☐ Gender: Male ☐ Sexuality: Heterosexual ☐ Ethnicity: Greek
☐ Height: 6'1" ☐ Weight: 180lbs (Sculpted)
☐ Personality: Kaisen has an incredible, nonchalant facade. But underneath that overtone is a sinister, calculating mind that conspires to rule over all. ☐ Family: Jade Uchiha - Cousin
☐ Theme Song: Palladio - eScala ☐ Nindo: "Sticking to one goal...a 'nindo' is foolishness. In order to be strong, you must reach for everything at once." ☐ Background: Kaisen's story doesn't really get ineresting until the day he battled Jade, but we'll start from the beginning. During his days in the Academy, Kaisen was like many other Uchiha; incredibly talented and the general heartthrob of the entire female class. At the young age of 6, Kaisen graduated from the Academy, and was made a Genin. Unlike many of the other Uchiha children, it seemed as though his bloodline were...advanced. In fact, it was to the point that his Sharingan had activated before he'd ever tasted true combat. At first, his mother and father believed that he was a mutant child, and that his Sharingan wouldn't be as powerful because it awakened prematurely. But they would soon see that it was the exact opposite. When paired against his sibling, Genzai Uchiha--after he had activated his Sharingan as well, naturally. Strangely enough, there was no contest. Kaisen defeated Genzai without a scratch, proving once and for all that his awakened eyes were much more potent that that of the rest of his family.
He went on for a while like this, advancing through the ranks of the village with superior displays of power--notwithstanding that he'd never failed a mission--and took the role of the leading Uchiha at the young age of only 18. It was around this time that he met Jade Uchiha--the presiding head of Tsukigakure's branch of the Uchiha clan. They were cousins, but the two of them were almost automatically rivals. And for a while, it panned out in their favor--with their repeated spars, the two progressively got stronger; Kaisen had finally found someone he could go full power against. The two went on like this until they both became the Kages of their respective villages. When Kaisen and Genzai activated their Mangekyou eyes. His brother Genzai was the more scheming of the two, and constantly plotted to steal Kaisen's eyes. When the fateful day came that Genzai confronted Kaisen, he was greeted with a fierce beating. It was a warning. After being defeated in such a manner, Genzai fled.
It was only a couple of months after the fact that Kaisen recieved the news; Genzai had been killed by Jade. After retrieving his brother's body, Kaisen used his eyes to obtain the Eternal Mangekyou Sharingan. Then he headed out to confront Jade. Their battle was the most famous of all battles to date, and it's incredibly well-known throughout the ninja world. It was because of that battle that Kaisen activated the Rinnegan. Now, he rules as the Sorakage. Although they battled once, the general hostilities have since melted--it has been around 10 years, after all.
☐ Personal Attributes: - One thing that makes Kaisen unique is his incredibly thick and potent chakra. Because of this, Kaisen is able to expend chakra relative to the rank of his opponents to exert a chakra-based force from his body. This force heavily weighs down the opponents, making movements more difficult to a significant degree. - Because of his Sharingan's evolution to Rinnegan, all Sharingan techniques cost 20% less. - Because of the variety of powers allowed by the Rinnegan, Kaisen is able to use Sealing, although he finds himself unable to use Genjutsu as a result.
☐ Strengths: - Extremely powerful jutsu. - Extreme Versatility - Durable and powerful body. ☐ Weakness: - Doesn't use Genjutsu very often. An opponent that can overcome his physicalities wouldn't have a very difficult time fighting him. - Partaking in ranged combat will drain his chakra quickly. - If his eyes are counteracted, his usefulness in battle is also quite lessened. ☐ Fears: - Having his eyes removed. - Being underground anywhere but the sky village. - The sound that crickets make. (Must be made by crickets.)
☐ Katon: - Flame-Resistance [D-Rank] - Fire Bed [C-Rank] - Fireproof [B-Rank] - Aerial Explosion [B-Rank] - Burning Rush [B-Rank] - Fire Lily [A-Rank] - Pandemonium [S-Rank]
☐ Doton: - Earth Military Movement [E-Rank] - Mud River [C-Rank] - Instantaneous Body Skill [C-Rank] - Rock Army Shield [A-Rank] - Giant Earth Wave [S-Rank]
☐ Suiton: - Water Manipulation [E-Rank] - Breathing Underwater [C-Rank] - Mist Vision [B-Rank] - Drilling Water Spears [A-Rank] - Raging River [A-Rank] - Water Barrier [A-Rank] - Tsunami [S-Rank]
☐ Fuuton: - Gale Surge [D-Rank] - Air Pocket Burst [D-Rank] - Grand Slashing Wind [C-Rank] - Demon Gale [B-Rank] - Assassin's Rush [B-Rank] - Great Infinite Breakthrough [A-Rank] - Vacuum [A-Rank] - Final Threshold of the Three Calamities: Fire, Flood, and Storm [S-Rank]
☐ Theme Song:Mere Dust In The Wind ☐ Nindo: "When one door gets slammed in your face, kick another one in." ☐ Background: Eterio was an average child during his ninja academy years, not the top of the class but also not the bottom of the barrel like some class clowns that he had in his class, because of his average existence, he was constantly bullied and bothered by the other students. Some even made attempts at his life by pushing him in front of carriages, beating him to near death with rocks, and even making threats towards his family. Though as their hate rise high to choke the young boy using a loop and knot around the very inches of his neck, he kept persevering and became the first of his class to become a genin and even showed signs of holding the Plasma element at such a young age. The older he became, the more skills he obtained and soon, he joined the ranks of the military force amongst Yukigakure's forces. Though, his father would continuously strike his mother during that of drunken rage after going to the local bar and drowning his misery in huge amounts of sake, then wakes up minutes later confused with a raging headache and strikes her some more. On Eterio's 17th birthday, he had enough of his father's actions and challenged him to a one-on-one duel, his father was revered for his use of iron sand and the use of Jinton, two things that Eterio didn't have. Upon the breaking point of the duel, Eterio was beaten to near death yet continued to fight with both arms broken and multiple ribs damaged, although his body was battered with bruises and cuts, he didn't stop fighting. As his father was about to reveal the finishing blow and end the battle, possibly Eterio's life as well, Eterio used golden dust for the first time and defended himself against his father's attacks along with beating him down into submission with said golden dust, though it was heavy, it got the job done. Even though the battle was won and the child had surpassed the parent, he was kicked out by his own father on that same day. Eterio never looked back. 2 years later, he became Jounin through climbing up the ranks and completing a few high-ranking missions and a plethora of small ones. His father returned to take him back into the family and he was murdered on the spot by Eterio, his mother remarried and he enjoyed the company of his new father, better than his old.
