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"Dreams within our Grasp". A naruto roleplay set up with different systems and a whole new style. Come and walk down your own ninja road! 

Tags: Naruto, Roleplay, Ninja, Shinobi, Jutsu 

Reply ╠ [Starter Forum] Character Add-Ons [Bloodlines/Demons/Summonings/Classes etc]
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___youwillknownihilism
Vice Captain

PostPosted: Sun May 11, 2014 4:28 pm


[The Mythic Kingdom Contract]

The mythical kingdom has been said to be one of the highest caliber contracts to exist, bringing forth unique and powerful creatures who are often just as wise as they are deadly. It takes a strong individual to summon from the mythical contract, but the creatures are fiercely loyal to their summoner. Each one of the creatures has its own strengths and weaknesses, and they each have attacks not well known to the world.

[Abilities]
Each creature has a unique set of abilities and skills.

[Rules]
• No more than two of these beasts can be summoned by one summoner at a time.

[The lower]
Harpies
- Rank: B
Deadly flying beasts with the facial features of a woman and a large, hawklike body, Harpies are known for being able to hunt down and absolutely murder anything that comes in their path. Summoning the harpies gives you three of the large creatures, but they are fairly easy to kill once they are reached. Lightning and fire jutsu are their weakness, but they cannot easily resist anything else either. Their strength comes in mobility and the ability to track scents over countries, sharp teeth and talons that can tear flesh apart.

The harpies have a C rank song attack that can lull all but the summoner who hear it to sleep in three posts unless interrupted.

• Troll
- Rank: B
The troll is a large, bumbling idiot who loves the sight of woman. It stands as tall and wide as two men, with long powerful arms reminiscent of a gorilla. It can easily lift and throw enemies far distances or slam them into the ground repeatedly. It directly resists up to B rank of any kind of physical attacks, reducing their strength by a rank. It's weakness is nin and genjutsu that debilitate it. It has a seven in strength and a five in speed, however, and is not to be trifled with. When hit by ninjutsu it goes into a crazed panic and tends to run around attacking indiscriminately.

• Cyclops
- Rank: A
The Cyclops stands as at three stories high and as wide a bus with ivory tusks and of course a single eye. It carries a club fashioned out of trees and bent metals that only someone, like itself, that has a 9 in strength, but only a three in speed. It's attacks and arm swings are dangerously strong weather using the weapon or its hands. He resists up to A rank physical attacks, but can fall easily to ninjutsu, which does an extra rank of damage. While not a complete idiot, it is pretty stupid as a rule of thumb. Striking the eye is a good way to send it into a rage, annihilating his ability to take orders and making him attack blindly at every sound.

[The Feared]

•The Chimera
- Rank: A
The Chimera is a deadly creature feared by even some of the upper class of Mythics. It stands on all fours taller than a man by half a body, and as wide as a Camaro. It has the front-lower half and forelegs of a lion with the back and hind legs of a goat. It's tail is a snake. The advantage of this is that USUALLY all three heads work in complete tandem using each part of the bodies strengths and weakness effectively. The snake covers every blindspot and defends the body fiercely from attacks. The Lion is the source of brute strength and takes great pleasure in mauling and devouring enemies. The Goat has unique ninjutsu that it takes a post to charge and then is unloaded in a deadly efficient manner.

While the lion head is resistant to A rank physical damage similar to the cyclops and troll, and will not be moved by lower than an S rank tai attack. However it is supremely affected by ninjutsu, C ranks doing A rank damage for example. The goat head's weaknesses are reversed from the lions, but attacking it with physical attacks cancels it's charging process. However, the snake head has the most useful defensive ability. Until the ever aware snake is destroyed, getting close the the Chimera is nigh impossible as it is not only deceptively long (able to reach up to five meters away) but smart as well. C rank ninjutsu destroy the tail for 7 posts, but until then genjutsu cast on the Chimera will be removed after a single post. Once cut off or killed, the body becomes distressed however, the lion taking control of mobility and making the large, muscular creature use the combination of goat and lion legs to pounce and leap in both offense and defense. If parried in any way or hit with either the goat or lion's weakness, the entire body will be staggered and knocked over while the smarter but more ornery goat tries to wrench control free.

