Bloodline: Human Class: Mechanist (Machine Revolt)
Sub-Class: -
Strength: 6 Speed: 5 Demon/Implant: Not Available
Energy Color: Crystal Clear Energy Meter: 1400 Element: N/A Battle Strength: Guns, Machines, Quickness, Intelligence Battle Weakness: Close Combat, Elements, Magic (for the most part)
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: 0 A Rank: 0 B Rank: 0 C Rank: 0 D Rank: 1 E Rank: 2
Talent:
[Tinkering with Toys] Agatha never really delved into the use of magical spells nor hand to hand combat as a child, again, she had delved into the use of machinery while her parents slaved away to help those in need. She didn't wish to help just one person, no Agatha did not, she wanted to make machines that benefit all of mankind. Her lifelong dream is to become the sword of Justice towards all forms of mankind, to become the right and left hand of God's judgement. Agatha, though timid, is an excellent Mechanist for her age and can be living testimony that the human race is not weak.
>> Agatha is able to build machinery in half the number of posts required (if you do that sort of thing in axiom)
>> Agatha's machines are stronger than the usual human mechanist, she's able to make better machines than most RPC's of her own rank and race, it almost seems baffling how its possible, but SHE HAS dealt with machines all of her life, tinkering with them and making small turrets as a baby for a security system. Her machines can have stronger weapons, materials, small components.
>> Agatha has a higher state of intelligence than others of her own race because of scholar and mechanist-like background. This doesn't mean that she pushes away from the thought of religion, but rather twists it in order to make it sound plausible to herself.
>> Her machines have +100 energy added to their cores when created. Talent Weakness: >> Agatha's ability to learn the elements is forever removed
>> Agatha can no longer learn hand-to-hand styles
>> She can only have custom skills/weapons/armor, that's about it.
>> She must remain within the realm of possibility and cannot make weapons that are overpowered or broken.
• • Beneath the Skin Requires: Adept This ability is the foundation of creating powerful custom weapons and technology. Using your augmentation, you can learn to synchronize with tech and minimize the negative effects of high voltage and even radiation against your body. This ability can be activated in order to synchronize with a weapon of yours that would otherwise be physically harmful to wield. • •
Mechanist
• Magnetize Rank: D Description:The basic skill for the Mechanist. They would first need to come into contact with the metal object they desire to magnetize. They release some energy into it and then they can move it around as desired. They can only move the object, or stop it from moving they cannot manipulate it in any other way.
• Magnetic Field Rank: C Requires: Magnetize Description: It's quite simple. You emit a magnetic field around you to sense metal objects that are moving around nearby. Every creature has a small magnetic field because of the iron in their blood. At Master rank you are able to detect that tiny field. Lasts two posts.
• Add-on Creation Rank C Description: The basic skill of the mechanist class this is where their true power lies. They can easily make tiny things to add onto their usual equipment making them more powerful. This skill allows the Mechanist to actually craft their Add-Ons. The next post contains the add-ons that can be created.
Add Ons
• Tool Tinkering: Arm Rank: C Description: This more time to create but there are two ways of using it. You either create a gauntlet that forms over your arm; or you create a mechanical arm. This arm may be from shoulder till your fingertips or just from the elbow. Both arms are mechanically placed with robotic ones that hold increased strength and the ability to produce shields to defend that can hold up against C-rank and lower attacks.
• Tool Tinkering: leg Rank: C Description: This uses a bit more energy to create but there are two ways of using it. You either create a form of greaves that forms over your leg or you create a mechanical leg. This leg may be from your waist or just from the knee. The legs have jets for propulsion, and gliding in general. The legs are replaced with robotic ones in order to have swift movement, no muscle/energy exertion and increased speed. •
Personality: Agatha is a very headstrong lady, she holds a seductive personality but also a dangerous fire in her heart that makes her the perfect "super soldier". Sexuality: Pansexual, she has a thing for pans. Quote: "O-oh, was I supposed to put a quote here? I'm sorry..." Height: 5' 10" Weight: 105 lbs. Eye Color: Red
xxxxxAgatha was born into a rich family that held superiority over most families within Aramil, mainly it was because during the times of great crisis. During those times, the Lancaster family took care of the people and gave them food to eat, some were even given beds to sleep in. Agatha doesn't really like to talk about that time of her life, where she cooked and cleaned. But where did her enjoyment of guns come in? It was around the time that she was working hard and her fingers to the bone that she decided one day to take her father's glock and play with it. One shot of the pistol got her hooked. First it was just a regular fling of late night practicing, then it got worse as she learned tricks on how to reload faster or fire bullets in a more tricky manner. She became a natural and decided that if her family was going to spend their time helping the weak and downtrodden, then Agatha would become the law of justice and make the world a more manageable place for them. Along the way of walking along the path of the militant force, she had gained a few geeky friends who helped her in a new professions, guns were cool and all, but machines were better.
|WEAPON(S):|
Weapon/Armor name: The Stark Type & Material: It is a suit of armor, that also acts as a weapon. Description: The Stark is a suit of advanced technology with the addition of an energy core that lies stored in Agatha's necklace, a transmitter with an energy core over it. This core allows for her and suit to meld with perfect harmony, if the core were destroyed, so would her means of using the armor. The suit can release highly-condensed energy beams from the palms, heels, chest, and shoulders, these blasts are light yet dangerous. Once two are fired, it needs a post to cool down afterwards. The soles of the armor releases rocket thrusters that allows her to glide, she can't fly, but she can glide like as if she's walking on air. Any body attachments that are placed on Agatha are also compatible with the suits usage. The suit takes 75 energy to be materialize onto her body and use for 6 posts, then the suit de-materializes and becomes apart of the core again, UNLESS she adds more energy into the suit to keep it stable (10 energy every post after the first 6 of usage). The armor is made out of steel, a durable metal that was found around the Mechanist Hanger, it can withstand attacks lower than Agatha's rank, attacks of Agatha's rank will harm her and lightly damage the armor as well, attacks higher than Agatha's rank will harm the armor greatly and possibly destroy it. The armor can only be used twice during any fight situation. XXXXXXXIn A Nutshell: Gliding, Energy Blasts, Quick Materialization and De-Materialization, Strong Metal. XXXXXXXXXXXXXXSkills:
Jump Start [E] The back, front, or side of the suit releases the energy from the thrusters to allow Agatha to strafe, move forward, and move backwards quickly in a short burst.
