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[TRAINING] [PRP] Arynek's Training {Day 5} Goto Page: [] [<] 1 2 3 [>] [»|]

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Meegane

Shoujo Dreamer

24,465 Points
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  • Nerd 50
PostPosted: Wed Apr 04, 2012 10:06 pm


{Day 3}

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Vegetation Lab

For once there is no unfamiliar Famine clan face on the training field, simply a strangely disorganized layout of scattered tables and boxes, which look like they could have been scavenged from the garbage of the human world. And... A familiar face that may disappoint or even alarm the attending students.

Their very own Famine Heir, Cymbeline.

Good luck learning anything from this one!



Stage 1
Introduction

The bony ghoul begins discussing something in roundabout terms, often going on a tangent, sometimes pausing and gazing off into the distance... Crazy cackling is frequent.

Perhaps you should look in those boxes she seems to be gesturing to. Roll 1d6 to determine it's contents!

1. You have a glass foot stool, a bag of dirt, and a vial of... gross water.
2. You have a fish tank, some muddy bottom soil, and a tube of de-mineralizing serum!
3. You found a clear box, some dirt, and something you do not want to drink.
4. You found a bizarre helmet, some protective padding, and a strength potion.
5. You have an empty terrarium, dark earth, and just enough dirty water for a little stream.
6. YOUR CRYSTAL BALL IS WEIRD-SHAPED AND- a beanbag stand and magic wand?

Start tallying up your "learning" points! If you rolled 1-4, you get +1 point, and if you rolled 5, you get +3 points. If you rolled six... Cymbeline is wondering if you are the crazy one!



Stage 2
Setup

Now the heir is talking about plants. Unlike the half-mad babbling from the initial explanation, this is not insane rambling. This is science jargon! You still can't understand what she is talking about in between the simple words like "plants" and "weeds" and "pesticides", but you attempt to follow her example as she sets her own terrarium up.

It is more complicated than it looks, the 'glass' sides slide, fold, and rotate until the cube has morphed into an enclosed rectangular tank with two semi-separated compartments.

Roll a 6 sided die to figure out how well you did.

1. That isn't so b- Maybe this way... Erm... OKAY, your terrarium is set up, although it seems a little lopsided.
2. You set out to figure it out yourself. And after much fussing and an unhealthy SNAP, it appears... mostly right.
3. You aren't half bad at this whole Famine-technology-assemblage stuff! You are only 1/4 bad.
4. It only took you three tries, but your terrarium looks okay!
5. You seem to follow her example to the letter, maybe she's not a bad instructor after all!
6. You... cracked your box. Maybe she won't notice.

How well did you do? Take your "learning" points from the previous stage, and calculate your new total. If you rolled 1-4, you get +1 point, and if you rolled 5, you get +3 points. If you rolled six... Cross your fingers.



Stage 3
Selection

Cymbeline is now handing out bags... of seeds? And her ramblings have turned to a delightfully nonsensical spiel on the similarities and differences of humans and insects and students (which still might fall under the "insects" category) and finally, plants. She brings you the box, and expects you to select one brown bag and one tan bag.

Roll 2d6. The first number determines which tan bag you select. Apparently these are common and useful Human plants.

1. Oats
2. Sweet Corn
3. Asia Strawberries
4. Sugarcane
5. Cherry Tomatoes
6. Vanilla Bean

The second number is which brown bag you pick out. These are plants, weeds in particular, you might be familiar with. They are all FEAR-based varieties that are known for their ability to produce herbicidal toxins, or irritate the skin, or spread like wildfire and choke out other living species. None of them are very pleasant plants, to be sure. You might now be starting to understand what Cymbeline was getting at with all that crazy science babble.

1. Noxious Ivy
2. Hunchback Beggarweed
3. Strangling Knotweed
4. Fiery Spurge
5. Weregoose Grass
6. Bindweed



Stage 4
Evaluation

Now that you seem to have everything you need, you begin to set up your tank. It is all very self explanatory at this point. A bit of dirt in each of the semi-separated compartments, human seeds in one side, FEAR seeds in the other, and voila! Time to add the magic ingredient.

Following Cymbeline's wildly graceful example, you pour the small vial's fluid into the soil in each compartment. And then... BAM! Suddenly you have two fully grown plants. And in the time it takes to wonder how half the Famine clan is still as thin as a rake, you begin to notice a dark, misty substance leeching from the FEAR weeds into the healthy-looking human plant.