- Snake Spit
- Rank: A
The Snake spits a glob of poison that becomes a gas upon hitting something that is highly toxic and causes the user to develop coughing fits and blurry vision, progressively getting worse every two posts. It dissipates after up to three posts if it isn't dispelled and afflicts an area up to 8 meters wide. This poison can also be applied with a bite.

- Feral Fear
- Rank: B
The snake-head of the Chimera will loudly hiss. Then, it will instill a sense of great fear upon the enemy, no matter what rank they are. In this scared state, the enemy will have a hard time focusing on a single thing for 5 posts, and will have the shivers.

- Lion Roar
- Rank: B
The lions roar staggers all but the summoner in the immediate area for a few seconds.

- Bleating Heart: Elements
- Rank: A
After a post of charging, recognized by bleating and a ball of flame at it's horns, the goat head will loose four balls of the five elements that are each about the strength of a C rank and moderately fast.

- Bleating Heart: Torpor
- Rank: A
After a post of charging like the above, a bleat will be let out that reduces physical stats by 1 rank for up to four posts.

- Bleating Heart: Anodyne
- Rank: A
The goat will charge as normal, and when complete begin healing damage to it's body at a rapid rate. This instantly grows back the snake, so interrupting the technique is key. A green ball is held at it's horns as this charges.

•The Manticore
- Rank: A
Another mixture between beasts, the Manticore is just as deadly a beast as the Chimera, a Lion with large bat wings, barbs mixed in the fur down his back, and a scorpions tail, both of which are highly toxic along with it's claws and pointed fingernail like protrusions at the ends of it's wings. This beast, unlike the norm, has a serious weakness to taijutsu, which it covers with poisonous claws and barbs, feinging bravery behind it's frail body. The poison simply causes debilitating pain for five posts, and then temporary paralysis for two after the pain is over. It is resistant to up to A rank ninjutsu of all elements, but won't withstand too much punishment. It is intelligent and can follow orders well, but it ultimately makes it's own decisions based on it's anger. It is just as large as it's cousin the Chimera.

-Toxic Heal
- Rank: N/A
If the Manticore is ever poisoned by something else it begins to heal instead of taking damage, and adapts the poison for use in the rest of the battle.

- Acid Lash
- Rank: A
The tail will whip and acidic secretions with be flung that can easily corrode steal, let alone flesh.

[The Legends]

•The Gryphon
- Rank: A
The Legendary Griffon Is a huge summon, as large as Gamabunta easily, and long enough to ferry ten ninja. It's wings are massive and strong, it has the lower back half of a lion with the front of an Eagle, same with it's head. It is noble and prideful, and stays to the skies as much as possible, casting wind and lightning blasts and making passes at the enemy with dives where it tries to grab and launch enemies. It is very physical, sporting a powerful defense to ninjutsu with the exception of fire. However, it is severely weak to taijutsu. Fire specifically ruins the ability for it to fly, and if hit while high enough the wings may break on impact with the ground, keeping it down. It is stronger than the Cyclops physically, but takes massive damage from taijutsu to it's body. It's only defense is mobility, still able to leap and jump while on the ground well. It tries to swipe with it's claws and clamp onto things with it's armor shredding beak.

- Flappy Bird
- Rank: B
With either lightning or wind elemental chakra, the Gryphon will flap and send gusts of wind that are destructive on new levels, or bolts of lightning that deal massive damage but can be easy to avoid.

•The Cockatrice
- Rank: A
Boasting the same physiology as the Gryphon minus the fact that it is a rooster, the Cockatrice flips the weaknesses of it's rival for the skies. It hates ninjutsu and genjutsu, but taijutsu barely affect it. While in the air, bringing it down is harder but more oppurtunties are produced as the cockatrice. It's talons and beak are toxic. It has a sac on either side of it's neck holding two special attacks. It is just as large and strong as the Gryphon.

