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A general roleplay guild with emphasis on improving RPers. 

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Reply 08 Level 0 - The Red Zone (archive)
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SiberDrac

PostPosted: Fri Jun 29, 2012 11:38 am


I'd be cool being a judge. A minor suggestion I have is to throw at least a few numbers in there, because while ideally writers would have the good sense to actually let themselves get hit and/or crippled, numbers or at least ranks would give both the judges and the players a sort of wibbly-wobbly, fighty-wighty basis for evading/striking/grappling/etc.

I'd be cool being a fighter, too! Did we make a decision on magic vs. martial? I'm in favor of basing it sort of on Diablo's abilities, so that while there's no city-obliterating, there's at least some creative necromancy and all.
PostPosted: Fri Jun 29, 2012 11:42 am


At this point there will be some rounds that will allow magic and some that won't.

And do you have any suggestions for these numbers?

umbraja
Crew


lily564a

PostPosted: Fri Jun 29, 2012 11:45 am


We could have it so the 'judges' are gods, dieties, or god-like-mages, which would be made all the more powerful-feeling if nobody else had magic. That has two bonuses, we could have each player's entry be an actual round and then revive/revitalize/repair both parties for the next roundentry, and if any characters decide to get really out of hand the judges can step in and smite them a bit.

As far as magic vs martial arts, as I see it the argument comes down to what we want them to focus on. If we allow magic then everything is going to be more about describing the wondrous events, if we go no magic it will focus more on physical positioning and movement. As we're likely to get a greater quantity of unskilled players, magic will probably be easier for them to write decently.

Magic+1
PostPosted: Fri Jun 29, 2012 11:51 am


Still some people may not want to do magic and it could be a fun challenge to have a few rounds where it's not allowed. There could also be brackets to better group the fighters by ability. So we'd have a magic path and a martial path, maybe a few others.

And numbers please.

Are we talking like stats? Or you must take at least 4 hits?

umbraja
Crew


SiberDrac

PostPosted: Fri Jun 29, 2012 11:54 am


Hmm, lily's comment actually makes me want to reconsider magic. I feel the magic needs to be pretty damped, or else it will... well, evolve or devolve, depending how you see it, into kamaya-mayas of varying flavors.

As for numbers, a simple 0-10 scale for DnD stats would be easy enough, I think:

strength: duh
dexterity: duh
charisma: bluffing/feinting ability
constitution: endurance/unflappability
intelligence: breadth of knowledge - ability to anticipate and creativity
wisdom: depth of knowledge - spell power
PostPosted: Fri Jun 29, 2012 12:34 pm


So he meant like d20 stats to give players a sense of where they measure up. I would add that we give them a point pool to spend to get these stats so they are all fairly evenly matched. There may be potential for point awards as they win rounds to improve these stats.

Secondly, persons volunteering to staff the event will be allowed to choose between Noble or Champion status. Nobles are just that, landed nobility of the RP's world. Champions are winners of past Games and may enter as combatants in final rounds. Judges will be Gods. Possibly of the classic Greco-Roman pantheon, possibly of multiple. What do y'all think?

Staff will also get special pretty post formatting templates to help them stand out from the crowd and those templates will include Original Artwork of their character which I will be drawing whenever y'all start giving me descriptions of your characters.

So. . . let's all start describing our characters.

umbraja
Crew


SiberDrac

PostPosted: Fri Jun 29, 2012 3:04 pm


I propose a pre-existing point buy calculator and using "human" as species whether that's the species they feel like playing or not with a 20-point max. Also use the Pathfinder option (that last part was just edited in).

Also I'll make a profile probably some time tomorrow. This oughta be fun.
PostPosted: Fri Jun 29, 2012 7:49 pm


Wow! A lot has happened in this thread since I'd last checked in. I'll just comment on some random things here and there; nudge me if there's anything else where my opinion may be desired.

I like the proposed points awards system!

I'll just take crowd marshal, someone else can be the announcer.
Hurray Umbraja art!! I'll start designing my character now. c:

Watervoir
Vice Captain

Dangerous Glitch


Venom3001

PostPosted: Fri Jun 29, 2012 8:26 pm


umbraja
The sign up process can include a 'sparring match' against one of the marshals or something and would be like the tableau that has become popular around here. We would use the tableau to match strengths.

Is anyone going to sign up to be a fighter?