Cymbeline begins to walk between the tables, examining the terrariums.


For this section, you will have to compare your two plants on the scale below. This represents how compatible the selected FEAR weeds are with human plants. The closer they are together, the better the resulting hybrid!

Hunchback Beggarweed <-> Oats <-> Strangling Knotweed <-> Cherry Tomatoes <-> Weregoose Grass <-> Sweet Corn <-> Fiery Spurge <-> Asia Strawberries <-> Noxious Ivy <-> Vanilla Bean <-> Creeping Bindweed <-> Sugarcane <-> Hunchback Beggarweed

For example, if you have Strangling Knotweed, it is more compatible with either the Oats or the Cherry Tomatoes than it is with the Asia Strawberries. This can be represented by distance. The oats and tomatoes are only 1 place away. But the strawberries are five points away. (Notice the Hunchback Beggarweed is on both ends of the scale, it can be imagined like a circular scale after all.)

For a distance of 1, you get +3 "learning" point and pass the course!
For a distance of 3, you get +1 "learning" point and pass the course!
For a distance of 5, you fail the course. Oops. =(



POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 3 HORSEMEN POINTS: YOU MUST HAVE 9 "LEARNING" POINTS

TO OBTAIN 2 HORSEMEN POINTS: YOU MUST HAVE BETWEEN 4 AND 8 "LEARNING" POINTS AND PASS THE COURSE

TO OBTAIN 1 HORSEMEN POINT: YOU MUST HAVE BETWEEN 2 AND 3 "LEARNING" POINTS AND PASS THE COURSE, OR FAIL THE COURSE WITH MORE THAN 3 "LEARNING" POINTS

Meegane rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Wed Apr 04, 2012 10:10 pm


Stage 1
Introduction

The bony ghoul begins discussing something in roundabout terms, often going on a tangent, sometimes pausing and gazing off into the distance... Crazy cackling is frequent.

Perhaps you should look in those boxes she seems to be gesturing to. Roll 1d6 to determine it's contents!

1. You have a glass foot stool, a bag of dirt, and a vial of... gross water.
2. You have a fish tank, some muddy bottom soil, and a tube of de-mineralizing serum!
3. You found a clear box, some dirt, and something you do not want to drink.
4. You found a bizarre helmet, some protective padding, and a strength potion.
5. You have an empty terrarium, dark earth, and just enough dirty water for a little stream.
6. YOUR CRYSTAL BALL IS WEIRD-SHAPED AND- a beanbag stand and magic wand?

Start tallying up your "learning" points! If you rolled 1-4, you get +1 point, and if you rolled 5, you get +3 points. If you rolled six... Cymbeline is wondering if you are the crazy one!

Total: 3 Points
====================
After attending the alchemy class, she found more interests in the Famine planting methodology, so she chose to learn something about their vegeatation.

There was no familiar faces around again, just Arynek.
Several tables and boxes can be seen, in non-systematic manner.
The instructor came in without notice, oh my, what did she see!
It was the Famine Heir, Cymbeline!!! eek
Hope she would give any bad impression to her as she was in behalf of the Halloween Town.

The Heir began her speech, but the shadow ghoul found it's difficult to follow, the concept was so vague, just like an abstract painting.
When she was making some points, she just touched it without going deep into them.
Even more, she could hear weird occasional crackling from Cymbeline.
Is she wanna test our ability?

The shadow ghoul decided to look into those boxes, and she found a void terrarium, some dark soils and little amount of dirty water?
What's that? Arynek was confused.

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
Meegane rolled 1 6-sided dice: 2 Total: 2 (1-6)

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
PostPosted: Wed Apr 04, 2012 10:12 pm


Stage 2
Setup

Now the heir is talking about plants. Unlike the half-mad babbling from the initial explanation, this is not insane rambling. This is science jargon! You still can't understand what she is talking about in between the simple words like "plants" and "weeds" and "pesticides", but you attempt to follow her example as she sets her own terrarium up.

It is more complicated than it looks, the 'glass' sides slide, fold, and rotate until the cube has morphed into an enclosed rectangular tank with two semi-separated compartments.

Roll a 6 sided die to figure out how well you did.

1. That isn't so b- Maybe this way... Erm... OKAY, your terrarium is set up, although it seems a little lopsided.
2. You set out to figure it out yourself. And after much fussing and an unhealthy SNAP, it appears... mostly right.
3. You aren't half bad at this whole Famine-technology-assemblage stuff! You are only 1/4 bad.
4. It only took you three tries, but your terrarium looks okay!
5. You seem to follow her example to the letter, maybe she's not a bad instructor after all!
6. You... cracked your box. Maybe she won't notice.

