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A new era has started and now its time to take a stand. Who side will you devote yourself to? 

Tags: Bleach, Role Play, Fighting, Active, Recruit 

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Sixty-Nine Percent


Savage Gaian

PostPosted: Mon May 26, 2014 4:41 pm


Axzaki Heroki


Might I add that characters should have a mastery of up to, and no more than unless under special circumstances, one skill? I was previously in a Bleach guild not to long ago (it was long ago since I took a 10 month absence yet again) that required this for all characters.

Example: If I mastered in Kido, I could have more Kido attacks and higher level. So say, if I did not master in Kido, I could only have up to 3 Hado, 3 Bakudo, under #50 for each. Do you understand? I hope so.

If I mastered in Hoho, I would be faster than most and could leave after images. So those who did not master in this would not be able to keep up.

I believe Zanjutsu was one, though I do not recall what came with it.


For Arrancar, they could master in Cero techniques (such as bala), Sonido, or Hierro. Something along those lines. I believe it actually works to balance out power so no one is considerably more OP than someone else.


I have not been here in forever, so another thing I am unsure about you having is a post limit on Vaizard mask time. That would be good. So a Captain level Shinigami, say could have a mask time of 20 posts.


Just some ideas thrown out there. Also, I want Captain of Divison Two and for him to be a Vaizard if that's alright. c:
PostPosted: Mon May 26, 2014 8:09 pm


Sixty-Nine Percent
Axzaki Heroki


Might I add that characters should have a mastery of up to, and no more than unless under special circumstances, one skill? I was previously in a Bleach guild not to long ago (it was long ago since I took a 10 month absence yet again) that required this for all characters.

Example: If I mastered in Kido, I could have more Kido attacks and higher level. So say, if I did not master in Kido, I could only have up to 3 Hado, 3 Bakudo, under #50 for each. Do you understand? I hope so.

If I mastered in Hoho, I would be faster than most and could leave after images. So those who did not master in this would not be able to keep up.

I believe Zanjutsu was one, though I do not recall what came with it.


For Arrancar, they could master in Cero techniques (such as bala), Sonido, or Hierro. Something along those lines. I believe it actually works to balance out power so no one is considerably more OP than someone else.


I have not been here in forever, so another thing I am unsure about you having is a post limit on Vaizard mask time. That would be good. So a Captain level Shinigami, say could have a mask time of 20 posts.


Just some ideas thrown out there. Also, I want Captain of Divison Two and for him to be a Vaizard if that's alright. c:



I do agree with this, but hahaha there is always a but. On the real not though, let go in order.

1. Having a mastery of one skill, and expert.practitioner in another could be kinda bland when making a character. Especially for the members who have been here for a long time, and wish to have their character be one of the more experience characters in the guild. Which we know characters like this exist in bleach: Ex.: Shunsui Kyoraku= Zanjutsu: Master, Hoho: Mastered, to be even further how about : Souske Aizen(before Hogyoku Subjugation): Zanjutsu: Master, Hoho: Master, Kido: Master. Though he was still op, he was a experience character. So I don't mind going this route, I really just don't want to have people bored with their character cause the lack one thing and excel in another...you get what I'm saying??

2. Hollows powers, same with what I said before though Hollows however should have a limit on the Hierro since I've seen some people tries to make it like their Ultimate def, even though we know the high/ more evolved a hollows it the stronger the Hierro. However, we will make sure the posting and power/abilities each race has is fair. Some people do try to go overboard which instead attracts people to the guild, it pushes them away.

3. Vizard Mask Limitations, this I do agree with as well, though 20 posts seems kinda long maybe if we down tone or if they choose to split the time in total like, have it on for five post, takes it off, have it on for another five post again and again but after the cool downs then they are allowed to use it once more.

4. You're asking to be a Vizard O3o lol well since its first come first serve I guess, but I do say this though. I will only have a small number of vizards, don't want vizards everywhere. I will only allow another vizard by that person playing a attribute to the story we use.

