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This a guild based off the popular anime and manga Naruto. We hope you enjoy your stay. 

Tags: Naruto, Ninja, RP guild, Roleplaying, Shinobi 

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Pandora Green
Captain

Aged Gaian

PostPosted: Thu Feb 23, 2012 8:01 pm


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▂ ▃ ▄ ▅ ▆ █ █ █ █ █ █ █ █ Inventor Main Class █ █ █ █ █ █ █ █ ▆ ▅ ▄ ▃ ▂


___D e s c r i p t i o n
Throughout recorded history, war has wreaked havoc within all nations through various methods of deception and malice. With the implementation of spies and assassins are but one aspect of this rule being implemented. Creationists and masterminds of all things bobble and bit, the Inventor class is a master of the creative mind and hand. Deathtraps, bombs, and more are only a fragment of the results this Class can dole out. This class thrives on the deviousness of the human mind and does the one thing it constantly seeks and accomplishes best; figuring out how to maim and kill its own kind.

Ever wanted to craft a toy duck to explode in someone's face when they go to take a look at it? How about an automatic timer for a few of the bombs you created last week without having to be around to set it off yourself? Inventor has all you want for your little gadgets and doohickeys. The inventor is one of the few classes that has access to poison creation.


___S p e c i a l ○ N o t e s
• Kugujutsu can be learned only by those of the Puppeteer path.
• Kugujutsu receive the same learning reductions as Ninjutsu. ( In addition to this class Kugutsu specific reductions. )
• Kugujutsu receive their own limitation numbers, displayed in each rank.
• Kugujutsu only start with one puppet.


___P h y s i c a l ○ T r a i n i n g
• This class earns one type of physical training styles.

___P a t h s ○ O f ○ T h e ○ I n v e n t o r
Gadgeteer The user gains a total of 2 additional custom "items" PER RANK that are considered gadgets. They are small devices that have custom effects. Each gadget is to be submitted under custom weapons and approved by a moderator before use. Any given bonus coming from a gadget cannot stack with another bonus from a gadget.

Puppeteer The user Gains the ability to learn Kugujutsu (puppet Jutsu). In addition to this the user is skilled with various marionettes and their use in combat. In addition to that, the user gets a post reduction of 1 toward puppetry Jutsu which increases by 1 every rank after Gennin.

Trap Master The user is very skilled with nefarious and sometimes lethal traps. The user receives a post reduction of 1 to the preparation of traps per rank and can add their own Chakra to basic traps making them stronger in various ways. For example blades become sharper, dead-falls are harder to climb out of, dropping objects acting heavier. .


-_-_-_-[ G e n i n ]
-_-_-Base ○ Chakra ○ Pool:
-_-_-_-• [325] Chakra.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [8] Kugujutsu (puppeteer only)
-_-_-_-• [3] Ninjutsu
-_-_-_-• [2] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ C h u u n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+25] Chakra.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+4]Kugujutsu (puppeteer only)
-_-_-_-• [+3] Ninjutsu
-_-_-_-• [+1] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ J o u n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+25] Chakra.
-_-_-_-• Learn Kugujutsu three [3] post faster.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+4] Kugujutsu (puppeteer only)
-_-_-_-• [+3] Ninjutsu
-_-_-_-• [+2] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ K o n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+50] Chakra.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+4] Kugujutsu (puppeteer only)
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+1] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ S a n n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+50] Chakra.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+4] Kugujutsu (puppeteer only)
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+2] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ K a g e ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+75] Chakra.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+4] Kugujutsu (puppeteer only)
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+1] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles
 
PostPosted: Tue Mar 13, 2012 11:11 am


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▂ ▃ ▄ ▅ ▆ █ █ █ █ █ █ █ █Tactician Main Class█ █ █ █ █ █ █ █ ▆ ▅ ▄ ▃ ▂



___D e s c r i p t i o n
Tactical ninja are few and far between the rarest of all the Shinobi within the Shinobi world. Yet they are one of if not the most important type of Shinobi in each village. Unlike most Shinobi who specialize in one specific aspect of ninja training, the tactician must learn and understand them all. The tactician is skilled in the art of knowing and predicting enemies’ actions as soon as or before they act.