How well did you do? Take your "learning" points from the previous stage, and calculate your new total. If you rolled 1-4, you get +1 point, and if you rolled 5, you get +3 points. If you rolled six... Cross your fingers.

Total: 3 + 1 = 4 Points
==============
Before Arynek can find out what the terrarium was about, the heir changed her topic to plants.
Again, the poor ghoul didn't understand any, though she can catch words like "plants" "weeds" "pesticides" and so on......
Apparently, Cymbeline was demonstrating something, Arynek had no choice but tried to follow.
The shadow ghoul was nervous and confused, how she made the cube into a rectangle tank?
User Image - Blocked by "Display Image" Settings. Click to show. ----> User Image - Blocked by "Display Image" Settings. Click to show.
Arynek could just tried once and once until her own terrarium looked like that of the heir, it was totally a gamble.
The set-up of the tank was finished quick, Arynek looked at hers and compared to that of the Heir, they looked quite similar......right? sweatdrop

It was now an enclosed tank with two separated "rooms".
Meegane rolled 2 6-sided dice: 3, 6 Total: 9 (2-12)
PostPosted: Wed Apr 04, 2012 11:28 pm


Stage 3
Selection

Cymbeline is now handing out bags... of seeds? And her ramblings have turned to a delightfully nonsensical spiel on the similarities and differences of humans and insects and students (which still might fall under the "insects" category) and finally, plants. She brings you the box, and expects you to select one brown bag and one tan bag.

Roll 2d6. The first number determines which tan bag you select. Apparently these are common and useful Human plants.

1. Oats
2. Sweet Corn
3. Asia Strawberries
4. Sugarcane
5. Cherry Tomatoes
6. Vanilla Bean

The second number is which brown bag you pick out. These are plants, weeds in particular, you might be familiar with. They are all FEAR-based varieties that are known for their ability to produce herbicidal toxins, or irritate the skin, or spread like wildfire and choke out other living species. None of them are very pleasant plants, to be sure. You might now be starting to understand what Cymbeline was getting at with all that crazy science babble.

1. Noxious Ivy
2. Hunchback Beggarweed
3. Strangling Knotweed
4. Fiery Spurge
5. Weregoose Grass
6. Bindweed

Total: 4 Points
=====================
The set-up was a worried process, Arynek wondered what would be waiting for her.
Unexpectedly, the heir began to talk about.....similarities and differences between human, insects, students and plants?
The shadow ghoul believed that four of them must have some interactions.

Arynek noticed Cymbeline, the bony heir brought forward a box.
The shadow ghoul was asked to choose one brown and one tan bag respectively.
Arynek knew the inside the tan bags should be human plant seeds, she picked up one of them, opened it and found some seeds of Asia Strawberries.
Similarly, she selected one pf brown bags, which supposed to be FEAR seeds of Famine vegetations.
She opened it and was told it was seeds of Creeping Bindweed.

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
PostPosted: Wed Apr 04, 2012 11:33 pm


Stage 4
Evaluation

Now that you seem to have everything you need, you begin to set up your tank. It is all very self explanatory at this point. A bit of dirt in each of the semi-separated compartments, human seeds in one side, FEAR seeds in the other, and voila! Time to add the magic ingredient.

Following Cymbeline's wildly graceful example, you pour the small vial's fluid into the soil in each compartment. And then... BAM! Suddenly you have two fully grown plants. And in the time it takes to wonder how half the Famine clan is still as thin as a rake, you begin to notice a dark, misty substance leeching from the FEAR weeds into the healthy-looking human plant.

Cymbeline begins to walk between the tables, examining the terrariums.


For this section, you will have to compare your two plants on the scale below. This represents how compatible the selected FEAR weeds are with human plants. The closer they are together, the better the resulting hybrid!

Hunchback Beggarweed <-> Oats <-> Strangling Knotweed <-> Cherry Tomatoes <-> Weregoose Grass <-> Sweet Corn <-> Fiery Spurge <-> Asia Strawberries <-> Noxious Ivy <-> Vanilla Bean <-> Creeping Bindweed <-> Sugarcane <-> Hunchback Beggarweed

For example, if you have Strangling Knotweed, it is more compatible with either the Oats or the Cherry Tomatoes than it is with the Asia Strawberries. This can be represented by distance. The oats and tomatoes are only 1 place away. But the strawberries are five points away. (Notice the Hunchback Beggarweed is on both ends of the scale, it can be imagined like a circular scale after all.)

