|
|
|
|
|
henrytownshend4235 Vice Captain
|
Posted: Wed Jul 31, 2013 10:53 am
byakuya senkai I feel bad for breaking the Walter discussion train sweatdrop But I gotta say I would love to play as Valtiel mostly due to the hilarity one could create. Don't get me wrong his body movements terrified me but once I got used to it it's pretty funny. Just imagine a mini-game of dragging dead bodies into holes and hanging them, creeping around and pretty much being Silent Hill's equivalent to Spider-Man and wall crawling everywhere serving God. And saving the best part for last.......spinning valves. More of a joke post but still..... I really want to do it xd Oh no you're quite alright biggrin After all, you're only sticking to the original idea proposed on this posting lol It just seems we deviated a bit in our combined interest in playing as Mr. Sullivan redface And in response to your idea of playing as Valtiel, while not entirely the same, your post made me think of the game The Hidden. It's a multiplayer online experience where one player is hidden to everyone (unless they are standing still, then they can see a faint outline of the Hidden) and he goes around stabbing the other players with a knife. But he can feed off the bodies for more life if he is injured and he can hang them from walls and ceilings, meanwhile being able to climb and walk on ceilings and walls.... Perhaps Valtiel has become so perplexingly complicated that he has manifested himself into another form powerful enough to roam as an entirely different game altogether eek Silent Hill gods help us all....
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Jul 31, 2013 11:03 am
henrytownshend4235 Rainier Silke henrytownshend4235 Rainier Silke Yup. I feel like not a lot of people understand that though when they write it off xwx; I also heard that. I find it interesting and honestly very believable. It's still one of the bests...if not the best to me lol. I think they did very well with the story. Exactly. All the other SH games had this sort of mystic feeling about them that left a lot of room to the imagination and theorizing... But there were times where at least something of a part of a direct answer would have been nice to understand a particular situation. For instance, the reason why Maria keeps dying over and over in SH2 is very evident to most players, but why James feels such pain and sorrow after seeing her die so many times really needs some kind of assisted answer. SH4 held this same mystical world, but left answers where and exactly WHEN you needed them. And based on the large number of posts I have read on here and in the subforums, there's still more than enough left to the imagination with this game. I really would have liked to know more about Walter. I understand why he was doing all that stuff, but I want to know what was exactly going on in his head. He was literally brought up to do the task he had been doing his whole life. And I wanted to know why his parents left him, and why he was chosen to be the one to do the 21 sacraments. And I wanted Henry's background too. All we know is that he keeps to himself and has been to silent hill a couple of times. The characters are all so interesting TwT I'd like to add I don't know -too- much about SH 1 and 2. I just know the general story for the 2nd one. See I have thoroughly played Silent Hill 2 many times, but I only just recently bought and began playing Silent Hill 1. My opinions and ideas of the first one are still forming as we speak, but SH2 I'd strongly recommend you playing it sometime 3nodding Oddly enough, the same kind of mysteries and questions surround Pyramid Head as does Walter Sullivan. Both of fascinated me to the point of much studying and gameplay biggrin But you're right in that I would like to know more about Sullivan's past. There are plenty of documents describing his life at Wish House, such as the diary notes written on rocks in Forest World, but there were really only those flashbacks in the Apartment pertaining to his parents. I think more reactions to and from his parents would have added some special to the game. I started playing SH2 actually, and almost finished 3. I got the Hd collection xD I'm currently at the hospital bit in SH2 and I'm terrified lol. I don't hear too much about the 1st one though. Just the 2nd one really. Pyramid head. I love him. He's terrifying as hell xD and I like the concept of his character. Yeah, I mean. I guess it's cool in a way to just always not know everything about a character. It keeps you interested in the game. If they had done it any other way, It wouldn't have the same appeal.
