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Rin Kairiu generated a random number between 9 and 13 ... 10!

Rin Kairiu

Astral Visitor

35,565 Points
  • Comrades in Arms 150
  • Hellraiser 500
  • Seasoned Warrior 250
PostPosted: Sun Nov 11, 2012 10:28 pm


(Damage x2 for criticla~)
Homicidal Love rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Sun Nov 11, 2012 10:33 pm


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[Currently in 1-7]

Taijutsu: 16

The child was amazed that she was able to go all the way through the dummy, it was nice to see that she possessed such power. It was also nice to hear that accursed clacking sound dying down. However, there was still the clacking of that second dummy that had attacked her from behind. The same one that had managed to cut her right forearm as it came back with her left punch. It was a price that she was happy to pay since that meant she only had to deal with one opponent instead of two and, even though it had caused her a bit of damage when it was possible for her to potentially stop both, it would have left her with two opponents none the less.

Speaking of, that blasted second dummy was already on her with a second swing of its blade. Who put bladed attackers in a fun house?! Then again, it wasn’t a fun house – it was the Mad House. Without having the time to counter the attack, Amaya brought her arm up so that the damage would be focused into her right shoulder. This accursed doll! The metal sunk in and bit her flesh, causing that sweet crimson red to start flowing slowly down her arm. It was a good hit, then again, she was also fighting someone talented enough to wield a body other than their own, so it wasn’t too surprising.

Amaya watched carefully as the dummy began circling her, taunting her. For once, she actually smirked. Though it wasn’t quite in her personality, the girl loved the challenge and she loved the attitude of fighting. Her classmates hadn’t seen it yet, but she was a wholly different person when fighting. The child’s eyes narrowed and her smirk remained happily planted on her face as she got the timing of the dummy’s rotation. Without hesitation, the girl twisted her hips and brought her leg up, aiming to place as solid a hit as she could manage on the dummy. That blasted clacking noise.


Amaya’s Hunt Card
Gotta find ‘em all!
1. Cat collar with bell 1-3, 2-18, 3-3, 4-18, 5-3
2. Red painted kunai 1-5, 2-16, 3-5, 4-16, 5-5
3. Packet of muffin mix 1-7, 2-14, 3-7, 4-14, 5-7
4. Rock Lee action figure 1-9, 2-12, 3-9, 4-12, 5-9
5. Letter "A" made of glued senbon 1-11, 2-10, 3-11, 4-10, 5-11
6. Blue hair ribbon 1-13, 2-8, 3-13, 4-8, 5-13
7. Expired fortune cookie 1-15, 2-6, 3-15, 4-6, 5-15
8. Buy 1, get 1 10% off ramen coupon 1-17, 2-4, 3-17, 4-4, 5-17
9. Soothing nature CD 1-19, 2-2, 3-19, 4-2, 5-19
10. Origami boat 1-2, 2-19, 3-2, 4-19, 5-2
11. Drink umbrella 1-4, 2-17, 3-4, 4-17, 5-4
12. Plastic shuriken 1-6, 2-15, 3-6, 4-15, 5-6
13. Checkered bandanna 1-8, 2-13, 3-8, 4-13, 5-8
14. Flower-printed tea cup 1-10, 2-11, 3-10, 4-11, 5-10
15. Clear, sparkly marble 1-12, 2-9, 3-12, 4-9, 5-12
16. Stress ball 1-14, 2-7, 3-14, 4-7, 5-14
17. Bent nail 1-16, 2-5, 3-16, 4-5, 5-16
18. Torn page of poetry 1-18, 2-3, 3-18, 4-3, 5-18


”Rin Kairiu”

Homicidal Love

Timid Seeker

Cleric Saphire rolled 1 20-sided dice: 5 Total: 5 (1-20)

Cleric Saphire
Crew

Blessed Cleric

18,925 Points
  • Invisibility 100
  • Tycoon 200
  • Battle: Cleric 100
PostPosted: Sun Nov 11, 2012 10:54 pm


User Image

Uchiha Sakurayuki

[Currently at: 1 - 20]

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TB18/18 | 20/20 | 22/22
TAB TAB▬▬▬▬▬

Now she was half-dangling in the air, since she couldn't use her feet to support herself while climbing up. If she could use something else in order to climb up that would be great, but as it was, all she had was her own strength and chakra control for the climb. The first jump was pure strength, but if this went on any longer, her arms would soon fail her. Sakurayuki looked above for the next stone that she could grip and pull herself up, and soon found a rock that was in reach for her still short arms. Heaving herself up using her left arm, she reached up and pushed with all her strength, grabbing on to the small rock that was protruded on the walls. 'Just a bit more...' she thought to herself as she strained her fingertips and tried to at least touch the stone so she could use her chakra to find a good grip on the rock.