For a distance of 1, you get +3 "learning" point and pass the course!
For a distance of 3, you get +1 "learning" point and pass the course!
For a distance of 5, you fail the course. Oops. =(

Total: 4 + 1 = 5 Points {PASS}
=========================
Ok, Arynek had set up the container, she had got 2 seeds and now......she believed it's time for planting?
Yep, she was right. The shadow ghoul, following what the heir did, put some earth into each side of the compartments; human seeds on one side and FEAR seeds on another.
Arynek then poured the fluid into the soil on each side.
She finished and then suddenly........she was surprised to find herself with two fully grown plants! eek
Moreover, she found a strange substance leeching from the Bindweed to the the strawberries, "What's that?" She wondered.
Arynek also noticed that the heir began to examine through the terrariums.

After observation, the shadow ghoul grabbed some idea.
It seemed that some human plants had better compatibility with certain FEAR weeds. The better the compatibility, the better the hybrid they would get.

Unfortunately, Arynek was told that the two things she picked did not have a good compatibility.......
PostPosted: Wed Apr 04, 2012 11:37 pm


POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 3 HORSEMEN POINTS: YOU MUST HAVE 9 "LEARNING" POINTS

TO OBTAIN 2 HORSEMEN POINTS: YOU MUST HAVE BETWEEN 4 AND 8 "LEARNING" POINTS AND PASS THE COURSE

TO OBTAIN 1 HORSEMEN POINT: YOU MUST HAVE BETWEEN 2 AND 3 "LEARNING" POINTS AND PASS THE COURSE, OR FAIL THE COURSE WITH MORE THAN 3 "LEARNING" POINTS


Total : 5 Points {PASS}

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Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
PostPosted: Thu Apr 05, 2012 11:15 pm


{Day 4}

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Environmental Studies

You're sure you've followed the directions you were given, but upon reaching the spot where the training field you're looking for is supposed to be, you see and feel nothing but blinding sunlight and intense heat.

Just as you're about to turn around and head back to the sickly-looking creature who directed you to this barren spot in the first place, a section of the desert seems to shift as a pale young clan member pushes a sandy tarp out of his way.  He stands up straight in front of you, his skeletal hands brushing at the front of his robes.

"Welcome!" he says, managing to squeeze more reckless enthusiasm from that one word than most members of the clan of Famine probably have in all their years of speaking.  He leads you down into the hole the tarp was covering. The space inside is clean and cool. "You may call me Ktur, fledgling.  Today we'll be working with some of... well... these things!"  He gestures at six boxes, identical in size, but with wildly different contents.  Each resembles a human child's diorama, only slightly larger and with considerably more movement inside.  Oh, and they're also entirely made of glass. And almost all closed up.  Maybe they don't look much like dioramas at all.

Ktur pushes one toward you. "Here, this one seems to suit."


Quote:
Determine which miniature environment Ktur has chosen for you.

Roll 1d6.
1: The box Ktur directed you toward looks a lot like the surroundings outside: bleak, bright, and sandy.  You will be working with a desert environment.

2: You can barely make out a tiny mountain and a stand of snow-topped pine trees through the mess of whirling snow.  You will be working with an arctic environment.

3: A heavy mist hangs low in this box, but the treetops that blanket its highest points are a bright cheerful green under the sun.  You will be working with a rainforest environment.

4: Your box seems almost boring compared to some of the others left on the table.  Inside stretches a large field covered with tall grasses that wave in the breeze.  You will be working with a prairie environment.

5: You've seen fish tanks?  Well, Ktur hopes you like this one.  You will be working with an underwater environment.

6: Woo!  You're on fiah!  Or at least your box is.  You will be working with a volcanic environment.


"Now," the horseman continues, "I've been doing a lot of research on these, and boy, do I mean a lot. What we're trying to have happen here is a whole... growing... situation, but some of these places just don't seem to like plants and animals very much, or at least the kinds anyone can live on." He looks at you with a measure of ominous sincerity, the bangles in his hair tinkling merrily in opposition to his demeanor.  "Go forth! Experiment! Shine lights on it, throw some FEAR in there, shake it, whatever you think will get things to grow." One of his wings juts out at random, almost knocking a nearby potion off of the table.