|
 |
 |
|
|
|
|
|
|
|
|
|
henrytownshend4235 Vice Captain
|
Posted: Wed Jul 31, 2013 11:08 am
Rainier Silke I started playing SH2 actually, and almost finished 3. I got the Hd collection xD I'm currently at the hospital bit in SH2 and I'm terrified lol. I don't hear too much about the 1st one though. Just the 2nd one really. Pyramid head. I love him. He's terrifying as hell xD and I like the concept of his character. Yeah, I mean. I guess it's cool in a way to just always not know everything about a character. It keeps you interested in the game. If they had done it any other way, It wouldn't have the same appeal. Well trust me, if you can rough it through the rest of 2 then you'll be quite impressed biggrin Course, ending will have some effect on that as well, but they are still all good endings either way. Although I have to wonder if anyone has ever gotten the silly endings on the first playthrough before and just been like... utterly disappointed. And you're right, I certainly wouldn't want to know EVERYTHING about a character... I mean cmmon... who needs to know how regular Richard Braintree is or how frequently Jasper Gein goes to the laundry mat? JK, but I am serious in that I do enjoy being able to think and theorize certain situations and characters. So I guess what I am trying to say is, give me plenty to work with without giving me a straight answer... Ya know, give me more than a page but not the whole book.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Jul 31, 2013 11:59 am
henrytownshend4235 Rainier Silke I started playing SH2 actually, and almost finished 3. I got the Hd collection xD I'm currently at the hospital bit in SH2 and I'm terrified lol. I don't hear too much about the 1st one though. Just the 2nd one really. Pyramid head. I love him. He's terrifying as hell xD and I like the concept of his character. Yeah, I mean. I guess it's cool in a way to just always not know everything about a character. It keeps you interested in the game. If they had done it any other way, It wouldn't have the same appeal. Well trust me, if you can rough it through the rest of 2 then you'll be quite impressed biggrin Course, ending will have some effect on that as well, but they are still all good endings either way. Although I have to wonder if anyone has ever gotten the silly endings on the first playthrough before and just been like... utterly disappointed. And you're right, I certainly wouldn't want to know EVERYTHING about a character... I mean cmmon... who needs to know how regular Richard Braintree is or how frequently Jasper Gein goes to the laundry mat? JK, but I am serious in that I do enjoy being able to think and theorize certain situations and characters. So I guess what I am trying to say is, give me plenty to work with without giving me a straight answer... Ya know, give me more than a page but not the whole book. Omg, I've wondered that too >w< what do you do in a situation like that lmao. I think I'd throw the game and rage. All that work for the UFO endings lol. Yup yup. I'm curious as to the damaging aftermath of silent hill on the people who have strayed there. I want to know the struggles try go through after being through something so mentally troubling. There's no way your life just goes back to normal.
|
 |
 |
|
|
|
|
|
|
|
|
|
henrytownshend4235 Vice Captain
|
Posted: Wed Jul 31, 2013 7:31 pm
Rainier Silke henrytownshend4235 Rainier Silke I started playing SH2 actually, and almost finished 3. I got the Hd collection xD I'm currently at the hospital bit in SH2 and I'm terrified lol. I don't hear too much about the 1st one though. Just the 2nd one really. Pyramid head. I love him. He's terrifying as hell xD and I like the concept of his character. Yeah, I mean. I guess it's cool in a way to just always not know everything about a character. It keeps you interested in the game. If they had done it any other way, It wouldn't have the same appeal. Well trust me, if you can rough it through the rest of 2 then you'll be quite impressed biggrin Course, ending will have some effect on that as well, but they are still all good endings either way. Although I have to wonder if anyone has ever gotten the silly endings on the first playthrough before and just been like... utterly disappointed. And you're right, I certainly wouldn't want to know EVERYTHING about a character... I mean cmmon... who needs to know how regular Richard Braintree is or how frequently Jasper Gein goes to the laundry mat? JK, but I am serious in that I do enjoy being able to think and theorize certain situations and characters. So I guess what I am trying to say is, give me plenty to work with without giving me a straight answer... Ya know, give me more than a page but not the whole book. Omg, I've wondered that too >w< what do you do in a situation like that lmao. I think I'd throw the game and rage. All that work for the UFO endings lol. Yup yup. I'm curious as to the