Dangling, she almost reached the rock, but her left arm was becoming too tired to hold on any longer. If she had to climb up this whole thing, it would be better to find another easier route than this one instead of wasting all her strength on this first try. sighing in annoyance, she carefully let go of the rocks and jumped back down, pushing with her hands to make sure she didn't scrape herself on the walls and accidentally hurt herself. Once safely landing on the floor, she scanned the rocks to find another good path to climb up. However, it seemed that the way she had first gone up was the easiest one out of them after all. Growling in frustration, she looked up at the towering wall in front of her and crossed her arms. Was she ever going to be able to climb out of here?

And speaking of that, she wondered where Amaya was. Sakura hoped the black haired girl wasn't too badly off, but she couldn't really abandon the room since it had mysteriously shut itself and wouldn't budge. Well, at least she wasn't dying or anything, right...?


Quote:
Hands-only rock climbing: Rooms 1, 20

The two exit rooms on each floor challenge the shinobi's strength and chakra control, the former by forcing them to pull their own body weight against gravity without the use of their legs, and the latter to keep their grip... otherwise they fall and have to start over.

DC: 12 +str mod
Roll: 1d20+str mod
Successes: 0/5

DC: 12+chk control
Roll: 1d20+chk control
Successes: 0/5

Special: Must alternate between str and chk control

Ticket:
Normal Exits: 3 each
Dummy Exit (Fith floor, room 20): 1
Final Exit (fifth floor, room 1): 5


Quote:
Sakura's Hunt Card
1. cat collar w/ bell 1-3, 2-18, 3-3, 4-18, 5-3
2. red painted kunai 1-5, 2-16, 3-5, 4-16, 5-5
3. packet of muffin mix 1-7, 2-14, 3-7, 4-14, 5-7
4. Rock Lee action figure 1-9, 2-12, 3-9, 4-12, 5-9
5. letter "A" made of glued senbon 1-11, 2-10, 3-11, 4-10, 5-11
6. blue hair ribbon 1-13, 2-8, 3-13, 4-8, 5-13
7. expired fortune cookie 1-15, 2-6, 3-15, 4-6, 5-15
8. buy 1, get 1 10% off ramen coupon 1-17, 2-4, 3-17, 4-4, 5-17
9. soothing nature CD 1-19, 2-2, 3-19, 4-2, 5-19
10. origami boat 1-2, 2-19, 3-2, 4-19, 5-2
11. drink umbrella 1-4, 2-17, 3-4, 4-17, 5-4
12. plastic shuriken 1-6, 2-15, 3-6, 4-15, 5-6
13. checkered bandanna 1-8, 2-13, 3-8, 4-13, 5-8
14. flower-printed tea cup 1-10, 2-11, 3-10, 4-11, 5-10
15. clear, sparkly marble 1-12, 2-9, 3-12, 4-9, 5-12
16. stress ball 1-14, 2-7, 3-14, 4-7, 5-14
17. bent nail 1-16, 2-5, 3-16, 4-5, 5-16
18. torn page of poetry 1-18, 2-3, 3-18, 4-3, 5-18




Putting posts on hold for now until I get some help, because I've just found out that the posibility to safely get out with maximum luck on every floor without a single failure is.. well.

(0.001048576% probability that we'll get through the first floor itself with maximum luck!! YEAHH!!!)