Atom Guidance [C] Agatha charges up energy and creates a photon blade purely made from energy, this blade can cut through iron and clash with steel.
aHEAD of the Game [D] For those who like to unmask before they kill, Agatha's helmet has a self-destruct sequence, three beeps is the only warning given. The helmet has the strength of two grenades in the hand.
Two on One If broken away from the suit in any way, Agatha can use the core and some energy to have the suit rebuild itself and fight as a temporary machine ally, it holds the same speed and strength as Agatha yet cannot use any of its abilities except for gliding.
Perseo is an archer, is fast, and has a high memory core processor and AI unit, able to understand the races interaction. JUST the races interaction. Perseo isn't the best yet because Agatha had little technology to work with, because of this, Perseo isn't the strongest when it comes to up close combat, he relies on his brother ADONIS to assist with this. Perseo is an excellent archer, having increased optical zooming for long range shots, tendons of a good quality for bow drawing and release strength, and his legs have accel energy cores to move fast during battle. Perseo's weapon, Schrodinger, is a bow that has softened-metal-tipped arrows able to be shifted by the energy of the core, the tip hardens and shifts using the energy. Every arrow tip change costs 25 energy to fire and he can fire up to 5 per post. The arrows have piercing damage and can harm novice armor/weapons and below, higher ranked weapons, armor, machines, would be able to defend against the arrows. As long as he has energy, he can fire arrows, once his energy goes out, he goes into sleep mode and becomes a sitting duck. His initial weak point is in the back of his neck and destroying his bow would weaken him greatly. This machine is also very flexible, but not unreasonably flexible. [400 energy core]
>> for dumb and lazy people: softened-metal-tipped arrows that can be shifted and hardened using energy (steel strength); uses own energy to harden the tips. Increased speed and flexibility. Optical Zoom. Memory Core Processor and AI unit to understand the races.
>> weak to: Close range combat. Higher ranked armor, weapons, and machinery, bow is broken, it sucks then. No energy, sleep mode. If the back of the head is struck, it shuts down.
Posted: Sun Sep 15, 2013 1:20 am
MAIN INFORMATION
Full Name: Saleria Nicknames: The Flame Typhoon Age: 16 years old Birthdate: 03/03 Gender: Female
Nation: With Darion Constantly Rank: Trainee Title: Citizen
Strength: 10 Speed: 6 Demon/Implant: &RPC's Demon if they have one&
Energy Color: Orange/Red/Yellow(Colors of her flame) Energy Meter: 350 Element: Fire Battle Strength: Bloodline: Phoenix
STRENGTHS • They are the most well-balanced of classes • Very strong and fast attacks • Light up dark areas with just their appearance. • They are able to control the temperatures of fire anywhere they can see. • Inate Ability to Learn: Decreases the posts needed to learn Fire-Spells by 2 posts. • Bloodline Initiative: Learning Fire spells a rank higher is not effected by the rank differences. (Trainee learning Novice spells = 0 negative posts) • The Urge of fighting: Berzerker class skills take less to learn. (-1 per post)
Class: Knight
Strengths - Strength to spare: Cutting through rocks is the same as cutting through wood for you. -Spear mastery: You are by far the best at the usage of the spear. (Takes 1 post less to learn) -Tough bodies: You are trained to withstand lots of damage and keep moving. - Sword mastery: Second only to the swordmaster class you learn sword techniques with ease (1 less post) - Fourth in the speed ranking Behind assassin and tied with the Swordmaster - Can learn 7 different melee weapons -3 hand to hand combat styles
Battle Weakness: Bloodline: Phoenix
WEAKNESS • Cannot survive in wet climates, must be constantly on fire. • Cannot go into cold climates due to freezing temperatures. • Severely weak to water skills. (+2 in rank damage) • Are a viable substance for Biochemists. (+2 ranks in damage) • Cannot be Shadow knights, Mechanics, Biochemists, Clerics, Bards, or Necromancers. • Can only be a Fire Element user.
Class: Knight
Weaknesses - Range: You have to get close to your target to do anything. -You can take a lot of hits but you dont regenerate those wounds. - Any class with a ranged attack will try to pelt you with those attacks. - can have only 1 ranged weapon
Fights Won: 0&How many you've won& Fights Lost: 0&how Many you've lost&
Personality: A very hyper-active, ADHD girl. The shiniest of things will attract her attention, but she will always be a daddy's girl. But insulting her father will cause a flame outburst of hers. Sexuality: Bisexual Quote: "My daddy can kick your butt, any time! Any where! He can beat Wrath!" Height: 5'8" Weight: -- Eye Color: Ruby Red
Favorites:
• Black • Charcoal • Dogs • Anywhere her daddy is at. • Rubies
xxxxxNot much is known about this female, but further inlook on who she spends her time with the most relies in the curse of the salamander. The salamander who had bit Darion, injecting him with a curse of the Salamanders, also left him a small present. Inside the curse mark spiritually, was a growing flame, getting stronger the more Darion used his fire skills. To the point where it accelerated her age and soon, Saleria was born out of the cursed mark. The small present, was the original Salamander's newborn daughter who didn't want to take care of him. Saleria looks up to Darion in her eyes as her birth father, taking any insult towards him seriously. She may be small, but she is one hell of a Phoenix Knight in combat.
Energy Color: Light Blue Energy Meter: 1,750 [ 900 [ Base ] + 750 [ Ysari Bonus ] + 100 [ Royal Guard Bonus ] ] Element: None Battle Strength:
• Ambidextrous • Sean is relatively fast and strong.
Main Class Strength:
• Can fully master all melee weapons. • Takes 2 posts less to learn any melee weapon based skill. • Can imbue their energy into their weapons to make them stronger. • They are able to wield heavy weapons with one hand once they learn the skill. • Blocking and parrying attacks are easy.