damaging aftermath of silent hill on the people who have strayed there. I want to know the struggles try go through after being through something so mentally troubling. There's no way your life just goes back to normal. You know, as shocking as it may sound, I kind of have to admit that I never really thought much on the aftermath.. I mean for instance in SH4 there is an ending where Henry and Eileen move on together, but where do they go from there? Do they just never talk about it ever again? How do you live the rest of your life without wondering if Silent Hill may not be the only place on the Earth like that.... After all, The Order isn't the only cult to ever exist! You prose a very good question, and I really enjoy the amount of thought I'm left to give this lol 3nodding Also, at least this much should have been clear to Henry and Eileen.... The evil that they encountered spread much further than Silent Hill itself, and you'd have to wonder if it ever crossed their mind that it could spread even further to other parts in the world? What if factions of The Order had broken away and escaped to other regions of Earth? Not trying to sound ridiculous, because I think that's a valid thought... After all, the people of Sheppards Glen were a faction of The Order that broke away and settled down further from Silent Hill.... bringing the chaos with them.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Jul 31, 2013 9:41 pm
henrytownshend4235 Rainier Silke henrytownshend4235 Rainier Silke I started playing SH2 actually, and almost finished 3. I got the Hd collection xD I'm currently at the hospital bit in SH2 and I'm terrified lol. I don't hear too much about the 1st one though. Just the 2nd one really. Pyramid head. I love him. He's terrifying as hell xD and I like the concept of his character. Yeah, I mean. I guess it's cool in a way to just always not know everything about a character. It keeps you interested in the game. If they had done it any other way, It wouldn't have the same appeal. Well trust me, if you can rough it through the rest of 2 then you'll be quite impressed biggrin Course, ending will have some effect on that as well, but they are still all good endings either way. Although I have to wonder if anyone has ever gotten the silly endings on the first playthrough before and just been like... utterly disappointed. And you're right, I certainly wouldn't want to know EVERYTHING about a character... I mean cmmon... who needs to know how regular Richard Braintree is or how frequently Jasper Gein goes to the laundry mat? JK, but I am serious in that I do enjoy being able to think and theorize certain situations and characters. So I guess what I am trying to say is, give me plenty to work with without giving me a straight answer... Ya know, give me more than a page but not the whole book. Omg, I've wondered that too >w< what do you do in a situation like that lmao. I think I'd throw the game and rage. All that work for the UFO endings lol. Yup yup. I'm curious as to the damaging aftermath of silent hill on the people who have strayed there. I want to know the struggles try go through after being through something so mentally troubling. There's no way your life just goes back to normal. You know, as shocking as it may sound, I kind of have to admit that I never really thought much on the aftermath.. I mean for instance in SH4 there is an ending where Henry and Eileen move on together, but where do they go from there? Do they just never talk about it ever again? How do you live the rest of your life without wondering if Silent Hill may not be the only place on the Earth like that.... After all, The Order isn't the only cult to ever exist! You prose a very good question, and I really enjoy the amount of thought I'm left to give this lol 3nodding Also, at least this much should have been clear to Henry and Eileen.... The evil that they encountered spread much further than Silent Hill itself, and you'd have to wonder if it ever crossed their mind that it could spread even further to other parts in the world? What if factions of The Order had broken away and escaped to other regions of Earth? Not trying to sound ridiculous, because I think that's a valid thought... After all, the people of Sheppards Glen were a faction of The Order that broke away and settled down further from Silent Hill.... bringing the chaos with them. Oh no, I agree with that. But, even if it did spread, and they knew, they wouldn't be able to do anything about it. There's no way they know that their experience was shared with others, or the origin of it really. I find that I use why a lot when it comes to silent hill. Have more people possibly gone to silent hill? If so, who was actually the first person to experience it. That is another big one for me. It's a story that has so much potential that it's ridiculous. I mean, the while idea of it amazes me, for someone to have made the story.