So.... will you allow us a wee bit of adjustment here? xD



Or wait... did you do this on purpose?! eek eek eek

Rin Kairiu
Homicidal Love generated a random number between 1 and 6 ... 4!
PostPosted: Sun Nov 11, 2012 11:01 pm


[Damage to Rock]

[Taijutsu Skill (+0) + Strength Modifier (+1) + Random Number (+4) = 5 Hp Damage]

Homicidal Love

Timid Seeker

Rin Kairiu rolled 1 20-sided dice: 7 Total: 7 (1-20)

Rin Kairiu

Astral Visitor

35,565 Points
  • Comrades in Arms 150
  • Hellraiser 500
  • Seasoned Warrior 250
PostPosted: Sun Nov 11, 2012 11:54 pm


Because it was a mindless drone, it did not notice the semblance of recognition it had recieved from the young shinobi. All it saw was the girl following it's movement, so it shuffled faster, and twisted it's head around on it's neck in full circles to emphasize the crazy. Then her leg snapped up and gave Rock a solid crack through it's chect plate... It's head stopped in mid-turn and the rapid clacking started again, now it made another swing for the girl. This time the aim was for her retreating leg, as it was what had cause it's poor wooden soul damage this time around. AFterwards, it continued it's circle-y shuffle and head spinning, only it's torso was on rotation as well. It was like a creepy dance of sorts.

Rock's HP: 6-4=2
Rock's Attack: 7+2= 9
Roll: Broken

Name: Rock & Roll
Size: medium ish
Physical Description: This pair of puppets are a little bigger than full-child body siize, and oddlty enough they wear dresses, one in pale pink and the other in powder blue. Their crator fogured it would match their blonde wigs.
Puppet DC: 3

~Puppet Stats~

Hp: 6

Number of stat points: 3

Strength: 1 | 0 | Total 1
Dexterity: 1 | 0 | Total 1
Constitution: 1 | 0 | Total 1

Dodge Bonus: 13
Reflex: 11

Attack Puppet Bonus/Penalty when using this puppet: 2

Puppet Damage: 9-13

Number of Weapon, Gadget, and Mechanism Slots: 2

~Puppet Equipment~

Gadgets and mechanisms:

Long forearm blades (x2)
Long blades bolted to the puppets forearms or any limbs. Used to extend reach and cut opponents.
Number of weapon slots required: 1 per blade
Damage: Add (2 - 3) to basic puppet damage per blade.
Special: Increase [Puppet Attack] by 1.
Requirements: Craft 5, Intelligence, 8.
Crafting DC: 15

Weapons, scrolls or tools inserted:
Rin Kairiu generated a random number between 9 and 13 ... 12!
PostPosted: Sun Nov 11, 2012 11:57 pm


(damage)

Rin Kairiu

Astral Visitor

35,565 Points
  • Comrades in Arms 150
  • Hellraiser 500
  • Seasoned Warrior 250
Homicidal Love rolled 1 20-sided dice: 3 Total: 3 (1-20)

Homicidal Love

Timid Seeker

PostPosted: Mon Nov 12, 2012 11:21 am


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[Currently in 1-7]

Melee Weapon (Kunai): 3 + 5 = 8

Amaya heard the audible crack of her connection with the wooden dummy as it tried to increase its speed around her. It was a satisfactory sound, but it still wasn’t enough to take the puppet down. Then again, her strike against that first puppet in the light pink dress had been perfection at its finest. That was also an action on instinct. Here, she had time to think and to ponder what her moves should be. The small Keiji girl had not yet had a chance to spar with any of her classmates, so this was a crash course for the small child. A crash course that was proving to be quite the handful. How in the world was she supposed to pull this one out?

The girl flinched slightly as she felt the dummy’s blade bite through her pant leg and sink into the side of it. At this rate she wasn’t going to last much longer. What a disappointment to fail in her very first room. If this is what she was having to fight with, how was Sakura fairing? For all the girl knew her classmate could be being chewed up by a tiger. No matter, there was nothing she could do right now.

In an attempt to retaliate, the girl drew a kunai from her leg pouch and sliced towards the dummy’s arm that had just dealt her a considerable amount of damage. Blast, missed.

Between the deep wound on her shoulder and the now deep wound on her leg, Amaya was losing a considerable amount of blood for a girl her size. Not only was she going to have to try and dodge this next attack, but she was going to have to hit this slippery foe of hers. Oh, if only Akeru could see her – he would be in a complete panic. Note to self: make sure everything can be hidden when I get out of here.

