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Majikal Mayhem rolled 4 20-sided dice:
16, 16, 8, 15
Total: 55 (4-80)
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Posted: Thu May 17, 2012 12:07 am
Batsu tried his hardest to find everyone, but thanks to Masaraku's mist jutsu in place he couldn't see a damn thing. Needless to say, he was pissed off royally and slammed his bow down onto the roof in frustration. First off, she triggered the attack and now she makes it to where no one else can assist. This was just great.
The boy felt his tolerance level for the girl slip right back down again. She was ******** everything up and Batsu had no clue how long the truce would last after this.
Awareness check: 1d20 16] + Awareness [16] + Help [2] =34 vs 35 [Fail]
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Gideon Commando rolled 2 20-sided dice:
7, 14
Total: 21 (2-40)
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Posted: Thu May 17, 2012 7:02 pm
Name: Eiji LV. 15 Hp: [10 + constitution modifier] x level = 255 Cp: [3 + chakra modifier] x level = 90 MHp: [10 + wisdom modifier] x level = 180
Eiji set down his comrade as the mist enveloped them, the boss was right. He'd warned them something like this would happen, and made sure they were ready for it. "I'll be back Takeshi." He said with a nod as he stood up and went into the mist. Very carefully and deliberately he quieted himself and focused, waiting for any sign of attack. Now he had to wait, while he began to prepare the jutsu taught to him by the Boss.
(2 Rolls left for Chakra Absorption) New DB: 22 + 27 = 49 ( scream ) Eiji Str (Roll (7) + 12 = 19) vs Masaraku (20)
Name: Takeshi LV. 15 Hp: [10 + constitution modifier] x level = 166 Cp: [3 + chakra modifier] x level = 183 MHp: [10 + wisdom modifier] x level = 180
Meanwhile Takeshi wiggled his way out of the poorly tied rope, and took up a defenseive stance as well.
Escape Artist: Roll (14) + 12 + 5 = 31 New DB: 17 + 17 = 34

Name: Shinzu Akara LV. 11 Experience: 320/600 Hp: 150 Cp: 66 MHp: 154
Shinzu ran over and jumped up next to Batsu, resting on one knee next to him. "I see Masaraku has stolen the show again... So are you going to take command or? Trust me, if you let her do whatever she wants, she'll keep doing so." He said quietly, not even turning to face Batsu.
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Majikal Mayhem rolled 2 20-sided dice:
7, 16
Total: 23 (2-40)
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Posted: Thu May 17, 2012 8:27 pm
Batsu sighed. "You know Shinzu. You try to give people a chance and it blows up in your face. I'm done." Batsu reached in his bag and pulled out his radio. "Masaraku, stop pursuit and get back here NOW!" Batsu gripped the transmitter tight enough to make the veins in his fist bulge. Leaving Shinzu behind, Batsu jumped off the roof and yelled out to Shinzu. Keep watch over the area and tell Masaraku to do the same. "I'm going in the hospital and there better be a damn good reason for either of you to come in without my permission or so help you god..." Batsu shoved the radio back in his pocket and headed off towards the makeshift clinic.
Intimidation: 1d20 [7] + Intimidation [0] = 7 vs. Masaraku Sense Motive roll Intimidation: 1d20 [16] + Intimidation [0] = 16 vs. Shinzu Sense Motive roll
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PupSage rolled 20 20-sided dice:
6, 4, 1, 15, 16, 16, 6, 6, 3, 16, 4, 1, 13, 19, 7, 16, 11, 16, 3, 2
Total: 181 (20-400)
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Posted: Fri May 18, 2012 12:56 am
Masa's clones began to populate the area. She got back on the radio and said, "Are you serious!? You just ignore me Batsu? I told you EXACTLY where they were." She sighed in frustration and said, "Shinzu, I'm going to drop the mist, they are both out now, and are not even trying to run." Her clones began to attack the Genjutsuist from all sides, hopefully downing the enemy.
Unfortunately for her, the enemy was not so easily taken down. They were well trained. Masaraku dropped the Mist. "Shinzu, I've got the Genjutsu guy, you see if you can take the other guy." As she looked back, Takeshi had died, her clones then blocked the exit path of the other guy as Masa and them began to encircle the man.
See through clones: 6+6=12 vs D20+int Clone 1: DB: 30 HP: 32 18+6+4=28 [Crits on 18+] 13+1=14 8+15= 24 [All miss]
Clone 2: DB: 30 HP: 32 18+6+16=40 vs Takeshi [Crits on 18+] 13+16=29 8+6=14 [1 hit vs Takeshi]
Clone 3: DB: 30 HP: 32 18+6+6=30 [Crits on 18+] 13+3=16 8+16=24 [all miss]
Clone 4: DB: 30 HP: 32 18+6+4=28 [Crits on 18+] 13+1=14 8+13=21 [all miss]
Clone 5: DB: 30 HP: 32 18+6+19=43 vs Takeshi [Crits on 18+] 13+7=20 8+16=24 1 crit vs Takeshi
Clone 6: DB: 30 HP: 32 18+6+11=35 vs Takeshi [Crits on 18+] 13+16=19 8+3=11 [1 hit vs Takeshi]
Clone 7: DB: 30 HP: 32 18+6+2 [Crits on 18+] 13+12=25 8+15=23
Clone 8: DB: 30 HP: 32 18+6+17=41 vs Takeshi [Crits on 18+] 13+19=32 vs Takeshi 8+16=24 [2 hits on Takeshi]
Clone 9: DB: 30 HP: 32 18+6+1=25 [Crits on 18+] 13+6=19 8+1=9 [All miss]
2+2=4 Masa is intimidated by Batsu
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PupSage rolled 10 20-sided dice:
12, 15, 17, 19, 16, 1, 6, 1, 2, 4
Total: 93 (10-200)
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Posted: Fri May 18, 2012 1:08 am
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PupSage generated a random number between
93 and 147 ...