|
 |
 |
|
|
|
|
|
|
|
|
|
henrytownshend4235 Vice Captain
|
Posted: Thu Aug 01, 2013 5:29 am
Rainier Silke Oh no, I agree with that. But, even if it did spread, and they knew, they wouldn't be able to do anything about it. There's no way they know that their experience was shared with others, or the origin of it really. I find that I use why a lot when it comes to silent hill. Have more people possibly gone to silent hill? If so, who was actually the first person to experience it. That is another big one for me. It's a story that has so much potential that it's ridiculous. I mean, the while idea of it amazes me, for someone to have made the story. This is true, and it did cross my mind that none of the other Silent Hill characters would possibly know. However, there are a few examples... For instance, in Silent Hill 4 the superintendent talks about how his son and his daughter-in-law went missing in Silent Hill a while back (the super's last name was Sunderland, obviously implying James and Mary). Also, in the latest release, Downpour, at the very end Murphy is picked up by none other than the trucker Travis Grady who proceeds to tell Murphy he had been in Silent Hill a long time ago. Technically the people of Silent Hill would have experienced the horrors and the problems firsthand, but as far as outsiders go, I would have to say that Grady would have had to of been the first person to enter what we know Silent Hill to be today. Considering he pulled the burning Alessa from that building in Origins.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Aug 01, 2013 7:44 am
henrytownshend4235 Rainier Silke Oh no, I agree with that. But, even if it did spread, and they knew, they wouldn't be able to do anything about it. There's no way they know that their experience was shared with others, or the origin of it really. I find that I use why a lot when it comes to silent hill. Have more people possibly gone to silent hill? If so, who was actually the first person to experience it. That is another big one for me. It's a story that has so much potential that it's ridiculous. I mean, the while idea of it amazes me, for someone to have made the story. This is true, and it did cross my mind that none of the other Silent Hill characters would possibly know. However, there are a few examples... For instance, in Silent Hill 4 the superintendent talks about how his son and his daughter-in-law went missing in Silent Hill a while back (the super's last name was Sunderland, obviously implying James and Mary). Also, in the latest release, Downpour, at the very end Murphy is picked up by none other than the trucker Travis Grady who proceeds to tell Murphy he had been in Silent Hill a long time ago. Technically the people of Silent Hill would have experienced the horrors and the problems firsthand, but as far as outsiders go, I would have to say that Grady would have had to of been the first person to enter what we know Silent Hill to be today. Considering he pulled the burning Alessa from that building in Origins. Interesting. I'm curious as to why no ones taken the extra step to try finding a way to end the cult. But, just -try- not succeed or anything. I mean if they did that would have to be the last game, since it revolves around the cult. I kind of feel like silent hill morphs into ones own personal purgatory, based on the reason why they are there, unlike Henry. He was only included because he was the receiver of wisdom, he wasn't related with silent hill by any other way than that...and well...his room. Everyone else was dealing with their own demons.
|
 |
 |
|
|
|
|
|
|
|
|
|
henrytownshend4235 Vice Captain
|
Posted: Sun Aug 04, 2013 5:08 pm
Rainier Silke henrytownshend4235 Rainier Silke Oh no, I agree with that. But, even if it did spread, and they knew, they wouldn't be able to do anything about it. There's no way they know that their experience was shared with others, or the origin of it really. I find that I use why a lot when it comes to silent hill. Have more people possibly gone to silent hill? If so, who was actually the first person to experience it. That is another big one for me. It's a story that has so much potential that it's ridiculous. I mean, the while idea of it amazes me, for someone to have made the story. This is true, and it did cross my mind that none of the other Silent Hill characters would possibly know. However, there are a few examples... For instance, in Silent Hill 4 the superintendent talks about how his son and his daughter-in-law went missing in Silent Hill a while back (the super's last name was Sunderland, obviously implying James and Mary). Also, in the latest release, Downpour, at the very end Murphy is picked up by none other than the trucker Travis Grady who proceeds to tell Murphy he had been in Silent Hill a long time ago. Technically the people of Silent Hill would have experienced the horrors and the problems firsthand, but as far as outsiders go, I would have to say that Grady would have had to of been the first person to enter what we know Silent Hill to be today. Considering he pulled the burning Alessa from that building in Origins. Interesting. I'm curious as to why no ones taken the extra step to try finding a way to end the cult. But, just -try- not succeed or anything. I mean if they did that would have to be the last game, since it revolves around the cult. I kind of feel like silent hill morphs into ones own personal purgatory, based on the reason why they are there, unlike Henry. He was only included because he was the receiver of wisdom, he wasn't related with silent hill by any other way than that...and well...his room. Everyone else was dealing with their own demons. Sorry for the late response, friend! I feel like there is a greater possibility than we may be able to realize (due to the only information provided) that there are more branches of the cult than we are shown. And if that is the case, we will certainly be faced with more than one issue on trying to "stop" the cult altogether. Also, you are right in saying that all the others were faced with personal demons... and I think that's another reason I liked their take on Henry and the others in SH4. They were brought into the madness via association, and rather than face their own personalities, they were defined by them and it's what marked them for specifics within Walter's ritual. Although I have always wondered... if anyone but Henry had moved into 302, would they have fared as well in Walter's plan? Was Henry personally marked, or only because he was in the wrong place at the wrong time? And would anyone else living in 302 have stood a chance? It makes me think rather hard.... hmm..