Sub Class Strength:
Bloodline Strength:
• Ysari posses amazing regenerative abilities, making them an incredibly tough opponent. (see below) • Can use their vitae as an incredibly deadly and variable weapon. • Gets +250 energy per rank (+250 at trainee, +500 at novice, etc...)
Battle Weakness:
• Very poor ranged accuracy.
Main Class Weakness:
• Can only learn melee weaponry skills. Guns and bows are not allowed for them. • Same speed as a knight • Without a weapon they are useless • Though a master of weapons can only bring at most six. If they come in pairs it is counted as one • They are only able to learn one Hand-To-Hand Style.
Sub Class Weakness:
Bloodline Weakness:
• Cannot use any elemental or magical skills • Acids and fire are much harder to heal than normal (decreases natural healing by 2 ranks) • Over-reliance on their Vitae can cause them to enter a blood frenzy.
Personality: Sean is a quiet but kind person. He is a gentleman and knows discretion, but he's not an idiot. The man is a natural born fighter, he doesn't love to fight, but will not back down from a challenge. Sean dislikes firearms in any way, he believes them to be a weak man's way out of fighting. This even stems into how he fights. He believes in c'hivalry and honor in battle and won't do any dirty fighting, unless his opponent chooses to disgrace the fight, then he will do anything he can to beat them. Sexuality: Heterosexual Quote: Height: 5 Feet 11 Inches Weight: 145 Pounds Eye Color: Brown
xxxxxAntonius was born a Human in Kranila to a hunter and his wife. His parents lived a simple life, barely getting by, but getting help from the people from Kusana. The lad enjoyed this life, he could do almost anything he liked. The peaceful family was attacked by, what they thought at the time, a Vampire. It killed Antonius' mother and infected him. His father was forced to either kill the boy, or leave and go to a different area, he wasn't able to kill him so they left to Luray and the desert.
Slowly over time Antonius showed signs of the change, it wasn't true Vampirism, but that of the Ysari. His father did not know it, but he feared the worse. Yes all races were accepted, but many were feared. For the next five years he watched his son, until he was ten, then entered him into the academy to be trained. Antonius excelled in the academy, becoming an Adept at 15 and the Captain of the Guard at 16. This was before the city was abandoned. He was able to tap into the abilities of his bloodline by this time, but did not know what he was.
After the Capital had to be abandoned Antonius left, abandoning his name and taking up a new one. For the five years of peace Antonius, now Sean, walked the world searching for answers and trying to find out what he was. He found his answers and headed to the nation of Aramil. He heard that they were colonizing parts of his home, and was interested in helping.
Posted: Fri Sep 27, 2013 9:15 am
MAIN INFORMATION
Full Name: Damocles Infernum Nicknames: Damien Age: 21 Birthdate: 6/06 Gender: Male
Energy Color: Black/green Energy Meter: 350 Element: Fire (E-rank) Wind (A-Rank) Battle Strength: Smashing through his enemies with heavy-hitting blows Battle Weakness: Catching highly quick targets.
Personality: Cold, twisted sense of humor Sexuality: Heterosexual Quote: "There is no good or evil. Only power, and those strong enough to take it." Height: 6'8'' Weight: 275 lbs Eye Color: Black
Favorites:
• Damocles has no favorites of anything. That implies liking something.
xxxxx Damocles was thrown out when born. He is the product of a Fallen raping a human woman, and though his father stuck around long enough to make sure his child wasn't aborted, he did NOT stay around once the child was born. Thus his mother tossed him out.
But somehow, and he does not know how, Damocles survived. He survived, and found books to learn to become a Shadowknight. Thus he began training once he was old enough, pushing himself to become better, faster, stronger. This messed him up slightly - he didn't learn about elemental abilities until after when he would normally have been training Fire techniques as his family line shows, and only came into that in time to pick up Wind. After living for quite some time by himself, he stumbled upon the entrance to Aramil, and is now trying to join it in order to advance himself.
Mizarain
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Posted: Wed Oct 23, 2013 10:24 am
MAIN INFORMATION
Full Name: Raziel Alexander the III Nicknames: Ace, Raze Age: 22 Birthdate: 12/05 Gender: Male
Bloodline: Human (Machine Revolt) Class: mechanist
Sub-Class: unlocked at expert rank
Strength: 6 Speed: 5 Demon/Implant:
Energy Color: gold and red Energy Meter: 500 Element: wind Battle Strength: Building machines, he is a wiz when it comes to building anything. Battle Weakness: Anything having to do with physical confrontations, he is by no means a man to rely on his own strength.
Personality: Determined, straightforward, cold, calculating, and simple. He isn't one with much of a sense of humor, and tells everything exactly how it is. If something requires a delicate hand, he is more than likely not the one you want to send to do it. Sexuality: Straight Quote: "... you got a cigarette?" Height: 5'11 Weight: 175 lbs. Eye Color: Green
Favorites:
• Red and Gold • anything spicy • Birds of Prey • Kusana • any type of rum or whiskey
xxxxx Raziel is your typical human. Growing up in Nocturne, he found he couldn't get anywhere near to beating his peers physically. So the boy began studying, his IQ level rising at an extremely fast rate. By the time he reached teenhood, he was able to take apart most machines and put them back together in record time. He grew up with his uncle, who owned a mechanic shop. One day, Raziel returned to simply find his uncle had dissapeared from the shop. There were signs of a struggle, but the man wonders to this day if his uncle is even still alive.
Strength: 5 Speed: 5 Demon/Implant: Magical Revolt -Allows the complete learning of a second element. If you're a mage, it allows the complete learning of three elements. All elemental magical abilities are reduced in energy cost by 25%.
Energy Color: Vermillion Energy Meter: 700 Current Energy: 591 Element: Fire, Air, Water Battle Strength: Spells and Magic Class Strengths -Highest energy reserve (x2 the normal energy pool). -Mastery of elements: They have access to all the Elemental Skills (up to A-rank unless it’s your main element). -Arcane Arts: Their magic spells are quite devastating should one hit you. (+1 rank to magic) - Endless Energy: Though only at master rank they can attack you with specific skills to remove and take your energy. -Deflection: Some of their skills can deflect attacks.