• Petrification
- Rank: A
The Cockatrice will deeply inhale either from the air or ground, and then exhale a black smokey substance. This substance, if at all inhaled, begins taking ten posts to turn the target's body to stone. Around the third the body begins becoming heavier each post until they can barely move on the ninth, and then on the tenth they can't even breathe. The only remedy is breathing in the opposite poison, which is used just as frequently as the first, or high level poison healing.

- Mad Chicken Disease.
- Rank: A
This is the poison dripping from the claws and beak of the Cocaktrice that has the side effect of healing the petrification. This poison starts to make the opponents body work on overdrive, healing and rejuvenating the body, which seems good at first. However if you haven't been cured in five posts, your body begins tearing itself apart, tearing open new wounds which increase in severity by the post, and then after five more posts, if not healed, the wounds sustained extend to rupturing organs.

[The Gods]

•The Wyrm
- Rank: S
In the contract their are three dragonkin who are direct descendants of the ruler of the Mythic Kingdom, Grigori. The Wyrm is a Blue dragon with wings only just too small to allow it flight, and a body only barely bigger than the Gryphon. It is, however, a master of the use of genjutsu, and commands water to his will. He creates whole lakes when it opens it's mouth to breathe and resembles a combination between a dragon and an Orca. It is resistant to genjutsu and ninjutsu of all but lightning. It falls prey to that, and taijutsu as well.

- Dry Drown
- Rank: S
The Wyrm will roar and instantly it will feel as though all who heard the sound are having their lungs filled with water and drowning even though they are on dry land. If they haven't recovered in three posts of this, then they are rendered unconscious.

- Splash
- Rank: S
The dragon will breathe it's element, filling a thread with at the least four feet of water, and at most a complete flood. It's fast moving, but doesn't utterly destroy the thread. Upon unsummoning, the water is taken away as well.

- Become My Pawn
- Rank: S
The dragon's eyes will glow and it will make itself seem larger than it is. Any who look at the eyes of the dragon become frozen and their head filled with doubt. They are held in this state for two posts, the end of which they will turn on whoever the Wyrm calls his foe.

- Blinded
- Rank: C
The Wyrm will exhale and the sound of the breathing will cause all but the summoner will be utterly blinded by a foggy mist that they cannot wave away. This lasts for three posts before the mist clears.

•The Wyvern
- Rank: S
In the contract their are three dragonkin who are direct descendants of the ruler of the Mythic Kingdom, Grigori. The Wyvern is a yellow dragon with a massive wingspan but no arms. It is, however, a master of the use of ninjutsu, and commands the skies with lightning. He looks as if a combination between a dragon and a Monitor Lizard, and keeps to the sky as much as possible. It is resistant to genjutsu and taijutsu falls prey to other ninjutsu, specifically wind.

- Zeus's Might
- Rank: S
The Wyvern open's it's mouth wide and then lets loose a blast of concentrated lightning that can tear into the earth and fry living things to cinders.

- Odin's Wrath
- Rank: S
The Wyvern flaps it's mighty wings rapidly, stirring up a pair of lightning enhanced twisters that blow across the battlefield, raging for two posts and threatening to suck anything in around it.

•The Drake
- Rank: S
In the contract their are three dragonkin who are direct descendants of the ruler of the Mythic Kingdom, Grigori. The Drake is a Red dragon with an average wingspan but of considerable size, towering over his cousins and the Gryphon's alike. It wields powerful ninjutsu, and commands the very flames of death. He looks as if a combination between a dragon and a Gila Monster, and balances flight with power. It is weakest to water, but has an even balance of weaknesses to all three.

- Burn it Down
- Rank: S
The Drake opens his maw and lets loose a flame akin to demon fire that can melt even hyouton ice, and leaves even sandy battlefields glistening with newly formed glass.

- Whiplash
- Rank: S
The drake whips his tail, sending a whip of hot air forward at high speeds to any target. This hot air can leave second degree burns on any target, and sets flammable environments ablaze.