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Aug 04, 2013 9:18 pm
henrytownshend4235 Rainier Silke henrytownshend4235 Rainier Silke Oh no, I agree with that. But, even if it did spread, and they knew, they wouldn't be able to do anything about it. There's no way they know that their experience was shared with others, or the origin of it really. I find that I use why a lot when it comes to silent hill. Have more people possibly gone to silent hill? If so, who was actually the first person to experience it. That is another big one for me. It's a story that has so much potential that it's ridiculous. I mean, the while idea of it amazes me, for someone to have made the story. This is true, and it did cross my mind that none of the other Silent Hill characters would possibly know. However, there are a few examples... For instance, in Silent Hill 4 the superintendent talks about how his son and his daughter-in-law went missing in Silent Hill a while back (the super's last name was Sunderland, obviously implying James and Mary). Also, in the latest release, Downpour, at the very end Murphy is picked up by none other than the trucker Travis Grady who proceeds to tell Murphy he had been in Silent Hill a long time ago. Technically the people of Silent Hill would have experienced the horrors and the problems firsthand, but as far as outsiders go, I would have to say that Grady would have had to of been the first person to enter what we know Silent Hill to be today. Considering he pulled the burning Alessa from that building in Origins. Interesting. I'm curious as to why no ones taken the extra step to try finding a way to end the cult. But, just -try- not succeed or anything. I mean if they did that would have to be the last game, since it revolves around the cult. I kind of feel like silent hill morphs into ones own personal purgatory, based on the reason why they are there, unlike Henry. He was only included because he was the receiver of wisdom, he wasn't related with silent hill by any other way than that...and well...his room. Everyone else was dealing with their own demons. Sorry for the late response, friend! I feel like there is a greater possibility than we may be able to realize (due to the only information provided) that there are more branches of the cult than we are shown. And if that is the case, we will certainly be faced with more than one issue on trying to "stop" the cult altogether. Also, you are right in saying that all the others were faced with personal demons... and I think that's another reason I liked their take on Henry and the others in SH4. They were brought into the madness via association, and rather than face their own personalities, they were defined by them and it's what marked them for specifics within Walter's ritual. Although I have always wondered... if anyone but Henry had moved into 302, would they have fared as well in Walter's plan? Was Henry personally marked, or only because he was in the wrong place at the wrong time? And would anyone else living in 302 have stood a chance? It makes me think rather hard.... hmm.. It's alright! True. I can't even begin to think about how many other branches there could be...I mean the part of the cult we know is complicated enough...and shrouded in tons of mystery. Me too. They changed it up a lot...I'd say probably because it wasn't meant to be a silent hill game lol. I'd say they were sins, but Henry's would be a virtue (I think lol). I don't think it would be the same. I mean...since these people were specifically picked out for the sacraments. I feel like even if he didn't live in the room Walter would still go find him, and he would still be the receiver of wisdom. Now that I think of it...I see it as fate.
|
 |
 |
|
|
|
|
|
|
|
|
|
henrytownshend4235 Vice Captain
|
Posted: Sun Aug 04, 2013 9:38 pm
Rainier Silke Me too. They changed it up a lot...I'd say probably because it wasn't meant to be a silent hill game lol. I'd say they were sins, but Henry's would be a virtue (I think lol). I don't think it would be the same. I mean...since these people were specifically picked out for the sacraments. I feel like even if he didn't live in the room Walter would still go find him, and he would still be the receiver of wisdom. Now that I think of it...I see it as fate. This is true, it may have been Henry's fate to get room 302. After all, if the events of fate didn't play out in such a way, Joseph would not have been able to talk to Henry (as Joseph was trapped in 302) and Walter was specifically tied to room 302 (as he was born in that room and abandoned there) which is also why he kept returning there and referred to the room as his mother. As far as more branches of the cult goes, I think that was a bold, yet smart, move for the game makers to do. Until Silent Hill 4, the cult was based heavily around Silent Hill (except when Harry was attacked in SH3). Walter was the first prime example of somebody who went as far as Mexico to get one of his ritualistic killings... And then Homecoming was about an entire faction of The Order that broke away to form the town of Sheppards Glen. Some fans might disagree with what I'm about to say, but personally, I feel that the cult spreading is not only good for the series, but expected of any normal real life cult. This logic would essentially allow a section of The Order to travel, say, to a city several states away or even in another country and form a pact with their gods.... thus creating another epicenter of activity to spread throughout the surrounding areas.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Aug 04, 2013 9:51 pm