___S p e c i a l ○ N o t e s
• Members of this subclass can learn any type of Jutsu
• The tactician is give a number of Jutsu that he can spend on any type of Jutsu he/she wishes.
• At each rank the user's are allocated points to spend among the Jutsu tree.
• Tacticians have a lower Chakra pool than other classes
• You cannot use points to learn jutsu you otherwise cannot learn. An example would be if your main class is Tactician and your Subclass is tamer; you can't learn Eiseijutsu. However, if you are of the Medical subclass, you can. This also goes for jutsu such as Fuinjutsu ( which you cannot learn in till jounin or you have the sealer subclass ) or Kuchiyoise ( which you cannot learn till chuunin or unless you have the summoner sublcass).
• Kenjutsu and Taijutsu styles cost 5 points per style. 10 for rigorous. Genjutsu and all types of ninjutsu cost 1 point per slot.
• This class is NOT a power house. The tactician class spreads themselves thin by being able to encompass all known theory of jutsu known to man. This is why they will typically be outmatched on the field, only being able to push ahead with the use of their own skill.


___P h y s i c a l ○ T r a i n i n g
• This class earns one type of physical training style.

___P a t h s ○ O f ○ T h o u g h t
Warlord The warlord is a master of combat. They receive a further -2 to learn Taijutsu and Kenjutsu, and to learn a style takes 3 points, to learn a rigorous style takes 6. Genjutsu takes +2 posts to learn and Ninjutsu receives no reductions from this path.

Politician A master of deception, the Politician has a certain charm and a way of distracting and manipulating people in a way that seems like magic. They receive -2 to learning Genjutsu, -1 to Ninjutsu and +1 to learning Kenjutsu and Taijutsu.

Genius The genius is, simply put, a genius. They can learn a total of 5 Jutsu outside their specification (Eiseijutsu, Kugutsu, etc.) subclass, per rank. This is restricted to only one specialization and cannot be switched. You can learn 5 Kugujutsu while of the medical subclass, or 5 Eiseijutsu while of the inventor subclass, or 5 of either while of a different subclass, but may not change.

-_-_-_-[ G e n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool Base: [200] Chakra.
-_-_-_-• Can learn 2 Jutsu type at Gennin (Nin,Gen,Tai,etc.....)
-_-_-_-• Learn Jutsu [1] post faster
-_-_-_-• Class Attribute – Combat Specialist : Perception slightly increased
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [12] Jutsu points to spend on the types of Jutsu selected.


-_-_-_-[ C h u u n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Can learn 3 Jutsu types at Chuunin
-_-_-_-• Chakra pool increase: [+15] Chakra.
-_-_-_-• Class Attribute – Combat Adept: Perception increased
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [18] Jutsu points to spend on the types of Jutsu selected


-_-_-_-[ J o u n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Can learn 4 Jutsu types at Jounin
-_-_-_-• Chakra pool increase: [+25] Chakra.
-_-_-_-• Learn Jutsu [2] post faster.
-_-_-_-• Class Attribute – Combat Master: Perception sharply increased
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [25] Jutsu points to spend on the types of Jutsu selected


-_-_-_-[ K o n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+30] Chakra.
-_-_-_-• Class Attribute – Master Mind: Perception greatly increased
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [32] Jutsu points to spend on the types of Jutsu selected


-_-_-_-[ S a n n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Can learn 5 Jutsu type at Sannin
-_-_-_-• Chakra pool increase: [+35] Chakra.
-_-_-_-• Class Attribute – Sixth Sense: Perception enormously increased
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [40] Jutsu points to spend on the types of Jutsu selected


-_-_-_-[ K a g e ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+40] Chakra.
-_-_-_-• Learn Jutsu [3] posts faster.
-_-_-_-• Class Attribute – Foresight: The user is able to predict the opponents movements.(Doesn't mean you know what they are going to do, it means you have a good idea on their plan of attack after watching and observing to learn their fighting style and such.)
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [50] Jutsu points to spend on the types of Jutsu selected
 

