13 – 130 hp Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect Synthesis : Recovers half max HP. Restore full HP when the weather is Intense Sunlight. Can only be use 5 times in battle Tail Whip : Lower targets physical defense one stage Tackle : 50: Fairy Wind : 40: Seedot Lv – 13 – 130 hp Chlorophyll: When the weather is Intense Sunlight, the Pokémon's Speed goes up two stages. However it's Speed will not double on the turn that the weather changes Tackle: 50: Bide : The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) Harden: Raise users physical defense one stage Growth: Raise user's physical & special attack one stage Nuzleaf lv – 14 – 140 hp Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes Pound: 35: Harden: Raise users physical defense one stage Growth: Raise user's physical & special attack one stage Razor Leaf: 55: 1/10 chance to critically hit Pansage lv 15 – 150 hp Gluttony: Doubles the effects of berries when eaten by this pokemon Scratch: 40: Vine Whip: 45: Fury Swipes: 18: hits 2-5 times Leer: Lower targets physical defense one stage
Gardener Rory sends out Seedot 130 hp Trainer Toru sends out Takanobu 90 hp Seedot used Harden – Def raised one stage (-10 phys damage) Takanobu used Stealth Rock Seedot used Tackle – 50/2 – 25 – 65 remain Takanobu used Tackle – 50 – 10 – 40 – 90 remain Seedot used Growth – atk and sp. Atk raised 1 +10 all damage Takanobu used Tackle – 40 – 50 remain Seedot used Bide Takanobu used Tackle – 40 – 10 remain (Bide does 80) Takanobu K.O.ed Seedot with Tackle +10 exp for Takanobu
Rory sent out Hoppip 130 hp Hoppip takes 32 dmg from stealth rock – 98 remain Hoppip K.O.ed Takanobu with Fairy Wind
“Come back, we’ll pay him back tenfold,” returning Takanobu to his ball he prepared to continue the battle. “You know what to do Tobio.” The ralts stepped forward, totally different from his normal stumbling gait. The battle continued.
Toru sent out Tobio 90 hp Hoppip used Tackle – 50 – 40 remain Tobio K.O.ed Hoppip with Icy Wind +10 exp for Tobio
Rory sent out Nuzleaf – 140 hp Nuzleaf takes 17 from stealth rock – 123 remain Nuzleaf used growth (+10 damage) Tobio used Icy Wind – 55 x 2 – 110 – 13 remain (Speed is lowered one stage)
Toru swapped Tobio for Asahi 90 hp Nuzleaf used Pound – 35 + 10 = 45 – 45 remain Asahi K.O.ed Nuzleaf with Heat Wave +10 Exp for Asahi
Rory sent out Pansage 140 hp Pansage used Fury Swipes – It hits twice – 18 x 2 = 36 – 9 remain Asahi K.O.s Pansage with Heat Wave +10 Exp for Asahi Total: +20 for Asahi +10 for Takanobu +10 for Tobio
“Ah no way!” The gardener returned his last Pokemon to the ball and swung his fist.
“You had strong Pokemon, but focusing on one type is a sure fire way to get yourself beat. Good battle,” stepping forward he reached out his hand to shake that of the gardeners. “I understand that you work hard to keep this place nice and it’s really a beautiful park.” Toru had a way of making his opponents feel validated, he hated for people to be down after a loss, so he did his best to make sure that nobody felt bad about losing to a superior opponent.
“Thanks. You should head to Azalea to challenge Bugsy if you’re heading that way. And if you’re ever around we’ll have to battle again.”
“I’ll have to gauge if you’ve gotten any stronger,” winking at the gardener he turned back around, “alright ladies and gentlemen back into the balls we’re heading back to Violet!” Tossing the balls on the ground the Pokemon all returned to their balls. Picking them off the ground and placing them back in his pockets he headed back towards Violet, the battle had given him the boost he needed.
Takanobu ( Tyrunt ) █ Serious █ Rock ◆ Dragon █ Male Hp:100Lv: 010 Exp: 1/20 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Bide - Lv.12 Held item: Ability:Strong Jaw: All biting attacks used by this pokemon do x1.3 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ Type ◆ Normal █►Tail Whip▐ - Lower targets physical defense one stage █ Type ◆ Normal █►Stomp▐ - : 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. █ Type ◆ Normal █►Roar▐ - Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) █ Type ◆ Rock █►Stealth Rock▐ - Damages Opponent Switching into Battle. Damage is Based on Weakness to Rock;
Effective 1/4x = 1/32 Max Hp Effective 1/2x = 1/16 Max Hp Effective 1x = 1/8 Max Hp Effective 2x =1/4 Max Hp Effective 4x = 1/2 Max Hp ╠═══════════════════════════════════════════════╣ Tobio ( Ralts ) █ Calm █ Psychic ◆ Fairy █ Male Hp:100Lv: 010 Exp: 13/20 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Disarming Voice - Lv. 11 Held item: Ability:Synchronize: When this Pokémon becomes poisoned, paralyzed or burned, so does the opponent. However Fire Type Pokémon and those with Water Veil cannot be Burned. Poison & Steel Type Pokémon and those with Immunity cannot be Poisoned and those with the Limber Ability cannot be Paralyzed ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ Type ◆ Psychic █►Teleport▐ - Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. █ Type ◆ Psychic █►Confusion▐ - 50: 4/10 Chance to cause confusion █ Type ◆ Normal █►Double Team▐ - Raises evasiveness one stage █ Type ◆ Ice █►Icy Wind▐ - 55: Lower targets speed one stage ╠═══════════════════════════════════════════════╣ Asahi ( Cyndaquil ) █ Rash █ Fire █ Male Hp:100Lv: 010 Exp: 1/20 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Quick Attack - Lv. 13 Held item: Ability:Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ Type ◆ Normal █►Tackle▐ - 50 █ Type ◆ Fire █►Ember▐ - 40: 4/10 Chance of Burn █ Type ◆ Normal █►Smokescreen▐ - Lower targets accuracy one stage █ Type ◆ Fire █►Heat Wave▐ - 95: 4/10 Chance of Burn ╠═══════════════════════════════════════════════╣ Yachi ( Mudkip ) █ Sassy █ Water █ Female Hp:090Lv: 009 Exp: 0/19 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Mud Slap - Lv. 9 Held item: Ability:Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ Type ◆ Normal █►Tackle▐ - 50 █ Type ◆ Normal █►Growl▐ - Lower targets physical attack one stage █ Type ◆ Water █►Water Gun▐ - 40 █ Type ◆ Ground █►Mud Slap▐ - 20: Lower targets accuracy one stage ╠═══════════════════════════════════════════════╣ Saeko ( Scizor ) █ Brave █ Bug ◆ Steel █ Female Hp:100Lv: 010 Exp: 8/20 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ False Swipe - Lv. 13 40: Always leaves at least 1 HP Held item: Ability:Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ Type ◆ Steel █►Bullet Punch▐ - 60: (Priority +1) █ Type ◆ Fairy █►Play Rough▐ - Play Rough: 90: 1/2 chance to lower targets physical attack one stage █ Type ◆ Normal █►Focus Energy▐ - All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10. █ Type ◆ Dark █►Pursuit▐ - 60: Double damage if the opponent is switching out (Priority +7) ╠═══════════════════════════════════════════════╣ Pokemon #6 ╠═══════════════════════════════════════════════╣ Pokemon #7 ╠═══════════════════════════════════════════════╣ Pokemon #8 ╠═══════════════════════════════════════════════╣ Pokemon #9 ╠═══════════════════════════════════════════════╣ Pokemon #10 ╠═══════════════════════════════════════════════╣ Pokemon #11 ╠═══════════════════════════════════════════════╣ Pokemon #12
╠═══════════════════════════════════════════════╣ Bag
A Pokemon! o7/o5 (2.5 > 2) // A battle? Certainly! || 12/15 The beat I march by :: Warrior // On the road again || oo/o3 Out of Cleffa || movingthisoverItems in effect White Flute activated 6:07 Pm Day 6/7 Lucky Egg activated 6:07 Pm day 6/7
movingthisoverItem collect Anywhere - Soothe Bell o2/3o Area Specific - Rose Incense o1/3o
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Heading into the National Park, Wei watched as various people went along their daily lives. Some jogged, some biked, some sat on the various benches scattered around the part and simply enjoyed the beautiful day the region was having. Wei herself ventured deeper into the park and found an open bench for her to sit down upon. Xue, Lu and Wori Wori trailed along calmly at her side. Though it wasn't long before a bug popped down form the tree above them. Dangling from a thick string of silk, the bug was more.. a cocoon, a Kakuna as it was. Xue hopped up onto the bench, confidence shaking throughout her tiny body. As she'd done with the Ditto from earlier ,the little deer tackled the Kakuna, knocking it from the tree. It hardened upon impact, trying to keep it's squishy body inside safe. Though, that was all it could do. Xue eventually prevailed over the bug, winning the match after a bit of back and forth.
