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Posted: Sat Jul 04, 2015 2:49 am
 RPC Name: Eve Primum RPC Rank: Adept RPC Class: Mechanist
Machine Name: DRWN-3 Machine Rank: A Machine Type: Adaptable Melee Machine Machine Description: DRWN is crafted in the shape of a humanoid. It stands just over 7 feet tall and weighs well over 300 pounds to account for all of its adaptable equipment. It is completely silver and its head is especially protected, since that is where the majority of its programming is contained. DRWN has 12 cameras on his head, facing all angles. It records physical maneuvers that are performed before it, replays, and mirrors. This all occurs in an instant and with increased energy output it can 'predict' the stratagems of its opponents and react very swiftly. Machine Passive Abilities: • Man AND Machine [ S ] DWRN copies the stats of the most physical person around it. If there are two berzerkers, it would take the one with higher stats. • Read, React, Repeat [ A ] Physical abilities that are performed in front of DWRN are 'memorized' and treated as learned skills. It can store up to 10 physical techniques before it begins to delete them, starting at the first it has remembered and proceeding down the line. • Mechanical Creation over Genetic Mutation [A] DRWN is covered in rubber in a number of places. Torso, forearms, legs, and head. These insulate electrical attacks, not nullify them. -1 Rank damage from attacks.
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Posted: Sat Jul 04, 2015 3:11 am
 RPC Name: Eve Primum RPC Rank: Adept RPC Class: Mechanist
Machine Name: ATLS-14 Machine Rank: C Machine Type: Supplementary Eyes Machine Description: ATLS are two cybernetic eye implants that Eve had created for her back when the majority of her body had been destroyed in a fire. The original eyes she had were scrap parts made by some local inventor and were good enough for her to merely see. Over the years she started to upgrade them, allowing her to see a little further then a bit clearer than to recall perfect details of images seen and now this is her latest model. Machine Passive Abilities: • The Big Picture [ C ] Eve sees the entire battlefield at once, everything in front of her that her eyes can possibly perceive until obstructed by something or another. With her increased brain power she is capable of understanding all that information at once. • Pictures really DO last longer! [ D ] Eve can capture images/videos with her eyes and replay them for later. She's sure it will come in handy. • Miscalculated? YEAH OKAAAYYY [ B ] With just a glance Eve can calculate distances, measure things that can be measured and take in the most minute details.
Machine Activated Abilities: • Never from one perspective [ D ] Eve can view the world in a number of different visions. X-ray vision to see through solid objects, heat vision to see, wait for it, heat! Even night-vision because of course. • These eyes never deceive [ C ] Eve's eyes are singularly programmed, what fools one eye will never fool the other. She is keenly adept at seeing through illusions and tricks.
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Posted: Sat Jul 04, 2015 3:42 am
For an adept ranked machine, that little bugger has some jacked up speed. Jesus. 12. Other than the high speed, it checks out. First one approved.
Limit the amount of techs it can copy to like 10. I'm assuming that it will also cost him the same amount of energy that the person he copies it from uses right? After that, approved.
Last one is okay. Approved
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Posted: Wed Sep 09, 2015 12:19 pm
RPC Name: Gerrik Collins RPC Rank: Novice RPC Class: Mechanic
Machine Name: R.A.D. A1 Series - Ballista Machine Rank: C Machine Type: Combat Droid Machine Description: X Machine Passive Abilities: • Ballista is equipped with software that records and unravels a target's moving patterns. As a fight draws on, Ballista can use said data to predict how a target will move and attack accordingly. • Because Ballista is a RAD, it possesses Host Stats. In this case, Ballista is 6/9 (6/6 with Siege Master stat bonuses). This also means as Gerrik's knowledge increases, so does his ability to upgrade Ballista. (At Adept rank, Ballista will be upgraded to a stronger Mark II.) Machine Activated Abilities: • Assisted Targeting[C] Ballista's High Energy Casters are designed with accuracy in mind. When Ballista stands still, his ability to shoot accurate at a target is enhanced for every post it remains standing still. By the third post, most veteran marksman would not be able to hit what Ballista could at this point. • Heavy Shots [C] Ballista's HECs overcharge, increasing their destructive force. The HECs perform a C ranked double shot with a range and accuracy increased by Assisted Targeting's bonus. This has a three post cool down.
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