Pandora Green
Captain

Aged Gaian


Pandora Green
Captain

Aged Gaian

PostPosted: Sat Aug 11, 2012 9:51 am


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▂ ▃ ▄ ▅ ▆ █ █ █ █ █ █ █ █ Summoner Main Class █ █ █ █ █ █ █ █ ▆ ▅ ▄ ▃ ▂



___D e s c r i p t i o n
Few ninja earn the right to fall into this prestigious class, as they are viewed by the Shinobi animals as a truly remarkable ninja worthy of their aide. While few Shinobi get the opportunity to make a summoning pact with a class of animal, the Summoner is able to have multiple pacts. This way, they can turn the tide of battle using numerous Shinobi animals to aide their already formidable powers. It is even said that a summoner is more adept at animal path Senjutsu as well.

___S p e c i a l ○ N o t e s
• Cannot learn Sage Mode for more than 1 Summon Contract.
• This class gains one physical training style
• This class yield the user the ability to learn animal path at chuunin opposed to jounin.
• This class yield an additional (+100 Sage chakra)


___P a t h s ○ O f ○ I l l u s i o n
Call to arms The summoner can summon additional summons, one at the rank of Gennin, two at Jounin, and three at Kage. This discipline directly bypasses the rules limiting the number of summons a summoner is able to have out at any given time.

Scholar Pact The user that chooses this discipline learns Jutsu from the summoning as if it were a teacher. Gaining the reductions one would gain from having a mentor near. Also gaining an additional physical training style.

Twin souls The user who chooses this discipline is naturally attuned to their summon on a level deeper than most. Summons summoned by the user are stronger than and more adaptive than normal. This gives the Jutsu they use a +1 rank increase in power to a max of S and they are treated as having corrabo training with the summoner equal to the summoners rank automatically.


-_-_-_-[ G e n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Base Chakra pool: [360] Chakra.
-_-_-_-• The user has a single animal summoning pact.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [4] Ninjutsu
-_-_-_-• [4] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ C h u u n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra Pool Increase: [+30]
-_-_-_-• The user can extend the duration of animal path sage mode by 1 post.
-_-_-_-• The user has a single animal summoning pact.
-_-_-_-• Learn Summoning Techniques [1] Post Faster
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+2] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ J o u n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra Pool Increase: [+50]
-_-_-_-• The user can extend the duration of animal path sage mode by 2 post.
-_-_-_-• Duel-Pact: Able to sign with two types of summonings
-_-_-_-• Learn Summoning Techniques [2] Posts Faster
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+2] Genjutsu
-_-_-_-• [+1] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ K o n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra Pool Increase: [+60]
-_-_-_-• The user can extend the duration of animal path sage mode by 3 post.
-_-_-_-• Duel-Pact: Able to sign with two types of summonings
-_-_-_-• Learn Summoning Techniques [3] Posts Faster
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+2] Genjutsu
-_-_-_-• [+1] Taijutsu Styles
-_-_-_-• [+1] Bukijutsu Styles



-_-_-_-[ S a n n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra Pool Increase: [+75]
-_-_-_-• Learn Summoning Techniques [4] Posts Faster
-_-_-_-• The user can extend the duration of animal path sage mode by 4 post.
-_-_-_-• Duel-Pact: Able to sign with two types of summonings
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+2] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ K a g e ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra Pool Increase: [+100]
-_-_-_-• Learn Summoning Techniques [4] Posts Faster
-_-_-_-• C. Attribute [1] - TriPact: Able to sign with three types of summonings
-_-_-_-• The user can extend the duration of animal path sage mode by 5 post.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+2] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles
 
PostPosted: Tue Jul 14, 2015 12:40 am


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▂ ▃ ▄ ▅ ▆ █ █ █ █ █ █ █ █ Apollo Main Class █ █ █ █ █ █ █ █ ▆ ▅ ▄ ▃ ▂



___D e s c r i p t i o n
A resourceful, tactical, and versatile Shinobi; the Apollo excels in playing musical instruments, which they then use to provide distraction and are even able to channel Ninjutsu, Genjutsu, bloodline techniques, etc., through their notes. Talented, crafty, sheik, and well versed in Chakra manipulation, a musician possess various unique abilities which are often used to bewilder and blindside opponents. The typical build of the musician is a slim yet fine muscled one, boasting this common physique to avoid attacks rather than defend against them.