Battle Weakness: Class Weakness -Energy Dependent: All of their skills take up energy. -They can wield weaponry but they cannot learn more than C rank of 1 weapon style and not the heavy weapons -Hands needed: The magical spells would require them to let go of any weapon they have unless it is a magical stick. -Some spells have a cast time and should they move during this time it is canceled. -No hand to hand
• Streaming Water Rank E Note: REQUIRED FOR EVERYTHING! Description: It is a move that draws water from a source, that water is moved by elementalists around their bodies.
• Water Whips Rank D Description: creation of a lashing tendril of water to swipe at an opponent. The sharpness, size, and length are all determined by the amount of energy put into creating it and or the amount of water there is.
D= meter long blunt C= Three meters Blunt B= two Three meters sharp as a knife A= Five meters sharp as a sword S= Two Seven meter long ones sharp as a sword.
• TEXT HERE
Bloodline
• TEXT HERE • TEXT HERE • TEXT HERE
Mage Spells
• Detect Magic Rank: Passive Description: The user can detect magic. This means when others cast spells, or emanate high amounts of energy, you can see their aura. This also means you can detect magic in an area, meaning if an area has something magical about it, you can feel it. At higher ranks, you can determine the source in an area.
• Light Rank: E Description: The user pushes energy into an object, and causes it to glow brightly. This easily illuminates and area.
• Projection Rank: D Description: The user will make the image of anything they wish appear before, or near them. Be it a man, monster, or object. Although it makes now sound whatsoever.
• Ice Shards Rank: D Description The arcanist moves his hands in front of him creating a large magic circle and out of this circle up to a hundred dagger sharp shards of ice will form and launch at the target.
• Fire Ball Rank: D Description: It is a little bigger than your fist fire ball not really special but it is made directly from the energy of the Arcanist and it is incredibly hot. Xyurx was able to use one fire ball like this to heat Rolan's sword enough to force him to let go of it. The action to create it is simple you swirl your hand around gathering your energy. Adept ranks and above can create two at once with only using D rank energy. • TEXT HERE • TEXT HERE • TEXT HERE • TEXT HERE • TEXT HERE
Personality: Soren is a bit of a goof. He enjoys cracking jokes making those around him smile. His sense of humor however is a defense mechanism for underlying issues which often leads to heavy sarcasm in emotional circumstances. He is friendly enough, if a bit wary of strangers. He is far from naïve so he is slow to trust but he tends to give people the benefit of the doubt. For the most part he can be considered to be a good hearted individual but his goodness is jaded as a result of his experiences.
Sexuality: Homosexual, Soren is very sexually repressed. While he knows that he is most definitely attracted to men he has never acted on that attraction and fears embracing it at all. So, he’s very much in the closet so to speak.
Quote: “Roads may lead to many places but one thing remains the same, you’re the one walking them.”
xxxxx For some reason I feel compelled to detail the thoughts running through my head at the moment. I can’t explain why, only that it is something I feel I must do right now. Maybe it’s because today would mark the eleventh anniversary of my parent’s deaths. Or maybe I should look at it as the beginning of my life here in Judai.
Regardless, perhaps I should say a little something of myself?
I was born eighteen years ago in the royal city of Fraxen before my parents moved us to the Port City that serves as the international trading grounds for the great nations of Axiom. You might expect life there to be prosperous for someone born in the center of such wealth. You couldn’t be any more wrong.
Wealth in the Port City was something you either had or you didn’t. The few had it. The majority didn’t. The wealthy brokered deals to acquire more wealth while the less fortunate benefitted only in the jobs created by those deals. I won’t bore you with the details but suffice it to say that my early life was simple enough. I would say that my childhood was straightforward. I had food which consisted mostly of bread, there was plenty of water to be had and that was what kept me hale and hearty. Of course there was fish. Lots of fish. Can’t forget the fish.
I was told growing up that the implant I was born with gave me an affinity toward the arcane. It wouldn’t be until many years later that I truly understood what that meant. Needless to say I have always had a sixth sense about things concerning magic. Whether that is a byproduct of my implant or just something I was born with I have no idea. All of that aside there is nothing special about my early days. Life was what it was. I lived. I worked alongside my parents as soon as I was old enough to pick up a fishing net.
The most prominent thing I remember is of course the event that lead me to residing in Judai. I’ll never forget it even if what I remember is fuzzy at best.
The day had been clear. It was beautiful. Everything about it said that it would be the perfect day for fishing but I remember telling my father we should choose a different day. He brushed aside my nervousness much like he always did. I was comforted by my mother who managed to get me excited about the trip. We got into our sailboat, did what we always did and sailed a good distance off shore where the catches were bigger and would yield a bit more revenue.
The storm came out of nowhere.
One minute it seemed we were tending the fishing nets, the next my father was yelling over the crash of waves to secure the lines and hoist the sail so that we could escape the ferocious winds. That was when I heard it, a roar so deafening it couldn’t have been thunder. It seemed as if the storm stilled for a moment. Imagine standing in the eye of the fiercest hurricane imaginable and coming face to face with the embodiment of every nightmare ever conceived by the human mind. Then you might get close to what I felt right then. I couldn’t tell if the screams I was hearing were my own, my parents or if they were coming from whatever that thing was. All I remember is seeing my mother turn terrified eyes to mine. Somehow that simple act drew the attention of the monstrosity. How? Your guess is as good as mine. I just know that it did.
The last thing I remember is my mother picking me up. I can still feel the rain pounding against my face to this day. More than that though I remember my mother’s voice in my ear. I don’t know what she said but she said something.
It was probably a prayer to God.
Then a massive wave came barreling our way, or maybe it was the creature. The boat lurched and I was thrown from her arms into the water. I think I was knocked unconscious from the force of the impact.
The next thing I knew…I woke up in a hospital bed in Judai where the nurse explained I was found drifting in the waters, barely alive.