I like this and I will. Just never make me write Monday or Thursday.


I vote to HAS DE MAGIC, maybe drop de Charisma. If we have stats they should be informal - giving them an idea of relative levels, primarily.
PostPosted: Fri Jun 29, 2012 9:29 pm


If we're going to have the point system, which I'm totally behind, I think the most important thing is the marshals and champions having appropriately fleshed out, and diverse characters, that clearly demonstrate the boundaries of the scales. So there should be at least one marshal that has max level in every stat we end up having, then they have more reasonable stat distribution in everything else, maybe a bit higher tier than the players are allowed to be.

We should consider having a more complicated magical stat system, so characters don't just have X ability in magic, maybe they have X ability in Fire magic.

So say there's the main stat, Int or whatever we decide, that defines the total magical ability pool, then they distribute that number of points in as many fields as they can put at least 1 point in. As long as they have a magic pool they'll have the ability to do any basic level magic, but any field they've invested into they can do more complicated and more potent magic. So say they have Int 6 and have invested 4 points in fire, 1 point in healing*, and 1 point in say, thaumically enhanced poems. The character will be quite powerful and moderately well trained with fire, will be able to heal most common injuries, and can seduce all the wenches.

Given it's a ten point scale we're going with for now 5 would be the mid point and investing ten points into a single field would mean they've mastered it; though in this case their character would be otherwise inept because they would have ten points with which to fill everything else. We can of course adjust the magnetude of the scale where maybe 1 level in a field makes them pretty good and 2 makes them pretty great, so players don't have to gimp their character to be decent at magic. The champions would likely be the only characters with 'high' levels in any fields, and the judges would be 10 in everything ever.

----

I think it'd be interesting if we could have a representative god from the pantheons of cultures around europe at the general time of the greco-romans (she says as if they were a specific thing). So say, Zeus/Ares, Odin/Loki, and... what's a third pantheon...Ra/Anubis?

lily564a


Ivaylo_Sai

PostPosted: Fri Jun 29, 2012 9:44 pm


It's a 20 point system (hence d20) and I think you might be over complicating things with all the rules. We don't want to scare people off.

There might be a point buy system with skills (not just magic but swords and other stuff as well) but we need to keep it all very simple.

And let's let the people who are playing the judges choose what gods they want to be. Don't want to restrict folks.
PostPosted: Fri Jun 29, 2012 9:49 pm


you have 20 points but you can only have 10 points in a stat, at least that's how I read what Siber said.

Oh, I forgot the * I placed. There should be a no-healing rule.

I hope the idea can be stated in simpler terms than I have, but the intent is to prevent someone from making a character who is "The Archmage of the Entire Fricken Universe" as TotalBiscuit would say it; by forcing people to specialize their magic a bit. The fields would also be very vague and we'd want to have as few as we can get by with while not limiting characters

lily564a


Ivaylo_Sai

PostPosted: Fri Jun 29, 2012 9:58 pm


It's a 20 max system (hence d20) and you get between 70-90 points to spend depending on how strong the GM wants the characters. Average PC stats are between 10-13. If you want you can have lower than average stats in some places to give you better than average stats in other. That's the d20 system which is used in D&D and several other mass market RPGs.

Godmod characters will get eliminated in the first round because they suck so we don't have to worry too much about this sort of thing. They could even be eliminated in the sign up process with the sparring tableau.

If healing is not allowed we should have a medic to heal fighters between fights so they start fresh every round.

And I forgot to mention - Champions would have higher stat pools and Judges wouldn't have stats, they'd just be Gods.
PostPosted: Fri Jun 29, 2012 10:06 pm


Right, no healing In the Fight, out side the fight nobody cares. Though it might be interesting to have the finals/semifinals fought without heals, so characters have to be conservative in their risks, winning the fight at all costs would likely cost them the next fight. Then maybe give them heals for the title fight.

Should we have a MP system as well? Then as they're writing when the character uses a spell they ask us how much it will cost. Seems like it'd get complicated but having magic be a limited quantity during a match would get very interesting.

lily564a


Ivaylo_Sai

PostPosted: Fri Jun 29, 2012 10:14 pm


I think maybe some of the later rounds we can add more rules once the more casual players have been weeded out. Stuff like put in an MP system and restrictions on magic and stop giving them heals between fights. Each round should be a little different anyway to keep it interesting.
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08 Level 0 - The Red Zone (archive)

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