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Posted: Sun Mar 03, 2013 10:50 am
baby_gwing Summons Creature: The Sandwalker (looks like a really big scorpion, around the size of a horse, with the beak of an eagle, crab-like claws and a stinging tail) Summons Ability: Able to call upon a barrier made of red sand around it and anyone adjacent to it to deflect physical and magical attacks. Anyone caught within the barrier is unable to attack so long as it is up. This is great but can you please tell me the range of this barrier? Five feet? Ten feet? Thirty feet? Really like that there is a drawback to this!
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Posted: Sun Mar 03, 2013 10:51 am
ATh e a r t Summons Creature: Winged Unicorn: Average sized horse. The coat/horn is all white, but shimmers blue and purple (compliments Meru's colors!). Summons Ability: Can channel energy to help Meru's healing last a bit longer (up to double: 90 seconds). If needed, can also charge an opponent, and would cause them to feel as though they have the wind knocked out of them. Please try to pick just one effect for your summons, the magic boost or the charge. The creature is fantastic though, I like that it matches her color scheme.
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Posted: Sun Mar 03, 2013 10:53 am
Sleet Tempest Snape Summons Creature: Cobra Summons Ability: The cobra would be fifteen foot in length (a King cobra can be anywhere between 12 to 18.5 foot long at full length) and would rear up in sway back and forth in order to hypnotize people and will them to not approach Delphi. Fifteen feet is a bit long but twelve is reasonable, especially if this cobra is generally coiled up when not active. If you agree to the length, then the creature is fine. EDIT: Because submit is right next to preview, how close can someone get before the will turns them back? And in general how does this affect different power levels. It should repel first and second stages with no problem but how would it compare to a fourth stage's will?
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Posted: Sun Mar 03, 2013 10:57 am
Sunshine Alouette Summons Creature: A peacock. Summons Ability: Upon Palatine’s command, the peacock approaches an opponent and displays its tail feathers, launching a barrage of glittering magic dust at the opponent. Once under the effects of the dust, the opponent develops dry, flakey skin and a rash of red welts, which itch to the point of pain. If left unscratched, the welts will fade after twenty seconds. However, any welts that are scratched will remain and heal as a normal wound. They can leave scars. The peacock can also peck at an opponent’s feet/ankles/shins/the parts it can reach, ( size of a full grown peacock relative to a six foot man. Thanks, National Geographic!), and is capable of flight. It also makes a really annoying noise. Please pick only one effect, physical or magical, for your creature. Either is fine with me though I should say I prefer the magical simply because it's a very neat effect that I think you would get more fun out of.
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Posted: Sun Mar 03, 2013 11:03 am
LizzyMoo Summons Creature: A large swan-like bird with very minor differences in anatomy to a swan. (She takes up the full horse-size) Summons Ability: The summon is a peaceful sort and will never outright attack. Instead the summon will act as a shield in particular instances, fanning out her wings to receive the blows. She herself can fly, but her body cannot support the weight of another individual, so she cannot be ridden. Swan Song ~ The summon sings out a beautifully sad song, but it is meant as a last resort. Any who hear the summon's song (whether ally, enemy, or even Nysa himself) will be struck with incredible grief. All who hear the song will find themselves down on their knees. The summon dismisses herself after the song, essentially "killing" herself, but those affected by the song will still remain grief-stricken for 45 seconds after the summon dismisses herself. (OOC Note: think of this as Pokemon's "Perish Song" in a way) Please pick only one effect for your summons be it physical or magical. The creature itself is fine but more details on the magic are needed if you choose to go this route: What is the range of this song? Ten feet? Five feet? Fifteen feet? If you are further away does it diminish the effect or is it the same strength no matter how far away you are? That it would effect everyone the same (45 seconds of grief) is slightly overpowered. That seems reasonable for someone at the first stage, but not so feasible if we are talking about third or fourth stage characters. Please reflect how stages factor into this effect.