Quote:
Each environment has 30 HP, except for the prairie which has 40. Roll 1d12 and follow the prompt corresponding to your roll.  Continue rolling until you have either obtained three Horseman Points or your environment runs out of HP.

1: FIRE! Something catches fire inside your diorama. Try channeling a little bit of FEAR in there. It might help. Or maybe not. You lose 5 HP in desert and rainforest environments, 10 HP on the prairie, and none underwater, in the arctic, or on the volcano.

2: Whatever you tried this time, nothing happens. Ktur looks at you as if you're close to one of the most worthless things he's ever seen. Then he goes back to picking at his toenails with a grungy stick.

3: There's too much water! You lose 5 HP in the volcano and arctic, 2 HP in the rainforest and prairie, and none in the underwater and desert environments.

4: What's that? Whatever you just did caused a tiny, colorful flower to sprout in your environment. The landscape is so small you can barely see it, but Ktur seems impressed. You earn one Horsemen Point.

5: Did you fall asleep? It sure seems that way for all the good you're doing. Luckily, nothing happens.

6: A swarm of vicious looking bugs appear out of nowhere and burrow into the ground, ruining any progress you have made and leaving a bunch of giant holes in their wake. You lose 15 HP.

7: If you are working with the underwater environment, suddenly your whole diorama goes black. When the water clears, all the tiny plants and animals are gone. You lose 5 HP. If you are not working with an underwater diorama, nothing happens.

8: In a moment of frustration, you shake, kick, yell at, or even look at your environment wrong. You lose 5 HP.

9: You have no idea what you did wrong, but your environment is suddenly looking worse for wear. You lose 3 HP.

10: A tiny animal scrambles into view, then disappears back into hiding. Ktur deems the appearance of the beast a wild success! You earn one Horsemen Point.

11: Ktur approaches you and tries to assist. His attempts do absolutely nothing. Maybe that's why he asked you to help in the first place.

12: A pack of what look like little gnomes appear in your diorama. They light a tiny bonfire (yes, even underwater) and generally mess up the joint. The desert, volcano, arctic and underwater environments lose 2 HP, the prairie loses 10, and the rainforest is unaffected.


Horsemen Points


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- Match your dice roll to the results above while playing. You obtain points according to if it declares a win on that roll
PostPosted: Thu Apr 05, 2012 11:16 pm


It was the fourth day on the Famine Isle already, she didn't have much time left.
Arynek determined that she would try every training course as possible.
Today, she chose environmental studies.

However, when she arrived at the destinated training field of today, she was a bit regretted..........
Why the intense heat and blinding sunlight?!!!!! gonk
She never get used to "Big Shinny Thing" and the heat and light it brings!
She started to feel dizzy and planning to head back to the creature who directed her to this detestable place.

"Welcome!"
Arynek heard a greeting from her back, the shadow ghoul turned around and found a skeletal horseman standing on the sand.
The shadow ghoul couldn't really see his facial emotion because of the blinding light, but she felt the warmness that she didn't feel from any Famine Clans before for sure, even he was a BOIL!
The horseman led her down to a hole which seemed to be clean and cool, maybe he could see Arynek was not feeling well under the sun.
The horseman introduced himself to Arynek, Ktur was his name.
In her opinion, fledgling was such a good word, at least much better than grub......what Bulbous called them....
While the ghoul was still intertwined with Bulbous's mean wordings, Ktur shown her six diorama-like boxes (?)
They were actually quite interesting, Arynek thought.
At the meantime, Ktur handed over one of them to the shadow ghoul.......

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
Meegane rolled 1 6-sided dice: 2 Total: 2 (1-6)

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
PostPosted: Fri Apr 06, 2012 12:12 am


Quote:
Determine which miniature environment Ktur has chosen for you.

Roll 1d6.
1: The box Ktur directed you toward looks a lot like the surroundings outside: bleak, bright, and sandy.  You will be working with a desert environment.

2: You can barely make out a tiny mountain and a stand of snow-topped pine trees through the mess of whirling snow.  You will be working with an arctic environment.

3: A heavy mist hangs low in this box, but the treetops that blanket its highest points are a bright cheerful green under the sun.  You will be working with a rainforest environment.

4: Your box seems almost boring compared to some of the others left on the table.  Inside stretches a large field covered with tall grasses that wave in the breeze.  You will be working with a prairie environment.

5: You've seen fish tanks?  Well, Ktur hopes you like this one.  You will be working with an underwater environment.

