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nekoluch rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Thu Apr 12, 2012 9:55 am
Tch- ya'll bein' smart with'me?She got a grunt from the dragon. Well~ can't say'I blame ya'none. Placing her hands at her hips, Levi reasoned with the other dragon, placing herself in its shoes. The beast looked at her now, simply listening and nothing more. If I'd been roped by'a fellar thinkin' they'd ride me, I'd give 'em a good fight too.Okay, the dragon hadn't really fought with her much, but it did seem bothered by the condition of being ridden. Or at least this was Levi's understanding of its not submitting to commands automatically. They were to be respectful here- not demanding. Ya'just gotta be dealin' with'it fer this'ere class. Then yer free ta'go n' run-around with yer kin 'gain. Deal? The young dragon not Levi dipped its head in its laying down position, uncrossing its claws and getting up to stand. Alright. Deal. It was a slow and careful process, but Levi got onto her dragon, ready to test its potential cooperation. SuccessQuote: Hey! Listen! - Roll 1d4. Even, your mount listens to you. Odd, it does not.
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nekoluch rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Thu Apr 12, 2012 10:10 am
Let's go... erm... Candy! Pointing forward and clicking her heels at the dragon's sides, Levi attempted to give her mount a name by which to call it. Indeed, Candy moved forward. Quote: Forward: - Roll 1d4. Even, it moves forward. Odd, it does nothing.
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Posted: Thu Apr 12, 2012 11:52 am
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nekoluch rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Thu Apr 12, 2012 11:53 am
(( CALLING ODD! )) They were getting far enough from the class, so Levi decided to try and execute a turn. Time to try another verbal command. Candy, let's head 'on back. The dragon mount perked its head. Had she understood then? A claw raised like it would turn back now. Quote: Turning:- In order to demonstrate your ability to turn, your mount will need to turn one full circle. Pick even or odd. Try to roll what you called twice in a row. - Upon accomplishing that, call even or odd again. Then roll what you called twice in a row again. (( 1/2 for First turn ))
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Posted: Thu Apr 12, 2012 11:55 am
(( ... shhhh..... I... forgot to roll again. ))
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nekoluch rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Thu Apr 12, 2012 11:56 am
((CALLING EVEN!)) Candy the dragon mount turned and headed back in the direction of the horsewoman instructors. So far so good, Levi thought! Quote: Turning:- In order to demonstrate your ability to turn, your mount will need to turn one full circle. Pick even or odd. Try to roll what you called twice in a row. - Upon accomplishing that, call even or odd again. Then roll what you called twice in a row again. (( 2/2 for First turn - Success! ))
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nekoluch rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Thu Apr 12, 2012 12:04 pm
((CALLING EVEN!)) There was still time to the course, so Levi tried to get Candy to walk a bit more. It would start with another turn. Alright, good work, fellar. Let's go'gain.But her direction earned a tilting of the head from the dragon mount looking back at her. Clearly there was miscommunication. Quote: Turning:- In order to demonstrate your ability to turn, your mount will need to turn one full circle. Pick even or odd. Try to roll what you called twice in a row. - Upon accomplishing that, call even or odd again. Then roll what you called twice in a row again. (( 0/2 for Second turn ))
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Posted: Thu Apr 12, 2012 12:07 pm
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nekoluch rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Thu Apr 12, 2012 12:08 pm
((CALLING EVEN!)) The ghoul tried being more exact. Head'on out, Candy. Seems like using the name worked. The dragon began to turn back outward. Quote: Turning:- In order to demonstrate your ability to turn, your mount will need to turn one full circle. Pick even or odd. Try to roll what you called twice in a row. - Upon accomplishing that, call even or odd again. Then roll what you called twice in a row again. (( 1/2 for Second turn ))
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nekoluch rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Thu Apr 12, 2012 12:10 pm
((CALLING ODD!)) Atta critter, Candy. They were trotting out with the thud of dragon claws against the ground going -clinkclink clinkclink- and Levi keeping a sturdy back atop. Quote: Turning:- In order to demonstrate your ability to turn, your mount will need to turn one full circle. Pick even or odd. Try to roll what you called twice in a row. - Upon accomplishing that, call even or odd again. Then roll what you called twice in a row again. (( 2/2 for Second turn - Success! ))
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nekoluch rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Thu Apr 12, 2012 12:24 pm
They were going far out again, so reeling in her mount, Levi clicked her heels at the sides of the dragon again. That didn't seem to do the job. Perhaps it was confused to this meaning "go or "continue going?" Quote: STOP:- Roll 1d4. Even, it keeps moving. Odd, it stops.
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nekoluch rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Thu Apr 12, 2012 12:26 pm
Uh... Candy? The click clicking of Levi's heels ddi nothing along with its name. A more direct order perhaps? They were moving quite far now; further than Levi would have wanted. She certainly didn't want to be the student that got lost on War Isle. There was still schooling she had to do back in Halloween! Now what would her folks say if she didn't get out of this jungle? Best to turn back as soon as she could get Candy to. Quote: STOP:- Roll 1d4. Even, it keeps moving. Odd, it stops.