Xue Vs. Lv. 15 Kakuna
Kakuna used Harden || Kakuna's Defense rose ( 1/1o ) Xue used Tackle || 4o + o - 4 - 0 = 36 to Kakuna Kakuna = 114/15o
Kakuna used Harden || Kakuna's Defense rose ( 2/1o ) Xue used Icy Wind || 55 + o - o = 55 to Kakuna / Kakuna's Speed dropped Kakuna = 59/15o
Xue used Icy Wind || 55 to Kakuna / Kakuna's speed cannot go any lower Kakuna used Harden || Kakuna's Defense rose ( 3/1o ) Kakuna = o4/15o
Xue used Icy Wind || Kakuna fainted
Xue = 1o exp x 1.5 = 15 exp
Wori Wori the female Croconaw || Lv. 21 || Hp. 21o/21o || Item :: Ability :: Sheer Force - Sheer Force raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored. || Attacks +10 to attacks ç•Bite: 6o: 4/1o Chance to flinch target || Water Pulse: 6o 4/1o Chance to confuse || Focus Blast - 12o 1/2 chance to lower targets special defense one stage || ç•Ice Punch: 75 3/10 Chance to Freeze
Fen the shiny female Ralts || Lv. 15 || Hp. 15o/15o || Item :: Ability ::Trace - Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. || Attacks +0 to attacks Double Team - Raise evasiveness one stage || Confusion - 5o: 4/1o Chance to cause confusion || ~Growl - Lower targets physical attack one stage || Teleport: Allows user to flee wild battles; Also warps player to the last Pokemon center they visited
Lan se the shiny female Ralts || Lv. 16 || Hp. 16o/16o || Item :: Ability ::Trace - Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. || Attacks +0 to attacks ~Dazzling Gleam: 8o || ~Hyper Voice: 9o || Confusion: 5o: 4/1o Chance to cause confusion || Double Team - Raise evasiveness one stage
(FB) Xiao the female Togekiss || Lv. 19 || Hp. 19o/19o || Item :: Ability :: Super Luck - All attacks used by this Pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. || Attacks +0 to attacks •Sky Attack - 14o Charges on first turn, strikes the next turn; 4/1o Chance to Flinch target, 1/1o chance to critically hit || ~Dazzling Gleam - 8o || Metronome: o -25o** Damage is normal type regardless of move used || Mirror Move - Copies and attacks with the last move that was used against the user
Lu the male Deerling || Lv. 13 || Hp. 13o/13o || Item :: Ability ::Serene Grace: Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. || Attacks +0 to attacks ç•Double Kick: 3o: per hit, hits twice (6o damage total) || Leech Seed - Sap 1/8 of Target's HP every round and restore equal HP to the user. || Camouflage: Alters users type based on the area it is used in* || ç•Tackle: 4o
Xue the female Fawnbite || Lv. 14 || Hp. 14o/14o || Item :: Lucky Egg Ability :: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon || Attacks +0 to attacks ç•Tackle: 4o || Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) || ~Icy Wind: 55: Lower targets speed one stage || ~Powder Snow - 4o 3/1o Chance to Freeze
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companionsQι тнε ғεmαlε Klεғκε || o8/19 Qi the female Klefki || Lv. 14 || Hp. 14o/14o || Item :: Ability :: Prankster - Increases the priority of status moves by +1 || Attacks +0 to attacks Fairy Lock - Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. || ç•Tackle - 4o || Fairy Wind - 4o || ç•Astonish - 3o / 4/1o Chance to Flinch target
Zuanshi the female Carbink || Lv. o5 || Hp. 5o/5o || Item :: Ability :: Clear Body - Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves || Attacks +0 to attacks ç•Tackle - 4o || Harden - Raise users defense one stage || •Rock Throw - 5o || xxxx - xx
Hua the female Chikorita || Lv. o5 || Hp. 5o/5o || Item :: Ability :: Overgrow - When HP is below 1/3rd Grass type attacks do x1.5 damage || Attacks +0 to attacks ç•Tackle - 4o || ~Growl - Lower targets physical attack one stage || xxxx - xx || xxxx - xx
Geshou the female Popplio || Lv. 1o || Hp. 1oo/1oo || Item :: Ability :: Liquid Voice - Turns this Pokemon's sound-based moves into Water-type || Attacks +0 to attacks ç•Pound - 35 || Water Gun - 4o || ~Growl - Lower targets physical attack one stage || xxxx - xx
Zhongzi the female Cottonee || Lv. o5 || Hp. 5o/5o || Item :: Ability :: Prankster - Increases the priority of status moves by +1. When targeting a Dark-type opponent, the move with priority now fails. || Attacks +0 to attacks Absorb: 2o - Restores HP to the user equal to 1/2 of damage dealt. || Fairy Wind - 4o || Growth - Raise user's physical & special attack one stage || •Bullet Seed - 25: hits 2-5 times
xxx the fe/male xxxxxxx || Lv. oo || Hp. oo/oo || Item :: Ability :: || Attacks +0 to attacks xxxx - xx || xxxx - xx || xxxx - xx || xxxx - xx
A Pokemon! o6/o5 (2.5 > 2) // A battle? Certainly! || 13/15 The beat I march by :: Warrior // On the road again || oo/o3 Out of Cleffa || movingthisoverItems in effect White Flute activated 6:07 Pm Day 7/7 Lucky Egg activated 6:07 Pm day 7/7
movingthisoverItem collect Anywhere - Soothe Bell o3/3o Area Specific - Rose Incense o2/3o
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Xue was rather excited by this victory, quickly returning to Wei to be healed up some. She wasn't aware of the stress Wei felt watching that back and forth battle. Certainly the Pokemon here were far stronger than she'd first imagined. Whatever the case, the small deer had been victorious, which made Wei happy as well. With a pat on the fawn's back, the Fawnbite leaped down and rejoined Lu, rubbing her head against his neck some. Their happiness was quickly interrupted however, when a Kakuna dropped down from an overhead tree. It hardened as soon as it was spotted. Xue was quick to summon an Icy Wind, which also struck Wei. Though the fem was quick to jump up from her spot. Xue looked over to Wei with an apologetic look, she hadn't been thinking clearly. "It's fine." Wei assured her. "The sun will warm me up soon enough, let's worry about this one first." She motioned back towards the Kakuna. Xue nodded, summoning another Icy Wind
Xue Vs. lv.16 Kakuna.