• The Evil Eye or Watcher
- Rank: S
The Evil Eye is a machination of nightmares. It's large body is a floating orb with a giant, all seeing eye in the center of it's mouth, which is lined completely with teeth. How the eye remains safe is a wonder, but it does. Perhaps mos horrifying are the twelve tentacles on it's body at various locations on it's body, each with a mouth full of serrated teeth. The Watcher has many abilities. The first of these abilities is that the body produces a shield on it's body that resists all forms of physical assault. The only way to break the shield is with an two A rank or one S rank jutsu, disabling it for 8 posts. Second on it's resume is an arsenal of magics that can be fired from any tentacle at anytime, or the main eye itself. At anytime it can cause the tentacles to come out of dark rifts on the ground by pushing them through holes in dimensions. It's "skin" is superbly tough to both nin and taijutsu, and it requires at the least B rank attacks to hurt it once the shield is down, unless striking the eye, which can only hold out against 3 B ranks, Two A ranks, or one direct S rank attack.

- Confuse
- Rank: C
Activating this sends the Watcher through multiple holes in reality across a battlefield usually to buy time, and is also how it can make the tendrils come out of walls or the floor. It can stay in a rift for up to a post while the tentacles wreak havok. However, this does not count for it's shield cooldown.

- Icicle Spears
- Rank: A
After a few moments of charging, the eye or any three tendrils can spit three icicle spears at a target that are extremely fast and deadly sharp.

- Igneel
- Rank: A
This is like Icicle Spears, except that it fires three fire balls.

- Shocker
- Rank: A
This technique fires three balls of electricity.

- Peek a Boom
- Rank: S
The watcher will ascend into the air and begin charging a powerful eye beam. Once it's at the peak of height it opens the eye and releases a meteor at the area it was looking seemingly from it's pupil. The meteor can be of any of the five major elements.

- I AM NOT A GORGON'S HEAD
- Rank: S
Much like before the eye will ascend and closes it's eye and charges power. When it opens it shines a light directly at a location and the light applies both a blinding effect that shrouds the user's sight in darkness and also, momentarily turns them to stone.

I Will Have Silence
- Rank: S
The Eye will open it's eye wide and begin charging chakra throughout it's body. It will then, after a post of preparation, let loose a wave of energy that silences everything but the summoner, disabling the use of ninjutsu and genjutsu for five posts. However, this makes the eye vulnerable to attack as ht falls to the ground and it's eyes seems to fall out of it's head in exhaustion for a post.

- Renew
- Rank: S
Using this, the Evil eye can regenerate any severed Tendrils at anytime, having them regrow from where they once were. It thrashes about as it does this and disables itself for a post as it heals.

•The Hydra
- Rank: S
The Hydra is initially summoned with only one head and just barely smaller than Manda. At that point it is a snake who can spit poison like a cobra that blinds targets. It also is a very hungry snake. Most damage done to it is normally effective but actually harming it takes a bit of effort. If defeated, the hydra has a suicide trigger that automatically goes off, blowing off the now dead head and then, a post later, renews it with two heads taking it's place. This continues on until it has seven heads, and even then as long as it has chakra it can regrow it's heads. To truly kill it one must destroy it's enough times that it runs out of chakra and fully dies. It costs S rank chakra for the hydra to regenerate after all seven heads have been produced.

• Grigori [True Boss]
- Rank: SS
Grigori absolutely loathes being summoned. It will kill it's summoner if it isn't summoned specifically to kill other summons. It is a massive beast, having claimed not a mountain, but a range of mountains as it's domain. It's Tall enough that it's head easily clears the Konoha gates. He is bright red like the Drake and specializes in the use of fire breathing as his only true technique. It's biggest weakness is where it's heart is on it's chest. If one can hit that with enough attacks Grigori will retreat, but that's if you can hit it. Other than that spot, it barely feels A ranks and only flinches at S rank attacks.

- Flame Breath
- Rank: S
It's fires are twice as intense as the Drakes and cover a wider area for sure.






[Contract Members]
• Sage []
• [Kozi Nakaya]
• []

Property of W.H.Y.. Idea by The Prophet Wei.  
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╠ [Starter Forum] Character Add-Ons [Bloodlines/Demons/Summonings/Classes etc]

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