6: Woo!  You're on fiah!  Or at least your box is.  You will be working with a volcanic environment.

Environment: Arctic
=====================
Arynek took a peek at the box Ktur gave her, she could see the twirling snow inside.
By chance, she was able to glance a mountain and several pine trees covered with snow through the snow.
She believed that it was about arctic surroundings.....
Meegane rolled 1 12-sided dice: 2 Total: 2 (1-12)
PostPosted: Fri Apr 06, 2012 12:13 am


Quote:
Each environment has 30 HP, except for the prairie which has 40. Roll 1d12 and follow the prompt corresponding to your roll.  Continue rolling until you have either obtained three Horseman Points or your environment runs out of HP.

2: Whatever you tried this time, nothing happens. Ktur looks at you as if you're close to one of the most worthless things he's ever seen. Then he goes back to picking at his toenails with a grungy stick.

Arctic environment: 30HP
==============================
After handing the box to Arynek, Ktur continued with his introduction.
He told the shadow ghoul that he had been doing a lot of researches on these boxes, to get things grow in these different environments, however, some of then do not favour plants and animals.
He encouraged Arynek to try her best to make miracle happen in the arctic miniature environment she was given.

Concentrating on her diorama, she first tried to shake it lightly, nothing happened.
Even more, Arynek was embarrassed that Ktur was leering at her, seemed like thinking she was one of the useless things he had ever seen....... redface
She had to work harder! = =;

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
Meegane rolled 1 12-sided dice: 6 Total: 6 (1-12)

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
PostPosted: Fri Apr 06, 2012 12:14 am


Quote:
6: A swarm of vicious looking bugs appear out of nowhere and burrow into the ground, ruining any progress you have made and leaving a bunch of giant holes in their wake. You lose 15 HP.

Arctic environment: 30 -15 = 15HP
===============================
Next, she tried to shake it harder.
CANDLEJACK!
A crowd of spiteful bugs! They are digging the snowy ground!
Although Arynek didn't make any progress on her diorama, the bugs were totally ruining the environment!
Meegane rolled 1 12-sided dice: 4 Total: 4 (1-12)
PostPosted: Fri Apr 06, 2012 12:15 am


Quote:
4: What's that? Whatever you just did caused a tiny, colorful flower to sprout in your environment. The landscape is so small you can barely see it, but Ktur seems impressed. You earn one Horsemen Point.

Arctic environment: 15 HP
============
The shadow ghoul was very frustrated about the evil bugs, she hadn't do anything yet and they ruin it!
She was so angry that part of her FEAR uncontrollably fused into her diorama without notice.
Ktur came in a sudden and asked her to take a closer look at the diorama.
Following his gesture, Arynek saw a tiny, lovely flower flourished on the snow plain!
Although the diorama was so small, a colorful thing on a large white ground could be easily spotted.
The shadow ghoul smiled when she found the little flower.

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
Meegane rolled 1 12-sided dice: 5 Total: 5 (1-12)

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
PostPosted: Fri Apr 06, 2012 12:17 am


Quote:
5: Did you fall asleep? It sure seems that way for all the good you're doing. Luckily, nothing happens.

Arctic environment: 15 HP
=======================
Different from the surface, inside the hole was cool.
It was so comfortable that Arynek fell asleep!
Everything was so quiet and calm, she might be a bit tired of all the things she experienced since the exchange program started, now this was a good time to relax...........

A coughing sound awoke her, it was from Ktur!
Obviously, the horseman didn't expect she would fall asleep.
He was nice enough, without speaking any hard words to tease her or so.
"Concentrate! I should concentrate on it"
Arynek warned herself with determination.
Meegane rolled 1 12-sided dice: 12 Total: 12 (1-12)
PostPosted: Fri Apr 06, 2012 12:18 am


Quote:
12: A pack of what look like little gnomes appear in your diorama. They light a tiny bonfire (yes, even underwater) and generally mess up the joint. The desert, volcano, arctic and underwater environments lose 2 HP, the prairie loses 10, and the rainforest is unaffected.

Arctic environment: 15 - 2 = 13HP
===============================
She tried to melt the snow with the intense light striking into the hole she was in now.
Gnomes!
Why there were suddenly gnomes in the diorama?!
They lighted a bonfire on the snow ground and had a party?!
What's happening?
The poor ghoul had no idea where the gnomes came from, but they had made the environment a bit messy......

Meegane

Shoujo Dreamer

24,465 Points
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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

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