henrytownshend4235 Rainier Silke Me too. They changed it up a lot...I'd say probably because it wasn't meant to be a silent hill game lol. I'd say they were sins, but Henry's would be a virtue (I think lol). I don't think it would be the same. I mean...since these people were specifically picked out for the sacraments. I feel like even if he didn't live in the room Walter would still go find him, and he would still be the receiver of wisdom. Now that I think of it...I see it as fate. This is true, it may have been Henry's fate to get room 302. After all, if the events of fate didn't play out in such a way, Joseph would not have been able to talk to Henry (as Joseph was trapped in 302) and Walter was specifically tied to room 302 (as he was born in that room and abandoned there) which is also why he kept returning there and referred to the room as his mother. As far as more branches of the cult goes, I think that was a bold, yet smart, move for the game makers to do. Until Silent Hill 4, the cult was based heavily around Silent Hill (except when Harry was attacked in SH3). Walter was the first prime example of somebody who went as far as Mexico to get one of his ritualistic killings... And then Homecoming was about an entire faction of The Order that broke away to form the town of Sheppards Glen. Some fans might disagree with what I'm about to say, but personally, I feel that the cult spreading is not only good for the series, but expected of any normal real life cult. This logic would essentially allow a section of The Order to travel, say, to a city several states away or even in another country and form a pact with their gods.... thus creating another epicenter of activity to spread throughout the surrounding areas. As simple as it sounds, that's the only way I look at it as...fate. Hell yes. Goddamn I couldn't agree more with it being good for the series. Like you said, it makes it more realistic that way. Cults want more followers, and you don't get more followers by staying In one place. It irks me so much because I -know- they can make another amazing game...but it all depends on the current team...and from what I've seen so far it feels like they're trying to...try to copy the Japanese team. I'm pretty sure they can come up with something completely different and new. But, I have no idea if they're even continuing silent hill stuff. Tbh, I didn't care for downpour as much...probably because I got bored playing it and stopped >> lol.
|
 |
 |
|
|
|
|
|
|
|
|
|
henrytownshend4235 Vice Captain
|
Posted: Mon Aug 05, 2013 8:52 am
Rainier Silke henrytownshend4235 Rainier Silke Me too. They changed it up a lot...I'd say probably because it wasn't meant to be a silent hill game lol. I'd say they were sins, but Henry's would be a virtue (I think lol). I don't think it would be the same. I mean...since these people were specifically picked out for the sacraments. I feel like even if he didn't live in the room Walter would still go find him, and he would still be the receiver of wisdom. Now that I think of it...I see it as fate. This is true, it may have been Henry's fate to get room 302. After all, if the events of fate didn't play out in such a way, Joseph would not have been able to talk to Henry (as Joseph was trapped in 302) and Walter was specifically tied to room 302 (as he was born in that room and abandoned there) which is also why he kept returning there and referred to the room as his mother. As far as more branches of the cult goes, I think that was a bold, yet smart, move for the game makers to do. Until Silent Hill 4, the cult was based heavily around Silent Hill (except when Harry was attacked in SH3). Walter was the first prime example of somebody who went as far as Mexico to get one of his ritualistic killings... And then Homecoming was about an entire faction of The Order that broke away to form the town of Sheppards Glen. Some fans might disagree with what I'm about to say, but personally, I feel that the cult spreading is not only good for the series, but expected of any normal real life cult. This logic would essentially allow a section of The Order to travel, say, to a city several states away or even in another country and form a pact with their gods.... thus creating another epicenter of activity to spread throughout the surrounding areas. As simple as it sounds, that's the only way I look at it as...fate. Hell yes. Goddamn I couldn't agree more with it being good for the series. Like you said, it makes it more realistic that way. Cults want more followers, and you don't get more followers by staying In one place. It irks me so much because I -know- they can make another amazing game...but it all depends on the current team...and from what I've seen so far it feels like they're trying to...try to copy the Japanese team. I'm pretty sure they can come up with something completely different and new. But, I have no idea if they're even continuing silent hill stuff. Tbh, I didn't care for downpour as much...probably because I got bored playing it and stopped >> lol. I was actually really into Silent Hill Downpour, but it would be nice to see some new material float around. SH4 proved you could alter the gameplay without affected that SH feeling. In some ways, I think that's what I liked about Downpour. It was different gameplay from the others, but I never once felt like I was anywhere BUT Silent Hill. And tbh, if the cult were to spread, I think different locations in different parts of the world could offer entirely new scares and ideas to any developing team.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Aug 05, 2013 9:03 am