Kakuna used Harden || Kakuna's Def rose 1/6 Xue used Icy Wind || 55 + o - o = 55 to Kakuna / Kakuna's Speed dropped (o6) Kakuna = 1o5/16o
Xue used Icy Wind || 55 to Kakuna / Kakuna's speed can't drop any lower Kakuna used Harden || Kakuna's Def rose 2/6 Kakuna = 5o/16o
Xue used Icy Wind || Kakuna fainted
Xue = 10 x1.5 = 15 exp
Wori Wori the female Croconaw || Lv. 21 || Hp. 21o/21o || Item :: Ability :: Sheer Force - Sheer Force raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored. || Attacks +10 to attacks ç•Bite: 6o: 4/1o Chance to flinch target || Water Pulse: 6o 4/1o Chance to confuse || Focus Blast - 12o 1/2 chance to lower targets special defense one stage || ç•Ice Punch: 75 3/10 Chance to Freeze
Fen the shiny female Ralts || Lv. 15 || Hp. 15o/15o || Item :: Ability ::Trace - Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. || Attacks +0 to attacks Double Team - Raise evasiveness one stage || Confusion - 5o: 4/1o Chance to cause confusion || ~Growl - Lower targets physical attack one stage || Teleport: Allows user to flee wild battles; Also warps player to the last Pokemon center they visited
Lan se the shiny female Ralts || Lv. 16 || Hp. 16o/16o || Item :: Ability ::Trace - Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. || Attacks +0 to attacks ~Dazzling Gleam: 8o || ~Hyper Voice: 9o || Confusion: 5o: 4/1o Chance to cause confusion || Double Team - Raise evasiveness one stage
(FB) Xiao the female Togekiss || Lv. 19 || Hp. 19o/19o || Item :: Ability :: Super Luck - All attacks used by this Pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. || Attacks +0 to attacks •Sky Attack - 14o Charges on first turn, strikes the next turn; 4/1o Chance to Flinch target, 1/1o chance to critically hit || ~Dazzling Gleam - 8o || Metronome: o -25o** Damage is normal type regardless of move used || Mirror Move - Copies and attacks with the last move that was used against the user
Lu the male Deerling || Lv. 13 || Hp. 13o/13o || Item :: Ability ::Serene Grace: Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. || Attacks +0 to attacks ç•Double Kick: 3o: per hit, hits twice (6o damage total) || Leech Seed - Sap 1/8 of Target's HP every round and restore equal HP to the user. || Camouflage: Alters users type based on the area it is used in* || ç•Tackle: 4o
Xue the female Fawnbite || Lv. 15 || Hp. 15o/15o || Item :: Lucky Egg Ability :: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon || Attacks +0 to attacks ç•Tackle: 4o || ç•Quick Attack: 4o (Priority +1) || ~Icy Wind: 55: Lower targets speed one stage || ~Powder Snow - 4o 3/1o Chance to Freeze
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companionsQι тнε ғεmαlε Klεғκε || o8/19 Qi the female Klefki || Lv. 14 || Hp. 14o/14o || Item :: Ability :: Prankster - Increases the priority of status moves by +1 || Attacks +0 to attacks Fairy Lock - Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. || ç•Tackle - 4o || Fairy Wind - 4o || ç•Astonish - 3o / 4/1o Chance to Flinch target
Zuanshi the female Carbink || Lv. o5 || Hp. 5o/5o || Item :: Ability :: Clear Body - Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves || Attacks +0 to attacks ç•Tackle - 4o || Harden - Raise users defense one stage || •Rock Throw - 5o || xxxx - xx
Hua the female Chikorita || Lv. o5 || Hp. 5o/5o || Item :: Ability :: Overgrow - When HP is below 1/3rd Grass type attacks do x1.5 damage || Attacks +0 to attacks ç•Tackle - 4o || ~Growl - Lower targets physical attack one stage || xxxx - xx || xxxx - xx
Geshou the female Popplio || Lv. 1o || Hp. 1oo/1oo || Item :: Ability :: Liquid Voice - Turns this Pokemon's sound-based moves into Water-type || Attacks +0 to attacks ç•Pound - 35 || Water Gun - 4o || ~Growl - Lower targets physical attack one stage || xxxx - xx
Zhongzi the female Cottonee || Lv. o5 || Hp. 5o/5o || Item :: Ability :: Prankster - Increases the priority of status moves by +1. When targeting a Dark-type opponent, the move with priority now fails. || Attacks +0 to attacks Absorb: 2o - Restores HP to the user equal to 1/2 of damage dealt. || Fairy Wind - 4o || Growth - Raise user's physical & special attack one stage || •Bullet Seed - 25: hits 2-5 times
xxx the fe/male xxxxxxx || Lv. oo || Hp. oo/oo || Item :: Ability :: || Attacks +0 to attacks xxxx - xx || xxxx - xx || xxxx - xx || xxxx - xx
A Pokemon! o4/o5 // A battle? Certainly! || 14/15 The beat I march by :: Warrior // On the road again || o1/o3 Out of Cleffa || movingthisoverItems in effect N/A
movingthisoverItem collect Anywhere - Soothe Bell o4/3o Area Specific - Rose Incense o3/3o
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As expected, the sun overhead quickly warmed Wei up. It helped that she was wearing longer sleeves, though her thighs took a bit longer to warm up. It made her realize that maybe a fire-type on the team would be beneficial when it came to the cold. Though she wasn't to sure what fire-type she'd prefer. Of the ones she'd read about in books, Growlithe stood out to her, but so did many others. With Xue's battle done, the tiny Fawnbite returned to Wei. Kneeling down, Wei began to brush the small creatures fur. Lu quickly joined at Xue's side. "Well, I'm warming up just fine, see." She smiled, waving her arms as if that was to show she was warmer. Xue still looked kind of upset. "Don't worry, Xue. I know you didn't mean it. I'll be fine." Standing up straight, the blonde looked around. No more wild Pokemon.... Were they finally free? "Perhaps... we could do to walk around a bit more?" Looking around, she decided to head deeper into the park.