☐ Element(s): Fire/Lightning/Wind/Magnetism/Plasma ☐ Chakra Points: 80
☐ Passives: • Ninjutsu Mastery [1/2 Rank in Ninjutsu Increase] • [Multi Elemental Master] The user specializes in 3 different elements. They have the ability to learn up to S-rank for the first one, learn up to A-rank for the second, and up to B-rank for the third. • Ability to manipulate chakra and tap into the Magnetic Element • Access to Iron Sand/Gold Dust. Gold Dust is heavier than iron sand and costs more chakra to manipulate. It is stronger and able to overpower other iron sand, sand, and even earth techniques of its rank or lower. • Plasma Release techniques, a technical fourth element. • Weapon and Chain Master [1/2 Rank passive]
☐ Personal Attributes: • Jiton And You The weight of Golden Dust/Iron Sand is lightened a great amount in Eterio's use, due to years of training and practice hence the first use, this also reduces the use of chakra by 25%. Use of the Golden Dust in combination with the plasma allows for Eterio's plasma element to run through it with ease.
☐ Strengths: - Golden Dust/Magnetism - Plasma Element - Ninjutsu Mastery
☐ Weakness: - Genjutsu Weakness - Not The Best At Hand-to-Hand - Cannot Heal
☐ Fears: - The loss of those close to him - Death itself - Losing his arms or legs
☐ Missions: - D: 44 - C: 10 - B: 9 - A: 8 - S: 5
☐ Special Items: - -
☐ Weapons: - 2 Medium Sized Gourds Wrapped Around The Hips - Kunai/Shuriken - Long Chain With Small Blade At The End - Blank Scrolls
▌JU TSU INFORMATION ▌ ☐ Hakkō Techniques: • Superheated Coating - Rank: C The user spews out a coating of plasma onto a weapon/item of their choosing. The plasma gives the item the added power of burning and melting through whatever it makes contact with.
• Energy Grenade - Rank: B The user forms a ball of lightning in their palm. Unlike the Chidori technique which visibly sparks out constantly, the Energy Grenade rests in a stable-appearing orb state. The technique is also ranged rather than melee. Once thrown the orb will explode into a large blast of plasma once it makes contact with something or hits a range of 100 meters. The explosive leaves behind a large cloud of sulfuric ash which can be ignited by another Plasma Release or Fire Release technique.
• Plasma Hellstorm - Rank: A A powerful Jutsu capable of attacking at all ranges, the user fires a single blast of Plasma into the air which sits in a stationary position. The user raises their left index finger firing a beam of Plasma Chakra through the centre of the blast. The blast quickly separates into hundreds of Senbon-sized needles. Directed by the user's hands the needles can be fired in any direction and can travel a range up to fifty metres. Alone, each needle is capable of burning through most materials, in a storm the needles are practically unstoppable. Though the Chakra requirements are extremely demanding.
• Seventy Three Years: Celestial Body Construction - Rank: A This technique is done by the user backing enough plasma into a ball that is held in their hands. It resembles a very small white dwarf star, surrounded by shoots of flames, streams of wind, and bolts of lightning. This ball is to be thrust at enemies much like a Chidori or a Rasengan. Rather than the other two effects the ball, when made to physically touch something, violently explodes. This will leave the enemy scorched badly where it touched as well as blow them backward with extreme blunt force.
• Seventy Three Years: Celestial Body Destruction - Rank: A A technique that can only be used in conjunction with its brother jutsu Celestial Body Construction. If the user chooses to instead wait and hold onto the ball they can toss it out and have it explode after it charges for a single post. When it explodes it is very similar to a supernova, and has more than one wave. The first wave is the initial blast of heat and wind, strong enough to destroy nearby structures and push back large beings. The second wave is the blunt force and dense plasma, capable of badly scorching a target and sending them flying backward. • • •
☐ Jiton Techniques: • Magnetize - Rank: D The user is able to apply their chakra to any source of metal they possess, be it a sword or projectile of sorts. Whenever this item comes into contact with another metal object it magnetizes it. From here on out the user can use that magnetized metal for their techniques.
• Iron Sand Gathering - Rank: D The user will place their hands on the ground for one post and create a large amount of iron sand to use for their techniques. Without first doing this they will be unable to use the techniques.
• Gold Dust Gathering - Rank: C The user will place their hands on the ground for one post and create a large amount of gold dust to use for their techniques. Without first doing this they will be unable to use the techniques.
• Iron Sand Gathering Assault - Rank: B This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit.
Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools.
Two shapes have been shown: -The Giant Spear: by forming the Iron Sand into a triangular, spindle-shaped object (much like a pyramid) and tapering it into a sharp point at one end, the user creates a giant spear, which can extend rapidly to pierce an opponent or spin like a giant top. -The Giant Hammer: by forming the Iron Sand into a large rectangular shape, the area of contact is increased greatly, creating a giant, hard-to-evade hammer.
• Iron Sand Drizzle - Rank: B It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. Since the Iron Sand has a magnetic force and is also drenched in poison, defending against this technique is almost impossible. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand gets lodged into their joints.
