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Do you have coffee mugs and if so can i have them, pleeeeeeaase? (fun question)
Yes i do and sure (Thank you!!!)
0%
 0%  [ 0 ]
no i dont (Aw man.......)
20%
 20%  [ 1 ]
Lol wolf are you hyper or something? (yes..no...wait what?....)
60%
 60%  [ 3 ]
What if I want them too (ah darn fine you can keep yours)
20%
 20%  [ 1 ]
Do you really love coffee that bad? (yes, but i just want the mugs......so good)
0%
 0%  [ 0 ]
Wolf.....drink Decaff....now...(ew...no)
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 0%  [ 0 ]
Total Votes : 5


Nights-Rune
Captain

Hilarious Bear

16,600 Points
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PostPosted: Mon Feb 25, 2013 7:29 am


Ysavvryl
Nights-Rune
I would love to start a Pokemon RP but i am totally not sure how to keep battles not stupid and all "IM TEH BEST," "NO IM TEH BEST" sweatdrop

If anyone knows a system that would work it could be really fun.

because Pokemon is awesome...


Pokemon is awesome! The only time I've had trouble with Pokemon battles in RPs ending up like that is when it's a tournament game. Then again, I tend to not emphasize battles for games I run (primarily because I dislike writing them sweatdrop ). I've done GM dice rolls before, taking into account the type system. There's also rewarding well written fair battles, like letting the player get a rarer Pokemon they want to use or a helpful item later on. More recently, I'm trying to run battles by having the players only write a portion of them so that they don't drag on between players.

It kind of depends on your players too.


I was in a guild years and years ago that was a Pokemon RP and you had to roll to hit... I had a naughty nature Charizard some how it would never hit! I had so much fun writing what it was doing instead of landing hits. It provided lots of entrainment value...

that system really worked but I can't remember the details... sad
PostPosted: Mon Feb 25, 2013 7:34 am


Nights-Rune
Ysavvryl
Nights-Rune
I would love to start a Pokemon RP but i am totally not sure how to keep battles not stupid and all "IM TEH BEST," "NO IM TEH BEST" sweatdrop

If anyone knows a system that would work it could be really fun.

because Pokemon is awesome...


Pokemon is awesome! The only time I've had trouble with Pokemon battles in RPs ending up like that is when it's a tournament game. Then again, I tend to not emphasize battles for games I run (primarily because I dislike writing them sweatdrop ). I've done GM dice rolls before, taking into account the type system. There's also rewarding well written fair battles, like letting the player get a rarer Pokemon they want to use or a helpful item later on. More recently, I'm trying to run battles by having the players only write a portion of them so that they don't drag on between players.

It kind of depends on your players too.


I was in a guild years and years ago that was a Pokemon RP and you had to roll to hit... I had a naughty nature Charizard some how it would never hit! I had so much fun writing what it was doing instead of landing hits. It provided lots of entrainment value...

that system really worked but I can't remember the details... sad


lol, that Charizard would be amusing.

Could use the d100 option in posts as a percentage, then just use the standard chance-to-hit. Or if you're the GM using actual dice, d20s can work the same way.

Ysavvryl

Peaceful Lunatic


Nights-Rune
Captain

Hilarious Bear

16,600 Points
  • Pet Trainer 150
  • Partygoer 500
  • Battle: Rogue 100
PostPosted: Mon Feb 25, 2013 7:38 am


Ysavvryl
Nights-Rune
Ysavvryl
Nights-Rune
I would love to start a Pokemon RP but i am totally not sure how to keep battles not stupid and all "IM TEH BEST," "NO IM TEH BEST" sweatdrop

If anyone knows a system that would work it could be really fun.

because Pokemon is awesome...


Pokemon is awesome! The only time I've had trouble with Pokemon battles in RPs ending up like that is when it's a tournament game. Then again, I tend to not emphasize battles for games I run (primarily because I dislike writing them sweatdrop ). I've done GM dice rolls before, taking into account the type system. There's also rewarding well written fair battles, like letting the player get a rarer Pokemon they want to use or a helpful item later on. More recently, I'm trying to run battles by having the players only write a portion of them so that they don't drag on between players.

It kind of depends on your players too.


I was in a guild years and years ago that was a Pokemon RP and you had to roll to hit... I had a naughty nature Charizard some how it would never hit! I had so much fun writing what it was doing instead of landing hits. It provided lots of entrainment value...

that system really worked but I can't remember the details... sad


lol, that Charizard would be amusing.

Could use the d100 option in posts as a percentage, then just use the standard chance-to-hit. Or if you're the GM using actual dice, d20s can work the same way.


there were a lot of dice rolls... you had to roll to hit odds = miss even = hit but other than that i forget how damage was worked out and kept track of. It was so good and no one god-modded...
PostPosted: Mon Feb 25, 2013 1:31 pm


Nights-Rune
Ysavvryl
Nights-Rune
Ysavvryl
Nights-Rune
I would love to start a Pokemon RP but i am totally not sure how to keep battles not stupid and all "IM TEH BEST," "NO IM TEH BEST" sweatdrop

If anyone knows a system that would work it could be really fun.

because Pokemon is awesome...