[[So…if Rock has another successful attack then Amaya is unconscious. I would appreciate it if you didn’t kill my character ^-^]]

Amaya’s Hunt Card
Gotta find ‘em all!
1. Cat collar with bell 1-3, 2-18, 3-3, 4-18, 5-3
2. Red painted kunai 1-5, 2-16, 3-5, 4-16, 5-5
3. Packet of muffin mix 1-7, 2-14, 3-7, 4-14, 5-7
4. Rock Lee action figure 1-9, 2-12, 3-9, 4-12, 5-9
5. Letter "A" made of glued senbon 1-11, 2-10, 3-11, 4-10, 5-11
6. Blue hair ribbon 1-13, 2-8, 3-13, 4-8, 5-13
7. Expired fortune cookie 1-15, 2-6, 3-15, 4-6, 5-15
8. Buy 1, get 1 10% off ramen coupon 1-17, 2-4, 3-17, 4-4, 5-17
9. Soothing nature CD 1-19, 2-2, 3-19, 4-2, 5-19
10. Origami boat 1-2, 2-19, 3-2, 4-19, 5-2
11. Drink umbrella 1-4, 2-17, 3-4, 4-17, 5-4
12. Plastic shuriken 1-6, 2-15, 3-6, 4-15, 5-6
13. Checkered bandanna 1-8, 2-13, 3-8, 4-13, 5-8
14. Flower-printed tea cup 1-10, 2-11, 3-10, 4-11, 5-10
15. Clear, sparkly marble 1-12, 2-9, 3-12, 4-9, 5-12
16. Stress ball 1-14, 2-7, 3-14, 4-7, 5-14
17. Bent nail 1-16, 2-5, 3-16, 4-5, 5-16
18. Torn page of poetry 1-18, 2-3, 3-18, 4-3, 5-18


”Rin Kairiu”
Rin Kairiu rolled 1 20-sided dice: 4 Total: 4 (1-20)
PostPosted: Fri Nov 16, 2012 11:49 am


Sorry, just noticed you were asking me something, it's bee a busy week.

To answer your question, yes I made the DC 10 for everyone on purpose. That is the base DC for training, and the fact that this whole event is one giant XP and skill point grab, I feel it's worth it. ^_^ You're not supposed to have good luck all the time~
Cleric Saphire


Now if the puppet had a brain and anything resembling an actual thought process, it/he/she... maybe she, would most likely be thinking something like... Well, lookie here. The little one thought she was so tough, but now look at her! She will be my prey in moments. Or, perhaps it/she would think something like, Bwahahahahahaha, die. Die. DIE! Or, if the thing of wood was feeling particularly creative, the thoughts might go something more like, Ring around the shinobi, smack her n' make her dozy. Splashes, blood splashes... then she slumps down~ However, this was not something that the puppet could even try to do, so it continued to shuffle in it's circly dance and then made a quick slash the the girl, hoping to "finish her off."

Rock's HP: 6-4=2
Rock's Attack: 4+2= 6
Roll: Broken

Name: Rock & Roll
Size: medium ish
Physical Description: This pair of puppets are a little bigger than full-child body siize, and oddlty enough they wear dresses, one in pale pink and the other in powder blue. Their crator fogured it would match their blonde wigs.
Puppet DC: 3

~Puppet Stats~

Hp: 6

Number of stat points: 3

Strength: 1 | 0 | Total 1
Dexterity: 1 | 0 | Total 1
Constitution: 1 | 0 | Total 1

Dodge Bonus: 13
Reflex: 11

Attack Puppet Bonus/Penalty when using this puppet: 2

Puppet Damage: 9-13

Number of Weapon, Gadget, and Mechanism Slots: 2

~Puppet Equipment~

Gadgets and mechanisms:

Long forearm blades (x2)
Long blades bolted to the puppets forearms or any limbs. Used to extend reach and cut opponents.
Number of weapon slots required: 1 per blade
Damage: Add (2 - 3) to basic puppet damage per blade.
Special: Increase [Puppet Attack] by 1.
Requirements: Craft 5, Intelligence, 8.
Crafting DC: 15