Axzaki Heroki
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Sixty-Nine Percent


Savage Gaian

PostPosted: Tue May 27, 2014 2:39 pm


Axzaki Heroki
Sixty-Nine Percent
Axzaki Heroki


Might I add that characters should have a mastery of up to, and no more than unless under special circumstances, one skill? I was previously in a Bleach guild not to long ago (it was long ago since I took a 10 month absence yet again) that required this for all characters.

Example: If I mastered in Kido, I could have more Kido attacks and higher level. So say, if I did not master in Kido, I could only have up to 3 Hado, 3 Bakudo, under #50 for each. Do you understand? I hope so.

If I mastered in Hoho, I would be faster than most and could leave after images. So those who did not master in this would not be able to keep up.

I believe Zanjutsu was one, though I do not recall what came with it.


For Arrancar, they could master in Cero techniques (such as bala), Sonido, or Hierro. Something along those lines. I believe it actually works to balance out power so no one is considerably more OP than someone else.


I have not been here in forever, so another thing I am unsure about you having is a post limit on Vaizard mask time. That would be good. So a Captain level Shinigami, say could have a mask time of 20 posts.


Just some ideas thrown out there. Also, I want Captain of Divison Two and for him to be a Vaizard if that's alright. c:



I do agree with this, but hahaha there is always a but. On the real not though, let go in order.

1. Having a mastery of one skill, and expert.practitioner in another could be kinda bland when making a character. Especially for the members who have been here for a long time, and wish to have their character be one of the more experience characters in the guild. Which we know characters like this exist in bleach: Ex.: Shunsui Kyoraku= Zanjutsu: Master, Hoho: Mastered, to be even further how about : Souske Aizen(before Hogyoku Subjugation): Zanjutsu: Master, Hoho: Master, Kido: Master. Though he was still op, he was a experience character. So I don't mind going this route, I really just don't want to have people bored with their character cause the lack one thing and excel in another...you get what I'm saying??

2. Hollows powers, same with what I said before though Hollows however should have a limit on the Hierro since I've seen some people tries to make it like their Ultimate def, even though we know the high/ more evolved a hollows it the stronger the Hierro. However, we will make sure the posting and power/abilities each race has is fair. Some people do try to go overboard which instead attracts people to the guild, it pushes them away.

3. Vizard Mask Limitations, this I do agree with as well, though 20 posts seems kinda long maybe if we down tone or if they choose to split the time in total like, have it on for five post, takes it off, have it on for another five post again and again but after the cool downs then they are allowed to use it once more.

4. You're asking to be a Vizard O3o lol well since its first come first serve I guess, but I do say this though. I will only have a small number of vizards, don't want vizards everywhere. I will only allow another vizard by that person playing a attribute to the story we use.


All true. During the initial start-up of the guild, where I was present and a mod, the good ole days if you will, things ran pretty smoothly without all of this, so I see no problem in not having it. Just some suggestions that could possibly be implemented at a later point.

Just one last thing, since I have not been here, I do not know much of what has really happened in terms of Arcs and Events. I've also been set on creating a Fullbring, and an arc based around them and other humans would be nice.
PostPosted: Tue May 27, 2014 5:05 pm


Sixty-Nine Percent
Axzaki Heroki
Sixty-Nine Percent
Axzaki Heroki


Might I add that characters should have a mastery of up to, and no more than unless under special circumstances, one skill? I was previously in a Bleach guild not to long ago (it was long ago since I took a 10 month absence yet again) that required this for all characters.

Example: If I mastered in Kido, I could have more Kido attacks and higher level. So say, if I did not master in Kido, I could only have up to 3 Hado, 3 Bakudo, under #50 for each. Do you understand? I hope so.

If I mastered in Hoho, I would be faster than most and could leave after images. So those who did not master in this would not be able to keep up.

