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Posted: Fri Jan 03, 2014 7:04 pm
BOSS POST
Before the frog could do anything else, it's maw gaping open once more, a sword slashed across the side of it's face and down to it's neck, and a well aimed arrow cut through the air and into it's mouth, slamming into the back of it's throat so that the arrow itself came jutting out of the back of it's neck, dripping with slime.
It gave out one last startled croak before sinking into the water and vanishing from sight.
NEXT ROUND NEXT POST!
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Posted: Fri Jan 03, 2014 7:08 pm
Quote: Inside the Cavern, it's dark and difficult to see, and it smells strongly of brine and fish. You're standing at the beginning of what looks like a center room, with several other rooms split off of it, but it's too dark to see what exactly they are. - Use the diagram in the spoiler tags below to move around the room! You start at the heart square. - You will be rolling 1d4 ten times. - The key is: 1 = up, 2 = down, 3 = left, 4 = right - If you're at the edge, and you roll in that direction, you don't move, and stay on that square - i.e. if you're on the heart square, and you roll a 1, you don't move anywhere, because you can't move upwards. - All players must roll 10 times. They must record each tile they have been on. If blank, it is a blank space.  BONUSES: - Life Hunters/ Undead/ Famine Horsemen: At any point you may FORFEIT your roll to choose any tile that is NOT a tile with a glyph on it to move to. You can only use this once. Note which tile you are moving to. - Death Hunters/ Reapers/ Death Horsemen: You may choose EITHER directions horizontal or vertical from each other equal to your dice roll. So if you roll a 4 (right), you may choose instead to go (left). If you roll 1 (up), you may choose instead to go down. This is unlimited. - Moon Hunters/ Demons/ Conquest Horsemen: Whenever you OVERLAP and step on a tile with a glyph you have already stepped on, you may choose instead, to immediately teleport to a tile with a glyph you have not stepped on. This is applicable two times MAX. - Sun Hunters/ Monsters/ War horsemen: Your may move UP TO 2 tiles at once in your direction! (You choose how many 1 or 2) - Mist Hunters/ Ghosts: You may copycat any ability above. Once you copycat it this is your passive ability. Roll a 6-sided dice before you copycat. If even, your copycat fails and you have no special abilities You can only attempt to copycat once. - The goal after all the rolls is to have the players cross at LEAST FOUR of the FIVE tiles (at any point in the 10 rolls, they must have landed on these tiles). This means if player A crosses the heart tile and player B crosses Square and X tiles and player D the moon tiles, you are safe! The heart tile is a freebie (counts from the go!) - Once again any player can cross these tiles at any point in time, but somewhere along the 10 rolls they are granted all the players COMBINED must touch all 5 tiles. - If these conditions are NOT filled after 10 rolls then you must try again - a large vortex opens up in front of all players and swallows them whole! You have to pay 5 RP points to try again from start... Shaheen glanced behind her towards the three from conquest, noticing that it was Lan's bow that was raised. "Well done my fine little warrior!" She called out to the noblewoman, offering her a wild grin before disappearing beneath the water herself, but only to swim through the craggy, underwater entranceway and to pop up on the other side, in the much more dry and not nearly so wet cavern. Slogging her way up and out of the water, she shook out her wings, her feathers ruffling up, their wisps of fog at the tips rising into the air behind her before she folded the pair in behind her back. And now for the much more tedious part of their journey to begin. Sigh. NEXT ROUND UP! FEEL FREE TO ROLL WHENEVER YOU CAN, GUYS!
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Seussi rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Sat Jan 04, 2014 2:58 am
Shaheen carefully ventured out into the room, the search for their exit beginning, though she still had no idea really how they had all done it before.
Seemed like wandering around quite aimlessly was the thing to do, here.
Tile 1: One beneath heart, blank space.
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Seussi rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sat Jan 04, 2014 3:01 am
She went down for a small ways, and then turned, feet sliding from one broad tile to another.
Tile one: One beneath heart; blank space Tile two: Star!
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Seussi rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Jan 04, 2014 3:03 am
She began methodically working her way back up, not wanting to miss any of the blank spaces, apparently, in case they were important.
Tile one: One beneath heart; blank space Tile two: Star! Tile three: One above star; blank space
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Seussi rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Jan 04, 2014 3:05 am
She apparently decided that now was a good time to take a small break to try and gather her bearings. She really hated this part of the quest.
Tile one: One beneath heart; blank space Tile two: Star! Tile three: One above star; blank space Tile four: No movement
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Seussi rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Jan 04, 2014 3:06 am
It was taking her a very long time to regain her bearings.
Tile one: One beneath heart; blank space Tile two: Star! Tile three: One above star; blank space Tile four: No movement Tile five: No movement
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Seussi rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Jan 04, 2014 3:08 am
She actually sat down, because this was dumb and not in the least bit exciting like the first cavern had been, and she just wanted everyone else to figure it out for her.
Tile one: One beneath heart; blank space Tile two: Star! Tile three: One above star; blank space Tile four: No movement Tile five: No movement Tile six: No movement
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Seussi rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sat Jan 04, 2014 3:09 am
Finally she got up and started moving again.
Tile one: One beneath heart; blank space Tile two: Star! Tile three: One above star; blank space Tile four: No movement Tile five: No movement Tile six: No movement Tile seven: Two above square; blank space
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Seussi rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Jan 04, 2014 3:11 am
And then she took another break because did she mention how much she didn't really like this room?
Tile one: One beneath heart; blank space Tile two: Star! Tile three: One above star; blank space Tile four: No movement Tile five: No movement Tile six: No movement Tile seven: Two above square; blank space Tile eight: No movement
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Seussi rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Jan 04, 2014 3:12 am
She decided to take a short nap.
Tile one: One beneath heart; blank space Tile two: Star! Tile three: One above star; blank space Tile four: No movement Tile five: No movement Tile six: No movement Tile seven: Two above square; blank space Tile eight: No movement Tile nine: No movement
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Seussi rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Sat Jan 04, 2014 3:14 am
She then completely gave up on everything and went back to the start....or was it, back the heart?
Badum dum pshhhh.
Tile one: One beneath heart; blank space Tile two: Star! Tile three: One above star; blank space Tile four: No movement Tile five: No movement Tile six: No movement Tile seven: Two above square; blank space Tile eight: No movement Tile nine: No movement Tile ten: Back to heart
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Grey Dragon rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Jan 04, 2014 9:15 am
Cym, seeing Shaheen's compliments towards the fancy lady, offered a crazy grin and congratulatory thumbs up. But she didn't go anywhere, really. Movement: Up
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Grey Dragon rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sat Jan 04, 2014 9:21 am
The Heir scampered along the wall, running her hand along the damp, mossy surface. Shaheen had spent so much time along the wall it must have been very interesting indeed!
Movement: Up Right
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Posted: Sat Jan 04, 2014 10:08 am
Suddenly Cym's head whipped around. Golden eyes narrowed as she scanned the darkness, a look of intense and almost lethal attention focused in the far corner of the room.
Lifting those giant, raggedy wings, it only took one flap for her to clear the room and land on the far side, with a moon tile to her right and a cross tile above.
"LOOK~" She screeched delightedly. And pointed at an unlit wall sconce.
Movement: Up Right Famine Ability ->5th row, 4th column
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