I don’t know how I survived. I don’t think I ever will. I barely remember what happened between the time of my full recovery to the day when I was picked up by my Master. He called me a prodigy with untapped energy the likes of which he’d seldom seen before. He taught me for a time. I didn’t really learn anything from him other than the fact that I have the potential to become a mage of great power. He disappeared some-time after my preliminary lessons. I’ve been told he abandoned Aramil and has been branded a renegade traitor.
So once again I was left to fend for myself so I took up work where I could find it. There's little worthy of remembering from that day to this. What I do remember is that the nightmares started after that day. All of them are the same. A chorus of sinister inhuman screams heralded by a formless monstrosity. I always wake up either screaming or sobbing in a cold sweat.
Maybe that’s why I’m writing this, to prepare myself for what’s waiting for me when I go to bed tonight. Not that it will work. The nightmares always come and they always end the same…with me wishing they were the one thing I could forget.
----Excerpt from the first few pages of Soren’s journal. Dated December 12th, five years ago.
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Posted: Tue Dec 31, 2013 12:44 am
MAIN INFORMATION
Full Name: Akeem Malek Nicknames: Malek Age: 137 Birthdate: February 12th Gender: Male
Culture: Volana Religion: Currently debating Languages:
De Facto - Common Fluent - Elvish Basic - Demonica
Personality: Akeem is very similar to most other Djinn in terms of his respect for power. Unlike the others he has developed a strong sense of love for women and fiercely holds family to a high regard. Sexuality: Heterosexual Quote: "Courage, above all else, is what makes a strong warrior." Height: 6'2 Weight: 198 lbs Eye Color: Red
xxxxxAkeem Makel is a fairly unheard of name in the Djinn community. Just as every other Djinn his mother died giving birth to him and his twelve brothers. Their father raised them in the traditional manner, to become fierce warriors. The brothers were constantly pushing each other to become the best. Akeem being the youngest took the most crap. He was also the only one that was such a light and feminine color. His brothers did not hesitate to put him down every chance they got. This caused Akeem to develop a complex that resulted in a very short temper. He was always the first to strike and the last to give in. Over the years of his existence Akeem's family numbers began to dwindle, until there was no one but himself. The Makel lineage was on the verge of extinction and Akeem did not know what to do. He did not believe in taking a wife in order to procreate, but he believed he had no other choice. Akeem left his small Djinn community in search of someone to help him and his family.
It was not long before Akeem found a woman who was fit for motherhood. She was beautiful, exotic, and exactly what Akeem needed. Over a few years he worked his way into her heart, and quickly her bed. After bedding the women, Akeem admitted to himself that he actually loved her. She had brought a new way of living into his life, one not centered completely on becoming the strongest. Yet he could not bare to tell her the truth of his actions, the motive behind his love. Shortly after the woman developed a bump in her belly. Akeem's anguish grew with each passing day of her pregnancy. The woman was the happiest she had ever been and excited to become a mother. On the day of the birthing, Akeem broke and told her the truth. The woman looked deeply into his eyes with her own gaunt ones, trying to understand how he could do such a thing. She hated him, renounced her love and cursed each of their seven children with her dying breath.
Akeem's heart had never felt heavier, even when his own brothers never returned from battle. Not even the squealing cries of life from his own children could lift his pain. Every night Akeem barely slept, plagued by his wife's last words. It was not long that his children each fell terminally ill. No healer understood why and there was nothing to do about it. Once again Akeem watched his family die one by one, this time his own progeny. Every day and every night Akeem was tormented by his actions. He hated himself, he grieved always. One day, too laden with sorrow, Akeem laid his head on a pillow. He closed his eyes and slept. One hundred years later he has awoken.
Personality: River is one of the single most easy going people of all time. She likes things to be simple and smooth, no issues or troubles along her road. It is practically impossible to get River angry because it truly seems like she could not give any less shits than she possibly does. She's always true and open about thoughts on her mind and doesn't like when people 'harsh her mellow'. Sexuality: Yes. Quote: "Keep on keepin' on" Height: 5'6 Weight: 124 lbs Eye Color: Green
Favorites:
• Rainbow • Nachos • Cats • Lukhan's Landing • Rock n Roll
xxxxx River was born to a group of people freer than Amurica itself. They had no love for government or the proverbial man and really only cared about having a good time. She grew up with that mind set and learned a lot about people and how they acted. On top of that she really learned how to make friends and have a good time. Her father and mother were both activists in their time, pushing for a world of peace and tolerance in a time when Axiom was craving blood and hatred. Unfortunately they attracted the attentions of one kingdom or another and were labeled as terrorists. The family was hunted and chased down so they fled, traveling to every place they could to try and spread the truth. People needed to rise up and take back the world from the pretentious and prissy kings and queens. Once River was old enough she went out on a her own, looking for her own ideas to perpetuate. One day when she was super baked she spaced out while driving her swanky van and drove right off a cliff and into the water. Years later this van appeared on the beaches of Aramil and that's where River realized she was now a ghost. Wanting to still have an affect on the world River figured the best way to change s**t was to be apart of it, so she joined the military.
Crashing Waves Rank: C Requirements: Adept Rank Description: You bash your shield forward twice, really putting a lot of power and force into the second bash. The first bash is simply meant to stop an enemy's sword and push it off course, delaying their ability to pop back into a ready stance to defend or attack again. The second shield bash will send enemies with a strength rating lower than yours on tumbling backwards onto their a**. Anybody with a strength rating equal to or greater than yours will simply be sent staggering. After the second bash, you will do a lightning quick spin before stabbing your spear into your opponent, the momentum of the strike easily able to puncture thick (but crudely crafted) steel.
Viper's Bite v1 Rank: D Requirements: Energy Description: You throw your spear in an extremely straight and accurate path. This attack speeds up the spear considerably, giving the spear the speed of an arrow. While the spear is extremely difficult to dodge in this stage, it is still possible if the opponent is very fast, with supernatural reflexes.