I believe Zanjutsu was one, though I do not recall what came with it.


For Arrancar, they could master in Cero techniques (such as bala), Sonido, or Hierro. Something along those lines. I believe it actually works to balance out power so no one is considerably more OP than someone else.


I have not been here in forever, so another thing I am unsure about you having is a post limit on Vaizard mask time. That would be good. So a Captain level Shinigami, say could have a mask time of 20 posts.


Just some ideas thrown out there. Also, I want Captain of Divison Two and for him to be a Vaizard if that's alright. c:



I do agree with this, but hahaha there is always a but. On the real not though, let go in order.

1. Having a mastery of one skill, and expert.practitioner in another could be kinda bland when making a character. Especially for the members who have been here for a long time, and wish to have their character be one of the more experience characters in the guild. Which we know characters like this exist in bleach: Ex.: Shunsui Kyoraku= Zanjutsu: Master, Hoho: Mastered, to be even further how about : Souske Aizen(before Hogyoku Subjugation): Zanjutsu: Master, Hoho: Master, Kido: Master. Though he was still op, he was a experience character. So I don't mind going this route, I really just don't want to have people bored with their character cause the lack one thing and excel in another...you get what I'm saying??

2. Hollows powers, same with what I said before though Hollows however should have a limit on the Hierro since I've seen some people tries to make it like their Ultimate def, even though we know the high/ more evolved a hollows it the stronger the Hierro. However, we will make sure the posting and power/abilities each race has is fair. Some people do try to go overboard which instead attracts people to the guild, it pushes them away.

3. Vizard Mask Limitations, this I do agree with as well, though 20 posts seems kinda long maybe if we down tone or if they choose to split the time in total like, have it on for five post, takes it off, have it on for another five post again and again but after the cool downs then they are allowed to use it once more.

4. You're asking to be a Vizard O3o lol well since its first come first serve I guess, but I do say this though. I will only have a small number of vizards, don't want vizards everywhere. I will only allow another vizard by that person playing a attribute to the story we use.


All true. During the initial start-up of the guild, where I was present and a mod, the good ole days if you will, things ran pretty smoothly without all of this, so I see no problem in not having it. Just some suggestions that could possibly be implemented at a later point.

Just one last thing, since I have not been here, I do not know much of what has really happened in terms of Arcs and Events. I've also been set on creating a Fullbring, and an arc based around them and other humans would be nice.


We'll see but one thing at a time.

Axzaki Heroki
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huggable ghost

Vice Captain

Anxious Senshi

PostPosted: Thu May 29, 2014 10:05 am


Wheee....

Okay so I think Axie and I have already both mentioned I am currently working on the very front page and primarily until it's done the new sub-forum layout, because once everything has it's proper place again it will be much easier to get things going properly.
That shouldn't take long at al as it's just in the final stages of checking that there is nothing to change to make it better before we move things.

I have formally requested to be in charge of 2 things as a VC of the guild, those two things being organization and overall guild aesthetic. Basicially I will be making sure things are in their place and organized properly and most official posts follow a certain format that will match our guild "brand" if you will. Meaning a unifying design that will keep things looking, clean, organized and thought out.
I've volunteered that I will start out or if needed take over the running/maintence of the Ranking Lists (which will have their own sub-forum after organization) and a Monthly Roll Call (also having it's own sub-forum). I have a Roll Call system that is mostly complete and ready to be implemented and it's set up to be reasonable about absences, but not to the point where an RPer who has been gone for a 4 months with no explained reason at all will be able to hold up the captain position when there is a very active RPer who wishes to have that role.

Graphics for the guild will be a bit later coming in, but aside from custom guild graphics I will be getting as much done as I can before I leave for the summer (at which point I honestly can't estimate how active I will be until I return from New York).

Axie, Yummy and TesTes have all been great helps and I assure you that I know from speaking with them we are all trying our best to make the reopening of the guild the best we possibly can c:
PostPosted: Thu May 29, 2014 10:48 am


Huggable Overlord Nyx
Wheee....