Weapons, scrolls or tools inserted:

Rin Kairiu

Astral Visitor

35,565 Points
  • Comrades in Arms 150
  • Hellraiser 500
  • Seasoned Warrior 250
Homicidal Love rolled 1 20-sided dice: 18 Total: 18 (1-20)

Homicidal Love

Timid Seeker

PostPosted: Fri Nov 16, 2012 1:29 pm


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[Currently in 1-7]

Taijutsu: 18

The child, running low on blood and energy, warily forced herself to watch the dancing dummy before her. Its powder blue dress dragged with the force of the motion and then there was that same accursed clacking noise. Not only was this little battle teaching her that she needed to start doing a lot of sparring…a lot, but it also showed her that there was no way in heaven, hell, or on earth that she was going to dabble in the world of puppetry. Chatterchatterchatter. Ah! It was enough for her to want to shatter this one as she had the first! Though, that first one was just luck. Had it hit her then it was entirely possible that she would not be standing at this point in time. How embarrassing would it have been to summon a medic to the mad house because a little girl got beat up by a doll. Not only would that be mortifying for Amaya, but it probably wouldn’t reflect too well on whomever designed this particular room.

That was one thing that Amaya could take comfort in, though. Puppets didn’t move on their own, so there was someone, probably multiple someones, watching this match; that meant if she went down then she would be alright. They would come out and help her or summon someone who could, right?

Amaya pushed that thought out of her mind as she focused on her opponent. She allowed it to disappear behind her while it danced in circles so that she could get her footing and her focus. Though she couldn’t see it, the child had heard the cracking sound when she landed that kick to the dummy’s chest. So, if logic served her well enough, it would be advantageous for her if she could hit that spot again.

With the slash of her opponent's blade, Amaya rolled her right shoulder back to avoid the attack. She couldn't tell if it was a half-hearted attempt or not, but it was enough to give her an opening and she wasn't going to let that get away from her.

Watching carefully, the black haired Keiji got the dummy’s timing down. Then, as it approached from her right, she twisted her shoulders and her hips, bringing in a sharp left punch. That was, after all, her main functioning arm at this point.

[[So, I had to go back and look at the game forum to check, but I had been doing damage wrong. When using Tai it is Tai skill + str. mod. to the random number. All and all, Amaya’s base should be 2-7 in that case, so I just added the str. mod onto my generators to make up for that.]]

[[Also, the DC for wall climbing is set at 12 for both strength and chakra control. A DC 10 in a row will be incredibly difficult as is, but I don’t foresee anyone making it to another floor if they have to do DC 12 in a row.]]

Amaya’s Hunt Card
Gotta find ‘em all!
1. Cat collar with bell 1-3, 2-18, 3-3, 4-18, 5-3
2. Red painted kunai 1-5, 2-16, 3-5, 4-16, 5-5
3. Packet of muffin mix 1-7, 2-14, 3-7, 4-14, 5-7
4. Rock Lee action figure 1-9, 2-12, 3-9, 4-12, 5-9
5. Letter "A" made of glued senbon 1-11, 2-10, 3-11, 4-10, 5-11
6. Blue hair ribbon 1-13, 2-8, 3-13, 4-8, 5-13
7. Expired fortune cookie 1-15, 2-6, 3-15, 4-6, 5-15
8. Buy 1, get 1 10% off ramen coupon 1-17, 2-4, 3-17, 4-4, 5-17
9. Soothing nature CD 1-19, 2-2, 3-19, 4-2, 5-19
10. Origami boat 1-2, 2-19, 3-2, 4-19, 5-2
11. Drink umbrella 1-4, 2-17, 3-4, 4-17, 5-4
12. Plastic shuriken 1-6, 2-15, 3-6, 4-15, 5-6
13. Checkered bandanna 1-8, 2-13, 3-8, 4-13, 5-8
14. Flower-printed tea cup 1-10, 2-11, 3-10, 4-11, 5-10
15. Clear, sparkly marble 1-12, 2-9, 3-12, 4-9, 5-12
16. Stress ball 1-14, 2-7, 3-14, 4-7, 5-14
17. Bent nail 1-16, 2-5, 3-16, 4-5, 5-16
18. Torn page of poetry 1-18, 2-3, 3-18, 4-3, 5-18