• Iron Sand Wall - Rank: A The user will gather a lot of the iron sand they have created and pack it into a dense barrier around them or targets of their choosing. The barrier is very strong and can repel most attacks of its rank.
• Iron Sand World - Rank: A This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area.
The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person. • • •
• Weapon Coating Using chakra, the user will coat the outer layer of a weapon, such as a kunai or shuriken with fire. This is performed by coating the item with chakra, then throwing the projectile, and quickly setting it ablaze via a small fire from the user's mouth. This flame is not terribly hot but can cause first degree burns as well as ignite other objects.
• Flash Flare This technique can be described as a distraction technique. After performing the necessary seals, the user will clap their hands in front of them. Then, a flash of white flames erupts from their hands, which can blind people who are close. This technique can blind an opponent for 1 post, and then they gain their vision once more. Used correctly, this can lead up to a killing attack, or used to make a hasty getaway.
• Cinder This technique is the first technique that actually allows the user to set most things on fire. All they need to do is focus their chakra and snap their fingers, creating the friction necessary, This will send a spark wherever they wish. Once the snapping is done, a flame nothing bigger than a cinder is created.
• Flame-Resistance - Passive Flame Resistance isn't something that can actually be learned. This is a passive technique, that the user gains over time. It is one of two techniques that help the user from causing themselves damage with their own fire techniques. Upon gaining this technique, the user has dealt with enough Katon jutsu to be comfortable with the growing heat, and is able to withstand certain techniques. Having this ability does not make one invulnerable to fire, just able to handle it better.
• Ember Clone At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous. Note: The clone only has 1/10 the ability of the original user.
• Mythical Fire Flower The user will focus their chakra towards their mouth in the form of heat to begin the technique. After taking in a deep breath, they will expel it at once, shooting multiple blasts of fire outward. Shurikens are then thrown towards the flame balls, to be hidden inside of them, which creates the element of surprise.
• Powerful Fireball This is possibly the face of Katon Techniques. After performing the necessary handseals, the user must inhale deeply. Upon exhaling, they will release a large, and extremely powerful fireball. This jutsu is denser in mass than other fire releasesa, which explains its explosive nature and damage capabilities.
• Dragon Fire This technique sends a stream of fire towards whatever direction the user is facing, spewing from the mouth. It resembles a snake-like dragon, hence the name. This technique can be considered a flamethrower, and prolonged exposure to it can alter the shape of boulders, turning them to piles of magma. This technique can be held for more posts for 2 chakra points per post.
• Fire Bed This technique can be used offensively or defensively, and has many uses. The user must take in a deep breath after activating the necessary handseals, and will spit out an oily liquid in a direction of their choosing. It can be around them, or in front of them, behind them, as long as it is on the ground. It will rush forth, and then ignite at the users commands. This will result in a carpet of flames, obviously able to scald and burn people.
• Pulse Blast This jutsu has the effect of attacking or separating multiple opponents. The user creates a fireball about the size of a basketball, and hurls it at their opponent. It is actually meant to be dodged, which allows the fireball to reach its maximum. The center of the fireball is an extremely gaseous core, and when the attack makes contact with something, it will explode and the gas will expand rapidly loud bang. The bang is like a warning shot, with little reaction time to the actual effect of the technique. Instantly after the bang, a sharp concussive force will issue from every point around the center of the blast The explosion itself is not very strong, though the force that is issued is enough to send anyone who is within a 6ft radius of it to go flying.
• Flame Sphere Unlike most Katon techniques, this acts as a defensive jutsu. The user draws upon their own body heat, amplifying it with chakra. They continue to do so, and make their body heat mixed with chakra visible, and eventually creating a red sphere around them. This is a shield which guards against both ninjutsu and taijutsu, though it can only block about 1 attack its rank before dissipating. A few drawbacks to this technique is that the user must remain still, and if they perform this when they are fatigued, they risk fainting due to drastic changes in body temperature.
• Fireproof - Passive At this time, the user has developed a natural resistance to flames and knows how to properly use their Katon techniques with as little damage to themselves as possible. This passive technique helps them guard against fire and high temperatures. Simply with a constant expelling of chakra, it acts as a buffer against all forms of heat, preventing harm from touching the user. Not only are they able to protect themselves, they can place this chakra buffer onto another person, though they must be touching. [1/2 Rank in resistances against Fire techniques]
• Incendiary The user coughs out globs of a silvery oil-like substance. These globs are highly flammable, and can be scattered around an area or even other people for maximum effect. Even the tiniest spark can light these aflame and set of explosions, based on the level of the shinobi. Chuunin can create explosions to a 5m radius. Jounin are capable of a 10m radius explosion.
☐ Wind:
• Wind Clone Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked. It has 1/10 the ability of the user.
• Wind Levitation Utilizing and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependent upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while the average person's control would be slow to raise a rock the size of a persons head, someone with the chakra control specialty could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated. Can be used to hurl objects at enemies.
• Projectile Skill A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon.
• Gale Surge A defensive jutsu at best. The user distills the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.
• Wind Explosion Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the feels like a rock has hit you. A charge period is required before this jutsu can be used.
• Gust Building up a great amount of air in their chest, the user distills chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.
• Propelling Winds Releasing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favor avoidance of attacks rather than powerful defenses, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.
• Slashing Wind Skill The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.
• Air Pocket Burst Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty meter radius of the user and only at spots they are able to see.
• Spinning Shield of Winds Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at, so long as it was some sort of ranged attack. This applies to small projectiles, or D-rank ninjutsu of small enough scale (producing effects no larger then 1 foot in diameter). - - -
☐ Lightning: • Lightning Clone This technique makes a simple clone of the shinobi however unlike the standard bunshin, which is a genjutsu, this bunshin takes an actual physical form through the use of electrically charged chakra. One can easily touch and hold this clone like it was in fact an actual person, however when it is attacked it quickly disperses into smoky, hot air. It is also able to attack using taijutsu, however it's ability to attack is around 1/10 in perspective to the user, in return for this weakness it's attacks deliver shocks of electricity to the opponent's body.