Okay so I think Axie and I have already both mentioned I am currently working on the very front page and primarily until it's done the new sub-forum layout, because once everything has it's proper place again it will be much easier to get things going properly.
That shouldn't take long at al as it's just in the final stages of checking that there is nothing to change to make it better before we move things.

I have formally requested to be in charge of 2 things as a VC of the guild, those two things being organization and overall guild aesthetic. Basicially I will be making sure things are in their place and organized properly and most official posts follow a certain format that will match our guild "brand" if you will. Meaning a unifying design that will keep things looking, clean, organized and thought out.
I've volunteered that I will start out or if needed take over the running/maintence of the Ranking Lists (which will have their own sub-forum after organization) and a Monthly Roll Call (also having it's own sub-forum). I have a Roll Call system that is mostly complete and ready to be implemented and it's set up to be reasonable about absences, but not to the point where an RPer who has been gone for a 4 months with no explained reason at all will be able to hold up the captain position when there is a very active RPer who wishes to have that role.

Graphics for the guild will be a bit later coming in, but aside from custom guild graphics I will be getting as much done as I can before I leave for the summer (at which point I honestly can't estimate how active I will be until I return from New York).

Axie, Yummy and TesTes have all been great helps and I assure you that I know from speaking with them we are all trying our best to make the reopening of the guild the best we possibly can c:


Thanks Nyx :3

Axzaki Heroki
Captain

Business Noob

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Shadow Blade623
Vice Captain

PostPosted: Thu May 29, 2014 4:59 pm


Um, I've got a couple of questions. The first relates to the plot section, or more specific generating plot ideas. Last year when I was trying with my arc idea, it turned into a pain largely because very few people showed up to give their opinion and it was totally disorganized. So I was thinking that it might be wise to have a group for reviewing arc ideas. I'm sorry if this is way too soon for that discussion, it was just an issue I remember from my last time here.

Also, a quick question about the reishi level idea. I like it and all, but I'm just curious about whether there will be a process for improving your level through training.
PostPosted: Fri May 30, 2014 9:56 am


Shadow Blade623
Um, I've got a couple of questions. The first relates to the plot section, or more specific generating plot ideas. Last year when I was trying with my arc idea, it turned into a pain largely because very few people showed up to give their opinion and it was totally disorganized. So I was thinking that it might be wise to have a group for reviewing arc ideas. I'm sorry if this is way too soon for that discussion, it was just an issue I remember from my last time here.

Also, a quick question about the reishi level idea. I like it and all, but I'm just curious about whether there will be a process for improving your level through training.


Oh I think I vaguely remember (after checking the mod area), said arc discussion. I know that largely I was unable to participate, my summers get rather busy.
I'm Assuming you mean have a structured way to discuss and review arc ideas within the moderator forum? I'm not too sure how we would operate it exactly, if you have ideas on it I would gladly listen.


huggable ghost

Vice Captain

Anxious Senshi


Shadow Blade623
Vice Captain

PostPosted: Fri May 30, 2014 10:02 am


Huggable Overlord Nyx
Shadow Blade623
Um, I've got a couple of questions. The first relates to the plot section, or more specific generating plot ideas. Last year when I was trying with my arc idea, it turned into a pain largely because very few people showed up to give their opinion and it was totally disorganized. So I was thinking that it might be wise to have a group for reviewing arc ideas. I'm sorry if this is way too soon for that discussion, it was just an issue I remember from my last time here.

Also, a quick question about the reishi level idea. I like it and all, but I'm just curious about whether there will be a process for improving your level through training.


Oh I think I vaguely remember (after checking the mod area), said arc discussion. I know that largely I was unable to participate, my summers get rather busy.
I'm Assuming you mean have a structured way to discuss and review arc ideas within the moderator forum? I'm not too sure how we would operate it exactly, if you have ideas on it I would gladly listen.