”Rin Kairiu”
Homicidal Love generated a random number between 1 and 6 ... 1!
PostPosted: Fri Nov 16, 2012 1:31 pm


[Damage to Rock]

[Taijutsu Skill (+0) + Strength Modifier (+1) + Random Number (+1) = 2 Hp Damage]

Homicidal Love

Timid Seeker

Cleric Saphire rolled 0-sided dice: Total: 0 (-0)

Cleric Saphire
Crew

Blessed Cleric

18,925 Points
  • Invisibility 100
  • Tycoon 200
  • Battle: Cleric 100
PostPosted: Fri Nov 16, 2012 6:38 pm


User Image

Uchiha Sakurayuki

[Currently at: 1 - 20]

TAB TAB▬▬▬▬▬
TABHp MHp Cp
TB18/18 | 20/20 | 22/22
TAB TAB▬▬▬▬▬

*ragequits*..... not xD

But please Rin, can you edit this? We don't even have a 0.1 percent chance of getting out of the first floor alone. I mean, I get that everything is supposed to be fair, but can we limit it to something a little more realistic so we can actually move on to the next floor and get out of the house? Rolling a straight DC of 10 is hard enough, but 12? In normal trainings with a DC 10 it still takes around 20~30 posts to suceed, and that's including the failures in between. Will you please consider it? Thanks. : )


Quote:
Hands-only rock climbing: Rooms 1, 20

The two exit rooms on each floor challenge the shinobi's strength and chakra control, the former by forcing them to pull their own body weight against gravity without the use of their legs, and the latter to keep their grip... otherwise they fall and have to start over.

DC: 12 +str mod
Roll: 1d20+str mod
Successes: 0/5

DC: 12+chk control
Roll: 1d20+chk control
Successes: 0/5

Special: Must alternate between str and chk control

Ticket:
Normal Exits: 3 each
Dummy Exit (Fith floor, room 20): 1
Final Exit (fifth floor, room 1): 5


Quote:
Sakura's Hunt Card
1. cat collar w/ bell 1-3, 2-18, 3-3, 4-18, 5-3
2. red painted kunai 1-5, 2-16, 3-5, 4-16, 5-5
3. packet of muffin mix 1-7, 2-14, 3-7, 4-14, 5-7
4. Rock Lee action figure 1-9, 2-12, 3-9, 4-12, 5-9
5. letter "A" made of glued senbon 1-11, 2-10, 3-11, 4-10, 5-11
6. blue hair ribbon 1-13, 2-8, 3-13, 4-8, 5-13
7. expired fortune cookie 1-15, 2-6, 3-15, 4-6, 5-15
8. buy 1, get 1 10% off ramen coupon 1-17, 2-4, 3-17, 4-4, 5-17
9. soothing nature CD 1-19, 2-2, 3-19, 4-2, 5-19
10. origami boat 1-2, 2-19, 3-2, 4-19, 5-2
11. drink umbrella 1-4, 2-17, 3-4, 4-17, 5-4
12. plastic shuriken 1-6, 2-15, 3-6, 4-15, 5-6
13. checkered bandanna 1-8, 2-13, 3-8, 4-13, 5-8
14. flower-printed tea cup 1-10, 2-11, 3-10, 4-11, 5-10
15. clear, sparkly marble 1-12, 2-9, 3-12, 4-9, 5-12
16. stress ball 1-14, 2-7, 3-14, 4-7, 5-14
17. bent nail 1-16, 2-5, 3-16, 4-5, 5-16
18. torn page of poetry 1-18, 2-3, 3-18, 4-3, 5-18
PostPosted: Fri Nov 16, 2012 7:27 pm


Pakku
LV. 2
Hp: 18
Cp: 20
MHp: 20

Chinsana
LV. 2
Hp: 16
Cp: 18
MHp: 8


Pakku and Chisana stopped as they entered, looking around at the large building. As he looked around though he couldn't help but feel confused. Was he supposed to go in? Was he even allowed to do so? He heard voices inside, so someone had definately gone in, wether they where allowed to or not. "So what should we do girl?" He asked of Chisana as he looked down at her.