___P h y s i c a l ○ T r a i n i n g
• This class earns one type of physical style.

___P a t h s ○ of ○ S o u n d
Path of the Musician The path of the Musician focuses on utilizing and perfecting the musical sound coming from the user's instrument of choice. This clear sound allows for a strong balance between Ninjutsu and Genjutsu, as it can trigger Genjutsu with the proper flowing of notes, or unleash a strong Ninjutsu that might otherwise take time to prepare by using the music as a distraction.

Path of Mind Games The path of Mind Games focuses on utilizing the sound from the user's instrument to create longer lasting Genjutsu spells, rather than the over-all quality of the sound being produced. This makes the last for twice their base time (1 post lasts for 2 posts, 2 posts lasts for 4 posts, etc). The Genjutsu isn't any more powerful, but it simply lasts longer. However those who play Mind Games aren't as skilled at performing Ninjutsu, making their Ninjutsu (1) rank weaker.

Path of the Magician The path of the Magician focuses on making Ninjutsu stronger and more pronounced. It enhances the strength of Ninjutsu by (1) rank, by making the Jutsu larger and more vivid. However, a Magician focuses on the strength of the Ninjutsu they create, making them less skilled with Genjutsu and thus any Genjutsu they use is (1) rank weaker.

-_-_-_-[ G e n i n ]
-_-_-Base ○ Chakra ○ Pool:
-_-_-_-• [350] Chakra
-_-_-_-• Learn Ninjutsu one [1] post faster.
-_-_-_-• Learn Genjutsu one [1] post faster.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [5] Ninjutsu
-_-_-_-• [6] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ C h u u n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+25] Chakra.
-_-_-_-• Learn Ninjutsu two [2] posts faster.
-_-_-_-• Learn Genjutsu two [2] posts faster.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+3] Ninjutsu
-_-_-_-• [+4] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ J o u n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+30] Chakra.
-_-_-_-• Learn Ninjutsu three [3 posts faster.
-_-_-_-• Learn Genjutsu three [3] posts faster.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu +2
-_-_-_-• [+4] Genjutsu +4
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ K o n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+35] Chakra.
-_-_-_-• Learn Ninjutsu four [4] posts faster.
-_-_-_-• Learn Genjutsu four [4] posts faster.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu +2
-_-_-_-• [+4] Genjutsu +4
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [+1] Bukijutsu Styles


-_-_-_-[ S a n n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+35] Chakra.
-_-_-_-• Learn Ninjutsu four [4] posts faster.
-_-_-_-• Learn Genjutsu four [4] posts faster.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+4] Ninjutsu
-_-_-_-• [+4] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ K a g e ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+40] Chakra.
-_-_-_-• Learn Ninjutsu five [5] posts faster.
-_-_-_-• Learn Genjutsu five [5] posts faster.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+4] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles
 

Pandora Green
Captain

Aged Gaian


Pandora Green
Captain

Aged Gaian

PostPosted: Tue Jul 14, 2015 2:57 pm


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▂ ▃ ▄ ▅ ▆ █ █ █ █ █ █ █ █ Sensor Main Class █ █ █ █ █ █ █ █ ▆ ▅ ▄ ▃ ▂



___D e s c r i p t i o n
A sensor ( 感知タイプ, Kanchi taipu; literally meaning "Perception type" ) is a type of ninja that is capable of detecting the presence of other people through their Chakra. A skilled sensor can detect their targets from a great distance, as well as differentiate the characters by their Chakra signature alone. Although almost all ninja are capable of feeling some form of "Chakra presence", however sensors specialize in fine tuning their abilities to better manipulate this feeling. Whether this is through special training or simply by being born more sensitive, is not truly clear, though it seems both have led to the development of successful and powerful ninja.

___S p e c i a l ○ N o t e s
•Bonus to Chakra control -15

___P h y s i c a l ○ T r a i n i n g
• This class earns one type of physical training style.

___P a t h s ○ O f ○ T h e ○ S e n s o r
Alpha These sensors are more attuned to Chakra when it is being used offensively. As such, they can better sense what kind of offensive Jutsu is being cast in battles or spars. They are, however, less attuned to defensive Jutsu; so can't detect defensive Jutsu until it is nearly already in effect. Max sensory range is increased by ten (10) yards while in combat. They also gain an additional two (2) post reductions to sensory training posts.