106!
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Posted: Fri May 18, 2012 1:21 am
5-16 10-10 7-14 3-3 =25-43 /2 x 6 = 25-43x3 = 75-129 +2+2+2+2+4+6 [bleed] =93-147
-12 bleed and -6 wound per turn No chakra absorbed due to clones
{Seeing as you haven't been tracking damage Gid, Takeshi should have already taken 92 damage, meaning that this will kill him, and then some.}
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Gideon Commando rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Posted: Fri May 18, 2012 8:32 pm
(Clone See through check Roll (5) + Int (10) = 15 vs 12 Success)
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Gideon Commando generated a random number between
25 and 42 ...
30!
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Posted: Fri May 18, 2012 8:36 pm
(Damage to Masaraku from earlier sweatdrop )
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Gideon Commando rolled 4 20-sided dice:
15, 18, 15, 16
Total: 64 (4-80)
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Posted: Fri May 18, 2012 8:39 pm
Name: Eiji LV. 15 Hp: [10 + constitution modifier] x level = 255 Cp: [3 + chakra modifier] x level = 90 MHp: [10 + wisdom modifier] x level = 180
Eiji dodged all her attacks easily enough, and he was even abel to keep track of where the actual Masaraku was. So when they surrounded him he lashed out, and got behind the real one, putting his arms under her armpits, and then locking his hands behind her head. "How do you like being grappled b***h?" He said with a happy grin as he began to drain her chakra.
(2 Rolls left for Chakra Absorption) Grapple: Roll (15) + MAB (27) + Tai (4) = 46 Will DC to avoid losing Chakra: 15 + 3 + 4 = 22
Quote: Chakra Kyūin Jutsu (Chakra Absorption Technique) This technique allows the user to absorb the physical and spiritual energy of an opponent. The user doesn't have to actually touch the opponent, since it is also possible to use it through other media such as earth or water. The only necessary condition is some medium through which chakra can be channeled. Cp cost: 1/4 of chakra drained. Dice Rolls: 4 Rolls Damage: User can drain from (Chakra Control / 2) to (Chakra Control x 2) cp per usage Will DC: 15 + user's chakra mod + 2 per 10 ranks in user's Ninjutsu Requirements: Chakra Control 30, Ninjutsu 28 Special: A successful Will check prevents any chakra from being drained. A natural 1 on Will check doubles it. The user gains the Cp drained from the target. Can be used while grappling.
 Name: Shinzu Akara LV. 11 Experience: 320/600 Hp: 150 - 50 = 100 Cp: 66 MHp: 154
Shinzu's eye widened, in the few seconds it took Batsu to turn and head into the woods, the enemy had grappled Masaraku. "s**t, Batsu they captured Masaraku, I'm going in!" He said into his radio, as he focused his chakra, and forced open the first gate. This guy was powerful, if Shinzu stood any chance, he would have to use the gates.
New Str mod: +10 New Dex mod: +10 New MAB: 21 New RAB: 21 Melee Attack: Roll (1 cool + 21 = 39 Hit
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Gideon Commando generated a random number between
15 and 60 ...
38!
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Posted: Fri May 18, 2012 8:46 pm
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Gideon Commando generated a random number between
22 and 34 ...
29!
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Posted: Fri May 18, 2012 8:47 pm
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Gideon Commando generated a random number between
23 and 38 ...
28!
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Posted: Fri May 18, 2012 9:05 pm
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Gideon Commando rolled 2 20-sided dice:
11, 20
Total: 31 (2-40)
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Posted: Fri May 18, 2012 9:06 pm
(Shinzu Str: Roll (11) + 10 vs Roll (20) + 12, Eiji maintains his grapple)
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Majikal Mayhem rolled 3 20-sided dice:
1, 15, 8
Total: 24 (3-60)
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Posted: Sat May 19, 2012 12:39 pm
Batsu growled in complete frustration. The whole mission had gone to s**t and had the other two had just listened, he wouldn't have had to put forth energy that had to go towards something outside of the mission.. Batsu walked in the general vicinity of the departing boat and pulled out the pair of binoculars from a previous mission. It took him a bit, but he spotted the boat. Sure enough, Masaraku got herself captured and he grimaced. The boy dropped the binoculars and unlatched his bow. The boy then ran towards the bank of the island and loaded his bow with three wooden arrows. It took him a bit to estimate the proximity of where the enemy was, but once he figured it out, Batsu drew back and released the string of his bow.
Arrow 1: Auto-Fail Arrow 2: 1d20 [15] + RAB [15] +Weapon bonus [2] = 32 Arrow 3: 1d20 [8] + RAB [10] + Weapon Bonus [2] = 20
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Majikal Mayhem rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Sat May 19, 2012 12:41 pm
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