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Eco-friendly Shapeshifter
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Posted: Sun Feb 16, 2014 7:05 pm
Thank you for the suggestion! I really rather like it and I think it'll play a bit into that idea. vuv I think it's an interesting concept. <3 I'm changing his sphere to Arithmetic to help it connect better to the attacks I've got present. Also devotion as a sphere sounds reallly cool. XD eeee thank you chii! I appreciate it. >u< Yeah Adam is strange on his likes/dislikes. He also really doesn't like greasy food and you'd think teenager drinker... greasy food would go with that. Thank you Guine!! I am going to change it to Arithmetic from Mathematics. ; u; <33 I appreciate the explanation and now I get that it was focused too much on binding/slowing.
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Posted: Sun Feb 16, 2014 7:34 pm
Hi Fluegel! So I completely changed the attacks and included a dice mechanic to make things fair. Would you mind taking a look at them? Also I changed Adam's sphere from Mathematics to Arithmetic. Thank you so so so much!
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Eco-friendly Shapeshifter
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Posted: Tue Feb 18, 2014 12:45 pm
Okay, I think the attacks mostly look good, but the radius on his Eternal is far, far too big - 200ft is actually higher than our fourth-stages! Something around 8-10 would be acceptable, however!
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Posted: Tue Feb 18, 2014 1:34 pm
Die Fluegel der Freiheit Okay, I think the attacks mostly look good, but the radius on his Eternal is far, far too big - 200ft is actually higher than our fourth-stages! Something around 8-10 would be acceptable, however!
OH! Sorry. XD I wasn't aware. Okay I will change that to 10 ft then. Thank you again for all the help ; u;
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Eco-friendly Shapeshifter
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Posted: Tue Feb 18, 2014 1:40 pm
You're welcome~ Just doing my job, really<3 I think you're good for a trial stamp!  A GM will be by soon~
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Posted: Sat Mar 08, 2014 10:04 pm
Hello, Magician! Sorry for the delay in this! Overall I think your civilian is fabulous, and he seems like a really interesting guy!
The powered side doesn't look bad, but there are a few things I'd like to chat about! (Sorry for the wall of text, I hope it's not intimidating! I am just really wordly and haven't yet learned to keep things short! ;; )
Firstly, dice rolls are not a requirement and can sometimes make things a little over complicated in a battle. This does not mean you have to get rid of them if you are fond of them, though! They seem to work as a good mechanism for Equulei's attack, so the only thing I would worry about for dice is in the case of a tie, in which I think posting order might complicate this. If you roll for Equulei's attack in the post where he uses it, your opponent/ RP partner will roll and make their post next. If they tie with you, they will then need to roll again, which requires another post. This is not a major issue, but I think it would work better/be less complicated if, instead of requiring a tie breaker, the attacks were written that the opponent must roll higher than you for the attack to fail? (So if you tie, Equulei's attack would work because the opponent didn't roll high enough). I think this would be more fair to Equulei as it would give him slightly more of a chance to have an attack succeed! Most other senshi don't have criteria that would prevent their attacks from completing, so I don't want him to be underpowered!
So, it's not a requirement, just something to consider!
Also for his attacks, I would like to ask: how much damage can be done by the numbers if the attack is successful? Enough to distract/disorient, to bruise/knock the breath out of someone for a few seconds?
Finally, taking a look at his eternal attack there are two things I wanted to touch on; as it's written, it has a very large radius consider the amount of effects it can have. While Song is correct in that 8-10 is usually a good idea for radius, I think the higher end applies more in situations where the attack is something that doesn't cause damage (such as a shield, or a boost to allies, or something that would slow down enemies), where as the lower end is more applicable to slightly damaging attacks. Depending on how much damage the numbers do in an attack would depend on how large the radius would be (for example, if they knock the breath out of someone or cause light damage, 8 feet would be fine, but if it does a lot of damage, such as causing severe bruising or the like, I think 6 feet might be more appropriate). If the attack only gave a mental boost to all surrounding allies, it would be fine for it to have a ten foot radius, though!
Unfortunately, though, his attack can have only one affect and cannot affect both order and chaos in the same attack so you will need to choose between the mental boost for order or the attack on opponents, sorry ):
If you have any questions, make any changes or have any comments, please give me a quote and I will be back ASAP!
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Eco-friendly Shapeshifter
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Posted: Sat Mar 08, 2014 11:30 pm
Thanks for taking a peek at him! I was a little worried about introducing dice since I know they can be annoying/difficult, but I really cannot figure out how to write attacks with him that would be fair to both parties without mechanics. Especially in the 'quiz' style they are done in... In this way a math professor could STILL lose, but blame it on being nervous. SO I changed everything a little bit. Most attacks do not leave noticeable bruising. The final attack is small 6 ft with intense bruising and only effects chaos! I hope that works ouo
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Posted: Sun Mar 09, 2014 11:13 am
Those changes look great to me, thank you so much! He is definitely ready for a stamp, so thank you for working with me! Good luck winning him!
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