Beta The person who chooses this discipline gains an additional fifteen (15) yards to their sensory abilities, both in and out of battle, but they can't sense if something is offensive or defensive in nature. They also gain an additional one (1) post reduction to sensory based skills.

Omega This sensor is generally more timid in nature, so tend to veer away from battles. This does not, however, make them weak. They can sense defensive Jutsu better, and when in battle, they gain an additional ten (10) yards to their sensory techniques. They also gain an additional two (2) post reduction to sensory training costs.


-_-_-_-[ G e n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Base Chakra Pool: [275] Chakra
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [6] Ninjutsu
-_-_-_-• [6] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ C h u u n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+30] Chakra.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+2] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ J o u n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+30] Chakra.
-_-_-_-• Learn Ninjutsu [1] post faster.
-_-_-_-• Learn Genjutsu one [1] post faster.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+2] Genjutsu
-_-_-_-• [+1] Taijutsu Styles
-_-_-_- Choose One (Taijutsu or Bukijutsu)
-_-_-_-• [+1] Bukijutsu Styles


-_-_-_-[ K o n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+30] Chakra.
-_-_-_-• Learn Ninjutsu [1] post faster.
-_-_-_-• Learn Genjutsu one [1] post faster.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+2] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ S a n n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+35] Chakra.
-_-_-_-• Learn Ninjutsu [2] post faster.
-_-_-_-• Learn Genjutsu one [2] post faster.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+2] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ K a g e ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+40] Chakra.
-_-_-_-• Learn Ninjutsu [2] post faster.
-_-_-_-• Learn Genjutsu one [2] post faster.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+2] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles
 
PostPosted: Tue Jul 14, 2015 2:58 pm


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▂ ▃ ▄ ▅ ▆ █ █ █ █ █ █ █ █ Tamer Main Class █ █ █ █ █ █ █ █ ▆ ▅ ▄ ▃ ▂



___D e s c r i p t i o n
A class which takes its basis from well known clans, such as the canine training Inuzuka family. To put it blatantly, this class relies on the unification and cooperation of a human and an animal in order to unleash unique and powerful fighting styles.
The animal that cooperates with the Shinobi is often one that has had an extremely lengthy amount of time shared with said Shinobi. Be it a childhood pet, sickly animal nursed to health, or what have you. The partner animals most often seen are dogs and cats, though the possibility of using a bird or a monkey as a partner is ever present. The only true restriction to which animal can be selected as a partner is their own maneuverability. It's not very likely that a Shinobi would use a fish or massive beast because they have very restricted movement.


___S p e c i a l ○ N o t e s
• When creating your character, you should mention the animal you wish to use as your first partner in your history.
• Your first partner shares a Shinobi rank with you. ( If you are a Chuunin, your partner is considered Chuunin as well. No training needed. )
• A player can have a maximum of 6 pets at any given time. Each pet must be trained.
• At Gennin a player is allowed at most two [2] pets
• At Chuunin a player is allowed at most four [4] pets
• At Jounin a player can have the maximum number of pets allowed.
• Additional partners must be tamed in the wild.
• Additional partners require eight [8] posts of training per rank up, and cannot surpass their owner. ( A Gennin cannot have a Chuunin level partner. )
• Your Partner's Chakra pool is the same of yours, divided by the amount of partners you have. ( Ei: If your Chakra pool is 1500 and you have three partners, each of them will have a Chakra pool of 500. ) ( Rounded up )
• The close knit attribute is a universal attribute, add that along with your chosen attribute.
• Takes [3] posts to tame an animal partner. { Tell a MOD once tamed }
• Partners share your physical stats unless the type of animal wouldn't allow it to do something. ( example: a dog could keep up with you but isn't going to lift a person and throw them as a bear could )
• Your partner's Jutsu limitations equal your own divided by how man pets you have. This includes all limitations except for Fuuinjutsu and Kugujutsu. Your partner's limitations are also determined by whether or not they can physically learn that type of Jutsu, like how a dog can't handle a sword and a snake can't punch people. ( Ei: If your Ninjutsu limitations are 12, and you have two pets, they both get 6 Ninjutsu slots ) ( Rounded up )
• Because some animals can only learn certain Jutsu, you can exchange those Jutsu limitations to something else. Each Taijutsu or Bukijutsu style counts as eight Jutsu for you to use.