Cobra's Bite Rank: C Description: The user ducks underneath a horizontal slashing or swinging attack, simaltaneously slamming the bottom lip of their shield down onto the toes of the opponent, completely shattering the bones in the toes and making the opponent's guard open up. As soon as the opponent's guard opens (Because who wouldn't at least partially open their guard after having every bone in their foot smashed?) they stab the spear upwards into the target. this stab can be aimed at the opponent's Torso, or their midsection. No face shots.
Python's Bite Rank: C Description: When confronted with a vertical slash, the user will move one foot behind the other and sidestep, shifting their center line and allowing the strike to move past their body by mere inches with their spear arm facing the target. They then stab their spear directly at the target in retaliation, attempting to run the enemy through while he is still completing the downwards slash. Obviously if the vertical attack is too wide to sidestep (a GIGANTIC ball of fire, a dragon's tail, etc.) you will still probably get hit by it.
Will Breaker Rank: C Requires: Energy Description: Useful when somebody swings a sword or other weapon at you. Instead of blocking the attack with your shield, you meet it with the shaft of your spear. When the weapons clash in the air you parry the enemy's weapon to either the left or to the right before stabbing forward. The parry will leave opponents who are not equipped with a shield or another weapon practically defenseless, as it leaves their entire body open to attack.
Shield of The Epic Rank: C Requires: Energy Description: The user will charge energy into their shield, and they then thrust it forward towards the enemy and emit an extremely flashy and blinding white light from it. This will blind anybody looking directly at the shield wielder for the one whole post. It also harms those directly effected by bright lights. (shades, etc.)
Spear of The mighty Rank: C Requires: Energy Description: The user will focus energy into the entire composition of their spear. After this is accomplished, they stab the spear forward in an attempt to impale the enemy. This technique is useful because of the fact that even if the enemy manages to jump backwards and dodge the spear tip, the spear grows rapidly to twice it's original length, impaling the enemy before reverting to it's original size. During this time, the spear will glow brightly, though not brightly enough to blind anybody.
Vault Kick Rank: C Description: You stab your spear into the ground, jumping into the air while still holding the shaft of the spear stuck in the earth, twirling yourself around the spear and kicking the opponent in the chest or face whilst spinning around the spear. This kick has enough momentum to break bones. the kick looks like this... just with a spear. and without the retards
THIS IS SPARTA Rank: B Description: This skill is the ultimate counter. First, you either wait for your opponent to swing their weapon at you, or to throw a punch at you. You then bash your shield out and sideways at their attack whilst taking a step forward. This will send an opponent wielding a weapon staggering off balance slightly and open for the next part of the attack. it will cause somebody punching the shield to stagger as well, with the additional affect of breaking their fist. For the next part of the skill the user will do a full frontal spartan kick, sending the enemy stumbling backwards, and more than likely falling to the ground. (recommendation: Use this near a cliff ledge/gigantic hole for epic King Leonidas effect.8D)
March of The Legion Rank: B Requires: Energy Description: With this skill, every step you take is imbued with energy. These steps will cause tremors, which are very slight at first but will gain in strength with every step taken. They steadily gain in power up until the fourth step. It should be noted that if you are caused to stagger or are interrupted during this skill, it stops altogether. First step: A very small tremor. Noticeable, but not very. Doesn't really affect anybody much. Second step: A decent tremor, may cause somebody to stumble but not fall. Third step: A very noticeable tremor. most humans will be knocked on the ground by the tremor. Fourth step: Large tremor. All but the strongest opponents will be knocked on the ground by these tremors. (Opponents with a strength of 10 or higher)
Viper's Bite V2 Rank: A Requires: Energy, Master Rank Description: You throw your spear swiftly and accurately, just like with the last version of this skill. However, the speed of the spear is heightened considerably. The spear now moves with the speed of a crossbow bolt upon leaving contact with your hand. It's penetration power is heightened considerably, and can usually pierce through heavy armors made of blood steel and lower.
Zilong Style
Lieying Quanda Rank: E Requires Energy Description: Build up a little energy into your spear and arms. Hold the spear in both hands, keeping it level with the ground. When you are ready thrust the spear forward fast, the energy you put into it travels through your arms, the shaft and the head to your opponent, making the attack stronger than a normal attack. The stronger you are, the stronger this technique.
Diqiu She Rank: E Description: Planting your heel into the earth you hold your spear straight out from your body. You make one spin on your heel until you are facing the direction you initiated the skill with. Though not meant to do much damage wise but is effective in getting your opponent(s) at a distance that you want them to be.
Richu Rank: D Description: Flipping your spear around use the heavy end of the spear to increase the power of an upwards thrust with the blunt-end of the pole. This should send your opponent into the air to be at mercy from attacks from below such as Xiezi.
Hudie Rank: D Description: While running you spin your spear from either side of you, covering you from attacks on either side and ahead of you.
Long Houjiaosheng Rank: C Description: Like a simple thrust of your spear but with a little something more. Charge energy into your weapon and thrust it forward towards an opponent. The energy will convert at the tip of the spear into an attack of your element; earth will erupt in line with your spear, a ball of fire will fly towards your opponent, a gust of wind will emanate from the tip, a column of water will shoot from the tip.
Diyide Da Rank: C Requires Energy (D rank) Description: Usually used as the initiator of the fight. Charging your opponent hold your spear tightly in your hand. Just as you are about to close range with your opponent stop, placing a little energy in your feet and your weapon. Thrust the spear forward. You will slide forward a couple more feet and a small energy burst will emanate from the tip of your weapon. This should knock your opponent back, off guard, and/or confuse their sense of distance temporarily. Use this at the beginning of a fight to give you an early advantage.
Dizhen Rank: C Requires Energy Description: Gathering energy into your spear you stab the end of it into the ground and release the energy into the ground and create an earthquake. Your rank determines the distance that the earthquake travels from your position.
Xiezi Rank: C Description: Three quick successive stabs. The movements are so fast that if the first connects, the next two attacks will also connect.
Zuihou Da Rank: C Description: Meant to be the finish of a battle. Rotate your spear so that the head is down and stab it into your opponent’s leg. Drag his leg out from under him, bringing him to one knee. Remove the spear and perform a quick, strong strike to his ribs with the blunt end of your spear, then strike the head with the same force with the head of the spear.