It wasn't long before she found herself approaching a large fountain. At it's base several people either sat on it's edge, or were tossing in coins. She was curious as to why people would toss a coin into the fountain, but before she could ask someone, she noticed fancily dressed man and an Abra, handing out a piece of paper. She didn't even need to ask for one, before one was handed over in her direction. Stepping away, she looked down at the paper. "Winter Gala and the Grand Parfume Palace... Food, dance..." Interesting. "This sounds sort of nice." Wei muttered, kneeling down to be level with her Pokemon. "Should we go?" 'Do we have time?' Lan se muttered. 'Time is a human concept, let's go, Wei!' Fen stated rather enthusiastically. Wei let out a chuckle. "It's true... we should be focused on training, but I'm curious. It looks like this even is going to end soon, and.... I've always wanted to see a palace in person." She muttered. "I could meet all sorts of people, and... well, it sounds fun. I'm also on this journey to discover new things." Wei stated. Lan se didn't seem convinced, but she stopped fighting her sister's eager tugs. "Come now, If it doesn't seem like our thing, we can just as easily leave." She smiled.
Standing up, the blonde approached the male, flashing the paper. "We'd love to go." She voiced. The Abra, without hesitation issued it's teleportation abilites and sent Wei, along with her Pokemon to the Parfume Palace.
- Exit to Winter Gala -
Wori Wori the female Croconaw || Lv. 21 || Hp. 21o/21o || Item :: Ability :: Sheer Force - Sheer Force raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored. || Attacks +10 to attacks ç•Bite: 6o: 4/1o Chance to flinch target || Water Pulse: 6o 4/1o Chance to confuse || Focus Blast - 12o 1/2 chance to lower targets special defense one stage || ç•Ice Punch: 75 3/10 Chance to Freeze
Fen the shiny female Ralts || Lv. 15 || Hp. 15o/15o || Item :: Ability ::Trace - Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. || Attacks +0 to attacks Double Team - Raise evasiveness one stage || Confusion - 5o: 4/1o Chance to cause confusion || ~Growl - Lower targets physical attack one stage || Teleport: Allows user to flee wild battles; Also warps player to the last Pokemon center they visited
Lan se the shiny female Ralts || Lv. 16 || Hp. 16o/16o || Item :: Ability ::Trace - Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. || Attacks +0 to attacks ~Dazzling Gleam: 8o || ~Hyper Voice: 9o || Confusion: 5o: 4/1o Chance to cause confusion || Double Team - Raise evasiveness one stage
(FB) Xiao the female Togekiss || Lv. 19 || Hp. 19o/19o || Item :: Ability :: Super Luck - All attacks used by this Pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. || Attacks +0 to attacks •Sky Attack - 14o Charges on first turn, strikes the next turn; 4/1o Chance to Flinch target, 1/1o chance to critically hit || ~Dazzling Gleam - 8o || Metronome: o -25o** Damage is normal type regardless of move used || Mirror Move - Copies and attacks with the last move that was used against the user
Lu the male Deerling || Lv. 13 || Hp. 13o/13o || Item :: Ability ::Serene Grace: Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. || Attacks +0 to attacks ç•Double Kick: 3o: per hit, hits twice (6o damage total) || Leech Seed - Sap 1/8 of Target's HP every round and restore equal HP to the user. || Camouflage: Alters users type based on the area it is used in* || ç•Tackle: 4o
Xue the female Fawnbite || Lv. 15 || Hp. 15o/15o || Item :: Lucky Egg Ability :: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon || Attacks +0 to attacks ç•Tackle: 4o || ç•Quick Attack: 4o (Priority +1) || ~Icy Wind: 55: Lower targets speed one stage || ~Powder Snow - 4o 3/1o Chance to Freeze
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companionsQι тнε ғεmαlε Klεғκε || o8/19 Qi the female Klefki || Lv. 14 || Hp. 14o/14o || Item :: Ability :: Prankster - Increases the priority of status moves by +1 || Attacks +0 to attacks Fairy Lock - Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. || ç•Tackle - 4o || Fairy Wind - 4o || ç•Astonish - 3o / 4/1o Chance to Flinch target
Zuanshi the female Carbink || Lv. o5 || Hp. 5o/5o || Item :: Ability :: Clear Body - Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves || Attacks +0 to attacks ç•Tackle - 4o || Harden - Raise users defense one stage || •Rock Throw - 5o || xxxx - xx
Hua the female Chikorita || Lv. o5 || Hp. 5o/5o || Item :: Ability :: Overgrow - When HP is below 1/3rd Grass type attacks do x1.5 damage || Attacks +0 to attacks ç•Tackle - 4o || ~Growl - Lower targets physical attack one stage || xxxx - xx || xxxx - xx
Geshou the female Popplio || Lv. 1o || Hp. 1oo/1oo || Item :: Ability :: Liquid Voice - Turns this Pokemon's sound-based moves into Water-type || Attacks +0 to attacks ç•Pound - 35 || Water Gun - 4o || ~Growl - Lower targets physical attack one stage || xxxx - xx
Zhongzi the female Cottonee || Lv. o5 || Hp. 5o/5o || Item :: Ability :: Prankster - Increases the priority of status moves by +1. When targeting a Dark-type opponent, the move with priority now fails. || Attacks +0 to attacks Absorb: 2o - Restores HP to the user equal to 1/2 of damage dealt. || Fairy Wind - 4o || Growth - Raise user's physical & special attack one stage || •Bullet Seed - 25: hits 2-5 times
xxx the fe/male xxxxxxx || Lv. oo || Hp. oo/oo || Item :: Ability :: || Attacks +0 to attacks xxxx - xx || xxxx - xx || xxxx - xx || xxxx - xx
A Pokemon! 2o/o5 // A battle? Certainly! || 33/15 The beat I march by :: Warrior // On the road again || o2/o3 Out of Cleffa || movingthisoverItems in effect N/A
movingthisoverItem collect Anywhere - Soothe Bell 23/3o Area Specific -
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As what had happened when she'd arrived at the gala, Wei was once more pulled into existence near the fountain of the National Park, however hugging onto her arm was a new addition. Well, aside from the other new addition that had taken roost upon her head. She took a moment to collect herself, given this being only the second time she'd ever been teleported. The young woman holding onto her arm fell backwards, finding herself sitting on the edge of the fountain. Wei found herself able to balance now that someone wasn't pulling her to the side. The two rested for a moment before Wei finally turned to the girl and rose her hands up to her hips. "Now. We are away from those people who were chasing you. Can you explain to me why I aided someone being chased?" Wei asked, her eyes narrowed on the woman. Something felt off about this girl... but in that she was the bad one in this scenario. "Well..." The girl began. "I've recently found out a lot of things about my adoptive father that I previously thought were only suspicions." She looked up to Wei, smiling softly up towards the blonde. "Those men you saw chasing me were apart of the organization that he works for, a place called Lunar Corp. They kidnapped me and tried heavily to brainwash me." She continued. Standing up the woman extended her hand. "I'm Kotensa Tevenwood, though I don't feel to happy about that last name right now."