Gideon Commando
Crew


Rin Kairiu

Astral Visitor

35,565 Points
  • Comrades in Arms 150
  • Hellraiser 500
  • Seasoned Warrior 250
PostPosted: Sat Nov 17, 2012 12:30 pm


(@Love: Yeah, I wasn't very awake when I typed that... my bad. @Cleric: I'll lower all DCs to 10 then. The intention was higher DC means more XP, more posts means more XP, more fails still means more XP, and only two types of rooms actually have a chance to hurt you. *shrugs*)

The puppet Rock went down in a heap of splintered wood and girly cloth as four tickets floated down, mysteriously, from the ceiling. The little girl had defeated her challenge and was now free to move to her next obstacle.

--------------------------------------------------------

The guard of the Mad House waved his hand at the next couple kids that showed up. "You can go in and test your skills against the obstacles inside, earing tickets to spend at the booths during the festival." He held out another set of baggies and check off lists.

(Edit: There, everything except the trap doors and the search DCs are lowered to ten)
Gideon Commando rolled 1 20-sided dice: 4 Total: 4 (1-20)
PostPosted: Sat Nov 17, 2012 6:40 pm


Pakku
LV. 2
Hp: 18
Cp: 20
MHp: 20

Chinsana
LV. 2
Hp: 16
Cp: 18
MHp: 8


"Thanks." Pakku said to the guard as he took the baggie and check off list. Then Pakku and Chisana turned and walked over to the door of the Mad House. Punching his hand into his fist Pakku looked down at Chisana. "Let's do this girl!" He yelled as they ran into... A Large Hallway. To be honest he was expecting more, then he noticed what appeared to be a dummy, about his size, up against a wall. Next to that were instructions on what to do. "I have to tie this thing to me and carry it across the hallway? Seriously?" He asked as he grabbed the dummy, and looked down the hallway. His eyes widened as he saw the possible pain that awaited him, and possibly the dummy. Not being of the manner to back down Pakku grabbed the dummy and tied it to his right side. "There's no time to waste!"

Quote:
In these long hallways the ultimate goal is to simply get to the other side. Too bad it really isn't that easy. Once again, yuo can't wait for another shinobi to show up to partner up and run the race. No... a leg, an arm, and half your body is bound to that of a heavy, life-sized scarecrow. To top it off, you have to lug it all the way to the end... and avoid every obstacle in your way, whether it's flying kunai, or hot coals. Top priority is getting your "partner" to the other side without a scratch. Any damage results in a loss of tickets.
DC: 10+athletics
Roll: 1d20+athletics
Successes: 10/10
Special: Every failed roll cuts, burns, etc. your "partner" It only has 10 HP. Once it hit's 0, you must start the race over. (Restarting give a chance to earn 5 tickets, but each failed roll reduces it by 1, like with the previous race, though the scarecrow still has 10 HP. More than one restart results in earning no tickets.)
Ticket: 10 -1 per failed roll to min of 0

Gideon Commando
Crew


hedpefan

4,200 Points
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PostPosted: Sun Nov 18, 2012 5:40 pm


User Image
LV. 8
Experience: 190/450
Hp: [10+2]*8=96
Cp: [10+3]*8=104
MHp: [10+3]*8=104
Dodge Bonus: +12

Hoshi got lost in the crowd of people on the way to the Mad House and it took her a while to get there. Once she got to what they called the Mad House, she smiled widely and walked closer to it. She looked around and continued to look for someone that might run it or something. She approached a man that seemed to be running it perhaps. Excuse me but, how do I get started on the Mad House? She smiled widely and she figured that she could handle this little house. It didn't look that bad from the outside. She figured that not everything was how it seemed and she shrugged as she looked from the man to the house. She stared at the house for a few moments until she finally looked back at the man and awaited her response. She so hoped that it wasn't too late to start the Mad house. She wanted to get tickets and this seemed to be the only way to do so. She wanted to get that darn dove and she was going to get it. All she had to do was get twenty-five tickets and that's all. Hoshi smiled widely as she thought about the dove.
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Amegakure ((Hidden Village of Rain))

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