• Static Strings This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. One of this technique's most useful features is its ability to allow the user to detect outsiders. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. But when the string is used to detect outsiders, they can adapt a quality that is string-like and electrical at the same time. This quality makes the static strings into a string of electricity, but with such a weak current that it is rarely noticed by Shinobi who accidentally walk through the strings. However, when this happens, the user at once will feel a small shock in their fingers, or wherever else they are keeping the strings intact. But unless the opponent felt the weak current as they walked through the strings, the opponent will usually never know the strings were there. But beyond its ability to detect outsiders, this skill can be used as a normal string when it is needed but none is around, or it can be used to create small shocks to other people. However, the shocks are only a little bit stronger than static electricity, and usually do no damage at all.
• Electricity Resistance - Passive While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly. This Jutsu may not be copied by the Sharingan, simply because it is more of a trained skill than an actual ninjutsu.
• Burst An overall simple move that is generally taught to genin to assist in generating and controlling chakra for the sake of ninjutsu, the shinobi vents electric chakra from his entire body, causing anyone that touches or attacks him to receive minor electrical shocks and burns. The shinobi cannot move while in this state.
• Current Transfer An overall simple yet very effective technique, the Cloud-nin creates a sort of electrical current on his hand, this current can then be transferred onto any weapon he happens to be holding at that moment be it a kunai, senbon, shuriken, or even a sword. The next physical attack he performs is charged with this electrical current, if he blocks a weapon attack with his own weapon the current transfers over shocking the attacker. If by chance the user is not carrying a weapon he can transfer this current into his opponent's weapon shocking him, or can even hit him with this current.
• Lightning Bolt A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks.
• Lightning Transformation This technique, while being a branch of Henge no Jutsu, allows the user to transform in a way they never dreamed of. When performing this skill, the user transforms into an extremely quick 'strand' of lightning. In this quick state, nothing is done slowly - everything is in a rush for the user. However, this strand of lightning is incapable of changing directions on its own. It can only change directions by bouncing off another object, such as a tree or a boulder, but the user is capable of bouncing off in any angle they wish to. It is not recommended using this technique in a field with little objects to bounce off of. The Henge automatically dissipates when the user makes contact with a living target. Being in a state similar to lightning, the user plunges completely into their target, and ends up in their physical state on the other side of their opponent. In addition to giving the target a painful electrical shock, this skill may or may not paralyze their opponent. Because of the fast speeds associated with this skill, the user will feel dizzy, confused, and often nauseous for some time afterwards. This technique can be used in conjunction with other jutsu, such as the Call of Lightning Technique, or the Lightning Clone Technique, to confuse the opponent. However, no skills can be used in this state.
• Lightning Magnet This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds.
• Static Force This jutsu utilizes electricity in order to create static electricity within the hands, this static electricity can have nearby things float to the users hands or repel things away with their hands.
• Electron After the hand seals are completed, a crackling, sparking sphere of yellow electricity appears in the user's hands. The user can than toss this forward, where it will hit the target and electrocute them. Being a lightning Jutsu, it is quite powerful for its rank. However, it swerves as it flies through the air, making it difficult to aim and making it more likely to miss the farther the user is from the target. It is a very basic Jutsu.
• Blade - Nin/Tai This skill allows the user to charge chakra in the form of electricity in the palm. Then, the chakra eventually works up to the fingers, where a blade of electricity is formed between the index and middle finger. The blade is very thin, and depending on the user's chakra, anywhere from 8 inches to a foot long. It is around 2 to 3 inches wide, and it lacks a hilt. The blade is held between the fingers, but as soon as it is let go, the blade vanishes into thin air. The strength of this blade isn't as strong as a normal blade, as it is nowhere as dense or as heavy. But because the blade is very thin, it is capable of doing some major damage, if used properly. However, this blade can also hurt the user, anywhere except for the fingers where the blade is held.
• Electric Overdose The user takes one post to channel a large amount of electricity into a limb, making the chakra visible. Upon contact with the opponent, the electricity is shot into him and the target’s weight almost doubles, making it harder for the victim to move.
• Cloud Shield After flashing a series of hand seals the shinobi uses chakra to condense the air immediately in front of him into a thick, chakra-embedded barrier made of cloud. These barrier blocks particular weapon attacks that are coming straight ahead, and will also block ninjutsu-based projectiles that are at the same power as the shield. If someone tries to run through it or makes physical contact their muscles will be overstimulated with electrical shocks it will make them lose feeling and then control over that limb for 1 post.
• Lightning Blast An upgraded version of Lightning Bolt, this jutsu works the same way except now it is a continuous blast of electricity. The blast can be ended prematurely by the user. A target hit by this technique will experience quite painful electric shocks, however they are still relatively minor.
• Control Loss - Nin/Tai A rather sophomoric skill in itself forming electricity into the primary hand of the Cloud-Nin the shinobi delivers a full on palm strike to the body, the voltage of this particular technique is considered high enough that the target generally loses control of the bowels and bladder causing a rather distracting mess in their undergarments. Obviously the catch is however that one has to be hit by the palm strike to fall victim to this immature tactic.
• Lightning Instantaneous When performing this technique, the user does a single seal, (Bird), and the user disappears in a wisp of electricity. The maximum the user can travel is a radius of 1 mile from where they are standing, but they must be able to visualize the area in their head. This technique can be used in escaping combat, and also to travel to some extent. However, when this is used to escape combat, this cannot be used when the user is attacked or is attacking.
• Wind Instantaneous Body An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.
• Grand Slashing Wind A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, this technique has the ability to blow chakra waves away.
• Wind Dragon Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Wind Explosions from its mouth.
• Air Riding As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.
- - -
☐ Kyoketsu Shoge: • Fulcrum Slash/Smash - Rank: D The user is able to easily use either end of the kyoketsu shoge to swing around if it is blocked to either smash or slash at the opponent from a different angle.