henrytownshend4235 Rainier Silke henrytownshend4235 Rainier Silke Me too. They changed it up a lot...I'd say probably because it wasn't meant to be a silent hill game lol. I'd say they were sins, but Henry's would be a virtue (I think lol). I don't think it would be the same. I mean...since these people were specifically picked out for the sacraments. I feel like even if he didn't live in the room Walter would still go find him, and he would still be the receiver of wisdom. Now that I think of it...I see it as fate. This is true, it may have been Henry's fate to get room 302. After all, if the events of fate didn't play out in such a way, Joseph would not have been able to talk to Henry (as Joseph was trapped in 302) and Walter was specifically tied to room 302 (as he was born in that room and abandoned there) which is also why he kept returning there and referred to the room as his mother. As far as more branches of the cult goes, I think that was a bold, yet smart, move for the game makers to do. Until Silent Hill 4, the cult was based heavily around Silent Hill (except when Harry was attacked in SH3). Walter was the first prime example of somebody who went as far as Mexico to get one of his ritualistic killings... And then Homecoming was about an entire faction of The Order that broke away to form the town of Sheppards Glen. Some fans might disagree with what I'm about to say, but personally, I feel that the cult spreading is not only good for the series, but expected of any normal real life cult. This logic would essentially allow a section of The Order to travel, say, to a city several states away or even in another country and form a pact with their gods.... thus creating another epicenter of activity to spread throughout the surrounding areas. As simple as it sounds, that's the only way I look at it as...fate. Hell yes. Goddamn I couldn't agree more with it being good for the series. Like you said, it makes it more realistic that way. Cults want more followers, and you don't get more followers by staying In one place. It irks me so much because I -know- they can make another amazing game...but it all depends on the current team...and from what I've seen so far it feels like they're trying to...try to copy the Japanese team. I'm pretty sure they can come up with something completely different and new. But, I have no idea if they're even continuing silent hill stuff. Tbh, I didn't care for downpour as much...probably because I got bored playing it and stopped >> lol. I was actually really into Silent Hill Downpour, but it would be nice to see some new material float around. SH4 proved you could alter the gameplay without affected that SH feeling. In some ways, I think that's what I liked about Downpour. It was different gameplay from the others, but I never once felt like I was anywhere BUT Silent Hill. And tbh, if the cult were to spread, I think different locations in different parts of the world could offer entirely new scares and ideas to any developing team. I don't know why, but I just couldn't do it xwx it wasn't bad, just idk...I just didn't like the chasing stuff xD and yeah. Wish they did another game like that. That's it they ever decided to implement such an idea. I'm just worried they'll keep doing the same thing, and they'll lose the interest of fans Dx.
|
 |
 |
|
|
|
|
|
|
|
|
|
henrytownshend4235 Vice Captain
|
Posted: Tue Aug 06, 2013 9:16 am
Rainier Silke I don't know why, but I just couldn't do it xwx it wasn't bad, just idk...I just didn't like the chasing stuff xD and yeah. Wish they did another game like that. That's it they ever decided to implement such an idea. I'm just worried they'll keep doing the same thing, and they'll lose the interest of fans Dx. it's all good 3nodding There are fans who really liked Shattered Memories, and I personally couldn't stand it at all. So to each their own! I just wouldn't feel right if I had told you I liked Downpour and didn't give any reasoning for it. A personal dream of mine will always be what we first discussed way back at the beginning of this conversation. I would like for someone, maybe Team Silent won't do it, but for someone to make another game with Silent Hill 4's style, but as a prelude to Silent Hill 4. Either getting to play as Walter Sullivan, or maybe even getting to play as Joseph right before he was killed... Idk there's so many different angles you could take. Or what would be really cool would be kind of like what Resident Evil 6 did. You would have multiple storylines you could play, and they would all lead to the same spot. Say for instance, you could play through the perspectives of 2 or 3 different victims of Walter's, then you unlock Joseph's story, and then finally you could play as Walter's Story from when he was a young kid all the way till he was killing himself in that cell and then kidnapping his own body.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|