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Posted: Sun Mar 03, 2013 11:05 am
Silent Spy Summons Creature: An Arabian breed horse. (Note: Troy's wonder was a stable for chariot racing horses.) Summons Ability: The summon is capable of moving at very fast speeds to make a quick escape from battle when Troy is mounted. The high speeds make him evasive to incoming attacks, although he moves too quickly to accurately make any attacks of his own during this time. He is able to carry one additional passenger when mounted. This sounds great but can you tell me how fast 'fast' is? 30 mph, 45 mph? The speed of sound? The limits on it are great, I just am missing that small detail.
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Posted: Sun Mar 03, 2013 11:07 am
Edited my post to remove the physical effect!
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Posted: Sun Mar 03, 2013 11:08 am
Sunshine Alouette Edited my post to remove the physical effect! Approved then, thank you!
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Posted: Sun Mar 03, 2013 11:15 am
o-Nessy-o Silent Spy Summons Creature: An Arabian breed horse. (Note: Troy's wonder was a stable for chariot racing horses.) Summons Ability: The summon is capable of moving at very fast speeds to make a quick escape from battle when Troy is mounted. The high speeds make him evasive to incoming attacks, although he moves too quickly to accurately make any attacks of his own during this time. He is able to carry one additional passenger when mounted. This sounds great but can you tell me how fast 'fast' is? 30 mph, 45 mph? The speed of sound? The limits on it are great, I just am missing that small detail. The horse can run at a speed of roughly 50mph - faster than the average third or fourth stage character.
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Posted: Sun Mar 03, 2013 11:19 am
Silent Spy o-Nessy-o Silent Spy Summons Creature: An Arabian breed horse. (Note: Troy's wonder was a stable for chariot racing horses.) Summons Ability: The summon is capable of moving at very fast speeds to make a quick escape from battle when Troy is mounted. The high speeds make him evasive to incoming attacks, although he moves too quickly to accurately make any attacks of his own during this time. He is able to carry one additional passenger when mounted. This sounds great but can you tell me how fast 'fast' is? 30 mph, 45 mph? The speed of sound? The limits on it are great, I just am missing that small detail. The horse can run at a speed of roughly 50mph - faster than the average third or fourth stage character. Which is concurrent with how fast thoroughbred racing horses run, which I believe you mentioned was a part of Troy's past life? Great, approved.
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Posted: Sun Mar 03, 2013 12:02 pm
Edited my post, removing the physical attack!
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Posted: Sun Mar 03, 2013 12:45 pm
o-Nessy-o Please try to pick just one effect for your summons, the magic boost or the charge. The creature is fantastic though, I like that it matches her color scheme. Edited my post to just the magic boost owo~ This also means no problems with the weapon change right? XD
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Posted: Sun Mar 03, 2013 3:37 pm
ATh e a r t o-Nessy-o Please try to pick just one effect for your summons, the magic boost or the charge. The creature is fantastic though, I like that it matches her color scheme. Edited my post to just the magic boost owo~ This also means no problems with the weapon change right? XD Sorry but another staffer is handling weapons. I'm only doing the first influx of summons so that we can get a good handle on what they are and how they work. I'm not really much of a stamper. Approved~
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Posted: Sun Mar 03, 2013 3:38 pm
Guine Edited my post, removing the physical attack! Thanks babbu~ You're approved.
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Posted: Sun Mar 03, 2013 7:25 pm
o-Nessy-o LP Summons Creature: Cerberus - A white three headed dog, about the size of a horse. Summons Ability: Fire Breath - a semi-magical attack the closer to the dog the stronger the burn - if you're in biting range it's a 1st degree burn(?) the further away from the breath the less severe the burn is. The creature is great but please keep in mind that magic is supposed to be related to your planet and your planet's concepts. This would be a fantastic attack for a Mars knight but not a Saturn one. Perhaps there could be a breath attack having to do with decay, perhaps a shadowy breath that burns at your eyes and makes it hard to see? I love the idea of a breath attack, just a different effect please. I edited the original post
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