Pokemon is awesome! The only time I've had trouble with Pokemon battles in RPs ending up like that is when it's a tournament game. Then again, I tend to not emphasize battles for games I run (primarily because I dislike writing them sweatdrop ). I've done GM dice rolls before, taking into account the type system. There's also rewarding well written fair battles, like letting the player get a rarer Pokemon they want to use or a helpful item later on. More recently, I'm trying to run battles by having the players only write a portion of them so that they don't drag on between players.

It kind of depends on your players too.


I was in a guild years and years ago that was a Pokemon RP and you had to roll to hit... I had a naughty nature Charizard some how it would never hit! I had so much fun writing what it was doing instead of landing hits. It provided lots of entrainment value...

that system really worked but I can't remember the details... sad


lol, that Charizard would be amusing.

Could use the d100 option in posts as a percentage, then just use the standard chance-to-hit. Or if you're the GM using actual dice, d20s can work the same way.


there were a lot of dice rolls... you had to roll to hit odds = miss even = hit but other than that i forget how damage was worked out and kept track of. It was so good and no one god-modded...


That actually sounds familiar. I remember a system like that. Attack/defense and Sp. atk./ Sp. Def were calculated as a per point basis, and then the actual rolls consisted of an accuracy system. They took turns rolling for offense and defense, accuracy determining base damage, and stats being modifiers. If the "accuracy was lower, it missed. If it were higher, it hit, and the difference was the damage.

Alex Trevell

Mythical Tactician

23,340 Points
  • Striking Knight 150
  • Rat Conqueror 500
  • Foolhardy Benefactor 500

Nights-Rune
Captain

Hilarious Bear

16,600 Points
  • Pet Trainer 150
  • Partygoer 500
  • Battle: Rogue 100
PostPosted: Mon Feb 25, 2013 1:34 pm


Alex Trevell
Nights-Rune
Ysavvryl
Nights-Rune
Ysavvryl
Nights-Rune
I would love to start a Pokemon RP but i am totally not sure how to keep battles not stupid and all "IM TEH BEST," "NO IM TEH BEST" sweatdrop

If anyone knows a system that would work it could be really fun.

because Pokemon is awesome...


Pokemon is awesome! The only time I've had trouble with Pokemon battles in RPs ending up like that is when it's a tournament game. Then again, I tend to not emphasize battles for games I run (primarily because I dislike writing them sweatdrop ). I've done GM dice rolls before, taking into account the type system. There's also rewarding well written fair battles, like letting the player get a rarer Pokemon they want to use or a helpful item later on. More recently, I'm trying to run battles by having the players only write a portion of them so that they don't drag on between players.

It kind of depends on your players too.


I was in a guild years and years ago that was a Pokemon RP and you had to roll to hit... I had a naughty nature Charizard some how it would never hit! I had so much fun writing what it was doing instead of landing hits. It provided lots of entrainment value...

that system really worked but I can't remember the details... sad


lol, that Charizard would be amusing.

Could use the d100 option in posts as a percentage, then just use the standard chance-to-hit. Or if you're the GM using actual dice, d20s can work the same way.


there were a lot of dice rolls... you had to roll to hit odds = miss even = hit but other than that i forget how damage was worked out and kept track of. It was so good and no one god-modded...


That actually sounds familiar. I remember a system like that. Attack/defense and Sp. atk./ Sp. Def were calculated as a per point basis, and then the actual rolls consisted of an accuracy system. They took turns rolling for offense and defense, accuracy determining base damage, and stats being modifiers. If the "accuracy was lower, it missed. If it were higher, it hit, and the difference was the damage.


yeah that sounds-ish right,,, The banner was an eevee and you had secret bases...
PostPosted: Mon Feb 25, 2013 1:36 pm


Nights-Rune
Alex Trevell
Nights-Rune
Ysavvryl
Nights-Rune


I was in a guild years and years ago that was a Pokemon RP and you had to roll to hit... I had a naughty nature Charizard some how it would never hit! I had so much fun writing what it was doing instead of landing hits. It provided lots of entrainment value...

that system really worked but I can't remember the details... sad


lol, that Charizard would be amusing.

Could use the d100 option in posts as a percentage, then just use the standard chance-to-hit. Or if you're the GM using actual dice, d20s can work the same way.


there were a lot of dice rolls... you had to roll to hit odds = miss even = hit but other than that i forget how damage was worked out and kept track of. It was so good and no one god-modded...


That actually sounds familiar. I remember a system like that. Attack/defense and Sp. atk./ Sp. Def were calculated as a per point basis, and then the actual rolls consisted of an accuracy system. They took turns rolling for offense and defense, accuracy determining base damage, and stats being modifiers. If the "accuracy was lower, it missed. If it were higher, it hit, and the difference was the damage.


yeah that sounds-ish right,,, The banner was an eevee and you had secret bases...


