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[A.V.] rolled 2 8-sided dice:
3, 6
Total: 9 (2-16)
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Posted: Wed Dec 05, 2012 12:36 am
The weapons were summoned as he hacked and slashed away at the shadowlings.Status Stage: 4 Your HP: 20/40 Princess HP: 10/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 2 Used Stage 4 Bonus HP: -
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[A.V.] rolled 2 8-sided dice:
7, 8
Total: 15 (2-16)
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Posted: Wed Dec 05, 2012 12:39 am
OK, first wave down, just a few more of these stupid things and he was home free. VICTORY. HE COULD ALMOST TASTE IT.Status Stage: 4 Your HP: 20/40 Princess HP: 10/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 2 Used Stage 4 Bonus HP: -
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[A.V.] rolled 2 8-sided dice:
5, 4
Total: 9 (2-16)
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Posted: Wed Dec 05, 2012 12:49 am
Jake let out a roar as he tore into the shadowlings and pretty much dragged princess!Caelius out of the tower.
Was he... done? YES. HE WAS DONE. YES. This was... well, hmm. A lot easier than he thought.Status Stage: 4 Your HP: 20/40 Princess HP: 10/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 2 Used Stage 4 Bonus HP: -
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Grifferie rolled 2 8-sided dice:
8, 8
Total: 16 (2-16)
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Posted: Sun Dec 09, 2012 6:50 pm
By the time Jake had worked his way back out of the tower, Sherry had been given a band-aid, a glass of water, and a small rest. She was not exactly pleased with the fact that she'd messed up so badly. And she really wanted to try again. She had to prove she could. "Congratulations," she told the death trainee as she walked past him and summoned her weapon. She was smiling, and she was genuinely happy for him. She just felt the need to prove she could do it, too. With any luck, the determination would pull her through before her stamina gave out. Status Stage: 1 (wave 1)Your HP: 40/40 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP:
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Grifferie rolled 2 8-sided dice:
2, 5
Total: 7 (2-16)
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Posted: Sun Dec 09, 2012 6:52 pm
She was grinning as she passed the last of the shadowlings. It had been closer than she or Armagnac would have liked. Later. There would be plenty of time for training at that later. For now, she had to get ready to face that damn trap room again. Status Stage: 1 (wave 2) Your HP: 40/40 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP:
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Posted: Mon Dec 10, 2012 4:16 am
Sherry's praise only earned a scoff. "Don't get yourself killed.GrnGriff Won't be tagging much until after exams, sorry! ><
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Grifferie rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Mon Dec 10, 2012 4:25 am
She didn't intend to get herself killed. Not just because he might never let her live it down, but Armagnac wouldn't either. Plus, she did intend to prove to herself that she could handle it. Except her first step into the room set off another trap. The heat was intense, but at least her fear shield held. Status Stage: 2 (Roll 1)Your HP: 20/40 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP: [A.V.] It's all good. Priorities are important! xD I can just roll through and finish~ Or I can take it slow. No worries. <33
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Posted: Mon Dec 10, 2012 4:41 am
Jake sighed and rolled his eyes. Why did he even bother.
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Grifferie rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Fri Feb 01, 2013 9:58 pm
And she almost set off a second trap, but luckily for her almost is not did. Which was just as well, since it certainly held certain death underneath that tile. With a sigh of relief Sherry stepped out of the trap room and into the next area. Using Flag Status Stage: 2 (Roll 2)Your HP: 20/40 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1-1=0 Stage 4 Bonus HP:
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Grifferie rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Fri Feb 01, 2013 10:18 pm
And just like that, she was in the next room. She was pleasantly surprised to see her princess as someone she knew. The image of Tori smiled sweetly at her, shackled as she was. "Well. Let's get you out of here." Quick, and delicately as she could, Sherry stepped forward to deal with the first manacle. It wasn't too difficult, in her estimation. Status Stage: 3 (Roll 1)Your HP: 20/40 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 0 Stage 4 Bonus HP:
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Grifferie rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Fri Feb 01, 2013 10:20 pm
Without hesitation she moved to second manacle. It was even easier than the first.
"Thank you for helping with that," Sherry retorted. To the princess she said, "Alright! Now to get back out of the tower."
Status Stage: 3 (Roll 2)Your HP: 20/40 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 0 Stage 4 Bonus HP:
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Grifferie rolled 2 8-sided dice:
5, 3
Total: 8 (2-16)
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Posted: Sun Feb 03, 2013 9:59 pm
Sherry inhaled deeply. All she had left to do was get the princess out of the tower. She had a funny feeling that would be easier said than done. By a lot. "Well," she said to the princess golem that looked very much like Tori, "let's get on with it." Sherry took one or two more breaths before finally working up the courage to lead the princess down into the trap room. She wasn't looking forward to this. Status Stage: 4 (Roll 1)Your HP: 20/40 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 0 Stage 4 Bonus HP: 0
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Grifferie rolled 2 8-sided dice:
6, 8
Total: 14 (2-16)
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Posted: Sun Feb 03, 2013 10:03 pm
Ant those traps were just as deadly as Sherry remembered. Which, considering she had just left the room, said something. There was of course, fire, and more sharp instruments, plus some strange purple liquid and some kind of strange gas. It was, more or less, a miracle they survived. At least as far as Sherry was concerned. Status Stage: 4 (Roll 2)Your HP: 20/40 Princess HP: 20/20-6 = 14/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 0 Stage 4 Bonus HP: 0
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Grifferie rolled 2 8-sided dice:
6, 7
Total: 13 (2-16)
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Posted: Sun Feb 03, 2013 10:14 pm
Just one more area. That was all she had to do. The princess seemed pleased as punch (and slighly scorched) to be going on this little adventure. Sherry was feeling pretty good about herself, but she knew it wasn't over yet. She just had to make it past the shadowlings, and that, of course, was easier said than done. Armagnac purred as Sherry summoned her. With any luck, the princess would live, Armagnac would be happy, and Sherry would save at least a little bit of face in front of Jake. Status Stage: 4 (Roll 3)Your HP: 20/40 Princess HP: 14/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 0 Stage 4 Bonus HP: 0
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Grifferie rolled 2 8-sided dice:
4, 4
Total: 8 (2-16)
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Posted: Sun Feb 03, 2013 10:17 pm
Armagnac loved it. Sherry wasn't too keen on protecting a golem princess (even if it did look like her friend) from shadowlings intent on destroying it. Still, she had to admit it was not only good practice, but that she did it well enough. In fact, when it was over, she almost couldn't believe it was. It had gone by ina flash, it seemed like. But there it was. The exit. Sherry wasted no time getting out of that area. Status Stage: 4 (Roll 4)Your HP: 20/40 Princess HP: 14/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 0 Stage 4 Bonus HP: 0
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