Wei's gaze traveled between the girls hand and her face. She had the look of an honest person. Wei hadn't been exposed to much evil in the world while at the temple, nor did she have much experience with liars, but she was taught to read between the lines, to see emotions, honesty, sincerity, all of which this 'kotensa' held in her two different coloured eyes. "It's nice to meet you, Kotensa. I am Wei Song Feng." Wei replied. "You can call me Ko for short if you'd like. You have a really pretty sounding name." Wei gave a gentle smile. "As do you, Ko. Now, tell me more about this Lunar Corp, what did... do they do?" Ko's lips pursed for only a moment before they rested back in a smile. "Well. They use illusions to grant people's wishes. Or so they say on the surface." She replied. "They also kidnap and poach the Pokemon know as Zorua and Zoroark in order to experiment on them, use them as a means to create stronger, unbreakable illusions." Wei felt a hand rise up to grab her necklace, a worried look in her eyes. "I mentioned before that they'd kidnapped me and replaced with an illusion... it was so well acted and convincing my Boyfriend couldn't even tell... or that is what it looked like to me." Ko's gaze finally fell, a sad look taking her gaze. "I want to believe he was only playing along, that he was devising a plan to save me... but..."
Sitting down beside the woman, Wei rested a hand on her shoulder. "I cannot say whether he did or not, but know I believe you now.. the you sitting beside me. You are no illusion, and I will help you. Though, what could I do to help you exactly?" After all, Wei had no clue how to deal with image casters.... but wait! Didn't Ducky have an image caster? "You say the hunt Zorua and Zoroark, image casters right? I know of someone who has an image caster, he is a man I recently found out was my brother." Wei mentioned. "I should call him and as-" "No, dont." Ko stated holding up a hand to stop Wei from fishing out her Poketch. "Are you sure this man can be trusted?" Wei couldn't hide the hurt she felt from reaching her gaze. "I mean, you said you recently found out he was your brother?" Wei nodded. "It's a long story... but I suppose I could share some details. You see, I was abandoned-, no, I was left in the care of monks at a temple, and this man I met seems very much convinced I am his sister..." Repeating that out loud did make her feel a bit... unsure. "Wlell, he gave me his home address and number, why don't we head to this address?" Wei inquired. "It could be a trap.... do you have a Zorua or Zoroark?" Wei shook her head. "Do you have an Abra, or any psychic-types at all?" That Wei had to nod to.
Fen and Lan se stood in the grass below the two girls, looking up at them, holding their own conversation over the various things being talked about. Ko smiled softly, before looking back to Wei. "If it is a trap, then we are already one step ahead of them." Wei mentioned. "I have not dealt with actual combat ever, but I am sure I can hold my own. Image casters are said to be tricky, so I can not guarantee we will be safe." Ko replied with a smile, reaching her hands forward to take Wei's. "I will trust you." She spoke. Wei nodded. "But first, before we go. I must return to Goldenrod. I would like to challenge Whitney before moving on. Then we can go straight to this Blackthrone City."
Wori Wori the female Croconaw || Lv. 22 || Hp. 22o/22o || Item :: Ability :: Sheer Force - Sheer Force raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored. || Attacks +10 to attacks ç•Bite: 6o: 4/1o Chance to flinch target || Water Pulse: 6o 4/1o Chance to confuse || Focus Blast - 12o 1/2 chance to lower targets special defense one stage || ç•Ice Punch: 75 3/10 Chance to Freeze
Fen the shiny female Ralts || Lv. 16 || Hp. 16o/16o || Item :: Ability ::Trace - Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. || Attacks +0 to attacks Double Team - Raise evasiveness one stage || Confusion - 5o: 4/1o Chance to cause confusion || ~Growl - Lower targets physical attack one stage || Teleport: Allows user to flee wild battles; Also warps player to the last Pokemon center they visited
Lan se the shiny female Ralts || Lv. 17 || Hp. 17o/17o || Item :: Ability ::Trace - Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. || Attacks +0 to attacks ~Dazzling Gleam: 8o || ~Hyper Voice: 9o || Confusion: 5o: 4/1o Chance to cause confusion || Magical Leaf: 6o Is not effected by Accuracy/Evasion changes
(FB) Xiao the female Togekiss || Lv. 2o || Hp. 2oo/2oo || Item :: Ability :: Super Luck - All attacks used by this Pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. || Attacks +0 to attacks •Sky Attack - 14o Charges on first turn, strikes the next turn; 4/1o Chance to Flinch target, 1/1o chance to critically hit || ~Dazzling Gleam - 8o || Metronome: o -25o** Damage is normal type regardless of move used || Mirror Move - Copies and attacks with the last move that was used against the user
Lu the male Deerling || Lv. 14 || Hp. 14o/14o || Item :: Ability ::Serene Grace: Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. || Attacks +0 to attacks ç•Double Kick: 3o: per hit, hits twice (6o damage total) || Leech Seed - Sap 1/8 of Target's HP every round and restore equal HP to the user. || Camouflage: Alters users type based on the area it is used in* || ç•Tackle: 4o
Xue the female Fawnbite || Lv. 16 || Hp. 16o/16o || Item :: Lucky Egg Ability :: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon || Attacks +0 to attacks ç•Tackle: 4o || ç•Quick Attack: 4o (Priority +1) || ~Icy Wind: 55: Lower targets speed one stage || ~Powder Snow - 4o 3/1o Chance to Freeze
▅▅▅▅▅▅▅▅▅▅▅▅▅❀ Off Hand ❀▅▅▅▅▅▅▅▅▅▅▅▅▅▅
companionsQι тнε ғεmαlε Klεғκε || o8/19 Qi the female Klefki || Lv. 14 || Hp. 14o/14o || Item :: Ability :: Prankster - Increases the priority of status moves by +1 || Attacks +0 to attacks Fairy Lock - Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. || ç•Tackle - 4o || Fairy Wind - 4o || ç•Astonish - 3o / 4/1o Chance to Flinch target
Zuanshi the female Carbink || Lv. o5 || Hp. 5o/5o || Item :: Ability :: Clear Body - Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves || Attacks +0 to attacks ç•Tackle - 4o || Harden - Raise users defense one stage || •Rock Throw - 5o || xxxx - xx
Hua the female Chikorita || Lv. o5 || Hp. 5o/5o || Item :: Ability :: Overgrow - When HP is below 1/3rd Grass type attacks do x1.5 damage || Attacks +0 to attacks ç•Tackle - 4o || ~Growl - Lower targets physical attack one stage || xxxx - xx || xxxx - xx
Geshou the female Popplio || Lv. 1o || Hp. 1oo/1oo || Item :: Ability :: Liquid Voice - Turns this Pokemon's sound-based moves into Water-type || Attacks +0 to attacks ç•Pound - 35 || Water Gun - 4o || ~Growl - Lower targets physical attack one stage || xxxx - xx
Zhongzi the female Cottonee || Lv. o5 || Hp. 5o/5o || Item :: Ability :: Prankster - Increases the priority of status moves by +1. When targeting a Dark-type opponent, the move with priority now fails. || Attacks +0 to attacks Absorb: 2o - Restores HP to the user equal to 1/2 of damage dealt. || Fairy Wind - 4o || Growth - Raise user's physical & special attack one stage || •Bullet Seed - 25: hits 2-5 times
xxx the fe/male xxxxxxx || Lv. oo || Hp. oo/oo || Item :: Ability :: || Attacks +0 to attacks xxxx - xx || xxxx - xx || xxxx - xx || xxxx - xx
►Ohmarow and RM-36 had taken a bus out of Goldenrod that stopped at the National park as planned. From there they reunited with Qungra and Rahvok who'd gotten ahead of them vie an Abra. Then they headed north to the furthest edge of the park leaving a message at the park gate for Ayami. Once RM-36 felt safe enough to allow them to settle down Ohmarow immediately set up camp. Qungra had taken a quick liking to the kid, Rahvok, not so much. She'd refused to answer any questions, or even speak more then a few words at a time. Qungra refused to prob the girl's mind for one moral reason or another. Something that was a little out of character for her. She normally didn't have any issues with probing minds for rouge thoughts he could pray upon. He'd, in fact, come to almost rely upon that from her. It allowed him to stay one step ahead of any optional threats. Currently, she sat on some logs piled up for the nights fire playing with a small trinket. A box with varying nobs, buttons and such. The whole point seemed to occupy the hands. Qungra sat atop her head watching. Behind her stood the Registeel. "I'm hungry."