___P h y s i c a l ○ T r a i n i n g
• This class earns two types of physical training styles.

___P a t h s ○ o f ○ t h e ○ W i l d
Partner in Crime No matter how many pets the user obtains, the bond with one (Usually the first) is more profound than the rest. The pet has learned human communication and behaviors, and as such, has gained all of the learning and/or Chakra reductions of the user. This discipline also grants a reduction of 20 Chakra (the user has to pay a minimum of 5 Chakra) when the master collaborates with their pet(s) on Jutsu.

One With Nature Just like it sounds, the user can have more than one creature type as a pet. The user has a skill much like a buff that gives the user a 1.0 boost to stats depending on the creatures the person owns. (example: Cat = flexibility, Dog = agility, Snake = reflex, Bear = strength, Bird = speed. This is just an example, the creatures can give more than one stat boost, this is where the user must choose which ones to grab from each pet.) The buff only lasts for 5 posts and has a cool down of 3 posts before being able to be used again. Also can only be used 3 times per battle so as to not be spammed. These can not be stacked.

Switching Twitches The user has a numerous amount of pets, of one type, at their disposal. Though these pets only have one element per creature the user can use that pets said element for a limited time, being able to use any of the skills the pet has learned. This skill to change elements can be used numerous times but will cost the user 30 Chakra to do each time changing elements. The exchange of elements only lasts for 4 posts before returning to original elements. Also during the exchange of elements the user also gains an additional 2.0 increase to one of the chosen stats for the same allotted amount of time. Two post cool down between elemental switches.

-_-_-_-[ G e n i n ]
-_-_-Base ○ Chakra ○ Pool:
-_-_-_-• [ 250 ] Chakra.
-_-_-B e n e f i t s:
-_-_-_-• Class Attribute #1 - Runt's Instincts: Senses slightly increased.
-_-_-_-• Class Attribute #2 - Close Knit: Able to understand and give signals to partner.
-_-_-_-_-_-_-_-_ or
-_-_-_-• Class Attribute #1 - Runt's Bond: Gain one animalistic character from your partner.
-_-_-_-• Class Attribute #2 - Close Knit: Able to understand and give signals to partner.
-_-_-_-_-_-_-_-_ or
-_-_-_-• Class Attribute #1 - Runt's Training: You gain the ability to teach any of your partners [1] custom Jutsu of your choice
-_-_-_-• Class Attribute #2 - Close Knit: Able to understand and give signals to partner.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [6] Ninjutsu
-_-_-_-• [1] Genjutsu
-_-_-_-• [1] Taijutsu Style
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ C h u u n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+20] Chakra.
-_-_-_-• Class Attribute #1 - Pup's Instincts: Senses increased.
-_-_-_-• Class Attribute #2 - Bound Hearts: Able to fully communicate with partner.
-_-_-_-_-_-_-_-_ or
-_-_-_-• Class Attribute #1 - Pup's Bond: Gain a second animalistic character from your partner.
-_-_-_-• Class Attribute #2 - Bound Hearts: Able to fully communicate with partner.
-_-_-_-_-_-_-_-_ or
-_-_-_-• Class Attribute #1 - Pup's Training: You gain the ability to teach any of your partners [2] custom Jutsu of your choice ( isn't cumulative with previous rank )
-_-_-_-• Class Attribute #2 - Bound Hearts: Able to fully communicate with partner.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+1] Genjutsu
-_-_-_-• [0] Taijutsu Style
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ J o u n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+20] Chakra.
-_-_-_-• Learn Taijutsu one [1] post faster.
-_-_-_-• Class Attribute #1 - Developed Instincts: Senses sharply increased.
-_-_-_-• Class Attribute #2 - Bound Hearts: Able to fully communicate with partner.
-_-_-_-_-_-_-_-_ or
-_-_-_-• Class Attribute #1 - Developed Bond: Gain a third animalistic character from your partner.
-_-_-_-• Class Attribute #2 - Bound Hearts: Able to fully communicate with partner.
-_-_-_-_-_-_-_-_ or
-_-_-_-• Class Attribute #1 - Pup's Training: You gain the ability to teach any of your partners [2] custom Jutsu of your choice ( isn't cumulative with previous rank )
-_-_-_-• Class Attribute #2 - Bound Hearts: Able to fully communicate with partner.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+1] Genjutsu
-_-_-_-• [+1] Taijutsu Styles
-_-_-_-• [+1] Bukijutsu Styles