Maotouying Rank: C Requires Energy Description: First send a wave of energy through your body. Afterwards leap into the air, swing your spear to catch and sweep up an opponent. Release the energy allowing you to remain airborne for a short amount of time while you attack your opponent in the air. You remain airborne for only one post, use it well.
Long Zhuazi Rank: B Requires Energy Description: This skill begins by swinging the spear completely around your body, getting your opponent(s) within the right range. Without stopping step forward and swing the end of the spear up, launching your opponent into the air. Follow by leaping into the air above your opponent and launching your energy as a wave towards him. Finish by diving at the opponent, forcing him back to earth.
Canren Chengfa Rank: B Description: Swing your spear down aiming for your opponent’s leg. If it connects dig the head of your spear deep into the flesh and force him down. The pain should be excruciating enough to keep him from moving. Move to his side, removing your spear from his leg, then rotate the spear to the center of your opponents body and swing it forward, propelling him away from you. Your opponent should barely have any use of that leg.
Liuxing Rank: B Description: While running or using one of the running techniques stab the head of your spear into the ground. Use your momentum to take you up off the ground and into the air, pulling the spear out of the earth as you ascend. Make one flip to right yourself up then hurl yourself back to the ground, swinging your spear towards your opponent. The added momentum to the swing should cause more damage, or at least knock him off balance.
Stormy Sea
Dread Smash Rank: D Description: You thrust both swords into the enemy's gut. Make sure that the blunt side of broadsword or katana is pointed upwards. After thrusting the swords into them Raise them up and smash them onto the ground with force.
Upper Impalement Rank: C Description: A simple quick finisher to be honest. First use both swords to slash upwards and send the enemy into the air. Quickly jump after and stab the enemy with one sword after the other twice then slam them into the ground.
Rapidity Rank: C Description: Simple as rapidly stabbing the enemy with both swords four times.
Crosswave Rank: C Description: A very risky move it can leave you open if it does not work. Extend your arms as much as you can to the left and right and rush your enemy. When you are near swing your arms to thrust the swords at the enemy's sides. The blades will not be in front and come from the sides so it will be hard for them to block but you are left open when you are charging.
Personality: She is confident and wild as the winds that flow across the plains. Ever since she hit her stride she has been keenly aware that she is smarter, stronger, even sexier than her peers and rocks with that. She's even turned gay men. But within her is a windy passion for what is righteous and true, and will defend that fiercely. Sexuality: She'll bang it if it's humanoid. Quote: "Let me show you what freedom means for me." Height: 6'1 Weight: 220 Eye Color: Golden
Favorites:
• red • Spahgetti • Dragons • Fraxen • d**k
Theme Song: Ride - Lana Del Rey Battle Theme: Glory and Gore
xxxxxEarly on in her life, Kozi was destined for greatness. She was an absolute ace in everything she attempted from learning the way of the Dragoon. Her and her dragon, Intet, have always had great synchronization, matched only by her older brother Mirian. She fought tooth and nail with him all the time, all in the name of getting stronger and stronger. However, he was far ahead, an age gap keeping him a step ahead. So Kozi wasn't surprised but deeply saddened when her brother was killed in the field. She swore vengance and justice on those responsible for her brothers death, and to this day she still wants nothing but justice... and really good sex. That is her favorite pass time in the world. It's worth mentioning because once, she fell in love with someone based solely on their ability in bed, but that person came and went and left her completely open and raw. Her next real relationship was with a woman she fell in love with the mind and free spiritedness of, but she lost her to the world. That, was when she realized she had to be careful with her life... but not so much so.
Posted: Sat Jun 14, 2014 8:41 pm
MAIN INFORMATION
Full Name: Gerrik Collins Nicknames: Doctor Fix-It Age: 23 Birthdate: August 15th Gender: Male
Culture: Lumirian (No so much for the evils, but for the freedoms) Religion: Does not worship a specific god or goddess, but does not look down on worshipped either. Languages:
Energy Color: Forest Green Energy Meter: 550 (+150 Unleash) Element: Fire Battle Strength: Adapting to Enemy Combat Style Battle Weakness: Does Not Fight To Kill
Personality: Gerrik is a conundrum. He has a very lay back attitude, but he also is not one for bullshit. He is an upfront person, but never makes rash dicisions. He never turns away people in need, and tries to stay neutral. Sexuality: Bisexual Quote: "Tinker, Tailor, Soldier, Spy. AIDA's gonna ******** you up," Height: 5'9'' Weight: 200lbs Eye Color: Green
xxxxx Gerrik always had a knack for technology. His brain was already running new ideas, new projects, new types of systems. His is the staple story of an evolved brain being chained in an average lifestyle. His parents were traveling merchants, selling wares from region to region. With all the time on the road and nothing to do, Gerrik began to tinker, and his passion for creation was soon revealed. When he was ready to move out on his own, he did what he did best to earn a living: create. If it could be imagined and he had the right materials, he could make it and sell it. On his off time, he produced what could very well be the most advanced system ever conceived: AIDA; Axis Intelligence Data Aid. It, or she as it would soon become, was a VI that could tap into a technological system. As Gerrik tinker and upgraded AIDA, she would evolve into a fully aware and sentient AI, and would have a wider array of capabilities. This alone would jump start Gerrik's skills. It would also allow him to set up little hot spots around the regions to buy, sell, and repair whatever was needed. So far, he is known as being easy to approach for repair jobs or to see if a product could be adjusted or upgraded, provided the money is good.
Energy Color: Shimmering, like gold flakes in the air Energy Meter: 550 Element: Wind Battle Strength: Swift Attacking and Evasion Battle Weakness: Hard Physical Attacks, Water Based Magic... and a total lack of focus
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Talent: Sirens Influence:
LJ has the innate ability to sing, being raised on an island teeming with Sirens and Mer; they have taught him how to sing. This helps him be... less distracted when fighting or sparring with Siren/Mer. His voice is quite stunning and he's received several compliments on his voice... if you can get him to sing for you.