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ BUG [ PH ][ • ]►Pin Missile: 25: hits 2-5 times ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 1/2 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ NRL [ SP ][ ~ ]►Swift: 60: Ignores accuracy & evasiveness ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 1/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 20-Roar ╠═════════════╝ ║ +0 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 17-Headbutt ╠═════════════╝ ║ +0 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Charcoal: Fire-type attacks do +20% damage ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
GS Ball: Pokemon gains +50% EXP from battles.
╔═════════════╗ ║ Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤❤❤ [ Affectionate ] ║ Evolution: 23-Black Glasses-Night ║ Next Move: 30-Hyper Voice ╠═════════════╝ ║ +10 Lv-Boost ║ Battle Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ NRL [ EF ][ ♪ ]►Screech: Lower targets defense two stages ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ GRA [ SP ]►Magical Leaf: 60: Unaffected by accuracy and evasion. ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt. ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent 2 Layers- Badly Poisons Opponent ╚═════════════
╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit,
x1Energy Drink: The Pokemon who drinks this item gain +1 Exp point each post and x1.5 Exp from wild Pokemon or gym battles (rounded up). The duration of effect lasts for as long as you stay in one area of active posting. Placing the Pokemon in the inactive party does not pause the duration of effect but the PC removed the effect. Notes: Pokemon that it was used on will be incurably confused in battle, even if the ability is own tempo. x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down x1 Armor Fossil ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug type attacks do x1.2 damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Lucky Egg: Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x3Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x3Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lowers target's speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x8Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ║ Friendship: 00/10 Hp: 100 Lv: 10 Exp: 00/15 Registeel
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════
►Not surprising. It was late afternoon now and they've not eaten since the night before when they'ed left Goldenrod. "You'll have to wait. Ayami has all my stuff with her." Looking at the blue sky he was thankful it was a clear sky with a light breeze. He couldn't see any sights of incoming rain and he was thankful. Ayami had everything. Including his tent. Skarmoy and Mandibuzz swooped in and out of view keeping a watchful eye on the area. Occasionally picking off the odd Bug-type here an there that wandered to close to camp. The National park was a good place to hide out and to train for his next gym battle. "You want to start anwering my questions now?" Rm-36 nodded reluctantly hopping down from the log pile and crossing the short distance to Ohmarow. She stopped just short of two feet from him and turned around. Parting her hair and pulling down the collar of her shirt to reveal a Tattoo. RM-36,07,0X. "My designation number." She said turning back around to face him. "I'm not exactly sure what it stands for but its what I was assigned at birth." Ohmarow scowled with crossed arms. "Yeah huh-uh and that's supposed to mean what to me?"
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ BUG [ PH ][ • ]►Pin Missile: 25: hits 2-5 times ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 1/2 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ NRL [ SP ][ ~ ]►Swift: 60: Ignores accuracy & evasiveness ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 1/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 20-Roar ╠═════════════╝ ║ +0 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 17-Headbutt ╠═════════════╝ ║ +0 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Charcoal: Fire-type attacks do +20% damage ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
GS Ball: Pokemon gains +50% EXP from battles.
╔═════════════╗ ║ Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤❤❤ [ Affectionate ] ║ Evolution: 23-Black Glasses-Night ║ Next Move: 30-Hyper Voice ╠═════════════╝ ║ +10 Lv-Boost ║ Battle Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ NRL [ EF ][ ♪ ]►Screech: Lower targets defense two stages ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ GRA [ SP ]►Magical Leaf: 60: Unaffected by accuracy and evasion. ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt. ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent 2 Layers- Badly Poisons Opponent ╚═════════════
╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit,
x1Energy Drink: The Pokemon who drinks this item gain +1 Exp point each post and x1.5 Exp from wild Pokemon or gym battles (rounded up). The duration of effect lasts for as long as you stay in one area of active posting. Placing the Pokemon in the inactive party does not pause the duration of effect but the PC removed the effect. Notes: Pokemon that it was used on will be incurably confused in battle, even if the ability is own tempo. x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down x1 Armor Fossil ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug type attacks do x1.2 damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Lucky Egg: Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x3Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x3Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lowers target's speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x8Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ║ Friendship: 00/10 Hp: 100 Lv: 10 Exp: 00/15 Registeel
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════
►RM-36 looked flustered. Her cheeks turning red. "That's my name!" Maybe she'd hit her head or something? Ohmarow shifted in his seat pausing from polishing his teams Poke'balls. That wasn't a name. And what was a "designation number"? He couldn't dismiss he as crazy though. She had the thing tattooed on her neck. It had to mean something. Unless she was playing to some long winded insanity plea? "So let me get this straight. RM-36 is your name? Do people call you anything else?" The girl shrugged. Ohmarow signed pitching the bridge of his noes. It felt like he was running in circled with the kid. She'd gone from refusing to talk to talking in code. He looked off to the side to see Qungra and Rahvok playing around the Registeel. Maybe a change of questions? "Where'd you find him?" The girl looked and shrugged again. "He was given to me." Who gives legendary's to kids? "Ok~" Ohmarow shifted again. This time to retrieve his cane and stand. He wasn't all that much taller than she was. Maybe a couple of inches at best. "How old are you?""Eleven solar cycles." Ohmarow almost screamed. "So Eleven years old?" The girl shrugged again.