Idr the banner, I just remember it was where students were training to be members of Team Rocket or something. I love Umbreon, Glaceon, and Leafeon though. My Leafeon moveset is a messed up survival set XD

Alex Trevell

Mythical Tactician

23,340 Points
  • Striking Knight 150
  • Rat Conqueror 500
  • Foolhardy Benefactor 500

Alex Trevell

Mythical Tactician

23,340 Points
  • Striking Knight 150
  • Rat Conqueror 500
  • Foolhardy Benefactor 500
PostPosted: Mon Feb 25, 2013 11:24 pm


Since I'm playing it right now, we could do a Fire Emblem rp. Instead of making it rpg styled, we could have it more combat oriented. Units will have base capabilities depending on the class, but that's more a generalization, and classes can be created as well with strengths and weaknesses, instead of stats. Or it could be done in a more rpg sense. Could go either way really.
PostPosted: Thu Feb 28, 2013 5:40 pm


I'm thinking there should be some sort of Mega Man rp. I have a few ideas for that. A Mega Man Legends idea, a remake of 1-8, and a Maverick Hunter idea.

Alex Trevell

Mythical Tactician

23,340 Points
  • Striking Knight 150
  • Rat Conqueror 500
  • Foolhardy Benefactor 500

Wolf Guardian X

Friendly Werewolf

PostPosted: Thu Feb 28, 2013 5:42 pm


Alex Trevell
I'm thinking there should be some sort of Mega Man rp. I have a few ideas for that. A Mega Man Legends idea, a remake of 1-8, and a Maverick Hunter idea.


When i think of mega man i thikn of the x series. I love that idea, i can convert a good human character i have into a maverick or something.
PostPosted: Thu Feb 28, 2013 5:43 pm


Wolf Guardian X
Alex Trevell
I'm thinking there should be some sort of Mega Man rp. I have a few ideas for that. A Mega Man Legends idea, a remake of 1-8, and a Maverick Hunter idea.


When i think of mega man i thikn of the x series. I love that idea, i can convert a good human character i have into a maverick or something.


Nice, a fellow X fan. Good thing about reploids is they already look human, lol.

Alex Trevell

Mythical Tactician

23,340 Points
  • Striking Knight 150
  • Rat Conqueror 500
  • Foolhardy Benefactor 500

Wolf Guardian X

Friendly Werewolf

PostPosted: Thu Feb 28, 2013 5:45 pm


Alex Trevell
Wolf Guardian X
Alex Trevell
I'm thinking there should be some sort of Mega Man rp. I have a few ideas for that. A Mega Man Legends idea, a remake of 1-8, and a Maverick Hunter idea.


When i think of mega man i thikn of the x series. I love that idea, i can convert a good human character i have into a maverick or something.


Nice, a fellow X fan. Good thing about reploids is they already look human, lol.


X7 was my favorite and X8. I like Axel or Axl (whatever they spelled his name)
PostPosted: Thu Feb 28, 2013 5:46 pm


Wolf Guardian X
Alex Trevell
Wolf Guardian X
Alex Trevell
I'm thinking there should be some sort of Mega Man rp. I have a few ideas for that. A Mega Man Legends idea, a remake of 1-8, and a Maverick Hunter idea.


When i think of mega man i thikn of the x series. I love that idea, i can convert a good human character i have into a maverick or something.


Nice, a fellow X fan. Good thing about reploids is they already look human, lol.


X7 was my favorite and X8. I like Axel or Axl (whatever they spelled his name)


Axl. X and X4 were my favorites. Mega Man X Command Mission was fun though.

Alex Trevell

Mythical Tactician

23,340 Points
  • Striking Knight 150
  • Rat Conqueror 500
  • Foolhardy Benefactor 500

Wolf Guardian X

Friendly Werewolf

PostPosted: Thu Feb 28, 2013 5:50 pm


Ah okay, Im glad to see there is a mega man fan. I do wish they made another x game or remade them into better graphics.
PostPosted: Thu Feb 28, 2013 5:52 pm


Wolf Guardian X
Ah okay, Im glad to see there is a mega man fan. I do wish they made another x game or remade them into better graphics.


Actually been thinking of a remake for 1 through 8 that redoes the combat a bit. Instead of just getting one weapon, you can upgrade using parts to improve your characters.

Alex Trevell

Mythical Tactician

23,340 Points
  • Striking Knight 150
  • Rat Conqueror 500
  • Foolhardy Benefactor 500

Alex Trevell

Mythical Tactician

23,340 Points
  • Striking Knight 150
  • Rat Conqueror 500
  • Foolhardy Benefactor 500
PostPosted: Thu Feb 28, 2013 6:04 pm


As per my mutant idea, a different version of pokemon and digimon, this is what inspired me to make the idea.

User Image

I of course came up with my own mutants so as not to infringe copyrights, but the first one I came up with was Spindle, similar to this appearance, but no horn, and a different body pattern.
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