-_-_-_-[ K o n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+25] Chakra.
-_-_-_-• Learn Taijutsu one [1] post faster.
-_-_-_-• Class Attribute #1 - Keen Instincts: Senses greatly increased.
-_-_-_-• Class Attribute #2 - Unwavering Hearts: Able to fully communicate with partner, and other animals of the same species.
-_-_-_-_-_-_-_-_ or
-_-_-_-• Class Attribute #1 - Keen Bond: Gain a fourth animalistic character from your partner.
-_-_-_-• Class Attribute #2 - Unwavering Hearts: Able to fully communicate with partner, and other animals of the same species.
-_-_-_-_-_-_-_-_ or
-_-_-_-• Class Attribute #1 - Keen Training: You gain the ability to teach any of your partners [3] custom Jutsu of your choice ( isn't cumulative with previous rank )
-_-_-_-• Class Attribute #2 - Unwavering Hearts: Able to fully communicate with partner, and other animals of the same species.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+1] Genjutsu
-_-_-_-• [0] Taijutsu Style
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ S a n n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+25] Chakra.
-_-_-_-• Learn Taijutsu one [2] post faster.
-_-_-_-• Class Attribute #1 - Sharp Instincts: Senses significantly increased.
-_-_-_-• Class Attribute #2 - Unwavering Hearts: Able to fully communicate with partner, and other animals of the same species.
-_-_-_-_-_-_-_-_ or
-_-_-_-• Class Attribute #1 - Unbreakable Bond: Gain a fifth animalistic character from your partner.
-_-_-_-• Class Attribute #2 - Unwavering Hearts: Able to fully communicate with partner, and other animals of the same species.
-_-_-_-_-_-_-_-_ or
-_-_-_-• Class Attribute #1 - Rigorous Training: You gain the ability to teach any of your partners [4] custom Jutsu of your choice ( isn't cumulative with previous rank )
-_-_-_-• Class Attribute #2 - Unwavering Hearts: Able to fully communicate with partner, and other animals of the same species.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+1] Genjutsu
-_-_-_-• [0] Taijutsu Style
-_-_-_-• [0] Bukijutsu Styles


-_-_-_-[ K a g e ]
-_-_-B e n e f i t s:
-_-_-_-• Chakra pool increase: [+30] Chakra.
-_-_-_-• Learn Taijutsu two [2] posts faster.
-_-_-_-• Class Attribute #1 - Pack Leader's Instincts: Senses enormously increased.
-_-_-_-• Class Attribute #2 - Unwavering Hearts: Able to fully communicate with partner, and other animals of the same species.
-_-_-_-_-_-_-_-_ or
-_-_-_-• Class Attribute #1 - True Bond: Gain a sixth animalistic character from your partner.
-_-_-_-• Class Attribute #2 - Unwavering Hearts: Able to fully communicate with partner, and other animals of the same species.
-_-_-_-_-_-_-_-_ or
-_-_-_-• Class Attribute #1 - Monumental Training: You gain the ability to teach any of your partners [5] custom Jutsu of your choice ( isn't cumulative with previous rank )
-_-_-_-• Class Attribute #2 - Unwavering Hearts: Able to fully communicate with partner, and other animals of the same species.
-_-_-J u t s u ○ L i m i t s:
-_-_-_-• [+2] Ninjutsu
-_-_-_-• [+1] Genjutsu
-_-_-_-• [0] Taijutsu Styles
-_-_-_-• [0] Bukijutsu Styles
 

Pandora Green
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