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ BUG [ PH ][ • ]►Pin Missile: 25: hits 2-5 times ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 1/2 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ NRL [ SP ][ ~ ]►Swift: 60: Ignores accuracy & evasiveness ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 1/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 20-Roar ╠═════════════╝ ║ +0 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 17-Headbutt ╠═════════════╝ ║ +0 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Charcoal: Fire-type attacks do +20% damage ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
GS Ball: Pokemon gains +50% EXP from battles.
╔═════════════╗ ║ Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤❤❤ [ Affectionate ] ║ Evolution: 23-Black Glasses-Night ║ Next Move: 30-Hyper Voice ╠═════════════╝ ║ +10 Lv-Boost ║ Battle Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ NRL [ EF ][ ♪ ]►Screech: Lower targets defense two stages ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ GRA [ SP ]►Magical Leaf: 60: Unaffected by accuracy and evasion. ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt. ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. ║ ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent 2 Layers- Badly Poisons Opponent ╚═════════════
╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit,
x1Energy Drink: The Pokemon who drinks this item gain +1 Exp point each post and x1.5 Exp from wild Pokemon or gym battles (rounded up). The duration of effect lasts for as long as you stay in one area of active posting. Placing the Pokemon in the inactive party does not pause the duration of effect but the PC removed the effect. Notes: Pokemon that it was used on will be incurably confused in battle, even if the ability is own tempo. x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down x1 Armor Fossil ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug type attacks do x1.2 damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Lucky Egg: Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x3Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x3Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lowers target's speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x8Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ║ Friendship: 00/10 Hp: 100 Lv: 10 Exp: 00/15 Registeel
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════
►Ohmarow crossed the short distance from the girl to her Registeel. It was a powerful steel type legendary. This might be the only time he'd ever get to see one up close, if at all. It was also a good time to settle his mind on other subject matter. "His name is Hisabe. Hisabe, The Iron Wall." Ohmarow turned sharply. "Say that again?" He said. Confusion playing across his features. He'd never encountered anyone else who titled their pokemon like he did. Odder still the naming was similar to his own style."His name is Hisabe, The Iron Wall. Are you deaf or something?' The Registeel suddenly made a noise he could only liken to an old computer booting up. "I'm safer with him than with anyone or anywhere else." The girl began. Ohmarow couldn't understand a word the Registeel said but RM-36 could. Maybe it was just their connection? All the same, he infrared the legends side of the conversation. "Besides, it was bound to happen sooner of later.'"Alright I've had enough." Ohmarow barked closing in on the girl cutting the conversation short. "How did that guy know my name?" Anger was starting to cloud his judgment. "Because, your RM-34." Ohmarow's jaw went slack. "Excuse me?"
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ BUG [ PH ][ • ]►Pin Missile: 25: hits 2-5 times ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 1/2 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ NRL [ SP ][ ~ ]►Swift: 60: Ignores accuracy & evasiveness ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 1/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 20-Roar ╠═════════════╝ ║ +0 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 17-Headbutt ╠═════════════╝ ║ +0 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Charcoal: Fire-type attacks do +20% damage ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
GS Ball: Pokemon gains +50% EXP from battles.
╔═════════════╗ ║ Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤❤❤ [ Affectionate ] ║ Evolution: 23-Black Glasses-Night ║ Next Move: 30-Hyper Voice ╠═════════════╝ ║ +10 Lv-Boost ║ Battle Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ NRL [ EF ][ ♪ ]►Screech: Lower targets defense two stages ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ GRA [ SP ]►Magical Leaf: 60: Unaffected by accuracy and evasion. ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt. ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. ║ ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent 2 Layers- Badly Poisons Opponent ╚═════════════
╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit,
x1Energy Drink: The Pokemon who drinks this item gain +1 Exp point each post and x1.5 Exp from wild Pokemon or gym battles (rounded up). The duration of effect lasts for as long as you stay in one area of active posting. Placing the Pokemon in the inactive party does not pause the duration of effect but the PC removed the effect. Notes: Pokemon that it was used on will be incurably confused in battle, even if the ability is own tempo. x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down x1 Armor Fossil ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug type attacks do x1.2 damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Lucky Egg: Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x3Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x3Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lowers target's speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x8Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ║ Friendship: 00/10 Hp: 100 Lv: 10 Exp: 00/15 Registeel
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════
►"So its true then?" RM-36 blinked stepping in closer to him. "You lost your memory's?" She asked tilting her head slightly to one side. Ohmarow's aggravated scow softened. She knew about that? How? He ran a hand over his mouth and chin as he looked back to the Regitsteel. Gathering his thoughts. "I want answers, now, please." He repeated softer, kinder. The anger was giving to something he wasn't sure had a name. It wasn't panic, but he felt rushed to understand what was happening. It wasn't fear, he was angrier then afraid and it wasn't apathy, thought it had qualities he associated with it. "Like I said, I don't know, at least I don't much. I only know what the teachers told me." RM-36 began holding her arm again. He'd not thought to tend to the sprain. His mind had been elsewhere. "We're were part of the Perfect Student Project." Ohmarow retook his seat motioning for her to step in closer. She hesitated at first but obliged a second later.
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ BUG [ PH ][ • ]►Pin Missile: 25: hits 2-5 times ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 1/2 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ NRL [ SP ][ ~ ]►Swift: 60: Ignores accuracy & evasiveness ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 1/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 20-Roar ╠═════════════╝ ║ +0 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 17-Headbutt ╠═════════════╝ ║ +0 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Charcoal: Fire-type attacks do +20% damage ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
GS Ball: Pokemon gains +50% EXP from battles.
╔═════════════╗ ║ Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤❤❤ [ Affectionate ] ║ Evolution: 23-Black Glasses-Night ║ Next Move: 30-Hyper Voice ╠═════════════╝ ║ +10 Lv-Boost ║ Battle Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ NRL [ EF ][ ♪ ]►Screech: Lower targets defense two stages ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ GRA [ SP ]►Magical Leaf: 60: Unaffected by accuracy and evasion. ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt. ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. ║ ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent 2 Layers- Badly Poisons Opponent ╚═════════════
╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit,
x1Energy Drink: The Pokemon who drinks this item gain +1 Exp point each post and x1.5 Exp from wild Pokemon or gym battles (rounded up). The duration of effect lasts for as long as you stay in one area of active posting. Placing the Pokemon in the inactive party does not pause the duration of effect but the PC removed the effect. Notes: Pokemon that it was used on will be incurably confused in battle, even if the ability is own tempo. x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down x1 Armor Fossil ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug type attacks do x1.2 damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Lucky Egg: Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x3Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x3Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lowers target's speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x8Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ║ Friendship: 00/10 Hp: 100 Lv: 10 Exp: 00/15 Registeel
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════
►Ohmarow, taking hold of the girl's good arm directed her to turn around and face away from him so he could inspect her shoulder and elbow. She'd stopped to watch what he was doing. Cruise he supposed. "I'm listening~' He remarked leveling his voice, though the anger still marked his emotions. "Umm, oh~" She stammered. "But none of that tells me who you are or how you two know me." He cut the girl off slowly rotating her elbow. She winced. He found the spot. No bruise had formed yet so he' had to feel around for it. Luckily for her, it wasn't a bad one. A few days in a sling and she'd be fine, at least not in pain every time she tried to bend her arm. Not that he could do anything about it now, His First aid kit was who knows how many miles back. Ayami was taking her time he thought. "That hurts!" The girl snapped suddenly making to jerk free but Ohmarow's grip was solid. "It's going to. For a few days at least. Depends on how much you use it." He left go pulling at the loose tie to hung around his neck.