Passive Abilities: • Claws All Kiranu are born with claws, just like regular cats. These claws are slightly stronger than normal claws, and can hold up against impacts from things such as wood. The claws are about six inches long, but can be released only partially if the user desires them to be shorter. They originate from the fingertips, directly beneath the fingernail. • My Other Self The user can freely transform themselves into a small housecat. In this form the user doesn't have the ability to attack as this skill is mostly to be used for escaping tight situations and missions where silence is key. Users strength rating will automatically go to 2 when in this form.
--- Regular Abilities --- • Cat's Eye D • Licking Wounds D • Claw Extension D-A • Claw Extension D • Double Slash D • Static Roller D
Personality: LJ is an adorable child with a great sense of observation. He's warm and inviting to most individuals that don't give him "creepy" vibes. Sexuality: ...open Quote:
- " I might be Kiranu but deep down I'm just like you. " (when talking to Mer or Siren)
- " Don't ignore me! ...please? "
Height: 5 ' 0 Weight: 125 Eye Color: Green (despite the picture)
Favorites:
• Blue • Ceral (mainly wheat based) • Sharks • Amaril • Swimming... yes this kitty can swim
Theme Song: " Play Dead " Bjork // " Vokuro " By Bjork (cause it sounds like it's Mer) Battle Theme: " Knights of the Round " A Skylit Drive
Rjs past is something of a large question; as a small Kiranu he was abandoned by his mother on the shore of Amarill. At the young age of 6 and wondering aimlessly on the shore, a Siren named Jote felt pity for the the young "kitten" as she affectionately calls him. Hes known nothing if the world outside of the Ocean, Jote taught him Mer and introduced him to several Siren. This all he has known, one day that'll all change.
Sitting on the shore with Jote, two bounty hunters came asking about RJ; he was listed as a missing persons on the "Mainland". Feeling as he would be taken away from her, Jote took her little "kitten" and hid him away; she taught him how to defend himself and find the remnants of his past...
Misc. Information: • RJ is considered a "missing person" on the Mainland
Posted: Sat Sep 06, 2014 3:34 pm
MAIN INFORMATION
Full Name: Sophia Nicknames: N/A Age: 20 Birthdate: March 30 Gender: Female
Culture: South Fraxonite Religion: Vangelism Languages:
De Facto - Common Fluent - Meritia Basic - Angelica
Energy Color: Gold Energy Meter: 850 Element: Wind Battle Strength: Skilled when it comes to melee combat, depending on her inventory can adapt to meet the situation Battle Weakness: Ranged combat
Personality: Sophia can be very serious in battle, not appreciating any underhanded tricks in an otherwise fair fight. She hates fighting Tricksters as a result. Outside of battle, she tends to try and lighten the mood whenever possible, even in the most serious of situations. Sexuality: Bisexual Quote: "Those who go against their word in battle deserve the worst kind of death." Height: 5'3" Weight: 135 lbs Eye Color: Blue
Somewhat of a prodigy in the art of war, Sophia took to learning how to fight with various weapons starting at the age of 5, as she had the desire to be a Knight. To achieve that title, she has spent the past 15 years training in various weapon style, to date learning the basic moves for 22 weapon styles. She just recently started taking her practice out into the field, deciding that it would be best to learn through actual practice than to remain in the training grounds indefinitely.
Personality: Alassea is very pleasant. She's kind, polite, compassionate, and overall one of those people that most everyone try to keep at least one or two of in their lives at all times. However, a life-changing experience at a young age has completely twisted her mind against those who would do evil. Her personality does a near-complete 180; she becomes steely and focused, ready to do whatever it takes to smite the servants of darkness off the face of Axiom for good. Sexuality: Hetero Quote: "Solonor is my Light; I will serve my Goddess for as long as I stand" Height: 5'6" Weight: 140lbs Eye Color: Magenta
xxxxx From a young age, Alassea was instructed in the ways of magic. She had always possessed a profound, latent ability for it, moreso than most of her elven peers. When the day came that she was to leave the elvish encampments, the girl was yet but a fledgling--perhaps 40 years old at the most. Her elders had set the bar exponentially higher than they should have for her final test, and as a result, the young woman faced imminent death, standing alone at the top of a peak against a tremendous, demonic creature; one of the living reincarnations of Cerberus, Hell's Gatekeeper.
After a short-lived battle, the beast's gaping maw was extending ever closer to her, ready to shred her to pieces with the rows upon rows of jagged, razor-sharp teeth that lined the foul beast's mouth. All seemed lost, until a flicker of light and hope sparked in the back of her mind. The voice of her patron deity, Solonor, was guiding her. Giving her the strength to fight back against evil and shatter injustice for the good of Axiom. With her Goddess' guidance, her magic energy became incredibly dense and holy in nature. Using this divine inspiration, she let loose a beam of holy energy powerful enough to disintegrate the beast's entire body at once. She never returned to her elvish homeland after that; instead, she chose to spread the word of gracious, charitable, wise, compassionate Solonor, whose light would one day cleanse all of Axiom from evil.
Personality: Luka is a rather strange individual. He normally only cares for three things: the next fight or the next 'base pleasure' (hot meal, warm drink, etc.) When given tasks that do not reward with these things, he normally either just brushes them off or if he cannot he will act aloft. However, give him something that rewards with one of these things, especially the promise of a good fight, and he turns into a completely different person in that he becomes somewhat professional and is completely focused. His nickname comes from the fact that when he given a challenge, he has an almost permanent smirk on his face. It is when he does not while under the same conditions that his opponents needs to pull out plans B through Z. Sexuality: All are welcomed... within reason. Quote: "The next great challenge is what I live for." Height: 5'8'' Weight: 200lbs. Eye Color: Gray
xxxxx Luka gained a small reputation during his stay as a mercenary within the Bloodsteel company. It was good, honest work, and anyone they were sent to kill had it coming. However, Luka felt like he was not utilizing his talents properly, like he was being held back. Not much is known as to how he ended up with them or his time between leaving the Bloodsteel and ending up serving who he does. Whenever it is brought up he tries to be evasive and hides some sort of pain, though with the latter he usually fails. He seeks to make a name for himself as a warrior and a man.