• Weight smash - Rank: D The user spins the weight portion of their kyoketsu shoge and launches it out with great accuracy. They are aiming to use the weight to smash against the opponent's head, or other exposed and sensitive spots such as their fingers, wrists, even feet.
• Chain Wrap - Rank: D The user launches the weight out at the opponent and at the proper moment tugs on the chain. This causes the weight to angle and begin to wrap the chain around whatever the target was.
• Chain Block - Rank: C The user waits until the opponent is close enough and has struck out with an attack. They will hold the chain closely in their hands with about two feet of slack between their hands. They will wrap the chain around the weapon/limb and either disarm the enemy or continue to tighten the chain and cause potential fractures/ breaks.
• Whirlwind Strikes - Rank: C Whirlwind Strikes happen when the user allows their blade portion of the kyoketsu shoge to hang down and swing. Manipulating the chain they will swing the blade out at high speeds, and rapidly. They must keep in mind the opening that is left when the blade is circling around them.
• Hooking Pull - Rank: C The user will swing the bladed portion of the chain out with enough slack to cover a greater distance than where the opponent is. It comes down in an arc. When the opponent goes to block and they hit the chain the blade will swing down and stab into them, effectively hooking them. From there the user can pull the blade and yank the enemy towards them, creating an even greater gash.
• Hanging Wrap - Rank: B This technique is generally done when the user is above the enemy or quickly rising. The user allows for a large amount of slack between their hands and wraps it around the opponent's neck, yanking them skyward. With enough force this could easily snap a neck.
• Spinning Bone Crusher - Rank: B The user holds their blade close to themselves and manipulates the chain to constantly send the weight flying through the air. It is used to create a torrent of attacks that continue until the user is interrupted.
• Torrential Weight Slasher - Rank: A The user will hold the chain from roughly a mid point, with enough slack between their hands to be used for blocking. Through a series of spins, twists, leaps, and other acrobatic maneuvers that would force the chain to spin they unleash a constant torrent of attacks with both the bladed end and the weight.
▌MAIN INFORMATION ▌ ☐ Name: Asura Aburame ☐ Nickname/Famous Name: - “A” - No famous name, as of yet. ☐ Age: 14 ☐ Birthdate: September 20th
☐ Gender: Male ☐ Sexuality: Pansexual ☐ Ethnicity: Japanese/German
☐ Height: 5’8” ☐ Weight: 129lbs
☐ Personality: Like all Aburame, Asura prefers to be quiet and remain in the background unless he is alone. He can be caring for a special someone, and will take an interest in his work [being a Shinobi], but other than that, when his point is across, he is done. That is not to be confused with being a mean person, though. Someone who wants to know about him will get the same interest back, provided he thinks they deserve it. He has a strong sense of loyalty and karma, as well as urgency. If things aren’t morally correct and fast, he doesn’t like them. ☐ Family: - Aburame Clan - Jinseikigan Wielders
☐ Theme Song: Sail - AWOLNATION ☐ Nindo: Time is only an illusion, and one such as I is a master of illusion. ☐ Background: A was born just in time to watch his father take him from his dying mother. Childbirth had been too much for her, and she died moments after. As he grew up, he learned to not care about it. Although he thanked his mother for bringing him into the world, he didn’t know her, and couldn’t come to love someone who he did not know. He and his father, both always wearing the standard Aburame uniform, traveled the world, doing tricks with their beetles. This allowed him to achieve incredible Beetle-Aburame harmony and control. At the age of 12, he and his father stopped in a small Shinobi village, and his father gave him a small tidbit of information about it, hugged him, and then left him their to be a Shinobi, hoping that he could one day gain a reputation to make the Aburame clan what it once was, and no longer just traveling beetle magicians.
I think I have everything done, but I'm not sure if I got the passives right or wrong .__.' I need to make her clan application though, so hang on.
U/C
▌MAIN INFORMATION ▌ ☐ Name: Chikari Shihōin - Chikari: meaning strength; force; might; vigor and the origin is Chikara. ☐ Nickname/Famous Name: ---
☐ Age: Twelve [ 12 ] ☐ Birthdate: 05 / 22
☐ Gender: Female ☐ Sexuality: Straight ☐ Ethnicity: Japanese
☐ Height: 5 ' 0'' ☐ Weight: 95 lbs
☐ Personality:
Chikari is the kind of person who thinks things through logically…most of the times anyways. Her mind is almost never at rest because whenever she finds something new - which happens often - it becomes a subject of research until she knows all she can about that particular subject. Most people call her curious which is correct, but she takes it to the level of wanting to learn a new jutsu or training technique until there is nothing left to learn. She’s not afraid to ask questions about things she doesn’t know either. Chikari often says she’s like an well just waiting to be filled up.
On the other hand she tends to make even the most simple of matters completely and unnecessarily complicated. It makes her a bit unpredictable. People often find her difficult to understand what kind of person she actually is. For example; if she need to paint a wall, but couldn’t reach the top half with a normal brush she go out of the way to make a pulley system and a scaffolding to hold her and the paint up instead of simply getting a longer brush. It makes life with her a little surprising. A couple more of her bad traits are that she’s a bit of a “Miss know-it-all” and she is very superficial at times. All of this combine into making people misunderstand her ninety percent of the time.
Chikari’s unpredictable-ness goes as far as having tremendous mood-swings. One minute she’ll be happy as any child should be and then one little word can send her into a depressed mood or even a temper tantrum. No one really knows how Chikari will react to certain situations. Chikari often hears people calling her ‘bouncy’ since her mood tends to bounce in all directions. Along with her multi-personality she’s incredible at multi-tasking. This means that Chikari is the kind of person who can juggle fifty different things to do in one day. And she always keeps her cool while doing it.