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ BUG [ PH ][ • ]►Pin Missile: 25: hits 2-5 times ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 1/2 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ NRL [ SP ][ ~ ]►Swift: 60: Ignores accuracy & evasiveness ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 1/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 20-Roar ╠═════════════╝ ║ +0 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 17-Headbutt ╠═════════════╝ ║ +0 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Charcoal: Fire-type attacks do +20% damage ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
GS Ball: Pokemon gains +50% EXP from battles.
╔═════════════╗ ║ Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤❤❤ [ Affectionate ] ║ Evolution: 23-Black Glasses-Night ║ Next Move: 30-Hyper Voice ╠═════════════╝ ║ +10 Lv-Boost ║ Battle Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ NRL [ EF ][ ♪ ]►Screech: Lower targets defense two stages ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ GRA [ SP ]►Magical Leaf: 60: Unaffected by accuracy and evasion. ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt. ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. ║ ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent 2 Layers- Badly Poisons Opponent ╚═════════════
╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit,
x1Energy Drink: The Pokemon who drinks this item gain +1 Exp point each post and x1.5 Exp from wild Pokemon or gym battles (rounded up). The duration of effect lasts for as long as you stay in one area of active posting. Placing the Pokemon in the inactive party does not pause the duration of effect but the PC removed the effect. Notes: Pokemon that it was used on will be incurably confused in battle, even if the ability is own tempo. x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down x1 Armor Fossil ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug type attacks do x1.2 damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Lucky Egg: Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x3Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x3Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lowers target's speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x8Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ║ Friendship: 00/10 Hp: 100 Lv: 10 Exp: 00/15 Registeel
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════
►RM-36 had taken a cautious step back. Now holding her elbow grimacing in pain. "Come here. I'll make a temporary sling." He held the tie out to show her as he tied a knot in the two ends to make a loop. She hesitated again. "Why?" Ohmarow sighed. "Because you're in pain." He answered. "And if you don't ill hog tie you from a tree like a pinata for all the trouble you're worth.' She smirked, nodded and stepped forward allowed Ohmarow to set the sling. "Now, finished." RM-6 nodded after fixing her wrist. The sling didn't stop her from trying to use her arm but it kept the arm bent and would to some small extent pose as a handy cope. "How about you start by telling me who your parents are?" Ohmarow said as the girl once again hesitated. She was starting to get fidgety. "Well, umm that's ... complicated?' RM-36 replied. Ohmarows first thought was that she was an orphan. Her eye colored making him question his forgotten past once more. "I'm an experiment ... in human cloning."
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ BUG [ PH ][ • ]►Pin Missile: 25: hits 2-5 times ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 1/2 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ NRL [ SP ][ ~ ]►Swift: 60: Ignores accuracy & evasiveness ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 1/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 20-Roar ╠═════════════╝ ║ +0 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 17-Headbutt ╠═════════════╝ ║ +0 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Charcoal: Fire-type attacks do +20% damage ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
GS Ball: Pokemon gains +50% EXP from battles.
╔═════════════╗ ║ Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤❤❤ [ Affectionate ] ║ Evolution: 23-Black Glasses-Night ║ Next Move: 30-Hyper Voice ╠═════════════╝ ║ +10 Lv-Boost ║ Battle Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ NRL [ EF ][ ♪ ]►Screech: Lower targets defense two stages ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ GRA [ SP ]►Magical Leaf: 60: Unaffected by accuracy and evasion. ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt. ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. ║ ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent 2 Layers- Badly Poisons Opponent ╚═════════════
╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit,
x1Energy Drink: The Pokemon who drinks this item gain +1 Exp point each post and x1.5 Exp from wild Pokemon or gym battles (rounded up). The duration of effect lasts for as long as you stay in one area of active posting. Placing the Pokemon in the inactive party does not pause the duration of effect but the PC removed the effect. Notes: Pokemon that it was used on will be incurably confused in battle, even if the ability is own tempo. x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down x1 Armor Fossil ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug type attacks do x1.2 damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Lucky Egg: Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x3Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x3Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lowers target's speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x8Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ║ Friendship: 00/10 Hp: 100 Lv: 10 Exp: 00/15 Registeel
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════
►Now he was sure of it. She'd somehow convinced Qungra to stay quiet so she could try pulling some long-winded prank. Frustration well up and he stood. To hell with the kid! Enough was enough. He was sick of the games, the running around, the double talk. If it wasn't for the fact she was someone else unruly little runt he'd personally tan her hide. Being that as it might, he was leaving. He stood, silent and enraged collecting what little of his belonging he had with him and made to leave. Qungra and Rahvok were sure to follow. "She'd not playing a prank Ohmarow." Qungra finally piped up coming to block his path. "If she's a clone and I'm a Mew." He made to keep going but was slammed in the gut with a rush of nauseous as memory's, not his own, rushed through his mind in rapid succession. Whitewashed classrooms and hallways, people he knew only as "Teacher", classmates he barely knew whos lives he faintly understood had been cut short. As each memory passed its mental impact faded. None the less, Ohmarow would recover to find himself panting for breath and on one knee. The girl, stood at his side holding him upright as best she could.
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ BUG [ PH ][ • ]►Pin Missile: 25: hits 2-5 times ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 1/2 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ NRL [ SP ][ ~ ]►Swift: 60: Ignores accuracy & evasiveness ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 1/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 20-Roar ╠═════════════╝ ║ +0 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 17-Headbutt ╠═════════════╝ ║ +0 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Charcoal: Fire-type attacks do +20% damage ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
GS Ball: Pokemon gains +50% EXP from battles.
╔═════════════╗ ║ Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤❤❤ [ Affectionate ] ║ Evolution: 23-Black Glasses-Night ║ Next Move: 30-Hyper Voice ╠═════════════╝ ║ +10 Lv-Boost ║ Battle Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ NRL [ EF ][ ♪ ]►Screech: Lower targets defense two stages ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ GRA [ SP ]►Magical Leaf: 60: Unaffected by accuracy and evasion. ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt. ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. ║ ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent 2 Layers- Badly Poisons Opponent ╚═════════════
╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit,
x1Energy Drink: The Pokemon who drinks this item gain +1 Exp point each post and x1.5 Exp from wild Pokemon or gym battles (rounded up). The duration of effect lasts for as long as you stay in one area of active posting. Placing the Pokemon in the inactive party does not pause the duration of effect but the PC removed the effect. Notes: Pokemon that it was used on will be incurably confused in battle, even if the ability is own tempo. x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down x1 Armor Fossil ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug type attacks do x1.2 damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Lucky Egg: Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x3Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x3Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lowers target's speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x8Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ║ Friendship: 00/10 Hp: 100 Lv: 10 Exp: 00/15 Registeel
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════