The only thing I've been able to come up with is have a group pre-selected for it kind of like a jury of sorts, maybe have one or two permanent members and then randomly select a few others, maybe for a total of 5 people, and check to make sure they'll be free to do it. Perhaps even allow non-crew to be on as non-permanent members. This is the best idea I've been able to think of.
PostPosted: Fri May 30, 2014 10:12 am


Shadow Blade did bring up the reishi level idea and it might be a good idea if we talked about it a bit? I dunno XD
I'm not sure where I stand on the subject, keeping in mind I'm not usually one for systems (mostly stats though) of the like. I'm generally old fashioned like that, but I'm not entirely opposed to the idea, but I do have some concerns.
On one hand having it done that way could reduce the idea of everybody being able to super -mega-powerful. A common pursuit in Bleach or any similarly based guilds. It becomes a vicious cycle of everybody wanting to be powerful or sometimes just, some people wanting to NOT be obliterated just be being looked at wrong so they try to beef up their character and next thing you know there's no power gaps and every 3rd seat has bankai or something like that.
On the other hand I worry such a system would be used to instantly decide the outcomes of battles. Like "Oh your character is just Basic 4? Well mine is Average 2, so I instantly will be the victor." I mean it's not impossible to beat somebody of stronger levels, it might be more difficult, but I feel more than spiritual power factors in, people will relate their number to whether they win or lose before the battle even begins, I mean I can't say for sure but I doubt somebody with a higher level would be willing to think they's be beaten y a lower level, so they may just use their level to determine that they'll win.
I can't say for sure but that is my biggest concern about this, so I thought I'd get it out there.

Shadow Blade also brought up a good point of whether or not they'd be able to raise their level. If so what is the system, how do we determine when the level goes up and by how much and what exactly determines the starting level of an RPC? I think those might be some good things to know if we do choose such a system.


huggable ghost

Vice Captain

Anxious Senshi



huggable ghost

Vice Captain

Anxious Senshi

PostPosted: Fri May 30, 2014 10:16 am


Shadow Blade623
Huggable Overlord Nyx
Shadow Blade623
Um, I've got a couple of questions. The first relates to the plot section, or more specific generating plot ideas. Last year when I was trying with my arc idea, it turned into a pain largely because very few people showed up to give their opinion and it was totally disorganized. So I was thinking that it might be wise to have a group for reviewing arc ideas. I'm sorry if this is way too soon for that discussion, it was just an issue I remember from my last time here.

Also, a quick question about the reishi level idea. I like it and all, but I'm just curious about whether there will be a process for improving your level through training.


Oh I think I vaguely remember (after checking the mod area), said arc discussion. I know that largely I was unable to participate, my summers get rather busy.
I'm Assuming you mean have a structured way to discuss and review arc ideas within the moderator forum? I'm not too sure how we would operate it exactly, if you have ideas on it I would gladly listen.

The only thing I've been able to come up with is have a group pre-selected for it kind of like a jury of sorts, maybe have one or two permanent members and then randomly select a few others, maybe for a total of 5 people, and check to make sure they'll be free to do it. Perhaps even allow non-crew to be on as non-permanent members. This is the best idea I've been able to think of.

While that's interesting, what if somebody who may have really good ideas on the matter is not selected?
Also is it just discussion participation that you found was the issue whil going over the arc idea?
PostPosted: Fri May 30, 2014 10:24 am


Huggable Overlord Nyx
Shadow Blade623
Huggable Overlord Nyx
Shadow Blade623
Um, I've got a couple of questions. The first relates to the plot section, or more specific generating plot ideas. Last year when I was trying with my arc idea, it turned into a pain largely because very few people showed up to give their opinion and it was totally disorganized. So I was thinking that it might be wise to have a group for reviewing arc ideas. I'm sorry if this is way too soon for that discussion, it was just an issue I remember from my last time here.