One part of her, that’s very fun to hang around, is the side of her that will try anything at least once. From trying a new food, going to a new area, or having a new adventure. As long as Chikari has someone to talk with along the way she’ll do most anything. She adapts to any situation so long as it has nothing to do with swimming. This little energetic, bundle of joy will drag you on all sorts of crazy adventures while wearing a smile all the time.
Personality wise her strengths would be her high energy, intelligence, creativity, and adaptability. She’s probably one of the most spirited people whom you might ever meet. Her energy is almost on the level of being contagious. However, she does have her weaknesses. Her superficial tendencies make it hard for her to get into any kind of deep meaning out of anything, her spontaneous nature often makes others feel annoyed at her, in response Chikari gets agitated quickly.
While Chikari is unpredictable the one thing that is sure to be the same at any given time is that Chikari will be sure to keep you on your toes.
☐ Family: - The Uchiha Clan - The Shihōin Clan ---- Jade Shihōin [Cousin] aka Auntie
☐ Theme Song:--- ☐ Nindo: " I'll laugh happily even under cloudy skies. " ☐ Background:
Chikari isn’t sure where she was born. She never cared to ask what country they were passing through at the time. Her parents were traveling merchants in a small caravan with one or two other families. They were all different, but stuck together anyways. Her parents were very different from each other. Her mother was from a Clan known as the Shihoin clan and her father was from the Uchiha Clan. Both were well known Clans throughout a few of the lands they traveled, but Chikari never bothered to ask why. She was to busy playing with the other children to realize anything at the time.
While she traveled with her parents across the land Chikari grew a fondness for learning something new whenever the caravan stopped to trade or sell items. One day they had stopped in a bustling village. Chikari was still really young, but often wandered a little ways from her parents market stall. The village was located in the Land of Fire, but it was just a small town outside of Konohagakure. Chikari can still remember all of the hotels, food stalls, and games that were open. Apparently her parents had chosen a time when a festival was going on. But what Chikari remembers the most is a meeting a kid about her age while her parents were busy with customers.
She and her new friend spent almost all day together for an entire week. However, one week was all Chikari had to spend with her friend. The caravan never stayed in one place for too long. A week had actually been a rather long time to spend in one town alone. When Chikari told her friend that she was leaving and probably never coming back, it made her friend upset. Her friend thought she would stay around for a longer time. At least until the festival was completely over. Chikari got upset because she didn’t quite understand what was wrong. Already being rather superficial about things she couldn’t see why her friend was angry at her. The two parted holding childish grudges against each other. Neither would see the other for several years.
At the age of ten, Chikari had seemed to have forgotten or at least gotten over the week she spent in that festival town. Nothing of importance had happened since then. She had a normal childhood as far as she was concerned. The only thing to really note was the level of risk taking that Chikari seemed to develop as she got older. Each time they stopped at a new place Chikari would somehow manage to hurt herself doing something a bit dangerous. Climbing trees and cliffs, falling into rivers, getting lost in the local forests, getting chased by animals, you name it and she’s done it. In fact she’s fallen into rivers or lakes so often that she has refused to learn how to swim and is only cautious around deep lakes and fast rivers.
One night Chikari was wandering the forest that surrounded the clearing the caravan had stopped at for the night. The sun had only just set a few minutes ago, but there was no moon, so it was more than just a little dark in the forest. Chikari didn’t seem to notice that there was something off about the silent forest as she made her way to the shallow river that cut through the forest. Not bothering to take her sandals off she walked into the river looking for some stones or shells that could be made into jewelry. It didn’t take her long to find a stone that had washed down from the mountains or perhaps it was dropped by an unfortunate person who lost it to the more rapid parts of the river upstream. It was so black that it actually had a deep purple color to it. It was smooth and had sharp edges as well. Chikari could think of quite a few ways to use such a stone.
Her thoughts were cut short but an explosion cutting through the quiet night air. Chikari wheeled around and stared at the smoke and fire that was coming from the clearing where her family was. She ran out of the river, slightly tripping over the soggy hem of her dress, and bolted back towards the caravan. Just before she could reach the clearing a hand shot out from the bushes and dragged her to the forest floor. It took a moment for Chikari to realize that it had been her parents who had caught her by surprise. While she was extremely glad to see her parents, the chaos coming from the caravan was the main concern. Her parents forced her to go to the nearest village and find a cousin of hers.
Chikari didn’t want to leave her parents that night. She had a bad feeling in the pit of her stomach, but she figured it was because she was in shock. She did as she was told however, still clutching the black stone she had picked up from the river. It took her a few hours of non-stop running before she came to the closet town, completely out of breath and extremely dirt with a few cuts from running through the forest. She was able to get word of the caravan and her parents being attacked, but she never figured out what happened to her parents. Later that day she had been told that they weren’t found. To Chikari that just means they were still out there somewhere and refuses to think anymore on the matter.
After that Chikari ‘settled down’ in Tsukigakure. It was the village where her older cousin was located. For the first few months of living in the village Chikari was a tiny bit of a menace. She was not used to staying in one place for longer than a week. Even though she had begun her training as a shinobi it wasn’t enough to contain her high energy. She still continued to fall down cliffs, get stuck in tall trees, get chased by wild animals and so on. Her ways didn’t exactly change even after two years and graduating from the Academy.
