~Character Data~
Name: Iyou Yakushi
Village: Otogakure
Clan/Bloodline: Yakushi
Element Affinity: Wind/Fire
Age: 16
Gender: Female
Rank: Chunin - Cruxis Member
~Appearance~
Headband: The purple clothed headband, hangs at her waist.
Height: Tall enough ;D
Weight: Are you asking me this?
Hair: Long gray/white hair. It adds to her appearance as a porcelain doll.
Eyes: She has glowing yellow eyes to match her snake-like abilities.
Physical Description: Tall and very thin, as is normal to their clan. Her skin is very pale and soft to the touch. Everything about her is kept clean, adding to her creepiness porcelain appearance. Her fangs and nails are constantly being sharpened. Though everything about her is abnormal, she has a physical attractiveness.
Clothing: She even dresses like a doll. She wears extravagant dresses that frills out around her. Her legs are covered with white tights and either shin-high black boots, or black flats.
Background: Ask her, she may tell. Odds are she won't...
Personality: Six words: Blunt, Stoic, Sexual, and utterly creepy. You would think with these words, she would get herself into trouble. Well... in most cases it gets her out of the trouble they get herself into. She refers to people as 'toys' and is not afraid to put anything 'out there.' Everything she says usually has two separate meanings: the literal meaning, and the 'literal' meaning. She may seem like she's playing a game, but when it all boils down, her work is very serious.
Other: You don't want to know...
Missions: S: ??
A: ??
B: ??
C: ??
D: ??
Jutsu: *Academy Jutsu*
Ninjutsu- Katon: Hosenka no Jutsu (Fire Release: Phoenix Immortal Fire Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 30 + 12 per ball
Dice Rolls: 3
Damage: 12 – 30 + chk mod per ball that lands.
Reflex DC: 12 + chk modifier + 2 per 10 ranks in Ninjutsu. Roll a Reflex check for each fireball.
Requirements: Fire Affinity, Chakra Control 25, Ninjutsu 22
Training: 3 stages.
Stage I: Chakra Control DC 35 Generate the fireballs with a focus on speed and accuracy. Aim for 2-3 in quick succession.
Stage II: Chakra Control DC 37 Work on making the fireballs hotter. Aim for 4-5 in quick succession.
Stage III: Ninjutsu DC 32 Combine the previously learned elements.
Special: Maximum amount of fireballs created is 3 + 1 per 10 ranks in Chakra Control
Fūton: Jūha Shō (Wind Release: Beast Wave Palm)
A powerful jutsu that uses large amounts of wind nature chakra that can cut and slash through any material. The user gathers chakra in one hand, and then swipes a slicing chakra wave. The user is able to use this jutsu in rapid succession.
Rank: C
Dice Rolls: 3
Cp cost: 50
Damage: (10 - 25) + chk mod + 2 per 10 ranks in ninjutsu per wave.
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu (must roll one for each wave)
Requirements: Wind Affinity, Chakra Control 20, Ninjutsu 15, Chakra 16.
Training: 3 stages.
Stage I: Chakra Control DC 30 Manipulate your chakra to affect the air currents around you to produce light gusts of wind.
Stage II: Chakra DC 13 Increase the power of your gusts until you reach a strong current.
Stage III: Ninjutsu DC 25 Sharpen the gusts using your chakra to turn them into wind blades.
Special: User can fire one wave per 5 levels in Chakra Control. Succesful hit will cause target to bleed, taking 6 hp damage per turn until it is treated. Critical strikes cause severe bleeding, target taking 12 hp damage per turn.
Fūton: Kaze Dama (Wind Release: Spiraling Wind Ball)
This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. Given the light weight of the ball and it's nature, the user can easily adjust it's trajectory in mid air to close in on the target. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock.
Rank: C
Dice Rolls: 3
Cp cost: 40
Damage: (40 - 60) + chk mod + 2 per 10 ranks in Ninjutsu.
Reflex DC: 12 + 2 x chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Wind Affinity, Chakra Control 20, Ninjutsu 12.
Training: 3 stages.
Stage I: Chakra Control DC 30 Gathering wind chakra in the palm of your hand.
Stage II: Ninjutsu DC 22 Adding rotation to the wind ball to increase power.
Stage III: Ninjutsu DC 24 Throwing the ball at high speeds at the opponent while maintaining ball integrity and curving trajectory
Medical Ninjutsu- Genjutsu- Taijutsu- Name: Style: Poison strike Taijutsu
Description: Taijustsu style were the user uses its claws and fangs for attacking, it requires a lot of dexterity and stealthy attacking since it has to give a good stab or scratch to be able to inflict the poison needed. The users of this taijutsu make a lot of movement and attempt to strike at the right moment.
Rank: C
Damage: 3-8 + Dex mod + 1 per 10 ranks in taijutsu
Requirements: Dex 20, Taijutsu 15, Sneak attack 15, yakushi can member
Training: 3 Stages
Stage I: Taijutsu DC 25, you are practicing your strike on the target by hitting a punching bag with your claws and fangs.
Stage II: Sneak Attack DC 25, you are attempting to increase your speed and movement to make sure you have clean shot.
Stage III: Dex DC 25, you want to land a clean strike and you use your speed to do this, rather than your strength.
Special: Whatever type of poison is activated has an added effect on the target after being hit.
Owner: Simpashia
Summoning Contract- ~Stats~
LV. 10
Experience: -
Hp: 120/120
Cp: 160/160
MHp: 170/170
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
Strength: 10 + 10 Mod: 5
Dexterity: 10 + 8 * 1.3 Mod: 6
Constitution: 10 + 12 * 0.7 Mod: 2
Intelligence: 10 + 9 + 3 * 1.3 Mod: 9
Wisdom: 10 + 14 Mod: 7
Charisma: 10 + 3 * 0.7 Mod: -1
Chakra: 10 + 12 Mod: 6
Dodge Bonus: 10 + 6 + 7 = 23
Base Attack Bonus: 10
Attack Melee: 10 + 5 = 15
Attack Ranged: 10 + 6 = 16
Base Save Bonus: 5
Fort: 5 + 2 = 7
Rex: 5 + 6 = 11
Will: 5 + 7 = 12
~Skills~
Ninja Skills [Mundane] ((Modified By)): Strength Mod: 5
Athletics (Str):
Dexterity Mod: 6
Acrobatics (Dex):
Escape Artist (Dex):
Sleight of Hand (Dex):
Stealth (Dex): 4
Intelligence Mod: 9
Alchemy (Int): 7 + 3
Chakra Control (Int): 20 + 3
Craft (Int): 8
Treat Injury (Int): 10
Wisdom Mod: 7
Awareness (Wis): 2
Read Lips (Wis):
Survival (Wis): 2
Sense Motive (Wis):
Constitution Mod: 2
Concentration (Con):
Charisma Mod: -1
Diplomacy (Cha):
Seduction (Cha):
Handle Animal (Cha):
Innuendo (Cha):
Intimidate (Cha):
Perform (Cha):
Ninja Skills [Passive] ((No Modifiers)): Ninja Weapons:
Taijutsu: 20
Ninjutsu: 22
Medical Ninjutsu:
Genjutsu:
Fuuin Jutsu:
Sneak Attack: 15
Puppet Play:
~Possessions~
Money: Ryo:
Equipment: Valuables