Also, a quick question about the reishi level idea. I like it and all, but I'm just curious about whether there will be a process for improving your level through training.


Oh I think I vaguely remember (after checking the mod area), said arc discussion. I know that largely I was unable to participate, my summers get rather busy.
I'm Assuming you mean have a structured way to discuss and review arc ideas within the moderator forum? I'm not too sure how we would operate it exactly, if you have ideas on it I would gladly listen.

The only thing I've been able to come up with is have a group pre-selected for it kind of like a jury of sorts, maybe have one or two permanent members and then randomly select a few others, maybe for a total of 5 people, and check to make sure they'll be free to do it. Perhaps even allow non-crew to be on as non-permanent members. This is the best idea I've been able to think of.

While that's interesting, what if somebody who may have really good ideas on the matter is not selected?
Also is it just discussion participation that you found was the issue whil going over the arc idea?

Yeah, it was mainly discussion that was the issue. And yeah, you're probably right, truth be told, I wasn't all that confident in the idea myself, it was simply the best I could think of.
Also, quick question in your post prior to this, did you mean me rather than Blaze with the reishi questions, cause Blaze I don't believe mentioned it, though if Im wrong feel free to mock haha.

Shadow Blade623
Vice Captain



huggable ghost

Vice Captain

Anxious Senshi

PostPosted: Fri May 30, 2014 10:31 am


Shadow Blade623
Huggable Overlord Nyx
Shadow Blade623
Huggable Overlord Nyx
Shadow Blade623
Um, I've got a couple of questions. The first relates to the plot section, or more specific generating plot ideas. Last year when I was trying with my arc idea, it turned into a pain largely because very few people showed up to give their opinion and it was totally disorganized. So I was thinking that it might be wise to have a group for reviewing arc ideas. I'm sorry if this is way too soon for that discussion, it was just an issue I remember from my last time here.

Also, a quick question about the reishi level idea. I like it and all, but I'm just curious about whether there will be a process for improving your level through training.


Oh I think I vaguely remember (after checking the mod area), said arc discussion. I know that largely I was unable to participate, my summers get rather busy.
I'm Assuming you mean have a structured way to discuss and review arc ideas within the moderator forum? I'm not too sure how we would operate it exactly, if you have ideas on it I would gladly listen.

The only thing I've been able to come up with is have a group pre-selected for it kind of like a jury of sorts, maybe have one or two permanent members and then randomly select a few others, maybe for a total of 5 people, and check to make sure they'll be free to do it. Perhaps even allow non-crew to be on as non-permanent members. This is the best idea I've been able to think of.

While that's interesting, what if somebody who may have really good ideas on the matter is not selected?
Also is it just discussion participation that you found was the issue whil going over the arc idea?

Yeah, it was mainly discussion that was the issue. And yeah, you're probably right, truth be told, I wasn't all that confident in the idea myself, it was simply the best I could think of.
Also, quick question in your post prior to this, did you mean me rather than Blaze with the reishi questions, cause Blaze I don't believe mentioned it, though if Im wrong feel free to mock haha.

I think the main issue was the discussion took place in July and not a lot of people were around to begin with, just a theory though I trhink.
Yes yes you're right XD I wasn't thinking straight... good thing I'm cute? Haha no I'm not but I guess I've got art going for me. So really feel free to mock me XP
I'm going to go, not so discreetly correct that. Thanks for pointing that out and my apologies haha I'm not at my best right now, beieve me there's been some interesting instances at work lately.
EDIT: I see what I did I wrote Blade instead of Shadow Blade, so I was missing an entire word. still gonna go fix it though
PostPosted: Fri May 30, 2014 10:46 am


Huggable Overlord Nyx
Shadow Blade623
Huggable Overlord Nyx
Shadow Blade623
Huggable Overlord Nyx
Shadow Blade623
Um, I've got a couple of questions. The first relates to the plot section, or more specific generating plot ideas. Last year when I was trying with my arc idea, it turned into a pain largely because very few people showed up to give their opinion and it was totally disorganized. So I was thinking that it might be wise to have a group for reviewing arc ideas. I'm sorry if this is way too soon for that discussion, it was just an issue I remember from my last time here.