☐ Class:Weapon Master - Multi-Weapon Master: Users are able to excel at the usage of many different weapons, and master none totally. They will never beat out a single weapon master in their chosen weapon but are better than others at pretty much every other weapon. They most often use scrolls in combat to summon a mass amount of these weapons. ☐ Bloodline:Sharingan - Stage: --- ☐ Clan:Shihōin ☐ Demon: --- ☐ Summoning(s): ---
☐ Passives: - Strength: 1 - Speed: 1 - Perception: 1 - Weapon Master/Sword-master: 1 - Genjutsu: 1 1/2 ☐ Personal Attributes: - Fanning the flames: As an Uchiha Chikari has a natural affinity to Katon [Fire] style jutsus. With this ability the cost of Katon style jutsus are cut down by 20% [i.e S-ranks cost 20 instead of 16]
☐ Strengths: - Very flexible - Has precise aim - Close - Mid range combat ☐ Weakness: - Can't swim - Has limited weapons - Long range combat ☐ Fears: - Drowning - Losing her eyesight or having her eyes harmed/removed - Wild animals
☐ Missions: - D: - C: - B: - A: - S:
☐ Special Items: - --- - --- - ---
☐ Weapons: - Kunai Knives ---- She keeps these in a pouch strapped to her right leg. - Shuriken ---- She keeps these in a the same pouch as her kunai. - A small hand fan made of steel ---- This is simply in her hands or tucked into her red sash. - Tekagi shuko ---- These are hidden under her long sleeves, but are strapped to her arms. - A Bo Staff ---- This is a staff that's strapped to her back. - Meteor Hammer ---- The meteor hammer is attached to her red sash. - Ninja Wire (used for controlling kunais and for certain jutsu) ---- She keeps this with her kunais and shuriken. - The Glaive | Ref 2 ---- The glaive is attached to the left side of her sash.
☐ Fame/Infamy: Big Fat Goose Egg ☐ Ryo: Poop, nothing
☐ Class: Taijutsu - Path: [Which specialization did you take?] ☐ Bloodline: [link to approval of BL] - Stage: [link to approval of stage] ☐ Clan: [link to approval of Clan] ☐ Demon: [link to approval of BL] ☐ Summoning(s):
☐ Element(s): [List main to last] ☐ Chakra Points:
☐ Passives: EXAMPLE - Speed: 2 1/2 - [list the name of the passive you receive from all BL bonuses, classes, clans, demons, tai styles, etc. Then you put the number of times it shows up, which will give you the total you have. The cap is 1 1/2 without limit breakers, and without a cap increase from a tai style.] ☐ Personal Attributes: - Medicine Man: Goh-Goh is a maker and distributor of medicine, herbs and other things as it is his profession.
☐ Strengths: - Three - Healer and Fighter: - Miracle Drunk: ☐ Weakness: - Three - Weaknesses - Old Man Disease: Not a disease, just that every so often Goh-Goh will expierence pains, cramps and the like. He counters this with pain-killers or with large amounts of alchohol during fights. ☐ Fears: - This - Is - For genjutsu
☐ Missions: - D: - C: - B: - A: - S:
☐ Special Items: - Items - Gained - In RP [link to all]
You're guy is super skinny for that height. But on a side note please fill out the BL and clan and demon stuff. If you don't have a particular something just remove that section. After that you're approved.
Posted: Mon May 06, 2013 7:32 pm
TvIaMsOqTuHeYz
Approved! You can change it whenever!
Had0u
Your passive is way too big a reduction. No more then 25%. Other than that, approved
☐ Gender: Male ☐ Sexuality: Straight ☐ Ethnicity: Caucasian
☐ Height: 4"7 ☐ Weight: 114 lbs
☐ Personality: Perceptive, slightly formal, slow to anger but quick to act. Within the scope of battle, very little time is put into careful and strategic planning. The idea is to overwhelm with an overbearing advance; All or nothing haste is this young Aburame's weapon. In any conversation, he will not hesitate to voice his thoughts, but will do so in as respectful a way as possible. Formality is only extended to those he feels deserves it. In this aspect, Mantus judges many that cross his path without taking into consideration other variables. Then again, Mantus is still young. As he grows, his methods and angle of perception will change... As will other things within his ideal of order. ☐ Family: Reiyte and Aien Aburame
☐ Theme Song:Evolutionairy Leap ☐ Nindo: "Act quickly and achieve what is before you. If you hesitate, even for a moment, you will lose sight, and possibly your chance of attaining that goal." ☐ Background:
On November 2nd, XXXXX, Mantus Aburame was born in the Cloud District of Soragakure. The moment the Parasitic Destruction Beetles were put into his body, a bizzare and unprecedented chemical change occured within the newborn's body. A mixture of agitated antibodies and white blood cells caused the genetic mutation to occur, and shortly thereafter, attack the 'invading' kikaichu. With the beetles infected, the cells then controlled the insects, having them act as normal while utilizing them in other bodily performances. The entire event went unnoticed, as it was entirely internal and showed no physical symptoms within the newborn babe...
Although it was not the original birthplace of his clan, Mantus himself knows Soragakure to be his first 'home'. With a setting much like Konohagakure once was (aside from being suspended at a higher altitude), the young man has been able to grow and experience the world around him just as his past clansmen once have. Not aware of his special gift, Mantus studied the way of the ninja and just how to utilize his insects in combat. Always known as a brash lad, the boy's peers regard him as foolish and untalented for having such a aggressive battle strategy. In every way, Mantus was defeated by his fellow students in battle. Naturally, he held a deep-rooted anger for his style not working, and was forced to learn other ways to implement his aggression into combat. Now a Genin, Mantus is steadily learning how to better advance with his insects. The knowledge of Soragakure's suspension revealed to him, the boy is dead-set on getting out and exploring the world. Little does he know surprises await him within his own backyard...
☐ Passives: - Perception Passive [1/2 Rank in Perception]
☐ Personal Attributes: • Cell Mutation - Anytime Mantus' body undergoes a chemical change, his cells react to it in different ways. One example might be if Mantus is lit aflame, if he survives it, his cells will be more resistant to the element. • Assimilation - A chemical change at birth gives Mantus the ability to control any insects he or his Kikaichū come into physical contact with. The connection between controller Mantus and slave insect works in similarity to the chemical communication between an Aburame and his own Kikaichū. One could even call this a sort of virus that infects other insects. Once infected, another chemical reaction must be made to break the insects out of his control (ultimately leading in their expiration).
