monckey77
Hoshioni
monckey77
Hoshioni
monckey77
Hoshioni


@,@

cant we like i unno just do somthing with points and such , just attack names. items and names make it 90% stragety 10% luck.


it's a lot less complicated than I'm making it sound to be >.<
http://i365.photobucket.com/albums/oo95/monckey77/665176_4346420851309_15522035_o.jpg
Have a look at this image it'll give you a better idea


there should be some crazy cool text generated battle system by how you type

elaborate please and I might just add it in to spice up my game smile

proper grammer + keywords = differnt levels of attack effectivess or better dodge etc

exp- [not as effective] he unsheathed his sword and slashed his foe.

[more effective] he sidestepped as he moved closer to his opponent, he held his sword with one hand sheath with the other, his second step with the pivot of his hip he aimed the blade at the opponents ribcage

[aim+ribcage +5 accuncry, sidestep+second step= 6+speed and attack, double steps be the reason]

just an example

Ah very interesting, I'll add that to my to-do list and call it a "battle simulator", it would have to be added after open beta but I like the idea


yep lots of rp battle cliquies