Also, a quick question about the reishi level idea. I like it and all, but I'm just curious about whether there will be a process for improving your level through training.


Oh I think I vaguely remember (after checking the mod area), said arc discussion. I know that largely I was unable to participate, my summers get rather busy.
I'm Assuming you mean have a structured way to discuss and review arc ideas within the moderator forum? I'm not too sure how we would operate it exactly, if you have ideas on it I would gladly listen.

The only thing I've been able to come up with is have a group pre-selected for it kind of like a jury of sorts, maybe have one or two permanent members and then randomly select a few others, maybe for a total of 5 people, and check to make sure they'll be free to do it. Perhaps even allow non-crew to be on as non-permanent members. This is the best idea I've been able to think of.

While that's interesting, what if somebody who may have really good ideas on the matter is not selected?
Also is it just discussion participation that you found was the issue whil going over the arc idea?

Yeah, it was mainly discussion that was the issue. And yeah, you're probably right, truth be told, I wasn't all that confident in the idea myself, it was simply the best I could think of.
Also, quick question in your post prior to this, did you mean me rather than Blaze with the reishi questions, cause Blaze I don't believe mentioned it, though if Im wrong feel free to mock haha.

I think the main issue was the discussion took place in July and not a lot of people were around to begin with, just a theory though I trhink.
Yes yes you're right XD I wasn't thinking straight... good thing I'm cute? Haha no I'm not but I guess I've got art going for me. So really feel free to mock me XP
I'm going to go, not so discreetly correct that. Thanks for pointing that out and my apologies haha I'm not at my best right now, beieve me there's been some interesting instances at work lately.
EDIT: I see what I did I wrote Blade instead of Shadow Blade, so I was missing an entire word. still gonna go fix it though

Haha, no prob, I fully understand. I won't mock for this, I'll be mocking people enough later that I don't need this one mwhahahaha.
But yeah, you're probably right. I would also say part of the issue was that I think it was in the mod only forum, but unfortunately most of our active members were the crew at that time. Perhaps, turn the "jury", into the group specifically required to view it, whereas anyone else can join freely and offer advice. The jury should also serve as moderators to make sure no flame war starts.
As for the reishi thing, I've been thinking that perhaps it should be more akin to a technique rather than a definite decider of who's going to win a fight. In the series, that element definitely didn't decide battles. For example, Grimmjow technically beat Ulquiorra through trickery afterall. Reishi is essentially the raw power of a character, but raw power isn't the deciding factor in any fight. Raw power, combined with intelligent application of abilities are what wins fights. Reishi application generally acted as an intimidation factor, so perhaps we should as well. For example, Nanao was incapacitated by Yammamoto with a simple look, whereas people of higher levels, including the Harribel's fracction weren't visibly affected. Therefore, perhaps using it as an intimidation/suppression factor. For example....An Average 2 battling an Immense 4 could like be forced to stand down with a simple look, whereas a Great 4 battling that same Immense 4 should only suffer say a speed reduction due to difficulties moving. I hope someone understood what my principle here is, since I don't think I explained it well. sweatdrop

Shadow Blade623
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Axzaki Heroki
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PostPosted: Fri May 30, 2014 4:30 pm


Huggable Overlord Nyx

Shadow Blade623

For the Love of Chili...its a idea, meaning input please >.< I'm just tired of people making characters who seems to just be over the top with limitless spiritual powers. By doing this it pits people to a stand point and idea of where their characters are limited at. Ex. Lieutenant vs Lieutenant, by doing this we can actually keep it where one may be weaker even though they are both lieutenants. As I said before and I'll say it again...it's a idea ;3;.
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