☐ Gender: Male ☐ Sexuality: Heterosexual ☐ Ethnicity: Caucasian
☐ Height: 6' 3" ☐ Weight: 180 lbs
☐ Personality: Intelligent, keen, extremely independent, dependable, very obedient, analytical before acting on anything, takes his time to get things done right. Kyro can be very antisocial, it depends on who you are, and how you first initiate conversation with him to determine how he will respond to you. He'll take orders and directions, and complete them in the fastest, most accurate way he possibly can. He is very ambitious, and wants to become the strongest he can possibly be
☐ Theme Song:Sound of Madness ☐ Nindo: "What doesn't kill you, usually succeeds in the second attempt." ☐ Background:
Being part of the prestigious Shihōin clan, Kyro was somewhat spoiled with all that he was given by his parents. However, a lot of the Shihōin clan was coveted by some of the poor, less fortunate clans. His father drilled the principles he now lives by into his brain. To not have self pity, nor pity anyone. Everyone plays the hand they are dealt, and everyone can become great, no matter who they are. That is why Kyro never pities himself, just fights to be stronger than he was before. He was always taught to pick himself up, and help others only if they are struggling, and will not make it themselves.
☐ Personal Attributes: • Chakra Manifestation: Kyro has the ability to manifest his chakra into different objects, such as Sword of Siphoning (pending approval) / Kyro's Falcon (pending approval) to enhance weapons, or turn ordinary objects that he can hold, into weapons.
☐ Strengths: Ninjutsu Sharingan Taijutsu ☐ Weakness: - Long range combat - Multiple person combat - Blunt weapons ☐ Fears: - Spiders - Dying - Drowning
- Sharingan Whenever the user activates and keeps the Sharingan active it will take 1 Chakra Point per post
- Copy If the user is able to see a target performing hand seals and fulfill whatever requirements necessary for it (ie. correct element, open slots, etc) they can choose to pay 5 Chakra points to copy it.
☐ Clan Techniques: - Minor Shunkō - Rank: E The user is able to focus chakra to the finger tips, as well as the tips of their feet, adding damage to their punches and kicks.
- Fall Break - Rank: E The user can emit chakra from the body, and soften a landing by the use of chakra.
- Wall Climb - Rank: E Now more comfortable with Shunkō, the user can effectively use the chakra in the foot to propel themselves up a vertical object.
Unofficial Head Count: -Tsuki: 5 -Sora: 6 -Yuki: 5
For everyone making a profile take a look at these numbers and try to keep them remotely balanced.
A faint smile
Dedicated Friend
Offline
A faint smile
Dedicated Friend
Offline
Posted: Wed May 08, 2013 3:39 pm
cobi45
You can't start out with any other technique other than bloodline and clan techniques within one rank of yours, and the given techniques. Remove the elemental techniques and you are good to go.
☐ Personality: Cold | Distant | Tsundere; Sotera is kind and gentle once you get past all of the rough and tough cold exterior, she has a very interesting other side behind her usual cold demeanor and secretly, she has a crush on the Tsukikage but can't find the courage to tell her how she feels. The Tsukikage reminds Sotera of Yusumi (see background), a close friend of Sotera's that was taken away from her at a young age. Sotera is ruthless and silent in battle, though when angered, her body grows tense and even more still, wishing to feel the blood of her enemies dance along her skin. ☐ Family: All of her remaining family members that she knows of are deceased
☐ Theme Song: ☐ Nindo: "Kill or be killed...its as simple as that." ☐ Background:
Sotera was born into an entire family of assassins, all holding a specific gift at young ages that grew into humongous forces of reckoning at older ages, she was also one of these people, one of these shinobi. Sotera was taught by multiple assassin teachers on how to handle situations in battle, along with how to handle situations out of battle, such as hiding, sneaking, stealing, etc. As she grew up and joined the military ranks of Tsukigakure, Sotera was silent, distant and not that very sociable, that is, until one special girl came into her life. An Uchiha by the name of Yusumi Uchiha got the young lass to smile and be happy, she even gave Sotera the resolve to protect Yusumi from harm. Their friendship was just about to blossom into love but the family business got in the way, and Sotera's first target...was Yusumi. She was hesitant, afraid, and didn't wish to complete the mission, so not only was she shunned by her entire family but they went after Yusumi themselves while Sotera stayed behind. Reaching the scene moments later, the family had surrounded Yusumi with blades impaling every nook and cranny in the younger shinobi's body, killing her in mere seconds. Sotera's rage escalated and her hidden bloodline showed itself by placing everyone there into a God-Tense Illusion without remembering it, having them be devoured by the King of Hell himself and killed them all one by one with a single kunai as the Genjutsu held them and trapped them. With the blood of her family on her hands and the loss of someone very close to her, she despised the world's perception of fair and unfair and held resentment for her family. Now she still stands as a Genin during her 18th year.
- [Stealth Passive] Users are stealthier than others their rank and if they are hiding can only be seen via a dojutsu/technique that spots chakra/life force or by someone with 1 rank in perception higher than their rank.
- Perception Passive [1/2 Rank]
☐ Personal Attributes:
- Due to years of training amongst the best of the best in the Assassin's category, she has gained the removal of her entire presence amongst those of equal rank and lower, even sensors have trouble finding her exact location. Her breath, the sound of her footsteps, even the tint that would come off of her eyes is gone when hidden.
- Due to the training of her mind and the training to manipulate the mental patterns of her opponents, she doesn't need to use handseals when using genjutsu and the chakra consumption is lowered by one rank only.
☐ Strengths: - Silent - Genjutsu - Weapons
☐ Weakness: - Being Seen Is Bad - Close Combat (sort of) - Ninjutsu, not the greatest
☐ Fears: - Being devoured by evil itself - Death - Crossing the line and never returning
☐ Missions: - D: 0 - C: 0 - B: 0 - A: 0 - S: 0
☐ Special Items: -
☐ Weapons: - Rods - Hidden Dagger - Switchblade - Gauntlet with Claws on Left Hand