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nekoluch rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Thu Apr 12, 2012 12:31 pm
Alright now, we better go back. C'mon, Candy. Her voice was a bit more stern, continuing to click into the sides of the dragon. It would get her soon with this system of operating, right? She hoped so. Nope. The dragon went on. Was it looking for something in particular out here? The tatzel raised a brow, trying to see where Candy's line of sight led. Quote: STOP: - Roll 1d4. Even, it keeps moving. Odd, it stops.
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nekoluch rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Thu Apr 12, 2012 12:33 pm
Candy was turning toward a tree and Levi just kept watch, bewildered by what her mount was doing. Lowering its head, the dragon began to nibble at a peculiar looking plant. Snorting, Levi smirked and just brushed a hand over the neck of the feature. Ah~ I see what'cha'll been doin'. Like 'em plants do ya? Tell ya what. I'll bring ya'some as I see 'em, eh? Sounds good?The dragon named Candy likely have no idea what she meant. That was until the ghoulslid down off the beast and picked out another bit of what looked to be the same plant from another tree nearby. See? Some'a this? The dragon mount began to move towards her, but Levi held up a hand at it with a direct command request. Candy, stop! All four claws to the floor, Candy stayed where it was. Smiling at this recognition of instruction, Levi then held out a hand of the plant to the small dragon. Atta critter. Good work. Carefully getting back onto Candy, Levi pointed again for them to head back to the group. Testing her mount, she issued the stop again. Candy, stop! Once again the dragon stopped at the words. Levi made it back and had now learned a bit more about how to direct instructions to her mount. Candy would understand clicks to the side as a start but not as a stop, as far as she could tell. Hopefully these lessons would prove true for whatever she'd need the small dragon for later on in class the following day. In turn, the small dragon began to follow Levi around on its own. She had no objections; was kind of nice to have a draconic pal along for the adventures on the isle. Quote: STOP: - Roll 1d4. Even, it keeps moving. Odd, it stops. (( Levi has acquired a small dragon mount for War Isle! ))
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Posted: Sat Apr 14, 2012 9:21 am
Quote: The Toxic CaveSometimes you just end up in places not really… good for scaring. Or just not good for one’s health. Which oddly enough, can be a toxic cave filled with noxious gas. Sent down an elevator, students wait at the bottom as they are sealed in. Even those who can fly find they must go down…to get back up. Several outposts exist in the cavern to make sure that no one ends up dead, horsemen having taken a certain mixture that allows them temporary immunity. A clank and a light purple gas starts to fill the room. The test has begun, so students better start to run!Quote: Rules: -Running out of HP means game over, regardless of any saves you might have -If your student falls into two or more of the automatic HP reductions, please only apply one! You may ignore the others. -If you use a save start at the place you left off Stage 1 RNG 1-3 in your FIRST post. Subtract one to see how many lives you have. (IE get a 2, subtract 1 you have 1 save) Stage 2 Running, the hall ends in a pit. You need to descend into the thick of the poison haze to go further. But- it’s hard to see where it might be safe. Thick ropes hang from the ceiling and rocks just from the sides. Roll 1 d4 to advance! 1- You grab the rope and slide your way down but ouch! Rope burn! -5 HP 2- You try to go down the walls… and make it! Better move though the gas is thick down here! 3- You jump down… not the best idea. -10 HP 4- You try the walls but miss a step, falling you end up knocked out (Fail) If your a student that can fly/has wings in any form, you take an automatic -5 HP Stage 3 Running down yet another hall, you have to dive into a pool of dark water and swim through a tunnel. Roll 1 d6 to see what happens. 1- You manage to swim quickly and reach the other side just in time! 2- Fish bones dig into you, slowing you down and making you swallow some water! -10 HP 3- Weird. It feels like- Uh oh. You somehow managed to end up at a dead end. No time- you fall back and the gas overtakes you(Fail) 4- Something brushes past your body but lucky enough, you make it to the other side. 5- You try swimming up too soon and bump your head! -5 HP 6- Something bit you, but you can’t tell what, -5 HP If your student is aquatic, or fire based -5 HP automatically Stage 4 The path seems to be getting smaller, looks like you’ll have to crawl you way out but- which path do you take? Roll 1 d8. 1 and 3- You run into a spider who bites you for a nasty sting! -10 HP 2 and 4- You end up taking a wrong turn and hit your head! -10 HP 5 and 7- You managed it somehow to crawl you way to the next room, which has yet to be filled with that gas 6 and 8- You get lost and get…sleepy… (fail!) If your natural form is bigger than that of an average dog, take -5 HP Stage 5 The last part of the tunnel! You can see light at the end but- It seems that in order to get there, you’ll have to beat the doors that are closing, trying to trap you in the poison caverns! Just as you make it to the end- the door slams down, leaving you stuck. You’ll have to break your way through! Roll to attack! For each miss -10 HP, you may keep going until you break free or pass out. You only need to hit the door once. For year 3, you must subtract 8 versus the normal 6! It seems the horsemen expect a bit more from you. POINTS DISTRIBUTION [ Horsemen Points Distribution: ] (Select only one option based on your results) TO OBTAIN 1 HORSEMEN POINT: You get to stage 1 or 2 of the cave TO OBTAIN 2 HORSEMEN POINTS: You get to stage 3 or 4 of the cave TO OBTAIN 3 HORSEMEN POINTS: You get to stage 5 or PASS the cave
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